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Archon Lush[AT] Lush
VS BR 78

KDR: 0.64

Score: 8.1m

Last Seen: Jan 5th, 2019 12:14 AM
- OFFLINE - 1108.1 hour(s)

Battle Rank 78 - Vanu Sovereignty on Emerald
Level Progress (to 79): 63%
Level 100 Progress: 43% 1120h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Equinox VE2 NS-7 PDW Supernova VPC H-V45 Force-Blade Saron HRB NS-10 Burster Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,008 MLG Score: 8
Fun Score: N/A
Cheeseburgers Flipped: 319TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.124%17.029%275210205520.3917670.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.861%-0.966D---0.562D0.731B++HEAD ++ (~8.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.2-0.434C--17.3-0.211C89.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.585%1.344%19711021372227981.63158376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.615D-0.818D--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.729B++3.60.711B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.849%1.5%123210202001642351.2195185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.339%-0.678D-0.727D--0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.659B+11.70.704B++28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.1m1008.9%160 (9.6k)168 (10.1k)0.6418494,0006,2321.2126178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102259.329%9.9%9207:450

68% Combat Medic20% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:13 PMNov 20th, 2012 8:24 PMFeb 3rd, 2019 11:41 AM (16d) (PST)Jan 4th, 2019 8:22 PM (46d) (PST)Jan 4th, 2019 8:14 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
147110370.0830.1290.0080.9990.0168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,8276,5972,23058060110,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
807h/33.6d 3,557 396 1,193 48.4k 1,740 1,297 792 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,829
KDR:0
Kill Difference:UNR
Playtime:17.836 hours
Usage:2%
Score:0.085m
Score/min:80
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C--
Kills:94
Deaths:24
KDR:3.917
Accuracy:16.370% D**
HSR:13.830% C--
Kills:94
Deaths (as Engineer):24
Deaths (to Engineers):1,633
KDR:3.91667
Kill Difference:70
Playtime:165.215 hours
Usage:20%
Score:1.395m
Score/min:141
Accuracy (listed only):16.370%
HSR (listed only):13.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:374
Deaths:739
KDR:0.506
Accuracy:16.909% D**
HSR:17.112% C+
Solstice SF
C--
Kills:94
Deaths:24
KDR:3.917
Accuracy:16.370% D**
HSR:13.830% C--
Kills:468
Deaths (as Light Assault):763
Deaths (to Light Assaults):963
KDR:0.61337
Kill Difference:295
Playtime:18.212 hours
Usage:2%
Score:0.065m
Score/min:60
Accuracy (listed only):16.639%
HSR (listed only):15.471%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C
Kills:1,022
Deaths:175
KDR:5.840
Accuracy:18.708% D*
HSR:18.591% C
NS-7 PDW
C+
Kills:374
Deaths:739
KDR:0.506
Accuracy:16.909% D**
HSR:17.112% C+
H-V45
D
Kills:178
Deaths:328
KDR:0.543
Accuracy:14.473% F-
HSR:16.854% D
Kills:1,574
Deaths (as Combat Medic):1,242
Deaths (to Combat Medics):635
KDR:1.26731
Kill Difference:332
Playtime:549.524 hours
Usage:68%
Score:6.017m
Score/min:182
Accuracy (listed only):16.697%
HSR (listed only):17.519%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:374
Deaths:739
KDR:0.506
Accuracy:16.909% D**
HSR:17.112% C+
Kills:374
Deaths (as Infiltrator):739
Deaths (to Infiltrators):586
KDR:0.50609
Kill Difference:365
Playtime:5.883 hours
Usage:1%
Score:0.019m
Score/min:54
Accuracy (listed only):16.909%
HSR (listed only):17.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D**
Kills:96
Deaths:91
KDR:1.055
Accuracy:21.087% D**
HSR:1.042% D**
NS-10 Burster
D*
Kills:90
Deaths:91
KDR:0.989
Accuracy:20.766% D*
HSR:1.111% D**
Blueshift VM5
D
Kills:89
Deaths:46
KDR:1.935
Accuracy:12.051% F
HSR:17.978% D
Blueshift VM5
C-
Kills:75
Deaths:46
KDR:1.630
Accuracy:11.495% F
HSR:18.667% C-
Kills:350
Deaths (as MAX Suit):137
Deaths (to MAX Suits):456
KDR:2.55474
Kill Difference:213
Playtime:39.988 hours
Usage:5%
Score:0.539m
Score/min:225
Accuracy (listed only):16.350%
HSR (listed only):9.699%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:83
V. Kills:27 296%
Deaths:6
KDR:13.833
Accuracy:32.140% D*
KPH:298,800 U
VKPH:97,200 U
Kills:83 (0 + 83)
Deaths:6
KDR:13.833
VKDR:4.500
Vehicle Kills:27
Kill Difference:77
Playtime:0.001 hours
Usage:0%
Score:0.039m
Score/min:1,155,780
Piloting Accuracy:N/A%
Gunner Accuracy:32.140%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D**
Kills:372
V. Kills:56 N/A
Deaths:16
KDR:23.250
Accuracy:34.585% F-
KPH:13.600 D**
VKPH:2 D**
Saron HRB
D*
Kills:123
V. Kills:73 166%
Deaths:27
KDR:4.556
Accuracy:30.622% D**
KPH:11 D*
VKPH:6.500 D*
E540 Halberd
D**
Kills:55
V. Kills:24 220%
Deaths:20
KDR:2.750
Accuracy:31.010% F--
KPH:14.800 D**
VKPH:6.500 F
Kills:550 (372 + 178)
Deaths:63
KDR:8.730
VKDR:2.429
Vehicle Kills:153
Kill Difference:487
Playtime:42.316 hours
Usage:5%
Score:0.406m
Score/min:160
Driving Accuracy:34.585%
Gunner Accuracy:31.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:77
V. Kills:12 N/A
Deaths:12
KDR:6.417
Accuracy:24.007% D*
KPH:14.100 D-
VKPH:2.200 D--
Kills:77 (0 + 77)
Deaths:12
KDR:6.417
VKDR:1
Vehicle Kills:12
Kill Difference:65
Playtime:5.458 hours
Usage:1%
Score:0.052m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:24.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Equinox VE2 1,0281,0221755.84S5.2018.708%D*18.591%C6.8D-N/A100150.5h13.4C+71.7D
NS-7 PDW 3753747390.506C--0.1416.909%D**17.112%C+4.4D--N/A1784.4h18.1D107.3D-
Supernova VPC 4283721623.25B**22.6134.585%F-1.344%C13.6D**2D**15327.4h3.6C10.5D--
H-V45 1801783280.543C-0.1014.473%F-16.854%D4D--N/A1944.9h15.5D107.1F
Force-Blade 1631632,9930.054B**0.5932.442%C*N/A0.6C+N/A1254.9h2.2B+6.9B+
Saron HRB 196123274.556C+3.9130.622%D**1.626%C+11D*6.5D*17211.2h14.7A48.1B
NS-10 Burster 16596911.055C+0.4121.087%D**1.042%D**3.5D-2.5D-10827.1h148.6C++704.7D
Solstice SF 9594243.917M++3.2816.37%D**13.83%C--2.9D*N/A6732.3h14.4C+87.9D-
NS-10 Burster 14990910.989C++0.3520.766%D*1.111%D**3.3D--2.2D-10227.1h156.5C753.7D-
Blueshift VM5 9089461.935C+1.2912.051%F17.978%D13.9D*N/A1506.4h17.1C+141.6D--
L105 Zephyr 11083613.833B+13.1932.14%D*N/A830U270U3852600.1h9.2D*28.6D**
M60-G Bulldog 8977126.417B++5.7824.007%D*1.299%D--14D-2.2D--1605.5h6.8B28.1C
Blueshift VM5 7675461.63C0.9911.495%F18.667%C-12.1D*N/A1246.2h17.6C-153.3D*
Tank Mine 11067144.786A4.148.629%F-N/A83.8C-53.8C4980.8h0.5A**5.9C**
C-4 102601290.465D0.1813.472%F--N/A12.8D**8.9D**1984.7h1.3B+9.7D--
E540 Halberd 7955202.75C--2.1131.01%F--N/A14.9D**6.5F1773.7h6.5C-20.9F-
Frag Grenade 5554154N/A53.364.678%T*N/A540C*10C*15930.1h0.1M*3.2A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1790.5h
Nano-Armor Kit10492,34315.9h
Nanite Revive Grenade01,9200.5h
Medical Applicator1,092395,86393.4h
M12 Kobalt0800h
G40-F Ranger0670.1h
Anti-Infantry MANA Turret82140.7h
Shield Recharging Field122870.2h
Ammunition Package13740.3h

Check the help document for the dictionary if you want to learn more about words used here.


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