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Commissar Lysader[APal] Lysader
TR BR 81

KDR: 1.59

Score: 8.7m

Last Seen: May 29th, 2020 5:30 PM
- OFFLINE - 168.9 hour(s)

Battle Rank 81 - Terran Republic on Miller
Level Progress (to 82): 41%
Level 100 Progress: 46% 945h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python AP P2-120 HESH L100 Python HESH L100 Python HEAT M77-B 99SV NS-30 Vandal AMR-66
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,045,836 MLG Score: 836
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.088%27.822%6151512686,4771.055750.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.488%0.162C++1.011B**-0.427C--HEAD ++ (~16.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.427B9.40.343C**33

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.721%0.7%1220812757,147670192810.6513371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.907%-0.806D--1.165D*-0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.313C*8.60.307C*17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.077%72.675%0412794,7101668182.82205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.528%-0.586D0.363C**-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.114C+2.70.143C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m261.7%180 (10.8k)168 (10.1k)1.5903820,65912,9901.8742181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR128396623.314%26.042%60703:5811

91% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2016 7:19 PMMay 13th, 2020 5:19 PMMay 29th, 2020 9:03 PM (7d) (PST)May 29th, 2020 2:13 PM (7d) (PST)May 29th, 2020 1:30 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771354420.4000.2520.1041.1640.045836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6428,11026,5322415670310,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
860.8h/35.9d 3,687 5,380 6,344 60.1k 635 2,179 2,312 29.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:158
Deaths:331
KDR:0.477
Accuracy:13.831% D*
HSR:20.253% C--
Kills:158
Deaths (as Heavy Assault):331
Deaths (to Heavy Assaults):2,526
KDR:0.47734
Kill Difference:173
Playtime:17.148 hours
Usage:2%
Score:0.137m
Score/min:133
Accuracy (listed only):13.831%
HSR (listed only):20.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B++
Kills:1,208
Deaths:786
KDR:1.537
Accuracy:34.269% D
HSR:81.705% B++
99SV
C**
Kills:1,178
Deaths:836
KDR:1.409
Accuracy:28.044% D
HSR:38.795% C**
NS-30 Vandal
A++
Kills:1,174
Deaths:848
KDR:1.384
Accuracy:26.297% D*
HSR:42.504% A++
KSR-35
C+
Kills:1,171
Deaths:1,068
KDR:1.096
Accuracy:23.206% F-
HSR:29.035% C+
SR-7
A
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:33.534% D*
HSR:88.985% A
RAMS .50M
B
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:34.497% D
HSR:81.325% B
SOAS-20
D
Kills:697
Deaths:913
KDR:0.763
Accuracy:22.376% D*
HSR:17.073% D
PDW-16 Hailstorm
C*
Kills:598
Deaths:906
KDR:0.660
Accuracy:20.052% D-
HSR:18.060% C*
NS-357 Underboss
D
Kills:304
Deaths:532
KDR:0.571
Accuracy:28.528% D*
HSR:17.105% D
NS-44L Blackhand
D**
Kills:300
Deaths:447
KDR:0.671
Accuracy:30.778% D**
HSR:23% D**
NS-7 PDW
C++
Kills:276
Deaths:364
KDR:0.758
Accuracy:19.557% D*
HSR:19.203% C++
NS-45 Pilot
D-
Kills:182
Deaths:261
KDR:0.697
Accuracy:23.858% D*
HSR:20.879% D-
NS-61 Emissary
C
Kills:164
Deaths:349
KDR:0.470
Accuracy:23.252% D-
HSR:16.463% C
Ectoblaster
C
Kills:159
Deaths:366
KDR:0.434
Accuracy:36.865% C
HSR:5.660% D-
AM7-XOXO
D--
Kills:72
Deaths:223
KDR:0.323
Accuracy:49.640% D**
HSR:8.333% D--
NSX Tomoe
D--
Kills:54
Deaths:167
KDR:0.323
Accuracy:19.533% F--
HSR:27.778% D--
Kills:9,861
Deaths (as Infiltrator):9,127
Deaths (to Infiltrators):3,980
KDR:1.08042
Kill Difference:734
Playtime:779.422 hours
Usage:91%
Score:7.918m
Score/min:169
Accuracy (listed only):28.393%
HSR (listed only):33.494%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A
Kills:1,173
Deaths:1,072
KDR:1.094
Accuracy:26.361% C
HSR:34.442% A
MG-HBR1 Dragoon
C--
Kills:97
Deaths:153
KDR:0.634
Accuracy:26.113% D--
HSR:25.773% C--
TRAC-5
C*
Kills:72
Deaths:148
KDR:0.486
Accuracy:14.794% D**
HSR:20.833% C*
Kills:1,342
Deaths (as Engineer):1,373
Deaths (to Engineers):2,059
KDR:0.97742
Kill Difference:31
Playtime:31.480 hours
Usage:4%
Score:0.334m
Score/min:177
Accuracy (listed only):22.423%
HSR (listed only):27.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C*
Kills:598
Deaths:906
KDR:0.660
Accuracy:20.052% D-
HSR:18.060% C*
NS-7 PDW
C++
Kills:276
Deaths:364
KDR:0.758
Accuracy:19.557% D*
HSR:19.203% C++
T1 Cycler
D**
Kills:57
Deaths:187
KDR:0.305
Accuracy:16.256% D**
HSR:10.526% F
Kills:931
Deaths (as Combat Medic):1,457
Deaths (to Combat Medics):908
KDR:0.63898
Kill Difference:526
Playtime:19.747 hours
Usage:2%
Score:0.189m
Score/min:160
Accuracy (listed only):18.622%
HSR (listed only):15.930%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):281
KDR:0
Kill Difference:UNR
Playtime:5.440 hours
Usage:1%
Score:0.054m
Score/min:166
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,986
V. Kills:542 366%
Deaths:207
KDR:9.594
Accuracy:39.846% F-
KPH:30.300 C
VKPH:8.300 F
L100 Python HESH
C
Kills:1,315
V. Kills:256 N/A
Deaths:108
KDR:12.176
Accuracy:38.613% D*
KPH:37.900 D
VKPH:7.400 C
L100 Python HEAT
C+
Kills:1,273
V. Kills:384 331%
Deaths:143
KDR:8.902
Accuracy:37.403% D**
KPH:31 C+
VKPH:9.400 D
LB00 Python AP
D
Kills:312
V. Kills:97 318%
Deaths:
KDR:
Accuracy:37.942% F--
KPH:39.200 D
VKPH:12.200 D*
Skyguard
B+
Kills:253
V. Kills:153 164%
Deaths:30
KDR:8.433
Accuracy:27.787% C
KPH:17.300 B+
VKPH:10.500 C**
C75 Viper
B
Kills:190
V. Kills:80 235%
Deaths:28
KDR:6.786
Accuracy:35.308% C-
KPH:24.300 C-
VKPH:10.200 B
Kills:5,329 (5,329 + 0)
Deaths:516
KDR:10.328
VKDR:2.930
Vehicle Kills:1,512
Kill Difference:4,813
Playtime:171.786 hours
Usage:20%
Score:1.381m
Score/min:134
Driving Accuracy:35.308%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:1,329
V. Kills:274 483%
Deaths:2
KDR:664.500
Accuracy:37.924% D
KPH:42.600 C-
VKPH:8.800 C+
P2-120 HEAT
C+
Kills:504
V. Kills:172 291%
Deaths:36
KDR:14
Accuracy:37.627% C--
KPH:25.300 C+
VKPH:8.600 C
P2-120 AP
C+
Kills:297
V. Kills:67 437%
Deaths:24
KDR:12.375
Accuracy:33.993% D*
KPH:31.100 C+
VKPH:7 F
Kills:2,130 (2,130 + 0)
Deaths:62
KDR:34.355
VKDR:8.274
Vehicle Kills:513
Kill Difference:2,068
Playtime:60.663 hours
Usage:7%
Score:0.554m
Score/min:152
Driving Accuracy:33.993%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,5281,9862079.594C**8.0039.846%F-N/A30.3C8.3F11965.6h4.3B++10.7C+
P2-120 HESH 1,6031,3292664.5U662.9137.924%DN/A42.6C-8.8C+15531.2h4.1B+10.9C*
L100 Python HESH 1,5711,31510812.176C+10.5938.613%D*N/A37.9D7.4C14734.7h4D10.4D*
L100 Python HEAT 1,6571,2731438.902B+7.3137.403%D**N/A31C+9.4D12941h6C+16.1D--
M77-B 1,2121,2087861.537C0.0534.269%D81.705%B++13.5D-N/A3889.4h2.3C*6.8C+
99SV 1,1881,1788361.409C+0.1828.044%D38.795%C**19.5C-N/A5660.3h4.9B17.6C++
NS-30 Vandal 1,1881,1748481.384C0.2126.297%D*42.504%A++25.1DN/A6046.7h6.2C--23.8D-
AMR-66 1,1891,1731,0721.094C++0.5026.361%C34.442%A26.8C++N/A6843.8h7.6B+28.9B
KSR-35 1,1811,1711,0681.096C-0.4923.206%F-29.035%C+25.2D-N/A5946.5h5.2D-22.4F-
SR-7 1,1641,1624782.431C0.8433.534%D*88.985%A25.7DN/A6645.3h1.8B+5.3C++
RAMS .50M 1,1641,1625831.993C0.4034.497%D81.325%B25.4CN/A7445.8h1.9B+5.5C++
SOAS-20 7086979130.763D0.8322.376%D*17.073%D20.2D-N/A5134.5h14.9D66.5D*
PDW-16 Hailstorm 6075989060.66C-0.9320.052%D-18.06%C*22C-N/A6127.2h17.1C85.5C
P2-120 HEAT 6765043614A12.4137.627%C--1.984%D25.3C+8.6C10919.9h7.7C20.3C
Frag Grenade 4424311431N/A429.4141.606%DN/A331.5D-8.5C8751.3h4.5D-10.8D
LB00 Python AP 4093121312U310.4137.942%F--N/A39D12.1D*1868h3.9B10.2D*
NS-357 Underboss 3073045320.571C-1.0228.528%D*17.105%D26.9DN/A7411.3h4.6C--16.2D
NS-44L Blackhand 3033004470.671C--0.9230.778%D**23%D**36.6C**N/A1038.2h3.8B+12.2C+
P2-120 AP 3642972412.375B+10.7833.993%D*N/A30.9C+7F2329.6h4.1B**12.1B+
NS-7 PDW 2842763640.758C0.8319.557%D*19.203%C++23.6CN/A6611.7h15.8C80.6C-
Skyguard 406253308.433A*6.8427.787%CN/A17.3B+10.5C**15314.6h106.5B383.4C**
C75 Viper 270190286.786B5.2035.308%C-1.579%C++24.4C-10.3B+1427.8h14.7C41.8C
NS-45 Pilot 1841822610.697C-0.8923.858%D*20.879%D-30.8DN/A985.9h9.3D**39F
NS-61 Emissary 1671643490.47C--1.1223.252%D-16.463%C23.4CN/A757h16.5C70.8C-
Ectoblaster 1611593660.434C-1.1636.865%C5.66%D-20.6DN/A457.7h17.2C++46.5C++
T9 CARV 1611583310.477C-1.1113.831%D*20.253%C--17DN/A859.3h14.2C+102.4C--
Claymore 153153393.923C-2.3319.429%D**N/A90D--N/A2431.7h1.3D6.9F-
MG-HBR1 Dragoon 100971530.634C--0.9626.113%D--25.773%C--16.2DN/A666h7.3C+27.8C
Chainblade 969611,2900.009C-1.5825.593%C11.458%B*0.2DN/A1531.1h2.7C+10.5C++
AM7-XOXO 88722230.323D1.2749.64%D**8.333%D--7.8D1.7C-299.2h18.2C+36.6C--
TRAC-5 74721480.486C--1.1014.794%D**20.833%C*18C+N/A1784h15C+101.2D
T1 Cycler 60571870.305D1.2916.256%D**10.526%F11.9D-N/A834.8h20.4F-125.4F-
NSX Tomoe 57541670.323D-1.2719.533%F--27.778%D--7.7D**N/A257h23.1F--118T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13070.2h
Medical Applicator24257,4316h
M12 Kobalt0680h
Recon Detection Device15710,14414.6h
Ammunition Package91,3420.4h
Nano-Armor Kit2819,0641.4h
Xiphos Anti-Personnel Phalanx Turret0530h

Check the help document for the dictionary if you want to learn more about words used here.


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