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Sentinel LyytiHidesUnderYourBed[CxxD] LyytiHidesUnderYourBed
NC BR 75

KDR: 2.63

Score: 5.9m

Last Seen: Aug 19th, 2019 8:43 PM
- OFFLINE - 712.8 hour(s)

Battle Rank 75 - New Conglomerate on Emerald - Outfit Officer of Street Hustling Niqas[CxxD] Street Hustling Niqas
NC outfit on Emerald

Members: 0
Level Progress (to 76): 8%
Level 100 Progress: 31% 313h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS GR-22 MGR-S1 Gladius LA1 Anchor NS-44P Commissioner NC6 Gauss SAW NS-45 Pilot NS-TMC-01 "His Regards" GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,723,572 MLG Score: 8572
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 14.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.212%41.504%158613120117,3913.85439-1.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.902%3.309M*3.085M++-0.757D-HEAD ++ (~22.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.735B++7.50.473B+12.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.841%98.781%01121316435600.460674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.438M*2.059A*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.698B+1.70.456B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Street Hustling Niqas[CxxD] Street Hustling Niqas
NC outfit on Emerald

Members: 0
5.9m183.2%691 (41.5k)521 (31.3k)2.62518,3546,9922.6541875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214145031.879%40.487%129101:374

81% Combat Medic12% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2017 3:45 AMOct 7th, 2017 4:06 AMSep 16th, 2019 3:59 PM (2d) (PST)Aug 19th, 2019 4:45 PM (30d) (PST)Aug 19th, 2019 4:43 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9344504841.6220.6180.6573.0130.0228572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,02927,02429,005973739181131,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
188.6h/7.9d 204 7,431 4,336 34.1k 209 629 250 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:1,541
Deaths:419
KDR:3.678
Accuracy:36.751% A*
HSR:44.711% A**
NC6 Gauss SAW
M++
Kills:851
Deaths:214
KDR:3.977
Accuracy:37.001% M++
HSR:42.538% M++
NSX Naginata
M+
Kills:167
Deaths:31
KDR:5.387
Accuracy:36.250% M
HSR:49.701% M+
Kills:2,559
Deaths (as Heavy Assault):664
Deaths (to Heavy Assaults):2,141
KDR:3.85392
Kill Difference:1,895
Playtime:22.093 hours
Usage:12%
Score:0.907m
Score/min:684
Accuracy (listed only):36.667%
HSR (listed only):45.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M+
Kills:2,097
Deaths:684
KDR:3.066
Accuracy:38.332% A*
HSR:42.156% M+
GD-7F
M++
Kills:383
Deaths:122
KDR:3.139
Accuracy:39.553% M++
HSR:37.598% M++
AF-4G Cyclone
M++
Kills:194
Deaths:40
KDR:4.850
Accuracy:36.470% A++
HSR:47.938% M++
NSX Tanto
A*
Kills:170
Deaths:68
KDR:2.500
Accuracy:36.366% A++
HSR:41.177% A*
AF-19 Mercenary
M*
Kills:88
Deaths:36
KDR:2.444
Accuracy:39.517% M*
HSR:31.818% A++
Kills:2,932
Deaths (as Light Assault):950
Deaths (to Light Assaults):1,370
KDR:3.08632
Kill Difference:1,982
Playtime:6.724 hours
Usage:4%
Score:0.221m
Score/min:548
Accuracy (listed only):38.048%
HSR (listed only):40.137%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M+
Kills:9,742
Deaths:2,757
KDR:3.534
Accuracy:38.048% M
HSR:40.002% M+
MGR-S1 Gladius
M+
Kills:2,097
Deaths:684
KDR:3.066
Accuracy:38.332% A*
HSR:42.156% M+
AF-4G Cyclone
M++
Kills:194
Deaths:40
KDR:4.850
Accuracy:36.470% A++
HSR:47.938% M++
NSX Yumi
M+
Kills:174
Deaths:87
KDR:2
Accuracy:35.007% A++
HSR:53.448% M+
Kills:12,207
Deaths (as Combat Medic):3,568
Deaths (to Combat Medics):1,033
KDR:3.42124
Kill Difference:8,639
Playtime:152.484 hours
Usage:81%
Score:4.654m
Score/min:509
Accuracy (listed only):36.964%
HSR (listed only):45.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M++
Kills:383
Deaths:122
KDR:3.139
Accuracy:39.553% M++
HSR:37.598% M++
NSX Tanto
A*
Kills:170
Deaths:68
KDR:2.500
Accuracy:36.366% A++
HSR:41.177% A*
AF-19 Mercenary
M*
Kills:88
Deaths:36
KDR:2.444
Accuracy:39.517% M*
HSR:31.818% A++
MGR-M1 Bishop
M+
Kills:76
Deaths:33
KDR:2.303
Accuracy:50.602% M+
HSR:43.421% A++
Kills:717
Deaths (as Engineer):259
Deaths (to Engineers):757
KDR:2.76834
Kill Difference:458
Playtime:1.645 hours
Usage:1%
Score:0.021m
Score/min:208
Accuracy (listed only):41.510%
HSR (listed only):38.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M+
Kills:2,097
Deaths:684
KDR:3.066
Accuracy:38.332% A*
HSR:42.156% M+
NS-44P Commissioner
A++
Kills:1,323
Deaths:784
KDR:1.688
Accuracy:54.121% A+
HSR:42.026% A++
NS-45 Pilot
M
Kills:585
Deaths:328
KDR:1.784
Accuracy:38.574% B**
HSR:48.889% M
AF-4G Cyclone
M++
Kills:194
Deaths:40
KDR:4.850
Accuracy:36.470% A++
HSR:47.938% M++
NSX Daimyo
A**
Kills:164
Deaths:41
KDR:4
Accuracy:57.841% A**
HSR:98.781% A
Kills:4,363
Deaths (as Infiltrator):1,877
Deaths (to Infiltrators):979
KDR:2.32445
Kill Difference:2,486
Playtime:3.889 hours
Usage:2%
Score:0.094m
Score/min:402
Accuracy (listed only):45.068%
HSR (listed only):55.958%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 9,8909,7422,7573.534A++0.9138.048%M40.002%M+121.6S1.8M*34080.1h8.8A++23.1A
MGR-S1 Gladius 2,1222,0976843.066A0.4438.332%A*42.156%M+123.4M++1.5A*27817h6.1B**15.9B**
LA1 Anchor 1,5601,5414193.678B+1.0536.751%A*44.711%A**155.7M**1.9M++4909.9h7A+19.2B**
NS-44P Commissioner 1,3311,3237841.688B+0.9454.121%A+42.026%A++103.4AN/A29312.8h2.6B**4.8B**
NC6 Gauss SAW 8568512143.977M1.3537.001%M++42.538%M++157.6SN/A5235.4h6.3A16.9B**
NS-45 Pilot 5965853281.784B+0.8438.574%B**48.889%M99.2A1.9A*2695.9h5B**12.9B**
NS-TMC-01 "His Regards" 5505497,0120.078A++2.5548.836%A++1.093%D--3.1B**N/A11179h1.8B+3.6B+
GD-7F 3843831223.139A*0.5139.553%M++37.598%M++191.5SN/A6212h8.9A22.6B**
AF-4G Cyclone 196194404.85A*2.2336.47%A++47.938%M++161.7M++1.7M**3431.2h6.9A19B**
NSX Yumi 175174872B+0.6335.007%A++53.448%M+102.4M+N/A3231.7h6.8A++19.3A
NSX Tanto 172170682.5A+0.1336.366%A++41.177%A*154.5S1.8M+7151.1h8.7B*23.9B+
NSX Naginata 169167315.387M**2.7636.25%M49.701%M+185.6S2.2M++8810.9h8.3B**22.9B**
NSX Daimyo 164164414C**1.3857.841%A**98.781%A51.3C+N/A2823.2h1.7A3A
AF-19 Mercenary 9088362.444A*0.1839.517%M*31.818%A++110S2.5S6390.8h8.2A20.7B**
MGR-M1 Bishop 7676332.303B+0.3250.602%M+43.421%A++126.7SN/A2660.6h3.9A+7.6A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit63,3430.2h
Spawn Beacon47240.5h
Nanite Revive Grenade09410.3h
Medical Kit1,0655,74427.1h
Medical Applicator18059,6185.2h
Motion Spotter0580h

Check the help document for the dictionary if you want to learn more about words used here.


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