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Primarch LuzyFer[ADAC] LuzyFer
VS BR 99

KDR: 3.29

Score: 76m

Last Seen: May 29th, 2020 9:02 PM
- OFFLINE - 90.9 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 20%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS S12 Renegade Pandora VX25 C-4 ARX Chaos Proton II PPA-H Serpent VE92 Sirius SX12 M40 Fury-F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,992,843 MLG Score: 1593
Fun Score: N/A
Cheeseburgers Flipped: 1467TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.833%20.822%58024125958,4291.262782.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.756%1.275A-0.042C+-0.617DHEAD ++ (~6.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.568B+8.90.376C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.046%2.041%161128298722100.135734891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.337C-0.44B-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.794B++11.40.786B++22

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.906%2.521%60012127111,543261813424.40909859%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.336%0.248C++-0.483D0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.802B++9.30.77B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.826%41.603%600212814,9543389141.46136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.055%0.884B*-1.636F-1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.156C++3.4-0.072C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.213%12.923%6006127738,553333221011.5671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.411%0.614B+-0.368C--0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.554B+2.90.406B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76m138.7%382 (22.9k)331 (19.9k)3.29139273,09082,9713.3766499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12832217427.453%10.361%28402:4651

10% Engineer11% Heavy Assault42% Infiltrator30% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2014 11:46 AMJan 7th, 2015 8:36 PMMay 30th, 2020 7:51 AM (4d) (PST)May 29th, 2020 6:49 PM (5d) (PST)May 29th, 2020 5:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7862815051.1890.3610.1231.7110.0441593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,14116,87530,26671227103319,862

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3827.5h/159.5d 7,073 28,296 56,204 393k 3,459 14,414 10,195 180.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:4,444
Deaths:2,222
KDR:2
Accuracy:25.445% C**
HSR:22.930% C+
Orion VS54
B
Kills:2,349
Deaths:1,345
KDR:1.746
Accuracy:23.972% B
HSR:24.521% C
SVA-88
B+
Kills:1,771
Deaths:551
KDR:3.214
Accuracy:24.589% C+
HSR:31.564% B+
NS-15 Gallows
C+
Kills:1,200
Deaths:403
KDR:2.978
Accuracy:26.608% D
HSR:32.500% C+
NSX-P Naginata
B++
Kills:90
Deaths:29
KDR:3.103
Accuracy:27.185% B++
HSR:35.556% B++
Kills:9,854
Deaths (as Heavy Assault):4,550
Deaths (to Heavy Assaults):22,343
KDR:2.16571
Kill Difference:5,304
Playtime:414.115 hours
Usage:11%
Score:6.807m
Score/min:274
Accuracy (listed only):25.560%
HSR (listed only):29.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:17,485
Deaths:6,941
KDR:2.519
Accuracy:47.088% B+
HSR:9.162% D**
Chaos
C
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C
HSR:9.979% D*
Sirius SX12
B+
Kills:8,525
Deaths:3,857
KDR:2.210
Accuracy:28.145% B+
HSR:15.390% C--
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% D
HSR:25.337% A+
Phobos VX86
A++
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.416% D
HSR:28.025% A++
MKV Suppressed
C
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C
HSR:17.192% C-
NS Baron G5
B++
Kills:1,638
Deaths:1,191
KDR:1.375
Accuracy:53.129% B++
HSR:8.425% D**
Thanatos VE70
C
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C
HSR:9.317% D**
H-V45
B+
Kills:1,548
Deaths:849
KDR:1.823
Accuracy:28.141% B+
HSR:17.959% D
Nova
B
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B
HSR:6.693% F-
Eridani SX5
B+
Kills:1,488
Deaths:554
KDR:2.686
Accuracy:30.558% B+
HSR:19.893% C+
VE-S Canis
A
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A
HSR:24.280% C*
CME
S
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:33.504% B**
HSR:68.280% S
Kills:56,416
Deaths (as Combat Medic):27,933
Deaths (to Combat Medics):9,183
KDR:2.01969
Kill Difference:28,483
Playtime:89.197 hours
Usage:2%
Score:1.917m
Score/min:358
Accuracy (listed only):41.262%
HSR (listed only):19.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:17,485
Deaths:6,941
KDR:2.519
Accuracy:47.088% B+
HSR:9.162% D**
Chaos
C
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C
HSR:9.979% D*
Serpent VE92
B+
Kills:9,053
Deaths:4,485
KDR:2.019
Accuracy:28.150% B+
HSR:18.557% C
Sirius SX12
B+
Kills:8,525
Deaths:3,857
KDR:2.210
Accuracy:28.145% B+
HSR:15.390% C--
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% D
HSR:25.337% A+
Phobos VX86
A++
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.416% D
HSR:28.025% A++
Pulsar C
C--
Kills:2,919
Deaths:3,088
KDR:0.945
Accuracy:22.804% C--
HSR:18.534% D-
MKV Suppressed
C
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C
HSR:17.192% C-
NS Baron G5
B++
Kills:1,638
Deaths:1,191
KDR:1.375
Accuracy:53.129% B++
HSR:8.425% D**
Thanatos VE70
C
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C
HSR:9.317% D**
Nova
B
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B
HSR:6.693% F-
Eridani SX5
B+
Kills:1,488
Deaths:554
KDR:2.686
Accuracy:30.558% B+
HSR:19.893% C+
Solstice VE3
B+
Kills:1,373
Deaths:920
KDR:1.492
Accuracy:26.770% B+
HSR:16.970% D
Solstice Burst
C+
Kills:1,373
Deaths:960
KDR:1.430
Accuracy:27.679% C+
HSR:17.990% D--
Zenith VX-5
C**
Kills:1,373
Deaths:584
KDR:2.351
Accuracy:28.184% C**
HSR:15.295% D*
Eclipse VE3A
C+
Kills:1,373
Deaths:528
KDR:2.600
Accuracy:27.742% C+
HSR:12.892% D**
VE-S Canis
A
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A
HSR:24.280% C*
VE-C Horizon
A+
Kills:747
Deaths:248
KDR:3.012
Accuracy:34.311% C+
HSR:36.145% A+
NSX-P Tanto
B++
Kills:121
Deaths:55
KDR:2.200
Accuracy:30.102% B++
HSR:29.752% B+
Kills:72,043
Deaths (as Light Assault):37,660
Deaths (to Light Assaults):16,721
KDR:1.91298
Kill Difference:34,383
Playtime:1,149.979 hours
Usage:30%
Score:23.375m
Score/min:339
Accuracy (listed only):36.869%
HSR (listed only):17.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:17,485
Deaths:6,941
KDR:2.519
Accuracy:47.088% B+
HSR:9.162% D**
Chaos
C
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C
HSR:9.979% D*
Serpent VE92
B+
Kills:9,053
Deaths:4,485
KDR:2.019
Accuracy:28.150% B+
HSR:18.557% C
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% D
HSR:25.337% A+
Phobos VX86
A++
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.416% D
HSR:28.025% A++
Eidolon VE33
A+
Kills:3,033
Deaths:1,916
KDR:1.583
Accuracy:38.901% A+
HSR:15.298% D**
Pulsar C
C--
Kills:2,919
Deaths:3,088
KDR:0.945
Accuracy:22.804% C--
HSR:18.534% D-
NS Baron G5
B++
Kills:1,638
Deaths:1,191
KDR:1.375
Accuracy:53.129% B++
HSR:8.425% D**
Thanatos VE70
C
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C
HSR:9.317% D**
Nova
B
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B
HSR:6.693% F-
Solstice VE3
B+
Kills:1,373
Deaths:920
KDR:1.492
Accuracy:26.770% B+
HSR:16.970% D
Solstice Burst
C+
Kills:1,373
Deaths:960
KDR:1.430
Accuracy:27.679% C+
HSR:17.990% D--
Zenith VX-5
C**
Kills:1,373
Deaths:584
KDR:2.351
Accuracy:28.184% C**
HSR:15.295% D*
Eclipse VE3A
C+
Kills:1,373
Deaths:528
KDR:2.600
Accuracy:27.742% C+
HSR:12.892% D**
VE-C Horizon
A+
Kills:747
Deaths:248
KDR:3.012
Accuracy:34.311% C+
HSR:36.145% A+
NSX-P Tanto
B++
Kills:121
Deaths:55
KDR:2.200
Accuracy:30.102% B++
HSR:29.752% B+
Kills:61,556
Deaths (as Engineer):32,752
Deaths (to Engineers):14,428
KDR:1.87946
Kill Difference:28,804
Playtime:393.633 hours
Usage:10%
Score:9.407m
Score/min:398
Accuracy (listed only):38.646%
HSR (listed only):17.398%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:8,525
Deaths:3,857
KDR:2.210
Accuracy:28.145% B+
HSR:15.390% C--
Artemis VX26
C*
Kills:4,973
Deaths:2,529
KDR:1.966
Accuracy:29.283% C*
HSR:18.460% D
VA39 Spectre
A
Kills:3,580
Deaths:1,369
KDR:2.615
Accuracy:40.801% A
HSR:28.631% D-
MKV Suppressed
C
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C
HSR:17.192% C-
NS-357P Underboss
C
Kills:2,215
Deaths:1,017
KDR:2.178
Accuracy:40.631% C
HSR:19.639% D
NS-44 Commissioner
A+
Kills:1,862
Deaths:1,038
KDR:1.794
Accuracy:44.979% B*
HSR:34.533% A+
Eridani SX5
B+
Kills:1,488
Deaths:554
KDR:2.686
Accuracy:30.558% B+
HSR:19.893% C+
XM98
C**
Kills:1,374
Deaths:653
KDR:2.104
Accuracy:40.955% C**
HSR:75.400% C+
VE-S Canis
A
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A
HSR:24.280% C*
Beamer VS3
B++
Kills:1,200
Deaths:965
KDR:1.244
Accuracy:32.457% B++
HSR:18.917% D
NSX Tomoe
C+
Kills:1,200
Deaths:349
KDR:3.438
Accuracy:29.811% C+
HSR:30.167% D-
NS-45 Pilot
C
Kills:372
Deaths:230
KDR:1.617
Accuracy:30.240% C
HSR:21.237% D-
NS CandyCannon 3000
A*
Kills:315
Deaths:87
KDR:3.621
Accuracy:49.300% A
HSR:67.302% A*
NS-30 Tranquility
B*
Kills:52
Deaths:22
KDR:2.364
Accuracy:31.932% D
HSR:46.154% B*
Kills:30,663
Deaths (as Infiltrator):15,083
Deaths (to Infiltrators):11,065
KDR:2.03295
Kill Difference:15,580
Playtime:1,593.277 hours
Usage:42%
Score:30.396m
Score/min:318
Accuracy (listed only):35.104%
HSR (listed only):31.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:3,561
Deaths:832
KDR:4.280
Accuracy:27.267% A+
HSR:29.627% A
Quasar VM1
A++
Kills:2,716
Deaths:629
KDR:4.318
Accuracy:25.422% A++
HSR:24.706% B**
Cosmos VM3
A
Kills:1,231
Deaths:372
KDR:3.309
Accuracy:25.490% A
HSR:18.359% C+
Cosmos VM3
A
Kills:1,221
Deaths:382
KDR:3.196
Accuracy:25.199% A
HSR:17.690% C
Vortex VM21
S
Kills:1,138
Deaths:585
KDR:1.945
Accuracy:34.866% D-
HSR:18.190% S
NS-20 Gorgon
A
Kills:1,104
Deaths:367
KDR:3.008
Accuracy:27.638% C+
HSR:29.076% A
Comet VM2
M*
Kills:405
Deaths:120
KDR:3.375
Accuracy:72.991% M*
HSR:3.210% C--
Comet VM2
M+
Kills:351
Deaths:121
KDR:2.901
Accuracy:73.319% M+
HSR:3.704% C
NS-10 Burster
B**
Kills:168
Deaths:46
KDR:3.652
Accuracy:37.983% B**
HSR:0.595% D**
NS-10 Burster
B**
Kills:137
Deaths:40
KDR:3.425
Accuracy:38.192% B**
HSR:4.380% C-
Kills:12,032
Deaths (as MAX Suit):1,747
Deaths (to MAX Suits):5,360
KDR:6.88724
Kill Difference:10,285
Playtime:183.780 hours
Usage:5%
Score:4.120m
Score/min:374
Accuracy (listed only):38.837%
HSR (listed only):14.954%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:98
V. Kills:7 N/A
Deaths:62
KDR:1.581
Accuracy:34.046% D*
KPH:21 D--
VKPH:1.500 D--
Kills:98 (98 + 0)
Deaths:62
KDR:1.581
VKDR:0.113
Vehicle Kills:7
Kill Difference:36
Playtime:4.662 hours
Usage:0%
Score:0.042m
Score/min:152
Piloting Accuracy:34.046%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:353
V. Kills:27 N/A
Deaths:26
KDR:13.577
Accuracy:46.463% B*
KPH:64.400 C
VKPH:4.900 C+
L105 Zephyr
C
Kills:115
V. Kills:19 N/A
Deaths:10
KDR:11.500
Accuracy:51.022% B*
KPH:41.800 C
VKPH:6.900 C
C150 Dalton
C-
Kills:88
V. Kills:61 142%
Deaths:16
KDR:5.500
Accuracy:34.553% C-
KPH:31.600 C-
VKPH:21.900 C-
Kills:556 (0 + 556)
Deaths:52
KDR:10.692
VKDR:2.058
Vehicle Kills:107
Kill Difference:504
Playtime:11.013 hours
Usage:0%
Score:0.163m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:34.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:222
V. Kills:156 141%
Deaths:27
KDR:8.222
Accuracy:43.855% C+
KPH:26.700 C+
VKPH:18.800 C*
M12 Kobalt
B+
Kills:150
V. Kills:6 N/A
Deaths:8
KDR:18.750
Accuracy:16.210% C+
KPH:89.600 B+
VKPH:3.600 C++
Aphelion VEX-4
M+
Kills:95
V. Kills:40 232%
Deaths:3
KDR:31.667
Accuracy:35.865% C+
KPH:61.300 M+
VKPH:25.800 B+
Proton II PPA
B**
Kills:77
V. Kills:8 N/A
Deaths:8
KDR:9.625
Accuracy:26.791% C*
KPH:57.600 C+
VKPH:6 B**
Kills:544 (0 + 544)
Deaths:46
KDR:11.826
VKDR:4.565
Vehicle Kills:210
Kill Difference:498
Playtime:12.874 hours
Usage:0%
Score:0.197m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:26.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:9,324
V. Kills:604 N/A
Deaths:496
KDR:18.798
Accuracy:48.549% B**
KPH:123.300 B+
VKPH:8 B+
M12 Kobalt-H
D-
Kills:346
V. Kills:9 N/A
Deaths:14
KDR:24.714
Accuracy:19.591% D-
KPH:76.300 D-
VKPH:2 D--
E540 Halberd-H
C++
Kills:238
V. Kills:101 233%
Deaths:22
KDR:10.818
Accuracy:53.750% D
KPH:52.300 C++
VKPH:22.200 C+
Saron HRB-H
B++
Kills:182
V. Kills:98 184%
Deaths:23
KDR:7.913
Accuracy:60.766% B+
KPH:54.800 B++
VKPH:29.500 B+
Aphelion VEX-4H
D-
Kills:171
V. Kills:121 140%
Deaths:32
KDR:5.344
Accuracy:37.341% D*
KPH:26.500 D-
VKPH:18.700 D-
M60-G Bulldog-H
C-
Kills:83
V. Kills:19 415%
Deaths:12
KDR:6.917
Accuracy:55.407% C++
KPH:55.800 D-
VKPH:12.800 C-
Halberd-H SE
B++
Kills:51
V. Kills:14 340%
Deaths:
KDR:
Accuracy:60.748% C+
KPH:99.600 B++
VKPH:27.300 C+
Kills:10,395 (0 + 10,395)
Deaths:599
KDR:17.354
VKDR:1.613
Vehicle Kills:966
Kill Difference:9,796
Playtime:96.510 hours
Usage:3%
Score:1.834m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:60.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:315
V. Kills:7 N/A
Deaths:4
KDR:78.750
Accuracy:19.813% C++
KPH:69.100 C+
VKPH:1.500 D-
M12 Kobalt
C**
Kills:288
V. Kills:11 N/A
Deaths:16
KDR:18
Accuracy:20.177% C**
KPH:73.400 C+
VKPH:2.800 C
M40 Fury
C+
Kills:252
V. Kills:43 N/A
Deaths:18
KDR:14
Accuracy:34.924% C
KPH:57.200 C+
VKPH:9.800 C
M40 Fury
C+
Kills:194
V. Kills:41 462%
Deaths:20
KDR:9.700
Accuracy:36.104% C+
KPH:41.700 C
VKPH:8.800 C+
M20 Basilisk
C+
Kills:86
V. Kills:34 246%
Deaths:15
KDR:5.733
Accuracy:39.312% C+
KPH:13.400 D
VKPH:5.300 D
M20 Basilisk
C*
Kills:51
V. Kills:19 255%
Deaths:10
KDR:5.100
Accuracy:42.320% C*
KPH:19.300 C
VKPH:7.200 C--
Kills:1,186 (0 + 1,186)
Deaths:83
KDR:14.289
VKDR:1.867
Vehicle Kills:155
Kill Difference:1,103
Playtime:26.613 hours
Usage:1%
Score:0.329m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:42.320%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:58,190
V. Kills:466 N/A
Deaths:6,446
KDR:9.027
Accuracy:49.604% B++
KPH:116.200 A++
VKPH:0.900 D-
M40 Fury-F
M
Kills:8,430
V. Kills:911 N/A
Deaths:1,619
KDR:5.207
Accuracy:45.331% C
KPH:66.600 M
VKPH:7.200 C++
M12 Kobalt-F
B+
Kills:1,160
V. Kills:12 N/A
Deaths:348
KDR:3.333
Accuracy:26.050% B+
KPH:41.500 C*
VKPH:0.400 D--
M20 Basilisk-F
C++
Kills:164
V. Kills:20 N/A
Deaths:51
KDR:3.216
Accuracy:35.938% D--
KPH:48.400 C++
VKPH:5.900 C+
Kills:67,944 (67,944 + 0)
Deaths:8,464
KDR:8.027
VKDR:0.166
Vehicle Kills:1,409
Kill Difference:59,480
Playtime:658.573 hours
Usage:17%
Score:9.326m
Score/min:236
Driving Accuracy:35.938%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:396
V. Kills:23 N/A
Deaths:14
KDR:28.286
Accuracy:40.525% B*
KPH:100.700 B+
VKPH:5.900 C+
Kills:396 (0 + 396)
Deaths:14
KDR:28.286
VKDR:1.643
Vehicle Kills:23
Kill Difference:382
Playtime:3.932 hours
Usage:0%
Score:0.062m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:40.525%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 58,65658,1906,4469.027B+5.7449.604%B++5.106%C+116.2A++N/A261500.7h2.4B**4.9B*
Pandora VX25 17,58117,4856,9412.519B++0.7747.088%B+9.162%D**87.6B**N/A217199.6h3.3B*7B*
C-4 ARX 18,06716,5362,6626.212A*2.9230.416%B*N/A231.3A++21.4D-73471.5h0.9B**3.1B**
Chaos 10,07610,0015,1961.925C**1.3753.419%C9.979%D*81.6B*N/A203122.6h2.9A++5.5B**
Proton II PPA-H 9,9289,32449618.798B15.5148.549%B**1.04%D123.3B+8B+32175.6h7.8B+16B*
Serpent VE92 9,1189,0534,4852.019B+1.2728.15%B+18.557%C59.4B++N/A145152.4h9.6B*34.2B++
Sirius SX12 8,5748,5253,8572.21B++1.0828.145%B+15.39%C--77.8A+N/A188109.6h10B**35.5B++
M40 Fury-F 9,3418,4301,6195.207A++1.9245.331%CN/A66.6M7.2C++166126.5h4.1B**9A
M12 Kobalt 6,0045,8746985.13B+81.8419.281%D22.898%B**129.7C++2.9D-29545.3h11.7B*60.8B+
C-4 6,3815,6131,3824.062A++0.7725.529%C+N/A169.6A+23.2C-73333.1h1B*4B+
Artemis VX26 4,9864,9732,5291.966C++1.3329.283%C*18.46%D74.8AN/A17366.5h9.1B**31.2B++
NS-15M1 4,4574,4442,2222C**1.2925.445%C**22.93%C+70.4B++N/A16563.1h9.5B**37.2B++
Deimos VA29 4,0184,0061,8442.172B++1.1256.64%D25.337%A+77.2B++N/A18151.9h1.7B**3.1B+
Phobos VX86 4,0134,0002,3221.723C**1.5754.416%D28.025%A++61.3C*N/A15765.3h1.9B*3.4B
Lasher X2 3,6873,6491,2532.912A+0.3845.799%A*7.81%A*86.9A++N/A22142h19.7C+43.1B++
VA39 Spectre 3,5933,5801,3692.615C**0.6840.801%A28.631%D-58.3A++N/A14761.4h4B**9.7B**
Blueshift VM5 3,5923,5618324.28B++0.9927.267%A+29.627%A47.8B+N/A11674.5h13.3B++48.9B++
Proximity Mine 3,1583,1559303.392C0.1051.401%B*N/A216.1A+N/A54014.6h1.1A*2.1A++
Eidolon VE33 3,5083,0331,9161.583C++1.7138.901%A+15.298%D**29.2C+4.6S91103.7h4A+10.3A
Pulsar C 2,9362,9193,0880.945C2.3522.804%C--18.534%D-22.4C-N/A67130.2h10.4B45.8C++
Sticky Grenade 2,9372,90812908N/A2,904.7144.293%D--N/A2236.9A*22.3B++63821.3h1A2.3B++
Plasma Grenade 2,8642,83212832N/A2,828.7153.173%B++N/A809.1B*9.1C28253.5h2.5B*4.7B*
Quasar VM1 2,7592,7166294.318A+1.0325.422%A++24.706%B**50.4A++N/A14453.9h12.3B++48.3B+
Orion VS54 2,3602,3491,3451.746C+1.5523.972%B24.521%C72.3B**N/A28032.5h9.7B*40.4C++
MKV Suppressed 2,2412,2221,9191.158C+2.1325.013%C17.192%C-30.1CN/A8673.9h11.2B++44.7C**
NS-357P Underboss 2,2202,2151,0172.178B+1.1140.631%C19.639%D87.2C*N/A19425.4h3.4B+8.3C*
NS-44 Commissioner 1,8651,8621,0381.794B+1.5044.979%B*34.533%A+105.8A*N/A36017.6h2.8B**6.2B*
SVA-88 1,7821,7715513.214B++0.0824.589%C+31.564%B+94.2B**N/A25318.8h8.6B**35.1B+
NS Baron G5 1,6451,6381,1911.375C**1.9253.129%B++8.425%D**49.3BN/A13933.2h3.3B**6.1C*
Thanatos VE70 1,5771,5671,5071.04C+2.2537.849%C9.317%D**33.9C+N/A14546.2h3.2B**8.4B++
H-V45 1,5551,5488491.823C++1.4728.141%B+17.959%D71.3AN/A19121.7h9.7B**34.5B*
Auraxium Force-Blade 1,5511,54615,5970.099A+3.1944.894%B**9.314%B2.7B**N/A6580.3h1.9B+4.3B+
Nova 1,4981,4949671.545C+1.7551.153%B6.693%F-57.5B+N/A16026h3.1B*6B*
Eridani SX5 1,4971,4885542.686B**0.6130.558%B+19.893%C+95.4A++N/A29615.6h9.4B++30.6B++
XM98 1,3751,3746532.104C+1.1940.955%C**75.4%C+36.1C**N/A10438.1h2B++4.9B+
Solstice VE3 1,3861,3739201.492B*1.8026.77%B+16.97%D51.8B**N/A26126.5h10.6B*39.6C**
Solstice Burst 1,3791,3739601.43C+1.8627.679%C+17.99%D--53.4C*N/A13225.7h10.3B*37.3B+
Zenith VX-5 1,3871,3735842.351B**0.9428.184%C**15.295%D*63.6B++N/A15321.6h9.8B**34.8B++
Eclipse VE3A 1,3831,3735282.6B0.6927.742%C+12.892%D**70.8B++N/A16919.4h9B**32.5B++
Lumine Edge 1,3551,3529,0290.15C++3.1445.27%A+8.506%D*3.7CN/A10364.6h1.3C**2.8B+
The Slasher 1,3041,30413,2570.098B**3.1947.699%B**6.748%C-2.7C+N/A6490.1h1.4B**3C++
VE-S Canis 1,2931,2854942.601B*0.6937.351%A24.28%C*111.7A+N/A26811.5h7.8B*20.9B++
Cosmos VM3 1,2531,2313723.309B*0.0225.49%A18.359%C+44.6B+N/A12527.6h12.5B+49.1C*
Cosmos VM3 1,2341,2213823.196B+0.1025.199%A17.69%C43.6B+N/A12528h12.2B+48.6B*
Icikill 1,2021,20010,5980.113B**3.1849.318%B**4.833%D2.9C+N/A7419.9h1.4B**2.9B+
Beamer VS3 1,2141,2009651.244B+2.0532.457%B++18.917%D36.8C*N/A10832.6h7.3B++22.6B++
NSX Tomoe 1,2021,2003493.438B**0.1529.811%C+30.167%D-69.4B++N/A18817.3h11.6B+38.8B+
NS-15 Gallows 1,2061,2004032.978C*0.3126.608%D32.5%C+78.4C+N/A16615.3h9.7B+36.4C++
Force-Blade 1,2031,20024,0390.05B++3.2439.539%B++1.667%D1.5B+N/A4803.9h1.6B*4.1B+
M12 Kobalt-F 1,1721,1603483.333B+0.0426.05%B+9.483%C+41.4C*N/A11128h9B**34.6B++
CME 1,1611,1572923.962M**0.6733.504%B**68.28%S74.6AN/A24115.5h9.3A+27.7B**
Vortex VM21 1,2211,1385851.945C+1.3534.866%D-18.19%S20.6A*1.5F5855.2h14.8B**42.5B++
S1 1,2141,1186971.604A1.6967.989%B**3.309%C**58.5A*5D*24219.1h2.9A++4.3B**
Nemesis VSH9 1,2911,1126661.67A1.6266.932%B+5.935%A++52.2A++8.4C21321.3h3.3A*4.9A++
NS-20 Gorgon 1,1321,1043673.008A++0.2827.638%C+29.076%A35.8AN/A9930.8h17.7B++64.2B**
Lancer VS22 1,5921,0825242.065B+1.2352.093%D--2.588%B**30.9B*14.6C+19935h6.8B++13B++
VE-C Horizon 7527472483.012B++0.2834.311%C+36.145%A+83B+N/A2419h10.6B*30.9B+
Tank Mine 7285991599U595.710%F--N/A5990U1290U4758630.1h1.9C+0M*
Comet VM2 5154051203.375M0.0872.991%M*3.21%C--15.9B+4.3C+9125.4h29.1D39.8B
CAS 14-E 4193961428.286C**24.9940.525%B*1.515%C101.5B+5.9C+2613.9h21.6B+53.2B*
NS-45 Pilot 3733722301.617C*1.6730.24%C21.237%D-67.6C++N/A1535.5h7.3C24.2C+
MAX Punch 1,4653551,7470.203B+3.0959.471%B*N/A2C*6.1M++18181h10.3D-17.4D*
Dual-75 Duster 3803532613.577C++10.2946.463%B*N/A64.2C4.9C+1835.5h5.6C++12B+
Comet VM2 4443511212.901A++0.3973.319%M+3.704%C13.8C++3.7D6725.4h33.6D45.8B+
M12 Kobalt-H 3553461424.714C+21.4219.591%D-12.139%D--76.9D-2D--2074.5h12.9B+66C++
M12 Kobalt 322315478.75M+75.4619.813%C++16.825%C68.5C+1.5D-2344.6h13.2B**66.8B+
NS CandyCannon 3000 315315873.621M**0.3349.3%A67.302%A*112.5SN/A2572.8h2.1A++4.3A
M12 Kobalt 2992881618C+14.7120.177%C**20.833%B+73.8C+2.8C2403.9h14.3B++70.7B+
M40 Fury 2952521814B+10.7134.924%C1.19%D57.3C+9.8C2554.4h10.4B+29.9B+
Rocklet Rifle 4422411122.152A*1.1441.232%D*N/A56A++46.7A++4484.3h15.5A++37.5B*
E540 Halberd-H 3392382210.818C+7.5353.75%D1.261%C51.7C++22C+2894.6h4.5B++8.4B+
Saron HRB 378222278.222B+4.9343.855%C+N/A26.7C+18.8C*2618.3h21.5C+49C+
M40 Fury 235194209.7C*6.4136.104%C+N/A41.3C8.7C+2704.7h10.7B+29.6B+
Spear Anti-Vehicle Phalanx Tower 243186293M++89.7141.588%D-6.989%A+56.4C*17.3D2523.3h6.2B++14.9B+
Saron HRB-H 280182237.913B+4.6260.766%B+N/A55.2B*29.7B+4163.3h16.4B*27B**
Spear Anti-Vehicle Phalanx Turret 433173821.625A++18.3377.04%M++7.514%A*66.5B**100S5612.6h11.1C--14.5B+
Aphelion VEX-4H 292171325.344C+2.0537.341%D*1.17%D*26.3D-18.6D-3466.5h52.4C++140.4C+
NS-10 Burster 297168463.652M0.3637.983%B**N/A7.7B+5.9A7121.9h116.5B+306.7B++
M20 Basilisk-F 184164513.216A0.0835.938%D--2.439%C48.2C++5.9C+1293.4h10.7B+29.7B++
M12 Kobalt 156150818.75C+15.4616.21%C+14%C++88.2B+3.5C+2101.7h12.2B**75.2B++
NS-10 Burster 232137403.425A+0.1338.192%B**4.38%C-7C**4.8B+6519.6h124B+324.7B*
M40 Fury 145129525.8C*22.5141.306%DN/A86C**10.7D2731.5h7.8B+19B+
NSX-P Tanto 121121552.2B**1.0930.102%B++29.752%B+75.6A+N/A3081.6h9.7B*32.3B*
L105 Zephyr 1341151011.5C++8.2151.022%B*N/A42.6C7C2172.7h5.9C**11.5B+
Light PPA 10598621.581D1.7134.046%D*2.041%A+20.9D--1.5D--1514.7h11.4C*33.4C+
Aphelion VEX-4 13595331.667S28.3835.865%C+1.053%D**59.4M25B+3491.6h29.4A81.9B**
NSX-P Naginata 9090293.103A0.1927.185%B++35.556%B++81.8B*N/A3811.1h8.4B**30.9B*
C150 Dalton 14988165.5C2.2134.553%C-N/A31.4C-21.8C-4022.8h2.9B+8.4B+
M20 Basilisk 12086155.733B*2.4439.312%C+5.814%C+13.4D5.3D1066.4h53.3B+135.6B*
M60-G Bulldog-H 10283126.917D3.6355.407%C++N/A55.3D-12.7C-1841.5h5C++9C**
Proton II PPA 857789.625C6.3326.791%C*2.597%B++59.2C+6.2B**1621.3h9.3C++34.8C**
NS-30 Tranquility 5252222.364C++0.9331.932%D46.154%B*57.8C**N/A1840.9h4.7B**14.6B+
Halberd-H SE 6551151C**47.7160.748%C+N/A102B*28C+3320.5h2.5A+4.2A
M20 Basilisk 7051105.1B+1.8142.32%C*3.922%D19.6C7.3C-1572.6h79.6B+188.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit504625,93256.7h
Spawn Beacon2584,8716.8h
Nanite Healing Grenade0520h
Nanite Revive Grenade03910.1h
Medical Applicator209142,88716.3h
Restoration Kit1221,1793h
Welding Device03640h
Shield Recharging Field62540.3h
Recon Detection Device1,59471,497277.2h
Smoke Grenade05180.1h
Ammunition Package641,9962.4h
Medical Kit3,42115,74090.3h
Anti-Infantry MANA Turret111160.6h
Nano-Repair Grenade08170.2h
Xiphos Anti-Personnel Phalanx Turret0680h
WLT-Howler Mining Laser868,82433.6h
Hardlight Barrier221700.5h

Check the help document for the dictionary if you want to learn more about words used here.


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