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Warden Lythica[H] Lythica
NC BR 64

KDR: 4.74

Score: 3.1m

Last Seen: Mar 15th, 2019 4:21 PM
- OFFLINE - 113.1 hour(s)

Battle Rank 64 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 27
Level Progress (to 65): 67%
Level 100 Progress: 16% 386h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 LA1 Anchor NC6 Gauss SAW GD-22S NC6S Gauss SAW S NS-44 Commissioner NS Decimator NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,198,050 MLG Score: 10550
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.978%35.48%12411210137,4556.67413-1.939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.811%2.716M2.277A*-0.676DHEAD ++ (~17.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.7B+7.90.45B14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.061%88.858%02102335912202.9187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.378%2.997M+1.418A-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.90.404B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 27
3.1m293%683 (41k)580 (34.8k)4.735638,8131,8614.834564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102589833.761%35.459%119702:505

82% Heavy Assault7% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2018 7:58 PMJan 12th, 2019 5:42 PMMar 19th, 2019 6:39 PM (10h) (PST)Mar 15th, 2019 12:22 PM (5d) (PST)Mar 15th, 2019 12:21 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0832967871.6710.3530.5935.0200.04210550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,99017,73347,2571002136301334,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
87.9h/3.7d 184 3,125 2,033 26.5k 82 483 221 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,236
Deaths:199
KDR:6.211
Accuracy:33.469% A++
HSR:33.900% B**
LA1 Anchor
A++
Kills:1,228
Deaths:209
KDR:5.876
Accuracy:34.638% A++
HSR:36.482% A+
NC6 Gauss SAW
A**
Kills:1,218
Deaths:182
KDR:6.692
Accuracy:33.808% A**
HSR:33.990% A++
GD-22S
A**
Kills:1,176
Deaths:165
KDR:7.127
Accuracy:36.129% A**
HSR:36.820% A++
NC6S Gauss SAW S
A*
Kills:1,175
Deaths:214
KDR:5.491
Accuracy:35.238% A*
HSR:37.277% A++
NC6A GODSAW
A*
Kills:293
Deaths:42
KDR:6.976
Accuracy:36.020% A
HSR:42.321% A*
NC05 Jackhammer
A**
Kills:52
Deaths:17
KDR:3.059
Accuracy:62.928% A*
HSR:25% A**
Kills:6,378
Deaths (as Heavy Assault):1,028
Deaths (to Heavy Assaults):560
KDR:6.20428
Kill Difference:5,350
Playtime:71.744 hours
Usage:82%
Score:2.535m
Score/min:589
Accuracy (listed only):38.890%
HSR (listed only):35.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:233
Deaths:44
KDR:5.295
Accuracy:35.042% A
HSR:26.609% B+
AF-4AE Cyclone
A
Kills:196
Deaths:27
KDR:7.259
Accuracy:35.472% A
HSR:32.653% B**
GD-7F
A**
Kills:192
Deaths:33
KDR:5.818
Accuracy:36.774% A**
HSR:25% B*
Kills:621
Deaths (as Light Assault):104
Deaths (to Light Assaults):383
KDR:5.97115
Kill Difference:517
Playtime:4.781 hours
Usage:5%
Score:0.152m
Score/min:528
Accuracy (listed only):35.763%
HSR (listed only):28.088%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A
Kills:196
Deaths:27
KDR:7.259
Accuracy:35.472% A
HSR:32.653% B**
GR-22AE
A+
Kills:99
Deaths:24
KDR:4.125
Accuracy:34.962% A
HSR:38.384% A+
Carnage AR
M++
Kills:56
Deaths:20
KDR:2.800
Accuracy:37.904% M
HSR:42.857% M++
Kills:351
Deaths (as Combat Medic):71
Deaths (to Combat Medics):205
KDR:4.94366
Kill Difference:280
Playtime:2.594 hours
Usage:3%
Score:0.083m
Score/min:534
Accuracy (listed only):36.113%
HSR (listed only):37.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:353
Deaths:146
KDR:2.418
Accuracy:54.422% A*
HSR:37.677% A*
NSX Daimyo
A*
Kills:219
Deaths:27
KDR:8.111
Accuracy:55.456% A*
HSR:93.151% C
AF-4AE Cyclone
A
Kills:196
Deaths:27
KDR:7.259
Accuracy:35.472% A
HSR:32.653% B**
SAS-R
A**
Kills:140
Deaths:17
KDR:8.235
Accuracy:54.386% A**
HSR:82.143% A
NC14 Bolt Driver
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:46.512% N/A
HSR:92% N/A
Kills:958
Deaths (as Infiltrator):221
Deaths (to Infiltrators):308
KDR:4.33484
Kill Difference:737
Playtime:6.508 hours
Usage:7%
Score:0.209m
Score/min:536
Accuracy (listed only):49.249%
HSR (listed only):67.525%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:233
Deaths:44
KDR:5.295
Accuracy:35.042% A
HSR:26.609% B+
GD-7F
A**
Kills:192
Deaths:33
KDR:5.818
Accuracy:36.774% A**
HSR:25% B*
Kills:425
Deaths (as Engineer):77
Deaths (to Engineers):234
KDR:5.51948
Kill Difference:348
Playtime:1.509 hours
Usage:2%
Score:0.042m
Score/min:464
Accuracy (listed only):35.908%
HSR (listed only):25.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):47
KDR:0
Kill Difference:UNR
Playtime:0.484 hours
Usage:1%
Score:0.036m
Score/min:1,252
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,2611,2361996.211A**1.4833.469%A++33.9%B**111.4A**2.3S56011.1h9.6B**28.8B*
LA1 Anchor 1,2431,2282095.876A1.1434.638%A++36.482%A+120.4M1.5M30410.2h7.7B**22.2B**
NC6 Gauss SAW 1,2331,2181826.692S1.9633.808%A**33.99%A++112.8S1.4A*31910.8h7B**20.8B*
GD-22S 1,1861,1761657.127M*2.3936.129%A**36.82%A++135.2S1.1A++3238.7h8.1A22.4B**
NC6S Gauss SAW S 1,1871,1752145.491M**0.7635.238%A*37.277%A++114.1A*1.2A+28710.3h7.8B**22B*
NS-44 Commissioner 3573531462.418A+2.3254.422%A*37.677%A*153.5S1.7M++5012.3h2.7B**5B**
NS Decimator 452333943.543M++1.1970.766%A2.703%B+68A*24.3B**3824.9h3.2B**4.5A
NC6A GODSAW 297293426.976A**2.2436.02%A42.321%A*139.5M1.9A*6232.1h6.6C*18.3B*
NS-11CP 235233445.295M+0.5635.042%A26.609%B+116.5A++1B+2632h9.6B++27.4B*
NSX Daimyo 219219278.111A3.3855.456%A*93.151%C95.2A+N/A4532.3h2B*3.6B**
AF-4AE Cyclone 197196277.259S2.5235.472%A32.653%B**122.5A+N/A3471.6h7.6B**21.5B*
GD-7F 194192335.818S1.0836.774%A**25%B*137.1S1.4M+7001.4h9.1A24.8B**
SAS-R 140140178.235A*3.5054.386%A**82.143%A87.5A*N/A3341.6h1.8B*3.3B**
Mag-Cutter 1031031,8470.056B**4.6856.506%A*N/A1.2B+N/A384.8h1.5B*2.6B++
GR-22AE 10099244.125A++0.6134.962%A38.384%A+99A1B+4211h10.1B*28.9B*
Frag Grenade 6868168N/A63.2651.448%B*N/A680B*N/A22570.1h3.4B+6.6B+
Carnage AR 5656202.8B**1.9437.904%M42.857%M++62.2A+N/A3310.9h10.5B**27.6A
NC05 Jackhammer 5452173.059A++1.6862.928%A*25%A**130M**5U7100.4h3.9B*6.2B*
NC14 Bolt Driver 5050412.5S7.7646.512%A++92%A++83.3SN/A3830.6h1.6A+3.4A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02860.1h
Spawn Beacon32300.1h
Nano-Armor Kit15,1120.3h
Medical Kit3162,16010.3h
Medical Applicator31,4180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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