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Snow Balla Lupine[PCYS] Lupine
VS BR 136

KDR: 1.12

Score: 40.5m

Last Seen: Nov 4th, 2017 8:28 PM
- OFFLINE - 11416.4 hour(s)

Battle Rank 105 (136 total) - Vanu Sovereignty on Connery
Level Progress (to 106): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Serpent VE92 Tank Mine Solstice SF Pulsar C Sirius SX12 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 753TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.809%15.42%39820100213,3850.7039920.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.421%0.924B*-0.811D--0.408C--HEAD (~2.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.402B11.50.192C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.414%0.721%131110211,10910472671.05821414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.211C-0.811D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.796B++11.60.78B++21.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.846%1.727%180410182,722189416581.43717164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.276%-0.492D-0.57D2.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.9-0.084C+15-0.198C26.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.268%2.269%92510171,14618786140.609899186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.132%0.66B+-0.533D0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.479B+26.70.322C*35

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.775%84.167%921102112099110.120968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.163B**1.116B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.50.223C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.847%12.755%92310198,3341421695.86488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.626%2.364A*-0.354C-1.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C**6.2-0.281C2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.5m341.7%390 (23.4k)340 (20.4k)1.1190745,31040,4891.31567136 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102278019.752%9.34%18402:5616

51% Engineer14% Infiltrator23% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:56 PMSep 11th, 2017 8:53 PMDec 4th, 2017 1:11 PM (446d) (PST)Nov 4th, 2017 8:55 PM (475d) (PST)Nov 4th, 2017 4:28 PM (476d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5832293540.3800.3400.0361.5570.075149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,96613,75121,2152320293520,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1985.3h/82.7d 7,960 4,232 10,597 185.4k 2,449 7,021 8,961 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:393
Deaths:587
KDR:0.670
Accuracy:19.129% D-
HSR:3.308% C
VX29 Polaris
D--
Kills:232
Deaths:253
KDR:0.917
Accuracy:15.940% D*
HSR:15.086% D--
Pulsar LSW
C
Kills:72
Deaths:6
KDR:12
Accuracy:17.895% D-
HSR:22.222% C
Kills:697
Deaths (as Heavy Assault):846
Deaths (to Heavy Assaults):11,755
KDR:0.82388
Kill Difference:149
Playtime:91.557 hours
Usage:5%
Score:1.655m
Score/min:301
Accuracy (listed only):17.655%
HSR (listed only):13.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:5,983
Deaths:2,994
KDR:1.998
Accuracy:79.528% S
HSR:14.006% C
Serpent VE92
C*
Kills:2,100
Deaths:2,487
KDR:0.844
Accuracy:24.699% C*
HSR:15.762% D
Solstice SF
C+
Kills:1,492
Deaths:2,450
KDR:0.609
Accuracy:23.549% C+
HSR:13.941% C--
Pulsar C
C++
Kills:1,377
Deaths:1,404
KDR:0.981
Accuracy:24.779% C++
HSR:18.446% D-
VX6-7
C++
Kills:1,201
Deaths:1,575
KDR:0.763
Accuracy:24.985% C++
HSR:16.986% D
Nova
C+
Kills:1,179
Deaths:1,405
KDR:0.839
Accuracy:43.650% C+
HSR:9.245% D*
Thanatos VE70
B**
Kills:1,172
Deaths:1,257
KDR:0.932
Accuracy:49.484% B**
HSR:9.898% D*
Zenith VX-5
C*
Kills:1,170
Deaths:1,345
KDR:0.870
Accuracy:26.467% C*
HSR:11.026% F
NS Baron G5
B++
Kills:1,156
Deaths:1,484
KDR:0.779
Accuracy:50.659% B++
HSR:8.045% D**
Eclipse VE3A
C-
Kills:327
Deaths:476
KDR:0.687
Accuracy:25.174% C-
HSR:10.398% F-
Solstice VE3
B
Kills:287
Deaths:407
KDR:0.705
Accuracy:24.784% B
HSR:12.892% D*
NS Baron G5B
B+
Kills:232
Deaths:327
KDR:0.709
Accuracy:50.597% B+
HSR:12.500% C-
Eidolon VE33
C
Kills:119
Deaths:195
KDR:0.610
Accuracy:26.203% C
HSR:15.126% D**
Kills:17,795
Deaths (as Engineer):17,806
Deaths (to Engineers):10,385
KDR:0.99938
Kill Difference:11
Playtime:1,014.362 hours
Usage:51%
Score:20.829m
Score/min:342
Accuracy (listed only):36.504%
HSR (listed only):12.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:5,983
Deaths:2,994
KDR:1.998
Accuracy:79.528% S
HSR:14.006% C
Serpent VE92
C*
Kills:2,100
Deaths:2,487
KDR:0.844
Accuracy:24.699% C*
HSR:15.762% D
Solstice SF
C+
Kills:1,492
Deaths:2,450
KDR:0.609
Accuracy:23.549% C+
HSR:13.941% C--
Pulsar C
C++
Kills:1,377
Deaths:1,404
KDR:0.981
Accuracy:24.779% C++
HSR:18.446% D-
Sirius SX12
B+
Kills:1,330
Deaths:1,334
KDR:0.997
Accuracy:26.541% B+
HSR:13.985% D
Eridani SX5
C+
Kills:1,265
Deaths:1,332
KDR:0.950
Accuracy:25.564% C+
HSR:15.099% D
VX6-7
C++
Kills:1,201
Deaths:1,575
KDR:0.763
Accuracy:24.985% C++
HSR:16.986% D
NS-7 PDW
B**
Kills:1,194
Deaths:1,212
KDR:0.985
Accuracy:30.902% B**
HSR:14.824% C-
MKV Suppressed
B+
Kills:1,188
Deaths:1,627
KDR:0.730
Accuracy:28.514% B+
HSR:13.889% D-
Nova
C+
Kills:1,179
Deaths:1,405
KDR:0.839
Accuracy:43.650% C+
HSR:9.245% D*
Thanatos VE70
B**
Kills:1,172
Deaths:1,257
KDR:0.932
Accuracy:49.484% B**
HSR:9.898% D*
Zenith VX-5
C*
Kills:1,170
Deaths:1,345
KDR:0.870
Accuracy:26.467% C*
HSR:11.026% F
NS Baron G5
B++
Kills:1,156
Deaths:1,484
KDR:0.779
Accuracy:50.659% B++
HSR:8.045% D**
Eclipse VE3A
C-
Kills:327
Deaths:476
KDR:0.687
Accuracy:25.174% C-
HSR:10.398% F-
Solstice VE3
B
Kills:287
Deaths:407
KDR:0.705
Accuracy:24.784% B
HSR:12.892% D*
NS Baron G5B
B+
Kills:232
Deaths:327
KDR:0.709
Accuracy:50.597% B+
HSR:12.500% C-
Skorpios
D
Kills:114
Deaths:175
KDR:0.651
Accuracy:24.814% D
HSR:7.895% F-
NSX Tengu
C*
Kills:74
Deaths:101
KDR:0.733
Accuracy:38.238% C*
HSR:10.811% F
Kills:22,841
Deaths (as Light Assault):23,392
Deaths (to Light Assaults):6,194
KDR:0.97644
Kill Difference:551
Playtime:461.133 hours
Usage:23%
Score:10.120m
Score/min:366
Accuracy (listed only):34.607%
HSR (listed only):12.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:5,983
Deaths:2,994
KDR:1.998
Accuracy:79.528% S
HSR:14.006% C
Sirius SX12
B+
Kills:1,330
Deaths:1,334
KDR:0.997
Accuracy:26.541% B+
HSR:13.985% D
Eridani SX5
C+
Kills:1,265
Deaths:1,332
KDR:0.950
Accuracy:25.564% C+
HSR:15.099% D
NS-7 PDW
B**
Kills:1,194
Deaths:1,212
KDR:0.985
Accuracy:30.902% B**
HSR:14.824% C-
MKV Suppressed
B+
Kills:1,188
Deaths:1,627
KDR:0.730
Accuracy:28.514% B+
HSR:13.889% D-
Nova
C+
Kills:1,179
Deaths:1,405
KDR:0.839
Accuracy:43.650% C+
HSR:9.245% D*
Thanatos VE70
B**
Kills:1,172
Deaths:1,257
KDR:0.932
Accuracy:49.484% B**
HSR:9.898% D*
NS Baron G5
B++
Kills:1,156
Deaths:1,484
KDR:0.779
Accuracy:50.659% B++
HSR:8.045% D**
NS Baron G5B
B+
Kills:232
Deaths:327
KDR:0.709
Accuracy:50.597% B+
HSR:12.500% C-
H-V45
C
Kills:204
Deaths:227
KDR:0.899
Accuracy:21.897% C-
HSR:19.118% C
Skorpios
D
Kills:114
Deaths:175
KDR:0.651
Accuracy:24.814% D
HSR:7.895% F-
NSX Tengu
C*
Kills:74
Deaths:101
KDR:0.733
Accuracy:38.238% C*
HSR:10.811% F
Kills:15,091
Deaths (as Combat Medic):13,475
Deaths (to Combat Medics):4,780
KDR:1.11993
Kill Difference:1,616
Playtime:39.361 hours
Usage:2%
Score:0.642m
Score/min:272
Accuracy (listed only):39.199%
HSR (listed only):12.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,330
Deaths:1,334
KDR:0.997
Accuracy:26.541% B+
HSR:13.985% D
Eridani SX5
C+
Kills:1,265
Deaths:1,332
KDR:0.950
Accuracy:25.564% C+
HSR:15.099% D
NS-7 PDW
B**
Kills:1,194
Deaths:1,212
KDR:0.985
Accuracy:30.902% B**
HSR:14.824% C-
MKV Suppressed
B+
Kills:1,188
Deaths:1,627
KDR:0.730
Accuracy:28.514% B+
HSR:13.889% D-
Artemis VX26
B*
Kills:440
Deaths:7
KDR:62.857
Accuracy:25.621% C
HSR:28.636% B*
NS-44 Commissioner
B
Kills:356
Deaths:564
KDR:0.631
Accuracy:39.345% B
HSR:16.011% D-
Spiker
C+
Kills:179
Deaths:201
KDR:0.891
Accuracy:28.597% C+
HSR:8.380% F
Manticore SX40
C+
Kills:161
Deaths:49
KDR:3.286
Accuracy:28.498% C+
HSR:21.739% C+
V10
B*
Kills:120
Deaths:24
KDR:5
Accuracy:42.775% B
HSR:84.167% B*
Skorpios
D
Kills:114
Deaths:175
KDR:0.651
Accuracy:24.814% D
HSR:7.895% F-
NSX Tengu
C*
Kills:74
Deaths:101
KDR:0.733
Accuracy:38.238% C*
HSR:10.811% F
NS-357B Underboss
D
Kills:69
Deaths:148
KDR:0.466
Accuracy:31.669% D
HSR:8.696% D**
NS Deep Freeze
C++
Kills:60
Deaths:176
KDR:0.341
Accuracy:42.988% C++
HSR:15% C
Kills:6,550
Deaths (as Infiltrator):6,950
Deaths (to Infiltrators):4,565
KDR:0.94245
Kill Difference:400
Playtime:278.551 hours
Usage:14%
Score:4.337m
Score/min:259
Accuracy (listed only):31.851%
HSR (listed only):19.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:679
Deaths:315
KDR:2.156
Accuracy:19.080% C*
HSR:15.169% D--
Nebula VM20
C++
Kills:675
Deaths:315
KDR:2.143
Accuracy:19.383% C++
HSR:16.593% D
Blueshift VM5
C+
Kills:449
Deaths:234
KDR:1.919
Accuracy:19.095% C+
HSR:12.027% F
Blueshift VM5
C+
Kills:401
Deaths:234
KDR:1.714
Accuracy:18.593% C+
HSR:12.469% F
Comet VM2
B**
Kills:153
Deaths:164
KDR:0.933
Accuracy:51.631% B**
HSR:0% F-
NS-10 Burster
B*
Kills:137
Deaths:106
KDR:1.292
Accuracy:34.293% B*
HSR:8.759% B
NS-10 Burster
B++
Kills:125
Deaths:106
KDR:1.179
Accuracy:34.430% B++
HSR:4.800% C
Comet VM2
B*
Kills:125
Deaths:164
KDR:0.762
Accuracy:53.074% B*
HSR:0% F-
Quasar VM1
C+
Kills:98
Deaths:29
KDR:3.379
Accuracy:17.470% C+
HSR:19.388% C
Quasar VM1
A*
Kills:93
Deaths:29
KDR:3.207
Accuracy:18.053% B+
HSR:27.957% A*
Vortex VM21
C++
Kills:51
Deaths:115
KDR:0.443
Accuracy:41.147% C+
HSR:3.922% C++
Kills:2,986
Deaths (as MAX Suit):905.500
Deaths (to MAX Suits):2,444
KDR:3.29763
Kill Difference:2,080.500
Playtime:94.296 hours
Usage:5%
Score:2.905m
Score/min:513
Accuracy (listed only):29.659%
HSR (listed only):11.008%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:1,109
V. Kills:74 N/A
Deaths:559
KDR:1.984
Accuracy:35.414% D
KPH:30.900 C-
VKPH:2.100 D
Photon A2A Missile Pods
C+
Kills:79
V. Kills:96 81%
Deaths:37
KDR:2.135
Accuracy:70.194% F
KPH:34.600 C-
VKPH:42 C+
Dual Photon Pods
N/A
Kills:50
V. Kills:28 172%
Deaths:9
KDR:5.556
Accuracy:48.841% N/A
KPH:34 N/A
VKPH:19 N/A
Kills:1,238 (1,109 + 0)
Deaths:605
KDR:2.046
VKDR:0.327
Vehicle Kills:198
Kill Difference:633
Playtime:39.590 hours
Usage:2%
Score:0.608m
Score/min:256
Piloting Accuracy:35.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:175
V. Kills:168 104%
Deaths:129
KDR:1.357
Accuracy:71.952% A++
KPH:21.600 D
VKPH:20.700 B+
Skyguard
C
Kills:171
V. Kills:153 111%
Deaths:85
KDR:2.012
Accuracy:30.147% C++
KPH:9.700 D
VKPH:8.700 C
Kills:346 (346 + 0)
Deaths:214
KDR:1.617
VKDR:1.500
Vehicle Kills:321
Kill Difference:132
Playtime:25.737 hours
Usage:1%
Score:0.544m
Score/min:352
Driving Accuracy:30.147%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,272
V. Kills:1,228 103%
Deaths:613
KDR:2.075
Accuracy:66.431% A+
KPH:18.700 C--
VKPH:18 B++
Supernova VPC
B+
Kills:1,104
V. Kills:93 N/A
Deaths:146
KDR:7.562
Accuracy:55.019% B+
KPH:33 C--
VKPH:2.800 D*
Saron HRB
C+
Kills:152
V. Kills:100 150%
Deaths:32
KDR:4.750
Accuracy:40.769% C
KPH:22.600 C+
VKPH:14.900 C+
Kills:2,528 (2,376 + 152)
Deaths:791
KDR:3.196
VKDR:1.796
Vehicle Kills:1,421
Kill Difference:1,737
Playtime:108.263 hours
Usage:5%
Score:2.325m
Score/min:358
Driving Accuracy:55.019%
Gunner Accuracy:40.769%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:423
V. Kills:15 N/A
Deaths:50
KDR:8.460
Accuracy:30.373% D
KPH:75.700 C
VKPH:2.700 D--
Saron HRB-H
A+
Kills:357
V. Kills:267 133%
Deaths:69
KDR:5.174
Accuracy:58.880% B+
KPH:52.100 B*
VKPH:38.900 A+
Kills:780 (0 + 780)
Deaths:119
KDR:6.555
VKDR:2.370
Vehicle Kills:282
Kill Difference:661
Playtime:12.443 hours
Usage:1%
Score:0.414m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:58.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:116
V. Kills:72 159%
Deaths:35
KDR:3.314
Accuracy:41.561% C**
KPH:16 C
VKPH:9.900 B+
M60-G Bulldog
B**
Kills:98
V. Kills:17 N/A
Deaths:14
KDR:7
Accuracy:44.772% B**
KPH:26.900 C+
VKPH:4.700 C
G40-F Ranger
N/A
Kills:50
V. Kills:52 94%
Deaths:39
KDR:1.282
Accuracy:31.796% N/A
KPH:7.800 N/A
VKPH:8.100 N/A
Kills:264 (0 + 264)
Deaths:88
KDR:3
VKDR:1.602
Vehicle Kills:141
Kill Difference:176
Playtime:17.321 hours
Usage:1%
Score:0.241m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:31.796%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:510
V. Kills:38 N/A
Deaths:382
KDR:1.335
Accuracy:41.536% D
KPH:15.100 C-
VKPH:1.100 D*
M12 Kobalt-F
C
Kills:146
V. Kills:4 N/A
Deaths:119
KDR:1.227
Accuracy:16.644% D-
KPH:21.900 C
VKPH:0.600 D
S12 Renegade
D-
Kills:92
V. Kills:1 N/A
Deaths:70
KDR:1.314
Accuracy:33.242% D--
KPH:22.100 D-
VKPH:0.200 D**
Kills:748 (748 + 0)
Deaths:571
KDR:1.310
VKDR:0.075
Vehicle Kills:43
Kill Difference:177
Playtime:44.637 hours
Usage:2%
Score:0.202m
Score/min:76
Driving Accuracy:33.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 6,0135,9832,9941.998B++0.8879.528%S14.006%C28.4CN/A150210.8h7F-8.8B+
C-4 3,5442,1851,9491.121C+0.0021.432%DN/A77.8C+48.4A111328.1h1.4C**6.5C+
Serpent VE92 2,1112,1002,4870.844C+0.2824.699%C*15.762%D21.5CN/A9297.9h11.8B+47.7B+
Tank Mine 4,0971,9679472.077C0.9624.798%DN/A95.5C+103.4A+177620.6h1.2A4.7B**
Solstice SF 1,5051,4922,4500.609C0.5123.549%C+13.941%C--16.4CN/A6991.2h12.6C+53.7C++
Pulsar C 1,3851,3771,4040.981C+0.1424.779%C++18.446%D-25.5C+N/A14054h9.5B++38.4B+
Sirius SX12 1,3431,3301,3340.997C+0.1226.541%B+13.985%D21.9CN/A12260.7h12.8B+48.2B+
Supernova FPC 2,5001,2726132.075C--0.9666.431%A+2.201%C+18.7C--18B++39268.1h6.3C9.5B
Eridani SX5 1,2821,2651,3320.95C+0.1725.564%C+15.099%D23.6CN/A11453.7h11.6C**45.4C*
VX6-7 1,2171,2011,5750.763C0.3624.985%C++16.986%D16.7DN/A9172.1h12.5C*49.9C**
NS-7 PDW 1,1971,1941,2120.985C++0.1330.902%B**14.824%C-23.4C+N/A9951.1h12.1B++39.1B++
MKV Suppressed 1,1931,1881,6270.73C0.3928.514%B+13.889%D-25.8CN/A11446.1h12.7B+44.5B+
Nova 1,1961,1791,4050.839C0.2843.65%C+9.245%D*20.7DN/A7356.9h4.2C**9.6C**
Thanatos VE70 1,1941,1721,2570.932C++0.1949.484%B**9.898%D*25.5C+N/A7046h4.4B+8.8B++
Zenith VX-5 1,1781,1701,3450.87C0.2526.467%C*11.026%F26.3CN/A13744.5h12.1B+45.7B+
NS Baron G5 1,1761,1561,4840.779C0.3450.659%B++8.045%D**19.1DN/A5560.4h4.3B+8.4C++
Light PPA 1,1831,1095591.984C0.8635.414%DN/A31C-2.1D18335.8h11.6B32.8C*
Supernova VPC 1,1971,1041467.562C6.4455.019%B+0.996%D33C--2.8D*15733.5h2.5B*4.5B*
Proximity Mine 9589563742.556C-1.4444.161%C*N/A156.7B++N/A6156.1h1.4A+3.2B**
Nebula VM20 6836793152.156C++1.0419.08%C*15.169%D--28.2CN/A12624.1h12.2B**63.7B++
Nebula VM20 6796753152.143C++1.0219.383%C++16.593%D28CN/A13124.1h12.6B**64.8B++
Spear Anti-Vehicle Phalanx Turret 1,049626916.879C+5.7641.821%C3.514%C35.8C+24.2C**45217.5h9.1C++21.8C++
M40 Fury-F 5485103821.335C+0.2241.536%DN/A15.1C-1.1D*7733.8h5B*11.9B*
Force-Blade 50349519,5290.025C++1.0937.136%B+N/A0.6C+N/A2768.4h2.2B+6B+
Blueshift VM5 4554492341.919C+0.8019.095%C+12.027%F32.3C+N/A18713.9h13.2B**69.2B+
Artemis VX26 440440762.857U61.7425.621%C28.636%B*15.1D-N/A11529.2h9.4B**36.6B+
Proton II PPA-H 438423508.46C7.3430.373%D3.073%A75.5C2.7D--3085.6h8.4B+27.5C*
Blueshift VM5 4084012341.714C0.5918.593%C+12.469%F28.8CN/A17313.9h14.3B+77.1B
Lasher X2 3963935870.67C0.4519.129%D-3.308%C19.8C-N/A10719.8h27.9D**145.7D--
Saron HRB-H 624357695.174C++4.0558.88%B+1.961%B+51.7B*38.7A+7566.9h23.9C**40.6B+
NS-44 Commissioner 3613565640.631C0.4939.345%B16.011%D-20.3C--N/A9617.5h3.7C**9.3B+
Eclipse VE3A 3303274760.687C0.4325.174%C-10.398%F-18.4DN/A11117.8h13.4C53.1C
Rocklet Rifle 5813263161.032B++0.0959.305%B++N/A61.5M48.1A*4615.3h14.9A++25.2A
MANA Anti-Vehicle Turret 6743213211D-0.1256.45%C-1.869%D-3210C++3530B+6255510.1h11.8C*20.9C++
Auraxium Slasher 3193009,3560.032C+1.0933.591%C**5.667%C-0.9CN/A4323.9h2.3C+6.9C**
Solstice VE3 2912874070.705C+0.4124.784%B12.892%D*17C+N/A16616.9h13.1B+52.7B
NS Baron G5B 2352323270.709C--0.4150.597%B+12.5%C-19.8DN/A4711.7h4.8C9.4C**
VX29 Polaris 2382322530.917C-0.2015.94%D*15.086%D--17.1D--N/A10213.6h14C87.5D
Aspis Anti-Aircraft Phalanx Turret 433231534.358B+3.2427.216%B2.597%B12.1C**10.6C+27619.1h142.3B523B+
H-V45 2062042270.899C0.2221.897%C-19.118%C14.7DN/A10613.9h12.9C*59.1C++
Lumine Edge 1961955010.389B**0.7323.977%C21.539%B*12.7B*N/A3115.3h1.3B5.4C**
Spiker 1801792010.891C+0.2328.597%C+8.38%F37.3C++N/A1614.8h7.1B+24.7B+
L100 Python AP 3431751291.357D0.2471.952%A++2.286%C21.6D20.7B+5128.1h9D-12.5C+
Skyguard 324171852.012C0.8930.147%C++2.339%C*9.7D8.7C27817.6h167.3D-555.1C
Manticore SX40 162161493.286A*2.1728.498%C+21.739%C+20.6CN/A1157.8h9.6C--33.7C
The Slasher 1541542,7080.057C++1.0640.387%B+N/A2.1C+N/A874.3h2.3C+5.7C**
Comet VM2 2521531640.933C++0.1951.631%B**N/A13B8.4A*27311.8h21.6C*41.9B+
Saron HRB 252152324.75C+3.6340.769%C1.316%C22.7C+14.9C+10136.7h16.1B**39.4B++
M12 Kobalt-F 1501461191.227C0.1116.644%D-14.384%B++21.8CN/A596.7h11.9B+71.7C*
NS-10 Burster 2481371061.292B+0.1734.293%B*8.759%B6.1C*5B**17222.4h169.6D494.6C++
Lancer VS22 3501293750.344C--0.7866.025%B+N/A7.7D13.2C+38716.8h28.4C+43.1C++
NS-10 Burster 2201251061.179C++0.0634.43%B++4.8%C5.6C+4.2C**15922.4h189.3D-549.9C+
Comet VM2 2291251640.762C0.3653.074%B*N/A10.7C+8.9A*26211.7h27.4C++51.7B+
V10 121120245B*3.8842.775%B84.167%B*17.6DN/A826.8h2.5C5.8C++
Eidolon VE33 1231191950.61C0.5126.203%C15.126%D**13.2C--N/A799h10.6C40.3C+
M20 Basilisk 188116353.314C*2.1941.561%C**2.586%D*15.9C9.9B+3137.3h132.9D319.7C
Sticky Grenade 1171151115N/A113.8839.601%D**N/A575D10C19780.2h2.9C--7.4D
Skorpios 1171141750.651D0.4724.814%D7.895%F-18.7D--N/A956.1h14.3D*57.7D--
Quasar VM1 9998293.379B++2.2617.47%C+19.388%C21.8DN/A1224.5h12.4B+70.7B
M60-G Bulldog 11598147B**5.8844.772%B**1.02%D*27.2C+4.7C2413.6h7.3C*16.3B++
Quasar VM1 9393293.207B**2.0918.053%B+27.957%A*20.2C+N/A1914.6h13.9B+76.8B
S12 Renegade 9392701.314C0.1933.242%D--11.957%A*21.9D-N/A914.2h2.6B*7.9C*
Photon A2A Missile Pods 17579372.135D1.0270.194%FN/A34.3C-41.7C+9402.3h9.2C+13D
NSX Tengu 76741010.733C-0.3938.238%C*10.811%F13D-N/A405.7h11.4B+29.8B+
Frag Grenade 7473173N/A71.8831.509%F-N/A365C--5C--29140.2h2.9B*9.3C+
Pulsar LSW 7272612S10.8817.895%D-22.222%C20DN/A1943.6h10B*55.8C*
Nemesis VSH9 167721990.362D0.7660.5%CN/A5.2D6.9D27513.8h14.1F--23.3F--
NS-357B Underboss 70691480.466D0.6531.669%D8.696%D**15.7D-N/A604.4h6.2F-19.4D--
MAX Punch 64649630.066C1.0541.812%CN/A0.8CN/A380.8h1.9C++4.5C++
NS Deep Freeze 60601760.341D0.7842.988%C++15%C13DN/A874.6h2.4C*5.5C**
Vortex VM21 110511150.443D0.6841.147%C+3.922%C++5D5.7C+14310.3h87.8D*213.3D
MANA Anti-Personnel Turret 5250172.941N/A1.8220.663%UN/A500U20U2481100.1h79T*382.1T*
Dual Photon Pods 785095.556C+4.4448.841%CN/A33.3D18.7C++9781.5h38.3D**78.5D--
G40-F Ranger 10250391.282D--0.1631.796%C+N/A7.8D-8.1C--1366.4h272.4F856.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter192,2821.5h
Nano-Armor Kit895962,06771.5h
Spawn Beacon177761.7h
Anti-Vehicle MANA Turret869995.1h
Nanite Revive Grenade01770.1h
Medical Applicator17827,0194.2h
Nanite Healing Grenade01470h
Spitfire Auto-Turret73860.5h
Ammunition Package368921.1h
Anti-Infantry MANA Turret64750.9h
Recon Detection Device221,2581.9h
Smoke Grenade0690h

Check the help document for the dictionary if you want to learn more about words used here.


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