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Primus Destroyer Lydania[5uk4] Lydania
VS BR 48

KDR: 1.28

Score: 81.2m

Last Seen: Jun 4th, 2019 6:01 PM
- OFFLINE - 273.8 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Cobalt
Level Progress (to 49): 11%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar VS1 CME H-V45 NS-11A Terminus VX-9 C-4 NS-7 PDW Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 614TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.584%17.755%43749116580,4661.6321-0.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.79%0.668B+-0.473D-0.663DHEAD + (~5.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.325C*12.40.134C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.636%1.391%322121271931264370.229933164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.328%0.242C++-0.183C-0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.2-0.166C74.6-0.407C--113.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.046%2.219%123612083,155387220890.814614151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.325%0.2C++-0.22C1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.091C+15.1-0.207C20

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.17%2.073%2041511994,680353827991.32278167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.393%0.738B++-0.586D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.083C+48.4-0.214C61.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.132%79.518%2041121383414600.0200145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.58D0.808B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.355C**20.376C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.162%10.74%204412104,0133342471.20042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%-0.114C+-0.769D--0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.14C++4.60.063C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
81.2m274.1%353 (21.2k)271 (16.3k)1.28364117,31891,3951.4523848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214507217.455%14.589%25503:1648

51% Combat Medic32% Engineer7% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 2:25 PMDec 10th, 2015 10:49 PMJun 10th, 2019 1:19 AM (70d) (PST)Jun 4th, 2019 2:55 PM (75d) (PST)Jun 4th, 2019 2:01 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4492062430.3920.3060.0571.2010.046249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,91012,33514,5752418372316,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4985.8h/207.7d 15,422 17,115 48,715 359.3k 7,986 14,436 13,784 134.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:1,265
Deaths:978
KDR:1.293
Accuracy:21.488% C
HSR:20.158% C
NS-15M2
C-
Kills:1,260
Deaths:771
KDR:1.634
Accuracy:21.686% C-
HSR:20.476% D
Flare VE6
C+
Kills:1,224
Deaths:789
KDR:1.551
Accuracy:22.182% C+
HSR:23.448% C+
NS-15MP
D*
Kills:1,168
Deaths:896
KDR:1.304
Accuracy:20.551% D**
HSR:19.349% D*
SVA-88
C
Kills:1,167
Deaths:814
KDR:1.434
Accuracy:22.071% C
HSR:23.136% C
Orion VS54
C++
Kills:1,158
Deaths:648
KDR:1.787
Accuracy:21.640% C++
HSR:21.934% C-
Pulsar LSW
C--
Kills:287
Deaths:202
KDR:1.421
Accuracy:20.435% C--
HSR:18.119% D-
Betelgeuse 54-A
D*
Kills:262
Deaths:193
KDR:1.358
Accuracy:19.655% D**
HSR:22.137% D*
NSX Naginata
D
Kills:168
Deaths:151
KDR:1.113
Accuracy:17.303% D--
HSR:23.810% D
Kills:7,959
Deaths (as Heavy Assault):5,442
Deaths (to Heavy Assaults):26,933
KDR:1.46251
Kill Difference:2,517
Playtime:345.447 hours
Usage:7%
Score:5.129m
Score/min:247
Accuracy (listed only):20.779%
HSR (listed only):21.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,766
Deaths:1,331
KDR:1.327
Accuracy:24.128% C++
HSR:18.063% C
Solstice VE3
C++
Kills:1,469
Deaths:1,216
KDR:1.208
Accuracy:23.601% C++
HSR:16.814% D
Zenith VX-5
C+
Kills:1,286
Deaths:1,068
KDR:1.204
Accuracy:23.002% C--
HSR:21.306% C+
NS-11CP
D*
Kills:1,236
Deaths:1,175
KDR:1.052
Accuracy:22.247% D*
HSR:13.592% D**
NS-11C
C*
Kills:1,232
Deaths:744
KDR:1.656
Accuracy:24.928% C*
HSR:15.179% D
VX6-7
C+
Kills:1,225
Deaths:985
KDR:1.244
Accuracy:24.473% C+
HSR:14.776% D--
NS Baron G5AE
B+
Kills:1,211
Deaths:936
KDR:1.294
Accuracy:50.866% B+
HSR:9.744% D--
Eidolon VE33
B*
Kills:1,205
Deaths:1,104
KDR:1.091
Accuracy:32.829% B*
HSR:16.598% D*
NS Baron G5
B+
Kills:1,192
Deaths:912
KDR:1.307
Accuracy:49.495% B+
HSR:10.235% D--
Thanatos VE70
B++
Kills:1,161
Deaths:902
KDR:1.287
Accuracy:46.218% B++
HSR:11.456% D--
Nova
C*
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:47.730% C*
HSR:9.326% D*
Pandora VX25
D--
Kills:1,157
Deaths:1,052
KDR:1.100
Accuracy:28.251% D*
HSR:11.063% D--
Pulsar C
B+
Kills:1,157
Deaths:1,076
KDR:1.075
Accuracy:26.795% B+
HSR:20.138% D
Solstice SF
B+
Kills:1,157
Deaths:828
KDR:1.397
Accuracy:26.651% B+
HSR:16.940% C+
Eclipse VE3A
D-
Kills:937
Deaths:918
KDR:1.021
Accuracy:22.079% D--
HSR:15.688% D-
NSX Tanto
C
Kills:775
Deaths:924
KDR:0.839
Accuracy:25.070% C
HSR:21.419% D
Deimos VA29
D-
Kills:537
Deaths:550
KDR:0.976
Accuracy:49.454% D--
HSR:11.546% D-
VE-C Horizon
C+
Kills:250
Deaths:260
KDR:0.962
Accuracy:28.257% D--
HSR:23.600% C+
Kills:20,111
Deaths (as Engineer):16,715
Deaths (to Engineers):18,291
KDR:1.20317
Kill Difference:3,396
Playtime:1,571.928 hours
Usage:32%
Score:25.631m
Score/min:272
Accuracy (listed only):32.004%
HSR (listed only):15.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:2,244
Deaths:1,657
KDR:1.354
Accuracy:24.151% C+
HSR:12.522% D-
Serpent VE92
C++
Kills:1,766
Deaths:1,331
KDR:1.327
Accuracy:24.128% C++
HSR:18.063% C
Solstice VE3
C++
Kills:1,469
Deaths:1,216
KDR:1.208
Accuracy:23.601% C++
HSR:16.814% D
VE-S Canis
C--
Kills:1,296
Deaths:1,202
KDR:1.078
Accuracy:23.963% C--
HSR:14.429% D
Zenith VX-5
C+
Kills:1,286
Deaths:1,068
KDR:1.204
Accuracy:23.002% C--
HSR:21.306% C+
NS-11CP
D*
Kills:1,236
Deaths:1,175
KDR:1.052
Accuracy:22.247% D*
HSR:13.592% D**
NS-11C
C*
Kills:1,232
Deaths:744
KDR:1.656
Accuracy:24.928% C*
HSR:15.179% D
VX6-7
C+
Kills:1,225
Deaths:985
KDR:1.244
Accuracy:24.473% C+
HSR:14.776% D--
NS Baron G5AE
B+
Kills:1,211
Deaths:936
KDR:1.294
Accuracy:50.866% B+
HSR:9.744% D--
NS Baron G5
B+
Kills:1,192
Deaths:912
KDR:1.307
Accuracy:49.495% B+
HSR:10.235% D--
Eridani SX5
D
Kills:1,185
Deaths:835
KDR:1.419
Accuracy:22.705% D
HSR:12.321% D--
Sirius SX12
C
Kills:1,179
Deaths:847
KDR:1.392
Accuracy:23.072% C
HSR:16.285% C
MKV Suppressed
C-
Kills:1,178
Deaths:812
KDR:1.451
Accuracy:23.589% C-
HSR:11.205% D*
NSX Tengu
C--
Kills:1,176
Deaths:1,181
KDR:0.996
Accuracy:33.099% C--
HSR:14.966% D--
Thanatos VE70
B++
Kills:1,161
Deaths:902
KDR:1.287
Accuracy:46.218% B++
HSR:11.456% D--
Nova
C*
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:47.730% C*
HSR:9.326% D*
Pandora VX25
D--
Kills:1,157
Deaths:1,052
KDR:1.100
Accuracy:28.251% D*
HSR:11.063% D--
Pulsar C
B+
Kills:1,157
Deaths:1,076
KDR:1.075
Accuracy:26.795% B+
HSR:20.138% D
Solstice SF
B+
Kills:1,157
Deaths:828
KDR:1.397
Accuracy:26.651% B+
HSR:16.940% C+
Skorpios
D--
Kills:953
Deaths:811
KDR:1.175
Accuracy:21.537% D**
HSR:14.061% D--
Eclipse VE3A
D-
Kills:937
Deaths:918
KDR:1.021
Accuracy:22.079% D--
HSR:15.688% D-
NSX Tanto
C
Kills:775
Deaths:924
KDR:0.839
Accuracy:25.070% C
HSR:21.419% D
Deimos VA29
D-
Kills:537
Deaths:550
KDR:0.976
Accuracy:49.454% D--
HSR:11.546% D-
VE-C Horizon
C+
Kills:250
Deaths:260
KDR:0.962
Accuracy:28.257% D--
HSR:23.600% C+
Kills:28,117
Deaths (as Light Assault):22,956
Deaths (to Light Assaults):16,266
KDR:1.22482
Kill Difference:5,161
Playtime:216.193 hours
Usage:4%
Score:3.498m
Score/min:270
Accuracy (listed only):29.807%
HSR (listed only):14.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:15,945
Deaths:11,411
KDR:1.397
Accuracy:25.671% B+
HSR:19.109% C
CME
C++
Kills:5,978
Deaths:3,653
KDR:1.636
Accuracy:26.984% C++
HSR:19.739% C
H-V45
C+
Kills:5,643
Deaths:3,468
KDR:1.627
Accuracy:24.339% C+
HSR:16.888% D
NS-11A
C
Kills:4,367
Deaths:2,540
KDR:1.719
Accuracy:22.913% C
HSR:16.419% D
Terminus VX-9
C
Kills:3,454
Deaths:2,467
KDR:1.400
Accuracy:24.464% C
HSR:21.975% D
NS-7 PDW
C+
Kills:2,244
Deaths:1,657
KDR:1.354
Accuracy:24.151% C+
HSR:12.522% D-
Corvus VA55
B+
Kills:1,815
Deaths:1,261
KDR:1.439
Accuracy:26.410% B+
HSR:20.496% C
Darkstar
D-
Kills:1,763
Deaths:1,487
KDR:1.186
Accuracy:23.486% D-
HSR:14.918% D*
NS-11P
B
Kills:1,463
Deaths:1,015
KDR:1.441
Accuracy:24.752% B
HSR:13.466% D-
VE-S Canis
C--
Kills:1,296
Deaths:1,202
KDR:1.078
Accuracy:23.963% C--
HSR:14.429% D
Equinox VE2 Burst
C+
Kills:1,235
Deaths:941
KDR:1.312
Accuracy:27.419% C+
HSR:20.810% D-
Equinox VE2
B
Kills:1,212
Deaths:759
KDR:1.597
Accuracy:27.388% C**
HSR:23.845% B
NS Baron G5AE
B+
Kills:1,211
Deaths:936
KDR:1.294
Accuracy:50.866% B+
HSR:9.744% D--
NS Baron G5
B+
Kills:1,192
Deaths:912
KDR:1.307
Accuracy:49.495% B+
HSR:10.235% D--
Eridani SX5
D
Kills:1,185
Deaths:835
KDR:1.419
Accuracy:22.705% D
HSR:12.321% D--
Sirius SX12
C
Kills:1,179
Deaths:847
KDR:1.392
Accuracy:23.072% C
HSR:16.285% C
MKV Suppressed
C-
Kills:1,178
Deaths:812
KDR:1.451
Accuracy:23.589% C-
HSR:11.205% D*
NSX Tengu
C--
Kills:1,176
Deaths:1,181
KDR:0.996
Accuracy:33.099% C--
HSR:14.966% D--
H-V45 AE
D
Kills:1,163
Deaths:925
KDR:1.257
Accuracy:25.061% D
HSR:14.703% F
Thanatos VE70
B++
Kills:1,161
Deaths:902
KDR:1.287
Accuracy:46.218% B++
HSR:11.456% D--
Nova
C*
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:47.730% C*
HSR:9.326% D*
Pandora VX25
D--
Kills:1,157
Deaths:1,052
KDR:1.100
Accuracy:28.251% D*
HSR:11.063% D--
Skorpios
D--
Kills:953
Deaths:811
KDR:1.175
Accuracy:21.537% D**
HSR:14.061% D--
Deimos VA29
D-
Kills:537
Deaths:550
KDR:0.976
Accuracy:49.454% D--
HSR:11.546% D-
NSX Yumi
D
Kills:357
Deaths:481
KDR:0.742
Accuracy:23.330% D
HSR:16.527% D--
Kills:60,022
Deaths (as Combat Medic):42,839
Deaths (to Combat Medics):11,611
KDR:1.40111
Kill Difference:17,183
Playtime:2,554.656 hours
Usage:51%
Score:42.580m
Score/min:278
Accuracy (listed only):29.854%
HSR (listed only):15.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:2,244
Deaths:1,657
KDR:1.354
Accuracy:24.151% C+
HSR:12.522% D-
VE-S Canis
C--
Kills:1,296
Deaths:1,202
KDR:1.078
Accuracy:23.963% C--
HSR:14.429% D
Artemis VX26
C+
Kills:1,208
Deaths:936
KDR:1.291
Accuracy:27.005% C+
HSR:19.205% D
NS-61 Emissary
C--
Kills:1,187
Deaths:1,002
KDR:1.185
Accuracy:25.005% C--
HSR:11.121% D--
Eridani SX5
D
Kills:1,185
Deaths:835
KDR:1.419
Accuracy:22.705% D
HSR:12.321% D--
Sirius SX12
C
Kills:1,179
Deaths:847
KDR:1.392
Accuracy:23.072% C
HSR:16.285% C
MKV Suppressed
C-
Kills:1,178
Deaths:812
KDR:1.451
Accuracy:23.589% C-
HSR:11.205% D*
NSX Tengu
C--
Kills:1,176
Deaths:1,181
KDR:0.996
Accuracy:33.099% C--
HSR:14.966% D--
Cerberus
C**
Kills:1,172
Deaths:950
KDR:1.234
Accuracy:33.719% C**
HSR:13.823% D--
Nyx VX31
C+
Kills:1,157
Deaths:965
KDR:1.199
Accuracy:34.192% C+
HSR:16.335% D*
Manticore SX40
D
Kills:1,157
Deaths:1,068
KDR:1.083
Accuracy:25.101% D
HSR:15.298% D-
NS-30 Vandal
C+
Kills:1,153
Deaths:995
KDR:1.159
Accuracy:32.779% C+
HSR:17.173% D*
Beamer VS3
C+
Kills:1,121
Deaths:849
KDR:1.320
Accuracy:27.046% C+
HSR:18.109% D
Skorpios
D--
Kills:953
Deaths:811
KDR:1.175
Accuracy:21.537% D**
HSR:14.061% D--
NS-357 Underboss
C
Kills:233
Deaths:297
KDR:0.785
Accuracy:33.964% C
HSR:12.446% D*
NS-44P Commissioner
C+
Kills:217
Deaths:193
KDR:1.124
Accuracy:39.307% C+
HSR:8.756% F-
NS-44 Commissioner
D
Kills:140
Deaths:145
KDR:0.966
Accuracy:31.429% D
HSR:13.571% D*
Spiker
D
Kills:117
Deaths:120
KDR:0.975
Accuracy:20.623% D*
HSR:17.094% D
NSX Tomoe
C**
Kills:86
Deaths:107
KDR:0.804
Accuracy:30.347% C**
HSR:39.535% C*
Parallax VX3
C**
Kills:83
Deaths:61
KDR:1.361
Accuracy:31.132% D*
HSR:79.518% C**
NS-AM7 Archer
D--
Kills:53
Deaths:108
KDR:0.491
Accuracy:49.521% D*
HSR:7.547% D--
Kills:18,295
Deaths (as Infiltrator):15,141
Deaths (to Infiltrators):12,383
KDR:1.20831
Kill Difference:3,154
Playtime:202.571 hours
Usage:4%
Score:2.736m
Score/min:225
Accuracy (listed only):29.204%
HSR (listed only):18.349%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,163
Deaths:680
KDR:1.710
Accuracy:19.222% C+
HSR:16.251% D-
Blueshift VM5
C
Kills:1,054
Deaths:656
KDR:1.607
Accuracy:17.611% C
HSR:17.932% D
Quasar VM1
B
Kills:345
Deaths:248
KDR:1.391
Accuracy:13.813% C-
HSR:20.580% B
Comet VM2
B
Kills:326
Deaths:374
KDR:0.872
Accuracy:45.918% B
HSR:4.908% B
Comet VM2
B*
Kills:104
Deaths:158
KDR:0.658
Accuracy:53.435% B*
HSR:0.962% D**
Cosmos VM3
C+
Kills:60
Deaths:33
KDR:1.818
Accuracy:17.087% C+
HSR:18.333% C+
Nebula VM20
C+
Kills:54
Deaths:35
KDR:1.543
Accuracy:14.371% D-
HSR:20.370% C+
NS-10 Burster
B**
Kills:53
Deaths:88
KDR:0.602
Accuracy:37.012% B**
HSR:5.660% C
Nebula VM20
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:14.058% N/A
HSR:12% N/A
Kills:3,209
Deaths (as MAX Suit):1,153.500
Deaths (to MAX Suits):4,646
KDR:2.78197
Kill Difference:2,055.500
Playtime:76.849 hours
Usage:2%
Score:1.590m
Score/min:345
Accuracy (listed only):25.836%
HSR (listed only):13.000%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:589
V. Kills:109 N/A
Deaths:301
KDR:1.957
Accuracy:47.252% B*
KPH:33.700 C
VKPH:6.200 A
Saron Laser Cannon
D-
Kills:130
V. Kills:175 74%
Deaths:586
KDR:0.222
Accuracy:37.838% B**
KPH:3.100 D--
VKPH:4.200 D-
Photon A2A Missile Pods
A+
Kills:64
V. Kills:85 74%
Deaths:22
KDR:2.909
Accuracy:81.301% B+
KPH:63.200 B
VKPH:83.900 A+
Kills:783 (719 + 0)
Deaths:909
KDR:0.861
VKDR:0.406
Vehicle Kills:369
Kill Difference:126
Playtime:60.363 hours
Usage:1%
Score:0.507m
Score/min:140
Piloting Accuracy:37.838%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:391
V. Kills:45 N/A
Deaths:32
KDR:12.219
Accuracy:39.016% C-
KPH:62.500 B+
VKPH:7.200 C
C150 Dalton
U
Kills:231
V. Kills:178 129%
Deaths:40
KDR:5.775
Accuracy:51.271% A
KPH:831,600 U
VKPH:640,800 U
AP30 Shredder
U
Kills:78
V. Kills:106 73%
Deaths:42
KDR:1.857
Accuracy:27.224% D--
KPH:280,800 U
VKPH:381,600 U
Dual-75 Duster
B+
Kills:58
V. Kills:15 363%
Deaths:11
KDR:5.273
Accuracy:32.361% D
KPH:29.500 D*
VKPH:7.600 B+
Kills:758 (0 + 758)
Deaths:125
KDR:6.064
VKDR:2.752
Vehicle Kills:344
Kill Difference:633
Playtime:8.221 hours
Usage:0%
Score:0.443m
Score/min:898
Piloting Accuracy:N/A%
Gunner Accuracy:32.361%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:510
V. Kills:206 246%
Deaths:152
KDR:3.355
Accuracy:64.809% A
KPH:43.300 B**
VKPH:17.500 B**
Skyguard
B++
Kills:161
V. Kills:135 118%
Deaths:122
KDR:1.320
Accuracy:37.283% A
KPH:14.300 C+
VKPH:12 B++
L100 Python AP
A*
Kills:125
V. Kills:96 129%
Deaths:44
KDR:2.841
Accuracy:68.645% A+
KPH:39.700 B++
VKPH:30.500 A*
C75 Viper
C**
Kills:71
V. Kills:18 374%
Deaths:31
KDR:2.290
Accuracy:42.543% C**
KPH:30.100 C+
VKPH:7.600 C+
Kills:867 (867 + 0)
Deaths:349
KDR:2.484
VKDR:1.304
Vehicle Kills:455
Kill Difference:518
Playtime:28.537 hours
Usage:1%
Score:0.625m
Score/min:365
Driving Accuracy:42.543%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,355
V. Kills:1,197 113%
Deaths:482
KDR:2.811
Accuracy:61.805% B**
KPH:20 C--
VKPH:17.600 B+
Saron HRB
B*
Kills:969
V. Kills:826 117%
Deaths:274
KDR:3.537
Accuracy:49.943% B++
KPH:26 C++
VKPH:22.200 B*
Supernova PC
B+
Kills:933
V. Kills:427 218%
Deaths:242
KDR:3.855
Accuracy:53.333% B+
KPH:23.600 C++
VKPH:10.800 B+
E540 Halberd
C++
Kills:171
V. Kills:98 173%
Deaths:44
KDR:3.886
Accuracy:48.713% C++
KPH:30.300 C+
VKPH:17.300 C++
Proton II PPA
C-
Kills:117
V. Kills:6 N/A
Deaths:16
KDR:7.313
Accuracy:20.404% D
KPH:44.400 C-
VKPH:2.300 D
Kills:3,545 (2,288 + 1,257)
Deaths:1,058
KDR:3.351
VKDR:2.414
Vehicle Kills:2,554
Kill Difference:2,487
Playtime:152.951 hours
Usage:3%
Score:2.768m
Score/min:302
Driving Accuracy:53.333%
Gunner Accuracy:20.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:290
V. Kills:170 170%
Deaths:74
KDR:3.919
Accuracy:60.693% B+
KPH:27.600 D-
VKPH:16.200 D
M40 Fury-H
C
Kills:288
V. Kills:44 N/A
Deaths:42
KDR:6.857
Accuracy:41.012% C+
KPH:66.800 C--
VKPH:10.200 C
Proton II PPA-H
B++
Kills:211
V. Kills:31 N/A
Deaths:40
KDR:5.275
Accuracy:33.459% C-
KPH:61.200 D
VKPH:9 B++
Saron HRB-H
C++
Kills:169
V. Kills:118 142%
Deaths:39
KDR:4.333
Accuracy:54.589% C+
KPH:35.200 C+
VKPH:24.600 C++
Aphelion VEX-4H
C**
Kills:134
V. Kills:134 99%
Deaths:40
KDR:3.350
Accuracy:40.998% D
KPH:30 D
VKPH:30 C**
Kills:1,092 (0 + 1,092)
Deaths:235
KDR:4.647
VKDR:2.115
Vehicle Kills:497
Kill Difference:857
Playtime:27.519 hours
Usage:1%
Score:0.446m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:40.998%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:559
V. Kills:469 119%
Deaths:136
KDR:4.110
Accuracy:50.650% A
KPH:24.600 C**
VKPH:20.700 A*
M20 Basilisk
B+
Kills:457
V. Kills:303 150%
Deaths:145
KDR:3.152
Accuracy:44.160% B+
KPH:15 C-
VKPH:10 B+
M40 Fury
B**
Kills:421
V. Kills:122 342%
Deaths:51
KDR:8.255
Accuracy:45.177% B**
KPH:51.300 C**
VKPH:14.900 B**
M40 Fury
A*
Kills:226
V. Kills:86 260%
Deaths:30
KDR:7.533
Accuracy:45.253% B**
KPH:66.100 B+
VKPH:25.100 A*
M60-G Bulldog
C++
Kills:146
V. Kills:45 317%
Deaths:37
KDR:3.946
Accuracy:41.800% B++
KPH:21.300 C--
VKPH:6.600 C++
G30 Walker
C+
Kills:73
V. Kills:46 155%
Deaths:28
KDR:2.607
Accuracy:33.791% B+
KPH:13.500 C
VKPH:8.500 C+
Kills:1,882 (0 + 1,882)
Deaths:427
KDR:4.407
VKDR:2.508
Vehicle Kills:1,071
Kill Difference:1,455
Playtime:76.951 hours
Usage:2%
Score:1.362m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:33.791%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:98
V. Kills:77 126%
Deaths:41
KDR:2.390
Accuracy:41.917% B+
KPH:17.900 C-
VKPH:14 C++
Kills:98 (0 + 98)
Deaths:41
KDR:2.390
VKDR:1.878
Vehicle Kills:77
Kill Difference:57
Playtime:5.481 hours
Usage:0%
Score:0.055m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:41.917%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 16,09415,94511,4111.397B+0.1125.671%B+19.109%C27.7C++N/A85576.1h12.9B+50.3B+
CME 6,0285,9783,6531.636B0.3526.984%C++19.739%C33.8C+N/A109176.7h12.6B+46.6B+
H-V45 5,6825,6433,4681.627C++0.3424.339%C+16.888%D32.8C++N/A97171.9h12.1B+49.6B+
NS-11A 4,4164,3672,5401.719C**0.4422.913%C16.419%D31.1C+N/A108140.5h12.8B+56.1C*
Terminus VX-9 3,4893,4542,4671.4C+0.1224.464%C21.975%D31CN/A99111.3h12.1C*49.6C++
C-4 5,4843,1472,4721.273C+0.0121.952%DN/A66.8C49.6A+84447.1h1.9D8.7D
NS-7 PDW 2,2702,2441,6571.354B+0.0724.151%C+12.522%D-28.7C++N/A10478.1h14.3C**59.2C*
Corvus VA55 1,8271,8151,2611.439B+0.1626.41%B+20.496%C32C++N/A9856.8h10.6B++40.2B+
Serpent VE92 1,7851,7661,3311.327C*0.0424.128%C++18.063%C28C+N/A10163h11.7B+48.6B+
Darkstar 1,7931,7631,4871.186C0.1023.486%D-14.918%D*28.4DN/A9262.1h13.6C+57.8C
Solstice VE3 1,4911,4691,2161.208B++0.0823.601%C++16.814%D16CN/A9691.8h13.9B+58.8C*
NS-11P 1,4701,4631,0151.441C**0.1624.752%B13.466%D-31.9C*N/A11345.8h12.7B+51.5B+
Supernova FPC 2,5521,3554822.811C-1.5361.805%B**2.288%C+20C--17.6B+31767.9h6.3C--10.3C++
VE-S Canis 1,3281,2961,2021.078C+0.2123.963%C--14.429%D28.2CN/A8846h13.8C57.7C+
Zenith VX-5 1,2981,2861,0681.204C+0.0823.002%C--21.306%C+17.8DN/A6372.3h12.2B53C++
VX29 Polaris 1,2901,2659781.293C+0.0121.488%C20.158%C31.3C-N/A11840.4h12.7C+59.3C+
NS-15M2 1,2701,2607711.634C++0.3521.686%C-20.476%D37.4C+N/A10533.7h12.1C**55.8C++
NS-11CP 1,2561,2361,1751.052C--0.2322.247%D*13.592%D**17D-N/A4972.7h14.6D65.6D-
Equinox VE2 Burst 1,2391,2359411.312C0.0327.419%C+20.81%D-30.6C--N/A9040.4h12B43.6B
NS-11C 1,2401,2327441.656B++0.3724.928%C*15.179%D40.8B++N/A15230.2h11.9B++47.8B+
VX6-7 1,2321,2259851.244C+0.0424.473%C+14.776%D--19.1C--N/A6964.1h13C++53C*
Flare VE6 1,2431,2247891.551C++0.2722.182%C+23.448%C+37.4C+N/A13632.7h10B45.1C**
MANA Anti-Personnel Turret 1,2361,2246112.003N/A0.7221.524%UN/A12240U120U24059800.1h18.5T*85.9T*
MANA Anti-Vehicle Turret 2,1611,2189991.219D0.0665.562%B++4.434%C++12180U9430S19941780.1h8.6C+13.1B+
Equinox VE2 1,2141,2127591.597B+0.3127.388%C**23.845%B32.7C++N/A9737.1h11.4B+41.7B+
NS Baron G5AE 1,2201,2119361.294C+0.0150.866%B+9.744%D--24.6DN/A10149.2h6D**11.7C+
Artemis VX26 1,2171,2089361.291C+0.0127.005%C+19.205%D24.4C-N/A6949.6h12.2C++45.4C++
Eidolon VE33 1,2211,2051,1041.091C+0.1932.829%B*16.598%D*16.3C-N/A5174h8.2B+25B+
NS Baron G5 1,2031,1929121.307C**0.0249.495%B+10.235%D--25.8CN/A8446.2h4.6C++9.2C+
NS-61 Emissary 1,2361,1871,0021.185B+0.1025.005%C--11.121%D--48.4B**2A**13224.5h13.9C++55.5C++
Eridani SX5 1,1921,1858351.419C**0.1422.705%D12.321%D--25.5CN/A12346.5h14.1C62.1C
Sirius SX12 1,1901,1798471.392B0.1123.072%C16.285%C25.2C+N/A9446.8h17.2C74.4C+
MKV Suppressed 1,1841,1788121.451B+0.1723.589%C-11.205%D*31.5C+N/A10537.4h15.6C+66.3C+
NSX Tengu 1,2051,1761,1810.996C+0.2933.099%C--14.966%D--24.6C-N/A6247.9h15.8C47.7C
Cerberus 1,2251,1729501.234C*0.0533.719%C**13.823%D--58.9B*2.7M++19019.9h6.7C19.9C++
NS-15MP 1,1871,1688961.304C-0.0220.551%D**19.349%D*27.7D--N/A7142.2h12.9D-62.9D--
SVA-88 1,1811,1678141.434C+0.1522.071%C23.136%C32.6C-N/A14135.8h12C+54.5C++
H-V45 AE 1,1851,1639251.257C0.0325.061%D14.703%F31.2DN/A8437.3h13.4C-53.5C-
Blueshift VM5 1,1841,1636801.71C0.4319.222%C+16.251%D-31.6C+N/A11536.8h17C+88.5C++
Thanatos VE70 1,1781,1619021.287B+0.0046.218%B++11.456%D--20.3C-N/A8357.2h5.6C12C**
Orion VS54 1,1701,1586481.787C**0.5021.64%C++21.934%C-37.2C*N/A23431.1h11.4B+52.6C++
Nova 1,1731,1587341.578C++0.2947.73%C*9.326%D*28.8CN/A9740.2h4.5C++9.5B
Pandora VX25 1,1671,1571,0521.1C+0.1828.251%D*11.063%D--20.8DN/A7455.5h4.1B+14.6C
Pulsar C 1,1821,1571,0761.075C+0.2126.795%B+20.138%D15.9DN/A6372.9h14.2C-53.1C++
Solstice SF 1,1621,1578281.397B+0.1126.651%B+16.94%C+31.6B++N/A11236.6h12.1C++45.3B+
Nyx VX31 1,1711,1579651.199C0.0834.192%C+16.335%D*28.3C-N/A6740.9h5.8C+16.9C++
Manticore SX40 1,1801,1571,0681.083C++0.2025.101%D15.298%D-42.1B+N/A12927.5h8.6C34.3C
NS-30 Vandal 1,1751,1539951.159C0.1232.779%C+17.173%D*29.6CN/A7838.9h6.1C+18.5C++
Beamer VS3 1,1811,1218491.32B*0.0427.046%C+18.109%D38.3B+2A++12829.3h9.5C++35.2C++
Tank Mine 2,2531,0923852.836C++1.5535.295%C++N/A93.3C99.2A145611.7h2.1C6.1C++
Blueshift VM5 1,0731,0546561.607C0.3217.611%C17.932%D31.8C+N/A11633.1h17C96.4C+
Saron HRB 1,7959692743.536C2.2549.943%B++1.135%C-26C++22.2B*40737.2h22.6C+45.3B+
Skorpios 9639538111.175C+0.1121.537%D**14.061%D--24.3D-N/A8039.2h12.8D59.4D*
Eclipse VE3A 9529379181.021C+0.2622.079%D--15.688%D-14.2D-N/A4166.1h13.5C61D
Supernova PC 1,3609332423.855C+2.5753.333%B+2.251%C+23.6C++10.8B+17939.5h4.5B+8.5B++
NSX Tanto 7977759240.839C0.4425.07%C21.419%D16.8DN/A4346.2h17.9C--71.2C+
Force-Blade 80170065,9770.011C1.2735.996%B+2.143%D0.2C--N/A13067h2.3B6.4B+
Proximity Mine 6976961783.91C+2.6337.754%C--N/A161.9B*N/A4984.3h1.5A4B+
Hunter QCX 1,2036609830.671C+0.6163.27%A8.939%D*19.6B+16.2A**17333.6h10.4C16.4C++
Light PPA 6985893011.957C0.6747.252%B*1.358%C++33.7C6.2A14917.5h20.7C--43.9C+
M20 Basilisk 1,0285591364.11B++2.8350.65%A4.472%C-24.6C**20.7A*35322.7h150.3D-296.8C+
Deimos VA29 5425375500.976C0.3149.454%D--11.546%D-21.1D-N/A6325.5h3.4D**6.8D-
L100 Python HEAT 7165101523.355C2.0764.809%A2.157%C43.2B*17.5B**34111.8h5.5B+8.5B*
M20 Basilisk 7604571453.152C++1.8744.16%B+5.252%C+15C-10B+25230.4h130.5C--295.6C+
M40 Fury 543421518.255B+6.9745.177%B**N/A51.3C**14.9B**3838.2h17.7C39.2C**
Frag Grenade 4264211421N/A419.7244.481%C+N/A1403.3M**16.7B*42250.3h1.9A++4.4B**
L105 Zephyr 4363913212.219B+10.9439.016%C-N/A62.1B+7.1C2646.3h5.4B++13.8B+
NSX Yumi 3723574810.742C-0.5423.33%D16.527%D--18.1DN/A5019.7h15.5D-66.5D
Quasar VM1 3513452481.391C+0.1113.813%C-20.58%B20.4CN/A10716.9h16.7C120.9C+
Comet VM2 4203263740.872C+0.4145.918%B4.908%B13C**3.8C+11425h18.3B+39.9B+
Lasher X2 3012943990.737C0.5526.518%C++3.742%C+23.7CN/A10912.4h24D-90.6C+
E540 Halberd-H 460290743.919C2.6460.693%B+2.069%C*27.6D-16.2D20010.5h6.5C+10.8C++
M40 Fury-H 332288426.857C5.5741.012%C+N/A67C--10.2C2424.3h10.7C26.1C-
Pulsar LSW 2972872021.421C+0.1420.435%C--18.119%D-28.7C--1B**19510h11.6B56.7C++
Sticky Grenade 2732701270N/A268.7245.586%D-N/A540D-6D19000.5h2.7C5.9C
Betelgeuse 54-A 2682621931.358C-0.0719.655%D**22.137%D*31.2D--N/A3078.4h10.7C++54.2D
NS Decimator 4352503510.712C0.5769.577%B**1.6%C-26.3D19.5B+4089.5h6.1D8.7C+
VE-C Horizon 2532502600.962C0.3228.257%D--23.6%C+30.1C-N/A1148.3h14.5B51.2C+
NS-357 Underboss 2472332970.785C+0.5033.964%C12.446%D*32.8C2M*1097.1h5.5D*16.3D
C150 Dalton 409231405.775C+4.4951.271%AN/A2310U1780U21730900.1h7.1F13.8C
M40 Fury 312226307.533C++6.2545.253%B**N/A66.5B+25.3A*5213.4h19.8D43.7C+
NS-44P Commissioner 2222171931.124C+0.1639.307%C+8.756%F-28.6DN/A687.6h3.9C10C+
Proton II PPA-H 242211405.275C--3.9933.459%C-N/A62.1D9.1B*2693.4h11.8C35.2C
M60-A Bulldog 226191921.222B19.9450.156%B+3.665%B**40.6B+7.4B**2324.7h5.9C*11.7B+
E540 Halberd 269171443.886C-2.6048.713%C++2.924%B30C+17.2C++3495.7h5.5C**11.4B
Saron HRB-H 287169394.333C+3.0554.589%C+2.959%A+35.2C+24.6C++3874.8h23B42.2B
NSX Naginata 1701681511.113C0.1717.303%D--23.81%D27.5DN/A776.1h12.4C++71.9C+
Skyguard 2961611221.32D0.0437.283%A1.863%C+14.4C+12.1B++24211.2h187.6D**503.2C
M60-G Bulldog 191146373.946C+2.6641.8%B++3.425%B21.2C--6.5C++1456.9h8.8C21C**
NS-44 Commissioner 1431401450.966C+0.3231.429%D13.571%D*30.4C+N/A2154.6h4C+12.8C+
The Slasher 1391393,3850.041C+1.2444.262%B++1.439%D--0.9CN/A3155.3h1.7B++3.9C++
Aphelion VEX-4H 268134403.35C+2.0740.998%D2.985%C+29.8D29.8C*3394.5h60.2C++146.9C+
Spear Anti-Vehicle Phalanx Turret 244133265.115C3.8348.817%B+5.263%B++38C+31.7B**6083.5h10.7C21.9C++
M60-A Bulldog 1591331013.3C+12.0245.735%C+3.759%B**40.3C*7.9B**2283.3h6.2C+13.7C++
Saron Laser Cannon 3051305860.222C-1.0637.838%B**1.538%C-3.1D--4.2D-11341.9h318.6F-842D*
S1 2851292790.462C-0.8270.866%A+1.55%D14.3D17.3B+6039h10.5F14.8C
Nemesis VSH9 2601273220.394C--0.8967.502%B++N/A8.9C9.3C+29114.3h11.4D*17D
L100 Python AP 221125442.841C1.5668.645%A+2.4%C+39.1B+30A*6693.2h6.8C+10B
Spiker 1221171200.975C+0.3120.623%D*17.094%D20.5DN/A715.7h12.5C--60.4D**
Proton II PPA 123117167.313C6.0320.404%DN/A45C2.3D1572.6h8.6B+42.4C++
Comet VM2 2011041580.658C-0.6353.435%B*N/A10.1C9.4A**18010.3h34.6C-64.8C++
M20 Wyvern 17598412.39C1.1141.917%B+8.163%A+17.8C-14C++1675.5h119.7D--285.7C--
NSX Tomoe 86861070.804C--0.4830.347%C**39.535%C*18.3D-N/A734.7h18.8D--61.9C
Parallax VX3 8383611.361C-0.0831.132%D*79.518%C**21.8CN/A1203.8h2B+6.4C+
AP30 Shredder 18478421.857D0.5727.224%D--1.282%D780U1060U10913800.1h161.7F594F--
G30 Walker 11973282.607C1.3233.791%B+6.849%B**13.5C8.5C+2065.4h262.3D776.2C++
C75 Viper 8971312.29C1.0142.543%C**1.408%C+29.6C+7.5C+6612.4h13.9C++32.7C**
Auraxium Slasher 706910,8630.006C1.2823.409%C--N/A0.2C--N/A0448.2h1.7B*7.1C**
NS-R3 Swarm 131661590.415C0.8762.278%CN/A5.5D5.4C7012h31.4C50.4C
Photon A2A Missile Pods 14964222.909C1.6381.301%B+N/A64B85A+11171h12.5F15.4F
Lancer VS22 156631750.36C--0.9263.137%C*N/A10C14.8C++2536.3h32.3C51.1C+
Cosmos VM3 6060331.818C+0.5317.087%C+18.333%C+40B+N/A4121.5h11B**64.2B+
Dual-75 Duster 7358115.273D3.9932.361%D1.724%B**29D*7.5B+1492h8.6F26.6D*
Nebula VM20 5554351.543C0.2614.371%D-20.37%C+28.4CN/A1941.9h15.6C**108.8C+
NS-AM7 Archer 79531080.491C+0.7949.521%D*7.547%D--4.4D2.1C3812.1h11.7B++23.6B++
NS-10 Burster 8853880.602C--0.6837.012%B**5.66%C4.6C--3C8911.5h182.5D-493.1C++
Spear Anti-Vehicle Phalanx Tower 8950412.5C--11.2250.699%C+4%C++26.3D20.5C2591.9h14.5D-28.6D
Nebula VM20 5050351.429C0.1514.058%D-12%F-26.3C-N/A1891.9h17C+120.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon535,4365.9h
Anti-Vehicle MANA Turret1176,9399.4h
Nano-Armor Kit1,5591,874,298153.5h
Repair Module0530.2h
Nanite Revive Grenade03,8091.1h
Medical Applicator4,9291,601,986156.6h
Spitfire Auto-Turret329351.2h
Restoration Kit172030.7h
Motion Spotter234,5432.9h
Hoplon Anti-Aircraft Phalanx Tower0600.3h
Rampart Wall0540.8h
Spear Anti-Vehicle Tower4900.7h
Deconstruction Tool03,7640.4h
Welding Device02000h
Shield Recharging Field1348,6633.1h
Recon Detection Device321,0833.4h
Ammunition Package586,2174.8h
Anti-Infantry MANA Turret931,9654.1h
Snowman Soldier2710.1h
Nano-Repair Grenade0820h
WLT-Howler Mining Laser01,6170.3h

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