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Immortal Veteran Lynx88[] Lynx88
VS BR 67

KDR: 2.32

Score: 59m

Last Seen: Feb 25th, 2019 7:24 PM
- OFFLINE - 27.6 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 83%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SVA-88 H-V45 NS Baron G5 NS-11P Pulsar LSW Betelgeuse 54-A L100 Python HESH NS-11CP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,404,873 MLG Score: 1123
Fun Score: N/A
Cheeseburgers Flipped: 1225TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.151%21.035%5505598058,8352.58627-0.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.75%0.987B*0.05C+-0.645DHEAD ++ (~7.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.409B11.50.192C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.523%2.67%369410312,3979447402.53651323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.417%0.433B0.982B*-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.5-0.114C+74.5-0.406C--104.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.327%1.971%436810275,785149923563.85667245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.998%-0.836D--0.409C--1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.054C+11.80.057C+24.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.326%2.913%183103220612232190.16843894%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.072%-0.449C---0.371C-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.5-0.37C-50.9-0.288C111.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.812%75.173%18810275,4982640162.08179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.385%0.719B++0.527B+-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.387C**2.40.242C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.161%14.179%18510303,5971722232.08764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.764%0.976B*-0.073C+-1.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.90.2C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59m353%353 (21.2k)307 (18.4k)2.3240398,80642,5152.5780867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035589324.128%20.082%48504:3158

15% Combat Medic14% Engineer21% Heavy Assault21% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 9:52 PMMay 16th, 2014 3:33 PMFeb 25th, 2019 4:36 PM (52d) (PST)Feb 25th, 2019 3:32 PM (52d) (PST)Feb 25th, 2019 3:24 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5651554100.5140.2210.1031.9580.0401123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8839,32424,55931136117218,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3202.1h/133.4d 10,801 19,842 27,985 376.2k 5,385 17,265 7,764 108.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:2,746
Deaths:1,101
KDR:2.494
Accuracy:25.313% B
HSR:22.323% C-
Pulsar LSW
C+
Kills:1,776
Deaths:578
KDR:3.073
Accuracy:22.190% C+
HSR:20.045% D
Betelgeuse 54-A
D
Kills:1,750
Deaths:726
KDR:2.410
Accuracy:23.347% D
HSR:22.514% D--
Orion VS54
B+
Kills:1,387
Deaths:533
KDR:2.602
Accuracy:23.986% B+
HSR:21.918% C
NS-15MP
D-
Kills:1,346
Deaths:652
KDR:2.064
Accuracy:23.645% D-
HSR:21.174% D--
VE-H Maw
C++
Kills:1,246
Deaths:540
KDR:2.307
Accuracy:26.058% C++
HSR:20.706% D
NS-15M1
B++
Kills:1,188
Deaths:387
KDR:3.070
Accuracy:26.602% B++
HSR:18.350% C--
NS-15M2
C+
Kills:1,165
Deaths:480
KDR:2.427
Accuracy:22.847% C
HSR:25.494% C+
NSX Naginata
C+
Kills:1,161
Deaths:537
KDR:2.162
Accuracy:21.516% C+
HSR:24.462% C-
NS-15M AE
C+
Kills:1,160
Deaths:518
KDR:2.239
Accuracy:24.639% C+
HSR:22.931% C-
VX29 Polaris
C+
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:23.493% C+
HSR:18.615% D
Ursa
B*
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:26.886% B*
HSR:22.184% C
Flare VE6
C+
Kills:1,151
Deaths:534
KDR:2.155
Accuracy:22.666% C+
HSR:21.633% C
Lasher X2
C-
Kills:452
Deaths:346
KDR:1.306
Accuracy:18.993% D-
HSR:3.097% C-
NSX-P Naginata
B
Kills:66
Deaths:34
KDR:1.941
Accuracy:24.696% B
HSR:21.212% D--
Kills:18,903
Deaths (as Heavy Assault):8,029
Deaths (to Heavy Assaults):11,870
KDR:2.35434
Kill Difference:10,874
Playtime:663.356 hours
Usage:21%
Score:11.976m
Score/min:301
Accuracy (listed only):23.792%
HSR (listed only):20.444%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B**
Kills:2,545
Deaths:1,012
KDR:2.515
Accuracy:53.714% B**
HSR:14.381% C+
NS-11CP
D
Kills:1,676
Deaths:851
KDR:1.969
Accuracy:26.265% D
HSR:17.959% D
Serpent VE92
B+
Kills:1,534
Deaths:657
KDR:2.335
Accuracy:25.824% B+
HSR:20.861% C*
NS Baron G5AE
B*
Kills:1,304
Deaths:651
KDR:2.003
Accuracy:55.030% B*
HSR:13.114% C-
Solstice SF
B+
Kills:1,277
Deaths:521
KDR:2.451
Accuracy:26.194% B+
HSR:18.716% C**
NS-7 PDW
B+
Kills:1,269
Deaths:536
KDR:2.368
Accuracy:27.902% B+
HSR:14.184% D
Pulsar C
B+
Kills:1,264
Deaths:615
KDR:2.055
Accuracy:27.054% B+
HSR:24.051% C*
Sirius SX12
B+
Kills:1,246
Deaths:620
KDR:2.010
Accuracy:27.402% B+
HSR:16.774% C
Zenith VX-5
C++
Kills:1,229
Deaths:582
KDR:2.112
Accuracy:26.053% C++
HSR:18.959% C-
VE-S Canis
B++
Kills:1,203
Deaths:594
KDR:2.025
Accuracy:31.628% B++
HSR:19.950% C+
Eridani SX5
C+
Kills:1,188
Deaths:469
KDR:2.533
Accuracy:25.435% C+
HSR:13.973% D-
VX6-7
C-
Kills:1,186
Deaths:233
KDR:5.090
Accuracy:22.223% C-
HSR:14.587% D--
NSX-P Tanto
B+
Kills:1,181
Deaths:640
KDR:1.845
Accuracy:28.851% B+
HSR:25.910% C++
Eclipse VE3A
C+
Kills:1,176
Deaths:574
KDR:2.049
Accuracy:25.970% C+
HSR:19.218% C+
Solstice VE3
C*
Kills:1,166
Deaths:145
KDR:8.041
Accuracy:23.818% C*
HSR:15.437% D
Skorpios
C++
Kills:1,165
Deaths:579
KDR:2.012
Accuracy:28.037% C++
HSR:20.258% C+
NSX Tengu
C*
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:38.083% C*
HSR:21.974% C*
NSX Tanto
B
Kills:1,161
Deaths:567
KDR:2.048
Accuracy:28.147% B
HSR:24.203% C+
NS Baron G5B
B**
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:58.359% B**
HSR:13.448% C
NS-11C
B**
Kills:1,156
Deaths:417
KDR:2.772
Accuracy:28.696% B**
HSR:16.696% C-
MKV Suppressed
C*
Kills:1,156
Deaths:549
KDR:2.106
Accuracy:26.802% C*
HSR:18.253% C+
Pandora VX25
A+
Kills:1,155
Deaths:498
KDR:2.319
Accuracy:53.964% A+
HSR:12.381% D
Thanatos VE70
A
Kills:1,148
Deaths:494
KDR:2.324
Accuracy:51.489% A
HSR:14.460% C
Nova
B*
Kills:1,148
Deaths:459
KDR:2.501
Accuracy:53.945% B*
HSR:15.244% C++
Solstice Burst
C++
Kills:576
Deaths:280
KDR:2.057
Accuracy:27.263% C++
HSR:20.486% C--
MKV-P Suppressed
C+
Kills:185
Deaths:94
KDR:1.968
Accuracy:27.396% C+
HSR:17.838% D
PS1-AV Suppressor
B+
Kills:173
Deaths:78
KDR:2.218
Accuracy:32.027% B+
HSR:15.607% D--
Deimos VA29
C+
Kills:86
Deaths:49
KDR:1.755
Accuracy:55.629% C-
HSR:16.279% C+
Chaos
B**
Kills:60
Deaths:35
KDR:1.714
Accuracy:52.890% C+
HSR:20% B**
Kills:31,938
Deaths (as Light Assault):13,883
Deaths (to Light Assaults):7,960
KDR:2.30051
Kill Difference:18,055
Playtime:791.572 hours
Usage:25%
Score:15.282m
Score/min:322
Accuracy (listed only):35.038%
HSR (listed only):17.765%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B**
Kills:2,545
Deaths:1,012
KDR:2.515
Accuracy:53.714% B**
HSR:14.381% C+
NS-11CP
D
Kills:1,676
Deaths:851
KDR:1.969
Accuracy:26.265% D
HSR:17.959% D
Serpent VE92
B+
Kills:1,534
Deaths:657
KDR:2.335
Accuracy:25.824% B+
HSR:20.861% C*
NS Baron G5AE
B*
Kills:1,304
Deaths:651
KDR:2.003
Accuracy:55.030% B*
HSR:13.114% C-
Solstice SF
B+
Kills:1,277
Deaths:521
KDR:2.451
Accuracy:26.194% B+
HSR:18.716% C**
Pulsar C
B+
Kills:1,264
Deaths:615
KDR:2.055
Accuracy:27.054% B+
HSR:24.051% C*
Zenith VX-5
C++
Kills:1,229
Deaths:582
KDR:2.112
Accuracy:26.053% C++
HSR:18.959% C-
VX6-7
C-
Kills:1,186
Deaths:233
KDR:5.090
Accuracy:22.223% C-
HSR:14.587% D--
NSX-P Tanto
B+
Kills:1,181
Deaths:640
KDR:1.845
Accuracy:28.851% B+
HSR:25.910% C++
Eclipse VE3A
C+
Kills:1,176
Deaths:574
KDR:2.049
Accuracy:25.970% C+
HSR:19.218% C+
Solstice VE3
C*
Kills:1,166
Deaths:145
KDR:8.041
Accuracy:23.818% C*
HSR:15.437% D
NSX Tanto
B
Kills:1,161
Deaths:567
KDR:2.048
Accuracy:28.147% B
HSR:24.203% C+
Eidolon VE33
B**
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:34.797% B**
HSR:25.776% C+
NS Baron G5B
B**
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:58.359% B**
HSR:13.448% C
NS-11C
B**
Kills:1,156
Deaths:417
KDR:2.772
Accuracy:28.696% B**
HSR:16.696% C-
Pandora VX25
A+
Kills:1,155
Deaths:498
KDR:2.319
Accuracy:53.964% A+
HSR:12.381% D
Thanatos VE70
A
Kills:1,148
Deaths:494
KDR:2.324
Accuracy:51.489% A
HSR:14.460% C
Nova
B*
Kills:1,148
Deaths:459
KDR:2.501
Accuracy:53.945% B*
HSR:15.244% C++
Solstice Burst
C++
Kills:576
Deaths:280
KDR:2.057
Accuracy:27.263% C++
HSR:20.486% C--
Deimos VA29
C+
Kills:86
Deaths:49
KDR:1.755
Accuracy:55.629% C-
HSR:16.279% C+
Revenant
B
Kills:81
Deaths:31
KDR:2.613
Accuracy:31.259% C-
HSR:32.099% B
VE-LR Obelisk
C++
Kills:66
Deaths:39
KDR:1.692
Accuracy:33.080% C++
HSR:25.758% D
Chaos
B**
Kills:60
Deaths:35
KDR:1.714
Accuracy:52.890% C+
HSR:20% B**
Kills:24,495
Deaths (as Engineer):10,249
Deaths (to Engineers):6,753
KDR:2.38999
Kill Difference:14,246
Playtime:438.549 hours
Usage:14%
Score:7.345m
Score/min:279
Accuracy (listed only):36.979%
HSR (listed only):19.131%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,731
Deaths:1,205
KDR:2.266
Accuracy:26.222% B+
HSR:16.917% D
NS Baron G5
B**
Kills:2,545
Deaths:1,012
KDR:2.515
Accuracy:53.714% B**
HSR:14.381% C+
NS-11P
B+
Kills:1,777
Deaths:860
KDR:2.066
Accuracy:24.730% B+
HSR:21.666% B
NS Baron G5AE
B*
Kills:1,304
Deaths:651
KDR:2.003
Accuracy:55.030% B*
HSR:13.114% C-
NS-7 PDW
B+
Kills:1,269
Deaths:536
KDR:2.368
Accuracy:27.902% B+
HSR:14.184% D
Corvus VA55
B+
Kills:1,246
Deaths:680
KDR:1.832
Accuracy:26.681% B+
HSR:25.923% B+
Sirius SX12
B+
Kills:1,246
Deaths:620
KDR:2.010
Accuracy:27.402% B+
HSR:16.774% C
VE-S Canis
B++
Kills:1,203
Deaths:594
KDR:2.025
Accuracy:31.628% B++
HSR:19.950% C+
Eridani SX5
C+
Kills:1,188
Deaths:469
KDR:2.533
Accuracy:25.435% C+
HSR:13.973% D-
Skorpios
C++
Kills:1,165
Deaths:579
KDR:2.012
Accuracy:28.037% C++
HSR:20.258% C+
NSX Tengu
C*
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:38.083% C*
HSR:21.974% C*
Equinox VE2
B
Kills:1,161
Deaths:488
KDR:2.379
Accuracy:27.914% B
HSR:20.413% C+
NS Baron G5B
B**
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:58.359% B**
HSR:13.448% C
NS-11A
B+
Kills:1,157
Deaths:514
KDR:2.251
Accuracy:26.995% B+
HSR:16.768% D
Terminus VX-9
C++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:26.232% C++
HSR:22.040% D
MKV Suppressed
C*
Kills:1,156
Deaths:549
KDR:2.106
Accuracy:26.802% C*
HSR:18.253% C+
Pandora VX25
A+
Kills:1,155
Deaths:498
KDR:2.319
Accuracy:53.964% A+
HSR:12.381% D
Pulsar VS1
B+
Kills:1,152
Deaths:499
KDR:2.309
Accuracy:26.684% B+
HSR:15.191% D-
Thanatos VE70
A
Kills:1,148
Deaths:494
KDR:2.324
Accuracy:51.489% A
HSR:14.460% C
Nova
B*
Kills:1,148
Deaths:459
KDR:2.501
Accuracy:53.945% B*
HSR:15.244% C++
Equinox VE2 Burst
C+
Kills:555
Deaths:317
KDR:1.751
Accuracy:26.348% C
HSR:27.027% C+
MKV-P Suppressed
C+
Kills:185
Deaths:94
KDR:1.968
Accuracy:27.396% C+
HSR:17.838% D
CME
C++
Kills:173
Deaths:112
KDR:1.545
Accuracy:27.064% C++
HSR:19.075% C--
PS1-AV Suppressor
B+
Kills:173
Deaths:78
KDR:2.218
Accuracy:32.027% B+
HSR:15.607% D--
Deimos VA29
C+
Kills:86
Deaths:49
KDR:1.755
Accuracy:55.629% C-
HSR:16.279% C+
Chaos
B**
Kills:60
Deaths:35
KDR:1.714
Accuracy:52.890% C+
HSR:20% B**
Kills:28,465
Deaths (as Combat Medic):12,967
Deaths (to Combat Medics):5,002
KDR:2.19519
Kill Difference:15,498
Playtime:488.923 hours
Usage:15%
Score:11.238m
Score/min:383
Accuracy (listed only):36.100%
HSR (listed only):17.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,269
Deaths:536
KDR:2.368
Accuracy:27.902% B+
HSR:14.184% D
Sirius SX12
B+
Kills:1,246
Deaths:620
KDR:2.010
Accuracy:27.402% B+
HSR:16.774% C
Spiker
B
Kills:1,235
Deaths:947
KDR:1.304
Accuracy:31.625% C**
HSR:22.753% B
VE-S Canis
B++
Kills:1,203
Deaths:594
KDR:2.025
Accuracy:31.628% B++
HSR:19.950% C+
Eridani SX5
C+
Kills:1,188
Deaths:469
KDR:2.533
Accuracy:25.435% C+
HSR:13.973% D-
Phaseshift VX-S
B+
Kills:1,180
Deaths:228
KDR:5.175
Accuracy:39.623% B+
HSR:77.034% C*
Ghost
C**
Kills:1,172
Deaths:281
KDR:4.171
Accuracy:40.780% C**
HSR:67.065% C+
Skorpios
C++
Kills:1,165
Deaths:579
KDR:2.012
Accuracy:28.037% C++
HSR:20.258% C+
NSX Tengu
C*
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:38.083% C*
HSR:21.974% C*
Artemis VX26
B
Kills:1,164
Deaths:482
KDR:2.415
Accuracy:27.192% C+
HSR:25% B
Nyx VX31
B+
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:36.904% B+
HSR:23.732% D
NS-30 Vandal
B
Kills:1,162
Deaths:469
KDR:2.478
Accuracy:35.244% B
HSR:15.749% D*
NSX Tomoe
C++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:29.783% C++
HSR:37.812% C++
XM98
B
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:39.690% B
HSR:77.069% C**
Phantom VA23
A+
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:44.598% A+
HSR:33.966% B+
MKV Suppressed
C*
Kills:1,156
Deaths:549
KDR:2.106
Accuracy:26.802% C*
HSR:18.253% C+
Parallax VX3
B+
Kills:1,153
Deaths:256
KDR:4.504
Accuracy:39.425% C+
HSR:81.266% B+
Parsec VX3-A
B
Kills:496
Deaths:84
KDR:5.905
Accuracy:39.756% C-
HSR:81.452% B
NS-44 Commissioner
B+
Kills:359
Deaths:291
KDR:1.234
Accuracy:40.777% B+
HSR:18.663% C--
Manticore SX40
B*
Kills:277
Deaths:243
KDR:1.140
Accuracy:29.489% C+
HSR:27.798% B*
NS-357 Underboss
B+
Kills:257
Deaths:245
KDR:1.049
Accuracy:41.842% B+
HSR:18.677% C
MKV-P Suppressed
C+
Kills:185
Deaths:94
KDR:1.968
Accuracy:27.396% C+
HSR:17.838% D
V10
C+
Kills:185
Deaths:43
KDR:4.302
Accuracy:39.747% C+
HSR:61.081% F-
PS1-AV Suppressor
B+
Kills:173
Deaths:78
KDR:2.218
Accuracy:32.027% B+
HSR:15.607% D--
Beamer VS3
B+
Kills:164
Deaths:65
KDR:2.523
Accuracy:30.354% B+
HSR:17.683% D
NS-61 Emissary
A
Kills:135
Deaths:83
KDR:1.627
Accuracy:36.572% A
HSR:15.556% C+
VA39 Spectre
B**
Kills:84
Deaths:29
KDR:2.897
Accuracy:38.054% B**
HSR:35.714% C
NSX Daimyo
C
Kills:68
Deaths:29
KDR:2.345
Accuracy:40.147% C
HSR:88.235% F
NS-357P Underboss
B+
Kills:68
Deaths:59
KDR:1.153
Accuracy:46.516% B+
HSR:27.941% C*
Kills:22,553
Deaths (as Infiltrator):9,543
Deaths (to Infiltrators):6,917
KDR:2.3633
Kill Difference:13,010
Playtime:656.541 hours
Usage:21%
Score:9.533m
Score/min:242
Accuracy (listed only):34.925%
HSR (listed only):34.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,308
Deaths:540
KDR:2.422
Accuracy:19.553% C++
HSR:19.037% C
Blueshift VM5
C++
Kills:1,278
Deaths:541
KDR:2.362
Accuracy:20.377% C++
HSR:18.545% C--
Nebula VM20
C++
Kills:1,166
Deaths:469
KDR:2.486
Accuracy:18.830% C++
HSR:18.353% C
Nebula VM20
B+
Kills:820
Deaths:335
KDR:2.448
Accuracy:18.700% C++
HSR:22.317% B+
Comet VM2
B+
Kills:297
Deaths:203
KDR:1.463
Accuracy:41.695% C+
HSR:5.051% B+
Comet VM2
B+
Kills:239
Deaths:218
KDR:1.096
Accuracy:41.052% C-
HSR:5.021% B+
Vortex VM21
B+
Kills:191
Deaths:196
KDR:0.974
Accuracy:32.440% D--
HSR:4.712% B+
NS-10 Burster
C-
Kills:137
Deaths:70
KDR:1.957
Accuracy:24.547% D
HSR:5.109% C-
NS-10 Burster
C+
Kills:132
Deaths:73
KDR:1.808
Accuracy:24.581% D-
HSR:5.303% C+
Quasar VM1
B*
Kills:118
Deaths:45
KDR:2.622
Accuracy:19.363% B*
HSR:17.797% C+
Kills:5,686
Deaths (as MAX Suit):1,345
Deaths (to MAX Suits):2,712
KDR:4.22751
Kill Difference:4,341
Playtime:153.468 hours
Usage:5%
Score:3.592m
Score/min:390
Accuracy (listed only):26.114%
HSR (listed only):12.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,255
V. Kills:180 N/A
Deaths:149
KDR:8.423
Accuracy:56.149% B+
KPH:91.700 C**
VKPH:13.200 C
Hornet Missiles
C+
Kills:908
V. Kills:559 162%
Deaths:164
KDR:5.537
Accuracy:65.118% B
KPH:61.800 C+
VKPH:38.100 C+
Saron Laser Cannon
A
Kills:644
V. Kills:474 136%
Deaths:1,246
KDR:0.517
Accuracy:40.043% A
KPH:5.700 D
VKPH:4.200 D-
Light PPA
C*
Kills:443
V. Kills:40 N/A
Deaths:132
KDR:3.356
Accuracy:45.050% B+
KPH:44.200 C+
VKPH:4 C*
Maelstrom Turbo Laser
B*
Kills:55
V. Kills:46 117%
Deaths:126
KDR:0.437
Accuracy:35.634% B*
KPH:4 D-
VKPH:3.400 D--
Kills:3,305 (1,142 + 0)
Deaths:1,817
KDR:1.819
VKDR:0.715
Vehicle Kills:1,299
Kill Difference:1,488
Playtime:164.594 hours
Usage:5%
Score:1.821m
Score/min:184
Piloting Accuracy:35.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,722
V. Kills:467 368%
Deaths:249
KDR:6.916
Accuracy:57.878% B**
KPH:43.700 C
VKPH:11.900 B**
L100 Python HEAT
C+
Kills:995
V. Kills:403 246%
Deaths:172
KDR:5.785
Accuracy:53.614% C*
KPH:27.700 C+
VKPH:11.200 C+
C75 Viper
C+
Kills:979
V. Kills:303 322%
Deaths:219
KDR:4.470
Accuracy:38.771% C+
KPH:25.600 C+
VKPH:7.900 C+
L100 Python AP
C+
Kills:777
V. Kills:538 144%
Deaths:173
KDR:4.491
Accuracy:53.649% C
KPH:25.600 C
VKPH:17.700 C+
LB00 Python AP
C
Kills:181
V. Kills:87 206%
Deaths:18
KDR:10.056
Accuracy:58.709% C+
KPH:40 D
VKPH:19.200 C
Skyguard
D*
Kills:143
V. Kills:119 119%
Deaths:71
KDR:2.014
Accuracy:20.781% D**
KPH:6.300 D*
VKPH:5.300 D*
Kills:4,797 (4,797 + 0)
Deaths:902
KDR:5.318
VKDR:2.125
Vehicle Kills:1,917
Kill Difference:3,895
Playtime:171.150 hours
Usage:5%
Score:2.019m
Score/min:197
Driving Accuracy:20.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:655
V. Kills:350 187%
Deaths:97
KDR:6.753
Accuracy:52.915% C+
KPH:29.700 B+
VKPH:15.900 C++
Supernova PC
B*
Kills:358
V. Kills:133 267%
Deaths:56
KDR:6.393
Accuracy:49.374% C+
KPH:31.300 B*
VKPH:11.600 B*
Supernova VPC
C
Kills:156
V. Kills:43 355%
Deaths:19
KDR:8.211
Accuracy:49.304% C+
KPH:25.100 D--
VKPH:6.900 C
Proton II PPA
C*
Kills:80
V. Kills:4 N/A
Deaths:9
KDR:8.889
Accuracy:15.216% D**
KPH:60.700 C*
VKPH:3 C
Kills:1,249 (1,169 + 80)
Deaths:181
KDR:6.901
VKDR:2.928
Vehicle Kills:530
Kill Difference:1,068
Playtime:41.045 hours
Usage:1%
Score:0.653m
Score/min:265
Driving Accuracy:49.304%
Gunner Accuracy:15.216%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:173
V. Kills:97 177%
Deaths:8
KDR:21.625
Accuracy:56.876% C+
KPH:51.800 B
VKPH:29 B*
Kills:173 (0 + 173)
Deaths:8
KDR:21.625
VKDR:12.125
Vehicle Kills:97
Kill Difference:165
Playtime:3.340 hours
Usage:0%
Score:0.132m
Score/min:657
Driving Accuracy:N/A%
Gunner Accuracy:56.876%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:72
V. Kills:26 267%
Deaths:16
KDR:4.500
Accuracy:33.491% D
KPH:15 C-
VKPH:5.400 D
M20 Basilisk
C-
Kills:54
V. Kills:22 235%
Deaths:9
KDR:6
Accuracy:31.985% D
KPH:16 C-
VKPH:6.500 D
Kills:126 (0 + 126)
Deaths:25
KDR:5.040
VKDR:1.920
Vehicle Kills:48
Kill Difference:101
Playtime:8.178 hours
Usage:0%
Score:0.096m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:31.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,7692,7461,1012.494B+0.1725.313%B22.323%C-41.4C+N/A16766.4h12.1C+47.7C**
H-V45 2,7502,7311,2052.266B+0.0626.222%B+16.917%D34.5C*N/A19179.2h11.7B++44.7B+
NS Baron G5 2,5472,5451,0122.515A++0.1953.714%B**14.381%C+34.3C++N/A19074.3h4B+7.4C++
NS-11P 1,7981,7778602.066B*0.2624.73%B+21.666%B26.4C+N/A7467.4h13.3B53.8B+
Pulsar LSW 1,8031,7765783.073A+0.7522.19%C+20.045%D30.9CN/A12757.4h12.7C+57.3C++
Betelgeuse 54-A 1,7711,7507262.41C+0.0923.347%D22.514%D--40.4DN/A15543.3h12D51.5D
L100 Python HESH 2,1891,7222496.916C4.5957.878%B**1.858%C**43.7C11.9B**20339.4h5.4F9.4C-
NS-11CP 1,6991,6768511.969C**0.3626.265%D17.959%D28.4DN/A7459.1h13.4C50.8C
Serpent VE92 1,5491,5346572.335A0.0125.824%B+20.861%C*39.1B+N/A20539.2h12.3B47.5B+
Orion VS54 1,3981,3875332.602B*0.2823.986%B+21.918%C38.9BN/A35935.7h11.9B+49.6B+
NS-15MP 1,3581,3466522.064C+0.2623.645%D-21.174%D--32D-N/A7742h12.4D52.6C--
Blueshift VM5 1,3341,3085402.422C++0.1019.553%C++19.037%C31.6C+N/A14541.4h15.9C++81.4C*
NS Baron G5AE 1,3131,3046512.003B+0.3255.03%B*13.114%C-37.6C+N/A10034.7h3.9B+7.1B+
Blueshift VM5 1,2981,2785412.362C++0.0420.377%C++18.545%C--29.7C+N/A14743.1h16.9C+83.1C*
Solstice SF 1,2791,2775212.451A+0.1326.194%B+18.716%C**36B**N/A16835.5h11.4C*43.5B+
NS-7 PDW 1,2711,2695362.368A*0.0427.902%B+14.184%D38.2B+N/A19733.2h13.2B+47.5B+
Pulsar C 1,2821,2646152.055B++0.2727.054%B+24.051%C*28.1C+N/A10645h11.9C*44.1B
Dual Photon Pods 1,4351,2551498.423C**6.1056.149%B+1.355%C++91.6C**13.1C47313.7h19.3B+34.4B+
Corvus VA55 1,2841,2466801.832B**0.4926.681%B+25.923%B+28.1C+N/A9144.4h12.1C*45.3B+
Sirius SX12 1,2641,2466202.01B*0.3127.402%B+16.774%C28.6C+N/A10543.6h12.3B++45B+
VE-H Maw 1,2721,2465402.307B++0.0226.058%C++20.706%D35.1C-N/A8835.5h11.1C++42.5C*
Spiker 1,2441,2359471.304C**1.0231.625%C**22.753%B40C*N/A11430.9h7.8B+24.8B+
Zenith VX-5 1,2511,2295822.112B**0.2126.053%C++18.959%C-26.2CN/A7146.9h13.2C++50.7C*
VE-S Canis 1,2201,2035942.025B++0.3031.628%B++19.95%C+34.4C+N/A9735h12.1C++38.4B+
Eridani SX5 1,1941,1884692.533A0.2125.435%C+13.973%D-27.6CN/A12043h12.8C+50.3C++
NS-15M1 1,1931,1883873.07A0.7526.602%B++18.35%C--38.8C+N/A18130.6h12.3C*46.3B+
VX6-7 1,1961,1862335.09M*2.7722.223%C-14.587%D--25.3CN/A15946.9h10.8B+48.8B
NSX-P Tanto 1,2121,1816401.845B**0.4828.851%B+25.91%C++27.5C++N/A7943h13.6B+47B+
Phaseshift VX-S 1,1851,1802285.175B*2.8539.623%B+77.034%C*35.6B+N/A10633.1h2.6B6.6B+
Eclipse VE3A 1,1901,1765742.049C**0.2825.97%C+19.218%C+30.6CN/A10538.4h13.5C52.1C+
Ghost 1,1771,1722814.171B+1.8540.78%C**67.065%C+33C+N/A10735.5h2.4C+5.9C*
Nebula VM20 1,1771,1664692.486C*0.1618.83%C++18.353%C28.6CN/A10240.7h16.5C++87.5C**
Solstice VE3 1,1741,1661458.041U5.7223.818%C*15.437%D29.2B++N/A23139.9h11.6B*48.6B+
Skorpios 1,1761,1655792.012C**0.3128.037%C++20.258%C+36.1CN/A10032.3h10.8C**38.5B
NSX Tengu 1,1781,1655901.975B++0.3538.083%C*21.974%C*30.5CN/A7638.2h12.6C**33B
NS-15M2 1,1771,1654802.427B+0.1022.847%C25.494%C+37.8C+N/A10530.8h12.6C++55C++
Artemis VX26 1,1701,1644822.415B**0.0927.192%C+25%B31.5C+N/A9637h10.9B+39.9B+
Nyx VX31 1,1751,1633922.967B++0.6436.904%B+23.732%D37.8C+N/A9230.8h5.3B14.5B+
NS-30 Vandal 1,1731,1624692.478B+0.1535.244%B15.749%D*34.2C+N/A11234h5.5C**15.7B+
NSX Naginata 1,1741,1615372.162B*0.1621.516%C+24.462%C-35.7C+N/A9132.5h12C*55.9C*
NSX Tanto 1,1751,1615672.048B**0.2828.147%B24.203%C+29.3C+N/A7139.6h11.8B+42B+
NSX Tomoe 1,1671,1615991.938C++0.3929.783%C++37.812%C++30.6CN/A7537.9h14.6C+48.9C*
Equinox VE2 1,1691,1614882.379A0.0527.914%B20.413%C+34.7C++N/A13233.5h12.5C++44.9B
Eidolon VE33 1,1661,1604052.864A+0.5434.797%B**25.776%C+38.7B*N/A10830h7.1B*20.5B*
NS Baron G5B 1,1671,1604942.348B**0.0258.359%B**13.448%C45.7C*N/A14625.4h3.6B*6.2B*
NS-15M AE 1,1681,1605182.239C++0.0924.639%C+22.931%C-33.8C--N/A10034.3h13C52.8C+
XM98 1,1621,1602454.735A2.4139.69%B77.069%C**34.3B+N/A10333.8h2.4C**6B+
Phantom VA23 1,1751,1603643.187B**0.8644.598%A+33.966%B+36.6C+N/A10031.7h4.5C*10.1B+
NS-11A 1,1651,1575142.251B**0.0726.995%B+16.768%D33.9C++N/A16534.1h12.8B+47.5B+
Terminus VX-9 1,1721,1574912.356B**0.0326.232%C++22.04%D33.8C+N/A19334.2h11.8B44.9B
NS-11C 1,1601,1564172.772A*0.4528.696%B**16.696%C-48.4B**N/A22923.9h11.9B++41.3B++
MKV Suppressed 1,1631,1565492.106A0.2226.802%C*18.253%C+32.1C+N/A10436h12.1B+45.1B+
Pandora VX25 1,1621,1554982.319A0.0153.964%A+12.381%D54.5B++N/A31921.2h4.3C*7.9B++
VX29 Polaris 1,1671,1555452.119B++0.2123.493%C+18.615%D34.6CN/A10533.4h12.9C+55.1C++
Ursa 1,1671,1545182.228B**0.1026.886%B*22.184%C43.2C**N/A18026.7h10.6B39.4B+
Parallax VX3 1,1551,1532564.504B+2.1839.425%C+81.266%B+32.3C**N/A8535.7h2.1B5.2B+
Pulsar VS1 1,1621,1524992.309A0.0226.684%B+15.191%D-29.3C**N/A16739.3h12.5B++46.7B++
Flare VE6 1,1661,1515342.155B*0.1722.666%C+21.633%C31.6CN/A12736.4h11C++48.7C*
Thanatos VE70 1,1551,1484942.324A++0.0051.489%A14.46%C38.4B+N/A17429.9h3.8B*7.4B*
Nova 1,1571,1484592.501B*0.1853.945%B*15.244%C++50.6B++N/A19922.7h3.6B++6.6B++
L100 Python HEAT 1,3989951725.785B3.4653.614%C*2.01%C27.7C+11.2C+24735.9h5.9C**11B+
C75 Viper 1,2829792194.47C++2.1538.771%C+1.124%C25.6C+7.9C+15038.2h15.5C+40.1C+
S1 1,3979288781.057B++1.2765.889%B**2.909%C++29.5B+14.9C**31831.5h6.6C*10B+
Hornet Missiles 1,4679081645.537C++3.2165.118%B1.542%C+61.8C+38C+43314.7h13.5C+20.8C+
C-4 1,2068494741.791C**0.5330.356%B*N/A81.6C++34.3B95210.4h1.7C5.8C*
Nebula VM20 8338203352.448C*0.1218.7%C++22.317%B+31.4C+N/A10426.1h16.6C+88.7C**
L100 Python AP 1,3157771734.491C+2.1753.649%C4.891%B**25.6C17.7C+23130.4h8.4D15.7D
Supernova FPC 1,005655976.753C*4.4352.915%C+N/A29.6B+15.8C++29822.1h5.3C*10.1C*
Saron Laser Cannon 1,1186441,2460.517C1.8140.043%A5.28%A*5.7D4.2D-112112.5h209.7D523.7C+
Solstice Burst 5845762802.057B+0.2727.263%C++20.486%C--23.9C-N/A7624.1h12.8B47.1B
Equinox VE2 Burst 5585553171.751C+0.5726.348%C27.027%C+24.1DN/A7923h15.2D57.5C
Parsec VX3-A 497496845.905C**3.5839.756%C-81.452%B40CN/A9512.4h2C5.1C
Lasher X2 4694523461.306B+1.0218.993%D-3.097%C-29.7C+1.1B+11415.2h26.4D*139.1D-
Light PPA 4834431323.356C+1.0345.05%B+2.032%A44.3C+4C*24510h17.3C+38.5C++
Spear Anti-Vehicle Phalanx Turret 6233593011.967B++9.6440.033%C-3.343%C22.9D-16.8C-23915.7h12.9D-32.3D
NS-44 Commissioner 3613592911.234C**1.0940.777%B+18.663%C--36.3C++N/A1949.9h3.4B+8.5B+
Supernova PC 491358566.393C*4.0749.374%C+N/A31.4B*11.7B**23911.4h6.2C12.5C+
Frag Grenade 3163141314N/A311.6846.377%C++N/A785A5C46150.4h2.4A5.3B*
Comet VM2 4362972031.463B++0.8641.695%C+5.051%B+9.6C4.5C++12131h29.3C-70.3C
Manticore SX40 2812772431.14C*1.1829.489%C+27.798%B*35.1C**N/A1727.9h6.9B+23.5B+
NS-357 Underboss 2612572451.049C++1.2841.842%B+18.677%C27.6C-N/A1319.3h4.3C+10.2B+
Comet VM2 3542392181.096C++1.2341.052%C-5.021%B+7.7D3.7D9031h36.8D89.7C--
MANA Anti-Personnel Turret 229226663.424N/A1.1019.748%UN/A2260U30U7096200.1h31.1T*157.5T*
Tank Mine 325220782.821C++0.5047.295%B**N/A100C+47.7C--11592.2h2.6D--5.5B+
Rocklet Rifle 4382111671.263B**1.0660.386%B*N/A34.6B+37.2B**4596.1h35.5C**58.8B+
Proximity Mine 204204375.514B+3.1943.491%C*N/A102CN/A4932h2.2D5.1C+
MANA Anti-Vehicle Turret 3551981371.445C-0.8858.123%C++3.535%C++1980C1570C--971960.1h14.8F--25.4D*
Vortex VM21 2251911960.974C+1.3532.44%D--4.712%B+9.3C++1.7D**7120.6h28.7B+88.3B
MKV-P Suppressed 188185941.968B+0.3627.396%C+17.838%D40.2C++N/A944.6h13.5B49.4B
V10 185185434.302B+1.9839.747%C+61.081%F-24.3C-N/A1027.6h2.9D-7.3C
LB00 Python AP 2681811810.056C+7.7358.709%C+1.105%B40.2D19.3C1834.5h5.3D9.1D
The Slasher 1981775,3440.033C2.2938.351%B20.904%B**0.5C-N/A1374.2h2.7C-7.1C*
E540 Halberd-H 270173821.625A19.3056.876%C+N/A52.4B+29.4B*6573.3h8.6D--15.2D-
CME 1801731121.545C**0.7827.064%C++19.075%C--22.5DN/A787.7h15.8C--58.3C+
PS1-AV Suppressor 175173782.218B0.1132.027%B+15.607%D--35.3CN/A1314.9h12.5C*38.9B+
Beamer VS3 165164652.523A**0.2030.354%B+17.683%D26.5C++N/A1976.2h8.5B28.1C++
Supernova VPC 199156198.211C5.8949.304%C+1.282%C25.2D-6.9C1686.2h4.5D*9.2D
Skyguard 262143712.014C0.3120.781%D**2.098%C++6.3D*5.2D*13922.7h175.5D--844.3F-
NS-10 Burster 250137701.957A+0.3724.547%D5.109%C-4.3D3.5C+9132h160.5C-653.8C--
NS-61 Emissary 137135831.627B**0.7036.572%A15.556%C+10.5DN/A4812.8h12.7C**34.6B++
NS-10 Burster 230132731.808B**0.5224.581%D-5.303%C+4.3C--3.2C-8730.9h163.7C665.9C-
NS Decimator 1871281520.842C1.4865.193%B+2.344%C++26.1C--12C-4794.9h6.2D9.5C
NS Annihilator 286120851.412A*0.9180.654%C+N/A10.8C++15A++17811.1h11.9C++14.8C++
Quasar VM1 121118452.622B*0.3019.363%B*17.797%C+21.5C+N/A2195.5h13.8B+71.1B+
Hades VSH4 2361011050.962B*1.3678.16%AN/A11.7C15.7B+1848.6h13.3D**17D
Deimos VA29 8686491.755B+0.5755.629%C-16.279%C+30.7CN/A2142.8h2.9D5.3C
VA39 Spectre 8584292.897B**0.5738.054%B**35.714%C21C+N/A2014h5.2B+13.7B++
Revenant 8181312.613C**0.2931.259%C-32.099%B35.2CN/A942.3h7.9C25.4C
Proton II PPA 848098.889C6.5615.216%D**1.25%D61.5C*3.1C3941.3h5.5A35.9B+
Sticky Grenade 8280180N/A77.6856.542%B+N/A800C20B*32260.1h3D5.4C+
M20 Basilisk 9872164.5B++2.1833.491%D5.556%C+15C-5.4D1934.8h80.6B+240.7B
NSX Daimyo 6868292.345C0.0240.147%C88.235%F17D*N/A544h4F-10D*
NS-357P Underboss 6868591.153C+1.1746.516%B+27.941%C*34DN/A972h3.9C+8.4C**
NSX-P Naginata 6766341.941B+0.3824.696%B21.212%D--28.7C--N/A1442.3h14.8C59.9C++
VE-LR Obelisk 6666391.692C+0.6333.08%C++25.758%D25.4CN/A922.6h6.6C*19.9B
Aspis Anti-Aircraft Phalanx Turret 11861106.1B**3.7819.28%D-N/A6.6D6.1D--1409.3h170C881.9C--
Chaos 6060351.714C*0.6152.89%C+20%B**40CN/A1451.5h5D--9.5D
Anti-Vehicle Grenade 6658158N/A55.6840.779%D*N/A193.3D-26.7D-22630.3h7.6D18.6D--
Maelstrom Turbo Laser 101551260.437C-1.8935.634%B*7.273%M+4D-3.4D--17913.7h211.7D*594D
M20 Basilisk 765496A++3.6831.985%D1.852%D**15.9C-6.5D1993.4h78.6B++245.8B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1784,6566.7h
Motion Spotter32930.3h
Nano-Armor Kit234435,11841.2h
Spawn Beacon3670.1h
Anti-Vehicle MANA Turret104930.9h
Cortium Silo0580.1h
Nanite Revive Grenade03,6111h
Medical Applicator683341,69427.7h
Deconstruction Tool02,7480.2h
Welding Device03760h
Spitfire Auto-Turret62030.3h
Ammunition Package292,7901.7h
M12 Kobalt02260.1h
Medical Kit1003,0893.2h
Anti-Infantry MANA Turret43220.5h
Snowman Soldier21050.1h
Hardlight Barrier8760.1h
Recon Detection Device15916,12525h
Shield Recharging Field171,3770.6h

Check the help document for the dictionary if you want to learn more about words used here.


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