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Luxxe[AT] Luxxe
VS BR 99

KDR: 1.35

Score: 18.2m

Last Seen: Jan 18th, 2019 5:26 AM
- OFFLINE - 834.6 hour(s)

Battle Rank 113 (99 total) - Vanu Sovereignty on Emerald
Level Progress (to 114): 66%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Corvus VA55 H-V45 NS-15M1 Eridani SX5 Serpent VE92 Pulsar LSW SVA-88 NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 730TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.121%20.621%4772399913,4041.63463-0.289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.235%0.399B-0.011C+-0.272CHEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.27C*12.60.117C+42

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.936%1.547%213310191,0346763701.52733279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.233%0.265C*-0.051C+0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.593B+26.20.505B+39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.269%1.676%327610162,86415417351.85853389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.119%0.913B*-0.603D-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.745B++50.604B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.407%3.325%554101842111843100.355574135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.508%0.765B++-0.265C-1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.319C*35.80.091C+44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.493%61.761%553101972798260.739573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.033%0.52B+-0.353C-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.239C++2.90.09C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.277%13.229%552102096054991.74546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.529%0.57B+-0.259C0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+3.50.281C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m424%262 (15.7k)171 (10.3k)1.3457629,28521,7611.6280599 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102272622.258%14.834%33004:548

19% Combat Medic30% Engineer27% Heavy Assault10% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 3:20 AMFeb 18th, 2017 11:45 PMFeb 14th, 2019 5:57 PM (7d) (PST)Jan 18th, 2019 1:35 AM (35d) (PST)Jan 18th, 2019 1:26 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881702180.2750.2040.0411.3130.035267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,27610,20613,0701712279210,261

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1773.8h/73.9d 6,143 4,344 5,864 139.8k 1,755 4,412 3,684 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,172
Deaths:658
KDR:1.781
Accuracy:24.159% C**
HSR:20.904% C
Pulsar LSW
C++
Kills:1,157
Deaths:659
KDR:1.756
Accuracy:23.737% C++
HSR:18.410% D
SVA-88
C++
Kills:1,157
Deaths:1,098
KDR:1.054
Accuracy:18.014% D--
HSR:26.016% C++
Orion VS54
B+
Kills:707
Deaths:702
KDR:1.007
Accuracy:22.973% B+
HSR:25.601% C++
VX29 Polaris
D
Kills:287
Deaths:184
KDR:1.560
Accuracy:20.060% D
HSR:17.073% D
Lasher X2
A+
Kills:248
Deaths:272
KDR:0.912
Accuracy:23.108% C
HSR:6.855% A+
Flare VE6
C*
Kills:113
Deaths:86
KDR:1.314
Accuracy:13.727% D**
HSR:25.664% C*
NS-15M2
B+
Kills:58
Deaths:70
KDR:0.829
Accuracy:14.771% F
HSR:29.310% B+
NSX Naginata
D
Kills:53
Deaths:65
KDR:0.815
Accuracy:18.374% D
HSR:22.642% D
Kills:4,952
Deaths (as Heavy Assault):3,794
Deaths (to Heavy Assaults):5,672
KDR:1.30522
Kill Difference:1,158
Playtime:485.710 hours
Usage:27%
Score:5.232m
Score/min:180
Accuracy (listed only):19.880%
HSR (listed only):21.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,160
Deaths:1,116
KDR:1.039
Accuracy:23.194% C+
HSR:19.052% C+
Phobos VX86
C
Kills:779
Deaths:619
KDR:1.258
Accuracy:55.652% C
HSR:11.938% D
Solstice VE3
C+
Kills:632
Deaths:858
KDR:0.737
Accuracy:22.811% C+
HSR:17.405% C
NS Baron G5
B+
Kills:442
Deaths:439
KDR:1.007
Accuracy:42.938% C+
HSR:16.968% B+
Pulsar C
C+
Kills:228
Deaths:324
KDR:0.704
Accuracy:19.795% D-
HSR:21.930% C+
Thanatos VE70
B+
Kills:181
Deaths:181
KDR:1
Accuracy:37.184% C
HSR:18.785% B+
NSX Tanto
A++
Kills:56
Deaths:118
KDR:0.475
Accuracy:17.666% F
HSR:37.500% A++
Kills:3,478
Deaths (as Engineer):3,655
Deaths (to Engineers):6,198
KDR:0.95157
Kill Difference:177
Playtime:536.278 hours
Usage:30%
Score:5.826m
Score/min:181
Accuracy (listed only):31.320%
HSR (listed only):20.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,679
Deaths:397
KDR:4.229
Accuracy:23.401% C+
HSR:19.714% C-
H-V45
B++
Kills:1,317
Deaths:94
KDR:14.011
Accuracy:27.487% B++
HSR:16.249% D
Eridani SX5
B**
Kills:1,165
Deaths:762
KDR:1.529
Accuracy:31.619% B**
HSR:22.403% B+
NS-11A
D
Kills:1,154
Deaths:987
KDR:1.169
Accuracy:21.581% D
HSR:17.504% D
Phobos VX86
C
Kills:779
Deaths:619
KDR:1.258
Accuracy:55.652% C
HSR:11.938% D
NS Baron G5
B+
Kills:442
Deaths:439
KDR:1.007
Accuracy:42.938% C+
HSR:16.968% B+
MKV Suppressed
B**
Kills:257
Deaths:275
KDR:0.935
Accuracy:26.290% C++
HSR:26.070% B**
Thanatos VE70
B+
Kills:181
Deaths:181
KDR:1
Accuracy:37.184% C
HSR:18.785% B+
Pulsar VS1
C
Kills:105
Deaths:70
KDR:1.500
Accuracy:19.831% D
HSR:19.048% C
Terminus VX-9
C-
Kills:96
Deaths:104
KDR:0.923
Accuracy:19.833% D*
HSR:22.917% C-
Kills:7,175
Deaths (as Combat Medic):3,928
Deaths (to Combat Medics):1,918
KDR:1.82663
Kill Difference:3,247
Playtime:342.648 hours
Usage:19%
Score:2.244m
Score/min:109
Accuracy (listed only):30.581%
HSR (listed only):19.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:1,165
Deaths:762
KDR:1.529
Accuracy:31.619% B**
HSR:22.403% B+
Serpent VE92
C+
Kills:1,160
Deaths:1,116
KDR:1.039
Accuracy:23.194% C+
HSR:19.052% C+
Phobos VX86
C
Kills:779
Deaths:619
KDR:1.258
Accuracy:55.652% C
HSR:11.938% D
Solstice VE3
C+
Kills:632
Deaths:858
KDR:0.737
Accuracy:22.811% C+
HSR:17.405% C
NS Baron G5
B+
Kills:442
Deaths:439
KDR:1.007
Accuracy:42.938% C+
HSR:16.968% B+
MKV Suppressed
B**
Kills:257
Deaths:275
KDR:0.935
Accuracy:26.290% C++
HSR:26.070% B**
Pulsar C
C+
Kills:228
Deaths:324
KDR:0.704
Accuracy:19.795% D-
HSR:21.930% C+
Thanatos VE70
B+
Kills:181
Deaths:181
KDR:1
Accuracy:37.184% C
HSR:18.785% B+
NSX Tanto
A++
Kills:56
Deaths:118
KDR:0.475
Accuracy:17.666% F
HSR:37.500% A++
Kills:4,900
Deaths (as Light Assault):4,692
Deaths (to Light Assaults):2,881
KDR:1.04433
Kill Difference:208
Playtime:118.397 hours
Usage:7%
Score:1.081m
Score/min:152
Accuracy (listed only):30.794%
HSR (listed only):21.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,165
Deaths:762
KDR:1.529
Accuracy:31.619% B**
HSR:22.403% B+
Ghost
C+
Kills:524
Deaths:410
KDR:1.278
Accuracy:39.020% C+
HSR:67.939% C+
NS-44 Commissioner
C-
Kills:413
Deaths:525
KDR:0.787
Accuracy:28.383% D--
HSR:18.886% C-
MKV Suppressed
B**
Kills:257
Deaths:275
KDR:0.935
Accuracy:26.290% C++
HSR:26.070% B**
Beamer VS3
C**
Kills:171
Deaths:183
KDR:0.934
Accuracy:27.861% C++
HSR:24.561% C**
NS-44L Blackhand
D--
Kills:156
Deaths:195
KDR:0.800
Accuracy:26.719% F
HSR:26.923% D--
VA39 Spectre
B+
Kills:116
Deaths:67
KDR:1.731
Accuracy:35.831% B+
HSR:23.276% D*
NSX Tomoe
C
Kills:111
Deaths:144
KDR:0.771
Accuracy:24.674% D--
HSR:32.432% C
Parallax VX3
B++
Kills:87
Deaths:66
KDR:1.318
Accuracy:43.902% B++
HSR:75.862% C+
Kills:3,000
Deaths (as Infiltrator):2,627
Deaths (to Infiltrators):2,797
KDR:1.14199
Kill Difference:373
Playtime:185.417 hours
Usage:10%
Score:1.946m
Score/min:175
Accuracy (listed only):31.589%
HSR (listed only):35.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:793
Deaths:379
KDR:2.092
Accuracy:18.457% B+
HSR:22.068% B++
Quasar VM1
B+
Kills:732
Deaths:364
KDR:2.011
Accuracy:17.772% C+
HSR:22.404% B+
Nebula VM20
C
Kills:576
Deaths:382
KDR:1.508
Accuracy:16.220% C--
HSR:18.576% C
Nebula VM20
C
Kills:574
Deaths:379
KDR:1.515
Accuracy:15.967% C-
HSR:18.815% C
Comet VM2
A
Kills:352
Deaths:326
KDR:1.080
Accuracy:54.947% A
HSR:1.705% D*
Comet VM2
A
Kills:267
Deaths:305
KDR:0.875
Accuracy:57.235% A
HSR:2.622% D
Kills:3,294
Deaths (as MAX Suit):1,067.500
Deaths (to MAX Suits):1,210
KDR:3.08571
Kill Difference:2,226.500
Playtime:91.478 hours
Usage:5%
Score:1.871m
Score/min:341
Accuracy (listed only):30.100%
HSR (listed only):14.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:518
V. Kills:168 307%
Deaths:164
KDR:3.159
Accuracy:56.494% B+
KPH:89 C*
VKPH:28.900 B*
Light PPA
D
Kills:442
V. Kills:32 N/A
Deaths:472
KDR:0.936
Accuracy:35.955% D
KPH:23.900 D
VKPH:1.700 D
Hornet Missiles
B
Kills:97
V. Kills:67 143%
Deaths:59
KDR:1.644
Accuracy:65.327% B
KPH:34.900 C-
VKPH:24.100 D
Maelstrom Turbo Laser
D-
Kills:74
V. Kills:70 104%
Deaths:268
KDR:0.276
Accuracy:28.579% C-
KPH:5 D-
VKPH:4.700 D-
Kills:1,131 (516 + 0)
Deaths:963
KDR:1.174
VKDR:0.350
Vehicle Kills:337
Kill Difference:168
Playtime:41.926 hours
Usage:2%
Score:0.574m
Score/min:228
Piloting Accuracy:28.579%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,121
V. Kills:116 N/A
Deaths:146
KDR:7.678
Accuracy:53.481% B+
KPH:44.900 C
VKPH:4.600 D--
C75 Viper
B**
Kills:612
V. Kills:92 N/A
Deaths:131
KDR:4.672
Accuracy:42.884% B
KPH:49.600 B**
VKPH:7.500 C+
L100 Python AP
B+
Kills:182
V. Kills:149 121%
Deaths:116
KDR:1.569
Accuracy:61.720% B+
KPH:24.900 C
VKPH:20.300 B+
Kills:1,915 (1,915 + 0)
Deaths:393
KDR:4.873
VKDR:0.908
Vehicle Kills:357
Kill Difference:1,522
Playtime:44.650 hours
Usage:3%
Score:0.597m
Score/min:223
Driving Accuracy:61.720%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:413
V. Kills:245 168%
Deaths:191
KDR:2.162
Accuracy:55.422% C*
KPH:26 C*
VKPH:15.400 C++
Supernova PC
B*
Kills:356
V. Kills:96 367%
Deaths:104
KDR:3.423
Accuracy:56.402% B*
KPH:29.800 B++
VKPH:8 C+
Supernova VPC
B+
Kills:180
V. Kills:24 N/A
Deaths:49
KDR:3.673
Accuracy:55.996% B+
KPH:44.100 C++
VKPH:5.900 C-
Saron HRB
C**
Kills:154
V. Kills:78 195%
Deaths:24
KDR:6.417
Accuracy:42.702% C+
KPH:27.700 C**
VKPH:14 C
E540 Halberd
A
Kills:83
V. Kills:36 224%
Deaths:13
KDR:6.385
Accuracy:38.211% D*
KPH:46.200 A
VKPH:20 B+
Kills:1,186 (949 + 237)
Deaths:381
KDR:3.113
VKDR:1.257
Vehicle Kills:479
Kill Difference:805
Playtime:39.278 hours
Usage:2%
Score:0.698m
Score/min:296
Driving Accuracy:55.996%
Gunner Accuracy:38.211%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:118
V. Kills:91 128%
Deaths:43
KDR:2.744
Accuracy:41.334% C--
KPH:38.100 C+
VKPH:29.400 C++
M20 Basilisk-H
A++
Kills:63
V. Kills:11 N/A
Deaths:16
KDR:3.938
Accuracy:43.380% C
KPH:121.900 A++
VKPH:21.300 B+
Kills:181 (0 + 181)
Deaths:59
KDR:3.068
VKDR:1.729
Vehicle Kills:102
Kill Difference:122
Playtime:3.617 hours
Usage:0%
Score:0.107m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:43.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:121
V. Kills:37 318%
Deaths:47
KDR:2.574
Accuracy:45.346% B++
KPH:25.500 B+
VKPH:7.800 C+
Kills:121 (0 + 121)
Deaths:47
KDR:2.574
VKDR:0.787
Vehicle Kills:37
Kill Difference:74
Playtime:4.749 hours
Usage:0%
Score:0.078m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:45.346%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:193
V. Kills:14 N/A
Deaths:322
KDR:0.599
Accuracy:27.338% F-
KPH:14.500 D*
VKPH:1.100 D
Kills:193 (193 + 0)
Deaths:322
KDR:0.599
VKDR:0.043
Vehicle Kills:14
Kill Difference:129
Playtime:13.292 hours
Usage:1%
Score:0.034m
Score/min:43
Driving Accuracy:27.338%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Corvus VA55 1,6811,6793974.229M**2.8823.401%C+19.714%C-22.5CN/A7374.5h11.4B+48.9C**
H-V45 1,3211,3179414.011S12.6727.487%B++16.249%D23.3CN/A10156.6h13.2C++48.2B+
NS-15M1 1,1761,1726581.781C**0.4424.159%C**20.904%C26.9C-N/A9943.5h11.3B+46.6B+
Eridani SX5 1,1711,1657621.529B+0.1831.619%B**22.403%B+27.4CN/A9142.5h11.7C**37B+
Serpent VE92 1,1651,1601,1161.039C+0.3123.194%C+19.052%C+10.1D-N/A37114.9h12.4B53.6C**
Pulsar LSW 1,1581,1576591.756C**0.4123.737%C++18.41%D27.4C--N/A9142.2h11.1B+46.6B+
SVA-88 1,1631,1571,0981.054C0.2918.014%D--26.016%C++12.3D*N/A4494.2h13C72.1C-
NS-11A 1,1631,1549871.169C+0.1821.581%D17.504%D13.3D-N/A4187h14.2C+65.7C+
L100 Python HESH 1,2371,1211467.678C6.3353.481%B+1.16%C44.8C4.6D--16525h2.9B+5.5B++
Quasar VM1 8007933792.092B+0.7518.457%B+22.068%B++30B++N/A11026.4h11.4B**61.6B+
Phobos VX86 7857796191.258C+0.0955.652%C11.938%D16D--N/A5048.8h3D5.3C+
Quasar VM1 7377323642.011C+0.6717.772%C+22.404%B+31.1C+N/A10623.5h10.8B**61B+
Orion VS54 7197077021.007C0.3422.973%B+25.601%C++17.2DN/A7341h15.3C-66.5C+
Solstice VE3 6466328580.737C+0.6122.811%C+17.405%C6.9DN/A3292h17.6C+77C+
C75 Viper 7046121314.672C++3.3342.884%BN/A49.8B**7.5C+26612.3h8.5B**19.9B*
Nebula VM20 5865763821.508C0.1616.22%C--18.576%C23.1DN/A8224.9h15.3B+94.1C++
Nebula VM20 5795743791.515C0.1715.967%C-18.815%C23.1DN/A8524.9h15.1B+94.4C++
Ghost 5275244101.278C0.0739.02%C+67.939%C+14.8D-N/A5335.5h2.5C+6.3C++
Dual Photon Pods 6865181643.159C-1.8156.494%B+1.351%C++89.3C*29B*6725.8h26.7C47.3C++
C-4 7574745960.795C-0.5518.995%D*N/A19.8D*11.8D*24423.9h1.8C-9.5D--
Light PPA 4744424720.936D0.4135.955%D1.131%C23.9D1.7D8918.5h9.5B+26.4B+
NS Baron G5 4464424391.007C+0.3442.938%C+16.968%B+12.9D--N/A4234.2h6D-14C+
NS-44 Commissioner 4194135250.787C+0.5628.383%D--18.886%C-13DN/A4831.7h4.8D16.9D
Supernova FPC 6584131912.162C--0.8255.422%C*3.148%B+26C*15.4C++30115.9h5.2C**9.4B+
Supernova PC 4523561043.423C2.0856.402%B*2.809%B29.7B++8C+21912h3.8B*6.8B**
Comet VM2 4503523261.08C**0.2754.947%A1.705%D*16B*4.5C++13522h17.4B+31.6B++
Frag Grenade 3253251325N/A323.6540.847%DN/A541.7C**N/A18440.6h3.1B++7.7B
Auraxium Slasher 3073073,8450.08B**1.2727.857%C+14.658%B++1.5C+N/A5205.5h2.2C++8C*
VX29 Polaris 2872871841.56C++0.2120.06%D17.073%D26.6DN/A10910.8h12.1C*60.2C+
Comet VM2 3602673050.875C+0.4757.235%A2.622%D13.9B+4.8C+11719.2h23B+40.2B++
Force-Blade 26326111,9100.022C+1.3211.797%D**2.682%D0.3CN/A1985.4h2.7C++23.2D--
MKV Suppressed 2592572750.935C+0.4126.29%C++26.07%B**10.8D--N/A3623.9h17C64.5C+
Tank Mine 4352491791.391D0.0531.191%C+N/A22F16.5F30911.3h2.5D-8.1D-
Lasher X2 2512482720.912C+0.4323.108%C6.855%A+18.5C--N/A7413.4h16.6B++72B
Pulsar C 2322283240.704C0.6419.795%D-21.93%C+5.5D--N/A2141.6h13.8C69.6C
Lancer VS22 4212095290.395C-0.9562.989%C*1.435%C+6.8D-6.9D--13330.6h24.9C++39.5C*
MANA Anti-Vehicle Turret 3352051751.171D0.1760.169%C+2.927%C+2050C1300C5809630.1h10.1B16.8B
S12 Renegade 2071933220.599C--0.7527.338%F-12.953%A*14.5D*1.1D4313.3h4.3D15.8F
NS Decimator 2941873650.512D0.8361.133%C++1.604%C--11.5D**6.6D--14216.3h6.6D--10.8D
L100 Python AP 3311821161.569D0.2261.72%B+2.747%C+24.9C20.4B+3477.3h8.8D14.2C
Thanatos VE70 1841811811C++0.3537.184%C18.785%B+12.2D-N/A3914.8h5.7C-15.3C+
Supernova VPC 204180493.673D2.3355.996%B+1.667%C++43.9C+5.9C-2374.1h3.1C**5.6B+
Beamer VS3 1741711830.934C**0.4127.861%C++24.561%C**16.8C-N/A7510.2h14.1D--50.6C+
MAX Punch 1631601,2090.132C++1.2128.719%D*N/A1.9C+N/A782.1h2.3C++7.9C+
NS-44L Blackhand 1601561950.8C0.5526.719%F26.923%D--11.4DN/A3713.7h4.1B15.5C-
Saron HRB 232154246.417C**5.0742.702%C+3.247%A+27.5C**13.9C3195.6h18.7B+43.7B+
Proximity Mine 136136711.915D0.5736.759%DN/A34F-N/A1364h2.1C--5.6C--
Xiphos Anti-Personnel Phalanx Tower 1401351135A+133.6532.3%C**N/A225C+8.3C+11060.6h19.2C++59.5C*
M20 Basilisk 158121472.574C+1.2345.346%B++N/A25.7B+7.9C+2734.7h83.7B+184.5B++
Aphelion VEX-4H 209118432.744C1.4041.334%C--6.78%A*38.1C+29.4C++4753.1h94.7D-229.2D--
VA39 Spectre 117116671.731C*0.3935.831%B+23.276%D*32.2B+N/A1503.6h5.1B+14.3B++
Flare VE6 113113861.314C+0.0313.727%D**25.664%C*25.1DN/A1344.5h11.4C+83D
NSX Tomoe 1131111440.771C--0.5724.674%D--32.432%C18.5D-N/A486h18.6D--75.3D-
Pulsar VS1 105105701.5B+0.1519.831%D19.048%C12.7DN/A838.3h14.1C**71C+
Spear Anti-Vehicle Phalanx Tower 159105813.125C-11.7860.748%B**9.524%A**35C18C--3313h8.5B+14B++
MANA Anti-Personnel Turret 106101601.683N/A0.3417.649%UN/A1010U50U2574000.1h20T*113.4T*
Hornet Missiles 16497591.644D0.3065.327%B1.031%D34.6C-23.9D5242.8h19.4D-29.8D
Terminus VX-9 98961040.923C0.4219.833%D*22.917%C-18.8D-N/A875.1h15.5D--78.4D--
Nemesis VSH9 182962260.425C-0.9264.28%C*2.083%C10.1C9.1C+2599.5h8.9C13.8C+
Parallax VX3 8987661.318C-0.0343.902%B++75.862%C+17.4DN/A975h2.5C5.7C*
E540 Halberd 11983136.385C+5.0438.211%D*3.614%B++46.1A20B+8271.8h4A+10.4B+
Spear Anti-Vehicle Phalanx Turret 11082136.308C+4.9654.776%B**4.878%B+58.6A20C+6651.4h7.9B+14.4B*
Maelstrom Turbo Laser 144742680.276C--1.0728.579%C-5.405%A++5D-4.7D-17114.8h122.3C+427.8C+
S1 112721550.465C0.8857.258%C+1.389%D-6.2D*3.4D*13211.7h7.9C-13.8C
M20 Basilisk-H 7463163.938C2.5943.38%C7.937%B*126A*22B+5930.5h28B**64.6B**
NS-15M2 5958700.829C0.5214.771%F29.31%B+13.8D--N/A694.2h15.2D102.9D*
NSX Tanto 57561180.475D0.8717.666%F37.5%A++7.6D--N/A247.4h19.3D109D
NSX Naginata 5653650.815C--0.5318.374%D22.642%D23D1.3A+982.3h16D87.3C--
M20 Basilisk 1075395.889C4.5460.303%B*9.434%A*35.3C36A++6131.5h189.5D*314.3D
The Slasher 5150690.725U0.6236.919%C*38%M++14.7A++N/A663.4h2.5C+6.9C*
Hunter QCX 55501630.307D1.0472.74%A++22%C4.9DN/A4910.3h20.4D--28.1C

Consumables
  Name Deaths Consumed Time Equipped
Solstice Burst01430h
Medical Applicator20046,93720.1h
Nanite Revive Grenade04640.1h
Anti-Vehicle MANA Turret8294311.1h
Motion Spotter82541.1h
Spawn Beacon305883.6h
Nano-Armor Kit300252,63050.4h
Rampart Wall81813.8h
Turret AI Module21510.7h
Cortium Silo1660.5h
NS-20G Gorgon11331h
Repair Module21320.6h
Skywall Shield Emitter11000.6h
Structure Shield Module0660.3h
Spitfire Auto-Turret7661h
Restoration Kit919923.1h
Hoplon Anti-Aircraft Phalanx Tower1840.6h
Xiphos Anti-Personnel Tower21040.9h
Deconstruction Tool69,0541.6h
Spear Anti-Vehicle Tower1700.4h
M20 Basilisk-F02040.1h
Ammunition Package825797.4h
Medical Kit1611,3177h
Anti-Infantry MANA Turret26732.1h
Alarm Module0660.2h
Elysium Spawn Tube0600.3h
WLT-Howler Mining Laser97,3751.6h
IPC Targeting Dart71531h
Recon Detection Device132261.4h

Check the help document for the dictionary if you want to learn more about words used here.


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