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Harbinger LYNTI[VoGu] LYNTI
VS BR 88

KDR: 1.59

Score: 12.5m

Last Seen: Jan 15th, 2019 2:05 AM
-

Battle Rank 88 - Vanu Sovereignty on Miller
Level 100 Progress: 66% 183h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 NS-15M2 Pulsar LSW VX29 Polaris Terminus VX-9 Pandora VX25 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $716,823 MLG Score: 573
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 11.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.838%20.481%46819120011,1082.0468-0.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.324%0.317C*-0.074C+0.397BHEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.383C**10.50.267C*35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.421%0.93%14511218215245520.873984406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.071B**-0.601D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.84B*12.30.769B++13.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.67%5.385%121512143902322151.67382181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.393%-1.436D**0.217C++0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.57B+10.70.734B++41.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.264%53.252%1211121824632620.754601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.098B**-0.889D---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.30.287C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.668%14.868%1212121783445201.84106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.637%-0.826D-0.028C+2.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.209C++3.30.322C*7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m342.8%577 (34.6k)457 (27.4k)1.5937315,1079,4791.6899588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121976219.581%18.071%35402:536

20% Combat Medic11% Engineer50% Heavy Assault7% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2014 9:29 AMAug 5th, 2014 7:57 PMJan 19th, 2019 4:36 AM (303d) (PST)Jan 14th, 2019 10:14 PM (308d) (PST)Jan 14th, 2019 10:05 PM (308d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4452222230.5510.3460.1001.9690.023573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,72913,32213,40733216118127,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
456.8h/19d 912 2,730 4,327 54k 499 1,963 635 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:2,254
Deaths:1,019
KDR:2.212
Accuracy:22.300% C**
HSR:19.965% D
SVA-88
C
Kills:1,647
Deaths:828
KDR:1.989
Accuracy:22.299% C
HSR:23.497% C
NS-15M2
C+
Kills:1,232
Deaths:533
KDR:2.311
Accuracy:23.791% C+
HSR:21.672% C--
Pulsar LSW
C-
Kills:1,215
Deaths:698
KDR:1.741
Accuracy:20.933% C-
HSR:16.708% D--
VX29 Polaris
C+
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:23.685% C+
HSR:21.225% C
Betelgeuse 54-A
C
Kills:470
Deaths:174
KDR:2.701
Accuracy:25.198% C
HSR:25.958% D
Flare VE6
C+
Kills:242
Deaths:124
KDR:1.952
Accuracy:22.927% C+
HSR:23.967% C+
NS-15M AE
C
Kills:135
Deaths:30
KDR:4.500
Accuracy:24.246% C
HSR:23.704% C-
Kills:8,354
Deaths (as Heavy Assault):3,983
Deaths (to Heavy Assaults):2,912
KDR:2.09741
Kill Difference:4,371
Playtime:227.915 hours
Usage:50%
Score:6.624m
Score/min:484
Accuracy (listed only):23.172%
HSR (listed only):22.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:673
Deaths:494
KDR:1.362
Accuracy:29.590% D--
HSR:14.710% C+
Phobos VX86
B++
Kills:161
Deaths:140
KDR:1.150
Accuracy:68.162% B++
HSR:15.528% C
Solstice VE3
C**
Kills:141
Deaths:167
KDR:0.844
Accuracy:24.355% C**
HSR:9.929% F
Sirius SX12
C++
Kills:136
Deaths:73
KDR:1.863
Accuracy:25.046% C++
HSR:12.500% D-
NS-7 PDW
C*
Kills:101
Deaths:87
KDR:1.161
Accuracy:25.853% C*
HSR:17.822% C+
Pulsar C
B+
Kills:57
Deaths:23
KDR:2.478
Accuracy:22.610% C
HSR:26.316% B+
Kills:1,269
Deaths (as Light Assault):984
Deaths (to Light Assaults):1,984
KDR:1.28963
Kill Difference:285
Playtime:48.675 hours
Usage:11%
Score:0.604m
Score/min:207
Accuracy (listed only):32.603%
HSR (listed only):16.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,157
Deaths:1,025
KDR:1.129
Accuracy:22.868% D
HSR:19.274% D--
Pandora VX25
C+
Kills:673
Deaths:494
KDR:1.362
Accuracy:29.590% D--
HSR:14.710% C+
H-V45
C
Kills:240
Deaths:166
KDR:1.446
Accuracy:22.421% C
HSR:17.500% D
NS-11A
C++
Kills:236
Deaths:150
KDR:1.573
Accuracy:23.097% C
HSR:22.881% C++
Pulsar VS1
C+
Kills:216
Deaths:218
KDR:0.991
Accuracy:23.235% C+
HSR:15.278% D
CME
D
Kills:206
Deaths:167
KDR:1.234
Accuracy:23.694% D
HSR:18.447% D
Phobos VX86
B++
Kills:161
Deaths:140
KDR:1.150
Accuracy:68.162% B++
HSR:15.528% C
Sirius SX12
C++
Kills:136
Deaths:73
KDR:1.863
Accuracy:25.046% C++
HSR:12.500% D-
NS-7 PDW
C*
Kills:101
Deaths:87
KDR:1.161
Accuracy:25.853% C*
HSR:17.822% C+
Kills:3,126
Deaths (as Combat Medic):2,520
Deaths (to Combat Medics):1,268
KDR:1.24048
Kill Difference:606
Playtime:90.241 hours
Usage:20%
Score:3.340m
Score/min:617
Accuracy (listed only):29.330%
HSR (listed only):17.104%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:673
Deaths:494
KDR:1.362
Accuracy:29.590% D--
HSR:14.710% C+
Phobos VX86
B++
Kills:161
Deaths:140
KDR:1.150
Accuracy:68.162% B++
HSR:15.528% C
Solstice VE3
C**
Kills:141
Deaths:167
KDR:0.844
Accuracy:24.355% C**
HSR:9.929% F
Pulsar C
B+
Kills:57
Deaths:23
KDR:2.478
Accuracy:22.610% C
HSR:26.316% B+
Kills:1,032
Deaths (as Engineer):824
Deaths (to Engineers):1,539
KDR:1.25243
Kill Difference:208
Playtime:51.002 hours
Usage:11%
Score:1.174m
Score/min:384
Accuracy (listed only):36.179%
HSR (listed only):16.621%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:246
Deaths:174
KDR:1.414
Accuracy:42.264% B+
HSR:53.252% D**
NS-44 Commissioner
C++
Kills:204
Deaths:356
KDR:0.573
Accuracy:33.315% C
HSR:23.039% C++
Sirius SX12
C++
Kills:136
Deaths:73
KDR:1.863
Accuracy:25.046% C++
HSR:12.500% D-
NS-7 PDW
C*
Kills:101
Deaths:87
KDR:1.161
Accuracy:25.853% C*
HSR:17.822% C+
Cerberus
D--
Kills:60
Deaths:91
KDR:0.659
Accuracy:20.820% F
HSR:15% D--
Kills:747
Deaths (as Infiltrator):781
Deaths (to Infiltrators):1,184
KDR:0.95647
Kill Difference:34
Playtime:30.269 hours
Usage:7%
Score:0.612m
Score/min:337
Accuracy (listed only):29.460%
HSR (listed only):24.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:182
Deaths:107
KDR:1.701
Accuracy:16.930% C*
HSR:18.681% C+
Cosmos VM3
B+
Kills:115
Deaths:94
KDR:1.223
Accuracy:16.344% C
HSR:21.739% B+
Blueshift VM5
C
Kills:52
Deaths:32
KDR:1.625
Accuracy:18.533% C
HSR:19.231% C
Kills:349
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):573
KDR:2.99571
Kill Difference:232.500
Playtime:8.048 hours
Usage:2%
Score:0.184m
Score/min:380
Accuracy (listed only):17.269%
HSR (listed only):19.884%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:215
V. Kills:11 N/A
Deaths:87
KDR:2.471
Accuracy:47.421% B*
KPH:31.300 C-
VKPH:1.600 D-
Kills:215 (215 + 0)
Deaths:87
KDR:2.471
VKDR:0.126
Vehicle Kills:11
Kill Difference:128
Playtime:6.874 hours
Usage:2%
Score:0.060m
Score/min:146
Piloting Accuracy:47.421%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:79
V. Kills:4 N/A
Deaths:6
KDR:13.167
Accuracy:17.733% D--
KPH:49.600 C+
VKPH:2.500 D
Kills:79 (0 + 79)
Deaths:6
KDR:13.167
VKDR:0.667
Vehicle Kills:4
Kill Difference:73
Playtime:1.593 hours
Usage:0%
Score:0.029m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:17.733%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:137
V. Kills:8 N/A
Deaths:12
KDR:11.417
Accuracy:38.290% C++
KPH:131 B**
VKPH:7.600 B
Kills:137 (0 + 137)
Deaths:12
KDR:11.417
VKDR:0.667
Vehicle Kills:8
Kill Difference:125
Playtime:1.046 hours
Usage:0%
Score:0.034m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:38.290%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:63
V. Kills:19 315%
Deaths:13
KDR:4.846
Accuracy:44.513% B*
KPH:44.300 C++
VKPH:13.400 B*
M12 Kobalt
C+
Kills:59
V. Kills: N/A
Deaths:7
KDR:8.429
Accuracy:14.939% D
KPH:61.500 C+
VKPH:0 F
M12 Kobalt
C**
Kills:52
V. Kills: N/A
Deaths:6
KDR:8.667
Accuracy:12.171% D--
KPH:79.800 C**
VKPH:0 D**
Kills:174 (0 + 174)
Deaths:26
KDR:6.692
VKDR:0.731
Vehicle Kills:19
Kill Difference:148
Playtime:3.032 hours
Usage:1%
Score:0.109m
Score/min:597
Driving Accuracy:N/A%
Gunner Accuracy:12.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,2632,2541,0192.212B++0.6222.3%C**19.965%D47.3B++N/A22847.7h10.5B++47.1C*
SVA-88 1,6521,6478281.989C**0.4022.299%C23.497%C53.5C**N/A28730.8h10B++45.1B
NS-15M2 1,2381,2325332.311B+0.7223.791%C+21.672%C--68.4B*N/A35718h10.5B++43.9B+
Pulsar LSW 1,2151,2156981.741C**0.1520.933%C-16.708%D--41.5C+N/A16229.3h10.7B++51.2C**
VX29 Polaris 1,1611,1595772.009B+0.4223.685%C+21.225%C60.4B+N/A25619.2h10.4B++43.7B+
Terminus VX-9 1,1621,1571,0251.129C+0.4622.868%D19.274%D--29.5CN/A20039.2h11.5B+50.1C++
Pandora VX25 6736734941.362C*0.2329.59%D--14.71%C+23.1DN/A6929.1h3.6B++12.2C++
Betelgeuse 54-A 4704701742.701C+1.1125.198%C25.958%D83.9B+N/A5485.6h9.6B++38.3B
Ghost 2482461741.414C0.1842.264%B+53.252%D**26.2C--N/A1239.4h2.3C++5.4B
Flare VE6 2432421241.952B++0.3622.927%C+23.967%C+52.6BN/A3804.6h9.7B+42.4B
H-V45 2402401661.446C++0.1522.421%C17.5%D30.4C+N/A2587.9h10.8B**48.2B+
NS-11A 2362361501.573C**0.0223.097%C22.881%C++40.7BN/A3315.8h11.1B**48.3B+
S1 3362342540.921B+0.6762.512%B++3.419%B+32.1B+14C++4037.3h5.4B++8.7B++
Pulsar VS1 2182162180.991C++0.6023.235%C+15.278%D24.3C+N/A1238.9h12B*51.6B+
Light PPA 226215872.471C0.8847.421%B*N/A31.2C-1.6D-1466.9h12.3C**25.9B+
Force-Blade 2202099,0270.023C+1.5741.705%B**N/A0.5C+N/A2393.2h2.2B+5.2B+
NS Decimator 2852062190.941C+0.6561.975%C++3.398%B**34.3C+13.2C5506h4.9C+7.9C++
CME 2072061671.234C+0.3623.694%D18.447%D33.2C+N/A2136.2h12.5B+52.7C++
NS-44 Commissioner 2052043560.573C1.0233.315%C23.039%C++20.6C--N/A1299.9h2.9B**8.8B+
C-4 2292011331.511C++0.0828.281%BN/A59.1C--8.2D**9863.4h1.5C+5.4C**
Quasar VM1 1831821071.701C++0.1116.93%C*18.681%C+30.8B+N/A1315.9h11.4B**67.4B+
Phobos VX86 1611611401.15C+0.4468.162%B++15.528%C37.4CN/A2454.3h2B*2.9B++
Solstice VE3 1411411670.844C*0.7524.355%C**9.929%F10.9C--N/A10312.9h13B+53.3C**
Proton II PPA-H 1451371211.417C+9.8238.29%C++1.46%C+137B**8B+5401h5.8A15B**
Sirius SX12 140136731.863B++0.2725.046%C++12.5%D-50.4B*1.5M+5792.7h12.1B++48.4B+
NS-15M AE 135135304.5A2.9124.246%C23.704%C-90B**N/A7001.5h9.8B++40.3B+
Cosmos VM3 117115941.223C0.3716.344%C21.739%B+26.7CN/A1244.3h13.2B+80.5C**
NS-7 PDW 101101871.161B0.4325.853%C*17.822%C+29.7C++N/A2173.4h12.5B+48.4B+
Plasma Grenade 1011001100N/A98.4153.405%B**N/A500C++5C-44110.2h3B*5.6B*
Proton II PPA 8379613.167C+11.5717.733%D--2.532%B+49.4C+2.5D3051.6h7.5B*42.3C*
M40 Fury 8263134.846C+3.2544.513%B*1.587%C+45C++13.6B*7611.4h17.3C+38.8B
Cerberus 6060910.659C0.9320.82%F15%D--25CN/A972.4h4.3B**20.7C++
M12 Kobalt 595978.429C6.8414.939%D16.949%C59C+N/A3991h18.6B124.2C++
Pulsar C 5857232.478B++0.8822.61%C26.316%B+51.8B*N/A7091.1h11.5C*50.8C++
M12 Kobalt 525268.667C7.0712.171%D--11.539%D**74.3C++N/A5290.7h11.8A96.5B
Blueshift VM5 5252321.625C0.0318.533%C19.231%C32.5C+N/A2601.6h13.7B*73.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93210.5h
Nano-Armor Kit4675,3216.4h
Anti-Vehicle MANA Turret31330.2h
Nanite Revive Grenade01850.1h
Medical Applicator18774,8076.6h
Motion Spotter45010.3h
Ammunition Package81870.3h
Medical Kit5823,37552.9h
Shield Recharging Field41610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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