Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Chremoa (9)  PeterThePigeon (1)  Zelnara (1)  bloodster7 (1) 12
stats.dasanfall.com
Specialist World Champion M18Rotary[MOSY] M18Rotary
TR BR 5

KDR: 3.14

Score: 108.7m

Last Seen: Jun 11th, 2019 6:32 AM
- OFFLINE - 31.5 hour(s)

Prestige 1, Battle Rank 5 - Terran Republic on Miller
Level Progress (to 6): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods Hornet Missiles TSAR-42 TAR T1 Cycler T5 AMC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:M18Rotary



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,856,484 MLG Score: 1484
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.146%18.657%56233117726,6871.814091.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.282%1.756A++-0.328C--1.024D*HEAD + (~3.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.591B+9.20.356C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42%1.076%27755120539,69621022093918.8759190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.89%0.488B+-0.477D-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.10.342C**44.60.159C++61.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.278%1.773%973120767712832920.527669231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.763%1.102B**-0.517D-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++4.90.61B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.729%1.423%154512051,26512587161.00477176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.088%0.698B+-0.747D-1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.908B*4.80.88B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.696%63.101%154412064,5991173173.91738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.851%1.758A++-0.26C1.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+2.10.347C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.351%10.317%1543120797987581.11758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.184%1.234B**-0.847D---0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+3.10.37C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108.7m419.2%1165 (69.9k)909 (54.5k)3.1420892,12929,3213.590675 (5)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210514035.82%9.617%34404:0523

8% Combat Medic22% Engineer7% Heavy Assault11% Infiltrator51% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2014 8:04 PMApr 29th, 2016 6:25 PMJun 11th, 2019 1:02 PM (6d) (PST)Jun 11th, 2019 2:32 AM (6d) (PST)Jun 11th, 2019 2:32 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1901321,0580.7700.2450.0744.1250.2141484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,4217,89063,531461542481354,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1993.5h/83.1d 13,153 8,860 29,346 493.4k 856 3,685 25,559 142.4m

EngineerCLASS DETAILS: Engineer
T5 AMC
A+
Kills:1,235
Deaths:716
KDR:1.725
Accuracy:30.596% A+
HSR:22.024% B+
LC2 Lynx
A
Kills:1,195
Deaths:844
KDR:1.416
Accuracy:29.734% A
HSR:17.239% D
NS Baron G5AE
B**
Kills:1,191
Deaths:770
KDR:1.547
Accuracy:58.001% B**
HSR:9.236% D*
HC1 Cougar
B*
Kills:1,171
Deaths:772
KDR:1.517
Accuracy:28.499% B*
HSR:17.848% D
NS-11C
B**
Kills:1,153
Deaths:676
KDR:1.706
Accuracy:29.276% B**
HSR:17.086% C
TRAC-5
A*
Kills:1,146
Deaths:628
KDR:1.825
Accuracy:31.144% A*
HSR:21.117% B+
NS-11CP
C+
Kills:1,136
Deaths:1,005
KDR:1.130
Accuracy:28.836% C+
HSR:15.493% D*
FA1 Barrage
A+
Kills:680
Deaths:374
KDR:1.818
Accuracy:54.838% A+
HSR:10.147% D--
TRAC-Shot
B++
Kills:616
Deaths:365
KDR:1.688
Accuracy:28.407% B++
HSR:13.636% D-
LC3 Jaguar
A
Kills:297
Deaths:197
KDR:1.508
Accuracy:29.780% A
HSR:17.845% C
TRS-12 Uppercut
B*
Kills:210
Deaths:152
KDR:1.382
Accuracy:68.261% B*
HSR:8.571% D*
AS16 NightHawk
A
Kills:89
Deaths:49
KDR:1.816
Accuracy:52.894% A
HSR:15.730% B
Kills:10,119
Deaths (as Engineer):6,548
Deaths (to Engineers):6,985
KDR:1.54536
Kill Difference:3,571
Playtime:436.238 hours
Usage:22%
Score:27.646m
Score/min:1,056
Accuracy (listed only):39.189%
HSR (listed only):15.498%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,159
Deaths:651
KDR:1.780
Accuracy:25.947% A+
HSR:23.641% C++
NS-15MP
C+
Kills:1,157
Deaths:798
KDR:1.450
Accuracy:26.967% C+
HSR:15.212% F
MSW-R
B**
Kills:810
Deaths:434
KDR:1.866
Accuracy:28.129% B**
HSR:20.247% C-
NS-15M2
A
Kills:478
Deaths:239
KDR:2
Accuracy:30.702% A
HSR:26.988% C*
T32 Bull
A
Kills:454
Deaths:230
KDR:1.974
Accuracy:29.880% A
HSR:26.432% B
TMG-50
B+
Kills:413
Deaths:229
KDR:1.803
Accuracy:23.574% B+
HSR:20.097% C--
T7 Mini-Chaingun
B+
Kills:255
Deaths:159
KDR:1.604
Accuracy:19.255% B+
HSR:14.510% B+
T9 CARV-S
A
Kills:166
Deaths:117
KDR:1.419
Accuracy:28.443% A
HSR:22.289% C
T16 Rhino
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:23.966% B++
HSR:24.528% B+
Kills:4,945
Deaths (as Heavy Assault):2,900
Deaths (to Heavy Assaults):7,657
KDR:1.70517
Kill Difference:2,045
Playtime:145.443 hours
Usage:7%
Score:4.211m
Score/min:483
Accuracy (listed only):26.318%
HSR (listed only):21.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A+
Kills:1,235
Deaths:716
KDR:1.725
Accuracy:30.596% A+
HSR:22.024% B+
SMG-46G Armistice
B**
Kills:1,201
Deaths:1,039
KDR:1.156
Accuracy:32.289% B**
HSR:12.739% D
LC2 Lynx
A
Kills:1,195
Deaths:844
KDR:1.416
Accuracy:29.734% A
HSR:17.239% D
NS Baron G5AE
B**
Kills:1,191
Deaths:770
KDR:1.547
Accuracy:58.001% B**
HSR:9.236% D*
NS-7 PDW
A+
Kills:1,185
Deaths:653
KDR:1.815
Accuracy:32.914% A+
HSR:15.443% C
HC1 Cougar
B*
Kills:1,171
Deaths:772
KDR:1.517
Accuracy:28.499% B*
HSR:17.848% D
NS-11C
B**
Kills:1,153
Deaths:676
KDR:1.706
Accuracy:29.276% B**
HSR:17.086% C
TRAC-5
A*
Kills:1,146
Deaths:628
KDR:1.825
Accuracy:31.144% A*
HSR:21.117% B+
NS-11CP
C+
Kills:1,136
Deaths:1,005
KDR:1.130
Accuracy:28.836% C+
HSR:15.493% D*
SMG-46 Armistice
B*
Kills:705
Deaths:388
KDR:1.817
Accuracy:30.158% B*
HSR:13.617% C-
FA1 Barrage
A+
Kills:680
Deaths:374
KDR:1.818
Accuracy:54.838% A+
HSR:10.147% D--
TRAC-Shot
B++
Kills:616
Deaths:365
KDR:1.688
Accuracy:28.407% B++
HSR:13.636% D-
MKV Suppressed
A++
Kills:498
Deaths:253
KDR:1.968
Accuracy:34.003% A++
HSR:16.064% D
LC3 Jaguar
A
Kills:297
Deaths:197
KDR:1.508
Accuracy:29.780% A
HSR:17.845% C
TRS-12 Uppercut
B*
Kills:210
Deaths:152
KDR:1.382
Accuracy:68.261% B*
HSR:8.571% D*
AS16 NightHawk
A
Kills:89
Deaths:49
KDR:1.816
Accuracy:52.894% A
HSR:15.730% B
Kills:13,708
Deaths (as Light Assault):8,881
Deaths (to Light Assaults):6,623
KDR:1.54352
Kill Difference:4,827
Playtime:1,010.027 hours
Usage:51%
Score:62.135m
Score/min:1,025
Accuracy (listed only):37.477%
HSR (listed only):15.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:1,403
Deaths:823
KDR:1.705
Accuracy:28.942% B**
HSR:16.037% D
T1 Cycler
A++
Kills:1,253
Deaths:738
KDR:1.698
Accuracy:29.776% A++
HSR:20.351% C+
SMG-46G Armistice
B**
Kills:1,201
Deaths:1,039
KDR:1.156
Accuracy:32.289% B**
HSR:12.739% D
NS Baron G5AE
B**
Kills:1,191
Deaths:770
KDR:1.547
Accuracy:58.001% B**
HSR:9.236% D*
NS-7 PDW
A+
Kills:1,185
Deaths:653
KDR:1.815
Accuracy:32.914% A+
HSR:15.443% C
Cycler TRV
A++
Kills:1,158
Deaths:691
KDR:1.676
Accuracy:30.760% A++
HSR:15.890% D
TORQ-9
B**
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:29.883% B**
HSR:20.311% C-
SABR-13
B**
Kills:1,149
Deaths:546
KDR:2.104
Accuracy:31.691% B**
HSR:23.412% C
SMG-46 Armistice
B*
Kills:705
Deaths:388
KDR:1.817
Accuracy:30.158% B*
HSR:13.617% C-
FA1 Barrage
A+
Kills:680
Deaths:374
KDR:1.818
Accuracy:54.838% A+
HSR:10.147% D--
MKV Suppressed
A++
Kills:498
Deaths:253
KDR:1.968
Accuracy:34.003% A++
HSR:16.064% D
T1A Unity
B*
Kills:263
Deaths:175
KDR:1.503
Accuracy:29.403% B*
HSR:19.011% D
TRS-12 Uppercut
B*
Kills:210
Deaths:152
KDR:1.382
Accuracy:68.261% B*
HSR:8.571% D*
AS16 NightHawk
A
Kills:89
Deaths:49
KDR:1.816
Accuracy:52.894% A
HSR:15.730% B
Kills:12,142
Deaths (as Combat Medic):7,385
Deaths (to Combat Medics):2,699
KDR:1.64414
Kill Difference:4,757
Playtime:153.390 hours
Usage:8%
Score:6.269m
Score/min:681
Accuracy (listed only):38.844%
HSR (listed only):15.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,803
Deaths:1,178
KDR:2.379
Accuracy:50.326% A++
HSR:60.435% D
SMG-46G Armistice
B**
Kills:1,201
Deaths:1,039
KDR:1.156
Accuracy:32.289% B**
HSR:12.739% D
NS-7 PDW
A+
Kills:1,185
Deaths:653
KDR:1.815
Accuracy:32.914% A+
HSR:15.443% C
NS-44 Commissioner
A
Kills:1,164
Deaths:789
KDR:1.475
Accuracy:47.299% A
HSR:20.962% C+
RAMS .50M
A+
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:48.793% A+
HSR:72.131% D-
NS-357P Underboss
B**
Kills:1,158
Deaths:1,011
KDR:1.145
Accuracy:49.824% B**
HSR:20.898% C
NS-30 Vandal
B**
Kills:921
Deaths:435
KDR:2.117
Accuracy:38.780% B**
HSR:18.458% D--
SMG-46 Armistice
B*
Kills:705
Deaths:388
KDR:1.817
Accuracy:30.158% B*
HSR:13.617% C-
TX1 Repeater
B**
Kills:503
Deaths:382
KDR:1.317
Accuracy:30.274% B**
HSR:19.483% C
MKV Suppressed
A++
Kills:498
Deaths:253
KDR:1.968
Accuracy:34.003% A++
HSR:16.064% D
SR-7
A+
Kills:422
Deaths:98
KDR:4.306
Accuracy:51.288% A+
HSR:77.725% C+
TRAP-M1
B**
Kills:215
Deaths:111
KDR:1.937
Accuracy:34.869% B**
HSR:20.465% D
SOAS-20
A++
Kills:193
Deaths:80
KDR:2.413
Accuracy:37.001% A++
HSR:21.244% C++
NS-357 Underboss
A*
Kills:76
Deaths:54
KDR:1.407
Accuracy:52.680% A*
HSR:14.474% D-
NS-61 Emissary
B*
Kills:61
Deaths:44
KDR:1.386
Accuracy:33.865% B*
HSR:13.115% D
Kills:12,264
Deaths (as Infiltrator):6,773
Deaths (to Infiltrators):3,736
KDR:1.81072
Kill Difference:5,491
Playtime:228.470 hours
Usage:11%
Score:7.731m
Score/min:564
Accuracy (listed only):40.291%
HSR (listed only):27.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A*
Kills:221
Deaths:100
KDR:2.210
Accuracy:55.311% A*
HSR:2.715% C
M3 Pounder HEG
A++
Kills:207
Deaths:100
KDR:2.070
Accuracy:55.245% A++
HSR:2.899% C+
M6 Onslaught
A++
Kills:187
Deaths:74
KDR:2.527
Accuracy:24.903% A++
HSR:14.973% D--
M6 Onslaught
A++
Kills:174
Deaths:74
KDR:2.351
Accuracy:24.193% A++
HSR:6.897% F*
MRC3 Mercy
A*
Kills:101
Deaths:44
KDR:2.295
Accuracy:26.799% A*
HSR:21.782% C**
MRC3 Mercy
A*
Kills:94
Deaths:44
KDR:2.136
Accuracy:26.782% A*
HSR:15.957% D-
Kills:984
Deaths (as MAX Suit):218
Deaths (to MAX Suits):1,505
KDR:4.51376
Kill Difference:766
Playtime:12.129 hours
Usage:1%
Score:0.679m
Score/min:933
Accuracy (listed only):35.539%
HSR (listed only):10.870%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:19,177
V. Kills:18,262 105%
Deaths:2,780
KDR:6.898
Accuracy:41.575% A++
KPH:39.400 M+
VKPH:37.600 S
M14 Banshee
M**
Kills:12,615
V. Kills:824 N/A
Deaths:752
KDR:16.775
Accuracy:38.543% A++
KPH:148.700 M**
VKPH:9.700 M++
Hellfire Rocket Pods
S
Kills:6,069
V. Kills:330 N/A
Deaths:188
KDR:32.282
Accuracy:65.979% A*
KPH:311.800 S
VKPH:17 C**
Hornet Missiles
A+
Kills:3,081
V. Kills:931 331%
Deaths:187
KDR:16.476
Accuracy:63.964% B+
KPH:136.900 A+
VKPH:41.400 C*
M18 Locust
A*
Kills:1,187
V. Kills:911 130%
Deaths:202
KDR:5.876
Accuracy:39.861% A
KPH:43.800 A++
VKPH:33.600 A*
M18 Rotary
M+
Kills:871
V. Kills:654 133%
Deaths:179
KDR:4.866
Accuracy:42.335% A++
KPH:39.600 A*
VKPH:29.700 M+
Coyote Missiles
S
Kills:203
V. Kills:17 N/A
Deaths:14
KDR:14.500
Accuracy:65.512% A++
KPH:171.500 S
VKPH:14.400 D
Kills:43,203 (33,850 + 0)
Deaths:4,302
KDR:10.043
VKDR:5.097
Vehicle Kills:21,929
Kill Difference:38,901
Playtime:663.334 hours
Usage:33%
Score:44.068m
Score/min:1,107
Piloting Accuracy:42.335%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:964
V. Kills:866 111%
Deaths:333
KDR:2.895
Accuracy:56.605% B**
KPH:15.500 A+
VKPH:13.900 A+
L105 Zephyr
M++
Kills:672
V. Kills:51 N/A
Deaths:16
KDR:42
Accuracy:56.885% A++
KPH:128.800 M++
VKPH:9.800 C*
C150 Dalton
B*
Kills:501
V. Kills:520 96%
Deaths:90
KDR:5.567
Accuracy:28.424% D*
KPH:32.800 C+
VKPH:34.100 B*
L105 Zephyr PX
A++
Kills:163
V. Kills:20 N/A
Deaths:13
KDR:12.539
Accuracy:63.167% A++
KPH:85.700 C++
VKPH:10.500 C+
Kills:2,300 (964 + 1,336)
Deaths:452
KDR:5.088
VKDR:3.223
Vehicle Kills:1,457
Kill Difference:1,848
Playtime:84.631 hours
Usage:4%
Score:3.301m
Score/min:650
Piloting Accuracy:56.605%
Gunner Accuracy:63.167%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:112
V. Kills:93 119%
Deaths:26
KDR:4.308
Accuracy:59.733% B+
KPH:25.600 C
VKPH:21.300 B+
Kills:112 (112 + 0)
Deaths:26
KDR:4.308
VKDR:3.577
Vehicle Kills:93
Kill Difference:86
Playtime:4.370 hours
Usage:0%
Score:0.156m
Score/min:596
Driving Accuracy:59.733%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:354
V. Kills:31 N/A
Deaths:32
KDR:11.063
Accuracy:51.603% B**
KPH:73.100 B**
VKPH:6.400 C-
P2-120 AP
A++
Kills:211
V. Kills:161 130%
Deaths:43
KDR:4.907
Accuracy:49.185% B
KPH:37.900 B++
VKPH:28.900 A++
Kills:565 (565 + 0)
Deaths:75
KDR:7.533
VKDR:2.560
Vehicle Kills:192
Kill Difference:490
Playtime:10.413 hours
Usage:1%
Score:0.450m
Score/min:721
Driving Accuracy:49.185%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:196
V. Kills:7 N/A
Deaths:8
KDR:24.500
Accuracy:41.484% B*
KPH:236.500 M+
VKPH:8.400 B+
Kills:196 (0 + 196)
Deaths:8
KDR:24.500
VKDR:0.875
Vehicle Kills:7
Kill Difference:188
Playtime:0.829 hours
Usage:0%
Score:0.083m
Score/min:1,670
Driving Accuracy:N/A%
Gunner Accuracy:41.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:182
V. Kills:19 N/A
Deaths:5
KDR:36.400
Accuracy:44.444% B**
KPH:212.700 S
VKPH:22.200 A*
M40 Fury
S
Kills:180
V. Kills:26 N/A
Deaths:8
KDR:22.500
Accuracy:41.914% B++
KPH:140 S
VKPH:20.200 A**
M12 Kobalt
M
Kills:52
V. Kills:1 N/A
Deaths:1
KDR:52
Accuracy:21.259% B*
KPH:164.900 M
VKPH:3.200 C+
Kills:414 (0 + 414)
Deaths:14
KDR:29.571
VKDR:3.286
Vehicle Kills:46
Kill Difference:400
Playtime:2.457 hours
Usage:0%
Score:0.382m
Score/min:2,594
Driving Accuracy:N/A%
Gunner Accuracy:21.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:110
V. Kills:13 N/A
Deaths:93
KDR:1.183
Accuracy:40.516% D
KPH:45.500 B**
VKPH:5.400 C+
S12 Renegade
B++
Kills:101
V. Kills: N/A
Deaths:58
KDR:1.741
Accuracy:37.368% C--
KPH:68.900 B++
VKPH:0 D**
Kills:211 (211 + 0)
Deaths:151
KDR:1.397
VKDR:0.086
Vehicle Kills:13
Kill Difference:60
Playtime:3.884 hours
Usage:0%
Score:0.074m
Score/min:319
Driving Accuracy:37.368%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 37,43919,1772,7806.898A++3.7641.575%A++1.497%C-39.4M+37.6S1083486.2h77.1B*185.3B**
M14 Banshee 13,43912,61575216.775B**13.6338.543%A++N/A148.8M**9.7M++95884.8h11.5B*29.9B*
Hellfire Rocket Pods 6,3996,06918832.282M++29.1465.979%A*N/A311.2S16.9C**206119.5h7.4B*11.2B**
Hornet Missiles 4,0123,08118716.476A++13.3363.964%B+1.72%C++136.9A+41.4C*166622.5h4.8A7.6A
TSAR-42 2,8142,8031,1782.379C+0.7650.326%A++60.435%D49.5B+N/A26656.6h1.9B*3.7B**
TAR 1,4121,4038231.705C**1.4428.942%B**16.037%D52B**N/A27727h9.6A33.1B**
T1 Cycler 1,2601,2537381.698B+1.4429.776%A++20.351%C+53.5A++N/A38123.4h10A+33.6A
T5 AMC 1,2561,2357161.725B*1.4230.596%A+22.024%B+22.4C+N/A16255.2h10.7B**34.9B**
SMG-46G Armistice 1,2031,2011,0391.156C+1.9932.289%B**12.739%D46.6C++N/A28625.8h11.2B++34.7B+
LC2 Lynx 1,2311,1958441.416C**1.7329.734%A17.239%D15DN/A9879.6h11.9B*40.2B*
NS Baron G5AE 1,1951,1917701.547C++1.6058.001%B**9.236%D*82.7A+N/A39414.4h3.5B*6C++
M18 Locust 2,0981,1872025.876A*2.7339.861%A2.19%C**43.8A++33.6A*92627.1h59B+148B*
NS-7 PDW 1,2011,1856531.815B**1.3332.914%A+15.443%C51.7AN/A31622.9h10.5B**31.8B**
HC1 Cougar 1,1941,1717721.517B+1.6328.499%B*17.848%D15.3DN/A9376.3h9.8B*34.4B++
NS-44 Commissioner 1,1741,1647891.475B+1.6747.299%A20.962%C+59.4B**N/A36319.6h2.8B**5.8B**
RAMS .50M 1,1631,1592584.492B+1.3548.793%A+72.131%D-56.5A++N/A35120.5h1.8B*3.6B*
T9 CARV 1,1621,1596511.78B1.3625.947%A+23.641%C++50.4AN/A40623h9.4A36.3B*
Cycler TRV 1,1691,1586911.676B+1.4730.76%A++15.89%D53.9AN/A25021.5h9.5A+30.9B**
NS-357P Underboss 1,1601,1581,0111.145C+2.0049.824%B**20.898%C44.9C-N/A21825.8h3.3B++6.6B*
NS-15MP 1,1601,1577981.45C-1.6926.967%C+15.212%F47.2DN/A27524.5h9.3B++34.4B
TORQ-9 1,1691,1577341.576C*1.5729.883%B**20.311%C-50.3B*N/A27023h11.3A37.9B**
NS-11C 1,1701,1536761.706B*1.4429.276%B**17.086%C25.9C+N/A15144.6h10.5B**35.9B*
SABR-13 1,1591,1495462.104B+1.0431.691%B**23.412%C58.9AN/A38119.5h8.3A+26.3B**
TRAC-5 1,1651,1466281.825A1.3231.144%A*21.117%B+39A+N/A27929.4h10B**32.1B**
NS-11CP 1,1401,1361,0051.13C-2.0128.836%C+15.493%D*23.8DN/A10547.7h10.5B+36.2B+
CAS30 Tank Buster 1,8309643332.895B*0.2556.605%B**N/A15.5A+13.9A+41062.3h46.1B+81.4B++
NS-30 Vandal 9319214352.117C*1.0338.78%B**18.458%D--67.7AN/A35813.6h4A10.4B**
M18 Rotary 1,5258711794.866A+1.7242.335%A++2.296%C+39.6A*29.7M+99122h65.7B*155.1B**
MSW-R 8168104341.866C+1.2828.129%B**20.247%C-53.6B++N/A35015.1h9A31.8B*
C-4 9207105261.35C+1.7922.586%C--N/A31D*9.2D**42522.9h1.2B+5.3B
SMG-46 Armistice 7097053881.817B++1.3330.158%B*13.617%C-41.2B+N/A27117.1h10.1A33.6B*
FA1 Barrage 6866803741.818B*1.3254.838%A+10.147%D--43.3B*N/A25915.7h3.2A5.9B**
L105 Zephyr 7236721642M+38.8656.885%A++N/A129.2M++9.8C*8405.2h3.7A6.6A
Frag Grenade 6276251625N/A621.8651.787%B**N/A892.9A++2.9D-64550.7h2.4A4.6B**
TRAC-Shot 6316163651.688B1.4528.407%B++13.636%D-14.9D-N/A10341.4h8.6B**30.2B**
TX1 Repeater 5145033821.317B++1.8330.274%B**19.483%C37.5B+N/A23513.4h9.7B*32.1B*
C150 Dalton 1,021501905.567C+2.4228.424%D*N/A32.7C+34B*152315.3h3B**10.4B
MKV Suppressed 5044982531.968B**1.1734.003%A++16.064%D42.6B+N/A21811.7h10.7B*31.4B*
NS-15M2 4854782392C**1.1430.702%A26.988%C*46.9C++N/A22210.2h9.5B**31B*
T32 Bull 4554542301.974B+1.1729.88%A26.432%B52.2B+N/A2458.7h8.9A29.6B*
SR-7 424422984.306C*1.1651.288%A+77.725%C+70.3A++N/A4096h1.7B*3.2B**
TMG-50 4144132291.803B+1.3423.574%B+20.097%C--39.7C**N/A24910.4h9.2B*39.2B++
P2-120 HESH 3853543211.063C+7.9251.603%B**N/A73.8B**6.5C-4044.8h3.2A6.3A
LC3 Jaguar 3032971971.508C++1.6329.78%A17.845%C15.9DN/A12418.7h11.6B+39B++
Auraxium Chainblade 2832799,9130.028C+3.1141.495%B*N/A0.6CN/A3452.5h1.7B*4.2B+
The Slasher 2742744,8670.056C++3.0954.971%A+N/A1.6CN/A8167.9h1.4B**2.5C++
T1A Unity 2662631751.503C++1.6429.403%B*19.011%D48.7C**N/A2085.4h9A++30.6A
T7 Mini-Chaingun 2572551591.604B++1.5419.255%B+14.51%B+56.7AN/A4234.5h10.1B**52.2B++
M3 Pounder HEG 2312211002.21B+0.9355.311%A*2.715%C40.9M+1.9D-3235.4h8.6A15.6B**
TRAP-M1 2152151111.937C**1.2134.869%B**20.465%D50B++N/A3914.3h7.3B*20.8B++
P2-120 AP 372211434.907C1.7649.185%B3.791%C*37.7B++28.8A++9955.6h6.4B+13.1B+
TRS-12 Uppercut 2112101521.382C++1.7668.261%B*8.571%D*30.4CN/A1866.9h2.2B++3.3B+
Sticky Grenade 2102091209N/A205.8659.751%B*N/A2090A**10C113410.1h1.4B*2.3B*
M3 Pounder HEG 2192071002.07C**1.0755.245%A++2.899%C+38.3A*2.2D--2795.4h9.2A+16.6B**
Coyote Missiles 2202031414.5M*11.3665.512%A++N/A169.2S14.2D18811.2h8.9A*13.7A++
P525 Marauder-H 203196824.5B*21.3641.484%B*1.531%B**245M++8.8B++16680.8h4.3B**10.5B**
SOAS-20 194193802.413B++0.7337.001%A++21.244%C++64.3A+N/A3683h8.8B**23.9B**
Ripper 1981933,1840.061C+3.0818.881%D8.808%D*1.3CN/A12145h1.3B+6.7C+
M6 Onslaught 189187742.527C*0.6224.903%A++14.973%D--56.7A+N/A3923.3h13.4A+53.8B**
M40 Fury 201182536.4M**33.2644.444%B**1.099%D202.2S21.1A++30970.9h6.8A15.2A
M40 Fury 206180822.5A++19.3641.914%B++N/A138.5S20A**22971.3h7.9B**18.8B**
M6 Onslaught 174174742.351C++0.7924.193%A++6.897%F*52.7AN/A3503.3h14.2A58.8B**
NS Decimator 2501671501.113C++2.0361.96%C++3.593%B**34.1C+16.9C++6414.9h3.9B++6.2B++
T9 CARV-S 1701661171.419C+1.7228.443%A22.289%C44.9C++1.1A+4153.7h10.3B++36B++
L105 Zephyr PX 1831631312.538C9.4063.167%A++N/A85.8C*10.5C+9861.9h4.4B+7B**
Chainblade 1361354,8140.028C*3.1129.54%C+12.593%B*0.5C+N/A3291.3h1.7B*5.8B+
ML-7 1651181510.781C++2.3659.382%B1.695%D29.5B+11.8C+7604h4.4B**7.4B**
L100 Python AP 205112264.308C+1.1759.733%B+1.786%D25.5C21.1B+5964.4h7.2C12C+
Tank Mine 176111373C**0.1464.151%A*N/A111C++65C++27271h2.1C3.3A++
M40 Fury-F 123110931.183C+1.9640.516%DN/A45.8B**5.4C+3272.4h4.9B*12B*
S12 Renegade 101101581.741C1.4037.368%C--2.97%D67.3B+N/A3041.5h2.4B*6.5B+
MRC3 Mercy 102101442.295C++0.8526.799%A*21.782%C**56.1A*N/A4381.8h15.1B**56.4B**
MRC3 Mercy 9494442.136C+1.0126.782%A*15.957%D-52.2A++N/A4251.8h16.1B*60.1B**
AS16 NightHawk 9089491.816B+1.3352.894%A15.73%B68.5A++N/A5861.3h3.7B+7B*
Anti-Vehicle Grenade 9587187N/A83.8659.492%B*N/A435C*40D55720.2h4.6B+7.7B++
NS-357 Underboss 7676541.407B+1.7452.68%A*14.474%D-47.5C**N/A1701.6h3.8B+7.1B**
M60-A Bulldog 7066166B*62.8657.143%B**1.515%D82.5A++5C**8390.8h3.9A6.9B**
Heartstring 6565621.048C+2.0944.551%C++12.308%D*38.2B*N/A1681.7h2.1B+4.8B++
NS-61 Emissary 6161441.386B*1.7633.865%B*13.115%D26.5C+N/A722.3h12.9C**38B+
T16 Rhino 5353431.233C++1.9123.966%B++24.528%B+29.4C+N/A5651.8h10.6B**44.2B++
M12 Kobalt 5352152A*48.8621.259%B*21.154%B+173.3M+3.3C+23910.3h14.2B++66.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2073,7337h
Nano-Armor Kit348497,55750.8h
AE Medical Applicator6116,4131.5h
T7 Mini-Chaingun AE01560.1h
AE Nano-Armor Kit1951,5966.1h
Nanite Revive Grenade01,1180.3h
Medical Applicator20671,9135.3h
Spitfire Auto-Turret2530.1h
Motion Spotter243,6851.8h
Ammunition Package888023.3h
Shield Recharging Field131570.1h
Medical Kit1,6799,46862.3h
Anti-Infantry MANA Turret2540.3h
Recon Detection Device92790.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.24s on queries, 2.21s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.