Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,493)players online:
Faber0ne (19)  kibersquirrel (3)  zombie_dick01 (1)  LoneSunflower (1)  Fisheyed (1) 25
stats.dasanfall.com
Predator M1A1[RMSC] M1A1
VS BR 131

KDR: 0.94

Score: 37.3m

Last Seen: Feb 21st, 2019 12:20 AM
- OFFLINE - 60.7 hour(s)

Battle Rank 119 (131 total) - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 87
Level Progress (to 120): 9%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar LSW C-4 L100 Python HEAT Ursa NS-44 Commissioner NS-15M1 Beamer VS3 Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:M1A1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $217,674 MLG Score: 174
Fun Score: N/A
Cheeseburgers Flipped: 412TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.741%15.85%4244397951,3061.09213-0.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.136%1.105B**-0.743D--0.95D--HEAD (~2.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.405B11.90.167C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.219%1.838%693101992517527280.527968127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.348%-0.021C+0.216C++-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.5-0.506D90.3-0.704D-152.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.37%2.308%174710156,801606936111.12061188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.6%0.339C**-0.197C0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.6-0.102C+18.9-0.508D23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.939%1.58%133101944344494480.099550699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.503%0.162C++-0.707D--0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121-0.02C+45.9-0.162C75.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.449%65.465%13710158,2125668581.44858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.774%0.664B+-0.11C+0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.70.137C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 87
37.3m171%303 (18.2k)258 (15.5k)0.93968285,59091,0841.08061131 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022174325.696%17.106%44001:3551

14% Combat Medic10% Engineer34% Heavy Assault30% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:59 PMApr 21st, 2018 11:54 PMFeb 23rd, 2019 1:38 AM (5h) (PST)Feb 20th, 2019 9:19 PM (2d) (PST)Feb 20th, 2019 8:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7193663530.5930.6310.1011.1340.071174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,16521,94521,2203638668415,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2407.4h/100.3d 12,836 14,641 18,307 163.8k 3,607 6,919 10,236 103.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:3,211
Deaths:1,738
KDR:1.848
Accuracy:20.649% C-
HSR:13.578% D**
Ursa
B*
Kills:1,496
Deaths:1,308
KDR:1.144
Accuracy:27.444% B*
HSR:14.171% D**
NS-15M1
C+
Kills:1,434
Deaths:1,543
KDR:0.929
Accuracy:22.497% C+
HSR:11.925% D**
VE-H Maw
B++
Kills:1,190
Deaths:1,143
KDR:1.041
Accuracy:29.844% B++
HSR:10.336% F-
NSX Naginata
A
Kills:1,185
Deaths:1,259
KDR:0.941
Accuracy:28.693% A
HSR:18.059% D*
Lasher X2
B**
Kills:1,172
Deaths:1,844
KDR:0.636
Accuracy:33.240% B**
HSR:3.584% C+
Orion VS54
C++
Kills:1,165
Deaths:977
KDR:1.192
Accuracy:21.012% C++
HSR:14.592% D**
Flare VE6
C
Kills:1,158
Deaths:1,372
KDR:0.844
Accuracy:20.336% C
HSR:15.544% D*
VX29 Polaris
B+
Kills:1,158
Deaths:1,103
KDR:1.050
Accuracy:26.905% B+
HSR:17.185% D
Betelgeuse 54-A
C++
Kills:1,157
Deaths:1,321
KDR:0.876
Accuracy:26.623% C++
HSR:19.706% D**
SVA-88
C*
Kills:1,156
Deaths:1,272
KDR:0.909
Accuracy:24.570% C*
HSR:19.550% D
NS-15M2
C**
Kills:1,147
Deaths:1,147
KDR:1
Accuracy:25.242% C**
HSR:14.473% D**
Kills:16,629
Deaths (as Heavy Assault):16,027
Deaths (to Heavy Assaults):26,588
KDR:1.03756
Kill Difference:602
Playtime:823.479 hours
Usage:34%
Score:11.851m
Score/min:240
Accuracy (listed only):25.588%
HSR (listed only):14.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,186
Deaths:1,404
KDR:0.845
Accuracy:28.095% B*
HSR:15.008% D-
Solstice VE3
C*
Kills:1,174
Deaths:1,269
KDR:0.925
Accuracy:23.866% C*
HSR:9.455% F-
NS-11C
B**
Kills:1,171
Deaths:1,320
KDR:0.887
Accuracy:29.256% B**
HSR:10.845% D**
VX6-7
C+
Kills:1,170
Deaths:1,321
KDR:0.886
Accuracy:24.565% C+
HSR:15.897% D-
Solstice SF
B**
Kills:1,167
Deaths:1,570
KDR:0.743
Accuracy:29.420% B**
HSR:11.825% D-
Eclipse VE3A
B
Kills:1,167
Deaths:1,336
KDR:0.874
Accuracy:28.342% B
HSR:14.310% D--
Pulsar C
B+
Kills:1,162
Deaths:1,704
KDR:0.682
Accuracy:27.021% B+
HSR:12.651% F-
Eidolon VE33
B**
Kills:1,160
Deaths:1,378
KDR:0.842
Accuracy:33.423% B**
HSR:27.845% C**
NSX Tanto
B+
Kills:1,158
Deaths:1,263
KDR:0.917
Accuracy:29.488% B+
HSR:14.853% D**
Zenith VX-5
D--
Kills:1,158
Deaths:1,994
KDR:0.581
Accuracy:20.763% D--
HSR:11.399% F
Kills:11,673
Deaths (as Engineer):14,559
Deaths (to Engineers):20,587
KDR:0.80177
Kill Difference:2,886
Playtime:231.946 hours
Usage:10%
Score:3.671m
Score/min:264
Accuracy (listed only):27.424%
HSR (listed only):14.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,186
Deaths:1,404
KDR:0.845
Accuracy:28.095% B*
HSR:15.008% D-
Solstice VE3
C*
Kills:1,174
Deaths:1,269
KDR:0.925
Accuracy:23.866% C*
HSR:9.455% F-
NS-11C
B**
Kills:1,171
Deaths:1,320
KDR:0.887
Accuracy:29.256% B**
HSR:10.845% D**
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
VX6-7
C+
Kills:1,170
Deaths:1,321
KDR:0.886
Accuracy:24.565% C+
HSR:15.897% D-
Solstice SF
B**
Kills:1,167
Deaths:1,570
KDR:0.743
Accuracy:29.420% B**
HSR:11.825% D-
Eclipse VE3A
B
Kills:1,167
Deaths:1,336
KDR:0.874
Accuracy:28.342% B
HSR:14.310% D--
Sirius SX12
B*
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B*
HSR:16.309% C
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
Pulsar C
B+
Kills:1,162
Deaths:1,704
KDR:0.682
Accuracy:27.021% B+
HSR:12.651% F-
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D
NSX Tanto
B+
Kills:1,158
Deaths:1,263
KDR:0.917
Accuracy:29.488% B+
HSR:14.853% D**
Zenith VX-5
D--
Kills:1,158
Deaths:1,994
KDR:0.581
Accuracy:20.763% D--
HSR:11.399% F
MKV Suppressed
C**
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C**
HSR:15.758% D
Skorpios
C**
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C**
HSR:10.860% D**
VE-S Canis
B++
Kills:476
Deaths:491
KDR:0.969
Accuracy:31.661% B++
HSR:8.824% D*
Kills:17,952
Deaths (as Light Assault):21,210
Deaths (to Light Assaults):12,937
KDR:0.84639
Kill Difference:3,258
Playtime:237.070 hours
Usage:10%
Score:3.945m
Score/min:277
Accuracy (listed only):28.081%
HSR (listed only):12.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
C**
Kills:1,180
Deaths:1,316
KDR:0.897
Accuracy:28.304% C**
HSR:24.576% C+
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
Sirius SX12
B*
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B*
HSR:16.309% C
Pulsar VS1
C
Kills:1,163
Deaths:1,431
KDR:0.813
Accuracy:22.352% C
HSR:13.156% D--
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
NS-11A
C**
Kills:1,161
Deaths:1,250
KDR:0.929
Accuracy:25.867% C**
HSR:15.935% D
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D
Darkstar
B
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.807% B
HSR:15.431% D*
Corvus VA55
A
Kills:1,157
Deaths:1,275
KDR:0.907
Accuracy:30.429% A
HSR:16.249% D--
Terminus VX-9
C++
Kills:1,156
Deaths:1,422
KDR:0.813
Accuracy:26.066% C++
HSR:13.322% F
MKV Suppressed
C**
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C**
HSR:15.758% D
CME
C**
Kills:1,153
Deaths:1,500
KDR:0.769
Accuracy:28.228% C**
HSR:13.096% D*
Skorpios
C**
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C**
HSR:10.860% D**
VE-S Canis
B++
Kills:476
Deaths:491
KDR:0.969
Accuracy:31.661% B++
HSR:8.824% D*
Kills:15,569
Deaths (as Combat Medic):17,468
Deaths (to Combat Medics):10,138
KDR:0.89129
Kill Difference:1,899
Playtime:328.037 hours
Usage:14%
Score:6.105m
Score/min:310
Accuracy (listed only):28.467%
HSR (listed only):14.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,492
Deaths:2,490
KDR:0.599
Accuracy:40.536% B+
HSR:13.807% D*
Beamer VS3
B*
Kills:1,264
Deaths:1,735
KDR:0.729
Accuracy:33.657% B*
HSR:18.671% C--
Parallax VX3
B++
Kills:1,248
Deaths:1,074
KDR:1.162
Accuracy:43.531% B++
HSR:70.994% D
XM98
B**
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:45.062% B**
HSR:65.166% D--
NS-45 Pilot
B*
Kills:1,171
Deaths:1,644
KDR:0.712
Accuracy:36.715% B*
HSR:19.214% D
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
Sirius SX12
B*
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B*
HSR:16.309% C
VA39 Spectre
B
Kills:1,163
Deaths:1,186
KDR:0.981
Accuracy:34.516% B
HSR:35.168% C
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
Cerberus
B+
Kills:1,162
Deaths:1,910
KDR:0.608
Accuracy:35.749% B+
HSR:15.491% D-
V10
C+
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:40.894% C+
HSR:70.370% D-
NS-357 Underboss
B
Kills:1,161
Deaths:2,131
KDR:0.545
Accuracy:39.215% B
HSR:15.504% D
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D
Phaseshift VX-S
B++
Kills:1,159
Deaths:878
KDR:1.320
Accuracy:33.618% C
HSR:84.211% B++
The Immortal
B+
Kills:1,157
Deaths:1,736
KDR:0.666
Accuracy:37.731% B+
HSR:21.089% D-
NS-30 Vandal
B**
Kills:1,156
Deaths:1,243
KDR:0.930
Accuracy:39.436% B**
HSR:23.875% C
MKV Suppressed
C**
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C**
HSR:15.758% D
NS-61 Emissary
B++
Kills:1,154
Deaths:1,560
KDR:0.740
Accuracy:32.522% B++
HSR:14.818% C
Parsec VX3-A
B**
Kills:1,153
Deaths:567
KDR:2.034
Accuracy:49.060% B**
HSR:76.063% C-
Ghost
C*
Kills:1,151
Deaths:986
KDR:1.167
Accuracy:40.461% C*
HSR:55.951% D*
Skorpios
C**
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C**
HSR:10.860% D**
Nyx VX31
B*
Kills:1,134
Deaths:1,059
KDR:1.071
Accuracy:38.917% B*
HSR:38.095% B*
VE-S Canis
B++
Kills:476
Deaths:491
KDR:0.969
Accuracy:31.661% B++
HSR:8.824% D*
NS-44L Blackhand
B*
Kills:85
Deaths:139
KDR:0.612
Accuracy:50% B*
HSR:10.588% F--
Kills:26,587
Deaths (as Infiltrator):30,212
Deaths (to Infiltrators):13,730
KDR:0.88001
Kill Difference:3,625
Playtime:727.845 hours
Usage:30%
Score:10.405m
Score/min:238
Accuracy (listed only):36.671%
HSR (listed only):30.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:878
Deaths:811
KDR:1.083
Accuracy:22.747% B++
HSR:14.693% D*
Nebula VM20
A
Kills:695
Deaths:532
KDR:1.306
Accuracy:24.382% A
HSR:17.554% D
Nebula VM20
A
Kills:635
Deaths:532
KDR:1.194
Accuracy:24.892% A
HSR:17.480% D
Comet VM2
A
Kills:609
Deaths:1,094
KDR:0.557
Accuracy:58.014% A
HSR:4.598% C++
Comet VM2
A*
Kills:202
Deaths:283
KDR:0.714
Accuracy:61.705% A*
HSR:2.970% D
Kills:3,019
Deaths (as MAX Suit):1,626
Deaths (to MAX Suits):5,304
KDR:1.8567
Kill Difference:1,393
Playtime:51.541 hours
Usage:2%
Score:1.277m
Score/min:413
Accuracy (listed only):38.348%
HSR (listed only):11.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:511
V. Kills:402 127%
Deaths:1,341
KDR:0.381
Accuracy:35.528% B++
KPH:7.700 D
VKPH:6.100 D
Light PPA
B+
Kills:314
V. Kills:73 424%
Deaths:414
KDR:0.758
Accuracy:42.209% C*
KPH:19.400 D-
VKPH:4.500 B+
Antares LC
C+
Kills:201
V. Kills:201 100%
Deaths:399
KDR:0.504
Accuracy:40.131% A
KPH:12.100 C--
VKPH:12.100 C+
Photon A2A Missile Pods
A**
Kills:179
V. Kills:187 95%
Deaths:25
KDR:7.160
Accuracy:74.759% D-
KPH:110 A++
VKPH:114.900 A**
Dual Photon Pods
M**
Kills:100
V. Kills:53 185%
Deaths:29
KDR:3.448
Accuracy:52.774% C++
KPH:117 B*
VKPH:62 M**
Kills:1,305 (1,026 + 0)
Deaths:2,208
KDR:0.591
VKDR:0.415
Vehicle Kills:916
Kill Difference:903
Playtime:101.738 hours
Usage:4%
Score:0.733m
Score/min:120
Piloting Accuracy:40.131%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:1,723
V. Kills:778 221%
Deaths:591
KDR:2.915
Accuracy:53.605% C*
KPH:28.100 C+
VKPH:12.700 C**
L100 Python HESH
M+
Kills:1,072
V. Kills:324 330%
Deaths:272
KDR:3.941
Accuracy:67.379% A*
KPH:60.300 B+
VKPH:18.200 M+
C75 Viper
A++
Kills:878
V. Kills:311 281%
Deaths:328
KDR:2.677
Accuracy:47.455% B*
KPH:40.200 B+
VKPH:14.200 A++
L100 Python AP
A
Kills:854
V. Kills:640 133%
Deaths:462
KDR:1.848
Accuracy:59.697% B
KPH:33.700 B+
VKPH:25.200 A
Skyguard
A++
Kills:695
V. Kills:486 143%
Deaths:436
KDR:1.594
Accuracy:40.626% A++
KPH:22.900 A
VKPH:16 A++
Kills:5,222 (5,222 + 0)
Deaths:2,089
KDR:2.500
VKDR:1.215
Vehicle Kills:2,539
Kill Difference:3,133
Playtime:156.696 hours
Usage:7%
Score:2.043m
Score/min:217
Driving Accuracy:40.626%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:887
V. Kills:430 206%
Deaths:440
KDR:2.016
Accuracy:57.590% B**
KPH:28.400 B++
VKPH:13.800 A++
Supernova FPC
A*
Kills:692
V. Kills:585 118%
Deaths:383
KDR:1.807
Accuracy:62.939% B**
KPH:28.500 B+
VKPH:24.100 A*
Saron HRB
B+
Kills:247
V. Kills:184 134%
Deaths:103
KDR:2.398
Accuracy:38.860% D
KPH:25.400 C++
VKPH:18.900 B+
Supernova VPC
M++
Kills:154
V. Kills:57 266%
Deaths:37
KDR:4.162
Accuracy:68.547% A*
KPH:51.800 B+
VKPH:19.200 M++
Kills:1,980 (1,733 + 247)
Deaths:963
KDR:2.056
VKDR:1.304
Vehicle Kills:1,256
Kill Difference:1,017
Playtime:68.176 hours
Usage:3%
Score:1.229m
Score/min:300
Driving Accuracy:68.547%
Gunner Accuracy:38.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:135
V. Kills:72 185%
Deaths:81
KDR:1.667
Accuracy:50.965% A+
KPH:51 C**
VKPH:27.200 M**
M20 Basilisk
C-
Kills:61
V. Kills:37 161%
Deaths:46
KDR:1.326
Accuracy:33.361% D
KPH:10 D-
VKPH:6.100 C-
Kills:196 (0 + 196)
Deaths:127
KDR:1.543
VKDR:0.858
Vehicle Kills:109
Kill Difference:69
Playtime:8.759 hours
Usage:0%
Score:0.116m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:33.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:111
V. Kills:57 191%
Deaths:287
KDR:0.387
Accuracy:57.565% B++
KPH:12.300 D
VKPH:6.300 C+
Kills:111 (111 + 0)
Deaths:287
KDR:0.387
VKDR:0.199
Vehicle Kills:57
Kill Difference:176
Playtime:9.055 hours
Usage:0%
Score:0.056m
Score/min:103
Driving Accuracy:57.565%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 3,2323,2111,7381.848B0.9120.649%C-13.578%D**31.6CN/A99101.5h12.8C+62.1C+
C-4 3,9012,4243,4180.709C-0.2323.746%CN/A75.3C+45.9B**72932.2h1.6C+6.7C+
L100 Python HEAT 2,5011,7235912.915C1.9853.605%C*2.554%C+28.1C+12.7C**16161.4h4.9B++9.2B++
Ursa 1,5181,4961,3081.144C+0.2027.444%B*14.171%D**37.8C+N/A9739.6h12.6C45.9B
NS-44 Commissioner 1,4951,4922,4900.599C0.3440.536%B+13.807%D*36.4C++N/A9341h4.3C10.6C**
NS-15M1 1,4451,4341,5430.929C0.0122.497%C+11.925%D**31.9CN/A8144.9h13C+57.9C*
Beamer VS3 1,2671,2641,7350.729C+0.2133.657%B*18.671%C--49B**N/A14025.8h8.8B26.1C*
Parallax VX3 1,2501,2481,0741.162C--0.2243.531%B++70.994%D22CN/A7156.6h2.4C+5.4B
VE-H Maw 1,2211,1901,1431.041C-0.1029.844%B++10.336%F-54.8C++1.4B**12621.7h11.9C39.7C**
Serpent VE92 1,2191,1861,4040.845C+0.0928.095%B*15.008%D-38.9B+1.1A++12330.5h14.4C+51.2B
NSX Naginata 1,1981,1851,2590.941C0.0028.693%A18.059%D*54.4B+N/A15321.8h13.6C+47.3B+
NSX Yumi 1,2101,1801,3160.897C0.0428.304%C**24.576%C+32.2C+N/A7936.7h14.1C-50C+
XM98 1,1991,1777741.521C0.5845.062%B**65.166%D--35.5BN/A11233.2h2.6C+5.8B+
Solstice VE3 1,1821,1741,2690.925C*0.0123.866%C*9.455%F-31.5B*N/A13737.3h13.4B+56.3C**
Lasher X2 1,1921,1721,8440.636C-0.3033.24%B**3.584%C+32.8C++N/A9135.7h14.3A43B*
NS-11C 1,1781,1711,3200.887C+0.0529.256%B**10.845%D**37.5B+N/A9931.2h13.5B46B+
NS-45 Pilot 1,1861,1711,6440.712C0.2336.715%B*19.214%D66.2B+N/A18717.7h9D24.5C++
NS-7 PDW 1,1751,1701,0081.161B0.2230.407%B**8.803%D**38.5B++N/A10330.4h14.9C++48.9B+
VX6-7 1,1961,1701,3210.886C0.0524.565%C+15.897%D-47.4B++1.1A++12224.7h13.1C++53.5C*
Solstice SF 1,1911,1671,5700.743C0.2029.42%B**11.825%D-34.8B**N/A9833.5h14.2C+48.3C**
Eclipse VE3A 1,1981,1671,3360.874C0.0728.342%B14.31%D--45.6C**1.2B*10725.6h14C--49.3C+
Sirius SX12 1,1711,1651,2770.912C+0.0328.613%B*16.309%C33.4C**N/A12134.9h16C+55.9B
Orion VS54 1,1761,1659771.192C+0.2521.012%C++14.592%D**40.5B+N/A22728.8h11.6B+55C++
VA39 Spectre 1,1651,1631,1860.981C0.0434.516%B35.168%C24.3C++N/A6847.8h5B++14.3B++
Pulsar VS1 1,1661,1631,4310.813C+0.1322.352%C13.156%D--33.8B+N/A11134.4h13.5B+60.5C**
NSX Tengu 1,1861,1621,2680.916C0.0239.538%B+17.126%D41.6C*N/A11327.9h14.6C+37C*
Pulsar C 1,1821,1621,7040.682C0.2627.021%B+12.651%F-34.4C**N/A10033.8h11.7C*43.3B
Cerberus 1,1661,1621,9100.608C0.3335.749%B+15.491%D-52.3B+N/A12822.2h6.4C+17.9B
V10 1,1641,1611,0711.084D-0.1440.894%C+70.37%D-27.3CN/A7142.5h2.4C+5.8C++
NS-11A 1,1731,1611,2500.929C0.0125.867%C**15.935%D33.9C++N/A9234.2h14.1C+54.4C**
NS-357 Underboss 1,1661,1612,1310.545C-0.3939.215%B15.504%D48C**N/A12824.2h4.9C--12.5C++
Eridani SX5 1,1611,1601,5210.763C0.1822.627%D14.052%D37.3C++N/A13131.1h13.2C+58.1C+
Eidolon VE33 1,1641,1601,3780.842C+0.1033.423%B**27.845%C**24.9C++N/A6446.5h7.8B+23.4B++
Darkstar 1,1761,1601,2450.932C--0.0128.807%B15.431%D*47.7C++N/A10424.3h13.4C+46.7C*
Phaseshift VX-S 1,1631,1598781.32D0.3833.618%C84.211%B++22.9CN/A5950.7h2.3B+6.8B+
NSX Tanto 1,1781,1581,2630.917C0.0229.488%B+14.853%D**46.9B+N/A10424.7h12.9C**43.7C**
Flare VE6 1,1641,1581,3720.844C--0.1020.336%C15.544%D*37C+N/A10831.3h11C++53.9C++
VX29 Polaris 1,1741,1581,1031.05C0.1126.905%B+17.185%D54.9B+N/A13321.1h12.5C++46.5B
Zenith VX-5 1,1641,1581,9940.581D0.3620.763%D--11.399%F27.1CN/A8442.7h14.2C+68.6C
Betelgeuse 54-A 1,1831,1571,3210.876D0.0626.623%C++19.706%D**42.4D1B+13827.3h14.7F-55.3D-
Corvus VA55 1,1821,1571,2750.907C+0.0330.429%A16.249%D--42.5B++N/A15227.2h11.6B38.1B++
The Immortal 1,1651,1571,7360.666D0.2737.731%B+21.089%D-63.6B+N/A14918.2h8.9C23.5C++
SVA-88 1,1711,1561,2720.909C-0.0324.57%C*19.55%D43.8C+N/A13026.4h13.2C53.7C++
NS-30 Vandal 1,1771,1561,2430.93C-0.0139.436%B**23.875%C36.9C+N/A8531.3h6.1C+15.3B+
Terminus VX-9 1,1761,1561,4220.813C--0.1326.066%C++13.322%F41.3C++N/A9628h13.6C52.1C+
MKV Suppressed 1,1591,1551,0601.09C+0.1527.154%C**15.758%D39.7B+N/A10229.1h12.8B+47B+
NS-61 Emissary 1,1671,1541,5600.74C+0.2032.522%B++14.818%C70.4A**N/A18116.4h12.4B38.1B+
Parsec VX3-A 1,1651,1535672.034D1.0949.06%B**76.063%C-45.8C+N/A9825.2h2C4.1B+
CME 1,1691,1531,5000.769C--0.1728.228%C**13.096%D*39.6C++N/A10929.1h15.3C54C++
Ghost 1,1641,1519861.167C-0.2340.461%C*55.951%D*30.4CN/A9037.8h2.7C--6.6C+
Skorpios 1,1721,1511,4040.82C-0.1228.486%C**10.86%D**39.3C+N/A10029.3h13.6D--47.6C
NS-15M2 1,1711,1471,1471C0.0625.242%C**14.473%D**44.1C++N/A16226h14.2C56.2C++
Nyx VX31 1,1421,1341,0591.071C0.1338.917%B*38.095%B*33.3C+N/A8934.1h5.7C+14.7B+
Frag Grenade 1,1401,13111131N/A1,130.0646.501%C*N/A471.3C+3.8D14052.4h3.5B7.4B+
Force-Blade 1,1191,11963,9090.018C+0.9244.76%A2.055%D0.7C+N/A21493.5h1.9B++4.3B++
L100 Python HESH 1,3961,0722723.941D3.0067.379%A*N/A60.2B+18.2M+27617.8h4.7D--7C*
NS Decimator 1,6869622,5060.384D0.5669.57%B**1.247%D26.4C-19.8B+27336.5h7.2D**10.3D
Supernova PC 1,3178874402.016C-1.0857.59%B**2.255%C+28.4B++13.8A++21931.2h5.6C+9.8B+
Blueshift VM5 8978788111.083C--0.1422.747%B++14.693%D*36.4C*N/A11624.1h15.8C++69.6B+
C75 Viper 1,1898783282.677C1.7447.455%B*N/A40.3B+14.3A++23521.8h15.4C+32.5B
L100 Python AP 1,4948544621.848D0.9159.697%B2.927%C+33.6B25.2A31225.4h6.6C++11.1C**
Proximity Mine 7047042712.598C1.6647.643%B++N/A156.4B++N/A5024.5h1.9C++4B+
Skyguard 1,1816954361.594C--0.6540.626%A++4.46%A++22.9A16A++20530.3h124.3C++306B*
Nebula VM20 7176955321.306C0.3724.382%A17.554%D50.7B**1.6A*15513.7h15.8C*64.7B++
Supernova FPC 1,2776923831.807D0.8762.939%B**3.179%B+28.5B+24.1A*34624.3h6.4C-10.2C*
Nebula VM20 6456355321.194C-0.2524.892%A17.48%D46B*N/A13913.8h17.5C+70.4B+
MANA Anti-Personnel Turret 6306146121.003N/A0.0617.731%UN/A6140U160U11676200.1h24.3T*137.2T*
Comet VM2 8066091,0940.557C--0.3858.014%A4.598%C++17.6B**5.7B+11234.6h19.6B++33.8B*
NS Annihilator 1,1165481,6320.336D0.6081.1%C++N/A11.9B+12.4A+14845.9h12.1C+14.9C++
Maelstrom Turbo Laser 9135111,3410.381C-0.5635.528%B++2.935%C*7.7D6.1D7866.4h128.5C+361.6C++
VE-S Canis 4894764910.969C+0.0331.661%B++8.824%D*47.6C**1.3A+14910h12.6C+39.7B
Spear Anti-Vehicle Phalanx Turret 6463991083.694C--2.7549.163%B+4.511%C*43.8B27.1B+4199.1h8.8C*17.8B+
Light PPA 3873144140.758D0.1842.209%C*N/A19.4D-4.5B+8216.2h38.6F--91.4D**
S1 5652852990.953B+0.0169.211%AN/A26.4C++25.9A++49210.8h8.3D12C++
Saron HRB 4312471032.398D1.4638.86%D1.215%C25.5C++19B+4179.7h27.4D70.5D
Comet VM2 3142022830.714C+0.2361.705%A*2.97%D19.2A+10.7M++23910.5h26C42.2B+
Antares LC 4022013990.504D0.4440.131%A1.99%C++12C--12C+13716.7h183C-456C+
Photon A2A Missile Pods 366179257.16B++6.2274.759%D-N/A111.9A++116.9A**13251.6h12.1D**16.2F-
Supernova VPC 211154374.162D3.2268.547%A*N/A51.3B+19M++3983h5.2F7.6C+
Rocklet Rifle 2771423100.458C-0.4853.879%C++N/A33.8B+32.1B++4584.2h35.9C*66.6C**
M40 Fury 207135811.667D-0.7350.965%A+1.481%C51.9C**27.7M**3692.6h32.1F62.9D
Aspis Anti-Aircraft Phalanx Turret 241120651.846D0.9128.055%B+1.667%C11.1C++11.2C++19410.8h143.9C**513B+
Tank Mine 177113293.897B++2.96117.799%SN/A282.5M**160M*50410.4h3.2F-2.7A*
M40 Fury-F 1681112870.387D0.5557.565%B++N/A12.2D6.3C+1039.1h28.2F-49.1D*
Dual Photon Pods 153100293.448C2.5152.774%C++1%C111.1B++58.9M*14670.9h57.4T-108.7F-
NS-44L Blackhand 86851390.612C--0.3350%B*10.588%F--65.4A**N/A3631.3h3.9B+7.9B+
Lumine Edge 838316,9480.005C-0.9342.204%A+N/A0.3DN/A1316.3h1.9D-4.5B+
M20 Basilisk 9861461.326D0.3933.361%D3.279%D--10D-6.1C-1576.1h151.3D*453.7D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit399291,76215.2h
Spawn Beacon132440.4h
Nanite Revive Grenade06110.2h
Medical Applicator1,217375,91421.7h
Ammunition Package991,5431.9h
Anti-Infantry MANA Turret1631,0452.8h
Recon Detection Device1134,4976.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 0.98s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.