Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,820)players online:
Nefinub (53)  PierreKira (16)  CAMIKAZE78 (5)  quittsbuggy (5)  AlexBnt (4)  EdubsMcCool (3) 86
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Overseer Lythica[H] Lythica
NC BR 69

KDR: 4.79

Score: 3.6m

Last Seen: Apr 25th, 2019 5:38 PM
- OFFLINE - 583.4 hour(s)

Battle Rank 69 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 48
Level Progress (to 70): 16%
Level 100 Progress: 19% 389h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NC6 Gauss SAW NC6A GODSAW NC6S Gauss SAW S GD-22S NS-44 Commissioner NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Lythica



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,806,036 MLG Score: 11036
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.105%36.337%12761611739,5006.81981-2.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.544%2.726M2.384A*-0.49DHEAD ++ (~18.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.706B++7.70.46B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.204%85.83%02118749415403.1871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.691%2.882M+1.222B**-0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.80.421B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 48
3.6m278.2%652 (39.1k)552 (33.1k)4.7941311,1082,3174.8959969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1189116833.904%36.379%123302:506

79% Heavy Assault8% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2018 7:58 PMJan 12th, 2019 5:42 PMMay 18th, 2019 4:59 PM (1d) (PST)Apr 25th, 2019 1:43 PM (24d) (PST)Apr 25th, 2019 1:38 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0942938011.6890.3520.6144.8160.04211036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,61417,60348,0111012137289333,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
109.6h/4.6d 236 4,041 2,580 31.7k 100 604 277 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,455
Deaths:245
KDR:5.939
Accuracy:34.731% A++
HSR:36.495% A+
NS-15M2
A++
Kills:1,236
Deaths:199
KDR:6.211
Accuracy:33.469% A++
HSR:33.900% B**
NC6 Gauss SAW
A**
Kills:1,221
Deaths:182
KDR:6.709
Accuracy:33.793% A**
HSR:33.989% A++
NC6A GODSAW
A*
Kills:1,195
Deaths:182
KDR:6.566
Accuracy:36.403% A
HSR:41.925% A*
NC6S Gauss SAW S
A*
Kills:1,183
Deaths:214
KDR:5.528
Accuracy:35.260% A*
HSR:37.532% A*
GD-22S
A**
Kills:1,176
Deaths:165
KDR:7.127
Accuracy:36.129% A**
HSR:36.820% A++
NS-15MP
A
Kills:228
Deaths:34
KDR:6.706
Accuracy:34.726% A
HSR:39.912% B**
NC05 Jackhammer
A**
Kills:52
Deaths:17
KDR:3.059
Accuracy:62.928% A*
HSR:25% A**
Kills:7,746
Deaths (as Heavy Assault):1,238
Deaths (to Heavy Assaults):697
KDR:6.25687
Kill Difference:6,508
Playtime:86.368 hours
Usage:79%
Score:2.939m
Score/min:567
Accuracy (listed only):38.430%
HSR (listed only):35.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A+
Kills:287
Deaths:38
KDR:7.553
Accuracy:36.191% A+
HSR:34.495% B**
NS-11CP
B**
Kills:246
Deaths:46
KDR:5.348
Accuracy:34.787% B**
HSR:26.016% B+
GD-7F
A**
Kills:192
Deaths:33
KDR:5.818
Accuracy:36.774% A**
HSR:25% B**
AF-4A Bandit
A+
Kills:178
Deaths:33
KDR:5.394
Accuracy:30.955% A
HSR:32.023% A+
AC-X11
A++
Kills:97
Deaths:30
KDR:3.233
Accuracy:34.717% A++
HSR:30.928% A++
Kills:1,000
Deaths (as Light Assault):180
Deaths (to Light Assaults):473
KDR:5.55556
Kill Difference:820
Playtime:7.431 hours
Usage:7%
Score:0.212m
Score/min:475
Accuracy (listed only):34.685%
HSR (listed only):29.692%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A+
Kills:287
Deaths:38
KDR:7.553
Accuracy:36.191% A+
HSR:34.495% B**
GR-22AE
A++
Kills:212
Deaths:46
KDR:4.609
Accuracy:35.928% A++
HSR:37.736% A+
Reaper DMR
A**
Kills:85
Deaths:7
KDR:12.143
Accuracy:37.405% A*
HSR:41.177% A**
Carnage AR
M*
Kills:56
Deaths:20
KDR:2.800
Accuracy:37.904% M
HSR:42.857% M*
Kills:640
Deaths (as Combat Medic):111
Deaths (to Combat Medics):257
KDR:5.76577
Kill Difference:529
Playtime:4.659 hours
Usage:4%
Score:0.145m
Score/min:519
Accuracy (listed only):36.857%
HSR (listed only):39.066%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M
Kills:453
Deaths:197
KDR:2.299
Accuracy:54.488% A*
HSR:39.956% M
AF-4AE Cyclone
A+
Kills:287
Deaths:38
KDR:7.553
Accuracy:36.191% A+
HSR:34.495% B**
SAS-R
A*
Kills:269
Deaths:30
KDR:8.967
Accuracy:53.239% A*
HSR:79.554% B**
NSX Daimyo
A*
Kills:225
Deaths:28
KDR:8.036
Accuracy:55.193% A*
HSR:93.333% C+
NC14 Bolt Driver
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:46.512% N/A
HSR:92% N/A
Kills:1,284
Deaths (as Infiltrator):297
Deaths (to Infiltrators):391
KDR:4.32323
Kill Difference:987
Playtime:8.710 hours
Usage:8%
Score:0.256m
Score/min:491
Accuracy (listed only):49.125%
HSR (listed only):67.868%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:246
Deaths:46
KDR:5.348
Accuracy:34.787% B**
HSR:26.016% B+
GD-7F
A**
Kills:192
Deaths:33
KDR:5.818
Accuracy:36.774% A**
HSR:25% B**
AF-4A Bandit
A+
Kills:178
Deaths:33
KDR:5.394
Accuracy:30.955% A
HSR:32.023% A+
AC-X11
A++
Kills:97
Deaths:30
KDR:3.233
Accuracy:34.717% A++
HSR:30.928% A++
Kills:713
Deaths (as Engineer):142
Deaths (to Engineers):286
KDR:5.02113
Kill Difference:571
Playtime:1.629 hours
Usage:1%
Score:0.044m
Score/min:447
Accuracy (listed only):34.308%
HSR (listed only):28.492%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,4741,4552455.939A1.1434.731%A++36.495%A+119.3M1.6M29812.2h7.7B**22.2B**
NS-15M2 1,2611,2361996.211A**1.4233.469%A++33.9%B**111.4A**2.3M**56111.1h9.6B**28.8B*
NC6 Gauss SAW 1,2361,2211826.709S1.9133.793%A**33.989%A++112M**1.4A*32310.9h7B**20.8B**
NC6A GODSAW 1,2161,1951826.566A*1.7736.403%A41.925%A*127.1A*2.2A**3459.4h6.5C**17.8B*
NC6S Gauss SAW S 1,1951,1832145.528M**0.7335.26%A*37.532%A*113.8M+1.2A++28810.4h7.8B**22B*
GD-22S 1,1861,1761657.127M*2.3336.129%A**36.82%A++135.2S1.1A++3258.7h8.1A22.4B**
NS-44 Commissioner 4584531972.299A2.5054.488%A*39.956%M151S1.7M++4703h2.7B**4.9B**
NS Decimator 5444021073.757M++1.0470.943%A2.985%B+67A*23.7B**3706h3.3B**4.6A
AF-4AE Cyclone 289287387.553S2.7636.191%A+34.495%B**119.6A+N/A3272.4h7.8B*21.6B*
SAS-R 269269308.967A*4.1753.239%A*79.554%B**86.8A*N/A2723.1h1.7B**3.2B**
NS-11CP 248246465.348M++0.5534.787%B**26.016%B+123A++1B+2722h9.7B+27.9B*
NS-15MP 228228346.706A*1.9134.726%A39.912%B**126.7A++N/A2961.8h9.3B++26.8B*
NSX Daimyo 225225288.036A+3.2455.193%A*93.333%C+93.8A+N/A4342.4h2B*3.7B**
GR-22AE 214212464.609A++0.1935.928%A++37.736%A+106A++1B+3492h10.1B*28.1B**
GD-7F 194192335.818S1.0236.774%A**25%B**137.1S1.4M+7101.4h9.1A24.8B**
AF-4A Bandit 179178335.394M**0.6030.955%A32.023%A+127.1M**N/A3081.4h8.4B**27B*
Mag-Cutter 1251252,3030.054B**4.7455.658%A*N/A1.2B+N/A3106.3h1.5B**2.6B*
AC-X11 10097303.233A*1.5634.717%A++30.928%A++107.8M**3.3S3010.9h7.6B*21.9B*
Reaper DMR 8585712.143M**7.3537.405%A*41.177%A**121.4M**N/A2870.7h5.8A++15.4A+
Frag Grenade 8383183N/A78.2151.119%B*N/A415CN/A21940.2h3.3B+6.5B++
Carnage AR 5656202.8B**1.9937.904%M42.857%M*62.2A+N/A3400.9h10.5B**27.6A
NC05 Jackhammer 5452173.059A++1.7462.928%A*25%A**130M**5U7190.4h3.9B*6.2B**
NC14 Bolt Driver 5050412.5S7.7146.512%A++92%A*83.3SN/A3980.6h1.6A+3.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32880.2h
Nano-Armor Kit15,8190.3h
Medical Kit3772,64611.9h
Medical Applicator32,0970.1h
Motion Spotter04670.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 3.54s on queries, 3.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.