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Ensign M0XNIX[0] M0XNIX
NC BR 48

KDR: 5.4

Score: 60m

Last Seen: Jun 15th, 2019 3:08 AM
- OFFLINE - 1.7 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 69
Level Progress (to 49): 8%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Titan-150 HEAT NC6A GODSAW AF-34 Mattock AF-34 Mattock LA1 Anchor M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,856,484 MLG Score: 1484
Fun Score: N/A
Cheeseburgers Flipped: 1407TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.395%18.751%47647116339,4754.181231.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.1%0.821B++-0.317C-0.898D--HEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.461B+10.20.287C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.876%1.134%1392212083,5265212506.754791405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.082%2.266A*-0.416C---1.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.95B*4.70.911B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.371%2.814%27258120214,676873401616.7918365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.251%0.516B+0.157C++1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.776B++40.681B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.383%6.472%8371511955,02263814427.87147348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.219%-0.541D0.512B+0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.681B+11.60.709B++26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.262%70.379%837512052,640975112.70492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.899%1.54A+0.205C++-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+2.10.353C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.219%9.199%83731207674101640.662734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.089%0.475B+-1.069D*1.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.442B3.50.285C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 69
60m305%579 (34.7k)532 (31.9k)5.40278101,86418,8546.0151248 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210562321.312%13.132%28005:5942

6% Combat Medic31% Engineer31% Heavy Assault8% Infiltrator15% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2013 6:09 PMSep 9th, 2016 11:19 PMJun 15th, 2019 4:59 AM (1d) (PST)Jun 15th, 2019 1:09 AM (1d) (PST)Jun 14th, 2019 11:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0042028020.9030.1670.1193.0530.0981484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,21412,09848,11654107183631,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1879.6h/78.3d 11,545 13,377 23,177 344.3k 2,245 7,916 11,009 113.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C--
Kills:3,196
Deaths:701
KDR:4.559
Accuracy:25.586% C--
HSR:19.180% D--
LA1 Anchor
C++
Kills:2,983
Deaths:866
KDR:3.445
Accuracy:25.604% C++
HSR:20.583% D
EM6
C
Kills:2,284
Deaths:689
KDR:3.315
Accuracy:20.306% C
HSR:16.287% D--
NC6 Gauss SAW
C+
Kills:2,203
Deaths:568
KDR:3.879
Accuracy:19.587% C+
HSR:17.158% D--
NC05 Jackhammer
B+
Kills:1,404
Deaths:461
KDR:3.046
Accuracy:49.423% B+
HSR:12.607% C--
MGR-L1 Promise
B+
Kills:1,231
Deaths:258
KDR:4.771
Accuracy:26.720% B+
HSR:20.634% D
NC6S Gauss SAW S
C-
Kills:1,230
Deaths:298
KDR:4.128
Accuracy:20.999% C-
HSR:20.650% C-
EM1
C+
Kills:1,218
Deaths:299
KDR:4.074
Accuracy:20.780% C+
HSR:18.227% C--
NS-15M AE
B+
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:28.383% B+
HSR:23.190% C-
NC05 Jackhammer AE
B*
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:55.554% B*
HSR:11.389% D--
NS-15M1
C++
Kills:418
Deaths:68
KDR:6.147
Accuracy:23.223% C++
HSR:22.488% C++
GD-22S
B
Kills:247
Deaths:49
KDR:5.041
Accuracy:24.570% B
HSR:19.433% D
NSX Naginata
B+
Kills:227
Deaths:72
KDR:3.153
Accuracy:25.371% B+
HSR:24.670% C-
Kills:18,960
Deaths (as Heavy Assault):4,966
Deaths (to Heavy Assaults):5,479
KDR:3.81796
Kill Difference:13,994
Playtime:584.730 hours
Usage:31%
Score:14.712m
Score/min:419
Accuracy (listed only):28.162%
HSR (listed only):18.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,939
Deaths:384
KDR:5.049
Accuracy:27.643% B+
HSR:19.030% C--
GD-7F
B+
Kills:1,858
Deaths:586
KDR:3.171
Accuracy:26.742% B+
HSR:18.622% C
19A Fortuna
C+
Kills:1,534
Deaths:530
KDR:2.894
Accuracy:26.496% C+
HSR:16.688% D
Gauss Compact S
B**
Kills:1,387
Deaths:437
KDR:3.174
Accuracy:28.992% B**
HSR:5.840% F-
AF-4A Bandit
B++
Kills:1,381
Deaths:421
KDR:3.280
Accuracy:28.484% B++
HSR:21.868% C+
Razor GD-23
C**
Kills:1,331
Deaths:337
KDR:3.950
Accuracy:25.669% C**
HSR:17.431% D
NS-11CP
B+
Kills:1,171
Deaths:323
KDR:3.625
Accuracy:31.152% B+
HSR:18.873% D
AF-19 Mercenary
B+
Kills:1,158
Deaths:489
KDR:2.368
Accuracy:24.916% B+
HSR:17.012% D
MGR-C1 Charger
A++
Kills:955
Deaths:207
KDR:4.614
Accuracy:36.517% A++
HSR:24.922% C++
AF-57 Piston
B
Kills:425
Deaths:182
KDR:2.335
Accuracy:44.047% B
HSR:9.412% D*
NS-11C
B
Kills:200
Deaths:46
KDR:4.348
Accuracy:25.570% B
HSR:14% D-
NSX Tanto
B**
Kills:173
Deaths:49
KDR:3.531
Accuracy:32.105% B**
HSR:21.387% D
GD-66 Claw
A+
Kills:146
Deaths:38
KDR:3.842
Accuracy:76.596% A+
HSR:8.904% D--
NS Baron G5
B+
Kills:110
Deaths:33
KDR:3.333
Accuracy:48.023% B+
HSR:6.364% F-
NC12 Sweeper
B+
Kills:103
Deaths:44
KDR:2.341
Accuracy:46.294% B+
HSR:8.738% D*
Warden
C+
Kills:93
Deaths:27
KDR:3.444
Accuracy:22.061% D-
HSR:24.731% C+
NSX-P Tanto
A*
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.944% A*
HSR:16.071% D*
Kills:14,020
Deaths (as Engineer):4,144
Deaths (to Engineers):3,591
KDR:3.3832
Kill Difference:9,876
Playtime:575.285 hours
Usage:31%
Score:22.290m
Score/min:646
Accuracy (listed only):34.544%
HSR (listed only):15.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:1,939
Deaths:384
KDR:5.049
Accuracy:27.643% B+
HSR:19.030% C--
GD-7F
B+
Kills:1,858
Deaths:586
KDR:3.171
Accuracy:26.742% B+
HSR:18.622% C
19A Fortuna
C+
Kills:1,534
Deaths:530
KDR:2.894
Accuracy:26.496% C+
HSR:16.688% D
AF-4G Cyclone
C+
Kills:1,392
Deaths:377
KDR:3.692
Accuracy:27.044% C+
HSR:15.948% D
Gauss Compact S
B**
Kills:1,387
Deaths:437
KDR:3.174
Accuracy:28.992% B**
HSR:5.840% F-
AF-4A Bandit
B++
Kills:1,381
Deaths:421
KDR:3.280
Accuracy:28.484% B++
HSR:21.868% C+
Razor GD-23
C**
Kills:1,331
Deaths:337
KDR:3.950
Accuracy:25.669% C**
HSR:17.431% D
AF-4 Cyclone
B+
Kills:1,239
Deaths:417
KDR:2.971
Accuracy:27.576% B+
HSR:15.577% C-
Blitz GD-10
B*
Kills:1,190
Deaths:443
KDR:2.686
Accuracy:28.696% B*
HSR:13.782% C-
NS-11CP
B+
Kills:1,171
Deaths:323
KDR:3.625
Accuracy:31.152% B+
HSR:18.873% D
NS-7 PDW
C*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:25.864% C*
HSR:13.695% D
AF-19 Mercenary
B+
Kills:1,158
Deaths:489
KDR:2.368
Accuracy:24.916% B+
HSR:17.012% D
MKV Suppressed
B*
Kills:1,130
Deaths:379
KDR:2.982
Accuracy:30.413% B*
HSR:18.938% C+
MGR-C1 Charger
A++
Kills:955
Deaths:207
KDR:4.614
Accuracy:36.517% A++
HSR:24.922% C++
AF-57 Piston
B
Kills:425
Deaths:182
KDR:2.335
Accuracy:44.047% B
HSR:9.412% D*
MGR-S1 Gladius
B**
Kills:328
Deaths:122
KDR:2.689
Accuracy:32.259% B**
HSR:20.122% C
Tempest
B**
Kills:210
Deaths:56
KDR:3.750
Accuracy:30.468% B**
HSR:23.333% B
NS-11C
B
Kills:200
Deaths:46
KDR:4.348
Accuracy:25.570% B
HSR:14% D-
NSX Tanto
B**
Kills:173
Deaths:49
KDR:3.531
Accuracy:32.105% B**
HSR:21.387% D
GD-66 Claw
A+
Kills:146
Deaths:38
KDR:3.842
Accuracy:76.596% A+
HSR:8.904% D--
NS Baron G5
B+
Kills:110
Deaths:33
KDR:3.333
Accuracy:48.023% B+
HSR:6.364% F-
NC12 Sweeper
B+
Kills:103
Deaths:44
KDR:2.341
Accuracy:46.294% B+
HSR:8.738% D*
NSX-P Tanto
A*
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.944% A*
HSR:16.071% D*
Kills:20,577
Deaths (as Light Assault):6,242
Deaths (to Light Assaults):4,119
KDR:3.29654
Kill Difference:14,335
Playtime:280.425 hours
Usage:15%
Score:7.763m
Score/min:461
Accuracy (listed only):33.370%
HSR (listed only):15.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,392
Deaths:377
KDR:3.692
Accuracy:27.044% C+
HSR:15.948% D
AF-4 Cyclone
B+
Kills:1,239
Deaths:417
KDR:2.971
Accuracy:27.576% B+
HSR:15.577% C-
Blitz GD-10
B*
Kills:1,190
Deaths:443
KDR:2.686
Accuracy:28.696% B*
HSR:13.782% C-
NS-7 PDW
C*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:25.864% C*
HSR:13.695% D
NS-11P
B++
Kills:1,158
Deaths:282
KDR:4.106
Accuracy:26.448% B++
HSR:18.826% C+
MKV Suppressed
B*
Kills:1,130
Deaths:379
KDR:2.982
Accuracy:30.413% B*
HSR:18.938% C+
Carnage AR
C+
Kills:865
Deaths:266
KDR:3.252
Accuracy:24.273% C+
HSR:16.532% D
NC1 Gauss Rifle
B+
Kills:698
Deaths:238
KDR:2.933
Accuracy:24.750% B+
HSR:16.762% D
AF-57 Piston
B
Kills:425
Deaths:182
KDR:2.335
Accuracy:44.047% B
HSR:9.412% D*
GR-22
B++
Kills:332
Deaths:115
KDR:2.887
Accuracy:27.921% B++
HSR:20.181% C++
MGR-S1 Gladius
B**
Kills:328
Deaths:122
KDR:2.689
Accuracy:32.259% B**
HSR:20.122% C
Reaper DMR
C
Kills:327
Deaths:88
KDR:3.716
Accuracy:24.273% C
HSR:16.514% D*
Tempest
B**
Kills:210
Deaths:56
KDR:3.750
Accuracy:30.468% B**
HSR:23.333% B
NSX Yumi
B++
Kills:160
Deaths:58
KDR:2.759
Accuracy:29.991% B++
HSR:15.625% D--
GD-66 Claw
A+
Kills:146
Deaths:38
KDR:3.842
Accuracy:76.596% A+
HSR:8.904% D--
NS-11A
B+
Kills:133
Deaths:54
KDR:2.463
Accuracy:22.339% C
HSR:25.564% B+
NS Baron G5
B+
Kills:110
Deaths:33
KDR:3.333
Accuracy:48.023% B+
HSR:6.364% F-
NC12 Sweeper
B+
Kills:103
Deaths:44
KDR:2.341
Accuracy:46.294% B+
HSR:8.738% D*
NC9 A-Tross
C*
Kills:67
Deaths:12
KDR:5.583
Accuracy:22.119% D
HSR:25.373% C*
Kills:11,174
Deaths (as Combat Medic):3,535
Deaths (to Combat Medics):1,790
KDR:3.16096
Kill Difference:7,639
Playtime:108.261 hours
Usage:6%
Score:3.446m
Score/min:531
Accuracy (listed only):32.600%
HSR (listed only):16.326%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,392
Deaths:377
KDR:3.692
Accuracy:27.044% C+
HSR:15.948% D
AF-4 Cyclone
B+
Kills:1,239
Deaths:417
KDR:2.971
Accuracy:27.576% B+
HSR:15.577% C-
Blitz GD-10
B*
Kills:1,190
Deaths:443
KDR:2.686
Accuracy:28.696% B*
HSR:13.782% C-
NS-7 PDW
C*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:25.864% C*
HSR:13.695% D
MKV Suppressed
B*
Kills:1,130
Deaths:379
KDR:2.982
Accuracy:30.413% B*
HSR:18.938% C+
SAS-R
B*
Kills:1,087
Deaths:169
KDR:6.432
Accuracy:44.824% B*
HSR:65.777% C
EM4 Longshot
B**
Kills:1,011
Deaths:84
KDR:12.036
Accuracy:45.852% B**
HSR:75.767% C
LA3 Desperado
B
Kills:384
Deaths:307
KDR:1.251
Accuracy:30.446% B
HSR:16.146% D
AF-8 RailJack
B**
Kills:374
Deaths:32
KDR:11.688
Accuracy:44.771% B**
HSR:67.647% D
NS-44L Blackhand
A
Kills:336
Deaths:59
KDR:5.695
Accuracy:50.660% B**
HSR:60.417% A
MGR-S1 Gladius
B**
Kills:328
Deaths:122
KDR:2.689
Accuracy:32.259% B**
HSR:20.122% C
Tempest
B**
Kills:210
Deaths:56
KDR:3.750
Accuracy:30.468% B**
HSR:23.333% B
AF-18 Stalker
B+
Kills:182
Deaths:72
KDR:2.528
Accuracy:30.108% B+
HSR:15.385% D
NSX Tomoe
B**
Kills:182
Deaths:63
KDR:2.889
Accuracy:34.660% B**
HSR:23.626% D*
NS-30 Vandal
C
Kills:165
Deaths:55
KDR:3
Accuracy:31.704% C
HSR:20.606% D
Impetus
B++
Kills:142
Deaths:25
KDR:5.680
Accuracy:38.540% B++
HSR:30.282% C**
NC4-FB Mag-Shot
B**
Kills:139
Deaths:100
KDR:1.390
Accuracy:39.976% B**
HSR:15.827% D-
NS-44 Commissioner
C**
Kills:93
Deaths:72
KDR:1.292
Accuracy:38.263% C**
HSR:10.753% F
NC14 Bolt Driver
A+
Kills:89
Deaths:11
KDR:8.091
Accuracy:44.536% A+
HSR:69.663% C--
NC4 Mag-Shot
C+
Kills:86
Deaths:64
KDR:1.344
Accuracy:26.447% C+
HSR:10.465% D**
NS-44 Commissioner AE
C**
Kills:85
Deaths:51
KDR:1.667
Accuracy:43.811% C**
HSR:14.118% D*
LA80
B**
Kills:79
Deaths:7
KDR:11.286
Accuracy:48.855% B**
HSR:78.481% C++
Kills:11,084
Deaths (as Infiltrator):3,296
Deaths (to Infiltrators):2,403
KDR:3.36286
Kill Difference:7,788
Playtime:146.380 hours
Usage:8%
Score:3.234m
Score/min:368
Accuracy (listed only):36.171%
HSR (listed only):31.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:3,183
Deaths:455
KDR:6.996
Accuracy:43.065% B++
HSR:17.059% C+
AF-34 Mattock
D
Kills:3,036
Deaths:440
KDR:6.900
Accuracy:26.667% D-
HSR:13.999% D
AF-41 Hacksaw
C
Kills:2,569
Deaths:399
KDR:6.439
Accuracy:29.549% C
HSR:13.274% C
AF-41 Hacksaw
B*
Kills:2,487
Deaths:386
KDR:6.443
Accuracy:43.430% B*
HSR:15.360% C++
NCM1 Scattercannon
B*
Kills:1,314
Deaths:209
KDR:6.287
Accuracy:47.898% B*
HSR:13.470% C-
NCM1 Scattercannon
D*
Kills:1,201
Deaths:203
KDR:5.916
Accuracy:25.314% D*
HSR:9.825% D**
AF-23 Grinder
B**
Kills:1,179
Deaths:150
KDR:7.860
Accuracy:48.836% B**
HSR:16.285% C+
AF-23 Grinder
D*
Kills:1,175
Deaths:154
KDR:7.630
Accuracy:25.709% D*
HSR:9.872% D**
NCM2 Falcon
B**
Kills:482
Deaths:96
KDR:5.021
Accuracy:48.946% B**
HSR:6.017% B+
NCM3 Raven
B**
Kills:273
Deaths:64
KDR:4.266
Accuracy:47.268% B**
HSR:1.099% D*
NCM3 Raven
B**
Kills:252
Deaths:63
KDR:4
Accuracy:48.361% B**
HSR:1.587% D-
NCM2 Falcon
B**
Kills:235
Deaths:95
KDR:2.474
Accuracy:51.872% B**
HSR:3.830% C
NS-10 Burster
B*
Kills:152
Deaths:43
KDR:3.535
Accuracy:35.754% B*
HSR:5.921% C+
NS-10 Burster
A*
Kills:127
Deaths:41
KDR:3.098
Accuracy:35.812% B*
HSR:12.598% A*
NS-20 Gorgon
C+
Kills:62
Deaths:14
KDR:4.429
Accuracy:24.674% C+
HSR:11.290% D**
Kills:17,727
Deaths (as MAX Suit):1,406
Deaths (to MAX Suits):1,072
KDR:12.60811
Kill Difference:16,321
Playtime:176.201 hours
Usage:9%
Score:8.604m
Score/min:814
Accuracy (listed only):38.877%
HSR (listed only):10.099%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:2,927
V. Kills:109 N/A
Deaths:194
KDR:15.088
Accuracy:58.797% B+
KPH:91.600 A
VKPH:3.400 C-
Breaker Rocket Pods
A
Kills:599
V. Kills:74 N/A
Deaths:19
KDR:31.526
Accuracy:59.030% A
KPH:171.800 B**
VKPH:21.200 B+
Coyote Missiles
A++
Kills:62
V. Kills:40 151%
Deaths:3
KDR:20.667
Accuracy:55.571% B
KPH:87.800 A
VKPH:56.700 A++
Kills:3,588 (2,927 + 0)
Deaths:216
KDR:16.611
VKDR:1.032
Vehicle Kills:223
Kill Difference:3,372
Playtime:36.138 hours
Usage:2%
Score:0.884m
Score/min:408
Piloting Accuracy:58.797%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:119
V. Kills:8 N/A
Deaths:6
KDR:19.833
Accuracy:51.450% B**
KPH:93 A
VKPH:6.300 C
L105 Zephyr PX
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:43.164% N/A
KPH:63.600 N/A
VKPH:5.100 N/A
Kills:169 (0 + 169)
Deaths:6
KDR:28.167
VKDR:2
Vehicle Kills:12
Kill Difference:163
Playtime:2.066 hours
Usage:0%
Score:0.055m
Score/min:441
Piloting Accuracy:N/A%
Gunner Accuracy:43.164%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,598
V. Kills:179 N/A
Deaths:47
KDR:34
Accuracy:60.042% A
KPH:105.600 A*
VKPH:11.800 B**
L100 Python HEAT
M++
Kills:1,291
V. Kills:321 401%
Deaths:74
KDR:17.446
Accuracy:63.544% A+
KPH:75.900 M++
VKPH:18.900 A++
C75 Viper
S
Kills:1,185
V. Kills:99 N/A
Deaths:27
KDR:43.889
Accuracy:41.730% B+
KPH:126.900 S
VKPH:10.600 B++
L100 Python AP
M
Kills:1,034
V. Kills:499 207%
Deaths:54
KDR:19.148
Accuracy:63.138% B*
KPH:66.400 M
VKPH:32.100 A*
Skyguard
B**
Kills:146
V. Kills:89 162%
Deaths:17
KDR:8.588
Accuracy:28.628% C+
KPH:21.400 B**
VKPH:13 B**
Kills:5,254 (5,254 + 0)
Deaths:219
KDR:23.991
VKDR:5.420
Vehicle Kills:1,187
Kill Difference:5,035
Playtime:63.875 hours
Usage:3%
Score:2.272m
Score/min:593
Driving Accuracy:28.628%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:6,047
V. Kills:1,725 350%
Deaths:305
KDR:19.826
Accuracy:59.728% A+
KPH:62 S
VKPH:17.700 A*
Titan-150 AP
M++
Kills:1,717
V. Kills:960 179%
Deaths:133
KDR:12.910
Accuracy:58.795% B**
KPH:52.200 M+
VKPH:29.200 M++
Titan-150 HESH
M+
Kills:1,658
V. Kills:144 N/A
Deaths:64
KDR:25.906
Accuracy:59.872% A+
KPH:89.300 M+
VKPH:7.800 C+
Enforcer ML85
A*
Kills:944
V. Kills:613 154%
Deaths:62
KDR:15.226
Accuracy:46.275% B+
KPH:45.100 A*
VKPH:29.300 A++
E540 Halberd
A+
Kills:837
V. Kills:407 205%
Deaths:46
KDR:18.196
Accuracy:50.080% B++
KPH:45.300 A+
VKPH:22 A+
C85 Canister
B++
Kills:420
V. Kills:25 N/A
Deaths:20
KDR:21
Accuracy:41.655% C**
KPH:102.100 B++
VKPH:6.100 B++
M12 Kobalt
B*
Kills:178
V. Kills:4 N/A
Deaths:10
KDR:17.800
Accuracy:15.243% C*
KPH:85.800 B*
VKPH:1.900 C+
M20 Basilisk
A*
Kills:122
V. Kills:17 N/A
Deaths:8
KDR:15.250
Accuracy:35.775% B++
KPH:48.900 A*
VKPH:6.800 C+
Kills:11,923 (9,422 + 2,501)
Deaths:648
KDR:18.400
VKDR:6.011
Vehicle Kills:3,895
Kill Difference:11,275
Playtime:197.070 hours
Usage:10%
Score:7.222m
Score/min:611
Driving Accuracy:59.872%
Gunner Accuracy:35.775%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:492
V. Kills:11 N/A
Deaths:14
KDR:35.143
Accuracy:33.152% D
KPH:174.500 A*
VKPH:3.900 D-
C85 Canister-H
B**
Kills:230
V. Kills:12 N/A
Deaths:12
KDR:19.167
Accuracy:53.886% B
KPH:158.700 B**
VKPH:8.300 C++
E540 Halberd-H
A
Kills:166
V. Kills:72 227%
Deaths:10
KDR:16.600
Accuracy:65.931% A
KPH:57.300 B*
VKPH:24.900 B+
M96 Mjolnir-H
B**
Kills:75
V. Kills:37 197%
Deaths:8
KDR:9.375
Accuracy:52.284% C**
KPH:72.300 B**
VKPH:35.700 B
Kills:963 (0 + 963)
Deaths:44
KDR:21.886
VKDR:3
Vehicle Kills:132
Kill Difference:919
Playtime:8.203 hours
Usage:0%
Score:0.300m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:52.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:536
V. Kills:11 N/A
Deaths:11
KDR:48.727
Accuracy:17.045% C+
KPH:110.900 A
VKPH:2.300 C+
M40 Fury
A*
Kills:337
V. Kills:23 N/A
Deaths:16
KDR:21.063
Accuracy:30.703% C--
KPH:96.100 A*
VKPH:6.600 C--
M40 Fury
A
Kills:233
V. Kills:38 N/A
Deaths:16
KDR:14.563
Accuracy:31.490% C--
KPH:88.500 A
VKPH:14.400 B+
M20 Basilisk
M+
Kills:200
V. Kills:52 377%
Deaths:14
KDR:14.286
Accuracy:42.257% B+
KPH:52.500 M+
VKPH:13.700 A++
M12 Kobalt
B+
Kills:158
V. Kills:3 N/A
Deaths:3
KDR:52.667
Accuracy:14.757% D
KPH:85.800 B+
VKPH:1.600 D
M20 Basilisk
A++
Kills:95
V. Kills:24 380%
Deaths:12
KDR:7.917
Accuracy:36.641% C+
KPH:39.700 A++
VKPH:10 C**
M60-G Bulldog
B**
Kills:74
V. Kills:8 N/A
Deaths:5
KDR:14.800
Accuracy:30.412% C
KPH:47.600 B**
VKPH:5.100 C
Kills:1,633 (0 + 1,633)
Deaths:77
KDR:21.208
VKDR:2.065
Vehicle Kills:159
Kill Difference:1,556
Playtime:20.568 hours
Usage:1%
Score:0.638m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:30.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:98
V. Kills:9 N/A
Deaths:37
KDR:2.649
Accuracy:32.190% D**
KPH:37.100 B*
VKPH:3.400 D
Kills:98 (98 + 0)
Deaths:37
KDR:2.649
VKDR:0.243
Vehicle Kills:9
Kill Difference:61
Playtime:2.644 hours
Usage:0%
Score:0.035m
Score/min:223
Driving Accuracy:32.190%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HEAT 7,7726,04730519.826M14.4259.728%A+2.993%C+62S17.7A*50297.5h2.9A4.8A+
NC6A GODSAW 3,2363,1967014.559B**0.8425.586%C--19.18%D--62.8C++N/A17850.9h8.1C++31.8C*
AF-34 Mattock 3,2093,1834556.996A1.5943.065%B++17.059%C+66.5A+N/A28747.9h6B+13.9B++
AF-34 Mattock 3,0713,0364406.9B**1.5026.667%D-13.999%D64.9AN/A25246.8h3.8A14.4B+
LA1 Anchor 3,0022,9838663.445B+1.9625.604%C++20.583%D50.3C++N/A19359.3h9.2B+36.1B+
M30 Mustang AH 3,0362,92719415.088A9.6958.797%B+1.162%C91.8A3.4C-30531.9h3.7B*6.3B*
AF-41 Hacksaw 2,5772,5693996.439A+1.0429.549%C13.274%C58.1A++N/A25444.2h5B*16.8B++
AF-41 Hacksaw 2,5042,4873866.443A++1.0443.43%B*15.36%C++59.5A++N/A26441.8h7.2C++16.6B++
EM6 2,3002,2846893.315B**2.0920.306%C16.287%D--38.5C+N/A17359.4h11C++54.2C++
NC6 Gauss SAW 2,2252,2035683.879A**1.5219.587%C+17.158%D--43.6B++N/A24750.5h9.5B48.3C**
AC-X11 1,9471,9393845.049M**0.3527.643%B+19.03%C--55.6AN/A20534.9h8.3B+30.1B+
GD-7F 1,8771,8585863.171A++2.2326.742%B+18.622%C45.9B++N/A19540.5h11B++41B+
Titan-150 AP 2,6771,71713312.91B**7.5158.795%B**4.31%B*52.2M+29.2M++91832.9h3.6B*6.1B**
Titan-150 HESH 1,8021,6586425.906A+20.5059.872%A+1.809%C+89.1M+7.7C+48518.6h2.3A3.9A
L100 Python HESH 1,7771,5984734A*28.6060.042%A1.627%C+105.8A*11.9B**57115.1h2.4B**3.9B**
19A Fortuna 1,5551,5345302.894A+2.5126.496%C+16.688%D36.4C+N/A11042.1h9.7C*36.6C*
NC05 Jackhammer 1,4101,4044613.046A++2.3649.423%B+12.607%C--63.5B*N/A24622.1h4.3B+8.8B+
AF-4G Cyclone 1,4001,3923773.692B**1.7127.044%C+15.948%D48.8C+N/A14928.5h9.1B+33.7B
Gauss Compact S 1,4101,3874373.174A**2.2328.992%B**5.84%F-30.7B++N/A14345.2h6.1A+20.9B**
AF-4A Bandit 1,3921,3814213.28A++2.1228.484%B++21.868%C+42.8C**N/A15132.3h9.1B++32B++
C-4 1,6871,3532675.067M0.3429.229%B++N/A199M+49.1A+19646.8h1.3B+4.5B++
Razor GD-23 1,3441,3313373.95M*1.4525.669%C**17.431%D41B*N/A18732.5h11.1B+43.1B+
NCM1 Scattercannon 1,3191,3142096.287A**0.8847.898%B*13.47%C-62.6M++N/A26821h6.2B++13B++
Bouncing Betty 1,3061,3056420.391S14.9948.556%B+N/A210.5A++N/A8756.2h1.8B3.7B++
L100 Python HEAT 1,6121,2917417.446A++12.0463.544%A+2.169%C75.9M++18.9A++62117h3.5B**5.5A
AF-4 Cyclone 1,2451,2394172.971A2.4327.576%B+15.577%C-36.8C++N/A15633.7h9.4B++34.2B+
MGR-L1 Promise 1,2611,2312584.771M0.6326.72%B+20.634%D67.3B**1.6A+20218.3h13.3B+49.6B+
NC6S Gauss SAW S 1,2361,2302984.128A*1.2720.999%C-20.65%C-48C*N/A23025.6h9.8B+46.7C*
EM1 1,2221,2182994.074M+1.3320.78%C+18.227%C--49.1B++N/A25324.8h11.7C*56.4B
NCM1 Scattercannon 1,2131,2012035.916A++0.5125.314%D*9.825%D**64.6A++N/A27018.6h3.5A13.7B+
Blitz GD-10 1,1961,1904432.686A+2.7228.696%B*13.782%C-37.7B+N/A16031.6h11.7B*40.9B++
C75 Viper 1,2841,1852743.889S38.4941.73%B+N/A127.4S10.6B++7689.3h4.4A+10.5A+
Tank Mine 1,9331,1826318.762S13.3632.32%C+N/A246.3M++156.5M*34494.8h1.4B*4.4B**
AF-23 Grinder 1,1941,1791507.86A*2.4648.836%B**16.285%C+72.3MN/A33916.3h6.2B+12.7B*
AF-23 Grinder 1,1831,1751547.63A*2.2325.709%D*9.872%D**68.7MN/A32517.1h3.4A++13.4B*
NS-11CP 1,1851,1713233.625A+1.7831.152%B+18.873%D56.8C++N/A13220.6h10.4B+33.5B+
NS-7 PDW 1,1681,1613313.508M*1.8925.864%C*13.695%D43.5B*N/A17226.7h12.6B+48.6B+
NS-15M AE 1,1701,1602734.249B**1.1528.383%B+23.19%C-76.8B++N/A18315.1h10.4B+36.5B+
NC05 Jackhammer AE 1,1691,1593643.184A2.2255.554%B*11.389%D--95B**N/A23112.2h3.6B*6.4B++
NS-11P 1,1681,1582824.106M1.3026.448%B++18.826%C+60.9A++N/A17119h12.4B++46.9B++
AF-19 Mercenary 1,1741,1584892.368A*3.0324.916%B+17.012%D21.6C++N/A13353.5h11.2B+44.9B+
Hawk GD-68 1,7211,1533433.362S2.0466.307%B+3.209%C**27.9A+13.8B++30541.3h5.4A8.1A
MKV Suppressed 1,1351,1303792.982A**2.4230.413%B*18.938%C+52.3B**N/A14521.6h10.8B*35.4B++
SAS-R 1,0931,0871696.432A1.0344.824%B*65.777%C54.9B++N/A19619.8h2.1B+4.7B+
L100 Python AP 1,5331,0345419.148M+13.7563.138%B*5.803%A++66.3M32A*54115.6h4.1B**6.5A
EM4 Longshot 1,0151,0118412.036M6.6345.852%B**75.767%C52.7AN/A21319.2h2B+4.3B++
NC15 Phoenix 1,9119951895.265M**0.1459.328%B*N/A20.6B**19B**31648.2h8.2B++13.8B*
Frag Grenade 9789721972N/A966.6050.876%B++N/A607.5B+3.8D28311.6h3.1B++6.1B++
MGR-C1 Charger 9649552074.614M*0.7936.517%A++24.922%C++119.4M**1.1B+2638h9.7B**26.5B**
Enforcer ML85 1,5579446215.226A*9.8246.275%B+1.483%C--45.2A*29.3A++78820.9h10.1B*21.8B**
Carnage AR 8688652663.252A+2.1524.273%C+16.532%D32.9C++N/A17026.3h12.8B52.9C**
E540 Halberd 1,2448374618.196A12.7950.08%B++3.345%C++45.2A+22A+66418.5h4.9B++9.7B*
NC1 Gauss Rifle 7036982382.933A++2.4724.75%B+16.762%D39.7B**N/A23717.6h12.1B+48.9B+
NS Decimator 9336492582.516A++2.8962.752%C**3.698%B**43.6B++19.1B+47314.9h3.9B++6.2B++
Breaker Rocket Pods 6735991931.526M++26.1259.03%A1.002%C+171.1B**21.1B+12273.5h9.5B**16.1B*
M12 Kobalt 5475361148.727M++43.3217.045%C+18.657%C++111.7A+2.3C+4574.8h13.7B**80.6B+
M40 Fury-H 5034921435.143A++29.7433.152%DN/A175.7A*3.9D-7042.8h4B**12B**
NCM2 Falcon 638482965.021M*0.3848.946%B**6.017%B+32.6A**10.5M34914.8h7.2B*14.7B*
AF-57 Piston 4264251822.335B**3.0744.047%B9.412%D*51.2B++N/A2258.3h3.8B++8.6B+
C85 Canister 4454202021B15.6041.655%C**12.143%C102.4B++6.1B++3864.1h7.1C**17B+
NS-15M1 432418686.147M*0.7423.223%C++22.488%C++44C*1.5M+2209.5h12.1C**52.3B
Sticky Grenade 4084071407N/A401.6059.19%B++N/A1356.7B*3.3D-59630.3h1.3B*2.2B++
LA3 Desperado 3903843071.251B+4.1530.446%B16.146%D28.9C+N/A11013.3h7.1B*23.5B++
AF-8 RailJack 3753743211.688M**6.2944.771%B**67.647%D49.9A*N/A2407.5h2.1B+4.7B++
M40 Fury 3603371621.063M+15.6630.703%C--N/A96.3A*6.6C--5893.5h5.8A18.8B**
NS-44L Blackhand 338336595.695M**0.2950.66%B**60.417%A70MN/A2604.8h3.5B++7B++
GR-22 3353321152.887A2.5227.921%B++20.181%C++52.7B**N/A2516.3h11.2B*40.1B*
Spear Anti-Vehicle Phalanx Turret 4413322016.6A+11.2055.161%A5.422%B++89.7M++29.5B*11373.7h4.9B**8.9B**
MGR-S1 Gladius 3303281222.689B**2.7132.259%B**20.122%C58.6B*N/A1775.6h8.5B+26.3B++
Reaper DMR 330327883.716B*1.6924.273%C16.514%D*44.8B+N/A2157.3h9.5C*39C++
C-4 ARX 388301754.013B**1.3927.677%C**N/A150.5B++43.5B+8622h1.3C+4.8C++
MANA Anti-Vehicle Turret 551289714.07U1.3354.085%DN/A2890S2620S3240800.1h7.4S13.7B+
NCM3 Raven 405273644.266S1.1447.268%B**1.099%D*20.5A**9.9A+27313.3h20B*42.2B*
NCM3 Raven 389252634S1.4048.361%B**1.587%D-18.9A**10.3A++28313.3h22.1B*45.6B*
GD-22S 250247495.041A*0.3624.57%B19.433%D56.1B*N/A4414.4h10.4B+42.4B+
M12 Kobalt 2522461246M240.6023.336%C**19.106%C*189.2A+4.6C+6751.3h14.5B+62.3B++
NCM2 Falcon 338235952.474A++2.9351.872%B**3.83%C16B++7B*21714.7h15.5C+29.9B+
M40 Fury 2712331614.563A9.1631.49%C--N/A89.6A14.6B+5802.6h7.8B*24.8B++
Anti-Vehicle Grenade 2542311231N/A225.6055.693%B+N/A462B46D38450.5h3.9B*7B*
C85 Canister-H 2422301219.167B+13.7653.886%B11.739%C++164.3B**8.6C*4971.4h5.9B11B+
NSX Naginata 231227723.153A++2.2525.371%B+24.67%C-61.4B++1.1B*1683.7h10.3B+40.7B+
MANA Anti-Personnel Turret 216214307.133N/A1.7324.869%UN/A2140U20U8026800.1h19.4T*77.8T*
Tempest 213210563.75A*1.6530.468%B**23.333%B77.8B**1.1A+2102.7h8.6B*28.3B*
M20 Basilisk 2522001414.286S8.8842.257%B+5.5%C+52.6M+13.7A++5093.8h50.2A118.9A
NS-11C 203200464.348M**1.0525.57%B14%D-55.6A+N/A3193.6h13.7C**53.8B+
AF-18 Stalker 183182722.528B**2.8730.108%B+15.385%D28C+N/A1596.5h12.4C*41.3B+
NSX Tomoe 183182632.889B++2.5134.66%B**23.626%D*67.4B**N/A1552.7h12.2B+35.3B++
M12 Kobalt 1821781017.8C**12.4015.243%C*16.292%C**84.8B*1.9C+4402.1h16.5B+108B+
NSX Tanto 173173493.531A**1.8732.105%B**21.387%D72.1A+N/A1762.4h10.1B++31.4B+
E540 Halberd-H 2381661016.6A11.2065.931%A2.41%C*57.2B*24.8B+6142.9h5B+7.6B**
NS-30 Vandal 165165553B++2.4031.704%C20.606%D41.3C++N/A2404h5.4C**17.1C*
NSX Yumi 161160582.759B**2.6429.991%B++15.625%D--66.7AN/A2432.4h10.4B++34.7B++
Shrike 230159712.239M3.1656.584%C+3.145%C**30.6B+13.7C*10365.2h4.7B**8.4B*
M12 Kobalt 161158352.667S47.2614.757%D22.785%B*87.8B+1.7D6081.8h16.7B113.1C++
NS-10 Burster 254152433.535M**1.8735.754%B*5.921%C+9.6A++6.5A*23615.8h122B++341.2B*
MAX Punch 1701491,4130.105C*5.3033.815%D-N/A0.9CN/A4170.3h2.4C++7C+
GD-66 Claw 147146383.842A**1.5676.596%A+8.904%D--73AN/A3192h2.2B+2.9B++
Skyguard 235146178.588A**3.1928.628%C+4.11%A+21.5B**13.1B**4466.8h95.8B++334.5B+
Impetus 143142255.68A*0.2838.54%B++30.282%C**59.2B*N/A2442.4h4.5C**11.8B+
NC4-FB Mag-Shot 1401391001.39C++4.0139.976%B**15.827%D-14.9D--N/A579.3h7.3C+18.3B+
NS-11A 134133542.463B*2.9422.339%C25.564%B+34.1C*N/A2993.9h16.3D72.9C
NS-10 Burster 218127413.098M2.3035.812%B*12.598%A*8.1A5.8A+19015.6h144.4B+403.2B++
M20 Basilisk 139122815.25S9.8535.775%B++5.738%C+48.8A*6.8C+3702.5h41.5A115.9A
The Slasher 1461208,7110.014D-5.3919.522%D*N/A0.2C--N/A1571.1h3.2D*16.4C
L105 Zephyr 127119619.833B*14.4351.45%B**N/A91.5A6.2C5181.3h4.6B*9B**
NS Annihilator 227118303.933S1.4776.773%D--N/A14.9B**13.8A+3777.9h8A10.4B**
NS Baron G5 110110333.333M+2.0748.023%B+6.364%F-57.9AN/A2931.9h3.8B++7.8C+
Mag-Cutter 1421096,4790.017C+5.3925.667%CN/A0.2DN/A1636.1h3.5D13.8C+
NC12 Sweeper 105103442.341B**3.0646.294%B+8.738%D*51.5B**1A*2862h3.9B+8.5B+
M40 Fury-F 10798372.649B++2.7532.19%D**3.061%M37.7B*3.5D2232.6h3.3B**10.1B**
M20 Basilisk 11995127.917M2.5136.641%C+10.526%A++39.6A++10C**4992.4h56B**152.8B**
NS-44 Commissioner 9493721.292B4.1138.263%C**10.753%F23.3CN/A1744h3B*7.9B++
Warden 9393273.444A*1.9622.061%D-24.731%C+23.3C++N/A2114h10.3C+46.7C
NC14 Bolt Driver 8989118.091M**2.6944.536%A+69.663%C--27.8BN/A4493.2h2.4B+5.4B++
NC4 Mag-Shot 8686641.344B*4.0626.447%C+10.465%D**16.5C-N/A1565.2h6.8B+25.7C++
NS-44 Commissioner AE 8585511.667B3.7443.811%C**14.118%D*60.7C**N/A1671.4h3.2B7.2B+
LA80 7979711.286A*5.8848.855%B**78.481%C++79A++N/A3371h1.6B**3.3B**
NSX Masamune 10879302.633M2.7758.033%C+6.329%M*46.5B**17.1B2441.7h8.1B++14B+
M96 Mjolnir-H 1127589.375A++3.9752.284%C**N/A75A37B+4941h26.1B*49.9B**
M60-G Bulldog 8274514.8M++9.4030.412%C2.703%C+46.3B**5C3721.6h3.9A+12.8B*
M60-A Bulldog 7268234B+28.6049.396%BN/A37.8C++2.2C--2741.8h4.2B*8.5B*
NC9 A-Tross 6767125.583S0.1822.119%D25.373%C*33.5C+N/A3982h11.3D51.3C--
NS-20 Gorgon 6262144.429S0.9724.674%C+11.29%D**56.4SN/A1351.1h15.6B+63.1B**
Coyote Missiles 10262320.667S15.2655.571%BN/A88.6A57.1A++9820.7h45.1C+81.2C+
NSX-P Tanto 5956115.091S0.3135.944%A*16.071%D*93.3M++5S4640.6h12B++33.3B*
M60-A Bulldog 5452413C+7.6047.674%C*N/A27.4C1.1D-2541.9h4.7B++9.9B++
L105 Zephyr PX 5450150A44.6043.164%D2%A++62.5C-5C-3150.8h3.2B++7.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,4591.2h
Anti-Vehicle MANA Turret53382.4h
Medical Applicator10287,4427.2h
Medical Kit4223,7805.3h
Nano-Armor Kit275858,39554.4h
AE Nano-Armor Kit42128,0627.1h
AE Medical Applicator2132,4402.2h
Spitfire Auto-Turret48501h
Restoration Kit172150.4h
Nanite Revive Grenade07710.2h
Motion Spotter32,7531.4h
Deconstruction Tool0650h
Recon Detection Device163,1194.9h
Shield Recharging Field203,4241h
Ammunition Package143,5711.4h
Anti-Infantry MANA Turret32010.6h
Flail Targeting Dart0500.3h

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