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Justicar M0XN1X[O0O0] M0XN1X
VS BR 40

KDR: 4.22

Score: 12.6m

Last Seen: Jan 12th, 2019 4:36 AM
- OFFLINE - 90.5 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 41): 90%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Zenith VX-5 SVA-88 Solstice VE3 NS-15M2 Pulsar C Eridani SX5-AE NS-15M AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,803,040 MLG Score: 3040
Fun Score: N/A
Cheeseburgers Flipped: 211TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.046%21.174%6362599719,6994.55047-0.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.369%1.746A++0.082C+-1.157D*HEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.554B+100.299C*23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.645%0.541%137511021925123467.459681968%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.602A+-0.98D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.907B*7.90.852B*7.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.831%1.613%598310196202462852.52032217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.932%2.642M-0.649D-0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*4.10.673B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.95%3.258%761510177981533795.18182210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.539%0.551B+-0.31C1.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.698B+150.618B+20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.624%76.692%7614101879838552.06736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.796%2.347A*0.686B+1.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.90.41B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.025%10.949%7611102113740910.334963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.968B*-0.709D--1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.534B+3.30.328C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
12.6m382.2%535 (32.1k)459 (27.5k)4.2190530,4327,2134.575940 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022282827.485%18.389%50503:4915

17% Engineer44% Heavy Assault26% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2014 8:08 AMAug 26th, 2016 5:41 AMJan 13th, 2019 11:34 PM (2d) (PST)Jan 12th, 2019 1:11 AM (4d) (PST)Jan 12th, 2019 12:36 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9652297361.1050.2620.2034.5240.0793040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,89713,76844,129661612271527,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
459h/19.1d 2,574 5,596 7,701 124.6k 671 1,772 2,165 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:1,173
Deaths:308
KDR:3.808
Accuracy:28.948% B**
HSR:24.638% C+
NS-15M2
B**
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:29.643% B**
HSR:24.082% C+
NS-15M AE
B++
Kills:1,168
Deaths:291
KDR:4.014
Accuracy:28.746% B++
HSR:19.777% D
NS-15MP
B++
Kills:1,165
Deaths:291
KDR:4.003
Accuracy:31.091% B++
HSR:21.459% D-
VX29 Polaris
A
Kills:1,163
Deaths:321
KDR:3.623
Accuracy:29.992% A
HSR:19.776% C
Orion VS54
B++
Kills:1,161
Deaths:294
KDR:3.949
Accuracy:23.940% B++
HSR:20.413% D
Pulsar LSW
B++
Kills:1,157
Deaths:305
KDR:3.793
Accuracy:26.680% B++
HSR:17.545% D-
Betelgeuse 54-A
B**
Kills:385
Deaths:112
KDR:3.438
Accuracy:30.503% B**
HSR:25.195% D
Flare VE6
B**
Kills:252
Deaths:69
KDR:3.652
Accuracy:28.674% B**
HSR:21.032% C-
VE-H Maw
B+
Kills:238
Deaths:85
KDR:2.800
Accuracy:28.502% B+
HSR:18.487% D-
Lasher X2 AE
A
Kills:105
Deaths:35
KDR:3
Accuracy:39.645% A
HSR:0.952% D*
Lasher X2
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:22.675% N/A
HSR:4% N/A
Kills:9,188
Deaths (as Heavy Assault):2,436
Deaths (to Heavy Assaults):2,116
KDR:3.77176
Kill Difference:6,752
Playtime:203.131 hours
Usage:44%
Score:5.463m
Score/min:448
Accuracy (listed only):29.086%
HSR (listed only):18.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:1,182
Deaths:361
KDR:3.274
Accuracy:32.445% A+
HSR:21.912% C*
Zenith VX-5
A
Kills:1,181
Deaths:317
KDR:3.726
Accuracy:31.538% A
HSR:19.983% C
Solstice VE3
A++
Kills:1,172
Deaths:374
KDR:3.134
Accuracy:32.058% A++
HSR:20.734% C*
Pulsar C
A++
Kills:1,168
Deaths:341
KDR:3.425
Accuracy:32.792% A++
HSR:22.260% C+
Eridani SX5-AE
B++
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:33.009% B++
HSR:22.089% C
Eridani SX5G
B++
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:31.541% B++
HSR:20.654% C+
NS-11CP
B++
Kills:1,159
Deaths:343
KDR:3.379
Accuracy:32.375% B++
HSR:17.601% D-
Serpent VE92
B**
Kills:1,153
Deaths:349
KDR:3.304
Accuracy:28.283% B**
HSR:17.433% C
VE-S Canis
B*
Kills:605
Deaths:143
KDR:4.231
Accuracy:32.449% B*
HSR:26.281% B++
Thanatos VE70
A+
Kills:137
Deaths:41
KDR:3.341
Accuracy:53.025% A+
HSR:10.949% D--
Eclipse VE3A
A*
Kills:62
Deaths:18
KDR:3.444
Accuracy:35.494% A*
HSR:17.742% C
NS Baron G5AE
B+
Kills:52
Deaths:22
KDR:2.364
Accuracy:50.158% B
HSR:17.308% B+
Kills:10,201
Deaths (as Light Assault):3,028
Deaths (to Light Assaults):1,700
KDR:3.36889
Kill Difference:7,173
Playtime:120.134 hours
Usage:26%
Score:3.173m
Score/min:440
Accuracy (listed only):35.431%
HSR (listed only):19.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B++
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:33.009% B++
HSR:22.089% C
Eridani SX5G
B++
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:31.541% B++
HSR:20.654% C+
VE-S Canis
B*
Kills:605
Deaths:143
KDR:4.231
Accuracy:32.449% B*
HSR:26.281% B++
H-V45 AE
B++
Kills:141
Deaths:43
KDR:3.279
Accuracy:30.979% B++
HSR:31.206% B+
Thanatos VE70
A+
Kills:137
Deaths:41
KDR:3.341
Accuracy:53.025% A+
HSR:10.949% D--
Terminus VX-9
C+
Kills:136
Deaths:35
KDR:3.886
Accuracy:25.121% C+
HSR:22.059% C--
NS Baron G5AE
B+
Kills:52
Deaths:22
KDR:2.364
Accuracy:50.158% B
HSR:17.308% B+
Kills:3,401
Deaths (as Combat Medic):1,003
Deaths (to Combat Medics):769
KDR:3.39083
Kill Difference:2,398
Playtime:9.223 hours
Usage:2%
Score:0.268m
Score/min:484
Accuracy (listed only):36.612%
HSR (listed only):21.506%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:1,182
Deaths:361
KDR:3.274
Accuracy:32.445% A+
HSR:21.912% C*
Zenith VX-5
A
Kills:1,181
Deaths:317
KDR:3.726
Accuracy:31.538% A
HSR:19.983% C
Solstice VE3
A++
Kills:1,172
Deaths:374
KDR:3.134
Accuracy:32.058% A++
HSR:20.734% C*
Pulsar C
A++
Kills:1,168
Deaths:341
KDR:3.425
Accuracy:32.792% A++
HSR:22.260% C+
NS-11CP
B++
Kills:1,159
Deaths:343
KDR:3.379
Accuracy:32.375% B++
HSR:17.601% D-
Serpent VE92
B**
Kills:1,153
Deaths:349
KDR:3.304
Accuracy:28.283% B**
HSR:17.433% C
Thanatos VE70
A+
Kills:137
Deaths:41
KDR:3.341
Accuracy:53.025% A+
HSR:10.949% D--
Eclipse VE3A
A*
Kills:62
Deaths:18
KDR:3.444
Accuracy:35.494% A*
HSR:17.742% C
NS Baron G5AE
B+
Kills:52
Deaths:22
KDR:2.364
Accuracy:50.158% B
HSR:17.308% B+
Kills:7,266
Deaths (as Engineer):2,166
Deaths (to Engineers):999
KDR:3.35457
Kill Difference:5,100
Playtime:76.362 hours
Usage:17%
Score:1.984m
Score/min:433
Accuracy (listed only):36.463%
HSR (listed only):18.436%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B++
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:33.009% B++
HSR:22.089% C
Eridani SX5G
B++
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:31.541% B++
HSR:20.654% C+
VE-S Canis
B*
Kills:605
Deaths:143
KDR:4.231
Accuracy:32.449% B*
HSR:26.281% B++
Ghost
A+
Kills:459
Deaths:57
KDR:8.053
Accuracy:49.311% A+
HSR:70.153% C*
Parallax VX3
A*
Kills:158
Deaths:13
KDR:12.154
Accuracy:52.632% A*
HSR:83.544% B++
NS-44L Blackhand
A+
Kills:150
Deaths:51
KDR:2.941
Accuracy:55.556% A+
HSR:45.333% C*
NS-44 Commissioner AE
B++
Kills:118
Deaths:112
KDR:1.054
Accuracy:47.832% B++
HSR:21.186% C--
Phaseshift VX-S
M**
Kills:117
Deaths:10
KDR:11.700
Accuracy:62.738% M**
HSR:98.291% A++
NS-357 Underboss
B+
Kills:109
Deaths:112
KDR:0.973
Accuracy:39.794% B+
HSR:15.596% D
XM98
B**
Kills:64
Deaths:7
KDR:9.143
Accuracy:44.885% B**
HSR:67.188% D-
Kills:4,110
Deaths (as Infiltrator):1,224
Deaths (to Infiltrators):1,041
KDR:3.35784
Kill Difference:2,886
Playtime:24.239 hours
Usage:5%
Score:0.466m
Score/min:321
Accuracy (listed only):44.975%
HSR (listed only):47.031%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,018
Deaths:170
KDR:5.988
Accuracy:26.129% A+
HSR:18.861% C
Quasar VM1
A*
Kills:720
Deaths:127
KDR:5.669
Accuracy:24.862% A*
HSR:17.778% C+
Blueshift VM5
A
Kills:518
Deaths:72
KDR:7.194
Accuracy:25.724% A
HSR:20.849% C+
Nebula VM20
A+
Kills:307
Deaths:47
KDR:6.532
Accuracy:25.473% A+
HSR:18.567% C
Nebula VM20
A++
Kills:273
Deaths:39
KDR:7
Accuracy:26.810% A++
HSR:20.879% C++
Cosmos VM3
A++
Kills:143
Deaths:31
KDR:4.613
Accuracy:23.634% A++
HSR:18.182% C
Comet VM2
A
Kills:99
Deaths:23
KDR:4.304
Accuracy:54.251% A
HSR:5.051% B
Comet VM2
A
Kills:65
Deaths:18
KDR:3.611
Accuracy:57.192% A
HSR:1.538% D*
Kills:3,143
Deaths (as MAX Suit):263.500
Deaths (to MAX Suits):297
KDR:11.92789
Kill Difference:2,879.500
Playtime:26.468 hours
Usage:6%
Score:1.276m
Score/min:803
Accuracy (listed only):33.009%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:925
V. Kills:44 N/A
Deaths:84
KDR:11.012
Accuracy:52.645% A+
KPH:103.400 A++
VKPH:4.900 B+
Kills:925 (925 + 0)
Deaths:84
KDR:11.012
VKDR:0.524
Vehicle Kills:44
Kill Difference:841
Playtime:8.944 hours
Usage:2%
Score:0.149m
Score/min:277
Piloting Accuracy:52.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:282
V. Kills:101 276%
Deaths:9
KDR:31.333
Accuracy:70.708% A++
KPH:75.300 S
VKPH:27 A++
L100 Python HEAT
M**
Kills:260
V. Kills:54 473%
Deaths:6
KDR:43.333
Accuracy:67.447% A++
KPH:77.800 M**
VKPH:16.200 B**
L100 Python HESH
A*
Kills:182
V. Kills:23 N/A
Deaths:6
KDR:30.333
Accuracy:64.089% A++
KPH:106.700 A*
VKPH:13.500 A
Skyguard
S
Kills:114
V. Kills:58 193%
Deaths:4
KDR:28.500
Accuracy:33.498% B++
KPH:45.700 S
VKPH:23.300 M**
Kills:838 (838 + 0)
Deaths:25
KDR:33.520
VKDR:9.440
Vehicle Kills:236
Kill Difference:813
Playtime:11.284 hours
Usage:2%
Score:0.235m
Score/min:347
Driving Accuracy:33.498%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:292
V. Kills:132 220%
Deaths:13
KDR:22.462
Accuracy:57.895% A
KPH:52.100 A++
VKPH:23.600 B**
Saron HRB
A
Kills:271
V. Kills:170 158%
Deaths:21
KDR:12.905
Accuracy:52.389% B**
KPH:37.700 A
VKPH:23.600 B**
Proton II PPA
A
Kills:111
V. Kills:4 N/A
Deaths:4
KDR:27.750
Accuracy:27.136% B+
KPH:95.900 A
VKPH:3.500 C+
Supernova PC
A++
Kills:78
V. Kills:21 355%
Deaths:11
KDR:7.091
Accuracy:59.322% B**
KPH:42 A++
VKPH:11.300 B*
Kills:752 (78 + 674)
Deaths:49
KDR:15.347
VKDR:6.673
Vehicle Kills:327
Kill Difference:703
Playtime:15.810 hours
Usage:3%
Score:0.413m
Score/min:435
Driving Accuracy:59.322%
Gunner Accuracy:27.136%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:66
V. Kills:6 N/A
Deaths:2
KDR:33
Accuracy:17.671% C+
KPH:112.700 B**
VKPH:10.200 M++
M20 Basilisk
S
Kills:58
V. Kills:10 N/A
Deaths:3
KDR:19.333
Accuracy:45.368% B++
KPH:72.500 S
VKPH:12.500 A
Kills:124 (0 + 124)
Deaths:5
KDR:24.800
VKDR:3.200
Vehicle Kills:16
Kill Difference:119
Playtime:1.386 hours
Usage:0%
Score:0.032m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:45.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,2011,1823613.274A+0.9532.445%A+21.912%C*79.3A++1.3A*20714.9h10B*30.8B*
Zenith VX-5 1,2061,1813173.726A**0.4931.538%A19.983%C63.8A1.4A**15018.5h10.9B++34.5B++
SVA-88 1,1901,1733083.808B**0.4128.948%B**24.638%C+74.7A1.1A++21615.7h9.8B*33.9B++
Solstice VE3 1,1931,1723743.134M*1.0932.058%A++20.734%C*44.2A++N/A13926.5h11.8B*36.9B+
NS-15M2 1,1831,1713093.79A0.4329.643%B**24.082%C+78.1AN/A22315h10.8B++36.6B++
Pulsar C 1,1791,1683413.425A+0.7932.792%A++22.26%C+82.3A**N/A25514.2h9B*27.4B*
Eridani SX5-AE 1,1761,1683793.082A1.1433.009%B++22.089%C76.8B++N/A25215.2h9.8B+29.6B+
NS-15M AE 1,1771,1682914.014B**0.2128.746%B++19.777%D75.8B++N/A18815.4h10.1B++35.1B+
NS-15MP 1,1801,1652914.003B**0.2231.091%B++21.459%D-80.9B+1B++22514.4h9.9B+31.8B+
VX29 Polaris 1,1731,1633213.623A*0.6029.992%A19.776%C78.1A+N/A21614.9h10.2B*34.1B++
Eridani SX5G 1,1681,1623403.418A++0.8031.541%B++20.654%C+71.7B++N/A17316.2h9.3B++29.3B+
Orion VS54 1,1721,1612943.949A++0.2723.94%B++20.413%D57.2AN/A22420.3h10.4B*43.4B++
NS-11CP 1,1691,1593433.379A0.8432.375%B++17.601%D-65.1BN/A16517.8h10B+31B++
Pulsar LSW 1,1721,1573053.793A*0.4326.68%B++17.545%D-77.1A1A23815h10.3B++38.8B++
Serpent VE92 1,1631,1533493.304A*0.9228.283%B**17.433%C55.2AN/A15820.9h9.8B**34.7B*
Blueshift VM5 1,0321,0181705.988A++1.7726.129%A+18.861%C72.2A**1B**23914.1h12.8B**49.1B*
Light PPA 9699258411.012B++6.7952.645%A+N/A103.9A++4.9B+2778.9h7.9B++14.9B++
Quasar VM1 7247201275.669M+1.4524.862%A*17.778%C+70.6SN/A25610.2h10.1A+40.6B++
VE-S Canis 6106051434.231M0.0132.449%B*26.281%B++70.3B**N/A1718.6h9.3B*28.6B++
Blueshift VM5 526518727.194A*2.9725.724%A20.849%C+79.7M++1.2A++2816.5h12A46.7B**
Ghost 463459578.053A++3.8349.311%A+70.153%C*72.9A+N/A2396.3h2B+4.1B*
Frag Grenade 4514451445N/A440.7847.87%BN/A494.4C+6.7C+18000.9h3.3B+6.9B+
Nemesis VSH9 6914281333.218S1.0070.164%B**3.738%B+33.4B**20.5A28212.8h5.5A7.8A
M12 Kobalt 4344143138S133.7824.65%B+21.015%B*258.8M12.5A*7591.6h13B++52.8B*
Betelgeuse 54-A 3903851123.438C*0.7830.503%B**25.195%D59.2C+N/A2106.5h10.5C*34.4B+
C-4 433353645.516M++1.3032.016%AN/A220.6M*50A+15061.6h1.4C**4.2B++
NS Decimator 499322654.954S0.7369.731%B**1.242%D63.1A++34.7A*4675.1h3.3B**4.7B**
Nebula VM20 312307476.532A*2.3125.473%A+18.567%C64A++1B**2554.8h17.2C+67.6B+
E540 Halberd 4242921322.462A18.2457.895%A1.37%D52.1A++23.6B**4635.6h5.2B+9B**
L100 Python AP 383282931.333S27.1170.708%A++1.773%D76.2S27.3A++3623.7h4.4B**6.3B**
Nebula VM20 282273397A**2.7826.81%A++20.879%C++66.6A*2.2M**2384.1h16.3C+60.6B++
Saron HRB 4412712112.905A++8.6952.389%B**N/A37.6A23.6B**3967.2h21.4C*40.8B++
L100 Python HEAT 314260643.333S39.1167.447%A++1.154%D--78.8M**16.4B**3313.3h3.8B**5.6A
Flare VE6 256252693.652A*0.5728.674%B**21.032%C-68.1B**1.1A++2703.7h9.5B+33.1B++
Tank Mine 3762502125U120.7848.237%B**N/A357.1S180S28340.7h1.9C++3.9A
VE-H Maw 244238852.8B*1.4228.502%B+18.487%D-50.6C++1.3B**1314.7h10.3C**36.1B+
L100 Python HESH 205182630.333A+26.1164.089%A++N/A107.1A**13.5A4161.7h2.7B++4.2B**
Parallax VX3 1591581312.154M7.9352.632%A*83.544%B++68.7A**N/A2292.3h1.7B*3.2B**
NS-44L Blackhand 150150512.941A++1.2855.556%A+45.333%C*88.2M**N/A2471.7h3.1B**5.6B*
Cosmos VM3 143143314.613A+0.3923.634%A++18.182%C51.1A++N/A2582.8h11.5B*48.6B**
H-V45 AE 147141433.279B**0.9430.979%B++31.206%B+58.8B2.5M**2122.4h11B+35.6B+
Thanatos VE70 138137413.341M+0.8853.025%A+10.949%D--76.1MN/A3831.8h3.3B**6.2B**
Proximity Mine 138137434.25S30.0347.241%B+N/A195.7A+1.4C++6280.7h2C4.2B+
Terminus VX-9 136136353.886A+0.3325.121%C+22.059%C--33.2C+N/A1354.1h13.8C-54.9C+
NS-44 Commissioner AE 1201181121.054C+3.1747.832%B++21.186%C--40.7CN/A1312.9h3.1B+6.4B++
Phaseshift VX-S 1171171011.7M*7.4862.738%M**98.291%A++55.7A++N/A1472.1h1.4B**2.2B**
Skyguard 172114428.5U24.2833.498%B++N/A45.6S23.2M**2992.5h58.1A++173.6A+
Proton II PPA 115111427.75B*23.5327.136%B+2.703%B++92.5A3.3C+3571.2h6.8B*25.1B*
NS-357 Underboss 1111091120.973C+3.2539.794%B+15.596%D31.1CN/A1063.5h3.5B*8.9B++
Lasher X2 AE 105105353A1.2239.645%AN/A80.8A++N/A1811.3h18.3C++46.1B+
Comet VM2 13299234.304S0.0854.251%A5.051%B30.9M**10.3M+2603.2h14.4B*26.5B*
Lancer VS22 21799352.829M+1.3968.383%B*N/A19.4B*23.1A++3115.1h16.1B+23.5B+
Rocklet Rifle 18094224.273S0.0561.401%B**N/A37.6B*34.4B*4212.5h40.9C+66.5C**
MANA Anti-Personnel Turret 8887810.875N/A6.6629.012%UN/A870U10U1885500.1h16.5T*57T*
Supernova PC 9978117.091C**2.8759.322%B**2.564%C++41.1A++11.1B*5521.9h4B*6.8B**
Spear Anti-Vehicle Phalanx Turret 10166233S28.7868.693%A**1.515%D**94.3M*50M+7530.7h5.7B**8.2A
M12 Kobalt 7266233B*28.7817.671%C+18.182%C+110B**10M++3650.6h15.2B+86B+
Comet VM2 8765183.611M++0.6157.192%A1.538%D*26A**8.8A++1922.5h20.6B+35.9B*
XM98 646479.143M**4.9244.885%B**67.188%D-53.3A++N/A2261.2h2.1B++4.7B*
NS Annihilator 11163154.2S0.0278.904%C-N/A19.1A*14.5A*1963.3h7.5A+9.6A
Eclipse VE3A 6462183.444B*0.7835.494%A*17.742%C68.9B**2.2M+2220.9h12.3C+34.6B++
NS AutoBlade 76626,4870.01D4.2111.337%D**N/A0.2C--N/A1337.4h3.1D27.7F*
M20 Basilisk 6858319.333S15.1145.368%B++8.621%B**72.5S12.5A4050.8h50.2B**110.6A
NS Baron G5AE 5252222.364B**1.8650.158%B17.308%B+65B*N/A2180.8h3.1A6.1C++
Lasher X2 5050163.125M*1.0922.675%C4%C+83.3M+N/A4930.6h13.1A+57.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0920h
Medical Applicator210,0220.6h
Motion Spotter36730.3h
Spawn Beacon07050.4h
Anti-Vehicle MANA Turret21000.1h
AE Nano-Armor Kit2293,3225.3h
AE Medical Applicator119,7300.6h
Spitfire Auto-Turret0570.1h
Rampart Wall0640.3h
Deconstruction Tool19460.1h
Ammunition Package39120.3h
Nano-Armor Kit721,3921.2h
Medical Kit3623,2314h
Anti-Infantry MANA Turret01400.1h
Shield Recharging Field01540h
Recon Detection Device0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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