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Conqueror Lynish[LFS] Lynish
VS BR 113

KDR: 3.16

Score: 25.8m

Last Seen: Dec 2nd, 2018 4:21 PM
- OFFLINE - 300.3 hour(s)

Battle Rank 113 (113 total) - Vanu Sovereignty on Miller - Outfit Member of Long Forgotten Soldiers[LFS] Long Forgotten Soldiers
VS outfit on Miller

Members: 3
Level Progress (to 114): 2%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner Orion VS54 Ghost Pulsar LSW Pulsar C SVA-88 Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,644,163 MLG Score: 2913
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.709%21.881%5843199142,4853.3272-0.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.528%1.111B**0.198C++-0.495DHEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+9.60.325C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.171%1.961%146210208676912021.2547427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.586%-0.449C--0.32C*-0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.5B+26.60.496B+53.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.239%2.857%234510171,40010098771.38614159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.523%0.721B++0.138C++-1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.288C*13.3-0.06C+14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.128%2.106%5701110113,32479810154.16541327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%0.279C*-0.572D0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.667B+15.40.608B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.763%61.064%5708101410,56610474910.0821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.616%1.158B**-0.402C--0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.60.181C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.478%17.686%570210201,65178982.09252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.755%0.259C*0.642B+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.463B+3.20.351C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Long Forgotten Soldiers[LFS] Long Forgotten Soldiers
VS outfit on Miller

Members: 3
25.8m179.9%418 (25.1k)353 (21.2k)3.1584567,75521,4523.37297113 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022629826.355%24.361%64203:2521

17% Engineer34% Heavy Assault33% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2013 4:21 PMAug 20th, 2015 4:55 PMDec 13th, 2018 5:37 PM (1d) (PST)Dec 2nd, 2018 1:06 PM (12d) (PST)Dec 2nd, 2018 12:21 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8631976660.9270.2930.2261.7810.0632913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,76011,79939,961561814107421,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1218.7h/50.8d 4,602 16,506 17,717 130.2k 899 3,951 4,638 63.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:8,851
Deaths:2,268
KDR:3.903
Accuracy:25.749% C+
HSR:25.138% D
Orion VS54
B*
Kills:5,025
Deaths:1,350
KDR:3.722
Accuracy:24.510% B*
HSR:24.975% C++
Pulsar LSW
C++
Kills:2,165
Deaths:701
KDR:3.088
Accuracy:23.503% C++
HSR:22.633% C+
SVA-88
B**
Kills:1,847
Deaths:448
KDR:4.123
Accuracy:28.177% B**
HSR:25.068% C+
Flare VE6
B+
Kills:1,344
Deaths:419
KDR:3.208
Accuracy:25.142% B+
HSR:23.586% C+
VX29 Polaris
C++
Kills:1,264
Deaths:416
KDR:3.038
Accuracy:24.016% C++
HSR:19.146% C--
NS-15M2
B*
Kills:1,256
Deaths:369
KDR:3.404
Accuracy:28.284% B*
HSR:19.108% D-
Kills:21,752
Deaths (as Heavy Assault):5,971
Deaths (to Heavy Assaults):6,089
KDR:3.64294
Kill Difference:15,781
Playtime:412.009 hours
Usage:34%
Score:10.227m
Score/min:414
Accuracy (listed only):25.626%
HSR (listed only):22.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,027
Deaths:762
KDR:2.660
Accuracy:26.926% B+
HSR:21.608% C
Sirius SX12
B++
Kills:1,390
Deaths:662
KDR:2.100
Accuracy:27.765% B++
HSR:17.698% C+
Solstice VE3
B+
Kills:1,250
Deaths:566
KDR:2.208
Accuracy:25.341% B+
HSR:19.760% C+
VX6-7
B*
Kills:1,179
Deaths:306
KDR:3.853
Accuracy:28.279% B*
HSR:19.678% C+
MKV Suppressed
C*
Kills:1,176
Deaths:503
KDR:2.338
Accuracy:26.779% C*
HSR:16.922% C
Thanatos VE70
C++
Kills:1,048
Deaths:468
KDR:2.239
Accuracy:40.640% C++
HSR:15.744% C+
NS-11C
B**
Kills:841
Deaths:350
KDR:2.403
Accuracy:28.657% B**
HSR:19.857% C*
Serpent VE92
C+
Kills:789
Deaths:311
KDR:2.537
Accuracy:23.150% C+
HSR:19.138% C+
Deimos VA29
B++
Kills:603
Deaths:242
KDR:2.492
Accuracy:59.745% C+
HSR:21.061% B++
Eridani SX5
A
Kills:294
Deaths:102
KDR:2.882
Accuracy:32.450% A
HSR:19.388% C+
NS-7 PDW
A
Kills:227
Deaths:81
KDR:2.802
Accuracy:30.956% A
HSR:18.943% C*
VE-S Canis
C++
Kills:58
Deaths:21
KDR:2.762
Accuracy:27.414% C++
HSR:15.517% D
Kills:10,882
Deaths (as Light Assault):4,374
Deaths (to Light Assaults):4,125
KDR:2.48788
Kill Difference:6,508
Playtime:147.377 hours
Usage:12%
Score:2.862m
Score/min:324
Accuracy (listed only):31.508%
HSR (listed only):18.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:5,144
Deaths:2,701
KDR:1.904
Accuracy:41.855% B++
HSR:17.632% D
Ghost
B++
Kills:3,442
Deaths:700
KDR:4.917
Accuracy:42.933% B++
HSR:55.520% D*
Phaseshift VX-S
A++
Kills:1,395
Deaths:147
KDR:9.490
Accuracy:48.374% A++
HSR:70.036% C
Sirius SX12
B++
Kills:1,390
Deaths:662
KDR:2.100
Accuracy:27.765% B++
HSR:17.698% C+
V10
C
Kills:1,339
Deaths:232
KDR:5.772
Accuracy:39.088% C
HSR:64.899% D**
XM98
B+
Kills:1,317
Deaths:239
KDR:5.510
Accuracy:40.545% B+
HSR:64.465% D*
Artemis VX26
A
Kills:1,261
Deaths:373
KDR:3.381
Accuracy:33.308% A
HSR:20.857% C
NS-30 Vandal
C**
Kills:1,247
Deaths:312
KDR:3.997
Accuracy:34.412% C**
HSR:21.171% D
MKV Suppressed
C*
Kills:1,176
Deaths:503
KDR:2.338
Accuracy:26.779% C*
HSR:16.922% C
Parallax VX3
A+
Kills:1,163
Deaths:128
KDR:9.086
Accuracy:48.539% A+
HSR:62.339% F-
Parsec VX3-A
B**
Kills:764
Deaths:74
KDR:10.324
Accuracy:49.404% B**
HSR:63.743% F--
VA39 Spectre
B+
Kills:673
Deaths:172
KDR:3.913
Accuracy:34.952% B+
HSR:27.935% D-
NSX Daimyo
B++
Kills:473
Deaths:117
KDR:4.043
Accuracy:46.032% B++
HSR:94.292% C++
Phantom VA23
B++
Kills:361
Deaths:85
KDR:4.247
Accuracy:39.388% B++
HSR:24.654% D
Beamer VS3
C+
Kills:304
Deaths:247
KDR:1.231
Accuracy:26.865% C+
HSR:14.803% D--
Eridani SX5
A
Kills:294
Deaths:102
KDR:2.882
Accuracy:32.450% A
HSR:19.388% C+
NS-7 PDW
A
Kills:227
Deaths:81
KDR:2.802
Accuracy:30.956% A
HSR:18.943% C*
NS-61 Emissary
A+
Kills:212
Deaths:79
KDR:2.684
Accuracy:37.583% A+
HSR:10.849% D--
NSX Tomoe
B++
Kills:148
Deaths:69
KDR:2.145
Accuracy:32.007% B++
HSR:41.216% B+
Nyx VX31
B+
Kills:146
Deaths:28
KDR:5.214
Accuracy:36.447% B+
HSR:21.233% D-
VE-S Canis
C++
Kills:58
Deaths:21
KDR:2.762
Accuracy:27.414% C++
HSR:15.517% D
Kills:22,534
Deaths (as Infiltrator):7,072
Deaths (to Infiltrators):3,916
KDR:3.18637
Kill Difference:15,462
Playtime:399.718 hours
Usage:33%
Score:7.052m
Score/min:294
Accuracy (listed only):37.005%
HSR (listed only):36.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,027
Deaths:762
KDR:2.660
Accuracy:26.926% B+
HSR:21.608% C
Solstice VE3
B+
Kills:1,250
Deaths:566
KDR:2.208
Accuracy:25.341% B+
HSR:19.760% C+
VX6-7
B*
Kills:1,179
Deaths:306
KDR:3.853
Accuracy:28.279% B*
HSR:19.678% C+
Thanatos VE70
C++
Kills:1,048
Deaths:468
KDR:2.239
Accuracy:40.640% C++
HSR:15.744% C+
NS-11C
B**
Kills:841
Deaths:350
KDR:2.403
Accuracy:28.657% B**
HSR:19.857% C*
Serpent VE92
C+
Kills:789
Deaths:311
KDR:2.537
Accuracy:23.150% C+
HSR:19.138% C+
Eidolon VE33
C+
Kills:706
Deaths:288
KDR:2.451
Accuracy:26.663% C+
HSR:20.680% D
VE-LR Obelisk
B++
Kills:662
Deaths:110
KDR:6.018
Accuracy:37.273% B++
HSR:28.248% C-
Deimos VA29
B++
Kills:603
Deaths:242
KDR:2.492
Accuracy:59.745% C+
HSR:21.061% B++
Kills:9,105
Deaths (as Engineer):3,403
Deaths (to Engineers):4,052
KDR:2.67558
Kill Difference:5,702
Playtime:201.079 hours
Usage:17%
Score:4.476m
Score/min:371
Accuracy (listed only):32.964%
HSR (listed only):20.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,390
Deaths:662
KDR:2.100
Accuracy:27.765% B++
HSR:17.698% C+
MKV Suppressed
C*
Kills:1,176
Deaths:503
KDR:2.338
Accuracy:26.779% C*
HSR:16.922% C
Thanatos VE70
C++
Kills:1,048
Deaths:468
KDR:2.239
Accuracy:40.640% C++
HSR:15.744% C+
Deimos VA29
B++
Kills:603
Deaths:242
KDR:2.492
Accuracy:59.745% C+
HSR:21.061% B++
Corvus VA55
C+
Kills:551
Deaths:212
KDR:2.599
Accuracy:23.118% C+
HSR:19.964% C
Eridani SX5
A
Kills:294
Deaths:102
KDR:2.882
Accuracy:32.450% A
HSR:19.388% C+
CME
C+
Kills:257
Deaths:142
KDR:1.810
Accuracy:25.799% C+
HSR:19.066% C-
Pulsar VS1
B*
Kills:257
Deaths:105
KDR:2.448
Accuracy:27.525% B*
HSR:16.732% D
Equinox VE2 Burst
C+
Kills:246
Deaths:84
KDR:2.929
Accuracy:26.799% C+
HSR:23.171% C-
NS-7 PDW
A
Kills:227
Deaths:81
KDR:2.802
Accuracy:30.956% A
HSR:18.943% C*
VE-S Canis
C++
Kills:58
Deaths:21
KDR:2.762
Accuracy:27.414% C++
HSR:15.517% D
Kills:6,107
Deaths (as Combat Medic):2,622
Deaths (to Combat Medics):2,278
KDR:2.32914
Kill Difference:3,485
Playtime:34.085 hours
Usage:3%
Score:0.631m
Score/min:308
Accuracy (listed only):31.726%
HSR (listed only):18.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:394
Deaths:144
KDR:2.736
Accuracy:20.397% B+
HSR:21.320% C++
Quasar VM1
B**
Kills:314
Deaths:117
KDR:2.684
Accuracy:19.959% B**
HSR:23.885% B**
Nebula VM20
B**
Kills:91
Deaths:25
KDR:3.640
Accuracy:23.706% B**
HSR:21.978% C**
Blueshift VM5
A++
Kills:80
Deaths:36
KDR:2.222
Accuracy:27.260% A++
HSR:23.750% B+
Blueshift VM5
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:26.715% N/A
HSR:28% N/A
Kills:929
Deaths (as MAX Suit):179
Deaths (to MAX Suits):698
KDR:5.18994
Kill Difference:750
Playtime:20.263 hours
Usage:2%
Score:0.561m
Score/min:461
Accuracy (listed only):23.607%
HSR (listed only):23.787%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:734
V. Kills:76 N/A
Deaths:112
KDR:6.554
Accuracy:40.518% C+
KPH:58.500 B+
VKPH:6.100 B**
Hornet Missiles
A
Kills:183
V. Kills:159 114%
Deaths:18
KDR:10.167
Accuracy:58.171% C--
KPH:87 B
VKPH:75.600 A
Saron Laser Cannon
C++
Kills:133
V. Kills:110 120%
Deaths:105
KDR:1.267
Accuracy:30.376% C
KPH:11.600 C+
VKPH:9.600 C++
Kills:1,050 (867 + 0)
Deaths:235
KDR:4.468
VKDR:1.468
Vehicle Kills:345
Kill Difference:815
Playtime:26.139 hours
Usage:2%
Score:0.384m
Score/min:245
Piloting Accuracy:30.376%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:170
V. Kills:3 N/A
Deaths:9
KDR:18.889
Accuracy:51.785% B**
KPH:76.300 B**
VKPH:1.300 D-
AP30 Shredder
B**
Kills:96
V. Kills:135 71%
Deaths:35
KDR:2.743
Accuracy:36.729% C**
KPH:23.200 C
VKPH:32.600 B**
C150 Dalton
C++
Kills:64
V. Kills:86 74%
Deaths:28
KDR:2.286
Accuracy:34.801% C
KPH:19.300 D
VKPH:25.900 C++
Kills:330 (0 + 330)
Deaths:72
KDR:4.583
VKDR:3.111
Vehicle Kills:224
Kill Difference:258
Playtime:9.698 hours
Usage:1%
Score:0.208m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:34.801%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:432
V. Kills:341 126%
Deaths:66
KDR:6.545
Accuracy:52.049% C--
KPH:29.800 C++
VKPH:23.500 B**
L100 Python HEAT
B+
Kills:376
V. Kills:145 258%
Deaths:48
KDR:7.833
Accuracy:50.505% C+
KPH:33.900 B
VKPH:13.100 B+
C75 Viper
B*
Kills:161
V. Kills:43 366%
Deaths:18
KDR:8.944
Accuracy:44.286% B+
KPH:41.300 B++
VKPH:11 B*
Skyguard
B+
Kills:57
V. Kills:46 121%
Deaths:21
KDR:2.714
Accuracy:45.862% M
KPH:14.500 C++
VKPH:11.700 B+
Kills:1,026 (1,026 + 0)
Deaths:153
KDR:6.706
VKDR:3.758
Vehicle Kills:575
Kill Difference:873
Playtime:33.418 hours
Usage:3%
Score:0.518m
Score/min:258
Driving Accuracy:45.862%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:618
V. Kills:46 N/A
Deaths:31
KDR:19.936
Accuracy:30.364% B**
KPH:85.100 B**
VKPH:6.300 A
Saron HRB
B+
Kills:448
V. Kills:315 142%
Deaths:65
KDR:6.892
Accuracy:49.845% B++
KPH:29 B+
VKPH:20.400 B+
Supernova PC
B**
Kills:340
V. Kills:127 266%
Deaths:53
KDR:6.415
Accuracy:54.041% B+
KPH:31.400 B*
VKPH:11.700 B**
Supernova FPC
A
Kills:195
V. Kills:175 111%
Deaths:41
KDR:4.756
Accuracy:49.680% C-
KPH:23.600 C+
VKPH:21.200 A
E540 Halberd
B*
Kills:97
V. Kills:23 404%
Deaths:11
KDR:8.818
Accuracy:43.610% D
KPH:40.700 B*
VKPH:9.600 D*
Kills:1,698 (535 + 1,163)
Deaths:201
KDR:8.448
VKDR:3.413
Vehicle Kills:686
Kill Difference:1,497
Playtime:44.192 hours
Usage:4%
Score:1.029m
Score/min:388
Driving Accuracy:49.680%
Gunner Accuracy:43.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,371
V. Kills:71 N/A
Deaths:80
KDR:17.138
Accuracy:39.049% C**
KPH:103.400 C**
VKPH:5.400 C
Aphelion VEX-4H
B**
Kills:434
V. Kills:377 115%
Deaths:48
KDR:9.042
Accuracy:44.475% C+
KPH:46.500 B+
VKPH:40.400 B**
E540 Halberd-H
C*
Kills:270
V. Kills:185 145%
Deaths:54
KDR:5
Accuracy:65.150% B*
KPH:34.800 C
VKPH:23.800 C*
G30 Walker
C*
Kills:69
V. Kills:37 182%
Deaths:13
KDR:5.308
Accuracy:39.170% B+
KPH:33 C+
VKPH:17.700 C*
M12 Kobalt-H
D-
Kills:61
V. Kills:1 N/A
Deaths:1
KDR:61
Accuracy:18.633% D-
KPH:63.800 D--
VKPH:1 D*
M40 Fury-H
C--
Kills:58
V. Kills:8 N/A
Deaths:3
KDR:19.333
Accuracy:36.835% D
KPH:62 D
VKPH:8.500 C--
Kills:2,263 (0 + 2,263)
Deaths:199
KDR:11.372
VKDR:3.412
Vehicle Kills:679
Kill Difference:2,064
Playtime:34.336 hours
Usage:3%
Score:0.691m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:36.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:57
V. Kills:14 380%
Deaths:13
KDR:4.385
Accuracy:36.513% C
KPH:24.200 B
VKPH:6 C--
Kills:57 (0 + 57)
Deaths:13
KDR:4.385
VKDR:1.077
Vehicle Kills:14
Kill Difference:44
Playtime:2.352 hours
Usage:0%
Score:0.031m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:36.513%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:153
V. Kills:23 N/A
Deaths:70
KDR:2.186
Accuracy:43.128% D
KPH:26.900 C*
VKPH:4 C--
Kills:153 (153 + 0)
Deaths:70
KDR:2.186
VKDR:0.329
Vehicle Kills:23
Kill Difference:83
Playtime:5.695 hours
Usage:0%
Score:0.037m
Score/min:108
Driving Accuracy:43.128%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,9298,8512,2683.903B0.7425.749%C+25.138%D84.1B++N/A213105.3h11C+42.9C++
NS-44 Commissioner 5,1645,1442,7011.904B**1.2541.855%B++17.632%D91.9A**N/A22856h3B*7.3B++
Orion VS54 5,0395,0251,3503.722A+0.5624.51%B*24.975%C++72.8A*N/A22469h9.9B**40.5C**
Ghost 3,4643,4427004.917B++1.7642.933%B++55.52%D*53B++N/A13365h2.4C+5.7C**
Pulsar LSW 2,1772,1657013.088A0.0723.503%C++22.633%C+67B**N/A20132.3h11.3B+48.3B+
Pulsar C 2,0422,0277622.66B**0.5026.926%B+21.608%C49.4B**N/A13141h11B40.7B+
SVA-88 1,8531,8474484.123B**0.9628.177%B**25.068%C+89.7A++N/A27620.6h9.8B*34.9B++
Phaseshift VX-S 1,4031,3951479.49A*6.3348.374%A++70.036%C50.7AN/A10827.5h2.9C++5.9B+
Sirius SX12 1,3971,3906622.1B**1.0627.765%B++17.698%C+63.5A++N/A17921.9h11.7B*42.2B++
Proton II PPA-H 1,4421,3718017.138B+13.9839.049%C**1.24%C--103.1C**5.3C29613.3h5.8A14.7B*
Flare VE6 1,3531,3444193.208A++0.0525.142%B+23.586%C+64.9B*N/A20320.7h9.8B+39B+
V10 1,3401,3392325.772B**2.6139.088%C64.899%D**44.5B+N/A9830.1h2.5C6.5C+
XM98 1,3221,3172395.51A++2.3540.545%B+64.465%D*51.4A++N/A15425.6h2.2B+5.5B+
VX29 Polaris 1,2721,2644163.038A+0.1224.016%C++19.146%C--66.5B**N/A18119h11.9C*49.7C**
Artemis VX26 1,2721,2613733.381A++0.2233.308%A20.857%C81.9A**N/A19515.4h10.4B++31.2B*
NS-15M2 1,2621,2563693.404B**0.2528.284%B*19.108%D-79A+N/A25915.9h10.8B++38.3B++
Solstice VE3 1,2611,2505662.208A*0.9525.341%B+19.76%C+43.4A++N/A15728.8h12.6B+49.6B+
NS-30 Vandal 1,2511,2473123.997A0.8434.412%C**21.171%D64.3AN/A14619.4h5.2B+15.1B+
VX6-7 1,1841,1793063.853A++0.6928.279%B*19.678%C+72.8A++N/A17516.2h11.2B+39.6B+
MKV Suppressed 1,1811,1765032.338A+0.8226.779%C*16.922%C59.7AN/A19519.7h12.7B+47.3B+
Parallax VX3 1,1671,1631289.086A++5.9348.539%A+62.339%F-46B**N/A10725.3h2.3C+4.8B+
Thanatos VE70 1,0511,0484682.239A+0.9240.64%C++15.744%C+76.5MN/A21913.7h3.6B**8.9B++
Auraxium Force-Blade 8628549,7030.088A3.0741.46%B*N/A1.7B+N/A4515.7h1.5B**3.7B+
NS-11C 8528413502.403A++0.7628.657%B**19.857%C*49.5AN/A15317h13B+45.3B+
Serpent VE92 7977893112.537A+0.6223.15%C+19.138%C+57.6A+N/A17213.7h11.5B+49.9B
Parsec VX3-A 7677647410.324A+7.1749.404%B**63.743%F--57.4B+N/A14013.3h2.1D4.2C**
Light PPA 8107341126.554C*3.4040.518%C+1.226%C+58.3B+6B**21212.6h10.6B+26.1B+
Eidolon VE33 7127062882.451A0.7126.663%C+20.68%D39.9B**N/A12817.7h8.7C**32.7C**
VA39 Spectre 6796731723.913A+0.7534.952%B+27.935%D-54.3A*N/A14612.4h4.3B**12.4B*
VE-LR Obelisk 6736621106.018A**2.8637.273%B++28.248%C-68.2A+1.1B+1439.7h5.1B++13.8B*
Force-Blade 66864910,4210.062A3.1027.282%C1.541%D1.4B+N/A4466.3h1.6B*6B
Proton II PPA 6646183119.935B+16.7830.364%B**2.265%C*84.7B**6.3A2617.3h6.1B**20.1B**
Deimos VA29 6086032422.492B**0.6759.745%C+21.061%B++72.7AN/A2148.3h2.3C**3.9C*
NS Decimator 1,1256014001.503B+1.6662.205%C*2.496%C++29.3C25.6B**31720.5h6.7D--10.7D
Corvus VA55 5525512122.599A++0.5623.118%C+19.964%C49.2AN/A13211.2h10B*43.3B+
NSX Daimyo 4734731174.043C**0.8846.032%B++94.292%C++52C++N/A1439.1h2.9C6.4C++
Saron HRB 763448656.892B+3.7349.845%B++1.116%C-29.1B+20.5B+30915.4h19.4B+38.9B++
Aphelion VEX-4H 811434489.042B+5.8844.475%C+2.765%C+46.7B+40.5B**4659.3h49.6B+111.5B+
L100 Python AP 773432666.545B+3.3952.049%C--3.935%B+29.8C++23.5B**29714.5h7.3C+14.1C
Quasar VM1 3973941442.736C**0.4220.397%B+21.32%C++51.8AN/A1667.6h11.5B++56.6B++
L100 Python HEAT 521376487.833B*4.6750.505%C+2.128%C33.9B13.1B+18611.1h5.1B+10B+
Phantom VA23 362361854.247B+1.0939.388%B++24.654%D82A*N/A1994.4h4.1B+10.4B+
Supernova PC 467340536.415C++3.2654.041%B+2.353%C+31.5B*11.8B**36010.8h5.3C++9.9B
Quasar VM1 3143141172.684B++0.4719.959%B**23.885%B**49.8A**N/A1796.3h11.7B**58.4B+
Beamer VS3 3073042471.231B++1.9326.865%C+14.803%D--66.1A*N/A2394.6h7.2B++26.9C*
Eridani SX5 2942941022.882A++0.2832.45%A19.388%C+81.7A*N/A2983.6h9.9B++30.4B++
E540 Halberd-H 455270545C1.8465.15%B*2.222%C++34.6C23.7C*2987.8h8.1D12.5C+
CME 2572571421.81B+1.3525.799%C+19.066%C-47.6B++N/A1355.4h14.9C57.7C+
Pulsar VS1 2592571052.448A+0.7127.525%B*16.732%D64.3A**N/A2874h12B*43.7B*
Equinox VE2 Burst 249246842.929B++0.2326.799%C+23.171%C-64.7B*N/A1423.8h13.2C+49.2C++
Spear Anti-Vehicle Phalanx Turret 3692392111.381B++8.2255.987%A7.113%A+70.3A++38.2A++5773.4h6.6B++11.7B**
S1 3652391741.374B**1.7859.02%C*5.021%A26C++13.7C++3359.2h8.1D13.7C
Frag Grenade 2362351235N/A231.8433.044%FN/A261.1D--1.1D*8400.9h4.7D14.2D*
NS-7 PDW 228227812.802A*0.3630.956%A18.943%C*87.3M++N/A3342.6h11.5B*37B++
NS-61 Emissary 212212792.684M0.4737.583%A+10.849%D--124.7SN/A3401.7h8.6B*22.9B**
C-4 2791961071.832B1.3322.864%C-N/A54.4D23.1C6773.6h1.5C++6.6C+
Supernova FPC 370195414.756C+1.6049.68%C-3.077%B23.5C+21.1A7208.3h6C+12C+
Hornet Missiles 3421831810.167B**7.0158.171%C--N/A87.1B75.7A9372.1h13.5C+23.2C
M60-A Bulldog 183173821.625M+18.4751.906%A+1.734%C+46.8B+2.7D--1593.7h5.6C*10.8B*
L105 Zephyr 173170918.889B**15.7351.785%B**N/A77.3B**1.4D-2372.2h5.5B+10.7B*
C75 Viper 204161188.944B**5.7944.286%B+N/A41.3B++11B*3563.9h14.1C++31.8B
M40 Fury-F 176153702.186B0.9743.128%DN/A26.8C*4C--1085.7h8.3B+19.3B+
NSX Tomoe 148148692.145C**1.0132.007%B++41.216%B+61.7B**N/A1402.4h13.3B41.6B+
Tank Mine 268147542.722C++0.4490.625%SN/A81.7C-67.2C++12001.8h3.6F*3.9A
Nyx VX31 146146285.214A2.0636.447%B+21.233%D-73A++N/A1892h5.2C**14.2B+
Lancer VS22 3201361331.023B+2.1468.479%B*N/A11.1C15.1B+19412.2h31.9C+46.7C+
Saron Laser Cannon 2431331051.267C+1.8930.376%C6.015%A**11.6C+9.6C++15311.5h115.1B+378.9B+
Anti-Vehicle Grenade 1481301130N/A126.8444.872%DN/A260C--36D-14570.5h6.2C+13.8C
MANA Anti-Vehicle Turret 229111542.056C-1.1060.493%D1.802%D--1110C+1180C*10667600.1h10.2C++16.8C+
E540 Halberd 12097118.818C++5.6643.61%D5.155%A+40.4B*9.6D*2592.4h4.6B**10.6B+
AP30 Shredder 23196352.743C0.4236.729%C**1.042%D23.4C32.9B**3934.1h123.7C-336.8C+
Nebula VM20 9291253.64B*0.4823.706%B**21.978%C**70A*N/A2691.3h11.6A48.8B*
Blueshift VM5 8380362.222C+0.9427.26%A++23.75%B+88.9M**3.3S3360.9h9.8A++35.8B**
G30 Walker 10669135.308C2.1539.17%B+7.246%A++32.9C+17.6C++2562.1h137.9B+352.1B+
C150 Dalton 15064282.286C--0.8734.801%C1.563%B*19.4D26.1C++3963.3h6.3D-18.1D-
M12 Kobalt-H 6261161A*57.8418.633%D-16.393%C+61D--1D*1441h11.6B*62.4B
M60-A Bulldog 7360160A*56.8456.397%B**1.667%C-35.3C++7.6B*1941.7h5.6C*9.9B++
M40 Fury-H 6658319.333B+16.1736.835%DN/A64.4D8.9C-2870.9h9.3C+25.3C
VE-S Canis 5858212.762A0.4027.414%C++15.517%D82.9A+N/A3140.7h10B+36.6B+
Skyguard 10357212.714C+0.4445.862%M1.754%C14.6C++11.8B+2223.9h184.8D*403B
M20 Basilisk 7157134.385B++1.2336.513%C5.263%C23.8B5.8D2232.4h80.9B+221.6B+
Blueshift VM5 5150361.389C-1.7726.715%A+28%A55.6A+1.1A2230.9h15.6C*58.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter267,7774.2h
Nano-Armor Kit183241,38818.3h
Anti-Vehicle MANA Turret69130.9h
Spawn Beacon12170.2h
Medical Applicator3928,0102h
Medical Kit1,79413,61750.7h
Ammunition Package289890.7h
Shield Recharging Field54400.1h
Recon Detection Device308,49111.7h
CAS30 Tank Buster0570h

Check the help document for the dictionary if you want to learn more about words used here.


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