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Commando M0XNIX[0] M0XNIX
NC BR 35

KDR: 5.44

Score: 59.1m

Last Seen: Feb 2nd, 2019 4:05 AM
- OFFLINE - 1874.8 hour(s)

Prestige 1, Battle Rank 35 - New Conglomerate on Connery
Level Progress (to 36): 82%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Titan-150 HEAT NC6A GODSAW AF-34 Mattock AF-34 Mattock M30 Mustang AH LA1 Anchor AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,788,930 MLG Score: 1430
Fun Score: N/A
Cheeseburgers Flipped: 1392TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.285%18.749%4744798838,6364.270111.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.121%0.816B++-0.303C-0.913D--HEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+10.20.287C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.919%1.15%1390210333,4775162456.738371413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.06%2.265A*-0.413C---1.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.95B*4.70.911B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.413%2.82%27768102714,646857400117.0898366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.24%0.535B+0.141C++1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++40.682B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.811%5.822%8261510204,80962814017.65764343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.276%-0.497D0.358C**0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.686B+11.50.709B++25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.882%69.716%826510302,460938102.6226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.943%1.481A+0.17C++-0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+2.10.351C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.243%9.268%8263103266997340.687564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.09%0.483B+-1.049D*1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B3.50.286C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.1m306.5%579 (34.7k)535 (32.1k)5.4382798,98218,2016.0609335 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035529821.068%12.879%27106:0442

6% Combat Medic31% Engineer31% Heavy Assault8% Infiltrator15% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2013 6:09 PMSep 9th, 2016 11:19 PMMar 2nd, 2019 4:25 AM (50d) (PST)Feb 2nd, 2019 12:28 AM (78d) (PST)Feb 2nd, 2019 12:05 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0012018000.8960.1650.1153.0480.0981430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,08912,04348,04654107183632,097

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1840.7h/76.7d 11,333 12,748 22,508 336.6k 2,202 7,804 10,827 110.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:3,131
Deaths:677
KDR:4.625
Accuracy:25.541% D
HSR:19.195% D--
LA1 Anchor
C++
Kills:2,862
Deaths:832
KDR:3.440
Accuracy:25.394% C++
HSR:20.475% D
EM6
C
Kills:2,281
Deaths:687
KDR:3.320
Accuracy:20.294% C
HSR:16.265% D*
NC6 Gauss SAW
C+
Kills:2,194
Deaths:562
KDR:3.904
Accuracy:19.564% C+
HSR:17.183% D--
NC05 Jackhammer
B+
Kills:1,306
Deaths:412
KDR:3.170
Accuracy:49.057% B+
HSR:12.251% D
NC6S Gauss SAW S
C-
Kills:1,230
Deaths:298
KDR:4.128
Accuracy:20.999% C-
HSR:20.650% C-
EM1
C+
Kills:1,218
Deaths:299
KDR:4.074
Accuracy:20.780% C+
HSR:18.227% D
MGR-L1 Promise
B+
Kills:1,217
Deaths:253
KDR:4.810
Accuracy:26.778% B+
HSR:20.707% C--
NS-15M AE
B+
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:28.383% B+
HSR:23.190% C-
NC05 Jackhammer AE
B**
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:55.554% B**
HSR:11.389% D--
NS-15M1
C++
Kills:418
Deaths:68
KDR:6.147
Accuracy:23.223% C++
HSR:22.488% C+
NSX Naginata
B+
Kills:227
Deaths:72
KDR:3.153
Accuracy:25.371% B+
HSR:24.670% C-
GD-22S
C+
Kills:201
Deaths:40
KDR:5.025
Accuracy:22.486% C+
HSR:20.896% C-
Kills:18,604
Deaths (as Heavy Assault):4,837
Deaths (to Heavy Assaults):5,313
KDR:3.84619
Kill Difference:13,767
Playtime:576.407 hours
Usage:31%
Score:14.501m
Score/min:419
Accuracy (listed only):27.956%
HSR (listed only):19.045%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,873
Deaths:367
KDR:5.104
Accuracy:27.510% B+
HSR:19.434% C-
GD-7F
B+
Kills:1,808
Deaths:573
KDR:3.155
Accuracy:26.658% B+
HSR:18.639% C
19A Fortuna
C+
Kills:1,519
Deaths:526
KDR:2.888
Accuracy:26.463% C+
HSR:16.787% D
Gauss Compact S
B**
Kills:1,377
Deaths:430
KDR:3.202
Accuracy:28.987% B**
HSR:5.737% F--
Razor GD-23
C**
Kills:1,313
Deaths:334
KDR:3.931
Accuracy:25.602% C**
HSR:17.670% D
AF-4A Bandit
B+
Kills:1,207
Deaths:388
KDR:3.111
Accuracy:28.066% B+
HSR:22.121% C+
NS-11CP
B+
Kills:1,171
Deaths:323
KDR:3.625
Accuracy:31.152% B+
HSR:18.873% D
AF-19 Mercenary
B+
Kills:1,158
Deaths:489
KDR:2.368
Accuracy:24.916% B+
HSR:17.012% D
AF-57 Piston
B+
Kills:420
Deaths:179
KDR:2.346
Accuracy:44.039% B+
HSR:9.524% D*
NS-11C
B
Kills:200
Deaths:46
KDR:4.348
Accuracy:25.570% B
HSR:14% D-
NSX Tanto
B**
Kills:173
Deaths:49
KDR:3.531
Accuracy:32.105% B**
HSR:21.387% D
GD-66 Claw
A+
Kills:146
Deaths:38
KDR:3.842
Accuracy:76.596% A+
HSR:8.904% D--
NS Baron G5
B+
Kills:110
Deaths:33
KDR:3.333
Accuracy:48.023% B+
HSR:6.364% F-
NC12 Sweeper
B+
Kills:103
Deaths:44
KDR:2.341
Accuracy:46.294% B+
HSR:8.738% D*
Warden
C++
Kills:93
Deaths:27
KDR:3.444
Accuracy:22.061% D
HSR:24.731% C++
NSX-P Tanto
A++
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.944% A++
HSR:16.071% D*
Kills:12,727
Deaths (as Engineer):3,857
Deaths (to Engineers):3,515
KDR:3.29971
Kill Difference:8,870
Playtime:570.349 hours
Usage:31%
Score:22.074m
Score/min:645
Accuracy (listed only):34.374%
HSR (listed only):15.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:1,873
Deaths:367
KDR:5.104
Accuracy:27.510% B+
HSR:19.434% C-
GD-7F
B+
Kills:1,808
Deaths:573
KDR:3.155
Accuracy:26.658% B+
HSR:18.639% C
19A Fortuna
C+
Kills:1,519
Deaths:526
KDR:2.888
Accuracy:26.463% C+
HSR:16.787% D
AF-4G Cyclone
C+
Kills:1,392
Deaths:377
KDR:3.692
Accuracy:27.044% C+
HSR:15.948% D
Gauss Compact S
B**
Kills:1,377
Deaths:430
KDR:3.202
Accuracy:28.987% B**
HSR:5.737% F--
Razor GD-23
C**
Kills:1,313
Deaths:334
KDR:3.931
Accuracy:25.602% C**
HSR:17.670% D
AF-4 Cyclone
B+
Kills:1,239
Deaths:417
KDR:2.971
Accuracy:27.576% B+
HSR:15.577% C-
AF-4A Bandit
B+
Kills:1,207
Deaths:388
KDR:3.111
Accuracy:28.066% B+
HSR:22.121% C+
Blitz GD-10
B*
Kills:1,189
Deaths:443
KDR:2.684
Accuracy:28.692% B*
HSR:13.793% C--
NS-11CP
B+
Kills:1,171
Deaths:323
KDR:3.625
Accuracy:31.152% B+
HSR:18.873% D
NS-7 PDW
C*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:25.864% C*
HSR:13.695% D
AF-19 Mercenary
B+
Kills:1,158
Deaths:489
KDR:2.368
Accuracy:24.916% B+
HSR:17.012% D
MKV Suppressed
B*
Kills:1,130
Deaths:379
KDR:2.982
Accuracy:30.413% B*
HSR:18.938% C+
AF-57 Piston
B+
Kills:420
Deaths:179
KDR:2.346
Accuracy:44.039% B+
HSR:9.524% D*
MGR-S1 Gladius
B*
Kills:262
Deaths:96
KDR:2.729
Accuracy:31.635% B*
HSR:19.847% C
Tempest
B*
Kills:210
Deaths:56
KDR:3.750
Accuracy:30.468% B*
HSR:23.333% B+
NS-11C
B
Kills:200
Deaths:46
KDR:4.348
Accuracy:25.570% B
HSR:14% D-
NSX Tanto
B**
Kills:173
Deaths:49
KDR:3.531
Accuracy:32.105% B**
HSR:21.387% D
GD-66 Claw
A+
Kills:146
Deaths:38
KDR:3.842
Accuracy:76.596% A+
HSR:8.904% D--
NS Baron G5
B+
Kills:110
Deaths:33
KDR:3.333
Accuracy:48.023% B+
HSR:6.364% F-
NC12 Sweeper
B+
Kills:103
Deaths:44
KDR:2.341
Accuracy:46.294% B+
HSR:8.738% D*
NSX-P Tanto
A++
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.944% A++
HSR:16.071% D*
Kills:19,217
Deaths (as Light Assault):5,929
Deaths (to Light Assaults):3,928
KDR:3.24119
Kill Difference:13,288
Playtime:268.294 hours
Usage:15%
Score:7.413m
Score/min:460
Accuracy (listed only):33.164%
HSR (listed only):15.563%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,392
Deaths:377
KDR:3.692
Accuracy:27.044% C+
HSR:15.948% D
AF-4 Cyclone
B+
Kills:1,239
Deaths:417
KDR:2.971
Accuracy:27.576% B+
HSR:15.577% C-
Blitz GD-10
B*
Kills:1,189
Deaths:443
KDR:2.684
Accuracy:28.692% B*
HSR:13.793% C--
NS-7 PDW
C*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:25.864% C*
HSR:13.695% D
NS-11P
B++
Kills:1,158
Deaths:282
KDR:4.106
Accuracy:26.448% B++
HSR:18.826% C+
MKV Suppressed
B*
Kills:1,130
Deaths:379
KDR:2.982
Accuracy:30.413% B*
HSR:18.938% C+
Carnage AR
C+
Kills:865
Deaths:266
KDR:3.252
Accuracy:24.273% C+
HSR:16.532% D
NC1 Gauss Rifle
C*
Kills:638
Deaths:202
KDR:3.158
Accuracy:24.105% C*
HSR:17.085% D
AF-57 Piston
B+
Kills:420
Deaths:179
KDR:2.346
Accuracy:44.039% B+
HSR:9.524% D*
Reaper DMR
C
Kills:306
Deaths:82
KDR:3.732
Accuracy:24.001% C
HSR:16.667% D*
MGR-S1 Gladius
B*
Kills:262
Deaths:96
KDR:2.729
Accuracy:31.635% B*
HSR:19.847% C
GR-22
C**
Kills:261
Deaths:92
KDR:2.837
Accuracy:25.987% C**
HSR:17.625% C
Tempest
B*
Kills:210
Deaths:56
KDR:3.750
Accuracy:30.468% B*
HSR:23.333% B+
NSX Yumi
B++
Kills:160
Deaths:58
KDR:2.759
Accuracy:29.991% B++
HSR:15.625% D--
GD-66 Claw
A+
Kills:146
Deaths:38
KDR:3.842
Accuracy:76.596% A+
HSR:8.904% D--
NS-11A
B+
Kills:133
Deaths:54
KDR:2.463
Accuracy:22.339% C-
HSR:25.564% B+
NS Baron G5
B+
Kills:110
Deaths:33
KDR:3.333
Accuracy:48.023% B+
HSR:6.364% F-
NC12 Sweeper
B+
Kills:103
Deaths:44
KDR:2.341
Accuracy:46.294% B+
HSR:8.738% D*
NC9 A-Tross
C++
Kills:67
Deaths:12
KDR:5.583
Accuracy:22.119% D
HSR:25.373% C++
Kills:10,950
Deaths (as Combat Medic):3,441
Deaths (to Combat Medics):1,710
KDR:3.18221
Kill Difference:7,509
Playtime:105.731 hours
Usage:6%
Score:3.384m
Score/min:533
Accuracy (listed only):32.416%
HSR (listed only):16.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,392
Deaths:377
KDR:3.692
Accuracy:27.044% C+
HSR:15.948% D
AF-4 Cyclone
B+
Kills:1,239
Deaths:417
KDR:2.971
Accuracy:27.576% B+
HSR:15.577% C-
Blitz GD-10
B*
Kills:1,189
Deaths:443
KDR:2.684
Accuracy:28.692% B*
HSR:13.793% C--
NS-7 PDW
C*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:25.864% C*
HSR:13.695% D
MKV Suppressed
B*
Kills:1,130
Deaths:379
KDR:2.982
Accuracy:30.413% B*
HSR:18.938% C+
SAS-R
B*
Kills:983
Deaths:154
KDR:6.383
Accuracy:44.265% B*
HSR:64.191% C-
EM4 Longshot
B*
Kills:935
Deaths:79
KDR:11.835
Accuracy:45.446% B*
HSR:75.615% C
AF-8 RailJack
B**
Kills:374
Deaths:32
KDR:11.688
Accuracy:44.771% B**
HSR:67.647% D
LA3 Desperado
C**
Kills:368
Deaths:299
KDR:1.231
Accuracy:30.190% C**
HSR:16.304% D
NS-44L Blackhand
A
Kills:319
Deaths:56
KDR:5.696
Accuracy:50.559% B**
HSR:60.815% A
MGR-S1 Gladius
B*
Kills:262
Deaths:96
KDR:2.729
Accuracy:31.635% B*
HSR:19.847% C
Tempest
B*
Kills:210
Deaths:56
KDR:3.750
Accuracy:30.468% B*
HSR:23.333% B+
AF-18 Stalker
B+
Kills:182
Deaths:72
KDR:2.528
Accuracy:30.108% B+
HSR:15.385% D
NSX Tomoe
B**
Kills:182
Deaths:63
KDR:2.889
Accuracy:34.660% B**
HSR:23.626% D*
NS-30 Vandal
C
Kills:165
Deaths:55
KDR:3
Accuracy:31.704% C
HSR:20.606% D
Impetus
B++
Kills:142
Deaths:25
KDR:5.680
Accuracy:38.457% B++
HSR:30.282% C**
NC4-FB Mag-Shot
B**
Kills:133
Deaths:91
KDR:1.462
Accuracy:39.926% B**
HSR:15.790% D-
NS-44 Commissioner
C*
Kills:93
Deaths:72
KDR:1.292
Accuracy:38.263% C*
HSR:10.753% F
NC14 Bolt Driver
A
Kills:89
Deaths:11
KDR:8.091
Accuracy:44.536% A
HSR:69.663% C--
NC4 Mag-Shot
C+
Kills:86
Deaths:64
KDR:1.344
Accuracy:26.447% C+
HSR:10.465% D*
NS-44 Commissioner AE
C**
Kills:85
Deaths:51
KDR:1.667
Accuracy:43.811% C**
HSR:14.118% D*
LA80
B**
Kills:79
Deaths:7
KDR:11.286
Accuracy:48.855% B**
HSR:78.481% C++
Kills:10,798
Deaths (as Infiltrator):3,230
Deaths (to Infiltrators):2,321
KDR:3.34303
Kill Difference:7,568
Playtime:143.023 hours
Usage:8%
Score:3.167m
Score/min:369
Accuracy (listed only):36.077%
HSR (listed only):31.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:3,126
Deaths:446
KDR:7.009
Accuracy:43.042% B++
HSR:17.211% C+
AF-34 Mattock
D
Kills:2,951
Deaths:431
KDR:6.847
Accuracy:26.173% D-
HSR:14.131% D
AF-41 Hacksaw
C+
Kills:2,540
Deaths:394
KDR:6.447
Accuracy:29.257% C+
HSR:13.386% C
AF-41 Hacksaw
B**
Kills:2,462
Deaths:381
KDR:6.462
Accuracy:43.300% B**
HSR:15.394% C++
NCM1 Scattercannon
B**
Kills:1,290
Deaths:204
KDR:6.324
Accuracy:47.708% B**
HSR:13.488% C--
AF-23 Grinder
B**
Kills:1,179
Deaths:150
KDR:7.860
Accuracy:48.836% B**
HSR:16.285% C+
AF-23 Grinder
D--
Kills:1,175
Deaths:154
KDR:7.630
Accuracy:25.709% D--
HSR:9.872% D**
NCM1 Scattercannon
D--
Kills:1,171
Deaths:198
KDR:5.914
Accuracy:24.907% D--
HSR:9.650% D**
NCM2 Falcon
B**
Kills:482
Deaths:96
KDR:5.021
Accuracy:48.946% B**
HSR:6.017% B+
NCM3 Raven
B**
Kills:272
Deaths:64
KDR:4.250
Accuracy:47.306% B**
HSR:1.103% D*
NCM3 Raven
B**
Kills:250
Deaths:63
KDR:3.968
Accuracy:48.383% B**
HSR:1.600% D-
NCM2 Falcon
B**
Kills:235
Deaths:95
KDR:2.474
Accuracy:51.872% B**
HSR:3.830% C
NS-10 Burster
B*
Kills:150
Deaths:43
KDR:3.488
Accuracy:35.725% B*
HSR:6% C++
NS-10 Burster
A*
Kills:125
Deaths:41
KDR:3.049
Accuracy:35.782% B*
HSR:12.800% A*
NS-20 Gorgon
C++
Kills:62
Deaths:14
KDR:4.429
Accuracy:24.674% C++
HSR:11.290% D**
Kills:17,470
Deaths (as MAX Suit):1,387
Deaths (to MAX Suits):1,054
KDR:12.59553
Kill Difference:16,083
Playtime:174.384 hours
Usage:9%
Score:8.539m
Score/min:816
Accuracy (listed only):38.775%
HSR (listed only):10.137%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:2,878
V. Kills:105 N/A
Deaths:192
KDR:14.990
Accuracy:58.860% B+
KPH:91.200 A
VKPH:3.300 C-
Breaker Rocket Pods
B**
Kills:599
V. Kills:74 N/A
Deaths:19
KDR:31.526
Accuracy:59.030% B**
KPH:171.800 B*
VKPH:21.200 B+
Coyote Missiles
A++
Kills:56
V. Kills:37 147%
Deaths:3
KDR:18.667
Accuracy:55.987% B
KPH:83.500 A
VKPH:55.200 A++
Kills:3,533 (2,878 + 0)
Deaths:214
KDR:16.509
VKDR:1.009
Vehicle Kills:216
Kill Difference:3,319
Playtime:35.724 hours
Usage:2%
Score:0.874m
Score/min:408
Piloting Accuracy:58.860%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:119
V. Kills:8 N/A
Deaths:6
KDR:19.833
Accuracy:51.450% B**
KPH:93 A+
VKPH:6.300 C
L105 Zephyr PX
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:43.164% N/A
KPH:63.600 N/A
VKPH:5.100 N/A
Kills:169 (0 + 169)
Deaths:6
KDR:28.167
VKDR:2
Vehicle Kills:12
Kill Difference:163
Playtime:2.066 hours
Usage:0%
Score:0.055m
Score/min:440
Piloting Accuracy:N/A%
Gunner Accuracy:43.164%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,598
V. Kills:179 N/A
Deaths:47
KDR:34
Accuracy:60.042% A
KPH:105.600 A*
VKPH:11.800 B*
L100 Python HEAT
M++
Kills:1,291
V. Kills:321 401%
Deaths:74
KDR:17.446
Accuracy:63.544% A
KPH:75.900 M++
VKPH:18.900 A++
C75 Viper
S
Kills:1,185
V. Kills:99 N/A
Deaths:27
KDR:43.889
Accuracy:41.730% B
KPH:126.900 S
VKPH:10.600 B++
L100 Python AP
M
Kills:1,017
V. Kills:491 207%
Deaths:53
KDR:19.189
Accuracy:63.042% B*
KPH:65.900 M
VKPH:31.800 A**
Skyguard
B**
Kills:145
V. Kills:88 163%
Deaths:16
KDR:9.063
Accuracy:28.534% C+
KPH:21.700 B**
VKPH:13.100 B**
Kills:5,236 (5,236 + 0)
Deaths:217
KDR:24.129
VKDR:5.429
Vehicle Kills:1,178
Kill Difference:5,019
Playtime:63.610 hours
Usage:3%
Score:2.262m
Score/min:593
Driving Accuracy:28.534%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:6,047
V. Kills:1,725 350%
Deaths:305
KDR:19.826
Accuracy:59.728% A
KPH:62 S
VKPH:17.700 A**
Titan-150 AP
M++
Kills:1,710
V. Kills:956 179%
Deaths:131
KDR:13.053
Accuracy:58.651% B**
KPH:52.400 M+
VKPH:29.300 M++
Titan-150 HESH
M+
Kills:1,653
V. Kills:142 N/A
Deaths:64
KDR:25.828
Accuracy:59.306% A
KPH:89.800 M+
VKPH:7.700 C+
Enforcer ML85
A**
Kills:937
V. Kills:608 154%
Deaths:62
KDR:15.113
Accuracy:46.211% B+
KPH:44.900 A**
VKPH:29.100 A++
E540 Halberd
A++
Kills:819
V. Kills:401 204%
Deaths:42
KDR:19.500
Accuracy:49.843% B++
KPH:45.500 A++
VKPH:22.300 A+
C85 Canister
B++
Kills:420
V. Kills:25 N/A
Deaths:20
KDR:21
Accuracy:41.655% C**
KPH:102.100 B++
VKPH:6.100 B+
M12 Kobalt
B++
Kills:178
V. Kills:4 N/A
Deaths:10
KDR:17.800
Accuracy:15.243% C*
KPH:85.800 B++
VKPH:1.900 C+
M20 Basilisk
A*
Kills:115
V. Kills:16 N/A
Deaths:8
KDR:14.375
Accuracy:35.982% B++
KPH:47.300 A*
VKPH:6.600 C+
Kills:11,879 (9,410 + 2,469)
Deaths:642
KDR:18.503
VKDR:6.039
Vehicle Kills:3,877
Kill Difference:11,237
Playtime:196.073 hours
Usage:11%
Score:7.192m
Score/min:611
Driving Accuracy:59.306%
Gunner Accuracy:35.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:492
V. Kills:11 N/A
Deaths:14
KDR:35.143
Accuracy:33.152% D-
KPH:174.500 A*
VKPH:3.900 D-
C85 Canister-H
B**
Kills:226
V. Kills:12 N/A
Deaths:12
KDR:18.833
Accuracy:53.886% B
KPH:157.100 B**
VKPH:8.300 C++
E540 Halberd-H
B**
Kills:156
V. Kills:67 229%
Deaths:9
KDR:17.333
Accuracy:65.532% B**
KPH:57.400 B*
VKPH:24.700 B+
M96 Mjolnir-H
B**
Kills:71
V. Kills:34 203%
Deaths:6
KDR:11.833
Accuracy:51.200% C*
KPH:72.100 B**
VKPH:34.500 C*
Kills:945 (0 + 945)
Deaths:41
KDR:23.049
VKDR:3.024
Vehicle Kills:124
Kill Difference:904
Playtime:7.960 hours
Usage:0%
Score:0.289m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:51.200%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:395
V. Kills:10 N/A
Deaths:9
KDR:43.889
Accuracy:16.058% C
KPH:95 B**
VKPH:2.400 C+
M40 Fury
A*
Kills:337
V. Kills:23 N/A
Deaths:16
KDR:21.063
Accuracy:30.703% C--
KPH:96.100 A*
VKPH:6.600 C--
M40 Fury
A+
Kills:233
V. Kills:38 N/A
Deaths:16
KDR:14.563
Accuracy:31.490% C--
KPH:88.500 A+
VKPH:14.400 B+
M20 Basilisk
M+
Kills:198
V. Kills:51 381%
Deaths:13
KDR:15.231
Accuracy:42.039% B+
KPH:52.200 M+
VKPH:13.400 A++
M12 Kobalt
C**
Kills:135
V. Kills:3 N/A
Deaths:3
KDR:45
Accuracy:13.828% D-
KPH:79 C**
VKPH:1.800 C--
M20 Basilisk
A++
Kills:94
V. Kills:24 376%
Deaths:12
KDR:7.833
Accuracy:36.755% C+
KPH:39.500 A++
VKPH:10.100 C**
M60-G Bulldog
B**
Kills:74
V. Kills:8 N/A
Deaths:5
KDR:14.800
Accuracy:30.412% C
KPH:47.600 B**
VKPH:5.100 C
Kills:1,466 (0 + 1,466)
Deaths:74
KDR:19.811
VKDR:2.122
Vehicle Kills:157
Kill Difference:1,392
Playtime:19.737 hours
Usage:1%
Score:0.578m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:30.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:98
V. Kills:9 N/A
Deaths:37
KDR:2.649
Accuracy:32.190% D**
KPH:37.100 B*
VKPH:3.400 D
Kills:98 (98 + 0)
Deaths:37
KDR:2.649
VKDR:0.243
Vehicle Kills:9
Kill Difference:61
Playtime:2.644 hours
Usage:0%
Score:0.035m
Score/min:222
Driving Accuracy:32.190%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HEAT 7,7726,04730519.826M+14.3959.728%A2.993%C++62S17.7A**50297.5h2.9A4.8A+
NC6A GODSAW 3,1663,1316774.625B**0.8125.541%D19.195%D--63C++N/A17949.7h8.1C++31.6C*
AF-34 Mattock 3,1513,1264467.009A1.5743.042%B++17.211%C+66.7A+N/A29146.9h5.9B+13.7B++
AF-34 Mattock 2,9822,9514316.847B**1.4126.173%D-14.131%D64.4B**N/A25445.8h3.7A14.3B+
M30 Mustang AH 2,9832,87819214.99A9.5558.86%B+1.181%C+91.1A3.3C-30531.6h3.7B*6.3B*
LA1 Anchor 2,8772,8628323.44B+2.0025.394%C++20.475%D49.4C++N/A19357.9h9.3B+36.5B+
AF-41 Hacksaw 2,5482,5403946.447A1.0129.257%C+13.386%C58A++N/A25543.8h4.9B*16.8B++
AF-41 Hacksaw 2,4792,4623816.462A+1.0243.3%B**15.394%C++59.5A++N/A26541.4h7.2C+16.5B++
EM6 2,2972,2816873.32B**2.1220.294%C16.265%D*38.4C+N/A17359.4h11C*54.3C++
NC6 Gauss SAW 2,2142,1945623.904M+1.5319.564%C+17.183%D--43.6B++N/A24650.3h9.5B+48.4B
AC-X11 1,8811,8733675.104S0.3327.51%B+19.434%C-54.6AN/A20434.3h8.4B++30.5B+
GD-7F 1,8261,8085733.155A*2.2826.658%B+18.639%C45.1B++N/A19340.1h11B++41.2B+
Titan-150 AP 2,6661,71013113.053B**7.6158.651%B**4.327%B*52.5M+29.3M++91732.6h3.5B++6.1B**
Titan-150 HESH 1,7951,6536425.828A+20.3959.306%A1.815%C+89.8M+7.7C+48818.4h2.3A3.8A
L100 Python HESH 1,7771,5984734A*28.5660.042%A1.627%C+105.8A*11.9B**57015.1h2.4B**3.9B**
19A Fortuna 1,5401,5195262.888A2.5526.463%C+16.787%D36.3C+N/A11041.8h9.7C*36.7C*
AF-4G Cyclone 1,4001,3923773.692A1.7527.044%C+15.948%D48.8C+N/A14928.5h9.1B+33.7B
Gauss Compact S 1,3991,3774303.202A**2.2428.987%B**5.737%F--30.6B++N/A14245h6.1A+20.9B**
C-4 1,6691,3402655.057M0.3829.154%B+N/A200M49.1A19616.7h1.3B+4.5B++
Razor GD-23 1,3261,3133343.931M*1.5125.602%C**17.67%D40.5B*N/A18632.4h11.1B+43.4B+
NC05 Jackhammer 1,3101,3064123.17A*2.2749.057%B+12.251%D61.9B*N/A24221.1h4.3B+8.8B+
Bouncing Betty 1,3061,3056420.391S14.9548.555%B+N/A210.5A++N/A8756.2h1.8B+3.7B++
L100 Python HEAT 1,6121,2917417.446A++12.0163.544%A2.169%C75.9M++18.9A++62117h3.5A5.5A+
NCM1 Scattercannon 1,2931,2902046.324M0.8947.708%B**13.488%C--62.3M++N/A26820.7h6.2B++13B++
AF-4 Cyclone 1,2451,2394172.971A+2.4727.576%B+15.577%C-36.8C++N/A15633.7h9.4B+34.2B+
NC6S Gauss SAW S 1,2361,2302984.128A**1.3120.999%C-20.65%C-48C**N/A23025.6h9.8B+46.7C*
EM1 1,2221,2182994.074M+1.3620.78%C+18.227%D49.1B+N/A25224.8h11.7C*56.4B
MGR-L1 Promise 1,2461,2172534.81M+0.6326.778%B+20.707%C--67.2B**1.6A+20118.1h13.3B+49.5B+
AF-4A Bandit 1,2161,2073883.111A++2.3328.066%B+22.121%C+40C*N/A14730.2h9.2B++32.9B+
Blitz GD-10 1,1951,1894432.684A++2.7528.692%B*13.793%C--37.7B+N/A16031.5h11.7B*40.9B++
C75 Viper 1,2841,1852743.889U38.4541.73%BN/A127.4S10.6B++7679.3h4.4A+10.5A+
AF-23 Grinder 1,1941,1791507.86A*2.4248.836%B**16.285%C+72.3MN/A33916.3h6.2B+12.7B*
AF-23 Grinder 1,1831,1751547.63A*2.1925.709%D--9.872%D**68.7MN/A32517.1h3.4A++13.4B*
NCM1 Scattercannon 1,1821,1711985.914A++0.4824.907%D--9.65%D**63.6A++N/A26918.4h3.4A+13.8B+
NS-11CP 1,1851,1713233.625A++1.8131.152%B+18.873%D56.8C++N/A13220.6h10.4B++33.5B+
Tank Mine 1,9151,1686218.839S13.4032.105%C+N/A248.5M+158.9M*34624.7h1.4B*4.4B**
NS-7 PDW 1,1681,1613313.508M**1.9325.864%C*13.695%D43.5B*N/A17226.7h12.6B+48.6B+
NS-15M AE 1,1701,1602734.249B**1.1928.383%B+23.19%C-76.8B++N/A18315.1h10.4B+36.5B+
NC05 Jackhammer AE 1,1691,1593643.184A2.2555.554%B**11.389%D--95AN/A23112.2h3.6B**6.4B++
NS-11P 1,1681,1582824.106M1.3326.448%B++18.826%C+60.9A++N/A17119h12.4B++46.9B++
AF-19 Mercenary 1,1741,1584892.368A*3.0724.916%B+17.012%D21.6C*N/A13253.5h11.2B+44.9B+
Hawk GD-68 1,7191,1523373.418S2.0266.333%B+3.212%B28.1A+13.8B++30741h5.4A8.1A
MKV Suppressed 1,1351,1303792.982A**2.4630.413%B*18.938%C+52.3B**N/A14521.6h10.8B*35.4B++
L100 Python AP 1,5081,0175319.189M++13.7563.042%B*5.9%A++66M31.9A**54115.4h4.1B**6.5A
NC15 Phoenix 1,8919841845.348S0.0959.269%B*N/A20.7B**19.1B**31847.5h8.1B++13.7B**
SAS-R 9889831546.383A+0.9444.265%B*64.191%C-53.1B+N/A19618.5h2.2C*4.9B+
Frag Grenade 9569511951N/A945.5650.995%B++N/A634B++3.3D-28681.5h3.1B++6B*
Enforcer ML85 1,5459376215.113A*9.6746.211%B+1.494%C--44.8A**29.1A++78920.9h10.1B*21.9B**
EM4 Longshot 9399357911.835A**6.4045.446%B*75.615%C51.4B**N/A21518.2h2B+4.3B++
Carnage AR 8688652663.252A+2.1924.273%C+16.532%D32.9C++N/A17026.3h12.8B52.9C**
E540 Halberd 1,2208194219.5A+14.0649.843%B++3.419%C++45.5A++22.3A+67218h4.8B*9.7B*
NC1 Gauss Rifle 6436382023.158A++2.2824.105%C*17.085%D38.4B**N/A24216.6h12.2B50.6B+
NS Decimator 8956262512.494A++2.9462.51%C*3.674%A43.5B+18.7B47414.4h3.9B+6.2B++
Breaker Rocket Pods 6735991931.526M++26.0959.03%B**1.002%C+171.1B*21.1B+12213.5h9.5B**16.1B*
M40 Fury-H 5034921435.143A*29.7033.152%D-N/A175.7A*3.9D-7042.8h4B**12B**
NCM2 Falcon 638482965.021M**0.4248.946%B**6.017%B+32.6A**10.5M34814.8h7.2B*14.7B*
AF-57 Piston 4214201792.346B**3.0944.039%B+9.524%D*51.2B++N/A2248.2h3.8B+8.6B+
C85 Canister 4454202021C**15.5641.655%C**12.143%C102.4B++6.1B+3864.1h7.1C**17B+
NS-15M1 432418686.147M**0.7123.223%C++22.488%C+44C*1.5M+2209.5h12.1C**52.3B
Sticky Grenade 4084071407N/A401.5659.19%B++N/A1356.7B*3.3D-59550.3h1.3B**2.2B++
M12 Kobalt 405395943.889M+38.4516.058%C16.456%C-94B**2.4C+3664.2h13.8B**86.1B+
AF-8 RailJack 3753743211.688M*6.2544.771%B**67.647%D49.9A*N/A2407.5h2.1B+4.7B++
LA3 Desperado 3743682991.231B+4.2130.19%C**16.304%D28.1C+N/A10913.1h7.1B*23.6B++
M40 Fury 3603371621.063M+15.6230.703%C--N/A96.3A*6.6C--5893.5h5.8A18.8B**
Spear Anti-Vehicle Phalanx Turret 4243202016A+10.5655.595%A5.625%B*88.9M+28.9B++11673.6h4.9B**8.9B**
NS-44L Blackhand 321319565.696M**0.2650.559%B**60.815%A69.3MN/A2644.6h3.5B++7B++
Reaper DMR 308306823.732B*1.7124.001%C16.667%D*43.1B+N/A2157.1h9.7C++40.2C++
C-4 ARX 388301754.013B**1.4327.677%C**N/A150.5B*43.5B+8602h1.3C+4.8C+
MANA Anti-Vehicle Turret 551289704.129U1.3154.074%U1.384%T*2890U2620U16202370.1h7.4T*13.7T*
NCM3 Raven 403272644.25S1.1947.306%B**1.103%D*20.6M9.9A+27313.2h19.9B**42.2B**
MGR-S1 Gladius 263262962.729B**2.7131.635%B*19.847%C57B++N/A1724.6h8.7B+27.4B+
GR-22 261261922.837B**2.6025.987%C**17.625%C48.3B++N/A2655.4h11.3B*43.4B+
NCM3 Raven 386250633.968S1.4748.383%B**1.6%D-18.9M10.3A++28313.2h22.1B*45.8B**
M12 Kobalt 2482431243A*237.5622.397%C++19.342%C**186.9A+3.8C6831.3h13.8B++61.6B++
NCM2 Falcon 338235952.474A*2.9651.872%B**3.83%C16B++7B*21714.7h15.5C++29.9B+
M40 Fury 2712331614.563A+9.1231.49%C--N/A89.6A+14.6B+5792.6h7.8B*24.8B++
Anti-Vehicle Grenade 2542311231N/A225.5655.866%B+N/A462B+46D38230.5h3.9B**7B*
NSX Naginata 231227723.153A++2.2925.371%B+24.67%C-61.4B*1.1B**1643.7h10.3B+40.7B+
C85 Canister-H 2382261218.833B++13.3953.886%B11.947%C*161.4B**8.6C++4941.4h6B+11.1B+
MANA Anti-Personnel Turret 216214307.133N/A1.6924.869%UN/A2140U20U8018900.1h19.4T*77.8T*
Tempest 213210563.75A*1.6930.468%B*23.333%B+77.8A1.1A++2072.7h8.6B*28.3B*
GD-22S 202201405.025A*0.4122.486%C+20.896%C-55.8B*N/A4813.6h9.9B+43.9B
NS-11C 203200464.348M**1.0925.57%B14%D-55.6A+N/A3143.6h13.7B53.8B+
M20 Basilisk 2491981315.231S9.7942.039%B+5.556%C+52.1M+13.4A++5033.8h50.2A119.5A
AF-18 Stalker 183182722.528B**2.9130.108%B+15.385%D28CN/A1596.5h12.4C*41.3B+
NSX Tomoe 183182632.889B*2.5534.66%B**23.626%D*67.4AN/A1532.7h12.2B+35.3B++
M12 Kobalt 1821781017.8C**12.3615.243%C*16.292%C++84.8B++1.9C+4382.1h16.5B+108B+
NSX Tanto 173173493.531A**1.9132.105%B**21.387%D72.1A++N/A1722.4h10.1B++31.4B++
NS-30 Vandal 165165553B*2.4431.704%C20.606%D41.3C++N/A2404h5.4B17.1C*
NSX Yumi 161160582.759B**2.6829.991%B++15.625%D--66.7AN/A2422.4h10.4B++34.7B++
Shrike 230159712.239M+3.2056.584%C+3.145%C*30.6B+13.7C++10305.2h4.7B**8.4B*
E540 Halberd-H 223156917.333A+11.8965.532%B**1.923%C+57.8B*24.8B+6092.7h5.1B+7.7B*
NS-10 Burster 251150433.488M**1.9535.725%B*6%C++9.6A++6.5A++23715.6h122.2B++342B*
MAX Punch 1701491,3940.107C**5.3333.751%D-N/A0.9C+N/A4168.5h2.3C++7C+
GD-66 Claw 147146383.842A**1.6076.596%A+8.904%D--73AN/A3172h2.2B+2.9B++
Skyguard 233145169.063M3.6228.534%C+4.138%A++21.6B**13.1B**4496.7h93.9B++329.2B+
Impetus 143142255.68A*0.2438.457%B++30.282%C**61.7B**N/A2442.3h4.5C**11.7B+
M12 Kobalt 138135345S39.5613.828%D-20.741%B79.4C**1.8C--4891.7h17B122.9C+
NC4-FB Mag-Shot 134133911.462C++3.9839.926%B**15.79%D-14.5D--N/A569.2h7.3C+18.3B+
NS-11A 134133542.463B**2.9822.339%C-25.564%B+34.1C++N/A2963.9h16.3D72.9C
NS-10 Burster 215125413.049A**2.3935.782%B*12.8%A*8.1B**5.8A+19115.4h144.9B+405.1B++
L105 Zephyr 127119619.833B*14.3951.45%B**N/A91.5A+6.2C5161.3h4.6B**9B**
M20 Basilisk 131115814.375S8.9435.982%B++6.087%C*47.9A*6.7C+3722.4h42.7A+118.6B**
The Slasher 1401158,0960.014D5.4219.913%D--N/A0.2C-N/A1544.8h3.2D--16D
NS Baron G5 110110333.333M+2.1148.023%B+6.364%F-57.9AN/A2911.9h3.8B*7.8C++
Mag-Cutter 1421096,4790.017C+5.4225.667%CN/A0.2C-N/A1636.1h3.5C--13.8C+
NC12 Sweeper 105103442.341A3.1046.294%B+8.738%D*51.5B**1A++2852h3.9B+8.5B+
M40 Fury-F 10798372.649B**2.7932.19%D**3.061%A**37.7B*3.5D2222.6h3.3B**10.1B**
M20 Basilisk 11894127.833M2.3936.755%C+9.574%A+39.2A++10C**5012.4h56.3B**153.3B**
NS-44 Commissioner 9493721.292B4.1538.263%C*10.753%F23.3CN/A1734h3B*7.9B++
Warden 9393273.444A*1.9922.061%D24.731%C++23.3C*N/A2074h10.3C+46.7C+
NS Annihilator 18490263.462S1.9876.051%D*1.111%A12.5B+13.1A3797.2h8.6B**11.4B*
NC14 Bolt Driver 8989118.091M**2.6544.536%A69.663%C--27.8BN/A4443.2h2.4B+5.4B++
NC4 Mag-Shot 8686641.344B**4.0926.447%C+10.465%D*16.5C-N/A1545.2h6.8B+25.7B
NS-44 Commissioner AE 8585511.667B+3.7743.811%C**14.118%D*60.7BN/A1671.4h3.2B7.2B+
LA80 7979711.286A**5.8548.855%B**78.481%C++79A++N/A3361h1.6B**3.3B**
NSX Masamune 10879302.633M2.8158.033%C+6.329%M**46.5B**17.1C**2441.7h8.1B++14B+
M60-G Bulldog 8274514.8M++9.3630.412%C2.703%C+46.3B**5C3721.6h3.9A12.8B*
M96 Mjolnir-H 10571611.833A*6.3951.2%C*N/A71B**34C*4641h24.6B**48.1B**
M60-A Bulldog 7268234B+28.5649.396%BN/A37.8C++2.2C--2741.8h4.2B*8.5B*
NC9 A-Tross 6767125.583S0.1422.119%D25.373%C++33.5C+N/A3962h11.3D51.3C--
NS-20 Gorgon 6262144.429S1.0124.674%C++11.29%D**56.4SN/A1351.1h15.6B+63.1B**
NSX-P Tanto 5956115.091S0.3535.944%A++16.071%D*93.3M++5S4270.6h12B++33.3B*
Coyote Missiles 9356318.667S13.2355.987%BN/A80A52.9A++9830.7h48.9C87.4C+
M60-A Bulldog 5452413C+7.5647.674%C*N/A27.4C1.1D-2541.9h4.7B*9.9B++
L105 Zephyr PX 5450150A++44.5643.164%D2%M62.5D5C--3150.8h3.2B++7.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit172150.4h
Motion Spotter32,6371.3h
Nano-Armor Kit275858,39554.4h
Anti-Vehicle MANA Turret53352.4h
Spawn Beacon71,4171.2h
AE Nano-Armor Kit39121,3996.7h
Nanite Revive Grenade07430.2h
Medical Kit3963,4865h
Medical Applicator10287,4427.2h
AE Medical Applicator2029,8482.1h
Deconstruction Tool0650h
Spitfire Auto-Turret47910.9h
Recon Detection Device153,0574.8h
Ammunition Package143,5041.4h
Anti-Infantry MANA Turret32010.6h
Shield Recharging Field203,4241h

Check the help document for the dictionary if you want to learn more about words used here.


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