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Ensign LyntiBeGayNShyt[x00x] LyntiBeGayNShyt
NC BR 50

KDR: 4.59

Score: 1.7m

Last Seen: Apr 16th, 2019 11:20 PM
- OFFLINE - 2194.4 hour(s)

Battle Rank 50 - New Conglomerate on Emerald
Level Progress (to 51): 54%
Level 100 Progress: 9% 508h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S NS-15M2 NC6 Gauss SAW NS-44 Commissioner SAS-R AF-4 Cyclone NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,832,758 MLG Score: 10258
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.028%38.834%1244812064,7876.47767-1.883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.686%2.117A*2.74M-1.31D**HEAD ++ (~22.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.665B+80.44B17

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.844%82.699%0112132898213.52439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.235A*1.015B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.479B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.7m277.9%563 (33.8k)485 (29.1k)4.594985,4911,1954.6920550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121458231.959%39.246%125402:572

90% Heavy Assault7% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2018 8:19 PMAug 28th, 2018 10:14 PMMay 14th, 2019 4:28 AM (64d) (PST)Apr 16th, 2019 7:41 PM (91d) (PST)Apr 16th, 2019 7:20 PM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0382797591.5560.3390.6114.4450.04310258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,25916,74645,513932037267329,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
58.8h/2.5d 116 2,155 1,279 15.7k 31 321 151 3.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,581
Deaths:272
KDR:5.813
Accuracy:32.087% A
HSR:40.291% A++
GD-22S
A++
Kills:1,185
Deaths:191
KDR:6.204
Accuracy:32.050% A++
HSR:36.962% A++
NS-15M2
A
Kills:818
Deaths:149
KDR:5.490
Accuracy:30.075% B**
HSR:36.430% A
NC6 Gauss SAW
M++
Kills:468
Deaths:85
KDR:5.506
Accuracy:32.803% A*
HSR:43.162% M++
MGR-L1 Promise
A++
Kills:99
Deaths:16
KDR:6.188
Accuracy:33.466% A++
HSR:30.303% B++
Kills:4,151
Deaths (as Heavy Assault):713
Deaths (to Heavy Assaults):328
KDR:5.82188
Kill Difference:3,438
Playtime:52.645 hours
Usage:90%
Score:1.574m
Score/min:498
Accuracy (listed only):32.096%
HSR (listed only):37.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:280
Deaths:51
KDR:5.490
Accuracy:33.344% A+
HSR:32.500% A*
AF-19 Mercenary
A++
Kills:55
Deaths:7
KDR:7.857
Accuracy:31.635% A++
HSR:23.636% B
Kills:335
Deaths (as Light Assault):58
Deaths (to Light Assaults):280
KDR:5.77586
Kill Difference:277
Playtime:1.199 hours
Usage:2%
Score:0.022m
Score/min:311
Accuracy (listed only):32.489%
HSR (listed only):28.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:280
Deaths:51
KDR:5.490
Accuracy:33.344% A+
HSR:32.500% A*
Kills:280
Deaths (as Combat Medic):51
Deaths (to Combat Medics):145
KDR:5.4902
Kill Difference:229
Playtime:0.642 hours
Usage:1%
Score:0.029m
Score/min:751
Accuracy (listed only):33.344%
HSR (listed only):32.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M**
Kills:301
Deaths:126
KDR:2.389
Accuracy:52.838% A*
HSR:49.834% M**
SAS-R
A++
Kills:289
Deaths:39
KDR:7.410
Accuracy:49.844% A++
HSR:82.699% A+
AF-4 Cyclone
A*
Kills:280
Deaths:51
KDR:5.490
Accuracy:33.344% A+
HSR:32.500% A*
Kills:870
Deaths (as Infiltrator):216
Deaths (to Infiltrators):191
KDR:4.02778
Kill Difference:654
Playtime:3.850 hours
Usage:7%
Score:0.084m
Score/min:366
Accuracy (listed only):45.342%
HSR (listed only):55.011%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,6071,5812725.813A1.2232.087%A40.291%A++116.3A**1.9M++31613.6h8B**25B*
GD-22S 1,1921,1851916.204M1.6132.05%A++36.962%A++103MN/A24111.5h8.3B**26B**
NS-15M2 8318181495.49A*0.9030.075%B**36.43%A101A*1.6A*2768.1h10B*33.4B++
NC6 Gauss SAW 473468855.506S0.9132.803%A*43.162%M++114.1M**1.2A+3254.1h6.7B**20.6B*
NS-44 Commissioner 3063011262.389A2.2152.838%A*49.834%M**150.5S2.5S3742h2.6A4.9B**
SAS-R 290289397.41A++2.8249.844%A++82.699%A+96.3A**N/A2353h1.7B**3.3B**
AF-4 Cyclone 282280515.49M++0.9033.344%A+32.5%A*127.3M**N/A4042.2h7.8A23.4B*
NS Decimator 203143304.767S0.1771.808%AN/A79.4M+33.3A*3951.8h3B**4.2A
MGR-L1 Promise 10399166.188M**1.5933.466%A++30.303%B++90A++3.6S2801.1h9.4A27.9B**
AF-19 Mercenary 555577.857S3.2631.635%A++23.636%B110SN/A4570.5h8.7B**27.5B**
Shrike 7250143.571S1.0260.698%B+N/A55.6M24.4A++4590.9h5.2B*8.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660h
Medical Kit1891,4037.4h
Medical Applicator14900h
Motion Spotter01090h
Nano-Armor Kit02440h

Check the help document for the dictionary if you want to learn more about words used here.


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