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Conqueror Lynish[LFS] Lynish
VS BR 115

KDR: 3.19

Score: 26.6m

Last Seen: May 23rd, 2019 2:23 PM
- OFFLINE - 14.8 hour(s)

Battle Rank 114 (115 total) - Vanu Sovereignty on Miller - Outfit Member of Long Forgotten Soldiers[LFS] Long Forgotten Soldiers
VS outfit on Miller

Members: 9
Level Progress (to 115): 1%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner Orion VS54 Ghost Pulsar LSW Pulsar C SVA-88 Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,755,502 MLG Score: 3002
Fun Score: N/A
Cheeseburgers Flipped: 163TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.803%21.918%58731116643,5863.33916-0.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.549%1.104B**0.175C++-0.513DHEAD ++ (~8.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.521B+9.50.329C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.171%1.961%145211958676952021.24569427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.586%-0.444C--0.335C**-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.503B+26.60.498B+53.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.289%2.809%233511921,42410318901.37985160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.526%0.716B++0.139C++-1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.298C*13.1-0.045C+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.146%2.102%5601111863,33081310174.09091327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.077%0.275C*-0.576D0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.67B+15.40.613B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.124%61.611%5608118911,54510835610.6504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.614%1.205B**-0.387C-0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.60.186C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.526%17.81%560211951,66281382.04177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.758%0.252C*0.618B+0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.463B+3.10.351C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Long Forgotten Soldiers[LFS] Long Forgotten Soldiers
VS outfit on Miller

Members: 9
26.6m180.4%417 (25k)353 (21.2k)3.1945470,01821,9183.40665115 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197655926.429%24.897%65803:2622

16% Engineer33% Heavy Assault34% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2013 4:21 PMAug 20th, 2015 4:55 PMMay 23rd, 2019 10:53 PM (75m) (PST)May 23rd, 2019 11:29 AM (13h) (PST)May 23rd, 2019 10:23 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8571956620.9290.2910.2311.7880.0623002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,44711,70639,741561714107421,175

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1255.6h/52.3d 4,649 17,432 18,345 134.7k 928 4,010 4,688 64.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:8,901
Deaths:2,275
KDR:3.913
Accuracy:25.754% C+
HSR:25.143% D
Orion VS54
B++
Kills:5,040
Deaths:1,356
KDR:3.717
Accuracy:24.530% B++
HSR:24.921% C++
Pulsar LSW
C++
Kills:2,165
Deaths:701
KDR:3.088
Accuracy:23.503% C++
HSR:22.633% C+
SVA-88
B**
Kills:1,847
Deaths:449
KDR:4.114
Accuracy:28.178% B**
HSR:25.068% C+
Flare VE6
B+
Kills:1,348
Deaths:424
KDR:3.179
Accuracy:25.163% B+
HSR:23.665% C+
NS-15M2
B*
Kills:1,266
Deaths:373
KDR:3.394
Accuracy:28.196% B*
HSR:19.194% D-
VX29 Polaris
C++
Kills:1,264
Deaths:416
KDR:3.038
Accuracy:24.016% C++
HSR:19.146% C-
Kills:21,831
Deaths (as Heavy Assault):5,994
Deaths (to Heavy Assaults):6,211
KDR:3.64214
Kill Difference:15,837
Playtime:413.399 hours
Usage:33%
Score:10.254m
Score/min:413
Accuracy (listed only):25.620%
HSR (listed only):22.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,027
Deaths:762
KDR:2.660
Accuracy:26.926% B+
HSR:21.608% C
Sirius SX12
B++
Kills:1,390
Deaths:662
KDR:2.100
Accuracy:27.765% B++
HSR:17.698% C+
Solstice VE3
B+
Kills:1,250
Deaths:566
KDR:2.208
Accuracy:25.341% B+
HSR:19.760% C+
VX6-7
B*
Kills:1,179
Deaths:306
KDR:3.853
Accuracy:28.279% B*
HSR:19.678% C+
MKV Suppressed
C*
Kills:1,176
Deaths:503
KDR:2.338
Accuracy:26.779% C*
HSR:16.922% C
Thanatos VE70
C++
Kills:1,050
Deaths:469
KDR:2.239
Accuracy:40.643% C++
HSR:15.810% C+
NS-11C
B**
Kills:854
Deaths:355
KDR:2.406
Accuracy:28.496% B**
HSR:19.789% C++
Serpent VE92
C+
Kills:789
Deaths:311
KDR:2.537
Accuracy:23.150% C+
HSR:19.138% C+
Deimos VA29
B*
Kills:612
Deaths:245
KDR:2.498
Accuracy:59.757% C+
HSR:21.242% B*
Eridani SX5
B**
Kills:316
Deaths:110
KDR:2.873
Accuracy:31.860% B**
HSR:18.987% C+
NS-7 PDW
B**
Kills:243
Deaths:86
KDR:2.826
Accuracy:30.752% B**
HSR:19.342% C**
VE-S Canis
C+
Kills:58
Deaths:21
KDR:2.762
Accuracy:27.414% C+
HSR:15.517% D
Kills:10,944
Deaths (as Light Assault):4,396
Deaths (to Light Assaults):4,226
KDR:2.48954
Kill Difference:6,548
Playtime:148.081 hours
Usage:12%
Score:2.874m
Score/min:324
Accuracy (listed only):31.430%
HSR (listed only):18.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:5,529
Deaths:2,835
KDR:1.950
Accuracy:42.157% B++
HSR:17.906% D
Ghost
B++
Kills:3,730
Deaths:739
KDR:5.047
Accuracy:43.315% B++
HSR:55.389% D*
Phaseshift VX-S
A++
Kills:1,537
Deaths:152
KDR:10.112
Accuracy:48.336% A++
HSR:70.982% C
Sirius SX12
B++
Kills:1,390
Deaths:662
KDR:2.100
Accuracy:27.765% B++
HSR:17.698% C+
V10
C+
Kills:1,350
Deaths:235
KDR:5.745
Accuracy:39.016% C+
HSR:64.741% D**
XM98
B+
Kills:1,317
Deaths:239
KDR:5.510
Accuracy:40.545% B+
HSR:64.465% D*
Artemis VX26
A
Kills:1,295
Deaths:380
KDR:3.408
Accuracy:33.253% A
HSR:20.927% C
NS-30 Vandal
C**
Kills:1,289
Deaths:320
KDR:4.028
Accuracy:34.696% C**
HSR:21.412% D
MKV Suppressed
C*
Kills:1,176
Deaths:503
KDR:2.338
Accuracy:26.779% C*
HSR:16.922% C
Parsec VX3-A
A
Kills:1,163
Deaths:108
KDR:10.769
Accuracy:49.696% A
HSR:64.574% F--
Parallax VX3
A+
Kills:1,163
Deaths:128
KDR:9.086
Accuracy:48.539% A+
HSR:62.339% F-
VA39 Spectre
B+
Kills:678
Deaths:174
KDR:3.897
Accuracy:35.007% B+
HSR:27.729% D-
NSX Daimyo
B+
Kills:607
Deaths:137
KDR:4.431
Accuracy:45.375% B+
HSR:93.740% C+
Phantom VA23
B++
Kills:363
Deaths:86
KDR:4.221
Accuracy:39.232% B++
HSR:24.518% D
Eridani SX5
B**
Kills:316
Deaths:110
KDR:2.873
Accuracy:31.860% B**
HSR:18.987% C+
Beamer VS3
C+
Kills:304
Deaths:247
KDR:1.231
Accuracy:26.865% C+
HSR:14.803% D--
NS-61 Emissary
A+
Kills:283
Deaths:108
KDR:2.620
Accuracy:37.519% A+
HSR:10.954% D--
NS-7 PDW
B**
Kills:243
Deaths:86
KDR:2.826
Accuracy:30.752% B**
HSR:19.342% C**
Nyx VX31
B+
Kills:193
Deaths:38
KDR:5.079
Accuracy:36.620% B+
HSR:22.280% D
NSX Tomoe
B+
Kills:179
Deaths:80
KDR:2.238
Accuracy:31.370% B+
HSR:40.224% B
VE-S Canis
C+
Kills:58
Deaths:21
KDR:2.762
Accuracy:27.414% C+
HSR:15.517% D
Kills:24,163
Deaths (as Infiltrator):7,388
Deaths (to Infiltrators):4,029
KDR:3.27057
Kill Difference:16,775
Playtime:432.764 hours
Usage:34%
Score:7.766m
Score/min:299
Accuracy (listed only):36.958%
HSR (listed only):36.450%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,027
Deaths:762
KDR:2.660
Accuracy:26.926% B+
HSR:21.608% C
Solstice VE3
B+
Kills:1,250
Deaths:566
KDR:2.208
Accuracy:25.341% B+
HSR:19.760% C+
VX6-7
B*
Kills:1,179
Deaths:306
KDR:3.853
Accuracy:28.279% B*
HSR:19.678% C+
Thanatos VE70
C++
Kills:1,050
Deaths:469
KDR:2.239
Accuracy:40.643% C++
HSR:15.810% C+
VE-LR Obelisk
B*
Kills:1,005
Deaths:147
KDR:6.837
Accuracy:37.909% B*
HSR:27.861% C-
NS-11C
B**
Kills:854
Deaths:355
KDR:2.406
Accuracy:28.496% B**
HSR:19.789% C++
Serpent VE92
C+
Kills:789
Deaths:311
KDR:2.537
Accuracy:23.150% C+
HSR:19.138% C+
Eidolon VE33
C+
Kills:707
Deaths:289
KDR:2.446
Accuracy:26.702% C+
HSR:20.651% D
Deimos VA29
B*
Kills:612
Deaths:245
KDR:2.498
Accuracy:59.757% C+
HSR:21.242% B*
Kills:9,473
Deaths (as Engineer):3,450
Deaths (to Engineers):4,114
KDR:2.7458
Kill Difference:6,023
Playtime:202.199 hours
Usage:16%
Score:4.490m
Score/min:370
Accuracy (listed only):33.022%
HSR (listed only):20.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,390
Deaths:662
KDR:2.100
Accuracy:27.765% B++
HSR:17.698% C+
MKV Suppressed
C*
Kills:1,176
Deaths:503
KDR:2.338
Accuracy:26.779% C*
HSR:16.922% C
Thanatos VE70
C++
Kills:1,050
Deaths:469
KDR:2.239
Accuracy:40.643% C++
HSR:15.810% C+
Deimos VA29
B*
Kills:612
Deaths:245
KDR:2.498
Accuracy:59.757% C+
HSR:21.242% B*
Corvus VA55
C+
Kills:553
Deaths:213
KDR:2.596
Accuracy:23.100% C+
HSR:19.892% C-
Eridani SX5
B**
Kills:316
Deaths:110
KDR:2.873
Accuracy:31.860% B**
HSR:18.987% C+
CME
C+
Kills:264
Deaths:144
KDR:1.833
Accuracy:25.634% C+
HSR:18.561% C--
Pulsar VS1
B*
Kills:257
Deaths:105
KDR:2.448
Accuracy:27.525% B*
HSR:16.732% D
Equinox VE2 Burst
C+
Kills:252
Deaths:86
KDR:2.930
Accuracy:26.855% C+
HSR:23.413% C-
NS-7 PDW
B**
Kills:243
Deaths:86
KDR:2.826
Accuracy:30.752% B**
HSR:19.342% C**
VE-S Canis
C+
Kills:58
Deaths:21
KDR:2.762
Accuracy:27.414% C+
HSR:15.517% D
Kills:6,171
Deaths (as Combat Medic):2,644
Deaths (to Combat Medics):2,311
KDR:2.33396
Kill Difference:3,527
Playtime:34.681 hours
Usage:3%
Score:0.640m
Score/min:307
Accuracy (listed only):31.644%
HSR (listed only):18.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:394
Deaths:144
KDR:2.736
Accuracy:20.397% B+
HSR:21.320% C++
Quasar VM1
B**
Kills:314
Deaths:117
KDR:2.684
Accuracy:19.959% B*
HSR:23.885% B**
Nebula VM20
B**
Kills:91
Deaths:25
KDR:3.640
Accuracy:23.706% B**
HSR:21.978% B
Blueshift VM5
A+
Kills:83
Deaths:37
KDR:2.243
Accuracy:26.260% A+
HSR:22.892% B+
Blueshift VM5
A
Kills:55
Deaths:37
KDR:1.486
Accuracy:25.923% A
HSR:27.273% B**
Kills:937
Deaths (as MAX Suit):180
Deaths (to MAX Suits):704
KDR:5.20556
Kill Difference:757
Playtime:20.354 hours
Usage:2%
Score:0.563m
Score/min:461
Accuracy (listed only):23.249%
HSR (listed only):23.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:734
V. Kills:76 N/A
Deaths:112
KDR:6.554
Accuracy:40.518% C+
KPH:58.500 B+
VKPH:6.100 A
Hornet Missiles
A
Kills:183
V. Kills:159 114%
Deaths:18
KDR:10.167
Accuracy:58.171% C--
KPH:87 B
VKPH:75.600 A
Saron Laser Cannon
C+
Kills:133
V. Kills:110 120%
Deaths:105
KDR:1.267
Accuracy:30.376% C
KPH:11.600 C+
VKPH:9.600 C+
Kills:1,050 (867 + 0)
Deaths:235
KDR:4.468
VKDR:1.468
Vehicle Kills:345
Kill Difference:815
Playtime:26.140 hours
Usage:2%
Score:0.384m
Score/min:245
Piloting Accuracy:30.376%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:170
V. Kills:3 N/A
Deaths:9
KDR:18.889
Accuracy:51.785% B**
KPH:76.300 B**
VKPH:1.300 D*
AP30 Shredder
B**
Kills:96
V. Kills:135 71%
Deaths:35
KDR:2.743
Accuracy:36.729% B
KPH:23.200 C-
VKPH:32.600 B**
C150 Dalton
C++
Kills:64
V. Kills:86 74%
Deaths:28
KDR:2.286
Accuracy:34.801% C-
KPH:19.300 D
VKPH:25.900 C++
Kills:330 (0 + 330)
Deaths:72
KDR:4.583
VKDR:3.111
Vehicle Kills:224
Kill Difference:258
Playtime:9.698 hours
Usage:1%
Score:0.209m
Score/min:359
Piloting Accuracy:N/A%
Gunner Accuracy:34.801%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:453
V. Kills:348 130%
Deaths:66
KDR:6.864
Accuracy:52.205% C--
KPH:30.800 C++
VKPH:23.600 B**
L100 Python HEAT
B
Kills:376
V. Kills:145 258%
Deaths:48
KDR:7.833
Accuracy:50.505% C+
KPH:33.900 B
VKPH:13.100 B
C75 Viper
B**
Kills:172
V. Kills:48 351%
Deaths:19
KDR:9.053
Accuracy:44.745% B+
KPH:42.600 B++
VKPH:11.900 B**
Skyguard
B+
Kills:57
V. Kills:46 121%
Deaths:21
KDR:2.714
Accuracy:45.862% M
KPH:14.500 C++
VKPH:11.700 B+
Kills:1,058 (1,058 + 0)
Deaths:154
KDR:6.870
VKDR:3.812
Vehicle Kills:587
Kill Difference:904
Playtime:33.771 hours
Usage:3%
Score:0.528m
Score/min:261
Driving Accuracy:45.862%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:618
V. Kills:46 N/A
Deaths:31
KDR:19.936
Accuracy:30.364% B**
KPH:85.100 B*
VKPH:6.300 A
Saron HRB
B+
Kills:453
V. Kills:317 142%
Deaths:65
KDR:6.969
Accuracy:49.668% B++
KPH:29.100 B+
VKPH:20.400 B+
Supernova PC
B**
Kills:340
V. Kills:127 266%
Deaths:53
KDR:6.415
Accuracy:54.041% B+
KPH:31.400 B*
VKPH:11.700 B**
Supernova FPC
A
Kills:198
V. Kills:176 112%
Deaths:41
KDR:4.829
Accuracy:49.937% C-
KPH:23.700 C+
VKPH:21.100 A
E540 Halberd
B*
Kills:97
V. Kills:23 404%
Deaths:11
KDR:8.818
Accuracy:43.610% D
KPH:40.700 B*
VKPH:9.600 D*
Kills:1,706 (538 + 1,168)
Deaths:201
KDR:8.488
VKDR:3.428
Vehicle Kills:689
Kill Difference:1,505
Playtime:44.395 hours
Usage:4%
Score:1.035m
Score/min:389
Driving Accuracy:49.937%
Gunner Accuracy:43.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:1,371
V. Kills:71 N/A
Deaths:80
KDR:17.138
Accuracy:39.049% C*
KPH:103.400 B
VKPH:5.400 C
Aphelion VEX-4H
B**
Kills:443
V. Kills:382 116%
Deaths:48
KDR:9.229
Accuracy:44.543% C+
KPH:46.900 B+
VKPH:40.500 B**
E540 Halberd-H
C**
Kills:271
V. Kills:185 146%
Deaths:54
KDR:5.019
Accuracy:65.157% B**
KPH:34.800 C-
VKPH:23.800 C**
G30 Walker
C**
Kills:69
V. Kills:37 182%
Deaths:13
KDR:5.308
Accuracy:39.170% B+
KPH:33 C+
VKPH:17.700 C**
M12 Kobalt-H
D-
Kills:61
V. Kills:1 N/A
Deaths:1
KDR:61
Accuracy:18.633% D-
KPH:63.800 D--
VKPH:1 D*
M40 Fury-H
C-
Kills:58
V. Kills:8 N/A
Deaths:3
KDR:19.333
Accuracy:36.835% C--
KPH:62 D
VKPH:8.500 C-
Kills:2,273 (0 + 2,273)
Deaths:199
KDR:11.422
VKDR:3.437
Vehicle Kills:684
Kill Difference:2,074
Playtime:34.467 hours
Usage:3%
Score:0.696m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:36.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:57
V. Kills:14 380%
Deaths:13
KDR:4.385
Accuracy:36.774% C
KPH:24.100 B
VKPH:5.900 C--
Kills:57 (0 + 57)
Deaths:13
KDR:4.385
VKDR:1.077
Vehicle Kills:14
Kill Difference:44
Playtime:2.368 hours
Usage:0%
Score:0.032m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:36.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:153
V. Kills:23 N/A
Deaths:70
KDR:2.186
Accuracy:43.128% C--
KPH:26.900 C*
VKPH:4 C--
Kills:153 (153 + 0)
Deaths:70
KDR:2.186
VKDR:0.329
Vehicle Kills:23
Kill Difference:83
Playtime:5.695 hours
Usage:0%
Score:0.037m
Score/min:108
Driving Accuracy:43.128%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,9798,9012,2753.913B0.7225.754%C+25.143%D84.1B+N/A213105.8h11.1C+42.9C+
NS-44 Commissioner 5,5505,5292,8351.95B**1.2442.157%B++17.906%D93.6A**N/A23559.1h3B*7.2B*
Orion VS54 5,0555,0401,3563.717A0.5224.53%B++24.921%C++72.8A++N/A22469.2h9.9B*40.5C**
Ghost 3,7553,7307395.047B*1.8543.315%B++55.389%D*54.1B++N/A13969h2.4C+5.6C**
Pulsar LSW 2,1772,1657013.088A0.1123.503%C++22.633%C+67B**N/A20132.3h11.3B+48.3B+
Pulsar C 2,0422,0277622.66B**0.5326.926%B+21.608%C49.4B**N/A13141h11B40.7B+
SVA-88 1,8531,8474494.114A0.9228.178%B**25.068%C+89.7A++N/A27620.6h9.8B*34.9B++
Phaseshift VX-S 1,5481,53715210.112A**6.9248.336%A++70.982%C51.4AN/A10929.9h2.9C++5.9B+
Sirius SX12 1,3971,3906622.1B*1.0927.765%B++17.698%C+63.5A++N/A17921.9h11.7B*42.2B+
Proton II PPA-H 1,4421,3718017.138B+13.9439.049%C*1.24%C--103.1C**5.3C29613.3h5.8B**14.7B**
V10 1,3511,3502355.745B**2.5539.016%C+64.741%D**44.3B+N/A9730.5h2.6C-6.6C+
Flare VE6 1,3571,3484243.179A++0.0225.163%B+23.665%C+64.8B*N/A20320.8h9.8B+39B+
XM98 1,3221,3172395.51A++2.3240.545%B+64.465%D*51.4A++N/A15525.6h2.2B+5.5B+
Artemis VX26 1,3071,2953803.408A++0.2133.253%A20.927%C82A**N/A19415.8h10.4B++31.3B*
NS-30 Vandal 1,2941,2893204.028A0.8334.696%C**21.412%D65.1AN/A14919.8h5.2B+15B+
NS-15M2 1,2721,2663733.394B**0.2028.196%B*19.194%D-79.1AN/A25916h10.9B+38.5B++
VX29 Polaris 1,2721,2644163.038A0.1624.016%C++19.146%C-66.5B**N/A18119h11.9C**49.7C**
Solstice VE3 1,2611,2505662.208A*0.9925.341%B+19.76%C+43.4A+N/A15928.8h12.6B+49.6B+
VX6-7 1,1841,1793063.853A*0.6628.279%B*19.678%C+72.8A++N/A17616.2h11.2B+39.6B+
MKV Suppressed 1,1811,1765032.338A+0.8626.779%C*16.922%C59.7AN/A19619.7h12.7B+47.3B+
Parsec VX3-A 1,1671,16310810.769A++7.5749.696%A64.574%F--57.9B+N/A14120.1h2.1D4.2B
Parallax VX3 1,1671,1631289.086A++5.8948.539%A+62.339%F-46B**N/A10825.3h2.3C+4.8B+
Thanatos VE70 1,0531,0504692.239A++0.9640.643%C++15.81%C+76.6MN/A22013.7h3.6B**8.9B++
VE-LR Obelisk 1,0201,0051476.837M++3.6437.909%B*27.861%C-71.3A++1.1B+17114.1h5.1B*13.5B*
Auraxium Force-Blade 90990110,1360.089A3.1141.677%B*N/A1.6C*N/A4547.1h1.5B**3.7B+
NS-11C 8658543552.406A++0.7928.496%B**19.789%C++49.7AN/A15317.2h13B+45.5B+
Serpent VE92 7977893112.537A0.6623.15%C+19.138%C+57.6A+N/A17313.7h11.5B+49.9B
Light PPA 8107341126.554C**3.3640.518%C+1.226%C+58.3B+6B**21212.6h10.6B+26.1B+
Eidolon VE33 7137072892.446A0.7526.702%C+20.651%D39.9B**N/A12817.7h8.7C**32.7C*
VA39 Spectre 6846781743.897A+0.7035.007%B+27.729%D-54.2A*N/A14712.5h4.3B**12.4B*
Force-Blade 67265310,4510.062A3.1327.307%C1.531%D1.4B++N/A4469.5h1.6B*6B+
Proton II PPA 6646183119.935B16.7430.364%B**2.265%C*84.7B*6.3A2617.3h6.1B**20.1B**
Deimos VA29 6176122452.498B**0.7059.757%C+21.242%B*73.7AN/A2178.3h2.3C*3.9C*
NSX Daimyo 6076071374.431B+1.2445.375%B+93.74%C+54.2C++N/A16611.2h3C--6.6C+
NS Decimator 1,1336064041.5B+1.6962.184%C*2.475%C++29.3C25.5A31620.7h6.7D*10.7D
Corvus VA55 5545532132.596A++0.6023.1%C+19.892%C-49.4AN/A13211.2h10B**43.2B+
Saron HRB 770453656.969B+3.7749.668%B++1.104%C--29B+20.3B+30915.6h19.3B+38.9B++
L100 Python AP 801453666.864B+3.6752.205%C--3.753%B+30.8C++23.7B**29714.7h7.1C+13.7C
Aphelion VEX-4H 825443489.229B+6.0344.543%C+2.709%C47.1B+40.6B**4679.4h49.3B+110.7B+
Quasar VM1 3973941442.736B0.4620.397%B+21.32%C++51.8AN/A1667.6h11.5B*56.6B++
L100 Python HEAT 521376487.833B*4.6450.505%C+2.128%C33.9B13.1B18711.1h5.1B+10B+
Phantom VA23 364363864.221B+1.0339.232%B++24.518%D80.7A++N/A1984.5h4.1B+10.5B+
Supernova PC 467340536.415C*3.2254.041%B+2.353%C+31.5B*11.8B**36210.8h5.3C+9.9B
Eridani SX5 3163161102.873A++0.3231.86%B**18.987%C+79A++N/A2844h10.1B++31.7B++
Quasar VM1 3143141172.684B*0.5119.959%B*23.885%B**49.8A*N/A1796.3h11.7B**58.4B+
Beamer VS3 3073042471.231B+1.9626.865%C+14.803%D--66.1A*N/A2414.6h7.2B+26.9C*
NS-61 Emissary 2842831082.62A**0.5737.519%A+10.954%D--128.6SN/A3792.2h8.9B++23.8B**
E540 Halberd-H 456271545.019C1.8265.157%B**2.214%C++34.7C-23.7C*2987.8h8.1D12.5C
CME 2642641441.833B+1.3625.634%C+18.561%C--46.3B+N/A1365.7h14.8C57.9C+
Pulsar VS1 2592571052.448A+0.7527.525%B*16.732%D64.3A**N/A2924h12B*43.7B*
Equinox VE2 Burst 255252862.93B++0.2626.855%C+23.413%C-64.6B*N/A1433.9h13.1C+48.9C++
Spear Anti-Vehicle Phalanx Turret 3832482211.273B+8.0856.851%A6.855%A+70.9A++38.6A++5993.5h6.6B++11.6B*
NS-7 PDW 244243862.826A*0.3730.752%B**19.342%C**83.8M+N/A3142.9h11.6B*37.6B++
S1 3652391741.374B**1.8259.02%C*5.021%A26C++13.7C++3359.2h8.1C--13.7C+
Frag Grenade 2362351235N/A231.8133.044%FN/A261.1D--1.1D-8460.9h4.7D14.2D*
C-4 2852001071.869B1.3322.953%CN/A55.6C--23.6C6803.6h1.5C++6.5C+
Supernova FPC 374198414.829C+1.6349.937%C-3.03%C**23.9C+21.2A7198.3h6C11.9C
Nyx VX31 193193385.079A+1.8836.62%B+22.28%D66.6AN/A1862.9h5.3C**14.5B+
Hornet Missiles 3421831810.167B**6.9758.171%C--N/A87.1B75.7A9372.1h13.5C23.2C
NSX Tomoe 179179802.238C**0.9631.37%B+40.224%B59.7B*N/A1393h13.2B42B+
M60-A Bulldog 183173821.625M18.4351.906%A+1.734%C++46.8B+2.7D--1593.7h5.6C++10.8B*
C75 Viper 220172199.053B**5.8644.745%B+N/A43B++12B**3684h13.7C++30.7B
L105 Zephyr 173170918.889A15.6951.785%B**N/A77.3B**1.4D*2382.2h5.5B+10.7B++
M40 Fury-F 176153702.186B+1.0143.128%C--N/A26.8C*4C--1085.7h8.3B+19.3B+
Tank Mine 270149542.759C++0.4492.882%SN/A82.8C-67.2C++12011.8h3.6F**3.9A
Lancer VS22 3201361331.023B2.1768.479%B*N/A11.1C15.1C**19612.2h31.9C+46.7C+
Saron Laser Cannon 2431331051.267C+1.9330.376%C6.015%A**11.6C+9.6C+15311.5h115.1B378.9B
Anti-Vehicle Grenade 1481301130N/A126.8144.77%DN/A260D36D14430.5h6.2C+13.9C
MANA Anti-Vehicle Turret 229111542.056B+1.1460.493%B+1.802%D**1110C--1180C--10747500.1h10.2D16.8C+
E540 Halberd 12097118.818C+5.6243.61%D5.155%A+40.4B*9.6D*2622.4h4.6B**10.6B+
AP30 Shredder 23196352.743C-0.4536.729%B1.042%D-23.4C-32.9B**3934.1h123.7D336.8C
Nebula VM20 9291253.64B*0.4523.706%B**21.978%B70A*N/A2691.3h11.6A48.8B*
Blueshift VM5 8683372.243C+0.9526.26%A+22.892%B+83M*3S3131h9.9A++37.8B**
G30 Walker 10669135.308C2.1139.17%B+7.246%A*32.9C+17.6C*2562.1h137.9B+352.1B+
C150 Dalton 15064282.286C--0.9134.801%C-1.563%B*19.4D26.1C++3983.3h6.3D-18.1D--
M12 Kobalt-H 6261161M+57.8118.633%D-16.393%C+61D--1D*1441h11.6B++62.4B
M60-A Bulldog 7360160A**56.8156.397%B**1.667%C--35.3C++7.6B**1941.7h5.6C**9.9B++
M40 Fury-H 6658319.333B+16.1436.835%C--N/A64.4D8.9C-2870.9h9.3C+25.3C
VE-S Canis 5858212.762A+0.4327.414%C+15.517%D82.9AN/A3320.7h10B+36.6B+
Skyguard 10357212.714C+0.4845.862%M1.754%C14.6C++11.8B+2223.9h184.8D*403C**
M20 Basilisk 7157134.385B++1.1936.774%C5.263%C23.8B5.8C--2242.4h82.3B+223.8B+
Blueshift VM5 5655371.486C1.7125.923%A27.273%B**55A+1B*2181h15.1B+58.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12370.2h
Anti-Vehicle MANA Turret69140.9h
Nano-Armor Kit184244,31518.4h
Medical Applicator4028,1802.1h
Motion Spotter268,0954.3h
Shield Recharging Field54900.1h
Ammunition Package289960.7h
Medical Kit1,84413,96154.1h
CAS30 Tank Buster0570h
Recon Detection Device369,87213.6h

Check the help document for the dictionary if you want to learn more about words used here.


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