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Lt. Colonel Lysader[TAOC] Lysader
TR BR 69

KDR: 1.59

Score: 5.7m

Last Seen: Sep 6th, 2019 5:32 PM
- OFFLINE - 32.2 hour(s)

Battle Rank 69 - Terran Republic on Miller
Level Progress (to 70): 33%
Level 100 Progress: 30% 1294h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python AP L100 Python HESH L100 Python HEAT 99SV SR-7 M77-B NS-30 Vandal RAMS .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,098,378 MLG Score: 878
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.841%25.009%5211312062,8790.7528770.841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.287%0.126C++0.984B*-0.374C-HEAD ++ (~14.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.345C**11.90.255C*45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.12%0.744%1230812115,241479146910.9415357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.426%-1.014D*-1.205D*-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.089C+10.10.143C++21.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.543%71.075%0412153,9621025173.8616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.422%-0.706D-0.287C*0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.011C+2.90.068C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m253.4%170 (10.2k)159 (9.5k)1.5935413,1188,2321.9173969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121962523.868%27.786%66304:205

93% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2016 7:19 PMJan 28th, 2019 6:42 PMSep 7th, 2019 7:17 AM (66d) (PST)Sep 6th, 2019 3:17 PM (66d) (PST)Sep 6th, 2019 1:32 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741234510.3690.2310.1021.0500.046878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4637,36727,096221466339,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
593h/24.7d 2,666 3,645 4,038 37.4k 423 1,625 1,623 20.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:91
Deaths:244
KDR:0.373
Accuracy:12.943% D*
HSR:19.780% C--
Kills:91
Deaths (as Heavy Assault):244
Deaths (to Heavy Assaults):1,707
KDR:0.37295
Kill Difference:153
Playtime:12.159 hours
Usage:2%
Score:0.082m
Score/min:112
Accuracy (listed only):12.943%
HSR (listed only):19.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B
Kills:1,177
Deaths:836
KDR:1.408
Accuracy:28.047% D
HSR:38.828% B
SR-7
A
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:33.534% D--
HSR:88.985% A
M77-B
B++
Kills:954
Deaths:657
KDR:1.452
Accuracy:33.492% D
HSR:81.342% B++
NS-30 Vandal
A+
Kills:670
Deaths:530
KDR:1.264
Accuracy:25.101% D*
HSR:38.955% A+
RAMS .50M
B+
Kills:669
Deaths:359
KDR:1.864
Accuracy:34.100% D
HSR:82.063% B+
PDW-16 Hailstorm
B
Kills:598
Deaths:906
KDR:0.660
Accuracy:20.052% D
HSR:18.060% B
SOAS-20
C+
Kills:288
Deaths:410
KDR:0.702
Accuracy:22.134% D*
HSR:19.792% C+
NS-7 PDW
C*
Kills:276
Deaths:364
KDR:0.758
Accuracy:19.557% D--
HSR:19.203% C*
KSR-35
B+
Kills:237
Deaths:216
KDR:1.097
Accuracy:22.865% F-
HSR:32.068% B+
NS-357 Underboss
C--
Kills:140
Deaths:327
KDR:0.428
Accuracy:28.238% D--
HSR:17.857% C--
NS-61 Emissary
C-
Kills:134
Deaths:300
KDR:0.447
Accuracy:23.589% D
HSR:14.179% C-
NS-45 Pilot
D-
Kills:102
Deaths:154
KDR:0.662
Accuracy:23.225% D*
HSR:18.627% D-
NS-44L Blackhand
D**
Kills:72
Deaths:160
KDR:0.450
Accuracy:28.666% D**
HSR:18.056% F
NSX Tomoe
D-
Kills:54
Deaths:167
KDR:0.323
Accuracy:19.533% F-
HSR:27.778% D-
Kills:6,533
Deaths (as Infiltrator):5,864
Deaths (to Infiltrators):2,308
KDR:1.11409
Kill Difference:669
Playtime:549.185 hours
Usage:93%
Score:5.251m
Score/min:159
Accuracy (listed only):25.867%
HSR (listed only):36.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C**
Kills:164
Deaths:245
KDR:0.669
Accuracy:22.855% D
HSR:26.829% C**
TRAC-5
B++
Kills:53
Deaths:109
KDR:0.486
Accuracy:14.565% D**
HSR:22.642% B++
Kills:217
Deaths (as Engineer):354
Deaths (to Engineers):1,380
KDR:0.61299
Kill Difference:137
Playtime:13.894 hours
Usage:2%
Score:0.186m
Score/min:223
Accuracy (listed only):18.710%
HSR (listed only):24.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B
Kills:598
Deaths:906
KDR:0.660
Accuracy:20.052% D
HSR:18.060% B
NS-7 PDW
C*
Kills:276
Deaths:364
KDR:0.758
Accuracy:19.557% D--
HSR:19.203% C*
Kills:874
Deaths (as Combat Medic):1,270
Deaths (to Combat Medics):547
KDR:0.68819
Kill Difference:396
Playtime:8.334 hours
Usage:1%
Score:0.082m
Score/min:163
Accuracy (listed only):19.805%
HSR (listed only):18.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):218
KDR:0
Kill Difference:UNR
Playtime:4.646 hours
Usage:1%
Score:0.046m
Score/min:164
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,615
V. Kills:440 366%
Deaths:207
KDR:7.802
Accuracy:40.694% F-
KPH:29.600 C+
VKPH:8.100 F
L100 Python HESH
C
Kills:1,272
V. Kills:241 N/A
Deaths:108
KDR:11.778
Accuracy:38.433% D*
KPH:37.900 D
VKPH:7.200 C
L100 Python HEAT
C+
Kills:1,205
V. Kills:360 334%
Deaths:143
KDR:8.427
Accuracy:37.190% F
KPH:30.700 C+
VKPH:9.200 D
Skyguard
B+
Kills:253
V. Kills:153 164%
Deaths:30
KDR:8.433
Accuracy:27.787% C
KPH:17.300 B+
VKPH:10.500 C**
C75 Viper
B+
Kills:161
V. Kills:66 240%
Deaths:28
KDR:5.750
Accuracy:35.385% C
KPH:24 C
VKPH:9.800 B+
Kills:4,506 (4,506 + 0)
Deaths:516
KDR:8.733
VKDR:2.442
Vehicle Kills:1,260
Kill Difference:3,990
Playtime:148.890 hours
Usage:25%
Score:1.140m
Score/min:128
Driving Accuracy:35.385%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:297
V. Kills:67 437%
Deaths:24
KDR:12.375
Accuracy:33.993% D*
KPH:31.100 C++
VKPH:7 F
P2-120 HEAT
C
Kills:248
V. Kills:98 251%
Deaths:36
KDR:6.889
Accuracy:39.223% C
KPH:21.200 C
VKPH:8.400 C
P2-120 HESH
C+
Kills:190
V. Kills:44 422%
Deaths:2
KDR:95
Accuracy:43.906% C*
KPH:35.300 D
VKPH:8.200 C+
Kills:735 (735 + 0)
Deaths:62
KDR:11.855
VKDR:3.371
Vehicle Kills:209
Kill Difference:673
Playtime:26.653 hours
Usage:4%
Score:0.238m
Score/min:149
Driving Accuracy:43.906%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,0551,6152077.802B+6.2140.694%F-N/A29.6C+8.1F11254.6h4.2B++10.3C*
L100 Python HESH 1,5131,27210811.778C++10.1838.433%D*N/A37.9D7.2C14333.6h4C--10.3D-
L100 Python HEAT 1,5651,2051438.427B+6.8337.19%FN/A30.7C+9.2D12739.3h6.1C+16.4D
99SV 1,1871,1778361.408C+0.1928.047%D38.828%B20.5CN/A5657.3h4.9B+17.6C*
SR-7 1,1641,1624782.431C0.8433.534%D--88.985%A25.7C-N/A6545.3h1.8B++5.3C*
M77-B 9579546571.452C-0.1433.492%D81.342%B++12.1D--N/A3379.1h2.4C++7C++
NS-30 Vandal 6766705301.264C0.3325.101%D*38.955%A+22.6DN/A5829.6h6.7C--26.5D
RAMS .50M 6716693591.864C0.2734.1%D82.063%B+23.6CN/A7528.4h2B+5.7C*
PDW-16 Hailstorm 6075989060.66C0.9320.052%D18.06%B22CN/A6127.2h17.1C85.5C
P2-120 AP 3642972412.375B*10.7833.993%D*N/A30.9C+7F1959.6h4.1A12.1B++
SOAS-20 2922884100.702D0.8922.134%D*19.792%C+16.7D--N/A4217.2h16.2D*73D*
NS-7 PDW 2842763640.758C+0.8419.557%D--19.203%C*23.6C+N/A6411.7h15.8C+80.6C
Skyguard 406253308.433M6.8427.787%CN/A17.3B+10.5C**14914.6h106.5B+383.4B+
P2-120 HEAT 346248366.889C*5.3039.223%C2.823%C+21.2C8.4C9711.7h9C--23C-
KSR-35 2382372161.097C0.5022.865%F-32.068%B+24.2D-N/A549.8h5.6D-24.6F
Frag Grenade 2031971197N/A195.4140.983%C--N/A281.4D-8.6C+7800.7h5.1D--12.5D
P2-120 HESH 234190295S93.4143.906%C*N/A35.2D8.1C+1825.4h4.8C++11B
AMR-66 1701642450.669C0.9222.855%D26.829%C**18.2C+N/A539h8.5B+37.4C++
C75 Viper 227161285.75B4.1635.385%C1.863%B+24C9.9B+1346.7h15.1C+42.7C+
NS-357 Underboss 1421403270.428D1.1728.238%D--17.857%C--16.1D-N/A488.7h5.5D--19.3D-
NS-61 Emissary 1361343000.447C-1.1523.589%D14.179%C-23.1C+N/A695.8h17C71.9C-
NS-45 Pilot 1041021540.662C0.9323.225%D*18.627%D-24.9DN/A714.1h9.9D--42.7D**
T9 CARV 92912440.373C--1.2212.943%D*19.78%C--13.8DN/A696.6h14.8C+114.4C--
NS-44L Blackhand 73721600.45D1.1428.666%D**18.056%F19.5CN/A593.7h4.2C**14.7C
NSX Tomoe 57541670.323D-1.2719.533%F-27.778%D-7.8D*N/A216.9h23.1F-118F*
TRAC-5 53531090.486C1.1114.565%D**22.642%B++17.1C+N/A1553.1h14.3C**98.5C
Chainblade 51517,5680.007C-1.5924.031%C-21.569%A*0.1DN/A0382.4h3C+12.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11260.1h
Medical Applicator9424,7532.1h
M12 Kobalt0680h
Ammunition Package21780.1h
Nano-Armor Kit1613,7010.9h
Recon Detection Device965,7288.5h
Xiphos Anti-Personnel Phalanx Turret0530h

Check the help document for the dictionary if you want to learn more about words used here.


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