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Operant Destroyer Lydania[5uk4] Lydania
VS BR 30

KDR: 1.29

Score: 79.7m

Last Seen: Apr 22nd, 2019 12:33 PM
- OFFLINE - 50 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Cobalt - Outfit Leader of Formation Wuschige Eule[5uk4] Formation Wuschige Eule
VS outfit on Cobalt

Members: 14
Level Progress (to 31): 82%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar VS1 CME H-V45 NS-11A Terminus VX-9 C-4 NS-7 PDW Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 613TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.596%17.765%4374998679,7151.63986-0.354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.815%0.679B+-0.452D-0.697DHEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.328C**12.40.136C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.661%1.395%322103371730974360.231514164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%0.238C++-0.187C-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.3-0.169C74.7-0.411C--113.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.194%2.253%123610293,107382220660.812925150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.276%0.217C++-0.222C1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.105C+15-0.191C19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.09%2.084%2041510204,607348827601.32081167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.4%0.731B++-0.588D-0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.076C+48.5-0.222C61.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.25%79.518%2041103483406900.0203981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.567D0.811B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**20.374C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.958%10.593%204410313,9463281471.20268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.787%-0.123C+-0.786D--0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.137C++4.60.063C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formation Wuschige Eule[5uk4] Formation Wuschige Eule
VS outfit on Cobalt

Members: 14
79.7m271%351 (21.1k)269 (16.1k)1.28594115,86490,1011.4546130 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035500617.467%14.592%25503:1747

51% Combat Medic32% Engineer7% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 2:25 PMDec 10th, 2015 10:49 PMApr 23rd, 2019 5:42 AM (1d) (PST)Apr 22nd, 2019 10:12 AM (2d) (PST)Apr 22nd, 2019 8:33 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4492052440.3920.3050.0571.1860.046249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,91112,31214,5992318371316,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4930.8h/205.4d 15,198 16,907 47,865 350.9k 7,912 14,270 13,622 132.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C-
Kills:1,260
Deaths:771
KDR:1.634
Accuracy:21.686% C-
HSR:20.476% D
VX29 Polaris
C
Kills:1,259
Deaths:972
KDR:1.295
Accuracy:21.529% C
HSR:20.016% C
Flare VE6
C+
Kills:1,224
Deaths:789
KDR:1.551
Accuracy:22.182% C+
HSR:23.448% C+
NS-15MP
D*
Kills:1,168
Deaths:896
KDR:1.304
Accuracy:20.551% D**
HSR:19.349% D*
SVA-88
C
Kills:1,167
Deaths:814
KDR:1.434
Accuracy:22.071% C
HSR:23.136% C
Orion VS54
C++
Kills:1,158
Deaths:648
KDR:1.787
Accuracy:21.640% C++
HSR:21.934% C
Pulsar LSW
C--
Kills:287
Deaths:202
KDR:1.421
Accuracy:20.435% C--
HSR:18.119% D-
Lasher X2
C+
Kills:277
Deaths:379
KDR:0.731
Accuracy:25.801% C+
HSR:3.971% C+
Betelgeuse 54-A
D--
Kills:262
Deaths:193
KDR:1.358
Accuracy:19.655% D**
HSR:22.137% D--
NSX Naginata
D
Kills:168
Deaths:151
KDR:1.113
Accuracy:17.303% D-
HSR:23.810% D
Kills:8,230
Deaths (as Heavy Assault):5,815
Deaths (to Heavy Assaults):26,575
KDR:1.41531
Kill Difference:2,415
Playtime:342.398 hours
Usage:7%
Score:5.080m
Score/min:247
Accuracy (listed only):21.285%
HSR (listed only):19.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,766
Deaths:1,331
KDR:1.327
Accuracy:24.128% C++
HSR:18.063% C
Solstice VE3
C++
Kills:1,467
Deaths:1,210
KDR:1.212
Accuracy:23.614% C++
HSR:16.837% C--
Zenith VX-5
C+
Kills:1,286
Deaths:1,068
KDR:1.204
Accuracy:23.002% C--
HSR:21.306% C+
NS-11CP
D**
Kills:1,236
Deaths:1,175
KDR:1.052
Accuracy:22.247% D**
HSR:13.592% D**
NS-11C
C*
Kills:1,232
Deaths:744
KDR:1.656
Accuracy:24.928% C*
HSR:15.179% D
VX6-7
C+
Kills:1,225
Deaths:985
KDR:1.244
Accuracy:24.473% C+
HSR:14.776% D--
NS Baron G5AE
B+
Kills:1,211
Deaths:936
KDR:1.294
Accuracy:50.866% B+
HSR:9.744% D--
Eidolon VE33
B*
Kills:1,205
Deaths:1,104
KDR:1.091
Accuracy:32.829% B*
HSR:16.598% D*
NS Baron G5
B+
Kills:1,192
Deaths:912
KDR:1.307
Accuracy:49.495% B+
HSR:10.235% D-
Thanatos VE70
B++
Kills:1,161
Deaths:902
KDR:1.287
Accuracy:46.218% B++
HSR:11.456% D--
Nova
C**
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:47.730% C**
HSR:9.326% D*
Pulsar C
B+
Kills:1,157
Deaths:1,076
KDR:1.075
Accuracy:26.795% B+
HSR:20.138% C--
Solstice SF
B+
Kills:1,157
Deaths:828
KDR:1.397
Accuracy:26.651% B+
HSR:16.940% C+
Pandora VX25
D--
Kills:1,157
Deaths:1,052
KDR:1.100
Accuracy:28.251% D*
HSR:11.063% D--
Eclipse VE3A
D-
Kills:937
Deaths:918
KDR:1.021
Accuracy:22.079% D--
HSR:15.688% D-
NSX Tanto
C+
Kills:736
Deaths:880
KDR:0.836
Accuracy:25.305% C+
HSR:21.739% C--
Deimos VA29
D--
Kills:470
Deaths:486
KDR:0.967
Accuracy:48.048% D--
HSR:10.426% D--
VE-C Horizon
C+
Kills:90
Deaths:91
KDR:0.989
Accuracy:27.055% D*
HSR:22.222% C+
Kills:19,843
Deaths (as Engineer):16,432
Deaths (to Engineers):18,081
KDR:1.20758
Kill Difference:3,411
Playtime:1,558.645 hours
Usage:32%
Score:25.309m
Score/min:271
Accuracy (listed only):31.873%
HSR (listed only):15.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:2,244
Deaths:1,657
KDR:1.354
Accuracy:24.151% C+
HSR:12.522% D-
Serpent VE92
C++
Kills:1,766
Deaths:1,331
KDR:1.327
Accuracy:24.128% C++
HSR:18.063% C
Solstice VE3
C++
Kills:1,467
Deaths:1,210
KDR:1.212
Accuracy:23.614% C++
HSR:16.837% C--
Zenith VX-5
C+
Kills:1,286
Deaths:1,068
KDR:1.204
Accuracy:23.002% C--
HSR:21.306% C+
NS-11CP
D**
Kills:1,236
Deaths:1,175
KDR:1.052
Accuracy:22.247% D**
HSR:13.592% D**
NS-11C
C*
Kills:1,232
Deaths:744
KDR:1.656
Accuracy:24.928% C*
HSR:15.179% D
VX6-7
C+
Kills:1,225
Deaths:985
KDR:1.244
Accuracy:24.473% C+
HSR:14.776% D--
NS Baron G5AE
B+
Kills:1,211
Deaths:936
KDR:1.294
Accuracy:50.866% B+
HSR:9.744% D--
NS Baron G5
B+
Kills:1,192
Deaths:912
KDR:1.307
Accuracy:49.495% B+
HSR:10.235% D-
Eridani SX5
D
Kills:1,185
Deaths:835
KDR:1.419
Accuracy:22.705% D
HSR:12.321% D--
Sirius SX12
C
Kills:1,179
Deaths:847
KDR:1.392
Accuracy:23.072% C
HSR:16.285% C
MKV Suppressed
C
Kills:1,178
Deaths:812
KDR:1.451
Accuracy:23.589% C
HSR:11.205% D*
NSX Tengu
C--
Kills:1,176
Deaths:1,181
KDR:0.996
Accuracy:33.099% C--
HSR:14.966% D-
Thanatos VE70
B++
Kills:1,161
Deaths:902
KDR:1.287
Accuracy:46.218% B++
HSR:11.456% D--
Nova
C**
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:47.730% C**
HSR:9.326% D*
Pulsar C
B+
Kills:1,157
Deaths:1,076
KDR:1.075
Accuracy:26.795% B+
HSR:20.138% C--
Solstice SF
B+
Kills:1,157
Deaths:828
KDR:1.397
Accuracy:26.651% B+
HSR:16.940% C+
Pandora VX25
D--
Kills:1,157
Deaths:1,052
KDR:1.100
Accuracy:28.251% D*
HSR:11.063% D--
VE-S Canis
D
Kills:1,145
Deaths:1,082
KDR:1.058
Accuracy:23.767% D
HSR:14.847% D
Skorpios
D--
Kills:947
Deaths:802
KDR:1.181
Accuracy:21.552% D**
HSR:14.150% D--
Eclipse VE3A
D-
Kills:937
Deaths:918
KDR:1.021
Accuracy:22.079% D--
HSR:15.688% D-
NSX Tanto
C+
Kills:736
Deaths:880
KDR:0.836
Accuracy:25.305% C+
HSR:21.739% C--
Deimos VA29
D--
Kills:470
Deaths:486
KDR:0.967
Accuracy:48.048% D--
HSR:10.426% D--
VE-C Horizon
C+
Kills:90
Deaths:91
KDR:0.989
Accuracy:27.055% D*
HSR:22.222% C+
Kills:27,692
Deaths (as Light Assault):22,544
Deaths (to Light Assaults):16,013
KDR:1.22835
Kill Difference:5,148
Playtime:214.224 hours
Usage:4%
Score:3.451m
Score/min:268
Accuracy (listed only):29.701%
HSR (listed only):14.793%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:15,766
Deaths:11,231
KDR:1.404
Accuracy:25.708% B+
HSR:19.104% C
CME
C++
Kills:5,972
Deaths:3,638
KDR:1.642
Accuracy:27.000% C++
HSR:19.759% C
H-V45
C++
Kills:5,612
Deaths:3,450
KDR:1.627
Accuracy:24.324% C++
HSR:16.946% D
NS-11A
C
Kills:4,088
Deaths:2,333
KDR:1.752
Accuracy:22.905% C
HSR:16.292% D
Terminus VX-9
C
Kills:3,431
Deaths:2,450
KDR:1.400
Accuracy:24.499% C
HSR:21.889% D
NS-7 PDW
C+
Kills:2,244
Deaths:1,657
KDR:1.354
Accuracy:24.151% C+
HSR:12.522% D-
Corvus VA55
B+
Kills:1,815
Deaths:1,261
KDR:1.439
Accuracy:26.410% B+
HSR:20.496% C
Darkstar
D-
Kills:1,760
Deaths:1,486
KDR:1.184
Accuracy:23.485% D-
HSR:14.943% D*
NS-11P
B
Kills:1,450
Deaths:1,007
KDR:1.440
Accuracy:24.742% B
HSR:13.517% D-
Equinox VE2 Burst
C+
Kills:1,235
Deaths:941
KDR:1.312
Accuracy:27.419% C+
HSR:20.810% D-
Equinox VE2
B
Kills:1,212
Deaths:759
KDR:1.597
Accuracy:27.388% C**
HSR:23.845% B
NS Baron G5AE
B+
Kills:1,211
Deaths:936
KDR:1.294
Accuracy:50.866% B+
HSR:9.744% D--
NS Baron G5
B+
Kills:1,192
Deaths:912
KDR:1.307
Accuracy:49.495% B+
HSR:10.235% D-
Eridani SX5
D
Kills:1,185
Deaths:835
KDR:1.419
Accuracy:22.705% D
HSR:12.321% D--
Sirius SX12
C
Kills:1,179
Deaths:847
KDR:1.392
Accuracy:23.072% C
HSR:16.285% C
MKV Suppressed
C
Kills:1,178
Deaths:812
KDR:1.451
Accuracy:23.589% C
HSR:11.205% D*
NSX Tengu
C--
Kills:1,176
Deaths:1,181
KDR:0.996
Accuracy:33.099% C--
HSR:14.966% D-
H-V45 AE
D
Kills:1,162
Deaths:924
KDR:1.258
Accuracy:24.928% D
HSR:14.630% F
Thanatos VE70
B++
Kills:1,161
Deaths:902
KDR:1.287
Accuracy:46.218% B++
HSR:11.456% D--
Nova
C**
Kills:1,158
Deaths:734
KDR:1.578
Accuracy:47.730% C**
HSR:9.326% D*
Pandora VX25
D--
Kills:1,157
Deaths:1,052
KDR:1.100
Accuracy:28.251% D*
HSR:11.063% D--
VE-S Canis
D
Kills:1,145
Deaths:1,082
KDR:1.058
Accuracy:23.767% D
HSR:14.847% D
Skorpios
D--
Kills:947
Deaths:802
KDR:1.181
Accuracy:21.552% D**
HSR:14.150% D--
Deimos VA29
D--
Kills:470
Deaths:486
KDR:0.967
Accuracy:48.048% D--
HSR:10.426% D--
NSX Yumi
D
Kills:348
Deaths:465
KDR:0.748
Accuracy:23.131% D
HSR:16.379% D--
Kills:59,254
Deaths (as Combat Medic):42,183
Deaths (to Combat Medics):11,450
KDR:1.40469
Kill Difference:17,071
Playtime:2,519.646 hours
Usage:51%
Score:41.546m
Score/min:275
Accuracy (listed only):29.779%
HSR (listed only):15.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:2,244
Deaths:1,657
KDR:1.354
Accuracy:24.151% C+
HSR:12.522% D-
Artemis VX26
C+
Kills:1,208
Deaths:936
KDR:1.291
Accuracy:27.005% C+
HSR:19.205% C--
Eridani SX5
D
Kills:1,185
Deaths:835
KDR:1.419
Accuracy:22.705% D
HSR:12.321% D--
NS-61 Emissary
C--
Kills:1,184
Deaths:997
KDR:1.188
Accuracy:25.015% C--
HSR:11.149% D-
Sirius SX12
C
Kills:1,179
Deaths:847
KDR:1.392
Accuracy:23.072% C
HSR:16.285% C
MKV Suppressed
C
Kills:1,178
Deaths:812
KDR:1.451
Accuracy:23.589% C
HSR:11.205% D*
NSX Tengu
C--
Kills:1,176
Deaths:1,181
KDR:0.996
Accuracy:33.099% C--
HSR:14.966% D-
Cerberus
C*
Kills:1,172
Deaths:950
KDR:1.234
Accuracy:33.769% C*
HSR:13.823% D--
Manticore SX40
D
Kills:1,157
Deaths:1,068
KDR:1.083
Accuracy:25.149% D
HSR:15.298% D-
Nyx VX31
C++
Kills:1,157
Deaths:965
KDR:1.199
Accuracy:34.192% C++
HSR:16.335% D*
NS-30 Vandal
C+
Kills:1,153
Deaths:995
KDR:1.159
Accuracy:32.779% C+
HSR:17.173% D*
VE-S Canis
D
Kills:1,145
Deaths:1,082
KDR:1.058
Accuracy:23.767% D
HSR:14.847% D
Beamer VS3
C+
Kills:1,121
Deaths:849
KDR:1.320
Accuracy:27.070% C+
HSR:18.109% D
Skorpios
D--
Kills:947
Deaths:802
KDR:1.181
Accuracy:21.552% D**
HSR:14.150% D--
NS-357 Underboss
C
Kills:233
Deaths:297
KDR:0.785
Accuracy:33.964% C
HSR:12.446% D*
NS-44P Commissioner
C+
Kills:217
Deaths:193
KDR:1.124
Accuracy:39.307% C+
HSR:8.756% F-
NS-44 Commissioner
D
Kills:140
Deaths:145
KDR:0.966
Accuracy:31.429% D
HSR:13.571% D*
Spiker
C--
Kills:117
Deaths:120
KDR:0.975
Accuracy:20.623% D*
HSR:17.094% C--
NSX Tomoe
C**
Kills:86
Deaths:106
KDR:0.811
Accuracy:30.347% C**
HSR:39.535% C**
Parallax VX3
C*
Kills:83
Deaths:60
KDR:1.383
Accuracy:31.250% D*
HSR:79.518% C*
NS-AM7 Archer
D--
Kills:53
Deaths:106
KDR:0.500
Accuracy:50.041% D*
HSR:7.547% D--
Kills:18,135
Deaths (as Infiltrator):15,003
Deaths (to Infiltrators):12,196
KDR:1.20876
Kill Difference:3,132
Playtime:201.481 hours
Usage:4%
Score:2.716m
Score/min:225
Accuracy (listed only):29.232%
HSR (listed only):18.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,163
Deaths:680
KDR:1.710
Accuracy:19.222% C+
HSR:16.251% D-
Blueshift VM5
C
Kills:1,051
Deaths:652
KDR:1.612
Accuracy:17.585% C
HSR:17.888% D
Quasar VM1
B
Kills:342
Deaths:244
KDR:1.402
Accuracy:13.737% C
HSR:20.468% B
Comet VM2
B
Kills:326
Deaths:374
KDR:0.872
Accuracy:45.918% B
HSR:4.908% B
Comet VM2
B*
Kills:104
Deaths:158
KDR:0.658
Accuracy:53.435% B*
HSR:0.962% F
Cosmos VM3
C++
Kills:60
Deaths:33
KDR:1.818
Accuracy:17.087% C++
HSR:18.333% C
Nebula VM20
C+
Kills:54
Deaths:35
KDR:1.543
Accuracy:14.371% D-
HSR:20.370% C+
NS-10 Burster
A
Kills:53
Deaths:88
KDR:0.602
Accuracy:37.012% A
HSR:5.660% C
Nebula VM20
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:14.058% N/A
HSR:12% N/A
Kills:3,203
Deaths (as MAX Suit):1,149.500
Deaths (to MAX Suits):4,611
KDR:2.78643
Kill Difference:2,053.500
Playtime:76.767 hours
Usage:2%
Score:1.588m
Score/min:345
Accuracy (listed only):25.825%
HSR (listed only):12.982%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:587
V. Kills:108 N/A
Deaths:299
KDR:1.963
Accuracy:47.314% B*
KPH:33.600 C
VKPH:6.200 B**
Saron Laser Cannon
D-
Kills:130
V. Kills:175 74%
Deaths:586
KDR:0.222
Accuracy:37.857% B**
KPH:3.100 D-
VKPH:4.200 D-
Photon A2A Missile Pods
A+
Kills:64
V. Kills:85 74%
Deaths:22
KDR:2.909
Accuracy:81.557% C*
KPH:63.200 C**
VKPH:83.900 A+
Kills:781 (717 + 0)
Deaths:907
KDR:0.861
VKDR:0.406
Vehicle Kills:368
Kill Difference:126
Playtime:60.293 hours
Usage:1%
Score:0.505m
Score/min:139
Piloting Accuracy:37.857%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:387
V. Kills:43 N/A
Deaths:32
KDR:12.094
Accuracy:38.966% C--
KPH:62.300 B+
VKPH:6.900 C
C150 Dalton
U
Kills:231
V. Kills:178 129%
Deaths:40
KDR:5.775
Accuracy:51.271% A
KPH:831,600 U
VKPH:640,800 U
AP30 Shredder
U
Kills:78
V. Kills:106 73%
Deaths:42
KDR:1.857
Accuracy:27.038% D--
KPH:280,800 U
VKPH:381,600 U
Dual-75 Duster
B++
Kills:58
V. Kills:15 363%
Deaths:11
KDR:5.273
Accuracy:32.361% D
KPH:29.500 D*
VKPH:7.600 B++
Kills:754 (0 + 754)
Deaths:125
KDR:6.032
VKDR:2.736
Vehicle Kills:342
Kill Difference:629
Playtime:8.178 hours
Usage:0%
Score:0.438m
Score/min:892
Piloting Accuracy:N/A%
Gunner Accuracy:32.361%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:510
V. Kills:206 246%
Deaths:152
KDR:3.355
Accuracy:64.809% A
KPH:43.300 B**
VKPH:17.500 A
Skyguard
B++
Kills:151
V. Kills:131 114%
Deaths:118
KDR:1.280
Accuracy:37.380% A
KPH:13.900 C+
VKPH:12.100 B++
L100 Python AP
A++
Kills:101
V. Kills:82 122%
Deaths:38
KDR:2.658
Accuracy:68.235% A
KPH:35.300 B+
VKPH:28.600 A++
C75 Viper
C**
Kills:69
V. Kills:17 383%
Deaths:30
KDR:2.300
Accuracy:42.542% C**
KPH:29.300 C+
VKPH:7.200 C+
Kills:831 (831 + 0)
Deaths:338
KDR:2.459
VKDR:1.290
Vehicle Kills:436
Kill Difference:493
Playtime:27.856 hours
Usage:1%
Score:0.601m
Score/min:360
Driving Accuracy:42.542%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,343
V. Kills:1,193 112%
Deaths:477
KDR:2.816
Accuracy:61.955% B**
KPH:20 C-
VKPH:17.700 B+
Supernova PC
B++
Kills:933
V. Kills:427 218%
Deaths:242
KDR:3.855
Accuracy:53.333% B+
KPH:23.600 C++
VKPH:10.800 B++
Saron HRB
B++
Kills:930
V. Kills:803 116%
Deaths:266
KDR:3.496
Accuracy:49.814% B++
KPH:25.600 C++
VKPH:22.100 B++
E540 Halberd
C++
Kills:169
V. Kills:97 172%
Deaths:44
KDR:3.841
Accuracy:48.800% C++
KPH:30.200 C+
VKPH:17.300 C++
Proton II PPA
C
Kills:117
V. Kills:6 N/A
Deaths:16
KDR:7.313
Accuracy:20.404% D
KPH:44.400 C
VKPH:2.300 D
Kills:3,492 (2,276 + 1,216)
Deaths:1,045
KDR:3.342
VKDR:2.417
Vehicle Kills:2,526
Kill Difference:2,447
Playtime:151.358 hours
Usage:3%
Score:2.716m
Score/min:299
Driving Accuracy:53.333%
Gunner Accuracy:20.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:290
V. Kills:170 170%
Deaths:74
KDR:3.919
Accuracy:60.693% B
KPH:27.600 D
VKPH:16.200 D
M40 Fury-H
C
Kills:288
V. Kills:44 N/A
Deaths:42
KDR:6.857
Accuracy:41.012% C+
KPH:66.800 D
VKPH:10.200 C
Proton II PPA-H
B++
Kills:211
V. Kills:31 N/A
Deaths:40
KDR:5.275
Accuracy:33.459% C-
KPH:61.200 D
VKPH:9 B++
Saron HRB-H
C++
Kills:169
V. Kills:118 142%
Deaths:39
KDR:4.333
Accuracy:54.340% C+
KPH:35.500 C+
VKPH:24.800 C++
Aphelion VEX-4H
C*
Kills:134
V. Kills:134 99%
Deaths:40
KDR:3.350
Accuracy:40.998% D
KPH:30 D
VKPH:30 C*
Kills:1,092 (0 + 1,092)
Deaths:235
KDR:4.647
VKDR:2.115
Vehicle Kills:497
Kill Difference:857
Playtime:27.484 hours
Usage:1%
Score:0.445m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:40.998%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:546
V. Kills:461 118%
Deaths:134
KDR:4.075
Accuracy:50.584% A
KPH:24.300 C*
VKPH:20.500 A*
M20 Basilisk
B+
Kills:446
V. Kills:299 149%
Deaths:143
KDR:3.119
Accuracy:44.156% B+
KPH:14.800 C-
VKPH:9.900 B+
M40 Fury
B**
Kills:418
V. Kills:122 340%
Deaths:51
KDR:8.196
Accuracy:45.246% B**
KPH:51.200 C**
VKPH:15 B**
M40 Fury
A*
Kills:226
V. Kills:86 260%
Deaths:30
KDR:7.533
Accuracy:45.240% B*
KPH:66.500 B+
VKPH:25.300 A*
M60-G Bulldog
C++
Kills:146
V. Kills:45 317%
Deaths:36
KDR:4.056
Accuracy:41.800% B++
KPH:21.300 C-
VKPH:6.600 C++
G30 Walker
B++
Kills:72
V. Kills:45 157%
Deaths:27
KDR:2.667
Accuracy:33.667% B++
KPH:13.500 C+
VKPH:8.400 C
Kills:1,854 (0 + 1,854)
Deaths:421
KDR:4.404
VKDR:2.513
Vehicle Kills:1,058
Kill Difference:1,433
Playtime:76.332 hours
Usage:2%
Score:1.349m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:33.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:98
V. Kills:77 126%
Deaths:41
KDR:2.390
Accuracy:42.063% B+
KPH:18.100 C
VKPH:14.200 C++
Kills:98 (0 + 98)
Deaths:41
KDR:2.390
VKDR:1.878
Vehicle Kills:77
Kill Difference:57
Playtime:5.420 hours
Usage:0%
Score:0.055m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:42.063%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 15,91415,76611,2311.404B+0.1225.708%B+19.104%C27.7C*N/A85569.6h12.9B++50.2B+
CME 6,0225,9723,6381.642B+0.3627%C++19.759%C33.9C+N/A109176.1h12.5B+46.5B+
H-V45 5,6515,6123,4501.627C*0.3424.324%C++16.946%D32.7C++N/A96171.4h12.1B+49.6B+
NS-11A 4,1314,0882,3331.752B+0.4722.905%C16.292%D30.8C+N/A106132.7h12.9B+56.4C*
Terminus VX-9 3,4653,4312,4501.4C++0.1124.499%C21.889%D31.1CN/A98110.4h12.1C*49.4C++
C-4 5,3683,0602,4211.264C+0.0221.929%DN/A66.2C50A+84046.2h1.9D8.8D
NS-7 PDW 2,2702,2441,6571.354B+0.0724.151%C+12.522%D-28.7C++N/A10478.1h14.3C**59.2C*
Corvus VA55 1,8271,8151,2611.439B+0.1526.41%B+20.496%C32C*N/A9856.8h10.6B++40.2B++
Serpent VE92 1,7851,7661,3311.327C**0.0424.128%C++18.063%C28C+N/A10163h11.7B+48.6B+
Darkstar 1,7901,7601,4861.184C0.1023.485%D-14.943%D*28.4DN/A9261.9h13.6C+57.9C
Solstice VE3 1,4891,4671,2101.212B++0.0723.614%C++16.837%C--16C+N/A9591.7h13.9B+58.7B+
NS-11P 1,4571,4501,0071.44C**0.1524.742%B13.517%D-31.9C*N/A11345.4h12.7B+51.4B+
Supernova FPC 2,5361,3434772.816C-1.5361.955%B**2.308%C+20C-17.7B+31567.3h6.3C10.2C++
Zenith VX-5 1,2981,2861,0681.204C+0.0823.002%C--21.306%C+17.8DN/A6372.3h12.2B+53C++
NS-15M2 1,2701,2607711.634C++0.3521.686%C-20.476%D37.4C+N/A10433.7h12.1C**55.8C++
VX29 Polaris 1,2841,2599721.295C+0.0121.529%C20.016%C31.8CN/A11939.6h12.8C+59.3C++
NS-11CP 1,2561,2361,1751.052C--0.2322.247%D**13.592%D**17D-N/A4972.7h14.6D65.6D--
Equinox VE2 Burst 1,2391,2359411.312C0.0327.419%C+20.81%D-30.6C--N/A9040.4h12B43.6B
NS-11C 1,2401,2327441.656B*0.3724.928%C*15.179%D40.8B*N/A15230.2h11.9B++47.8B+
VX6-7 1,2321,2259851.244C++0.0424.473%C+14.776%D--19.1C--N/A6964.1h13C++53C*
Flare VE6 1,2431,2247891.551C*0.2722.182%C+23.448%C+37.4C+N/A13532.7h10B+45.1B
MANA Anti-Personnel Turret 1,2351,2236092.008N/A0.7221.517%UN/A12230U120U24039800.1h18.5T*86T*
Equinox VE2 1,2141,2127591.597B+0.3127.388%C**23.845%B32.7C++N/A9737.1h11.4B+41.7B+
NS Baron G5AE 1,2201,2119361.294C+0.0150.866%B+9.744%D--24.6DN/A10149.2h6D**11.7C+
MANA Anti-Vehicle Turret 2,1491,2109881.225D0.0665.545%B+4.463%B++12100M+9390A*3441430.1h8.5C13C**
Artemis VX26 1,2171,2089361.291C+0.0127.005%C+19.205%C--24.4C-N/A6949.6h12.2C++45.4C++
Eidolon VE33 1,2211,2051,1041.091C+0.1932.829%B*16.598%D*16.3CN/A5174h8.2B+25B+
NS Baron G5 1,2031,1929121.307C**0.0249.495%B+10.235%D-25.8CN/A8446.2h4.6C++9.2C++
Eridani SX5 1,1921,1858351.419C*0.1322.705%D12.321%D--25.5CN/A12246.5h14.1C62.1C
NS-61 Emissary 1,2331,1849971.188B+0.1025.015%C--11.149%D-48.5A2M+13224.4h13.9C++55.5C++
Sirius SX12 1,1901,1798471.392B0.1123.072%C16.285%C25.2C+N/A9346.8h17.2C74.4C+
MKV Suppressed 1,1841,1788121.451B+0.1723.589%C11.205%D*31.5C+N/A10537.4h15.6C+66.3C+
NSX Tengu 1,2051,1761,1810.996C+0.2933.099%C--14.966%D-24.6C-N/A6247.9h15.8C47.7C+
Cerberus 1,2251,1729501.234C*0.0533.769%C*13.823%D--58.9B*2.7M+19019.9h6.7C19.9C++
NS-15MP 1,1871,1688961.304C-0.0220.551%D**19.349%D*27.7D--N/A7142.2h12.9D-62.9D--
SVA-88 1,1811,1678141.434C+0.1522.071%C23.136%C32.6C-N/A14035.8h12C++54.5C++
Blueshift VM5 1,1841,1636801.71C0.4219.222%C+16.251%D-31.6C+N/A11536.8h17C+88.5C++
H-V45 AE 1,1841,1629241.258C0.0324.928%D14.63%F31.4DN/A8537h13.3C53.4C
Thanatos VE70 1,1781,1619021.287B+0.0046.218%B++11.456%D--20.3CN/A8257.2h5.6C12C**
Orion VS54 1,1701,1586481.787C**0.5021.64%C++21.934%C37.2C**N/A23131.1h11.4B+52.6B+
Nova 1,1731,1587341.578C*0.2947.73%C**9.326%D*28.8CN/A9740.2h4.5C++9.5C**
Pulsar C 1,1821,1571,0761.075C+0.2126.795%B+20.138%C--15.9C--N/A6372.9h14.2C53.1C++
Manticore SX40 1,1801,1571,0681.083C++0.2025.149%D15.298%D-42.1B+N/A12927.5h8.6C+34.2C
Nyx VX31 1,1711,1579651.199C-0.0934.192%C++16.335%D*28.3CN/A6740.9h5.8C+16.9C*
Solstice SF 1,1621,1578281.397B+0.1126.651%B+16.94%C+31.6B++N/A11236.6h12.1C++45.3B+
Pandora VX25 1,1671,1571,0521.1C+0.1928.251%D*11.063%D--20.8DN/A7455.5h4.1B+14.6C
NS-30 Vandal 1,1751,1539951.159C0.1332.779%C+17.173%D*29.6CN/A7838.9h6.1C+18.5C++
VE-S Canis 1,1721,1451,0821.058C+0.2323.767%D14.847%D28.4CN/A8540.3h14.1C59.2C+
Beamer VS3 1,1811,1218491.32B*0.0327.07%C+18.109%D38.3B++2A*12829.3h9.5C++35.2C++
Tank Mine 2,2391,0833812.843C++1.5635.315%C++N/A93.4C99.7A145811.6h2.1C6.1C*
Blueshift VM5 1,0701,0516521.612C0.3317.585%C17.888%D31.8C+N/A11533h17C96.5C+
Skorpios 9569478021.181C+0.1021.552%D**14.15%D--24.5DN/A8138.7h12.7D59.1D*
Eclipse VE3A 9529379181.021C+0.2622.079%D--15.688%D-14.2D-N/A4166.1h13.5C61D
Supernova PC 1,3609332423.855C+2.5753.333%B+2.251%C+23.6C++10.8B++17939.5h4.5B+8.5B++
Saron HRB 1,7339302663.496C2.2149.814%B++1.183%C25.6C++22.1B++40436.3h22.7C++45.6B+
NSX Tanto 7577368800.836C0.4525.305%C+21.739%C--16.5DN/A4044.6h18.1C--71.4C
Force-Blade 80170065,8290.011C1.2735.975%B+2.143%D0.2DN/A13061.7h2.3B+6.3B+
Proximity Mine 6956941783.899C+2.6137.76%C--N/A161.4B*N/A4964.3h1.5A3.9B++
Light PPA 6955872991.963C0.6847.314%B*1.363%C++33.5C6.2B**14817.5h20.8C-43.9C+
Hunter QCX 1,0845659140.618C+0.6764.306%A9.204%D*18.1B+16.6M16831.2h11.4C17.8C++
M20 Basilisk 1,0075461344.075B*2.7950.584%A4.396%C-24.3C*20.5A*35322.5h152D--300.6C+
L100 Python HEAT 7165101523.355C2.0764.809%A2.157%C43.2B**17.5A34111.8h5.5B+8.5B*
Deimos VA29 4754704860.967C0.3248.048%D--10.426%D--21.7DN/A6721.7h3.2D--6.7D-
M20 Basilisk 7454461433.119C++1.8344.156%B+5.381%C+14.8C-9.9B+25030.1h131.8D298.4C+
Frag Grenade 4254201420N/A418.7144.451%C+N/A1400M**16.7B*41720.3h1.9A++4.4B**
M40 Fury 540418518.196B6.9145.246%B**N/A51C**14.9B**3828.2h17.8C39.3C**
L105 Zephyr 4303873212.094B+10.8138.966%C--N/A62.4B+6.9C2546.2h5.4B++13.7B+
NSX Yumi 3623484650.748C-0.5423.131%D16.379%D--17.9DN/A4919.4h15.4D-66.6D
Quasar VM1 3483422441.402C+0.1213.737%C20.468%B20.4C+N/A10716.8h16.7C121.3C+
Comet VM2 4203263740.872C+0.4145.918%B4.908%B13B+3.8C+11425h18.3B+39.9B+
E540 Halberd-H 460290743.919C2.6360.693%B2.069%C++27.6D16.2D19910.5h6.5C+10.8C++
M40 Fury-H 332288426.857C-5.5741.012%C+N/A67C--10.2C2424.3h10.7C26.1C-
Pulsar LSW 2972872021.421C+0.1420.435%C--18.119%D-28.7C-1B**19410h11.6B56.7C++
Lasher X2 2832773790.731C0.5525.801%C+3.971%C+22.9CN/A10612.1h23.6D91.5C+
Sticky Grenade 2702671267N/A265.7145.46%DN/A534D-6D18940.5h2.7C5.9C
Betelgeuse 54-A 2682621931.358C-0.0719.655%D**22.137%D--31.2D--N/A3018.4h10.7C++54.2D
NS Decimator 4292453470.706C0.5869.523%B**1.633%C--26.1C--19.6B+4049.4h6.1D8.8C+
NS-357 Underboss 2472332970.785C+0.5033.964%C12.446%D*32.8C2M*1097.1h5.5D*16.3D
C150 Dalton 409231405.775C+4.4951.271%AN/A2310U1780U21726400.1h7.1D**13.8C
M40 Fury 312226307.533C++6.2545.24%B*N/A66.5B+25.3A*5253.4h19.7D43.6C+
NS-44P Commissioner 2222171931.124C+0.1639.307%C+8.756%F-28.6DN/A687.6h3.9C+10C+
Proton II PPA-H 242211405.275C--3.9933.459%C-N/A62.1D9.1B++2683.4h11.8C35.2C
M60-A Bulldog 226191921.222B+19.9450.156%B+3.665%A40.6B7.4B*2324.7h5.9C*11.7B+
Saron HRB-H 287169394.333C+3.0554.34%C+2.959%A35.2C+24.6C+3894.8h22.7B+41.8B
E540 Halberd 266169443.841C-2.5648.8%C++2.959%B30.2C+17.3C++3485.6h5.5B11.3B+
NSX Naginata 1701681511.113C0.1717.303%D-23.81%D27.5C--N/A746.1h12.4C++71.9C+
Skyguard 2821511181.28D0.0137.38%A1.987%C+14C+12.1B++24210.8h194.7D**520.8C
M60-G Bulldog 191146364.056C+2.7741.8%B++3.425%C**21.2C-6.5C++1466.9h8.8C21B
NS-44 Commissioner 1431401450.966C+0.3231.429%D13.571%D*30.4C+N/A2144.6h4C+12.8C+
The Slasher 1391393,3850.041C1.2444.262%B++1.439%D*0.9CN/A3155.3h1.7B++3.9B+
Aphelion VEX-4H 268134403.35C+2.0640.998%D2.985%C+29.8D29.8C*3364.5h60.2C++146.9C+
M60-A Bulldog 1591331013.3C+12.0145.735%C+3.759%B**40.3C*7.9B**2283.3h6.2C+13.7C++
Saron Laser Cannon 3051305860.222C-1.0637.857%B**1.538%C-3.1D-4.2D-11241.8h318.2F840.5D*
Spear Anti-Vehicle Phalanx Turret 237129264.962C3.6848.651%B+5.426%B++36.9C+30.9B*6023.5h10.9C22.4C++
S1 2851292790.462C-0.8270.866%A+1.55%D14.3D-17.3B+5989h10.5D**14.8C
Nemesis VSH9 2601273200.397C--0.8967.535%B++N/A8.9C--9.3C+29214.3h11.4D*16.9D
Proton II PPA 123117167.313C6.0320.404%DN/A45C2.3D1572.6h8.6B+42.4C*
Spiker 1221171200.975C+0.3120.623%D*17.094%C--20.5DN/A705.7h12.5D60.4D*
Comet VM2 2011041580.658C0.6353.435%B*N/A10.1C9.4A**18010.3h34.6C64.8C++
L100 Python AP 183101382.658C1.3768.235%A2.97%C++34.8B+28.3A++6492.9h7.5C10.9B
M20 Wyvern 17598412.39C1.1042.063%B+8.163%A+18.1C14.3C++1685.4h118.7D--282.3C-
VE-C Horizon 9190910.989C0.3027.055%D*22.222%C+26.5C--N/A573.4h14.8B+54.7C+
NSX Tomoe 86861060.811C--0.4730.347%C**39.535%C**18.3D-N/A734.7h18.8D--61.9C
Parallax VX3 8383601.383C-0.1031.25%D*79.518%C*22.4CN/A1213.7h2B+6.4C+
AP30 Shredder 18478421.857C--0.5727.038%D--1.282%D780U1060U10898900.1h160F591.8F-
G30 Walker 11772272.667C1.3833.667%B++6.944%A13.6C+8.5C+2075.3h260.1D772.7C++
C75 Viper 8669302.3C1.0142.542%C**1.449%C++28.8C+7.1C+6442.4h14.3C++33.5B
NS-R3 Swarm 129651580.411C0.8762.45%CN/A5.5C--5.4C6911.9h31.4C+50.2C
Auraxium Slasher 65649,7820.007D-1.2822.343%DN/A0.2DN/A0410.5h1.6B*7.2C**
Photon A2A Missile Pods 14964222.909C1.6281.557%C*N/A64C**85A+11151h12.4F15.3F
Lancer VS22 156631730.364C--0.9263.403%C**N/A10.3C15.2C**2566.1h31.8C+50.1C+
Cosmos VM3 6060331.818C+0.5317.087%C++18.333%C40B*N/A4121.5h11B**64.2B++
Dual-75 Duster 7358115.273C--3.9932.361%D1.724%A29D*7.5B++1452h8.6F26.6D*
Nebula VM20 5554351.543C0.2614.371%D-20.37%C+28.4CN/A1901.9h15.6B108.8C+
NS-10 Burster 8853880.602C--0.6837.012%A5.66%C4.6C-3C8911.5h182.5D-493.1C++
NS-AM7 Archer 79531060.5C+0.7950.041%D*7.547%D--4.5C--2.2C3811.9h11.6B++23.2B++
Nebula VM20 5050351.429C0.1414.058%D-12%F26.3CN/A1831.9h17C+120.6C
Spear Anti-Vehicle Phalanx Tower 8950412.5D11.2150.737%C+4%C+26.3D20.5C2591.9h14.5D-28.5D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit172030.7h
Motion Spotter234,5312.9h
Nano-Armor Kit1,5431,856,121152.3h
Anti-Vehicle MANA Turret1176,8459.2h
Spawn Beacon515,2845.8h
Repair Module0530.2h
Nanite Revive Grenade03,7101.1h
Medical Applicator4,8301,568,726153.9h
Welding Device02000h
Deconstruction Tool03,7640.4h
Spear Anti-Vehicle Tower4890.7h
Spitfire Auto-Turret329201.2h
Rampart Wall0540.8h
Hoplon Anti-Aircraft Phalanx Tower0600.3h
Ammunition Package576,1134.8h
Shield Recharging Field1348,6633.1h
Anti-Infantry MANA Turret921,9594.1h
WLT-Howler Mining Laser01,6170.3h
Nano-Repair Grenade0800h
Snowman Soldier2710.1h
Recon Detection Device321,0833.4h

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