Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 3 | 19 (19,733)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Major M0squito[0MGs] M0squito
TR BR 61

KDR: 5.19

Score: 4.5m

Last Seen: May 21st, 2020 4:47 PM
- OFFLINE - 80.3 hour(s)

Battle Rank 61 - Terran Republic on Miller - Outfit Leader of One Man GANKSQUAD[0MGs] One Man GANKSQUAD
TR outfit on Miller

Members: 4
Level Progress (to 62): 60%
Level 100 Progress: 24% 413h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Rotary MSW-R LC2 Lynx T9 CARV TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:M0squito



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,556,244 MLG Score: 1244
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.529%20.787%572712761,4483.042022.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.41%1.222B**-0.037C+0.337C**HEAD ++ (~7.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.415B11.90.164C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.121%1.375%1932412794,508294254715.2814177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.878%-0.13C-0.151C-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.40.163C++48.60.08C+85.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.735%52.761%0212811634003.97561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.371%0.267C*-0.919D--3.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.093C+3.3-0.037C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
One Man GANKSQUAD[0MGs] One Man GANKSQUAD
TR outfit on Miller

Members: 4
4.5m193%580 (34.8k)528 (31.7k)5.192627,0361,3556.1099661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR128366032.803%6.652%21806:173

57% Engineer8% Heavy Assault30% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2014 2:10 PMJun 27th, 2015 10:19 AMMay 24th, 2020 3:15 PM (5h) (PST)May 21st, 2020 1:47 PM (3d) (PST)May 21st, 2020 12:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,619531,5660.8240.1590.0552.2250.3291244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,1533,19493,959491031342031,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
142.4h/5.9d 1,243 468 2,100 19k 50 258 2,813 13.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:432
Deaths:130
KDR:3.323
Accuracy:31.262% A+
HSR:20.833% C+
TRAC-5
B**
Kills:126
Deaths:72
KDR:1.750
Accuracy:26.516% B**
HSR:13.492% D--
T5 AMC
B**
Kills:86
Deaths:36
KDR:2.389
Accuracy:29.129% B**
HSR:9.302% F-
Kills:644
Deaths (as Engineer):238
Deaths (to Engineers):409
KDR:2.70588
Kill Difference:406
Playtime:81.822 hours
Usage:57%
Score:2.797m
Score/min:570
Accuracy (listed only):28.969%
HSR (listed only):14.543%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:448
Deaths:137
KDR:3.270
Accuracy:26.921% B++
HSR:21.652% C
T9 CARV
B*
Kills:226
Deaths:84
KDR:2.690
Accuracy:23.869% B*
HSR:27.876% B++
Kills:674
Deaths (as Heavy Assault):221
Deaths (to Heavy Assaults):282
KDR:3.04977
Kill Difference:453
Playtime:11.068 hours
Usage:8%
Score:0.280m
Score/min:422
Accuracy (listed only):25.395%
HSR (listed only):24.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:432
Deaths:130
KDR:3.323
Accuracy:31.262% A+
HSR:20.833% C+
TRAC-5
B**
Kills:126
Deaths:72
KDR:1.750
Accuracy:26.516% B**
HSR:13.492% D--
T5 AMC
B**
Kills:86
Deaths:36
KDR:2.389
Accuracy:29.129% B**
HSR:9.302% F-
Kills:644
Deaths (as Light Assault):238
Deaths (to Light Assaults):376
KDR:2.70588
Kill Difference:406
Playtime:43.220 hours
Usage:30%
Score:1.348m
Score/min:520
Accuracy (listed only):28.969%
HSR (listed only):14.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C++
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.192% C++
HSR:33.696% C
TX1 Repeater
C
Kills:73
Deaths:55
KDR:1.327
Accuracy:23.287% C
HSR:17.808% D
M77-B
A*
Kills:71
Deaths:10
KDR:7.100
Accuracy:51.211% A*
HSR:77.465% C*
Kills:236
Deaths (as Infiltrator):96
Deaths (to Infiltrators):138
KDR:2.45833
Kill Difference:140
Playtime:3.456 hours
Usage:2%
Score:0.060m
Score/min:291
Accuracy (listed only):35.897%
HSR (listed only):42.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:57
Deaths:30
KDR:1.900
Accuracy:25.575% B+
HSR:22.807% C+
Kills:57
Deaths (as Combat Medic):30
Deaths (to Combat Medics):81
KDR:1.9
Kill Difference:27
Playtime:1.251 hours
Usage:1%
Score:0.024m
Score/min:326
Accuracy (listed only):25.575%
HSR (listed only):22.807%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:1,427
V. Kills:1,471 97%
Deaths:299
KDR:4.773
Accuracy:33.837% C**
KPH:29.300 A++
VKPH:30.200 M*
M14 Banshee
S
Kills:1,397
V. Kills:218 N/A
Deaths:96
KDR:14.552
Accuracy:37.750% A+
KPH:79 B**
VKPH:12.300 S
Hellfire Rocket Pods
S
Kills:1,036
V. Kills:250 413%
Deaths:25
KDR:41.440
Accuracy:59.820% A
KPH:259.500 M+
VKPH:62.600 S
M18 Rotary
M**
Kills:648
V. Kills:605 107%
Deaths:113
KDR:5.735
Accuracy:38.369% B**
KPH:39.200 A*
VKPH:36.600 M**
Kills:4,508 (3,472 + 0)
Deaths:533
KDR:8.458
VKDR:4.773
Vehicle Kills:2,544
Kill Difference:3,975
Playtime:86.967 hours
Usage:61%
Score:2.251m
Score/min:431
Piloting Accuracy:38.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,8981,4272994.773B*0.4233.837%C**1.402%C--29.2A++30.1M*40748.8h93.8B++277.2B++
M14 Banshee 1,6151,3979614.552B+9.3637.75%A+1.288%C**78.9B**12.3S29617.7h21.3C*56.5B+
Hellfire Rocket Pods 1,2861,0362541.44M*36.2559.82%AN/A259M+62.5S11624h12.9B+21.5B++
M18 Rotary 1,2536481135.735A+0.5438.369%B**2.16%C+39.3A*36.7M**47116.5h64.7B*168.6B**
MSW-R 4514481373.27B+1.9226.921%B++21.652%C95.3A*N/A2424.7h10.1B*37.5B++
LC2 Lynx 4374321303.323A++1.8731.262%A+20.833%C+84.7A*1A2225.1h13.2B+42.3B++
T9 CARV 230226842.69B++2.5023.869%B*27.876%B++80.7A*1.4A*3042.8h10.5B**43.8B++
TRAC-5 129126721.75A3.4426.516%B**13.492%D--17.7C+N/A657.1h15.3C+57.6B+
99SV 9292312.968B*2.2233.192%C++33.696%C76.7M++N/A2031.2h4.3B*12.8B++
T5 AMC 9086362.389A++2.8029.129%B**9.302%F-26.9C*1.3M+723.2h14.3C++49.1B+
TX1 Repeater 7473551.327B++3.8723.287%C17.808%D33.2C++N/A882.2h12.2B52.6C**
M77-B 7171107.1A**1.9151.211%A*77.465%C*71MN/A1751h2.1B+4.1B**
T1 Cycler 5757301.9B+3.2925.575%B+22.807%C+63.3A++N/A1720.9h11.3B*44.2B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator02,7370.1h
Restoration Kit211071.5h
Ammunition Package1600h
Nano-Armor Kit5253,7497.8h
Medical Kit381662.1h
Recon Detection Device0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.15s
Server spent 4.16s on queries, 3.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.