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Signifer LuzyFer[ADAC] LuzyFer
VS BR 57

KDR: 3.08

Score: 65.4m

Last Seen: Nov 25th, 2018 1:08 PM
- OFFLINE - 487.8 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 40
Level Progress (to 58): 48%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS S12 Renegade Pandora VX25 C-4 ARX Chaos Serpent VE92 M40 Fury-F Sirius SX12 Proton II PPA-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,841,472 MLG Score: 1472
Fun Score: N/A
Cheeseburgers Flipped: 1395TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.592%19.901%5492399953,5811.244421.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.213%1.284A-0.109C+-0.263CHEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.554B+9.20.355C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.046%2.041%171102198670100.146051891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.358C-0.394B-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.792B++11.40.785B++22

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.701%2.775%56911101110,089233911844.31338851%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.364%0.146C++-0.4C--0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.798B++90.771B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.8%41.239%569210204,6173147141.46665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.067%0.863B*-1.707F--1.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.148C++3.4-0.079C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.197%13.028%5696101637,129308419412.0392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.421%0.652B+-0.292C-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+2.90.41B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 40
65.4m129.8%361 (21.7k)313 (18.8k)3.07597234,62376,2763.1570157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221873627.286%10.467%28602:4449

10% Engineer12% Heavy Assault39% Infiltrator32% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2014 11:46 AMJan 7th, 2015 8:36 PMDec 14th, 2018 5:16 PM (22h) (PST)Nov 25th, 2018 9:10 AM (20d) (PST)Nov 25th, 2018 9:08 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7462824641.1230.3650.1181.5150.0441472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,75316,93827,8156722791318,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3482.9h/145.1d 6,181 24,557 48,586 316.5k 3,106 13,041 9,273 155.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:4,444
Deaths:2,222
KDR:2
Accuracy:25.445% B+
HSR:22.930% C++
Lasher X2
M+
Kills:3,512
Deaths:1,221
KDR:2.876
Accuracy:45.720% M+
HSR:7.688% A++
Orion VS54
B++
Kills:2,112
Deaths:1,244
KDR:1.698
Accuracy:23.840% B++
HSR:22.396% C
SVA-88
B*
Kills:1,771
Deaths:551
KDR:3.214
Accuracy:24.589% C**
HSR:31.564% B*
NS-15 Gallows
C*
Kills:1,200
Deaths:403
KDR:2.978
Accuracy:26.608% C+
HSR:32.500% C*
NSX-P Naginata
B**
Kills:85
Deaths:26
KDR:3.269
Accuracy:27.236% B*
HSR:37.647% B**
Kills:13,124
Deaths (as Heavy Assault):5,667
Deaths (to Heavy Assaults):20,660
KDR:2.31586
Kill Difference:7,457
Playtime:405.907 hours
Usage:12%
Score:6.608m
Score/min:271
Accuracy (listed only):28.906%
HSR (listed only):25.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:16,061
Deaths:6,370
KDR:2.521
Accuracy:46.876% B++
HSR:9.072% D**
Chaos
C++
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C++
HSR:9.979% D-
Serpent VE92
B**
Kills:8,447
Deaths:4,207
KDR:2.008
Accuracy:28.096% B**
HSR:17.876% C
Sirius SX12
B++
Kills:8,284
Deaths:3,772
KDR:2.196
Accuracy:28.068% B++
HSR:15.101% C-
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% C
HSR:25.337% A+
Phobos VX86
A*
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.424% C
HSR:28.025% A*
Pulsar C
C
Kills:2,919
Deaths:3,088
KDR:0.945
Accuracy:22.804% C
HSR:18.534% D
MKV Suppressed
C+
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C+
HSR:17.192% C
NS Baron G5
B**
Kills:1,567
Deaths:1,159
KDR:1.352
Accuracy:53.415% B**
HSR:7.977% D**
Thanatos VE70
C+
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C+
HSR:9.317% D**
Nova
B+
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B+
HSR:6.693% F
Zenith VX-5
B+
Kills:1,373
Deaths:584
KDR:2.351
Accuracy:28.184% B+
HSR:15.295% D--
Eclipse VE3A
C*
Kills:1,373
Deaths:528
KDR:2.600
Accuracy:27.742% C*
HSR:12.892% D*
Solstice Burst
C*
Kills:1,373
Deaths:960
KDR:1.430
Accuracy:27.679% C*
HSR:17.990% D-
Solstice VE3
B++
Kills:1,373
Deaths:920
KDR:1.492
Accuracy:26.770% B++
HSR:16.970% C-
VE-S Canis
A++
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A++
HSR:24.280% B+
Eridani SX5
B**
Kills:1,246
Deaths:482
KDR:2.585
Accuracy:31.732% B**
HSR:18.700% C+
NSX-P Tanto
B**
Kills:121
Deaths:55
KDR:2.200
Accuracy:30.226% B**
HSR:29.752% B++
Kills:68,712
Deaths (as Light Assault):36,374
Deaths (to Light Assaults):15,663
KDR:1.88904
Kill Difference:32,338
Playtime:1,126.206 hours
Usage:32%
Score:22.660m
Score/min:335
Accuracy (listed only):37.080%
HSR (listed only):16.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:16,061
Deaths:6,370
KDR:2.521
Accuracy:46.876% B++
HSR:9.072% D**
Chaos
C++
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C++
HSR:9.979% D-
Sirius SX12
B++
Kills:8,284
Deaths:3,772
KDR:2.196
Accuracy:28.068% B++
HSR:15.101% C-
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% C
HSR:25.337% A+
Phobos VX86
A*
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.424% C
HSR:28.025% A*
MKV Suppressed
C+
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C+
HSR:17.192% C
NS Baron G5
B**
Kills:1,567
Deaths:1,159
KDR:1.352
Accuracy:53.415% B**
HSR:7.977% D**
Thanatos VE70
C+
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C+
HSR:9.317% D**
H-V45
B*
Kills:1,547
Deaths:848
KDR:1.824
Accuracy:28.131% B*
HSR:17.970% C
Nova
B+
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B+
HSR:6.693% F
VE-S Canis
A++
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A++
HSR:24.280% B+
Eridani SX5
B**
Kills:1,246
Deaths:482
KDR:2.585
Accuracy:31.732% B**
HSR:18.700% C+
CME
S
Kills:736
Deaths:194
KDR:3.794
Accuracy:34.405% A+
HSR:68.614% S
Kills:54,016
Deaths (as Combat Medic):27,074
Deaths (to Combat Medics):8,388
KDR:1.99512
Kill Difference:26,942
Playtime:60.884 hours
Usage:2%
Score:1.199m
Score/min:328
Accuracy (listed only):41.421%
HSR (listed only):19.866%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:16,061
Deaths:6,370
KDR:2.521
Accuracy:46.876% B++
HSR:9.072% D**
Chaos
C++
Kills:10,001
Deaths:5,196
KDR:1.925
Accuracy:53.419% C++
HSR:9.979% D-
Serpent VE92
B**
Kills:8,447
Deaths:4,207
KDR:2.008
Accuracy:28.096% B**
HSR:17.876% C
Deimos VA29
A+
Kills:4,006
Deaths:1,844
KDR:2.172
Accuracy:56.640% C
HSR:25.337% A+
Phobos VX86
A*
Kills:4,000
Deaths:2,322
KDR:1.723
Accuracy:54.424% C
HSR:28.025% A*
Pulsar C
C
Kills:2,919
Deaths:3,088
KDR:0.945
Accuracy:22.804% C
HSR:18.534% D
Eidolon VE33
A
Kills:1,843
Deaths:1,122
KDR:1.643
Accuracy:35.882% A
HSR:16.278% D*
NS Baron G5
B**
Kills:1,567
Deaths:1,159
KDR:1.352
Accuracy:53.415% B**
HSR:7.977% D**
Thanatos VE70
C+
Kills:1,567
Deaths:1,507
KDR:1.040
Accuracy:37.849% C+
HSR:9.317% D**
Nova
B+
Kills:1,494
Deaths:967
KDR:1.545
Accuracy:51.153% B+
HSR:6.693% F
Zenith VX-5
B+
Kills:1,373
Deaths:584
KDR:2.351
Accuracy:28.184% B+
HSR:15.295% D--
Eclipse VE3A
C*
Kills:1,373
Deaths:528
KDR:2.600
Accuracy:27.742% C*
HSR:12.892% D*
Solstice Burst
C*
Kills:1,373
Deaths:960
KDR:1.430
Accuracy:27.679% C*
HSR:17.990% D-
Solstice VE3
B++
Kills:1,373
Deaths:920
KDR:1.492
Accuracy:26.770% B++
HSR:16.970% C-
NSX-P Tanto
B**
Kills:121
Deaths:55
KDR:2.200
Accuracy:30.226% B**
HSR:29.752% B++
Kills:57,518
Deaths (as Engineer):30,829
Deaths (to Engineers):13,148
KDR:1.86571
Kill Difference:26,689
Playtime:359.218 hours
Usage:10%
Score:8.440m
Score/min:392
Accuracy (listed only):38.744%
HSR (listed only):16.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:8,284
Deaths:3,772
KDR:2.196
Accuracy:28.068% B++
HSR:15.101% C-
Artemis VX26
B+
Kills:4,959
Deaths:2,524
KDR:1.965
Accuracy:29.273% B+
HSR:18.371% D
VA39 Spectre
A
Kills:3,243
Deaths:1,323
KDR:2.451
Accuracy:40.767% A
HSR:26.765% D--
MKV Suppressed
C+
Kills:2,222
Deaths:1,919
KDR:1.158
Accuracy:25.013% C+
HSR:17.192% C
NS-357P Underboss
C+
Kills:2,199
Deaths:1,007
KDR:2.184
Accuracy:40.578% C+
HSR:19.600% C--
XM98
B+
Kills:1,374
Deaths:653
KDR:2.104
Accuracy:40.955% B+
HSR:75.400% C++
VE-S Canis
A++
Kills:1,285
Deaths:494
KDR:2.601
Accuracy:37.351% A++
HSR:24.280% B+
Eridani SX5
B**
Kills:1,246
Deaths:482
KDR:2.585
Accuracy:31.732% B**
HSR:18.700% C+
Beamer VS3
B++
Kills:1,200
Deaths:964
KDR:1.245
Accuracy:32.453% B++
HSR:18.917% C-
NSX Tomoe
C*
Kills:1,200
Deaths:349
KDR:3.438
Accuracy:29.811% C*
HSR:30.167% D
NS-45 Pilot
C+
Kills:354
Deaths:210
KDR:1.686
Accuracy:30.292% C+
HSR:21.469% C--
NS CandyCannon 3000
A+
Kills:315
Deaths:87
KDR:3.621
Accuracy:49.300% B**
HSR:67.302% A+
Kills:27,881
Deaths (as Infiltrator):13,784
Deaths (to Infiltrators):10,293
KDR:2.02271
Kill Difference:14,097
Playtime:1,351.883 hours
Usage:39%
Score:22.707m
Score/min:280
Accuracy (listed only):34.633%
HSR (listed only):29.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:3,476
Deaths:811
KDR:4.286
Accuracy:27.380% A++
HSR:29.776% A++
Quasar VM1
A*
Kills:2,199
Deaths:519
KDR:4.237
Accuracy:25.730% A*
HSR:22.419% B++
Cosmos VM3
A*
Kills:1,221
Deaths:382
KDR:3.196
Accuracy:25.199% A*
HSR:17.690% C
Cosmos VM3
A++
Kills:1,221
Deaths:372
KDR:3.282
Accuracy:25.495% A++
HSR:18.264% C+
Vortex VM21
S
Kills:1,138
Deaths:585
KDR:1.945
Accuracy:34.866% D
HSR:18.190% S
NS-20 Gorgon
A
Kills:836
Deaths:278
KDR:3.007
Accuracy:30.270% B+
HSR:27.153% A
Comet VM2
M*
Kills:404
Deaths:120
KDR:3.367
Accuracy:73.069% M*
HSR:3.218% C--
Comet VM2
M++
Kills:351
Deaths:121
KDR:2.901
Accuracy:73.437% M++
HSR:3.704% C
NS-10 Burster
A+
Kills:159
Deaths:43
KDR:3.698
Accuracy:38.620% A+
HSR:0.629% D**
NS-10 Burster
A
Kills:124
Deaths:37
KDR:3.351
Accuracy:38.782% A
HSR:4.032% D
Kills:11,129
Deaths (as MAX Suit):1,634
Deaths (to MAX Suits):5,132
KDR:6.81089
Kill Difference:9,495
Playtime:174.690 hours
Usage:5%
Score:3.834m
Score/min:366
Accuracy (listed only):39.285%
HSR (listed only):14.507%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:98
V. Kills:7 N/A
Deaths:62
KDR:1.581
Accuracy:34.046% D-
KPH:21 D
VKPH:1.500 D-
Kills:98 (98 + 0)
Deaths:62
KDR:1.581
VKDR:0.113
Vehicle Kills:7
Kill Difference:36
Playtime:4.662 hours
Usage:0%
Score:0.040m
Score/min:141
Piloting Accuracy:34.046%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:339
V. Kills:26 N/A
Deaths:25
KDR:13.560
Accuracy:45.688% B*
KPH:63.900 C+
VKPH:4.900 C+
L105 Zephyr
C
Kills:115
V. Kills:19 N/A
Deaths:10
KDR:11.500
Accuracy:51.022% B**
KPH:41.800 C
VKPH:6.900 C
C150 Dalton
C
Kills:59
V. Kills:43 134%
Deaths:16
KDR:3.688
Accuracy:33.650% C-
KPH:27.700 C
VKPH:20.200 C
Kills:513 (0 + 513)
Deaths:51
KDR:10.059
VKDR:1.725
Vehicle Kills:88
Kill Difference:462
Playtime:10.182 hours
Usage:0%
Score:0.137m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:33.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:196
V. Kills:143 136%
Deaths:27
KDR:7.259
Accuracy:42.446% C+
KPH:25.200 C++
VKPH:18.400 B
M12 Kobalt
B++
Kills:122
V. Kills:6 N/A
Deaths:6
KDR:20.333
Accuracy:15.847% C++
KPH:94 B++
VKPH:4.600 B+
Proton II PPA
A
Kills:77
V. Kills:8 N/A
Deaths:8
KDR:9.625
Accuracy:26.791% B+
KPH:57.600 C+
VKPH:6 A
Kills:395 (0 + 395)
Deaths:41
KDR:9.634
VKDR:3.829
Vehicle Kills:157
Kill Difference:354
Playtime:10.425 hours
Usage:0%
Score:0.150m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:26.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:8,049
V. Kills:541 N/A
Deaths:479
KDR:16.804
Accuracy:47.519% A
KPH:120.200 B+
VKPH:8.100 B+
M12 Kobalt-H
D
Kills:326
V. Kills:8 N/A
Deaths:14
KDR:23.286
Accuracy:19.477% D
KPH:75.500 D
VKPH:1.900 D--
E540 Halberd-H
B+
Kills:230
V. Kills:98 232%
Deaths:22
KDR:10.455
Accuracy:53.679% C--
KPH:52.900 B+
VKPH:22.500 C++
Aphelion VEX-4H
D
Kills:165
V. Kills:119 138%
Deaths:32
KDR:5.156
Accuracy:37.131% D--
KPH:25.900 D
VKPH:18.700 D-
Saron HRB-H
B+
Kills:119
V. Kills:70 168%
Deaths:23
KDR:5.174
Accuracy:59.399% B+
KPH:46.200 B+
VKPH:27.200 C**
M60-G Bulldog-H
B+
Kills:83
V. Kills:19 415%
Deaths:12
KDR:6.917
Accuracy:55.407% B*
KPH:55.800 C
VKPH:12.800 B+
Kills:8,972 (0 + 8,972)
Deaths:582
KDR:15.416
VKDR:1.469
Vehicle Kills:855
Kill Difference:8,390
Playtime:86.082 hours
Usage:2%
Score:1.575m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:55.407%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:312
V. Kills:7 N/A
Deaths:4
KDR:78
Accuracy:19.871% B
KPH:69.700 C++
VKPH:1.600 D
M12 Kobalt
B+
Kills:288
V. Kills:11 N/A
Deaths:16
KDR:18
Accuracy:20.177% B+
KPH:73.800 C++
VKPH:2.800 C+
M40 Fury
C++
Kills:236
V. Kills:37 N/A
Deaths:18
KDR:13.111
Accuracy:34.919% C
KPH:55.900 C++
VKPH:8.800 C
M40 Fury
C+
Kills:170
V. Kills:34 486%
Deaths:20
KDR:8.500
Accuracy:35.227% C+
KPH:40.300 C+
VKPH:8.100 C
M20 Basilisk
C+
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:39.071% C+
KPH:13.400 D
VKPH:5.500 D
Kills:1,089 (0 + 1,089)
Deaths:72
KDR:15.125
VKDR:1.708
Vehicle Kills:123
Kill Difference:1,017
Playtime:23.013 hours
Usage:1%
Score:0.283m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:39.071%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:39,917
V. Kills:303 N/A
Deaths:5,345
KDR:7.468
Accuracy:47.119% B+
KPH:103.100 A+
VKPH:0.800 D--
M40 Fury-F
A**
Kills:8,430
V. Kills:911 N/A
Deaths:1,619
KDR:5.207
Accuracy:45.331% C
KPH:66.600 A**
VKPH:7.200 C*
M12 Kobalt-F
B+
Kills:1,160
V. Kills:12 N/A
Deaths:348
KDR:3.333
Accuracy:26.050% B+
KPH:41.500 B+
VKPH:0.400 D-
M20 Basilisk-F
B+
Kills:164
V. Kills:20 N/A
Deaths:51
KDR:3.216
Accuracy:35.938% D--
KPH:48.400 B+
VKPH:5.900 C+
Kills:49,671 (49,671 + 0)
Deaths:7,363
KDR:6.746
VKDR:0.169
Vehicle Kills:1,246
Kill Difference:42,308
Playtime:544.964 hours
Usage:16%
Score:6.375m
Score/min:195
Driving Accuracy:35.938%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:345
V. Kills:19 N/A
Deaths:13
KDR:26.539
Accuracy:40.763% B**
KPH:104.900 B*
VKPH:5.800 C+
Kills:345 (0 + 345)
Deaths:13
KDR:26.538
VKDR:1.462
Vehicle Kills:19
Kill Difference:332
Playtime:3.289 hours
Usage:0%
Score:0.052m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:40.763%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 40,22039,9175,3457.468B+4.3947.119%B+4.637%C+103.1A+N/A211387.1h2.5B*5.3B*
Pandora VX25 16,14116,0616,3702.521A++0.5546.876%B++9.072%D**86.5A*N/A212185.7h3.3B**7B*
C-4 ARX 17,49016,0262,5426.304A**3.2330.353%B**N/A231.6A*21.2D-73569.2h1B++3.1B**
Chaos 10,07610,0015,1961.925B1.1553.419%C++9.979%D-81.6A+N/A203122.6h2.9A++5.5B**
Serpent VE92 8,5038,4474,2072.008B*1.0728.096%B**17.876%C59.1A+N/A144142.9h9.6B**34.2B*
M40 Fury-F 9,3418,4301,6195.207A*2.1345.331%CN/A66.6A**7.2C*166126.5h4.1B**9B**
Sirius SX12 8,3308,2843,7722.196B**0.8828.068%B++15.101%C-77.3MN/A186107.1h10B**35.5B*
Proton II PPA-H 8,5908,04947916.804B+13.7347.519%A1.168%D120.1B+8.1B+31067h7.7B++16.2B*
C-4 6,3375,5721,3824.032A++0.9625.378%C+N/A168.3A*23.1C72133.1h1B**4B++
M12 Kobalt 5,4745,3556977.609A*74.5319.233%C--21.737%B**129B+2.9D27641.5h11.6B*60.2B++
Artemis VX26 4,9724,9592,5241.965B+1.1129.273%B+18.371%D74.8A*N/A17266.3h9.1B**31.2B*
NS-15M1 4,4574,4442,2222B+1.0825.445%B+22.93%C++70.4B**N/A16563.1h9.5B**37.2B++
Deimos VA29 4,0184,0061,8442.172B*0.9056.64%C25.337%A+77.2A+N/A18051.9h1.7B**3.1B+
Phobos VX86 4,0134,0002,3221.723B1.3554.424%C28.025%A*61.4B++N/A15765.1h1.9B*3.4B+
Lasher X2 3,5473,5121,2212.876M+0.2045.72%M+7.688%A++85.9M++N/A21540.9h19.8C++43.3B*
Blueshift VM5 3,5053,4768114.286B*1.2127.38%A++29.776%A++47.4B**N/A11573.3h13.4B*48.8B*
VA39 Spectre 3,2563,2431,3232.451B++0.6240.767%A26.765%D--60.5MN/A14553.6h4B**9.9B**
Proximity Mine 3,1553,1529293.393C+0.3251.298%B**N/A215.9A*N/A53614.6h1.1A*2.1A++
Pulsar C 2,9362,9193,0880.945C+2.1322.804%C18.534%D22.4CN/A66130.2h10.4B+45.8C**
Frag Grenade 2,7752,74812748N/A2,744.9252.88%B**N/A785.1A7.7C++27553.5h2.5B**4.7B**
Sticky Grenade 2,2532,23312233N/A2,229.9237.93%FN/A2791.3M**25A+79310.8h0.9A+2.3B*
MKV Suppressed 2,2412,2221,9191.158C++1.9225.013%C+17.192%C30.1C+N/A8673.9h11.2B++44.7B+
Quasar VM1 2,2292,1995194.237A++1.1625.73%A*22.419%B++48A*N/A13945.8h12.9B++50B+
NS-357P Underboss 2,2042,1991,0072.184B+0.8940.578%C+19.6%C--87.3B+N/A19525.2h3.4B+8.3B+
Orion VS54 2,1222,1121,2441.698C*1.3823.84%B++22.396%C71.1A++N/A27229.7h9.7B**40.9C**
Eidolon VE33 2,1601,8431,1221.643B+1.4335.882%A16.278%D*24.3C++4.2S7375.7h4.3A++12B**
SVA-88 1,7821,7715513.214B++0.1424.589%C**31.564%B*94.2A*N/A25018.8h8.6A35.1B++
NS Baron G5 1,5741,5671,1591.352B1.7253.415%B**7.977%D**48.7B*N/A13632.2h3.2A6C+
Thanatos VE70 1,5771,5671,5071.04C++2.0437.849%C+9.317%D**33.9BN/A14446.2h3.2A8.4B++
H-V45 1,5541,5478481.824B1.2528.131%B*17.97%C71.6A*N/A18721.6h9.7A34.5B**
Nova 1,4981,4949671.545C*1.5351.153%B+6.693%F57.5B**N/A15926h3.1B**6B*
XM98 1,3751,3746532.104C+0.9740.955%B+75.4%C++36.1B++N/A10238.1h2B*4.9B++
Zenith VX-5 1,3871,3735842.351B**0.7228.184%B+15.295%D--63.6AN/A15021.6h9.8B**34.8B++
Eclipse VE3A 1,3831,3735282.6B+0.4827.742%C*12.892%D*70.8AN/A16719.4h9B**32.5B*
Solstice Burst 1,3791,3739601.43C+1.6527.679%C*17.99%D-53.4B+N/A13225.7h10.3B**37.3B++
Solstice VE3 1,3861,3739201.492B**1.5826.77%B++16.97%C-51.8A*N/A24926.5h10.6B*39.6B+
Lumine Edge 1,3351,3328,7810.152C*2.9245.491%A++8.634%D*3.7C+N/A10356.3h1.3C**2.8B+
Auraxium Force-Blade 1,3281,32310,3180.128A**2.9546.457%A10.884%B+3.4A++N/A7394.2h1.9B+4.1B+
The Slasher 1,3041,30413,2570.098B**2.9847.699%B**6.748%C--2.7C+N/A6490.1h1.4B**3B+
VE-S Canis 1,2931,2854942.601A0.4737.351%A++24.28%B+111.7A**N/A25611.5h7.8B**20.9B*
Eridani SX5 1,2541,2464822.585A+0.4931.732%B**18.7%C+97.3MN/A30712.8h9.1B*28.7B++
Cosmos VM3 1,2341,2213823.196B++0.1225.199%A*17.69%C43.6AN/A12528h12.2B+48.6B*
Cosmos VM3 1,2431,2213723.282B*0.2125.495%A++18.264%C+44.4AN/A12427.5h12.6B+49.3B+
NS-15 Gallows 1,2061,2004032.978C**0.1026.608%C+32.5%C*78.4B+N/A16415.3h9.7B++36.4B+
Icikill 1,2021,20010,5980.113B**2.9649.318%A4.833%D2.9C+N/A7419.9h1.4B**2.9B++
Force-Blade 1,2031,20024,0390.05B*3.0339.539%B*1.667%D1.5B+N/A4803.7h1.6B*4.1B+
Beamer VS3 1,2141,2009641.245B++1.8332.453%B++18.917%C-36.9B+N/A10732.5h7.3B+22.6C**
NSX Tomoe 1,2021,2003493.438B*0.3629.811%C*30.167%D69.4AN/A18717.3h11.6B++38.8B+
M12 Kobalt-F 1,1721,1603483.333B++0.2626.05%B+9.483%C+41.4B+N/A11028h9B*34.6B*
Vortex VM21 1,2211,1385851.945B1.1334.866%D18.19%S20.6M*1.5F5855.2h14.8A42.5B*
Nemesis VSH9 1,2911,1126661.67A++1.4166.932%B+5.935%A++52.2M++8.4C21221.3h3.3A*4.9A*
S1 1,2071,1126951.6A+1.4868.078%A3.327%C**58.5A**5D*23819h2.9A++4.3A+
Lancer VS22 1,5681,0665192.054A++1.0252.325%D*2.627%C**31A**14.6C**19834.4h6.8B*12.9B*
NS-20 Gorgon 8588362783.007A++0.0730.27%B+27.153%A35.1A++N/A9823.8h18.7B*61.9B**
CME 7397361943.794A*0.7234.405%A+68.614%S69.4A++N/A23010.6h9.5A+27.5B**
Tank Mine 6725541554U550.920%F--N/A5540U1180U4418030.1h1.8C**0M*
Comet VM2 5144041203.367M++0.2973.069%M*3.218%C--16B*4.3C+9025.3h29C--39.7B+
NS-45 Pilot 3543542101.686B1.3930.292%C+21.469%C--69.4B++N/A1505.1h7.3C++24.2C*
Comet VM2 4443511212.901A*0.1773.437%M++3.704%C13.9B+3.7D6725.3h33.5C45.6B+
CAS 14-E 3643451326.538B**23.4640.763%B**1.739%C+104.5B*5.8C+2623.3h21.1B*51.9B*
MAX Punch 1,4553451,6340.211B++2.8659.673%B++N/A2C*6.5M+18171.9h10.6C-17.7D
Dual-75 Duster 3653392513.56C*10.4845.688%B*N/A64C+4.9C+1845.3h5.5C**11.9B+
M12 Kobalt-H 3343261423.286C**20.2119.477%D11.963%D-75.8D1.9D--2014.3h13B+66.6C*
NS CandyCannon 3000 315315873.621S0.5549.3%B**67.302%A+112.5A*N/A2572.8h2.1B**4.3B**
M12 Kobalt 319312478S74.9219.871%B16.667%C69.3C++1.6D2264.5h13.2B**66.3B++
M12 Kobalt 2992881618C++14.9220.177%B+20.833%B+73.8C++2.8C+2363.9h14.3B*70.7B+
M40 Fury 2732361813.111B++10.0434.919%C1.271%D56.2C++8.8C2404.2h10.7B+30.7B+
E540 Halberd-H 3282302210.455C*7.3853.679%C--1.304%C-53.5B+22.8C++2714.3h4.5B*8.4B++
Rocklet Rifle 4162261042.173M++0.9040.729%D**N/A55.1A*46.3A++4324.1h15.5A++38.1B**
Saron HRB 339196277.259B+4.1842.446%C+1.02%D25.1C++18.3B2567.8h21.7C++51.1C*
Spear Anti-Vehicle Phalanx Tower 243186293S89.9241.588%D--6.989%A56.4B++17.3C--2503.3h6.2B*14.9B++
M40 Fury 204170208.5B5.4235.227%C+N/A40.5C+8.1C2694.2h10.4B++29.5B++
Spear Anti-Vehicle Phalanx Turret 429170821.25A*18.1777.099%M*7.647%A++68A++103.6S5462.5h11.3C-14.6B++
Aphelion VEX-4H 284165325.156C++2.0837.131%D--1.212%D*25.8D18.6D-3436.4h53.1B142.9C++
M20 Basilisk-F 184164513.216A*0.1435.938%D--2.439%C48.2B+5.9C+1293.4h10.7B+29.7B*
NS-10 Burster 284159433.698S0.6238.62%A+N/A7.5B*5.9A+7121.1h117.6B+304.4B*
M40 Fury 145129525.8A22.7241.306%DN/A86C*10.7D2731.5h7.8B+19B+
NS-10 Burster 212124373.351M++0.2838.782%A4.032%D6.6B+4.7B+6318.8h130B+335.3B*
M12 Kobalt 128122620.333C++17.2615.847%C++15.574%B+93.8B++4.6B+2251.3h11.4B**72.2B++
NSX-P Tanto 121121552.2A0.8830.226%B**29.752%B++75.6A**N/A2601.6h9.7B**32.2B**
Saron HRB-H 189119235.174C++2.1059.399%B+N/A45.8B+26.9C*3952.6h18.4B++31B*
L105 Zephyr 1341151011.5B8.4251.022%B**N/A42.6C7C2022.7h5.9B+11.5B++
Light PPA 10598621.581C1.4934.046%D-2.041%B**20.9D1.5D-1414.7h11.4B33.4C*
NSX-P Naginata 8585263.269B**0.1927.236%B*37.647%B**94.4A++N/A3060.9h8A+29.3B**
M20 Basilisk 11783145.929A+2.8539.071%C+6.024%C++13.4D5.5D1026.2h53.6A137.3B**
M60-G Bulldog-H 10283126.917C+3.8455.407%B*N/A55.3C12.7B+1731.5h5B+9B++
Proton II PPA 857789.625C6.5526.791%B+2.597%B+59.2C++6.2A1601.3h9.3C*34.8B+
C150 Dalton 10259163.688C0.6133.65%C-N/A28.1C20.5C3582.1h3B*8.9B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1211,1682.9h
Nano-Armor Kit388571,26451.2h
Spawn Beacon2254,6726.1h
Nanite Revive Grenade01970.1h
Nanite Healing Grenade0500h
Medical Applicator168113,76613h
Welding Device03640h
Ammunition Package611,8202.3h
Medical Kit1,96112,33251.3h
Anti-Infantry MANA Turret111160.6h
WLT-Howler Mining Laser868,82429.4h
Nano-Repair Grenade04810.1h
Hardlight Barrier221580.5h
Recon Detection Device1,40759,505241.7h
Smoke Grenade05180.1h
Xiphos Anti-Personnel Phalanx Turret0680h

Check the help document for the dictionary if you want to learn more about words used here.


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