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Signifer LuzyFer[ADAC] LuzyFer
VS BR 58

KDR: 3.08

Score: 65.6m

Last Seen: May 10th, 2019 4:14 PM
- OFFLINE - 399.4 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 42
Level Progress (to 59): 60%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS S12 Renegade Pandora VX25 C-4 ARX Chaos Serpent VE92 M40 Fury-F Sirius SX12 Proton II PPA-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,840,221 MLG Score: 1471
Fun Score: N/A
Cheeseburgers Flipped: 1395TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.599%19.906%54923117453,6921.244431.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.212%1.262A-0.136C-0.249CHEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+9.20.355C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.046%2.041%171119698672100.145617891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.35C-0.411B-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.793B++11.40.785B++22

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.715%2.736%57911118610,269234011924.38846861%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.379%0.142C++-0.42C--0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.8B++90.774B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.807%41.244%579211954,6313158141.46643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.063%0.872B*-1.685F--1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.152C++3.4-0.076C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.217%12.996%5796119137,304308819512.0803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.418%0.643B+-0.316C-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+2.90.41B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 42
65.6m129.8%361 (21.7k)313 (18.8k)3.07814235,26576,4313.1594658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS11971878327.28%10.456%28502:4449

10% Engineer12% Heavy Assault39% Infiltrator32% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2014 11:46 AMJan 7th, 2015 8:36 PMMay 25th, 2019 5:59 PM (1d) (PST)May 10th, 2019 12:56 PM (17d) (PST)May 10th, 2019 12:14 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7472824651.1230.3650.1171.5160.0441471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,79216,92627,8666722791318,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3490.1h/145.4d 6,216 24,600 48,699 317.4k 3,110 13,065 9,312 156.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:4,444
Deaths:2,222
KDR:2
Accuracy:25.445% B+
HSR:22.930% C++
Lasher X2
M+
Kills:3,512
Deaths:1,221
KDR:2.876
Accuracy:45.720% M+
HSR:7.688% A*
Orion VS54
B+
Kills:2,112
Deaths:1,244
KDR:1.698
Accuracy:23.840% B+
HSR:22.396% C
SVA-88
B*
Kills:1,771
Deaths:551
KDR:3.214
Accuracy:24.589% C**
HSR:31.564% B*
NS-15 Gallows
C++
Kills:1,200
Deaths:403
KDR:2.978
Accuracy:26.608% C-
HSR:32.500% C++
NSX-P Naginata
B**
Kills:89
Deaths:28
KDR:3.179
Accuracy:27.216% B**
HSR:35.955% B*
Kills:13,128
Deaths (as Heavy Assault):5,669
Deaths (to Heavy Assaults):20,695
KDR:2.31575
Kill Difference:7,459
Playtime:406.068 hours
Usage:12%
Score:6.609m
Score/min:271
Accuracy (listed only):28.903%
HSR (listed only):25.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:16,236
Deaths:6,437
KDR:2.522
Accuracy:46.936% B++
HSR:9.042% D**
Chaos
C++
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C++
HSR:9.979% D--
Serpent VE92
B**
Kills:8,469
Deaths:4,218
KDR:2.008
Accuracy:28.095% B**
HSR:17.889% C
Sirius SX12
B++
Kills:8,330
Deaths:3,791
KDR:2.197
Accuracy:28.099% B++
HSR:15.126% C-
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% C
HSR:25.337% A+
Phobos VX86
A++
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.424% C
HSR:28.025% A++
Pulsar C
C
Kills:2,919
Deaths:3,088
KDR:0.945
Accuracy:22.804% C
HSR:18.534% D
MKV Suppressed
C+
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C+
HSR:17.192% C
Thanatos VE70
C
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C
HSR:9.317% D**
NS Baron G5
B**
Kills:1,567
Deaths:1,159
KDR:1.352
Accuracy:53.415% B**
HSR:7.977% D**
Nova
B+
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B+
HSR:6.693% F
Solstice Burst
C**
Kills:1,373
Deaths:960
KDR:1.430
Accuracy:27.679% C**
HSR:17.990% D-
Zenith VX-5
B+
Kills:1,373
Deaths:584
KDR:2.351
Accuracy:28.184% B+
HSR:15.295% D--
Solstice VE3
B++
Kills:1,373
Deaths:920
KDR:1.492
Accuracy:26.770% B++
HSR:16.970% C-
Eclipse VE3A
C*
Kills:1,373
Deaths:528
KDR:2.600
Accuracy:27.742% C*
HSR:12.892% D**
Eridani SX5
B**
Kills:1,288
Deaths:497
KDR:2.592
Accuracy:31.654% B**
HSR:18.944% C+
VE-S Canis
A++
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A++
HSR:24.280% B+
NSX-P Tanto
B*
Kills:121
Deaths:55
KDR:2.200
Accuracy:30.226% B*
HSR:29.752% B+
Kills:68,997
Deaths (as Light Assault):36,486
Deaths (to Light Assaults):15,708
KDR:1.89105
Kill Difference:32,511
Playtime:1,129.084 hours
Usage:32%
Score:22.744m
Score/min:336
Accuracy (listed only):37.081%
HSR (listed only):16.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:16,236
Deaths:6,437
KDR:2.522
Accuracy:46.936% B++
HSR:9.042% D**
Chaos
C++
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C++
HSR:9.979% D--
Sirius SX12
B++
Kills:8,330
Deaths:3,791
KDR:2.197
Accuracy:28.099% B++
HSR:15.126% C-
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% C
HSR:25.337% A+
Phobos VX86
A++
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.424% C
HSR:28.025% A++
MKV Suppressed
C+
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C+
HSR:17.192% C
Thanatos VE70
C
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C
HSR:9.317% D**
NS Baron G5
B**
Kills:1,567
Deaths:1,159
KDR:1.352
Accuracy:53.415% B**
HSR:7.977% D**
H-V45
B*
Kills:1,547
Deaths:848
KDR:1.824
Accuracy:28.131% B*
HSR:17.970% C
Nova
B+
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B+
HSR:6.693% F
Eridani SX5
B**
Kills:1,288
Deaths:497
KDR:2.592
Accuracy:31.654% B**
HSR:18.944% C+
VE-S Canis
A++
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A++
HSR:24.280% B+
CME
S
Kills:736
Deaths:194
KDR:3.794
Accuracy:34.405% A++
HSR:68.614% S
Kills:54,279
Deaths (as Combat Medic):27,175
Deaths (to Combat Medics):8,401
KDR:1.99739
Kill Difference:27,104
Playtime:60.884 hours
Usage:2%
Score:1.199m
Score/min:328
Accuracy (listed only):41.422%
HSR (listed only):19.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:16,236
Deaths:6,437
KDR:2.522
Accuracy:46.936% B++
HSR:9.042% D**
Chaos
C++
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C++
HSR:9.979% D--
Serpent VE92
B**
Kills:8,469
Deaths:4,218
KDR:2.008
Accuracy:28.095% B**
HSR:17.889% C
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% C
HSR:25.337% A+
Phobos VX86
A++
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.424% C
HSR:28.025% A++
Pulsar C
C
Kills:2,919
Deaths:3,088
KDR:0.945
Accuracy:22.804% C
HSR:18.534% D
Eidolon VE33
A+
Kills:1,843
Deaths:1,122
KDR:1.643
Accuracy:35.882% A+
HSR:16.278% D*
Thanatos VE70
C
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C
HSR:9.317% D**
NS Baron G5
B**
Kills:1,567
Deaths:1,159
KDR:1.352
Accuracy:53.415% B**
HSR:7.977% D**
Nova
B+
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B+
HSR:6.693% F
Solstice Burst
C**
Kills:1,373
Deaths:960
KDR:1.430
Accuracy:27.679% C**
HSR:17.990% D-
Zenith VX-5
B+
Kills:1,373
Deaths:584
KDR:2.351
Accuracy:28.184% B+
HSR:15.295% D--
Solstice VE3
B++
Kills:1,373
Deaths:920
KDR:1.492
Accuracy:26.770% B++
HSR:16.970% C-
Eclipse VE3A
C*
Kills:1,373
Deaths:528
KDR:2.600
Accuracy:27.742% C*
HSR:12.892% D**
NSX-P Tanto
B*
Kills:121
Deaths:55
KDR:2.200
Accuracy:30.226% B*
HSR:29.752% B+
Kills:57,715
Deaths (as Engineer):30,907
Deaths (to Engineers):13,165
KDR:1.86738
Kill Difference:26,808
Playtime:362.517 hours
Usage:10%
Score:8.504m
Score/min:391
Accuracy (listed only):38.748%
HSR (listed only):16.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:8,330
Deaths:3,791
KDR:2.197
Accuracy:28.099% B++
HSR:15.126% C-
Artemis VX26
B+
Kills:4,959
Deaths:2,524
KDR:1.965
Accuracy:29.273% B+
HSR:18.371% D
VA39 Spectre
A+
Kills:3,257
Deaths:1,326
KDR:2.456
Accuracy:40.776% A+
HSR:26.835% D--
MKV Suppressed
C+
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C+
HSR:17.192% C
NS-357P Underboss
C+
Kills:2,199
Deaths:1,007
KDR:2.184
Accuracy:40.578% C+
HSR:19.600% C--
XM98
B+
Kills:1,374
Deaths:653
KDR:2.104
Accuracy:40.955% B+
HSR:75.400% C++
Eridani SX5
B**
Kills:1,288
Deaths:497
KDR:2.592
Accuracy:31.654% B**
HSR:18.944% C+
VE-S Canis
A++
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A++
HSR:24.280% B+
NSX Tomoe
C++
Kills:1,200
Deaths:349
KDR:3.438
Accuracy:29.811% C++
HSR:30.167% D
Beamer VS3
B*
Kills:1,200
Deaths:964
KDR:1.245
Accuracy:32.453% B*
HSR:18.917% C-
NS-45 Pilot
C+
Kills:355
Deaths:212
KDR:1.675
Accuracy:30.314% C+
HSR:21.409% C--
NS CandyCannon 3000
A++
Kills:315
Deaths:87
KDR:3.621
Accuracy:49.300% A
HSR:67.302% A++
Kills:27,984
Deaths (as Infiltrator):13,823
Deaths (to Infiltrators):10,315
KDR:2.02445
Kill Difference:14,161
Playtime:1,352.770 hours
Usage:39%
Score:22.725m
Score/min:280
Accuracy (listed only):34.631%
HSR (listed only):29.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:3,476
Deaths:811
KDR:4.286
Accuracy:27.380% A++
HSR:29.776% A++
Quasar VM1
A*
Kills:2,199
Deaths:519
KDR:4.237
Accuracy:25.730% A*
HSR:22.419% B++
Cosmos VM3
A*
Kills:1,221
Deaths:382
KDR:3.196
Accuracy:25.199% A*
HSR:17.690% C
Cosmos VM3
A++
Kills:1,221
Deaths:372
KDR:3.282
Accuracy:25.495% A++
HSR:18.264% C+
Vortex VM21
S
Kills:1,138
Deaths:585
KDR:1.945
Accuracy:34.866% D
HSR:18.190% S
NS-20 Gorgon
B**
Kills:836
Deaths:278
KDR:3.007
Accuracy:30.270% B+
HSR:27.153% B**
Comet VM2
M**
Kills:404
Deaths:120
KDR:3.367
Accuracy:73.069% M**
HSR:3.218% C--
Comet VM2
M++
Kills:351
Deaths:121
KDR:2.901
Accuracy:73.437% M++
HSR:3.704% C
NS-10 Burster
A+
Kills:159
Deaths:43
KDR:3.698
Accuracy:38.620% A+
HSR:0.629% D**
NS-10 Burster
A
Kills:124
Deaths:37
KDR:3.351
Accuracy:38.782% A
HSR:4.032% D
Kills:11,129
Deaths (as MAX Suit):1,634
Deaths (to MAX Suits):5,145
KDR:6.81089
Kill Difference:9,495
Playtime:174.690 hours
Usage:5%
Score:3.834m
Score/min:366
Accuracy (listed only):39.285%
HSR (listed only):14.507%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:98
V. Kills:7 N/A
Deaths:62
KDR:1.581
Accuracy:34.046% D--
KPH:21 D
VKPH:1.500 D-
Kills:98 (98 + 0)
Deaths:62
KDR:1.581
VKDR:0.113
Vehicle Kills:7
Kill Difference:36
Playtime:4.662 hours
Usage:0%
Score:0.040m
Score/min:142
Piloting Accuracy:34.046%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:349
V. Kills:27 N/A
Deaths:26
KDR:13.423
Accuracy:46.353% B**
KPH:63.900 C+
VKPH:4.900 C+
L105 Zephyr
C
Kills:115
V. Kills:19 N/A
Deaths:10
KDR:11.500
Accuracy:51.022% B**
KPH:41.800 C
VKPH:6.900 C
C150 Dalton
C
Kills:59
V. Kills:43 134%
Deaths:16
KDR:3.688
Accuracy:33.650% D
KPH:27.700 C
VKPH:20.200 C
Kills:523 (0 + 523)
Deaths:52
KDR:10.058
VKDR:1.712
Vehicle Kills:89
Kill Difference:471
Playtime:10.332 hours
Usage:0%
Score:0.139m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:33.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:196
V. Kills:143 136%
Deaths:27
KDR:7.259
Accuracy:42.446% C+
KPH:25.200 C+
VKPH:18.400 B
M12 Kobalt
B++
Kills:146
V. Kills:6 N/A
Deaths:8
KDR:18.250
Accuracy:16.068% C++
KPH:92.300 B++
VKPH:3.800 C++
Proton II PPA
B**
Kills:77
V. Kills:8 N/A
Deaths:8
KDR:9.625
Accuracy:26.791% B+
KPH:57.600 C+
VKPH:6 B**
Kills:419 (0 + 419)
Deaths:43
KDR:9.744
VKDR:3.651
Vehicle Kills:157
Kill Difference:376
Playtime:10.708 hours
Usage:0%
Score:0.153m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:26.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:8,203
V. Kills:548 N/A
Deaths:489
KDR:16.775
Accuracy:47.662% A
KPH:120.200 B++
VKPH:8 B+
M12 Kobalt-H
D
Kills:326
V. Kills:8 N/A
Deaths:14
KDR:23.286
Accuracy:19.477% D
KPH:75.500 D
VKPH:1.900 D--
E540 Halberd-H
B+
Kills:232
V. Kills:99 232%
Deaths:22
KDR:10.546
Accuracy:53.913% C-
KPH:52.800 B+
VKPH:22.500 C++
Aphelion VEX-4H
D-
Kills:165
V. Kills:119 138%
Deaths:32
KDR:5.156
Accuracy:37.131% D--
KPH:25.900 D-
VKPH:18.700 D-
Saron HRB-H
B+
Kills:119
V. Kills:70 168%
Deaths:23
KDR:5.174
Accuracy:59.399% B+
KPH:46.200 B+
VKPH:27.200 C**
M60-G Bulldog-H
C*
Kills:83
V. Kills:19 415%
Deaths:12
KDR:6.917
Accuracy:55.407% B*
KPH:55.800 C
VKPH:12.800 C*
Kills:9,128 (0 + 9,128)
Deaths:592
KDR:15.419
VKDR:1.458
Vehicle Kills:863
Kill Difference:8,536
Playtime:87.399 hours
Usage:3%
Score:1.595m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:55.407%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:312
V. Kills:7 N/A
Deaths:4
KDR:78
Accuracy:19.844% C**
KPH:69.500 C++
VKPH:1.600 D
M12 Kobalt
B+
Kills:288
V. Kills:11 N/A
Deaths:16
KDR:18
Accuracy:20.177% B+
KPH:73.800 C++
VKPH:2.800 C
M40 Fury
C++
Kills:236
V. Kills:37 N/A
Deaths:18
KDR:13.111
Accuracy:34.919% C
KPH:55.900 C++
VKPH:8.800 C
M40 Fury
C+
Kills:170
V. Kills:34 486%
Deaths:20
KDR:8.500
Accuracy:35.227% C+
KPH:40.300 C+
VKPH:8.100 C
M20 Basilisk
D
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:39.071% C+
KPH:13.400 D
VKPH:5.500 D
Kills:1,089 (0 + 1,089)
Deaths:72
KDR:15.125
VKDR:1.708
Vehicle Kills:123
Kill Difference:1,017
Playtime:23.024 hours
Usage:1%
Score:0.283m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:39.071%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:39,917
V. Kills:303 N/A
Deaths:5,345
KDR:7.468
Accuracy:47.119% B+
KPH:103.100 A++
VKPH:0.800 D--
M40 Fury-F
M
Kills:8,430
V. Kills:911 N/A
Deaths:1,619
KDR:5.207
Accuracy:45.331% C
KPH:66.600 M
VKPH:7.200 C*
M12 Kobalt-F
B+
Kills:1,160
V. Kills:12 N/A
Deaths:348
KDR:3.333
Accuracy:26.050% B+
KPH:41.500 B+
VKPH:0.400 D-
M20 Basilisk-F
A++
Kills:164
V. Kills:20 N/A
Deaths:51
KDR:3.216
Accuracy:35.938% D--
KPH:48.400 A++
VKPH:5.900 C+
Kills:49,671 (49,671 + 0)
Deaths:7,363
KDR:6.746
VKDR:0.169
Vehicle Kills:1,246
Kill Difference:42,308
Playtime:544.964 hours
Usage:16%
Score:6.375m
Score/min:195
Driving Accuracy:35.938%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:360
V. Kills:20 N/A
Deaths:14
KDR:25.714
Accuracy:40.534% B**
KPH:102.100 B*
VKPH:5.700 C+
Kills:360 (0 + 360)
Deaths:14
KDR:25.714
VKDR:1.429
Vehicle Kills:20
Kill Difference:346
Playtime:3.525 hours
Usage:0%
Score:0.054m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:40.534%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 40,22039,9175,3457.468B**4.3947.119%B+4.637%C103.1A++N/A211387.1h2.5B**5.3B*
Pandora VX25 16,31716,2366,4372.522A0.5646.936%B++9.042%D**86.6A*N/A212187.5h3.3B**7B*
C-4 ARX 17,58016,1102,5516.315A*3.2430.368%B**N/A232.1A*21.2D-73569.4h1B+3.1B**
Chaos 10,07610,0015,1961.925B1.1553.419%C++9.979%D--81.6A+N/A203122.6h2.9A++5.5B**
Serpent VE92 8,5258,4694,2182.008B*1.0728.095%B**17.889%C59.1A+N/A144143.2h9.6B**34.2B*
M40 Fury-F 9,3418,4301,6195.207A*2.1345.331%CN/A66.6M7.2C*166126.5h4.1B**9B**
Sirius SX12 8,3788,3303,7912.197B**0.8828.099%B++15.126%C-77.4A**N/A186107.6h10B**35.5B*
Proton II PPA-H 8,7518,20348916.775B+13.7047.662%A1.146%D120.3B++8B+30868.2h7.7B++16.2B*
C-4 6,3465,5811,3824.038A++0.9625.378%C+N/A168.6A*23.1C-72333.1h1B**4B*
M12 Kobalt 5,4745,3556977.609A*74.5319.233%C--21.737%B*129B+2.9D27641.5h11.6B**60.2B++
Artemis VX26 4,9724,9592,5241.965B+1.1129.273%B+18.371%D74.8A*N/A17266.3h9.1B**31.2B*
NS-15M1 4,4574,4442,2222B+1.0825.445%B+22.93%C++70.4AN/A16563.1h9.5B**37.2B++
Deimos VA29 4,0184,0061,8442.172B*0.9156.64%C25.337%A+77.2AN/A18051.9h1.7B**3.1B+
Phobos VX86 4,0134,0002,3221.723B1.3654.424%C28.025%A++61.4B++N/A15765.1h1.9B**3.4B+
Lasher X2 3,5473,5121,2212.876M+0.2045.72%M+7.688%A*85.9M+N/A21540.9h19.8C++43.3B*
Blueshift VM5 3,5053,4768114.286B*1.2127.38%A++29.776%A++47.4B**N/A11573.3h13.4B++48.8B*
VA39 Spectre 3,2703,2571,3262.456B+0.6240.776%A+26.835%D--60.5MN/A14653.8h4B**9.9B**
Proximity Mine 3,1553,1529293.393C+0.3151.298%B**N/A215.9A++N/A53614.6h1.1A*2.1A++
Pulsar C 2,9362,9193,0880.945C+2.1322.804%C18.534%D22.4CN/A66130.2h10.4B+45.8C**
Frag Grenade 2,7782,75112751N/A2,747.9252.921%B**N/A786A7.7C+27543.5h2.5B**4.7B**
Sticky Grenade 2,2532,23312233N/A2,229.9237.93%FN/A2791.3M**25A+79310.8h0.9A+2.3B*
MKV Suppressed 2,2412,2221,9191.158C++1.9225.013%C+17.192%C30.1C+N/A8673.9h11.2B*44.7B+
NS-357P Underboss 2,2042,1991,0072.184B+0.8940.578%C+19.6%C--87.3B+N/A19525.2h3.4B+8.3B
Quasar VM1 2,2292,1995194.237A++1.1625.73%A*22.419%B++48A*N/A13945.8h12.9B++50B+
Orion VS54 2,1222,1121,2441.698C++1.3823.84%B+22.396%C71.1A++N/A27329.7h9.7B**40.9C**
Eidolon VE33 2,1601,8431,1221.643B+1.4435.882%A+16.278%D*24.3C++4.2S7375.7h4.3A++12A
SVA-88 1,7821,7715513.214B*0.1424.589%C**31.564%B*94.2A++N/A25018.8h8.6A35.1B++
Thanatos VE70 1,5771,5671,5071.04C++2.0437.849%C9.317%D**33.9BN/A14446.2h3.2A8.4B++
NS Baron G5 1,5741,5671,1591.352B1.7353.415%B**7.977%D**48.7B++N/A13632.2h3.2A6C++
H-V45 1,5541,5478481.824B1.2528.131%B*17.97%C71.6A*N/A18721.6h9.7A34.5B**
Nova 1,4981,4949671.545C++1.5351.153%B+6.693%F57.5B**N/A15926h3.1B*6B*
XM98 1,3751,3746532.104C+0.9740.955%B+75.4%C++36.1B++N/A10238.1h2B*4.9B++
Solstice Burst 1,3791,3739601.43C+1.6527.679%C**17.99%D-53.4B+N/A13225.7h10.3B**37.3B++
Zenith VX-5 1,3871,3735842.351B**0.7328.184%B+15.295%D--63.6AN/A15021.6h9.8B**34.8B*
Solstice VE3 1,3861,3739201.492B**1.5926.77%B++16.97%C-51.8A*N/A24926.5h10.6B**39.6B+
Eclipse VE3A 1,3831,3735282.6A0.4827.742%C*12.892%D**70.8AN/A16719.4h9B**32.5B*
Lumine Edge 1,3351,3328,8030.151C*2.9345.493%A++8.634%D*3.7C+N/A10357h1.3C**2.8B+
Auraxium Force-Blade 1,3291,32410,4350.127A*2.9546.358%A10.876%B+3.3A+N/A7398h1.9B+4.2B+
The Slasher 1,3041,30413,2570.098B**2.9847.699%B**6.748%C--2.7C+N/A6490.1h1.4B**3B+
Eridani SX5 1,2971,2884972.592A0.4931.654%B**18.944%C+97.6MN/A30513.2h9.1B**28.7B++
VE-S Canis 1,2931,2854942.601A0.4837.351%A++24.28%B+111.7A*N/A25611.5h7.8B**20.9B**
Cosmos VM3 1,2341,2213823.196B++0.1225.199%A*17.69%C43.6B**N/A12528h12.2B+48.6B**
Cosmos VM3 1,2431,2213723.282B**0.2025.495%A++18.264%C+44.4B**N/A12427.5h12.6B+49.3B+
NSX Tomoe 1,2021,2003493.438B*0.3629.811%C++30.167%D69.4AN/A18717.3h11.6B++38.8B+
NS-15 Gallows 1,2061,2004032.978C++0.1026.608%C-32.5%C++78.4B+N/A16415.3h9.7B++36.4C**
Beamer VS3 1,2141,2009641.245B+1.8332.453%B*18.917%C-36.9B+N/A10732.5h7.3B+22.6B
Icikill 1,2021,20010,5980.113B**2.9749.318%A+4.833%D2.9C+N/A7419.9h1.4B**2.9B*
Force-Blade 1,2031,20024,0390.05B*3.0339.539%B++1.667%D1.5B++N/A4803.7h1.6B*4.1B++
M12 Kobalt-F 1,1721,1603483.333B*0.2526.05%B+9.483%C+41.4B+N/A11028h9B*34.6B++
Vortex VM21 1,2211,1385851.945B*1.1334.866%D18.19%S20.6M++1.5F5855.2h14.8A42.5B*
Nemesis VSH9 1,2911,1126661.67A++1.4166.932%B+5.935%A++52.2A++8.4C+21221.3h3.3A*4.9A*
S1 1,2071,1126951.6A+1.4868.078%A3.327%C**58.5A**5D--23819h2.9A++4.3A+
Lancer VS22 1,5681,0665192.054A++1.0252.328%D*2.627%C**31A*14.6C*19934.4h6.8B*12.9B*
NS-20 Gorgon 8588362783.007A++0.0730.27%B+27.153%B**35.1A+N/A9823.8h18.7B*61.9B**
CME 7397361943.794A**0.7234.405%A++68.614%S69.4A++N/A23010.6h9.5A27.5A
Tank Mine 6725541554U550.920%F*N/A5540U1180U4421850.1h1.8C*0M*
Comet VM2 5144041203.367M++0.2973.069%M**3.218%C--16B*4.3C+9025.3h29D39.7B+
CAS 14-E 3803601425.714B*22.6440.534%B**1.667%C+102.9B*5.7C+2553.5h21.2B*52.4B*
NS-45 Pilot 3553552121.675B1.4030.314%C+21.409%C--68.3B+N/A1495.2h7.3C++24.2C++
Comet VM2 4443511212.901A*0.1873.437%M++3.704%C13.9B3.7D6725.3h33.5C-45.6B+
Dual-75 Duster 3763492613.423B10.3446.353%B**N/A63.5C+4.9C+1825.5h5.6C*12.1B+
MAX Punch 1,4553451,6340.211B++2.8759.673%B*N/A2C++6.5M**18171.9h10.6D-17.7D*
M12 Kobalt-H 3343261423.286B+20.2119.477%D11.963%D-75.8D1.9D--2014.3h13B+66.6C*
NS CandyCannon 3000 315315873.621S0.5449.3%A67.302%A++112.5M+N/A2572.8h2.1A++4.3A
M12 Kobalt 319312478S74.9219.844%C**16.667%C69.3C++1.6D2264.5h13.2B**66.5B++
M12 Kobalt 2992881618C++14.9220.177%B+20.833%B+73.8C++2.8C2373.9h14.3B*70.7B+
M40 Fury 2732361813.111B++10.0334.919%C1.271%D56.2C++8.8C2404.2h10.7B+30.7B+
E540 Halberd-H 3312322210.545C*7.4753.913%C-1.293%C-52.7B+22.5C++2724.4h4.5B*8.4B++
Rocklet Rifle 4202281042.192M+0.8940.652%D**N/A54.3A*45.7A++4324.2h15.5A++38.1B**
Saron HRB 339196277.259B+4.1842.446%C+1.02%D25.1C+18.3B2567.8h21.7C++51.1C++
Spear Anti-Vehicle Phalanx Tower 243186293S89.9241.588%D-6.989%A56.4B+17.3D2503.3h6.2B*14.9B++
Spear Anti-Vehicle Phalanx Turret 429170821.25A*18.1777.099%M*7.647%A++68A++103.6S5482.5h11.3C-14.6B++
M40 Fury 204170208.5B5.4235.227%C+N/A40.5C+8.1C2694.2h10.4B++29.5B+
Aphelion VEX-4H 284165325.156C+2.0837.131%D--1.212%D*25.8D-18.6D-3446.4h53.1B142.9C+
M20 Basilisk-F 184164513.216A*0.1435.938%D--2.439%C48.2A++5.9C+1293.4h10.7B**29.7B**
NS-10 Burster 284159433.698S0.6238.62%A+N/A7.5B++5.9A+7121.1h117.6B+304.4B*
M12 Kobalt 152146818.25C++15.1716.068%C++13.699%C+91.3B++3.8C++2171.6h11.7B**73B++
M40 Fury 145129525.8B*22.7241.306%DN/A86C*10.7D2731.5h7.8B++19B++
NS-10 Burster 212124373.351M++0.2738.782%A4.032%D6.6B+4.7B+6318.8h130B+335.3B*
NSX-P Tanto 121121552.2A0.8830.226%B*29.752%B+75.6A*N/A2611.6h9.7B**32.2B**
Saron HRB-H 189119235.174C++2.1059.399%B+N/A45.8B+26.9C**3952.6h18.4B*31B*
L105 Zephyr 1341151011.5B8.4251.022%B**N/A42.6C7C2022.7h5.9B11.5B++
Light PPA 10598621.581C1.5034.046%D--2.041%B**20.9D1.5D-1424.7h11.4B33.4C*
NSX-P Naginata 8989283.179A+0.1027.216%B**35.955%B*89A++N/A2881h8.3A30.4B**
M60-G Bulldog-H 10283126.917C3.8455.407%B*N/A55.3C12.7C*1731.5h5B+9B++
M20 Basilisk 11783145.929A+2.8539.071%C+6.024%C++13.4D5.5D1026.2h53.6B*137.3B**
Proton II PPA 857789.625C6.5526.791%B+2.597%B+59.2C+6.2A1601.3h9.3C++34.8B+
C150 Dalton 10259163.688C0.6133.65%DN/A28.1C20.5C3582.1h3B*8.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2294,7006.2h
Nano-Armor Kit390576,79851.6h
Nanite Revive Grenade01970.1h
Nanite Healing Grenade0500h
Medical Applicator168113,76613h
Restoration Kit1211,1682.9h
Welding Device03640h
Smoke Grenade05180.1h
Ammunition Package611,8242.3h
Medical Kit1,96112,33451.3h
Anti-Infantry MANA Turret111160.6h
Nano-Repair Grenade04830.1h
Hardlight Barrier221580.5h
Recon Detection Device1,40759,545241.7h
Xiphos Anti-Personnel Phalanx Turret0680h
WLT-Howler Mining Laser868,82429.4h

Check the help document for the dictionary if you want to learn more about words used here.


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