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Predator M1A1[RMSC] M1A1
VS BR 136

KDR: 0.95

Score: 40.6m

Last Seen: Oct 6th, 2019 9:55 PM
- OFFLINE - 2641.3 hour(s)

Battle Rank 120 (136 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar LSW C-4 L100 Python HEAT Ursa NS-44 Commissioner NS-15M1 Beamer VS3 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.185%16.035%43647118556,1901.10451-0.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.05%1.161B**-0.747D--0.833D-HEAD (~2.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.403B12.10.156C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.673%1.758%73312291,02418547480.552022137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.687%0.04C+0.166C++-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.6-0.41C--86.1-0.62D142.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.441%2.29%166712256,856640538381.07041179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%0.33C**-0.156C0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.4-0.102C+18.9-0.509D23.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.527%1.368%174122858547855110.122257114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%0.306C*-0.762D--0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.50.165C++39.70.014C+60.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.449%65.465%17712258,2126146581.33615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.774%0.674B+-0.101C+0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.301C*2.70.143C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m166.6%310 (18.6k)264 (15.8k)0.94718993,01398,1991.08924136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232196425.929%16.833%43601:3457

14% Combat Medic10% Engineer33% Heavy Assault30% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:59 PMApr 21st, 2018 11:54 PMOct 18th, 2019 6:57 AM (98d) (PST)Oct 6th, 2019 6:10 PM (110d) (PST)Oct 6th, 2019 5:55 PM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7293693600.6050.6390.1021.1290.072189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,71522,15121,5643638668415,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2560.6h/106.7d 13,949 15,657 20,083 173.5k 3,867 7,333 11,084 111.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:3,211
Deaths:1,738
KDR:1.848
Accuracy:20.649% C-
HSR:13.578% D**
Ursa
B*
Kills:1,496
Deaths:1,308
KDR:1.144
Accuracy:27.444% B*
HSR:14.171% D**
NS-15M1
C+
Kills:1,434
Deaths:1,543
KDR:0.929
Accuracy:22.497% C+
HSR:11.925% D**
VE-H Maw
B*
Kills:1,190
Deaths:1,143
KDR:1.041
Accuracy:29.844% B*
HSR:10.336% F-
NSX Naginata
A
Kills:1,185
Deaths:1,259
KDR:0.941
Accuracy:28.693% A
HSR:18.059% D*
Orion VS54
C+
Kills:1,165
Deaths:977
KDR:1.192
Accuracy:21.012% C+
HSR:14.592% D**
Flare VE6
C-
Kills:1,158
Deaths:1,372
KDR:0.844
Accuracy:20.336% C-
HSR:15.544% D*
VX29 Polaris
B+
Kills:1,158
Deaths:1,103
KDR:1.050
Accuracy:26.905% B+
HSR:17.185% D-
Betelgeuse 54-A
C+
Kills:1,157
Deaths:1,321
KDR:0.876
Accuracy:26.623% C+
HSR:19.706% D**
SVA-88
C++
Kills:1,156
Deaths:1,272
KDR:0.909
Accuracy:24.570% C++
HSR:19.550% D-
NS-15M2
C*
Kills:1,147
Deaths:1,147
KDR:1
Accuracy:25.242% C*
HSR:14.473% D**
Kills:15,457
Deaths (as Heavy Assault):14,183
Deaths (to Heavy Assaults):28,596
KDR:1.08983
Kill Difference:1,274
Playtime:839.664 hours
Usage:33%
Score:12.228m
Score/min:243
Accuracy (listed only):24.892%
HSR (listed only):15.374%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B**
Kills:1,208
Deaths:1,409
KDR:0.857
Accuracy:32.059% B**
HSR:20.282% C--
Serpent VE92
B*
Kills:1,186
Deaths:1,404
KDR:0.845
Accuracy:28.095% B*
HSR:15.008% D-
Solstice VE3
C*
Kills:1,174
Deaths:1,269
KDR:0.925
Accuracy:23.866% C*
HSR:9.455% F-
NS-11C
B**
Kills:1,171
Deaths:1,320
KDR:0.887
Accuracy:29.256% B**
HSR:10.845% D**
VX6-7
C+
Kills:1,170
Deaths:1,321
KDR:0.886
Accuracy:24.565% C+
HSR:15.897% D-
Eclipse VE3A
C*
Kills:1,169
Deaths:1,337
KDR:0.874
Accuracy:28.350% C*
HSR:14.286% D*
Solstice SF
B**
Kills:1,167
Deaths:1,570
KDR:0.743
Accuracy:29.420% B**
HSR:11.825% D-
Pulsar C
B+
Kills:1,162
Deaths:1,704
KDR:0.682
Accuracy:27.021% B+
HSR:12.651% F-
Eidolon VE33
B*
Kills:1,160
Deaths:1,378
KDR:0.842
Accuracy:33.423% B*
HSR:27.845% C**
Zenith VX-5
D-
Kills:1,158
Deaths:1,994
KDR:0.581
Accuracy:20.763% D-
HSR:11.399% F
NSX Tanto
B+
Kills:1,158
Deaths:1,263
KDR:0.917
Accuracy:29.488% B+
HSR:14.853% F
VE-LR Obelisk
B**
Kills:363
Deaths:447
KDR:0.812
Accuracy:39.338% B**
HSR:21.763% D*
VE-C Horizon
A
Kills:208
Deaths:219
KDR:0.950
Accuracy:43.339% A
HSR:12.981% D**
Kills:13,454
Deaths (as Engineer):16,635
Deaths (to Engineers):21,900
KDR:0.80878
Kill Difference:3,181
Playtime:265.544 hours
Usage:10%
Score:4.282m
Score/min:269
Accuracy (listed only):29.922%
HSR (listed only):15.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B**
Kills:1,208
Deaths:1,409
KDR:0.857
Accuracy:32.059% B**
HSR:20.282% C--
Serpent VE92
B*
Kills:1,186
Deaths:1,404
KDR:0.845
Accuracy:28.095% B*
HSR:15.008% D-
VE-S Canis
B**
Kills:1,186
Deaths:1,120
KDR:1.059
Accuracy:33.268% B**
HSR:8.010% D**
Solstice VE3
C*
Kills:1,174
Deaths:1,269
KDR:0.925
Accuracy:23.866% C*
HSR:9.455% F-
NS-11C
B**
Kills:1,171
Deaths:1,320
KDR:0.887
Accuracy:29.256% B**
HSR:10.845% D**
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
VX6-7
C+
Kills:1,170
Deaths:1,321
KDR:0.886
Accuracy:24.565% C+
HSR:15.897% D-
Eclipse VE3A
C*
Kills:1,169
Deaths:1,337
KDR:0.874
Accuracy:28.350% C*
HSR:14.286% D*
Solstice SF
B**
Kills:1,167
Deaths:1,570
KDR:0.743
Accuracy:29.420% B**
HSR:11.825% D-
Sirius SX12
B++
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B++
HSR:16.309% C
Pulsar C
B+
Kills:1,162
Deaths:1,704
KDR:0.682
Accuracy:27.021% B+
HSR:12.651% F-
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D-
Zenith VX-5
D-
Kills:1,158
Deaths:1,994
KDR:0.581
Accuracy:20.763% D-
HSR:11.399% F
NSX Tanto
B+
Kills:1,158
Deaths:1,263
KDR:0.917
Accuracy:29.488% B+
HSR:14.853% F
MKV Suppressed
C*
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C*
HSR:15.758% D
Skorpios
C++
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C++
HSR:10.860% D**
VE-C Horizon
A
Kills:208
Deaths:219
KDR:0.950
Accuracy:43.339% A
HSR:12.981% D**
Kills:20,080
Deaths (as Light Assault):23,468
Deaths (to Light Assaults):14,028
KDR:0.85563
Kill Difference:3,388
Playtime:257.771 hours
Usage:10%
Score:4.443m
Score/min:287
Accuracy (listed only):29.240%
HSR (listed only):13.356%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,197
Deaths:1,157
KDR:1.035
Accuracy:29.376% B**
HSR:16.040% D
VE-S Canis
B**
Kills:1,186
Deaths:1,120
KDR:1.059
Accuracy:33.268% B**
HSR:8.010% D**
NSX Yumi
C**
Kills:1,180
Deaths:1,316
KDR:0.897
Accuracy:28.304% C**
HSR:24.576% C+
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
Sirius SX12
B++
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B++
HSR:16.309% C
Pulsar VS1
C
Kills:1,163
Deaths:1,431
KDR:0.813
Accuracy:22.352% C
HSR:13.156% D*
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
NS-11A
C*
Kills:1,161
Deaths:1,250
KDR:0.929
Accuracy:25.867% C*
HSR:15.935% D-
Darkstar
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.807% B+
HSR:15.431% D*
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D-
Corvus VA55
B**
Kills:1,157
Deaths:1,275
KDR:0.907
Accuracy:30.429% B**
HSR:16.249% D--
Terminus VX-9
C++
Kills:1,156
Deaths:1,422
KDR:0.813
Accuracy:26.066% C++
HSR:13.322% F
MKV Suppressed
C*
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C*
HSR:15.758% D
CME
C**
Kills:1,153
Deaths:1,500
KDR:0.769
Accuracy:28.228% C**
HSR:13.096% D**
Skorpios
C++
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C++
HSR:10.860% D**
Kills:17,476
Deaths (as Combat Medic):19,254
Deaths (to Combat Medics):10,986
KDR:0.90766
Kill Difference:1,778
Playtime:363.135 hours
Usage:14%
Score:7.040m
Score/min:323
Accuracy (listed only):28.635%
HSR (listed only):14.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,492
Deaths:2,490
KDR:0.599
Accuracy:40.536% B+
HSR:13.807% D*
Beamer VS3
B*
Kills:1,264
Deaths:1,735
KDR:0.729
Accuracy:33.657% B*
HSR:18.671% C--
Parallax VX3
B+
Kills:1,248
Deaths:1,074
KDR:1.162
Accuracy:43.531% B+
HSR:70.994% D-
VE-S Canis
B**
Kills:1,186
Deaths:1,120
KDR:1.059
Accuracy:33.268% B**
HSR:8.010% D**
NSX Tomoe
B++
Kills:1,182
Deaths:1,405
KDR:0.841
Accuracy:32.439% B++
HSR:23.689% D*
XM98
B**
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:45.062% B**
HSR:65.166% D--
NS-45 Pilot
B*
Kills:1,171
Deaths:1,644
KDR:0.712
Accuracy:36.715% B*
HSR:19.214% D-
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
Sirius SX12
B++
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B++
HSR:16.309% C
VA39 Spectre
B+
Kills:1,163
Deaths:1,186
KDR:0.981
Accuracy:34.516% B+
HSR:35.168% C
Cerberus
B+
Kills:1,162
Deaths:1,910
KDR:0.608
Accuracy:35.749% B+
HSR:15.491% D-
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
V10
C+
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:40.894% C+
HSR:70.370% D-
NS-357 Underboss
C*
Kills:1,161
Deaths:2,131
KDR:0.545
Accuracy:39.215% C*
HSR:15.504% D-
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D-
Phaseshift VX-S
B++
Kills:1,159
Deaths:878
KDR:1.320
Accuracy:33.618% C
HSR:84.211% B++
The Immortal
B
Kills:1,157
Deaths:1,736
KDR:0.666
Accuracy:37.731% B
HSR:21.089% D-
NS-30 Vandal
B**
Kills:1,156
Deaths:1,243
KDR:0.930
Accuracy:39.436% B**
HSR:23.875% C
MKV Suppressed
C*
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C*
HSR:15.758% D
NS-61 Emissary
B++
Kills:1,154
Deaths:1,560
KDR:0.740
Accuracy:32.522% B++
HSR:14.818% C
Parsec VX3-A
A
Kills:1,153
Deaths:567
KDR:2.034
Accuracy:49.060% A
HSR:76.063% C-
Ghost
C*
Kills:1,151
Deaths:986
KDR:1.167
Accuracy:40.461% C*
HSR:55.951% D*
Skorpios
C++
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C++
HSR:10.860% D**
Nyx VX31
B*
Kills:1,134
Deaths:1,059
KDR:1.071
Accuracy:38.917% B*
HSR:38.095% B*
NS-44L Blackhand
B++
Kills:307
Deaths:529
KDR:0.580
Accuracy:48.440% B++
HSR:12.378% F--
Kills:28,701
Deaths (as Infiltrator):32,636
Deaths (to Infiltrators):14,818
KDR:0.87943
Kill Difference:3,935
Playtime:770.273 hours
Usage:30%
Score:11.161m
Score/min:241
Accuracy (listed only):36.504%
HSR (listed only):30.619%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:878
Deaths:811
KDR:1.083
Accuracy:22.747% B+
HSR:14.693% D*
Nebula VM20
B**
Kills:868
Deaths:642
KDR:1.352
Accuracy:23.967% B**
HSR:17.396% D
Nebula VM20
B**
Kills:835
Deaths:642
KDR:1.301
Accuracy:24.606% B**
HSR:18.084% C--
Comet VM2
A
Kills:615
Deaths:1,108
KDR:0.555
Accuracy:58.178% A
HSR:4.553% C++
Comet VM2
A*
Kills:210
Deaths:297
KDR:0.707
Accuracy:61.898% A*
HSR:2.857% D
Kills:3,406
Deaths (as MAX Suit):1,750
Deaths (to MAX Suits):5,557
KDR:1.94629
Kill Difference:1,656
Playtime:55.939 hours
Usage:2%
Score:1.443m
Score/min:430
Accuracy (listed only):38.279%
HSR (listed only):11.517%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:511
V. Kills:402 127%
Deaths:1,341
KDR:0.381
Accuracy:35.528% B++
KPH:7.700 D
VKPH:6.100 D
Light PPA
C*
Kills:392
V. Kills:82 472%
Deaths:484
KDR:0.810
Accuracy:42.955% C*
KPH:19.700 D-
VKPH:4.100 C*
Antares LC
C
Kills:250
V. Kills:228 109%
Deaths:464
KDR:0.539
Accuracy:39.538% B**
KPH:12.900 C-
VKPH:11.700 C
Photon A2A Missile Pods
A**
Kills:181
V. Kills:189 95%
Deaths:27
KDR:6.704
Accuracy:73.483% D-
KPH:106.200 A+
VKPH:110.900 A**
Dual Photon Pods
M**
Kills:121
V. Kills:62 192%
Deaths:31
KDR:3.903
Accuracy:54.151% C*
KPH:133.400 B*
VKPH:68.400 M**
Kills:1,455 (1,153 + 0)
Deaths:2,347
KDR:0.620
VKDR:0.410
Vehicle Kills:963
Kill Difference:892
Playtime:108.334 hours
Usage:4%
Score:0.792m
Score/min:122
Piloting Accuracy:39.538%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,723
V. Kills:778 221%
Deaths:591
KDR:2.915
Accuracy:53.605% C++
KPH:28.100 C+
VKPH:12.700 C++
L100 Python HESH
M
Kills:1,072
V. Kills:324 330%
Deaths:272
KDR:3.941
Accuracy:67.379% A*
KPH:60.300 B+
VKPH:18.200 M
L100 Python AP
A
Kills:898
V. Kills:659 136%
Deaths:477
KDR:1.883
Accuracy:59.867% B+
KPH:34.500 C*
VKPH:25.300 A
C75 Viper
A
Kills:878
V. Kills:311 281%
Deaths:328
KDR:2.677
Accuracy:47.455% B++
KPH:40.200 B+
VKPH:14.200 A
Skyguard
A++
Kills:706
V. Kills:491 143%
Deaths:438
KDR:1.612
Accuracy:40.710% A++
KPH:23.200 A
VKPH:16.200 A++
Kills:5,277 (5,277 + 0)
Deaths:2,106
KDR:2.506
VKDR:1.217
Vehicle Kills:2,563
Kill Difference:3,171
Playtime:157.411 hours
Usage:6%
Score:2.089m
Score/min:221
Driving Accuracy:40.710%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:887
V. Kills:430 206%
Deaths:440
KDR:2.016
Accuracy:57.590% B*
KPH:28.400 B+
VKPH:13.800 A
Supernova VPC
M
Kills:707
V. Kills:260 271%
Deaths:143
KDR:4.944
Accuracy:64.813% A+
KPH:52 B+
VKPH:19.100 M
Supernova FPC
A++
Kills:692
V. Kills:585 118%
Deaths:383
KDR:1.807
Accuracy:62.939% B**
KPH:28.500 C*
VKPH:24.100 A++
Saron HRB
B+
Kills:301
V. Kills:208 144%
Deaths:110
KDR:2.736
Accuracy:40.787% C
KPH:28.500 B
VKPH:19.700 B+
E540 Halberd
C++
Kills:66
V. Kills:36 178%
Deaths:12
KDR:5.500
Accuracy:46.555% C+
KPH:29.600 C+
VKPH:16.200 C++
Kills:2,653 (2,286 + 367)
Deaths:1,088
KDR:2.438
VKDR:1.396
Vehicle Kills:1,519
Kill Difference:1,565
Playtime:81.848 hours
Usage:3%
Score:1.494m
Score/min:304
Driving Accuracy:62.939%
Gunner Accuracy:46.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:150
V. Kills:80 185%
Deaths:88
KDR:1.705
Accuracy:51.790% A++
KPH:53.600 B
VKPH:28.600 M**
M20 Basilisk
C-
Kills:68
V. Kills:38 174%
Deaths:50
KDR:1.360
Accuracy:34.542% C--
KPH:10.700 D-
VKPH:6 C-
G40-F Ranger
B
Kills:52
V. Kills:41 124%
Deaths:32
KDR:1.625
Accuracy:37.953% B*
KPH:17.700 C+
VKPH:13.900 B
Kills:270 (0 + 270)
Deaths:170
KDR:1.588
VKDR:0.935
Vehicle Kills:159
Kill Difference:100
Playtime:12.098 hours
Usage:0%
Score:0.167m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:37.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:112
V. Kills:58 190%
Deaths:305
KDR:0.367
Accuracy:57.102% B++
KPH:11.300 D
VKPH:5.800 C+
Kills:112 (112 + 0)
Deaths:305
KDR:0.367
VKDR:0.190
Vehicle Kills:58
Kill Difference:193
Playtime:9.940 hours
Usage:0%
Score:0.057m
Score/min:96
Driving Accuracy:57.102%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 3,2323,2111,7381.848B+0.9020.649%C-13.578%D**31.6CN/A100101.5h12.8C+62.1C+
C-4 4,2602,6843,6170.742C--0.2124.019%CN/A79.6C+46.8A74433.7h1.6C+6.5C+
L100 Python HEAT 2,5011,7235912.915C-1.9753.605%C++2.554%C++28.1C+12.7C++16261.4h4.9B++9.2B+
Ursa 1,5181,4961,3081.144C+0.2027.444%B*14.171%D**37.8C+N/A9739.6h12.6C45.9B
NS-44 Commissioner 1,4951,4922,4900.599C0.3540.536%B+13.807%D*36.4C++N/A9441h4.3C10.6C*
NS-15M1 1,4451,4341,5430.929C0.0222.497%C+11.925%D**31.9CN/A8144.9h13C+57.9C++
Beamer VS3 1,2671,2641,7350.729C+0.2233.657%B*18.671%C--48.4B**N/A13926.1h8.8B26.1C*
Parallax VX3 1,2501,2481,0741.162C--0.2143.531%B+70.994%D-22C-N/A7156.6h2.4C+5.4C**
Solstice Burst 1,2591,2081,4090.857C-0.0932.059%B**20.282%C--47.7C**2M11025.3h15C46.8C**
Plasma Grenade 1,2161,20511205N/A1,204.0546.767%C++N/A463.5C+4.2C--13882.6h3.5B7.5B
H-V45 1,2361,1971,1571.035C+0.0929.376%B**16.04%D49.7B++1.6A**18724.1h14.4C49B+
VE-H Maw 1,2211,1901,1431.041C0.0929.844%B*10.336%F-54.8C++1.4B*13221.7h11.9C+39.7C**
Serpent VE92 1,2191,1861,4040.845C+0.1028.095%B*15.008%D-38.9C**1.1A12530.5h14.4C+51.2C**
VE-S Canis 1,2151,1861,1201.059C+0.1133.268%B**8.01%D**55.4B+1.4A+15421.4h11.8C*35.4B+
NSX Naginata 1,1981,1851,2590.941C0.0128.693%A18.059%D*54.4B+N/A15521.8h13.6C+47.3B+
NSX Tomoe 1,2031,1821,4050.841C--0.1132.439%B++23.689%D*44.8C*N/A10526.4h16.6C-51.3C++
NSX Yumi 1,2101,1801,3160.897C0.0528.304%C**24.576%C+32.2C+N/A8036.7h14.1C--50C+
XM98 1,1991,1777741.521C0.5745.062%B**65.166%D--35.5B+N/A11333.2h2.6C+5.8B+
Solstice VE3 1,1821,1741,2690.925C**0.0223.866%C*9.455%F-31.5B++N/A14337.3h13.4B+56.3C*
Lasher X2 1,1921,1721,8440.636C0.3133.24%B*3.584%C32.8C+N/A9235.7h14.3A43B*
NS-11C 1,1781,1711,3200.887C+0.0629.256%B**10.845%D**37.5B+N/A10031.2h13.5B46B+
NS-45 Pilot 1,1861,1711,6440.712C0.2436.715%B*19.214%D-65.8BN/A18717.8h9D24.5C++
NS-7 PDW 1,1751,1701,0081.161B0.2130.407%B**8.803%D**38.5B+N/A10430.4h14.9C++48.9B+
VX6-7 1,1961,1701,3210.886C0.0624.565%C+15.897%D-47.4B+1.1B**12324.7h13.1C+53.5C*
Eclipse VE3A 1,2011,1691,3370.874C0.0728.35%C*14.286%D*45.5C*1.2B++10825.7h14C-49.3C+
Solstice SF 1,1911,1671,5700.743C+0.2029.42%B**11.825%D-34.8B*N/A9833.5h14.2C+48.3B
Orion VS54 1,1761,1659771.192C+0.2421.012%C+14.592%D**40.3BN/A23428.9h11.6B+55C++
Sirius SX12 1,1711,1651,2770.912C+0.0428.613%B++16.309%C33.4C++N/A12234.9h16C+55.9C**
Pulsar VS1 1,1661,1631,4310.813C+0.1322.352%C13.156%D*33.8B+N/A11534.4h13.5B+60.5C*
VA39 Spectre 1,1651,1631,1860.981C0.0334.516%B+35.168%C23.7C++N/A6849h5B+14.3B++
Pulsar C 1,1821,1621,7040.682C0.2727.021%B+12.651%F-34.4C*N/A10233.8h11.7C*43.3B+
Cerberus 1,1661,1621,9100.608C0.3435.749%B+15.491%D-52.3B+N/A12822.2h6.4C+17.9B
NSX Tengu 1,1861,1621,2680.916C0.0339.538%B+17.126%D41.6C++N/A11427.9h14.6C+37C*
V10 1,1641,1611,0711.084D--0.1440.894%C+70.37%D-27.3CN/A7142.5h2.4C+5.8C++
NS-357 Underboss 1,1661,1612,1310.545C-0.4039.215%C*15.504%D-48C++N/A12924.2h4.9D12.5C++
NS-11A 1,1731,1611,2500.929C0.0225.867%C*15.935%D-33.9C+N/A9334.2h14.1C+54.4C*
Force-Blade 1,1611,16166,3420.018C+0.9344.453%B**3.101%D0.8C++N/A21539.9h1.9B+4.3B++
Eidolon VE33 1,1641,1601,3780.842C+0.1133.423%B*27.845%C**24.9C+N/A6546.5h7.8B+23.4B++
Darkstar 1,1761,1601,2450.932C-0.0228.807%B+15.431%D*47.7C++N/A10424.3h13.4C+46.7C**
Eridani SX5 1,1611,1601,5210.763C0.1822.627%D14.052%D-37.3C+N/A13231.1h13.2C+58.1C+
Phaseshift VX-S 1,1631,1598781.32D0.3733.618%C84.211%B++22.9C-N/A5950.7h2.3B+6.8B+
Flare VE6 1,1641,1581,3720.844D0.1020.336%C-15.544%D*37C+N/A10931.3h11C++53.9C++
Zenith VX-5 1,1641,1581,9940.581D0.3720.763%D-11.399%F27.1CN/A8542.7h14.2C+68.6C
NSX Tanto 1,1781,1581,2630.917C+0.0329.488%B+14.853%F46.9B+N/A10624.7h12.9C**43.7B+
VX29 Polaris 1,1741,1581,1031.05C0.1026.905%B+17.185%D-54.9BN/A13421.1h12.5C++46.5B+
Corvus VA55 1,1821,1571,2750.907C+0.0430.429%B**16.249%D--42.5B++N/A15327.2h11.6B+38.1B++
Betelgeuse 54-A 1,1831,1571,3210.876D0.0726.623%C+19.706%D**42.4D1C++14327.3h14.7F--55.3D-
The Immortal 1,1651,1571,7360.666D0.2837.731%B21.089%D-63.6B+N/A14918.2h8.9C23.5C*
Terminus VX-9 1,1761,1561,4220.813C0.1326.066%C++13.322%F41.3C++N/A9828h13.6C52.1C+
SVA-88 1,1711,1561,2720.909C--0.0424.57%C++19.55%D-43.8C+N/A13126.4h13.2C53.7C++
NS-30 Vandal 1,1771,1561,2430.93C-0.0239.436%B**23.875%C36.9C+N/A8631.3h6.1C+15.3B+
MKV Suppressed 1,1591,1551,0601.09C++0.1427.154%C*15.758%D39.7C**N/A10229.1h12.8B+47B
NS-61 Emissary 1,1671,1541,5600.74C+0.2132.522%B++14.818%C70.4A*N/A18216.4h12.4C*38.1B+
Parsec VX3-A 1,1651,1535672.034D1.0949.06%A76.063%C-45.8C+N/A9925.2h2C4.1B+
CME 1,1691,1531,5000.769D0.1828.228%C**13.096%D**39.6C*N/A10929.1h15.3C54C++
Ghost 1,1641,1519861.167C-0.2240.461%C*55.951%D*30.4CN/A9137.8h2.7D6.6C+
Skorpios 1,1721,1511,4040.82C-0.1328.486%C++10.86%D**39.3CN/A10029.3h13.6D-47.6C
NS-15M2 1,1711,1471,1471C0.0525.242%C*14.473%D**44.1C+N/A16426h14.2C56.2C++
Nyx VX31 1,1421,1341,0591.071D0.1238.917%B*38.095%B*33.3CN/A8934.1h5.7C+14.7B+
L100 Python HESH 1,3961,0722723.941D2.9967.379%A*N/A60.2B+18.2M27917.8h4.7D-7C**
NS Decimator 1,6869622,5060.384D0.5669.57%B**1.247%D26.4D19.8B+27936.5h7.2D**10.3D
L100 Python AP 1,5578984771.883D0.9459.867%B+2.784%C++34.5C*25.3A32026h6.5C+10.9C++
Supernova PC 1,3178874402.016C--1.0757.59%B*2.255%C+28.4B+13.8A22231.2h5.6C+9.8B+
Blueshift VM5 8978788111.083C--0.1422.747%B+14.693%D*36.4C++N/A11724.1h15.8C++69.6B+
C75 Viper 1,1898783282.677C1.7347.455%B++N/A40.3B+14.3A24021.8h15.4C+32.5C**
Nebula VM20 8948686421.352C0.4023.967%B**17.396%D50.2B*1.5A+15717.3h15.7C**65.6B++
Nebula VM20 8548356421.301C0.3524.606%B**18.084%C--48.3B*1.1B*14817.3h16.7C++67.9B+
Proximity Mine 7847833442.276C--1.3347.38%B+N/A150.6B+N/A4755.2h1.9C++4.1B+
Supernova VPC 9677071434.944D4.0064.813%A+N/A52B+19.1M27613.6h4.1D6.4C*
Skyguard 1,1977064381.612D0.6640.71%A++4.391%A*23.2A16.2A++20930.4h123.2C++302.7B*
Supernova FPC 1,2776923831.807D0.8662.939%B**3.179%B+28.5C*24.1A++36724.3h6.4D10.2C++
MANA Anti-Personnel Turret 6956756671.012N/A0.0618.639%UN/A6750U200U12804100.1h24.8T*133.2T*
NS Annihilator 1,2696431,8040.356D0.5981.456%C*N/A13B++12.7A+15549.4h11.6C++14.2C*
Comet VM2 8136151,1080.555D0.3958.178%A4.553%C++17.6B*5.7B+11235h19.8B++34B*
Maelstrom Turbo Laser 9135111,3410.381C--0.5735.528%B++2.935%C**7.7D6.1D7866.4h128.5C361.6C++
Spear Anti-Vehicle Phalanx Turret 6794201103.818C-2.8749.657%B+4.286%C*45.2B+27.8B+4269.3h8.6C*17.4B+
Light PPA 4743924840.81D0.1442.955%C*N/A19.7D-4.1C*8419.9h40.7F94.8D*
VE-LR Obelisk 3763634470.812D0.1439.338%B**21.763%D*42.7B1.5B**1348.5h7.6C19.4B
S1 6213203850.831C**0.1269.871%A+N/A26.9C*25.3A++50311.9h8.5D12.1C++
NS-44L Blackhand 3113075290.58C--0.3748.44%B++12.378%F--61.4A++N/A2135h3.7B+7.6B++
Saron HRB 5093011102.736C--1.7940.787%C0.997%D28.4B19.6B+42010.6h26.1C-64C
Antares LC 4782504640.539D0.4139.538%B**1.6%C+12.8C-11.7C14019.5h170.5C431.2C+
Rocklet Rifle 4182204920.447C-0.5054.941%C**N/A35.5B++31.9B++4696.2h36.5C*66.5C**
Tank Mine 340220683.235B2.2968.263%A**N/A275M*150M++32700.8h2.3D3.3A++
Comet VM2 3242102970.707C0.2461.898%A*2.857%D19.3A10.5M++24110.9h26.1C42.1B+
VE-C Horizon 2152082190.95C0.0043.339%A12.981%D**56.2C**1.9B**1723.7h18C41.5B
Photon A2A Missile Pods 370181276.704B5.7673.483%D-N/A106.5A+111.2A**12821.7h12.6F17.2F--
M40 Fury 230150881.705D0.7651.79%A++1.333%C-53.6B28.6M**3792.8h31.8F--61.4D
Aspis Anti-Aircraft Phalanx Turret 250126661.909D0.9628.215%B+1.587%C11.5C*11.3C++19611h141.4B+501.1B+
Dual Photon Pods 183121313.903C2.9654.151%C*N/A134.4B**68.9M**15700.9h54.3T100.3F
M40 Fury-F 1701123050.367D0.5857.102%B++N/A11.3D5.9C+969.9h29.9F--52.4F
Lumine Edge 898918,8290.005C0.9440.235%B**N/A0.3C--N/A1348.8h1.9D--4.8B
M20 Basilisk 10668501.36D-0.4134.542%C--2.941%D*10.6D-5.9C--1666.4h148D--428.6D--
E540 Halberd 10266125.5C4.5546.555%C+1.515%C--30C+16.4C++3932.2h8F17.2D--
G40-F Ranger 9352321.625D-0.6837.953%B*N/A17.9C+14.1B2262.9h154.4C-406.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon204450.7h
Nano-Armor Kit446325,51916.8h
Nanite Revive Grenade06960.2h
Medical Applicator1,309401,73423.2h
Recon Detection Device1205,1396.9h
Ammunition Package1071,9052.2h
Anti-Infantry MANA Turret1771,1983.1h

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