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Luxxe[AT] Luxxe
VS BR 100

KDR: 1.32

Score: 19m

Last Seen: Aug 14th, 2019 4:27 AM
- OFFLINE - 12.5 hour(s)

Battle Rank 115 (100 total) - Vanu Sovereignty on Emerald
Level Progress (to 116): 19%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Corvus VA55 H-V45 NS-15M1 Eridani SX5 Serpent VE92 Pulsar LSW SVA-88 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $320,256 MLG Score: 256
Fun Score: N/A
Cheeseburgers Flipped: 768TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.023%20.866%48024119013,7401.56885-0.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.181%0.379C**-0.032C+-0.265CHEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.267C*12.70.116C+42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.097%1.469%210312111,0897083801.53597286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.054%0.279C*-0.04C+0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.593B+26.60.504B+41.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.242%1.663%311612082,88716337431.76683388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.104%0.901B*-0.572D-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++50.604B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.019%3.302%524121042412473190.340016133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.492%0.756B++-0.277C-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.80.323C*36.90.1C+46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.348%61.989%5231211734104560.701721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.598%0.525B+-0.351C-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.239C++2.90.09C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.216%13.229%522121296060091.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.484%0.554B+-0.278C0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.45B+3.50.281C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m436.5%263 (15.8k)171 (10.3k)1.3172130,34623,0381.59068100 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121476222.068%14.948%33004:488

19% Combat Medic31% Engineer27% Heavy Assault11% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 3:20 AMJul 27th, 2019 1:09 AMAug 14th, 2019 1:51 PM (4d) (PST)Aug 14th, 2019 1:52 AM (4d) (PST)Aug 14th, 2019 12:27 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3831702130.2730.2080.0411.3420.034256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,98610,21112,7751612281210,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1850h/77.1d 6,300 4,536 6,396 148.9k 1,852 4,573 3,777 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,172
Deaths:658
KDR:1.781
Accuracy:24.159% C**
HSR:20.904% C
Pulsar LSW
C++
Kills:1,157
Deaths:659
KDR:1.756
Accuracy:23.737% C++
HSR:18.410% D
SVA-88
C++
Kills:1,157
Deaths:1,098
KDR:1.054
Accuracy:18.014% D--
HSR:26.016% C++
Orion VS54
B
Kills:752
Deaths:772
KDR:0.974
Accuracy:22.602% B
HSR:26.064% C++
VX29 Polaris
D
Kills:287
Deaths:184
KDR:1.560
Accuracy:20.060% D
HSR:17.073% D-
Flare VE6
C++
Kills:113
Deaths:86
KDR:1.314
Accuracy:13.727% D**
HSR:25.664% C++
NS-15M2
B+
Kills:58
Deaths:70
KDR:0.829
Accuracy:14.771% F-
HSR:29.310% B+
NSX Naginata
D
Kills:53
Deaths:66
KDR:0.803
Accuracy:18.346% D
HSR:22.642% D
Kills:4,749
Deaths (as Heavy Assault):3,593
Deaths (to Heavy Assaults):5,993
KDR:1.32174
Kill Difference:1,156
Playtime:496.317 hours
Usage:27%
Score:5.351m
Score/min:180
Accuracy (listed only):19.427%
HSR (listed only):23.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,160
Deaths:1,116
KDR:1.039
Accuracy:23.194% C+
HSR:19.052% C+
Phobos VX86
C
Kills:779
Deaths:622
KDR:1.252
Accuracy:55.524% C
HSR:11.938% D
Solstice VE3
C+
Kills:657
Deaths:892
KDR:0.737
Accuracy:22.702% C+
HSR:17.808% C
NS Baron G5
B+
Kills:468
Deaths:483
KDR:0.969
Accuracy:43.053% C+
HSR:17.308% B+
Pulsar C
C
Kills:228
Deaths:324
KDR:0.704
Accuracy:19.795% D-
HSR:21.930% C
Thanatos VE70
B+
Kills:181
Deaths:181
KDR:1
Accuracy:37.184% C
HSR:18.785% B+
NSX Tanto
A++
Kills:118
Deaths:340
KDR:0.347
Accuracy:19.024% D**
HSR:36.441% A++
Kills:3,591
Deaths (as Engineer):3,958
Deaths (to Engineers):6,498
KDR:0.90728
Kill Difference:367
Playtime:564.987 hours
Usage:31%
Score:6.112m
Score/min:180
Accuracy (listed only):31.497%
HSR (listed only):20.466%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,679
Deaths:397
KDR:4.229
Accuracy:23.401% C+
HSR:19.714% C--
H-V45
B++
Kills:1,317
Deaths:94
KDR:14.011
Accuracy:27.487% B++
HSR:16.249% D
Eridani SX5
B**
Kills:1,166
Deaths:763
KDR:1.528
Accuracy:31.618% B**
HSR:22.384% B
NS-11A
D
Kills:1,154
Deaths:987
KDR:1.169
Accuracy:21.581% D
HSR:17.504% D
Phobos VX86
C
Kills:779
Deaths:622
KDR:1.252
Accuracy:55.524% C
HSR:11.938% D
NS Baron G5
B+
Kills:468
Deaths:483
KDR:0.969
Accuracy:43.053% C+
HSR:17.308% B+
MKV Suppressed
B**
Kills:257
Deaths:275
KDR:0.935
Accuracy:26.290% C++
HSR:26.070% B**
Thanatos VE70
B+
Kills:181
Deaths:181
KDR:1
Accuracy:37.184% C
HSR:18.785% B+
Pulsar VS1
C
Kills:110
Deaths:78
KDR:1.410
Accuracy:19.481% D-
HSR:18.182% C
Terminus VX-9
C-
Kills:100
Deaths:117
KDR:0.855
Accuracy:19.289% D**
HSR:23% C-
Sirius SX12
B**
Kills:95
Deaths:163
KDR:0.583
Accuracy:20.834% D
HSR:24.211% B**
Kills:7,306
Deaths (as Combat Medic):4,160
Deaths (to Combat Medics):2,031
KDR:1.75625
Kill Difference:3,146
Playtime:344.304 hours
Usage:19%
Score:2.255m
Score/min:109
Accuracy (listed only):29.613%
HSR (listed only):19.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:1,166
Deaths:763
KDR:1.528
Accuracy:31.618% B**
HSR:22.384% B
Serpent VE92
C+
Kills:1,160
Deaths:1,116
KDR:1.039
Accuracy:23.194% C+
HSR:19.052% C+
Phobos VX86
C
Kills:779
Deaths:622
KDR:1.252
Accuracy:55.524% C
HSR:11.938% D
Solstice VE3
C+
Kills:657
Deaths:892
KDR:0.737
Accuracy:22.702% C+
HSR:17.808% C
NS Baron G5
B+
Kills:468
Deaths:483
KDR:0.969
Accuracy:43.053% C+
HSR:17.308% B+
MKV Suppressed
B**
Kills:257
Deaths:275
KDR:0.935
Accuracy:26.290% C++
HSR:26.070% B**
Pulsar C
C
Kills:228
Deaths:324
KDR:0.704
Accuracy:19.795% D-
HSR:21.930% C
Thanatos VE70
B+
Kills:181
Deaths:181
KDR:1
Accuracy:37.184% C
HSR:18.785% B+
NSX Tanto
A++
Kills:118
Deaths:340
KDR:0.347
Accuracy:19.024% D**
HSR:36.441% A++
Sirius SX12
B**
Kills:95
Deaths:163
KDR:0.583
Accuracy:20.834% D
HSR:24.211% B**
Kills:5,109
Deaths (as Light Assault):5,159
Deaths (to Light Assaults):3,070
KDR:0.99031
Kill Difference:50
Playtime:124.018 hours
Usage:7%
Score:1.111m
Score/min:149
Accuracy (listed only):29.922%
HSR (listed only):21.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,166
Deaths:763
KDR:1.528
Accuracy:31.618% B**
HSR:22.384% B
Ghost
C+
Kills:524
Deaths:410
KDR:1.278
Accuracy:39.020% C+
HSR:67.939% C+
NS-44 Commissioner
C
Kills:435
Deaths:562
KDR:0.774
Accuracy:28.476% D-
HSR:20% C
MKV Suppressed
B**
Kills:257
Deaths:275
KDR:0.935
Accuracy:26.290% C++
HSR:26.070% B**
NSX Tomoe
C
Kills:179
Deaths:210
KDR:0.852
Accuracy:23.496% D*
HSR:33.520% C
Beamer VS3
C**
Kills:171
Deaths:185
KDR:0.924
Accuracy:27.578% C+
HSR:24.561% C**
NS-44L Blackhand
D*
Kills:165
Deaths:218
KDR:0.757
Accuracy:27.495% F
HSR:26.667% D*
VA39 Spectre
B+
Kills:117
Deaths:67
KDR:1.746
Accuracy:35.723% B+
HSR:23.932% D*
Sirius SX12
B**
Kills:95
Deaths:163
KDR:0.583
Accuracy:20.834% D
HSR:24.211% B**
Parallax VX3
B+
Kills:93
Deaths:87
KDR:1.069
Accuracy:42.114% B+
HSR:76.344% C+
Kills:3,202
Deaths (as Infiltrator):2,940
Deaths (to Infiltrators):2,957
KDR:1.08912
Kill Difference:262
Playtime:210.152 hours
Usage:11%
Score:2.212m
Score/min:175
Accuracy (listed only):30.264%
HSR (listed only):34.563%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:793
Deaths:379
KDR:2.092
Accuracy:18.457% B+
HSR:22.068% B++
Quasar VM1
C*
Kills:732
Deaths:364
KDR:2.011
Accuracy:17.772% C+
HSR:22.404% C*
Nebula VM20
C
Kills:665
Deaths:429
KDR:1.550
Accuracy:15.621% D
HSR:18.947% C
Nebula VM20
C+
Kills:659
Deaths:426
KDR:1.547
Accuracy:15.343% D
HSR:20.182% C+
Comet VM2
A
Kills:358
Deaths:330
KDR:1.085
Accuracy:54.691% A
HSR:1.676% D*
Comet VM2
A
Kills:267
Deaths:309
KDR:0.864
Accuracy:56.981% A
HSR:2.622% D
Kills:3,474
Deaths (as MAX Suit):1,118.500
Deaths (to MAX Suits):1,247
KDR:3.10595
Kill Difference:2,355.500
Playtime:96.168 hours
Usage:5%
Score:1.963m
Score/min:340
Accuracy (listed only):29.811%
HSR (listed only):14.650%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:542
V. Kills:174 310%
Deaths:181
KDR:2.994
Accuracy:54.906% B
KPH:83.200 C++
VKPH:26.700 B++
Light PPA
D
Kills:471
V. Kills:33 N/A
Deaths:502
KDR:0.938
Accuracy:33.045% D--
KPH:22.600 D
VKPH:1.600 D-
Hornet Missiles
B
Kills:99
V. Kills:68 143%
Deaths:59
KDR:1.678
Accuracy:65.060% B
KPH:35.200 C--
VKPH:24.200 C--
Maelstrom Turbo Laser
C-
Kills:76
V. Kills:71 106%
Deaths:272
KDR:0.279
Accuracy:28.529% C-
KPH:5 D
VKPH:4.600 D
Kills:1,188 (547 + 0)
Deaths:1,014
KDR:1.172
VKDR:0.341
Vehicle Kills:346
Kill Difference:174
Playtime:45.465 hours
Usage:2%
Score:0.591m
Score/min:217
Piloting Accuracy:28.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,124
V. Kills:117 N/A
Deaths:146
KDR:7.699
Accuracy:53.454% B+
KPH:44.800 C
VKPH:4.700 D--
C75 Viper
B**
Kills:612
V. Kills:92 N/A
Deaths:131
KDR:4.672
Accuracy:42.884% C**
KPH:49.600 B**
VKPH:7.500 C+
L100 Python AP
B
Kills:183
V. Kills:150 121%
Deaths:116
KDR:1.578
Accuracy:61.769% B+
KPH:24.600 C--
VKPH:20.200 B
Kills:1,919 (1,919 + 0)
Deaths:393
KDR:4.883
VKDR:0.913
Vehicle Kills:359
Kill Difference:1,526
Playtime:44.856 hours
Usage:2%
Score:0.602m
Score/min:224
Driving Accuracy:61.769%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:425
V. Kills:250 169%
Deaths:198
KDR:2.146
Accuracy:55.174% C*
KPH:26.200 C++
VKPH:15.400 C+
Supernova PC
B++
Kills:358
V. Kills:97 365%
Deaths:104
KDR:3.442
Accuracy:56.151% B++
KPH:29.400 B+
VKPH:8 C+
Supernova VPC
B+
Kills:185
V. Kills:24 N/A
Deaths:51
KDR:3.627
Accuracy:55.629% B+
KPH:44.700 C+
VKPH:5.800 C--
Saron HRB
C*
Kills:154
V. Kills:78 195%
Deaths:26
KDR:5.923
Accuracy:42.592% C+
KPH:27 C*
VKPH:13.700 C
E540 Halberd
B**
Kills:83
V. Kills:36 224%
Deaths:13
KDR:6.385
Accuracy:37.872% D*
KPH:44.300 B**
VKPH:19.200 B+
Kills:1,205 (968 + 237)
Deaths:392
KDR:3.074
VKDR:1.237
Vehicle Kills:485
Kill Difference:813
Playtime:40.091 hours
Usage:2%
Score:0.710m
Score/min:295
Driving Accuracy:55.629%
Gunner Accuracy:37.872%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:128
V. Kills:98 129%
Deaths:44
KDR:2.909
Accuracy:41.132% D
KPH:37.900 C+
VKPH:29.100 C*
M20 Basilisk-H
A+
Kills:63
V. Kills:11 N/A
Deaths:16
KDR:3.938
Accuracy:43.157% C
KPH:117.300 A+
VKPH:20.500 C**
Kills:191 (0 + 191)
Deaths:60
KDR:3.183
VKDR:1.817
Vehicle Kills:109
Kill Difference:131
Playtime:3.911 hours
Usage:0%
Score:0.112m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:43.157%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:124
V. Kills:38 318%
Deaths:48
KDR:2.583
Accuracy:44.835% B+
KPH:24.300 B
VKPH:7.500 C+
Kills:124 (0 + 124)
Deaths:48
KDR:2.583
VKDR:0.792
Vehicle Kills:38
Kill Difference:76
Playtime:5.096 hours
Usage:0%
Score:0.079m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:44.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:223
V. Kills:14 N/A
Deaths:349
KDR:0.639
Accuracy:26.501% F-
KPH:15 D*
VKPH:0.900 D-
Kills:223 (223 + 0)
Deaths:349
KDR:0.639
VKDR:0.040
Vehicle Kills:14
Kill Difference:126
Playtime:14.862 hours
Usage:1%
Score:0.041m
Score/min:46
Driving Accuracy:26.501%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Corvus VA55 1,6811,6793974.229M**2.9123.401%C+19.714%C--22.5CN/A7374.5h11.4B+48.9C**
H-V45 1,3211,3179414.011S12.6927.487%B++16.249%D23.3CN/A10156.6h13.2C++48.2B+
NS-15M1 1,1761,1726581.781C*0.4624.159%C**20.904%C26.9C-N/A9943.5h11.3B+46.6B+
Eridani SX5 1,1721,1667631.528B0.2131.618%B**22.384%B27.4CN/A9142.5h11.7C*37B+
Serpent VE92 1,1651,1601,1161.039C+0.2823.194%C+19.052%C+10.1D-N/A37114.9h12.4C**53.6C*
Pulsar LSW 1,1581,1576591.756C*0.4423.737%C++18.41%D27.4C--N/A9142.2h11.1B+46.6B+
SVA-88 1,1631,1571,0981.054C0.2618.014%D--26.016%C++12.3D*N/A4494.2h13C72.1D
NS-11A 1,1631,1549871.169C+0.1521.581%D17.504%D13.3D-N/A4187h14.2C+65.7C+
L100 Python HESH 1,2411,1241467.699C6.3853.454%B+1.157%C44.8C4.7D--16525.1h2.9B5.5B+
Quasar VM1 8007933792.092B+0.7718.457%B+22.068%B++30B+N/A11126.4h11.4B**61.6B+
Phobos VX86 7857796221.252C+0.0755.524%C11.938%D15.8D--N/A5049.3h3D5.4C
Orion VS54 7657527720.974C0.3422.602%B26.064%C++17.4DN/A7343.2h15.2C-67.3C+
Quasar VM1 7377323642.011C+0.6917.772%C+22.404%C*31.1C+N/A10623.5h10.8B**61B+
Nebula VM20 6796654291.55C0.2315.621%D18.947%C23.4DN/A8428.4h15.1B+96.5C++
Nebula VM20 6686594261.547C0.2315.343%D20.182%C+23.2DN/A8428.4h15B+97.6C++
Solstice VE3 6746578920.737C+0.5822.702%C+17.808%C6.9DN/A3295.9h17.4C+76.8C+
C75 Viper 7046121314.672C++3.3542.884%C**N/A49.8B**7.5C+26712.3h8.5B**19.9B*
Dual Photon Pods 7165421812.994C-1.6854.906%B1.292%C+83.4C++26.8B++6206.5h27.7C50.4C+
Ghost 5275244101.278C-0.0439.02%C+67.939%C+14.8D--N/A5435.5h2.5C6.3C+
C-4 7874956170.802C-0.5219.353%D*N/A20.3D**12D*24824.4h1.8C--9.4D--
Light PPA 5044715020.938D0.3833.045%D--1.062%C22.5D1.6D-8520.9h9.7B+29.4C**
NS Baron G5 4724684830.969C+0.3543.053%C+17.308%B+13.1D--N/A4235.6h6D--14C+
NS-44 Commissioner 4414355620.774C+0.5428.476%D-20%C13D-N/A4933.5h4.7D16.5D
Supernova FPC 6754251982.146C--0.8355.174%C*3.059%B+26.2C++15.4C+30116.2h5.2C++9.4C**
Supernova PC 4553581043.442C2.1256.151%B++2.793%B+29.3B+8C+22012.2h3.9B*6.9B**
Comet VM2 4583583301.085C**0.2354.691%A1.676%D*16B*4.5C*13522.4h17.4B+31.9B++
Frag Grenade 3413411341N/A339.6841.197%DN/A568.3BN/A18650.6h3.2B+7.7B
Auraxium Slasher 3223224,9420.065C+1.2526.054%C14.286%B++1.2CN/A4258.6h2.2C++8.6C++
Lasher X2 3022963920.755C0.5623.386%C7.77%A*16.4DN/A6718.1h18.7C**79.8C++
VX29 Polaris 2872871841.56C++0.2420.06%D17.073%D-26.6DN/A10910.8h12.1C*60.2C+
Comet VM2 3602673090.864C+0.4556.981%A2.622%D13.6C**4.7C+11519.6h23.5B+41.2B++
Force-Blade 26326111,9220.022C+1.3011.797%D**2.682%D0.3C-N/A1986.9h2.7C++23.2D--
Tank Mine 4492581821.418D0.1031.226%C+N/A22.6F16.8F31611.4h2.5D--7.9D-
MKV Suppressed 2592572750.935C+0.3826.29%C++26.07%B**10.8D--N/A3623.9h17C-64.5C+
Pulsar C 2322283240.704C0.6119.795%D-21.93%C5.5D--N/A2141.6h13.8C69.6C-
S12 Renegade 2372233490.639C--0.6826.501%F-13.453%A**15D*N/A4614.9h4.2D15.8D**
Lancer VS22 4212095300.394C-0.9262.917%C*1.435%C+6.8D6.9D13330.7h24.9C++39.6C++
MANA Anti-Vehicle Turret 3412091771.181D0.1460.411%B+2.871%D2090A++1320B+1178930.1h10.1D16.8C++
Proximity Mine 197197982.01D0.6938.878%CN/A41FN/A1634.8h2C5.2C
NS Decimator 2941873680.508D0.8161.108%C+1.604%C-11.5D**6.6D*14216.3h6.6D*10.8D-
Supernova VPC 209185513.627D2.3155.629%B+1.622%C++45.1C++5.9C-2404.1h3.2C++5.7B+
L100 Python AP 3331831161.578D0.2661.769%B+2.732%C++24.7C--20.3B3487.4h8.8D-14.2C-
Thanatos VE70 1841811811C++0.3237.184%C18.785%B+12.2D-N/A4014.8h5.7C-15.3C+
NSX Tomoe 1831792100.852C-0.4723.496%D*33.52%C18.6D-N/A559.6h16.8C--71.5D
Beamer VS3 1741711850.924C**0.3927.578%C+24.561%C**16.6C-N/A7510.3h14.1D--51.3C
NS-44L Blackhand 1691652180.757C0.5627.495%F26.667%D*11.5DN/A3714.4h4.3C*15.6C-
MAX Punch 1641611,2660.127C++1.1928.086%D*N/A1.9C++N/A686.5h2.3C+8C
Saron HRB 232154265.923C++4.6142.592%C+3.247%A++27C*13.7C3165.7h19.8B+46.5B+
Xiphos Anti-Personnel Phalanx Tower 1401351135A133.6832.365%C**N/A225C+8.3C+10900.6h19.5C++60.2C*
Aphelion VEX-4H 226128442.909C1.5941.132%D6.25%A++37.6C+28.8C++4643.4h93D--226.2D*
M20 Basilisk 162124482.583C+1.2744.835%B+N/A24.3B7.5C+2605.1h84.6C**188.7B++
NSX Tanto 1231183400.347D-0.9719.024%D**36.441%A++5.6D--N/A1821.2h19.1D100.5D
VA39 Spectre 118117671.746C**0.4335.723%B+23.932%D*32.5B++N/A1523.6h5.1B+14.3B+
MANA Anti-Personnel Turret 118113751.507N/A0.1918.237%UN/A1130U50U3022900.1h22.1T*121.1T*
Flare VE6 113113861.314C+0.0013.727%D**25.664%C++25.1DN/A1384.5h11.4C+83D-
Pulsar VS1 110110781.41B+0.0919.481%D-18.182%C12.9DN/A838.5h13.8B70.8C+
Spear Anti-Vehicle Phalanx Tower 159105813.125C--11.8160.748%B**9.524%M35C18C--3313h8.5B+14B++
Nemesis VSH9 1921032330.442C-0.8864.123%C*1.942%C10.6C9.2C+2599.7h8.5C+13.2C++
Terminus VX-9 1021001170.855C0.4619.289%D**23%C-17.9D-N/A825.6h16D*82.7D*
Hornet Missiles 16799591.678D0.3665.06%B1.01%D35.4C-24.3C--5242.8h19.6D-30.2D-
Sirius SX12 95951630.583C0.7320.834%D24.211%B**11.9D-N/A808h15.9C+76.2C+
Parallax VX3 9593871.069C--0.2542.114%B+76.344%C+12.7D--N/A707.3h2.6C-6.2C+
E540 Halberd 11983136.385C+5.0737.872%D*3.614%B*43.7B**18.9B+7941.9h4A+10.5B+
Spear Anti-Vehicle Phalanx Turret 11183145.929C+4.6154.017%B**4.819%B+51.9B*17.5C6071.6h8.5C*15.7B+
Maelstrom Turbo Laser 147762720.279C--1.0428.529%C-5.263%A++5D4.6D16815.3h123.7C+433.5C+
S1 112721550.465C-0.8557.143%C+1.389%D-6.2D**3.4D**13311.7h7.9C-13.8C
M20 Basilisk-H 7463163.938C2.6243.157%C7.937%B++126A++22B+5710.5h28B**65B**
NS-15M2 5958700.829C0.4914.771%F-29.31%B+13.8D--N/A744.2h15.2D102.9D*
M20 Basilisk 1095496C4.6860.561%B*9.259%A*33.8C34.4A++5771.6h190D--313.7D
NSX Naginata 5653660.803C--0.5118.346%D22.642%D23D1.3A992.3h16.1D87.8D
Hunter QCX 56511660.307D1.0172.051%A++21.569%C4.9D-N/A5110.4h20.1D*27.9C+
The Slasher 5150690.725U0.5936.919%C*38%M++14.7A++N/A663.4h2.5C6.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon326443.8h
Solstice Burst01430h
Anti-Vehicle MANA Turret8396811.2h
Nano-Armor Kit332265,94652.9h
Motion Spotter93031.2h
Skywall Shield Emitter11010.6h
Structure Shield Module0670.3h
Repair Module21330.6h
Turret AI Module21520.7h
Nanite Revive Grenade04660.1h
Medical Applicator20247,43520.3h
NS-20G Gorgon11331h
Cortium Silo1670.5h
Spitfire Auto-Turret7701h
Restoration Kit919923.1h
Hoplon Anti-Aircraft Phalanx Tower1860.6h
Xiphos Anti-Personnel Tower21040.9h
Rampart Wall81843.9h
Welding Device02310h
Spear Anti-Vehicle Tower1700.4h
Deconstruction Tool69,0541.6h
Recon Detection Device132261.4h
M20 Basilisk-F02040.1h
Medical Kit1631,3177h
Ammunition Package876467.9h
Anti-Infantry MANA Turret301072.1h
Elysium Spawn Tube0600.3h
IPC Targeting Dart71531h
Alarm Module0660.2h
WLT-Howler Mining Laser97,3751.6h

Check the help document for the dictionary if you want to learn more about words used here.


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