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Predator M1A1[RMSC] M1A1
VS BR 133

KDR: 0.94

Score: 38.4m

Last Seen: Apr 23rd, 2019 12:31 AM
- OFFLINE - 9.6 hour(s)

Battle Rank 120 (133 total) - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 64
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar LSW C-4 L100 Python HEAT Ursa NS-44 Commissioner NS-15M1 Beamer VS3 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.968%15.848%42745106253,5471.10229-0.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.038%1.14B**-0.749D--0.875D--HEAD (~2.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.406B120.163C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.374%1.816%683110493617957320.521448128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%-0.011C+0.203C++-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.3-0.495D90.2-0.696D151.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.38%2.3%171711006,827620936771.09936186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.602%0.337C**-0.192C0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.101C+18.9-0.506D23.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.683%1.471%143110447646124740.103187100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.546%0.228C++-0.728D--0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.90.011C+44.8-0.147C71.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.449%65.465%14711008,2125878581.39707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.774%0.665B+-0.108C+0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.70.139C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 64
38.4m170.7%305 (18.3k)260 (15.6k)0.94233588,62094,0431.08309133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1107182625.715%16.95%43601:3454

14% Combat Medic11% Engineer33% Heavy Assault30% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:59 PMApr 21st, 2018 11:54 PMApr 23rd, 2019 6:39 PM (2d) (PST)Apr 22nd, 2019 9:02 PM (3d) (PST)Apr 22nd, 2019 8:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7223683540.5990.6360.1021.1450.072179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,30822,05221,2563638669415,579

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2466h/102.8d 13,237 15,021 18,991 169.4k 3,682 7,067 10,609 106.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:3,211
Deaths:1,738
KDR:1.848
Accuracy:20.649% C-
HSR:13.578% D**
Ursa
B*
Kills:1,496
Deaths:1,308
KDR:1.144
Accuracy:27.444% B*
HSR:14.171% D**
NS-15M1
C+
Kills:1,434
Deaths:1,543
KDR:0.929
Accuracy:22.497% C+
HSR:11.925% D**
VE-H Maw
B++
Kills:1,190
Deaths:1,143
KDR:1.041
Accuracy:29.844% B++
HSR:10.336% F
NSX Naginata
A
Kills:1,185
Deaths:1,259
KDR:0.941
Accuracy:28.693% A
HSR:18.059% D**
Lasher X2
B**
Kills:1,172
Deaths:1,844
KDR:0.636
Accuracy:33.240% B**
HSR:3.584% C+
Orion VS54
C+
Kills:1,165
Deaths:977
KDR:1.192
Accuracy:21.012% C+
HSR:14.592% D**
VX29 Polaris
B+
Kills:1,158
Deaths:1,103
KDR:1.050
Accuracy:26.905% B+
HSR:17.185% D-
Flare VE6
C
Kills:1,158
Deaths:1,372
KDR:0.844
Accuracy:20.336% C
HSR:15.544% D*
Betelgeuse 54-A
C++
Kills:1,157
Deaths:1,321
KDR:0.876
Accuracy:26.623% C++
HSR:19.706% D**
SVA-88
C*
Kills:1,156
Deaths:1,272
KDR:0.909
Accuracy:24.570% C*
HSR:19.550% D-
NS-15M2
C*
Kills:1,147
Deaths:1,147
KDR:1
Accuracy:25.242% C*
HSR:14.473% D**
Kills:16,629
Deaths (as Heavy Assault):16,027
Deaths (to Heavy Assaults):27,409
KDR:1.03756
Kill Difference:602
Playtime:824.494 hours
Usage:33%
Score:11.868m
Score/min:240
Accuracy (listed only):25.588%
HSR (listed only):14.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B**
Kills:1,208
Deaths:1,409
KDR:0.857
Accuracy:32.059% B**
HSR:20.282% C--
Serpent VE92
B*
Kills:1,186
Deaths:1,404
KDR:0.845
Accuracy:28.095% B*
HSR:15.008% D-
Solstice VE3
C*
Kills:1,174
Deaths:1,269
KDR:0.925
Accuracy:23.866% C*
HSR:9.455% F-
NS-11C
B**
Kills:1,171
Deaths:1,320
KDR:0.887
Accuracy:29.256% B**
HSR:10.845% D**
VX6-7
C+
Kills:1,170
Deaths:1,321
KDR:0.886
Accuracy:24.565% C+
HSR:15.897% D-
Solstice SF
B**
Kills:1,167
Deaths:1,570
KDR:0.743
Accuracy:29.420% B**
HSR:11.825% D-
Eclipse VE3A
B
Kills:1,167
Deaths:1,336
KDR:0.874
Accuracy:28.342% B
HSR:14.310% D--
Pulsar C
B+
Kills:1,162
Deaths:1,704
KDR:0.682
Accuracy:27.021% B+
HSR:12.651% F-
Eidolon VE33
B**
Kills:1,160
Deaths:1,378
KDR:0.842
Accuracy:33.423% B**
HSR:27.845% B
NSX Tanto
B+
Kills:1,158
Deaths:1,263
KDR:0.917
Accuracy:29.488% B+
HSR:14.853% D**
Zenith VX-5
D-
Kills:1,158
Deaths:1,994
KDR:0.581
Accuracy:20.763% D-
HSR:11.399% F
Kills:12,881
Deaths (as Engineer):15,968
Deaths (to Engineers):21,147
KDR:0.80668
Kill Difference:3,087
Playtime:265.266 hours
Usage:11%
Score:4.275m
Score/min:269
Accuracy (listed only):27.845%
HSR (listed only):14.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B**
Kills:1,208
Deaths:1,409
KDR:0.857
Accuracy:32.059% B**
HSR:20.282% C--
Serpent VE92
B*
Kills:1,186
Deaths:1,404
KDR:0.845
Accuracy:28.095% B*
HSR:15.008% D-
VE-S Canis
B**
Kills:1,186
Deaths:1,120
KDR:1.059
Accuracy:33.268% B**
HSR:8.010% D**
Solstice VE3
C*
Kills:1,174
Deaths:1,269
KDR:0.925
Accuracy:23.866% C*
HSR:9.455% F-
NS-11C
B**
Kills:1,171
Deaths:1,320
KDR:0.887
Accuracy:29.256% B**
HSR:10.845% D**
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
VX6-7
C+
Kills:1,170
Deaths:1,321
KDR:0.886
Accuracy:24.565% C+
HSR:15.897% D-
Solstice SF
B**
Kills:1,167
Deaths:1,570
KDR:0.743
Accuracy:29.420% B**
HSR:11.825% D-
Eclipse VE3A
B
Kills:1,167
Deaths:1,336
KDR:0.874
Accuracy:28.342% B
HSR:14.310% D--
Sirius SX12
B*
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B*
HSR:16.309% C
Pulsar C
B+
Kills:1,162
Deaths:1,704
KDR:0.682
Accuracy:27.021% B+
HSR:12.651% F-
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D-
NSX Tanto
B+
Kills:1,158
Deaths:1,263
KDR:0.917
Accuracy:29.488% B+
HSR:14.853% D**
Zenith VX-5
D-
Kills:1,158
Deaths:1,994
KDR:0.581
Accuracy:20.763% D-
HSR:11.399% F
MKV Suppressed
C**
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C**
HSR:15.758% D
Skorpios
C**
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C**
HSR:10.860% D**
Kills:19,870
Deaths (as Light Assault):23,248
Deaths (to Light Assaults):13,390
KDR:0.8547
Kill Difference:3,378
Playtime:252.642 hours
Usage:10%
Score:4.326m
Score/min:285
Accuracy (listed only):28.410%
HSR (listed only):13.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,186
Deaths:1,120
KDR:1.059
Accuracy:33.268% B**
HSR:8.010% D**
NSX Yumi
B
Kills:1,180
Deaths:1,316
KDR:0.897
Accuracy:28.304% B
HSR:24.576% C+
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
Sirius SX12
B*
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B*
HSR:16.309% C
Pulsar VS1
C
Kills:1,163
Deaths:1,431
KDR:0.813
Accuracy:22.352% C
HSR:13.156% D--
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
NS-11A
C**
Kills:1,161
Deaths:1,250
KDR:0.929
Accuracy:25.867% C**
HSR:15.935% D
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D-
Darkstar
B
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.807% B
HSR:15.431% D*
Corvus VA55
A
Kills:1,157
Deaths:1,275
KDR:0.907
Accuracy:30.429% A
HSR:16.249% D--
Terminus VX-9
C++
Kills:1,156
Deaths:1,422
KDR:0.813
Accuracy:26.066% C++
HSR:13.322% F
MKV Suppressed
C**
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C**
HSR:15.758% D
CME
B
Kills:1,153
Deaths:1,500
KDR:0.769
Accuracy:28.228% B
HSR:13.096% D*
Skorpios
C**
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C**
HSR:10.860% D**
H-V45
A
Kills:282
Deaths:272
KDR:1.037
Accuracy:30.303% A
HSR:17.731% C--
Kills:16,561
Deaths (as Combat Medic):18,369
Deaths (to Combat Medics):10,507
KDR:0.90157
Kill Difference:1,808
Playtime:335.059 hours
Usage:14%
Score:6.240m
Score/min:310
Accuracy (listed only):28.697%
HSR (listed only):14.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,492
Deaths:2,490
KDR:0.599
Accuracy:40.536% B+
HSR:13.807% D*
Beamer VS3
B**
Kills:1,264
Deaths:1,735
KDR:0.729
Accuracy:33.657% B**
HSR:18.671% C--
Parallax VX3
B++
Kills:1,248
Deaths:1,074
KDR:1.162
Accuracy:43.531% B++
HSR:70.994% D-
VE-S Canis
B**
Kills:1,186
Deaths:1,120
KDR:1.059
Accuracy:33.268% B**
HSR:8.010% D**
XM98
B**
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:45.062% B**
HSR:65.166% D--
NS-45 Pilot
B*
Kills:1,171
Deaths:1,644
KDR:0.712
Accuracy:36.715% B*
HSR:19.214% D
NS-7 PDW
B**
Kills:1,170
Deaths:1,008
KDR:1.161
Accuracy:30.407% B**
HSR:8.803% D**
Sirius SX12
B*
Kills:1,165
Deaths:1,277
KDR:0.912
Accuracy:28.613% B*
HSR:16.309% C
VA39 Spectre
B+
Kills:1,163
Deaths:1,186
KDR:0.981
Accuracy:34.516% B+
HSR:35.168% C
NSX Tengu
B+
Kills:1,162
Deaths:1,268
KDR:0.916
Accuracy:39.538% B+
HSR:17.126% D
Cerberus
B+
Kills:1,162
Deaths:1,910
KDR:0.608
Accuracy:35.749% B+
HSR:15.491% D-
V10
C++
Kills:1,161
Deaths:1,071
KDR:1.084
Accuracy:40.894% C++
HSR:70.370% D
NS-357 Underboss
C**
Kills:1,161
Deaths:2,131
KDR:0.545
Accuracy:39.215% C**
HSR:15.504% D
Eridani SX5
D
Kills:1,160
Deaths:1,521
KDR:0.763
Accuracy:22.627% D
HSR:14.052% D-
Phaseshift VX-S
B++
Kills:1,159
Deaths:878
KDR:1.320
Accuracy:33.618% C
HSR:84.211% B++
The Immortal
B+
Kills:1,157
Deaths:1,736
KDR:0.666
Accuracy:37.731% B+
HSR:21.089% D-
NS-30 Vandal
B**
Kills:1,156
Deaths:1,243
KDR:0.930
Accuracy:39.436% B**
HSR:23.875% C
MKV Suppressed
C**
Kills:1,155
Deaths:1,060
KDR:1.090
Accuracy:27.154% C**
HSR:15.758% D
NS-61 Emissary
B++
Kills:1,154
Deaths:1,560
KDR:0.740
Accuracy:32.522% B++
HSR:14.818% C
Parsec VX3-A
B**
Kills:1,153
Deaths:567
KDR:2.034
Accuracy:49.060% B**
HSR:76.063% C-
Skorpios
C**
Kills:1,151
Deaths:1,404
KDR:0.820
Accuracy:28.486% C**
HSR:10.860% D**
Ghost
C*
Kills:1,151
Deaths:986
KDR:1.167
Accuracy:40.461% C*
HSR:55.951% D*
Nyx VX31
B*
Kills:1,134
Deaths:1,059
KDR:1.071
Accuracy:38.917% B*
HSR:38.095% B*
NS-44L Blackhand
B*
Kills:126
Deaths:221
KDR:0.570
Accuracy:48.859% B*
HSR:11.905% F--
Kills:27,338
Deaths (as Infiltrator):30,923
Deaths (to Infiltrators):14,186
KDR:0.88407
Kill Difference:3,585
Playtime:727.865 hours
Usage:30%
Score:10.405m
Score/min:238
Accuracy (listed only):36.690%
HSR (listed only):30.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:878
Deaths:811
KDR:1.083
Accuracy:22.747% B++
HSR:14.693% D*
Nebula VM20
A
Kills:728
Deaths:555
KDR:1.312
Accuracy:24.170% A
HSR:17.582% D
Nebula VM20
A
Kills:676
Deaths:555
KDR:1.218
Accuracy:24.756% A
HSR:17.456% D
Comet VM2
A
Kills:609
Deaths:1,101
KDR:0.553
Accuracy:58.120% A
HSR:4.598% C*
Comet VM2
A*
Kills:208
Deaths:290
KDR:0.717
Accuracy:61.846% A*
HSR:2.885% D
Kills:3,099
Deaths (as MAX Suit):1,656
Deaths (to MAX Suits):5,400
KDR:1.87138
Kill Difference:1,443
Playtime:52.905 hours
Usage:2%
Score:1.306m
Score/min:411
Accuracy (listed only):38.328%
HSR (listed only):11.443%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:511
V. Kills:402 127%
Deaths:1,341
KDR:0.381
Accuracy:35.528% B++
KPH:7.700 D
VKPH:6.100 D
Light PPA
B+
Kills:317
V. Kills:74 423%
Deaths:427
KDR:0.742
Accuracy:42.784% C**
KPH:19 D-
VKPH:4.400 B+
Antares LC
C+
Kills:211
V. Kills:208 101%
Deaths:408
KDR:0.517
Accuracy:40.216% A
KPH:12.500 C-
VKPH:12.300 C+
Photon A2A Missile Pods
A*
Kills:179
V. Kills:187 95%
Deaths:26
KDR:6.885
Accuracy:74.667% D-
KPH:107.100 A+
VKPH:111.800 A*
Dual Photon Pods
M**
Kills:108
V. Kills:56 189%
Deaths:30
KDR:3.600
Accuracy:53.365% C++
KPH:124.400 B*
VKPH:64.500 M**
Kills:1,326 (1,039 + 0)
Deaths:2,232
KDR:0.594
VKDR:0.415
Vehicle Kills:927
Kill Difference:906
Playtime:102.571 hours
Usage:4%
Score:0.741m
Score/min:120
Piloting Accuracy:40.216%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,723
V. Kills:778 221%
Deaths:591
KDR:2.915
Accuracy:53.605% C*
KPH:28.100 C+
VKPH:12.700 C*
L100 Python HESH
M+
Kills:1,072
V. Kills:324 330%
Deaths:272
KDR:3.941
Accuracy:67.379% A*
KPH:60.300 B+
VKPH:18.200 M+
C75 Viper
A+
Kills:878
V. Kills:311 281%
Deaths:328
KDR:2.677
Accuracy:47.455% B++
KPH:40.200 B+
VKPH:14.200 A+
L100 Python AP
A
Kills:875
V. Kills:651 134%
Deaths:471
KDR:1.858
Accuracy:59.787% B+
KPH:34.100 B+
VKPH:25.300 A
Skyguard
A++
Kills:700
V. Kills:489 143%
Deaths:437
KDR:1.602
Accuracy:40.635% A++
KPH:23.100 A
VKPH:16.100 A++
Kills:5,248 (5,248 + 0)
Deaths:2,099
KDR:2.500
VKDR:1.216
Vehicle Kills:2,553
Kill Difference:3,149
Playtime:157.051 hours
Usage:6%
Score:2.062m
Score/min:219
Driving Accuracy:40.635%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:887
V. Kills:430 206%
Deaths:440
KDR:2.016
Accuracy:57.590% B*
KPH:28.400 B+
VKPH:13.800 A+
Supernova FPC
A++
Kills:692
V. Kills:585 118%
Deaths:383
KDR:1.807
Accuracy:62.939% B**
KPH:28.500 B+
VKPH:24.100 A++
Supernova VPC
M++
Kills:286
V. Kills:109 260%
Deaths:64
KDR:4.469
Accuracy:66.056% A++
KPH:53 B+
VKPH:20.200 M++
Saron HRB
B+
Kills:268
V. Kills:197 135%
Deaths:106
KDR:2.528
Accuracy:39.913% C-
KPH:27 C*
VKPH:19.900 B+
Kills:2,133 (1,865 + 268)
Deaths:993
KDR:2.148
VKDR:1.330
Vehicle Kills:1,321
Kill Difference:1,140
Playtime:70.782 hours
Usage:3%
Score:1.281m
Score/min:302
Driving Accuracy:66.056%
Gunner Accuracy:39.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:145
V. Kills:78 184%
Deaths:83
KDR:1.747
Accuracy:51.650% A++
KPH:52.900 B+
VKPH:28.400 M**
M20 Basilisk
C-
Kills:63
V. Kills:37 166%
Deaths:47
KDR:1.340
Accuracy:33.751% D
KPH:10.200 D-
VKPH:6 C-
Kills:208 (0 + 208)
Deaths:130
KDR:1.600
VKDR:0.885
Vehicle Kills:115
Kill Difference:78
Playtime:8.938 hours
Usage:0%
Score:0.120m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:33.751%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:111
V. Kills:57 191%
Deaths:297
KDR:0.374
Accuracy:57.471% B++
KPH:11.900 D
VKPH:6.100 C+
Kills:111 (111 + 0)
Deaths:297
KDR:0.374
VKDR:0.192
Vehicle Kills:57
Kill Difference:186
Playtime:9.348 hours
Usage:0%
Score:0.056m
Score/min:100
Driving Accuracy:57.471%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 3,2323,2111,7381.848B0.9120.649%C-13.578%D**31.6CN/A99101.5h12.8C+62.1C+
C-4 4,1052,5693,5290.728C-0.2123.972%CN/A77.6C+46.4B**73233.1h1.6C+6.6C+
L100 Python HEAT 2,5011,7235912.915C1.9753.605%C*2.554%C+28.1C+12.7C*16261.4h4.9B++9.2B++
Ursa 1,5181,4961,3081.144C+0.2027.444%B*14.171%D**37.8C++N/A9739.6h12.6C45.9B
NS-44 Commissioner 1,4951,4922,4900.599C0.3440.536%B+13.807%D*36.4C++N/A9441h4.3C10.6C**
NS-15M1 1,4451,4341,5430.929C0.0122.497%C+11.925%D**31.9CN/A8144.9h13C+57.9C*
Beamer VS3 1,2671,2641,7350.729C+0.2133.657%B**18.671%C--49AN/A14025.8h8.8C**26.1C*
Parallax VX3 1,2501,2481,0741.162C--0.2243.531%B++70.994%D-22CN/A7156.6h2.4C+5.4B
Solstice Burst 1,2591,2081,4090.857C0.0932.059%B**20.282%C--47.7B+2M*11025.3h15C46.8B
VE-H Maw 1,2211,1901,1431.041C-0.1029.844%B++10.336%F54.8C*1.4A12821.7h11.9C+39.7C**
Serpent VE92 1,2191,1861,4040.845C+0.1028.095%B*15.008%D-38.9B+1.1A++12430.5h14.4C+51.2B
VE-S Canis 1,2151,1861,1201.059C+0.1233.268%B**8.01%D**55.4B+1.4A+15221.4h11.8C*35.4B+
NSX Naginata 1,1981,1851,2590.941C0.0028.693%A18.059%D**54.4B+N/A15421.8h13.6C+47.3B+
NSX Yumi 1,2101,1801,3160.897C0.0528.304%B24.576%C+32.2C+N/A7936.7h14.1C-50C+
XM98 1,1991,1777741.521C0.5845.062%B**65.166%D--35.5B++N/A11233.2h2.6C+5.8B+
Solstice VE3 1,1821,1741,2690.925C**0.0223.866%C*9.455%F-31.5B*N/A13937.3h13.4B+56.3B+
Lasher X2 1,1921,1721,8440.636C-0.3133.24%B**3.584%C+32.8C++N/A9135.7h14.3A43B*
NS-11C 1,1781,1711,3200.887C+0.0629.256%B**10.845%D**37.5B+N/A9931.2h13.5B46B+
Frag Grenade 1,1811,17111171N/A1,170.0646.565%C*N/A468.4C+4C-13902.5h3.5B7.5B+
NS-45 Pilot 1,1861,1711,6440.712C0.2336.715%B*19.214%D66.2B+N/A18717.7h9D24.5C++
NS-7 PDW 1,1751,1701,0081.161B0.2230.407%B**8.803%D**38.5B+N/A10430.4h14.9C++48.9B+
VX6-7 1,1961,1701,3210.886C0.0624.565%C+15.897%D-47.4B++1.1A+12224.7h13.1C++53.5C*
Solstice SF 1,1911,1671,5700.743C0.2029.42%B**11.825%D-34.8B**N/A9833.5h14.2C+48.3B
Eclipse VE3A 1,1981,1671,3360.874C0.0728.342%B14.31%D--45.6B1.2B**10725.6h14C-49.3C+
Sirius SX12 1,1711,1651,2770.912C+0.0328.613%B*16.309%C33.4C**N/A12134.9h16C+55.9C**
Orion VS54 1,1761,1659771.192C+0.2521.012%C+14.592%D**40.5B+N/A22928.8h11.6B+55B+
VA39 Spectre 1,1651,1631,1860.981C0.0434.516%B+35.168%C24.3C*N/A6847.8h5B++14.3B++
Pulsar VS1 1,1661,1631,4310.813C+0.1322.352%C13.156%D--33.8B+N/A11234.4h13.5B+60.5C**
Pulsar C 1,1821,1621,7040.682C0.2627.021%B+12.651%F-34.4BN/A10133.8h11.7C*43.3B+
NSX Tengu 1,1861,1621,2680.916C0.0339.538%B+17.126%D41.6C*N/A11327.9h14.6C+37C*
Cerberus 1,1661,1621,9100.608C0.3335.749%B+15.491%D-52.3B++N/A12822.2h6.4C+17.9B
NS-11A 1,1731,1611,2500.929C0.0125.867%C**15.935%D33.9C++N/A9234.2h14.1C+54.4C**
V10 1,1641,1611,0711.084D-0.1440.894%C++70.37%D27.3CN/A7142.5h2.4C+5.8C++
NS-357 Underboss 1,1661,1612,1310.545C-0.4039.215%C**15.504%D48C*N/A12824.2h4.9D12.5C+
Eidolon VE33 1,1641,1601,3780.842C+0.1033.423%B**27.845%B24.9C++N/A6546.5h7.8B+23.4B++
Eridani SX5 1,1611,1601,5210.763C0.1822.627%D14.052%D-37.3C++N/A13131.1h13.2C+58.1C+
Darkstar 1,1761,1601,2450.932C-0.0128.807%B15.431%D*47.7C*N/A10424.3h13.4C+46.7C*
Phaseshift VX-S 1,1631,1598781.32D0.3833.618%C84.211%B++22.9CN/A5950.7h2.3B+6.8B+
NSX Tanto 1,1781,1581,2630.917C+0.0329.488%B+14.853%D**46.9B++N/A10524.7h12.9C**43.7B+
VX29 Polaris 1,1741,1581,1031.05C0.1126.905%B+17.185%D-54.9B+N/A13321.1h12.5C++46.5B
Flare VE6 1,1641,1581,3720.844C--0.1020.336%C15.544%D*37C+N/A10831.3h11C++53.9C++
Zenith VX-5 1,1641,1581,9940.581D0.3620.763%D-11.399%F27.1CN/A8442.7h14.2C+68.6C
Corvus VA55 1,1821,1571,2750.907C+0.0430.429%A16.249%D--42.5B*N/A15227.2h11.6B+38.1B++
The Immortal 1,1651,1571,7360.666D0.2837.731%B+21.089%D-63.6B*N/A14918.2h8.9C23.5C++
Betelgeuse 54-A 1,1831,1571,3210.876D0.0726.623%C++19.706%D**42.4D1B+14027.3h14.7F-55.3D-
SVA-88 1,1711,1561,2720.909C0.0324.57%C*19.55%D-43.8C+N/A13126.4h13.2C53.7C++
NS-30 Vandal 1,1771,1561,2430.93C--0.0139.436%B**23.875%C36.9C+N/A8531.3h6.1C+15.3B+
Terminus VX-9 1,1761,1561,4220.813C--0.1326.066%C++13.322%F41.3C++N/A9628h13.6C52.1C++
MKV Suppressed 1,1591,1551,0601.09C++0.1527.154%C**15.758%D39.7B+N/A10229.1h12.8B+47B+
NS-61 Emissary 1,1671,1541,5600.74C+0.2032.522%B++14.818%C70.4A**N/A18116.4h12.4B38.1B+
CME 1,1691,1531,5000.769C--0.1728.228%B13.096%D*39.6C**N/A10929.1h15.3C54C++
Parsec VX3-A 1,1651,1535672.034D1.0949.06%B**76.063%C-45.8C+N/A9825.2h2C4.1B+
Skorpios 1,1721,1511,4040.82C-0.1228.486%C**10.86%D**39.3C+N/A10029.3h13.6D--47.6C
Ghost 1,1641,1519861.167C-0.2240.461%C*55.951%D*30.4CN/A9037.8h2.7C--6.6C+
NS-15M2 1,1711,1471,1471C0.0625.242%C*14.473%D**44.1C++N/A16326h14.2C56.2C++
Nyx VX31 1,1421,1341,0591.071C--0.1338.917%B*38.095%B*33.3C+N/A8934.1h5.7C++14.7B+
Force-Blade 1,1211,12165,0820.017C+0.9344.682%A2.052%D0.7C++N/A21514.1h1.9B++4.3B++
L100 Python HESH 1,3961,0722723.941D3.0067.379%A*N/A60.2B+18.2M+27717.8h4.7D--7C**
NS Decimator 1,6869622,5060.384D0.5669.57%B**1.247%D-26.4C--19.8B+27536.5h7.2D**10.3D
Supernova PC 1,3178874402.016C--1.0757.59%B*2.255%C+28.4B+13.8A+22031.2h5.6C+9.8B+
C75 Viper 1,1898783282.677C1.7347.455%B++N/A40.3B++14.3A+23721.8h15.4C+32.5B+
Blueshift VM5 8978788111.083C--0.1422.747%B++14.693%D*36.4C**N/A11624.1h15.8C++69.6B+
L100 Python AP 1,5268754711.858D0.9259.787%B+2.857%C++34B+25.3A31425.7h6.5C++10.9B
Nebula VM20 7517285551.312C0.3724.17%A17.582%D49.2B**1.6A*15014.8h15.8C*65.6B++
Proximity Mine 7047042712.598C1.6647.643%B++N/A156.4B*N/A5024.5h1.9C++4B+
Skyguard 1,1897004371.602C--0.6640.635%A++4.429%A*23.1A16.1A++20730.3h123.8C++304.6B*
Supernova FPC 1,2776923831.807D0.8662.939%B**3.179%B+28.5B+24.1A++34824.3h6.4C-10.2C++
Nebula VM20 6896765551.218C-0.2824.756%A17.456%D45.7B++N/A13614.8h17.4C+70.3B+
MANA Anti-Personnel Turret 6936736661.011N/A0.0718.636%UN/A6730U200U12684200.1h24.9T*133.5T*
Comet VM2 8066091,1010.553C--0.3958.12%A4.598%C*17.5B**5.7B+11134.8h19.8B++34.1B*
NS Annihilator 1,1165481,6330.336D0.6181.087%C++N/A11.9B12.4B**14945.9h12.1C+14.9C+
Maelstrom Turbo Laser 9135111,3410.381C-0.5635.528%B++2.935%C*7.7D6.1D7866.4h128.5C+361.6C++
Spear Anti-Vehicle Phalanx Turret 6634111083.806C--2.8649.503%B+4.38%C*44.7B+27.4B+4229.2h8.7C*17.6B+
Light PPA 3913174270.742D0.2042.784%C**N/A19D-4.4B+8116.7h40.2F--94D*
S1 5852973350.887B0.0669.464%AN/A26.5C++25.7A++49211.2h8.4D12.1C++
Supernova VPC 395286644.469D3.5366.056%A++N/A53B+20.2M++3415.4h4.8D**7.3C+
H-V45 2972822721.037C+0.0930.303%A17.731%C--51.3B**2.7S2075.5h15.7D51.7B
Saron HRB 4652681062.528C--1.5939.913%C-1.119%C-27.1C*19.9B+4249.9h26.9D67.5D
Tank Mine 333215683.162C**2.2264.835%A*N/A268.8M*147.5M+31720.8h2.2C3.4A++
Antares LC 4192114080.517D0.4340.216%A1.896%C+12.5C-12.3C+13916.9h178.5C-444C+
Comet VM2 3212082900.717C+0.2361.846%A*2.885%D19.4A++10.6M++23810.7h25.9C+41.9B+
Rocklet Rifle 3791994170.477C-0.4754.841%C*N/A35.5B++32.1B++4675.6h36C*65.6C**
Photon A2A Missile Pods 366179266.885B5.9474.667%D-N/A105.3A+110A*12901.7h12.2D**16.4F-
M40 Fury 223145831.747D0.8051.65%A++1.379%C-53.7B+28.9S3782.7h32F--61.9D
NS-44L Blackhand 1271262210.57C--0.3748.859%B*11.905%F--63A*N/A2892h3.7B+7.7B+
Aspis Anti-Aircraft Phalanx Turret 244122651.877D0.9328.06%B+1.639%C11.3C++11.3C++19510.8h141.7B505.1B+
M40 Fury-F 1681112970.374D0.5757.471%B++N/A11.9D6.1C+1009.3h28.9F--50.2D**
Dual Photon Pods 164108303.6C2.6653.365%C++N/A120B*62.2M**15050.9h55.6T104.1F-
Lumine Edge 848418,5840.005C-0.9439.372%B**N/A0.2DN/A1344.7h1.9D4.9C**
M20 Basilisk 10063471.34D0.4033.751%D3.175%D--10.2D-6C-1576.2h150.5D*446D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132960.5h
Nano-Armor Kit446324,53916.8h
Nanite Revive Grenade06220.2h
Medical Applicator1,238381,51022.1h
Ammunition Package1071,9032.2h
Anti-Infantry MANA Turret1771,1973.1h
Recon Detection Device1134,4976.1h

Check the help document for the dictionary if you want to learn more about words used here.


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