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Executor Lynnya[C4OS] Lynnya
NC BR 126

KDR: 3.01

Score: 34m

Last Seen: Mar 4th, 2020 6:06 PM
- OFFLINE - 747.5 hour(s)

Prestige 1, Battle Rank 100 (126 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt-H M40 Fury-H M12 Kobalt C85 Canister-H M12 Kobalt MGR-S1 Gladius C85 Canister
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.411%21.497%5461312636,7220.9490332.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.632%0.811B++0.07C+-2.666F**HEAD ++ (~8.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.269C*13.80.035C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.387%6.161%321017125934,26512091031128.3182332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.623%-0.354C-0.4B0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.756B++9.50.764B++19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.307%57.407%321011275108105140.102662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.099C+-0.62D-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.021C+3.5-0.09C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.82%14.286%32101127523850040.47505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.403C---0.095C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.077C+4.50.081C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34m517.5%398 (23.9k)342 (20.5k)3.006550,38916,7604.08443126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276366213.4%8.934%12005:559

8% Combat Medic79% Engineer11% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2017 11:25 AMJan 18th, 2018 9:39 PMMar 18th, 2020 9:20 AM (17d) (PST)Mar 4th, 2020 2:51 PM (31d) (PST)Mar 4th, 2020 2:06 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
832857470.5080.1690.0453.2430.119374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9375,10544,83230103195720,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1653.9h/68.9d 18,066 4,502 16,756 321.8k 1,845 3,368 11,785 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,187
Deaths:1,193
KDR:0.995
Accuracy:25.704% B+
HSR:27.548% B+
NS-15MG
C
Kills:950
Deaths:922
KDR:1.030
Accuracy:25.110% C
HSR:28% C
NC6 Gauss SAW
C+
Kills:210
Deaths:271
KDR:0.775
Accuracy:20.334% C+
HSR:23.810% C+
NS-15M2
C
Kills:107
Deaths:111
KDR:0.964
Accuracy:23.059% C
HSR:18.692% D--
NSX-P Naginata
B*
Kills:77
Deaths:99
KDR:0.778
Accuracy:21.299% C
HSR:36.364% B*
Kills:2,531
Deaths (as Heavy Assault):2,596
Deaths (to Heavy Assaults):3,949
KDR:0.97496
Kill Difference:65
Playtime:175.810 hours
Usage:11%
Score:1.851m
Score/min:176
Accuracy (listed only):23.101%
HSR (listed only):26.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:697
Deaths:974
KDR:0.716
Accuracy:24.525% C++
HSR:21.377% B+
AF-19 Mercenary
C+
Kills:507
Deaths:866
KDR:0.585
Accuracy:21.469% C
HSR:20.513% C+
Mauler S6
C
Kills:238
Deaths:329
KDR:0.723
Accuracy:36.820% C-
HSR:14.286% C
Kills:1,442
Deaths (as Engineer):2,169
Deaths (to Engineers):3,695
KDR:0.66482
Kill Difference:727
Playtime:1,313.061 hours
Usage:79%
Score:29.724m
Score/min:377
Accuracy (listed only):27.605%
HSR (listed only):18.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:1,572
Deaths:1,901
KDR:0.827
Accuracy:26.239% C
HSR:16.985% D
MKV Suppressed
C**
Kills:504
Deaths:835
KDR:0.604
Accuracy:23.702% D
HSR:21.627% C**
NS-44 Commissioner
C*
Kills:383
Deaths:473
KDR:0.810
Accuracy:38.532% C*
HSR:13.577% D*
SAS-R
D-
Kills:108
Deaths:110
KDR:0.982
Accuracy:34.307% D-
HSR:57.407% D*
NS-AM7 AE/NC Archer
D
Kills:70
Deaths:108
KDR:0.648
Accuracy:53.829% D
HSR:15.714% D
AF-4AE Cyclone
D
Kills:69
Deaths:97
KDR:0.711
Accuracy:21.387% F
HSR:20.290% D
NS-AM7 Archer
D-
Kills:61
Deaths:116
KDR:0.526
Accuracy:51.847% D-
HSR:8.197% D--
Kills:2,767
Deaths (as Infiltrator):3,640
Deaths (to Infiltrators):2,394
KDR:0.76016
Kill Difference:873
Playtime:25.689 hours
Usage:2%
Score:0.201m
Score/min:130
Accuracy (listed only):35.692%
HSR (listed only):21.971%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:1,572
Deaths:1,901
KDR:0.827
Accuracy:26.239% C
HSR:16.985% D
GR-22AE
C
Kills:811
Deaths:902
KDR:0.899
Accuracy:26.935% C
HSR:20.962% D
MKV Suppressed
C**
Kills:504
Deaths:835
KDR:0.604
Accuracy:23.702% D
HSR:21.627% C**
NC1 Gauss Rifle
B++
Kills:291
Deaths:438
KDR:0.664
Accuracy:26.464% B++
HSR:17.182% D
Mauler S6
C
Kills:238
Deaths:329
KDR:0.723
Accuracy:36.820% C-
HSR:14.286% C
AF-4AE Cyclone
D
Kills:69
Deaths:97
KDR:0.711
Accuracy:21.387% F
HSR:20.290% D
Kills:3,485
Deaths (as Combat Medic):4,502
Deaths (to Combat Medics):1,361
KDR:0.7741
Kill Difference:1,017
Playtime:129.078 hours
Usage:8%
Score:2.112m
Score/min:273
Accuracy (listed only):26.925%
HSR (listed only):18.555%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:131
V. Kills:49 262%
Deaths:5
KDR:26.200
Accuracy:50.024% B*
KPH:41.300 C
VKPH:15.400 B**
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:9.800
Vehicle Kills:49
Kill Difference:126
Playtime:3.176 hours
Usage:0%
Score:0.064m
Score/min:335
Piloting Accuracy:N/A%
Gunner Accuracy:50.024%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:18,035
V. Kills:7,310 247%
Deaths:1,147
KDR:15.724
Accuracy:57.231% A++
KPH:45.300 A+
VKPH:18.400 B++
C85 Canister
C+
Kills:1,215
V. Kills:90 N/A
Deaths:63
KDR:19.286
Accuracy:42.533% C*
KPH:61.300 C
VKPH:4.500 C+
M12 Kobalt
B+
Kills:631
V. Kills:31 N/A
Deaths:35
KDR:18.029
Accuracy:20.158% A
KPH:53.200 C
VKPH:2.600 B+
Enforcer ML85
A
Kills:468
V. Kills:224 208%
Deaths:44
KDR:10.636
Accuracy:48.091% B*
KPH:35.400 A
VKPH:17 C++
Halberd SE
B**
Kills:308
V. Kills:130 235%
Deaths:
KDR:
Accuracy:59.485% A++
KPH:57.500 B++
VKPH:24.300 B**
G30 Walker
B+
Kills:89
V. Kills:27 318%
Deaths:16
KDR:5.563
Accuracy:33.982% B+
KPH:31.800 C*
VKPH:9.700 C
M20 Basilisk
A+
Kills:81
V. Kills:20 386%
Deaths:25
KDR:3.240
Accuracy:41.908% A+
KPH:26.900 B+
VKPH:6.600 C+
Kills:20,827 (0 + 20,827)
Deaths:1,330
KDR:15.659
VKDR:5.889
Vehicle Kills:7,832
Kill Difference:19,497
Playtime:453.956 hours
Usage:27%
Score:6.781m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:41.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:5,263
V. Kills:123 N/A
Deaths:352
KDR:14.952
Accuracy:22.455% C++
KPH:94.300 C
VKPH:2.200 D-
M40 Fury-H
A++
Kills:3,126
V. Kills:1,354 231%
Deaths:372
KDR:8.403
Accuracy:61.068% A*
KPH:62.900 D
VKPH:27.200 A++
C85 Canister-H
C+
Kills:2,224
V. Kills:117 N/A
Deaths:236
KDR:9.424
Accuracy:49.790% C+
KPH:104 C+
VKPH:5.500 D
E540 Halberd-H
A
Kills:1,061
V. Kills:466 227%
Deaths:233
KDR:4.554
Accuracy:66.347% A
KPH:51.700 B+
VKPH:22.700 C*
M96 Mjolnir-H
B+
Kills:782
V. Kills:372 210%
Deaths:179
KDR:4.369
Accuracy:53.770% B+
KPH:57.100 B+
VKPH:27.200 C
G40-F Ranger
B
Kills:227
V. Kills:129 175%
Deaths:30
KDR:7.567
Accuracy:36.793% B
KPH:25.300 D
VKPH:14.400 D
Kills:12,683 (0 + 12,683)
Deaths:1,402
KDR:9.046
VKDR:1.827
Vehicle Kills:2,561
Kill Difference:11,281
Playtime:170.066 hours
Usage:10%
Score:3.183m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:36.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:2,022
V. Kills:89 N/A
Deaths:76
KDR:26.605
Accuracy:20.121% B
KPH:62.200 C+
VKPH:2.700 C++
M12 Kobalt
C++
Kills:319
V. Kills:7 N/A
Deaths:20
KDR:15.950
Accuracy:18.383% C++
KPH:62.100 C
VKPH:1.400 D-
M20 Basilisk
B+
Kills:170
V. Kills:40 415%
Deaths:42
KDR:4.048
Accuracy:42.228% B+
KPH:20.400 C+
VKPH:4.800 D
M20 Basilisk
B+
Kills:126
V. Kills:30 406%
Deaths:22
KDR:5.727
Accuracy:40.038% C*
KPH:28 B+
VKPH:6.700 C--
G30 Walker
B**
Kills:60
V. Kills:21 273%
Deaths:5
KDR:12
Accuracy:33.363% B+
KPH:28.900 B**
VKPH:10.100 C*
Kills:2,697 (0 + 2,697)
Deaths:165
KDR:16.345
VKDR:1.133
Vehicle Kills:187
Kill Difference:2,532
Playtime:52.561 hours
Usage:3%
Score:0.725m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:33.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 25,34518,0351,14715.724B*12.7257.231%A++1.059%D--45.3A+18.4B++256397.9h4.1A7.1A+
M12 Kobalt-H 5,3865,26335214.952C11.9522.455%C++17.557%C+94.3C2.2D-26255.8h13.3B+59.3B+
M40 Fury-H 4,4803,1263728.403C--5.4061.068%A*N/A62.9D27.2A++37649.7h13D**21.2C+
M12 Kobalt 2,7382,6627535.493C+32.4921.469%C18.257%C+78.3D2.2D-24034h14.2B+66.3B+
C85 Canister-H 2,3412,2242369.424C+6.4249.79%C+11.691%C*103.9C+5.5D25421.4h4.8B++9.5B++
M12 Kobalt 2,1112,0227626.605B*23.6020.121%B17.458%C62.2C+2.7C++19232.5h17.7B+88.2B+
MGR-S1 Gladius 1,6001,5721,9010.827C2.1826.239%C16.985%D11.1D--N/A32142h12.9D49.3C
C85 Canister 1,3051,2156319.286C++16.2842.533%C*13.416%C+61.4C4.5C+14219.8h7.3C*17.1B
GD-22S 1,2031,1871,1930.995C2.0125.704%B+27.548%B+22.3DN/A7653.3h11.8C46.1C*
E540 Halberd-H 1,5271,0612334.554C1.5566.347%AN/A51.8B+22.7C*27520.5h4.8B+7.2B**
NS-15MG 9649509221.03D1.9825.11%C28%C24.5D--N/A5438.7h15.3D*61C--
GR-22AE 8318119020.899C--2.1126.935%C20.962%D19.9D--N/A5840.8h14.9D*55.5D
M96 Mjolnir-H 1,1547821794.369C+1.3653.77%B+N/A57.1B+27.2C44513.7h26.7B*49.7B**
Gauss Compact S 7146979740.716C2.2924.525%C++21.377%B+9DN/A2777.1h14.4D--58.7C
M12 Kobalt 6626313518.029C*15.0220.158%A16.799%C*53C2.6B+14411.9h18.2C++90.2B++
C-4 6985184981.04C1.9724.427%CN/A43.2D-15D--44112h1.5C+6C+
AF-19 Mercenary 5305078660.585C2.4221.469%C20.513%C+8.8DN/A4157.6h16.4D76.5C
MKV Suppressed 5165048350.604D2.4023.702%D21.627%C**5.9D*N/A2085.5h20.1D*84.7D
Enforcer ML85 6924684410.636B**7.6348.091%B*1.282%D35.5A17C++32013.2h8.4A17.4A
NS-44 Commissioner 3883834730.81C+2.2038.532%C*13.577%D*21.6DN/A7417.7h3.6C**9.4B
MANA Anti-Personnel Turret 3303222821.142N/A1.8618.984%UN/A3220U80U5175900.1h30.8T*162.2T*
M12 Kobalt 3263192015.95C++12.9418.383%C++22.257%B++62.5C1.4D-5865.1h17.2C**93.8B
Halberd SE 4383081308S304.9959.485%A++N/A57B++24.1B**2495.4h4.1C+6.8B++
NC1 Gauss Rifle 2962914380.664C2.3426.464%B++17.182%D13.4DN/A6221.7h15.7D--59.4C+
Tank Mine 348251842.988C++0.02105.844%SN/A132.1B+51.1C-14151.9h5.1T*4.8B++
Mauler S6 2422383290.723C2.2836.82%C-14.286%C14.3DN/A6316.7h4.5B12.1C*
G40-F Ranger 356227307.567C4.5636.793%BN/A25.2D14.3D2929h66.6C**181B+
NC6 Gauss SAW 2112102710.775C2.2320.334%C+23.81%C+19.3DN/A13710.9h11.4C55.8C++
Spear Anti-Vehicle Phalanx Turret 2141761412.571B++9.5651.235%B*4.545%B53.3B+11.5D--2963.3h4.9B**9.7B**
M20 Basilisk 210170424.048B+1.0442.228%B+5.294%C20.5C+4.8D1728.3h78.7B+186.3B+
Hawk GD-68 2271491331.12B**1.8964.742%C**2.685%C++19.6B+10.3C++1757.6h5.7B**8.8B**
NS Decimator 1751361590.855C2.1561.201%C+N/A33.2C9.5D3154.1h3.9B+6.4B+
L105 Zephyr 180131526.2B**23.1950.024%B*N/A40.9C15.3B**3353.2h7.9D-15.8C+
Hyena Missile Launcher 201128432.977B**0.0337.401%B+N/A10.4D5.9D-6212.3h34.6B92.5B+
M20 Basilisk 156126225.727B**2.7240.038%C*6.349%C*28B+6.7C--2124.5h67.5B*168.7B*
SAS-R 1121081100.982D2.0234.307%D-57.407%D*10.3D*N/A6810.5h3.5F--10.1F
NS-15M2 1101071110.964C2.0423.059%C18.692%D--14.9D--N/A647.2h14.5D62.7C
G30 Walker 11689165.563C2.5633.982%B+1.124%D*31.8C*9.6C1782.8h86.5B*254.5B**
AF-23 Grinder 8685691.232C1.7730.975%D--14.118%D21.8D-N/A773.9h7.2C++23.3C
M20 Basilisk 10181253.24C+0.2341.908%A+6.173%C*27B+6.7C+1683h70C**167B*
A30 Walker 12478292.69C++0.3225.389%C*1.282%C11.5D6.8D706.8h118.8C**467.8B
NSX-P Naginata 7777990.778C--2.2321.299%C36.364%B*18.8D--N/A634.1h13.7C64.2C+
NS-AM7 AE/NC Archer 90701080.648C+2.3653.829%D15.714%D4.5D1.3C-2715.7h17.6D32.6D-
AF-4AE Cyclone 7369970.711D--2.3021.387%F20.29%D9D*N/A387.7h12.8D*59.8D**
Shrike 90661210.545C2.4667.01%A3.03%C*28.7B10.4C5752.3h4.9B*7.3B**
NS-AM7 Archer 81611160.526C++2.4851.847%D-8.197%D--4.2D1.4C-4714.4h18C++34.6C+
G30 Walker 8160512M*8.9933.363%B+1.667%D*28.6B**10C*2122.1h88.5A++265.1A
AF-22 Crow 7950770.649C++2.3670.654%B+2%C18.5C+10.7C+1752.7h7.6B10.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1461,890,424135.1h
Spawn Beacon37230.5h
Nanite Revive Grenade05310.2h
Medical Kit1471,4742.4h
Restoration Kit233290.4h
Spitfire Auto-Turret65220.7h
Shield Recharging Field128490.4h
Ammunition Package396,7762.2h
Anti-Infantry MANA Turret184290.7h
Medical Applicator768365,85325.1h
Recon Detection Device93531.1h
Nano-Repair Grenade01,2110.3h

Check the help document for the dictionary if you want to learn more about words used here.


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