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Maj. General A.S.P. Operative M1CHAL[FU] M1CHAL
TR BR 83

KDR: 1.61

Score: 21.5m

Last Seen: Jan 14th, 2020 7:19 PM
- OFFLINE - 1111.2 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Miller
Level Progress (to 84): 61%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS MG-C1 Kindred P2-120 AP LC3 Jaguar M2 Mutilator TAR M1 Heavy Cycler TRAC-5 Cycler TRV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 354TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.439%19.498%51615133413,1041.282190.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.677%1.004B**-0.242C-0.56DHEAD ++ (~6.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.355C**12.60.115C+35.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.085%0.679%1223413454,71166220437.11631230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.272%0.779B++-1.177D*0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.657B+6.50.481B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.677%4.521%211613437305653711.29203196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.306%0.966B*-0.001C+1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123-0.023C+57.4-0.427C--65.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.39%74.611%21111348386121110.318482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.42A0.487B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.342C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.63%18.686%21111348776825100.940606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.295A*0.753B++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.708B++2.70.45B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m410.2%430 (25.8k)356 (21.4k)1.612131,29419,4121.8450483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349202618.666%15.517%29003:069

21% Combat Medic29% Engineer6% Infiltrator35% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2016 9:00 PMNov 27th, 2018 7:35 PMFeb 8th, 2020 6:47 AM (291d) (PST)Jan 14th, 2020 3:26 PM (316d) (PST)Jan 14th, 2020 3:19 PM (316d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5772453320.5190.3220.0802.3600.057518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,63814,71919,91931195142321,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1005.6h/41.9d 4,522 4,856 20,533 142.4k 1,958 2,567 3,417 34.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C
Kills:931
Deaths:468
KDR:1.989
Accuracy:24.901% C
HSR:26.101% D
T9 CARV
B+
Kills:743
Deaths:497
KDR:1.495
Accuracy:25.652% B+
HSR:23.149% C-
MSW-R
C
Kills:240
Deaths:158
KDR:1.519
Accuracy:24.998% C
HSR:25.417% C-
NS-15M2
D
Kills:71
Deaths:53
KDR:1.340
Accuracy:24.288% D
HSR:21.127% D--
Kills:1,985
Deaths (as Heavy Assault):1,176
Deaths (to Heavy Assaults):5,817
KDR:1.68793
Kill Difference:809
Playtime:51.056 hours
Usage:5%
Score:1.018m
Score/min:332
Accuracy (listed only):24.960%
HSR (listed only):23.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
C
Kills:3,779
Deaths:2,492
KDR:1.516
Accuracy:27.850% C
HSR:20.640% D
LC3 Jaguar
C--
Kills:3,370
Deaths:2,125
KDR:1.586
Accuracy:24.175% C--
HSR:19.674% C--
TRAC-5
B
Kills:1,186
Deaths:818
KDR:1.450
Accuracy:26.442% B
HSR:19.309% C
NSX-P Tanto
C++
Kills:1,174
Deaths:587
KDR:2
Accuracy:29.740% C++
HSR:20.954% D--
LC2 Lynx
C+
Kills:918
Deaths:681
KDR:1.348
Accuracy:26.259% C+
HSR:19.935% D
TAS-16 Blackjack
B+
Kills:776
Deaths:458
KDR:1.694
Accuracy:69.630% B+
HSR:18.686% B+
NSX-P Tengu
C
Kills:492
Deaths:308
KDR:1.597
Accuracy:37.427% C
HSR:14.634% D*
T5 AMC
C++
Kills:458
Deaths:324
KDR:1.414
Accuracy:27.070% C++
HSR:20.742% C
SMG-46 Armistice
C++
Kills:362
Deaths:269
KDR:1.346
Accuracy:29.276% C++
HSR:13.812% D
The Little Helper
B+
Kills:231
Deaths:153
KDR:1.510
Accuracy:52.461% C**
HSR:18.615% B+
Kills:12,746
Deaths (as Light Assault):8,215
Deaths (to Light Assaults):3,333
KDR:1.55155
Kill Difference:4,531
Playtime:351.172 hours
Usage:35%
Score:6.712m
Score/min:319
Accuracy (listed only):35.033%
HSR (listed only):18.700%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
C
Kills:3,779
Deaths:2,492
KDR:1.516
Accuracy:27.850% C
HSR:20.640% D
LC3 Jaguar
C--
Kills:3,370
Deaths:2,125
KDR:1.586
Accuracy:24.175% C--
HSR:19.674% C--
TRAC-5
B
Kills:1,186
Deaths:818
KDR:1.450
Accuracy:26.442% B
HSR:19.309% C
NSX-P Tanto
C++
Kills:1,174
Deaths:587
KDR:2
Accuracy:29.740% C++
HSR:20.954% D--
LC2 Lynx
C+
Kills:918
Deaths:681
KDR:1.348
Accuracy:26.259% C+
HSR:19.935% D
TAS-16 Blackjack
B+
Kills:776
Deaths:458
KDR:1.694
Accuracy:69.630% B+
HSR:18.686% B+
T5 AMC
C++
Kills:458
Deaths:324
KDR:1.414
Accuracy:27.070% C++
HSR:20.742% C
The Little Helper
B+
Kills:231
Deaths:153
KDR:1.510
Accuracy:52.461% C**
HSR:18.615% B+
Kills:11,892
Deaths (as Engineer):7,638
Deaths (to Engineers):2,723
KDR:1.55695
Kill Difference:4,254
Playtime:293.559 hours
Usage:29%
Score:7.444m
Score/min:423
Accuracy (listed only):35.453%
HSR (listed only):19.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B++
Kills:958
Deaths:834
KDR:1.149
Accuracy:45.809% B++
HSR:21.921% C-
NSX-P Tengu
C
Kills:492
Deaths:308
KDR:1.597
Accuracy:37.427% C
HSR:14.634% D*
TX1 Repeater
B**
Kills:483
Deaths:389
KDR:1.242
Accuracy:32.230% B**
HSR:15.735% D--
M77-B
B+
Kills:386
Deaths:125
KDR:3.088
Accuracy:44.390% B+
HSR:74.611% C-
SMG-46 Armistice
C++
Kills:362
Deaths:269
KDR:1.346
Accuracy:29.276% C++
HSR:13.812% D
Soldier Soaker
D
Kills:102
Deaths:91
KDR:1.121
Accuracy:31.602% D
HSR:9.804% D-
Kills:2,783
Deaths (as Infiltrator):2,016
Deaths (to Infiltrators):2,947
KDR:1.38046
Kill Difference:767
Playtime:56.277 hours
Usage:6%
Score:0.540m
Score/min:160
Accuracy (listed only):36.789%
HSR (listed only):25.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:1,199
Deaths:1,447
KDR:0.829
Accuracy:26.065% C+
HSR:16.514% D--
Cycler TRV
C+
Kills:1,184
Deaths:1,392
KDR:0.851
Accuracy:26.462% C+
HSR:16.723% D-
TAS-16 Blackjack
B+
Kills:776
Deaths:458
KDR:1.694
Accuracy:69.630% B+
HSR:18.686% B+
NSX-P Tengu
C
Kills:492
Deaths:308
KDR:1.597
Accuracy:37.427% C
HSR:14.634% D*
TORQ-9
C
Kills:469
Deaths:547
KDR:0.857
Accuracy:25.887% C
HSR:19.616% D--
SMG-46 Armistice
C++
Kills:362
Deaths:269
KDR:1.346
Accuracy:29.276% C++
HSR:13.812% D
T1 Cycler
C*
Kills:289
Deaths:266
KDR:1.086
Accuracy:26.664% C*
HSR:23.183% C
The Little Helper
B+
Kills:231
Deaths:153
KDR:1.510
Accuracy:52.461% C**
HSR:18.615% B+
Kills:5,002
Deaths (as Combat Medic):4,840
Deaths (to Combat Medics):1,796
KDR:1.03347
Kill Difference:162
Playtime:206.786 hours
Usage:21%
Score:4.658m
Score/min:375
Accuracy (listed only):36.734%
HSR (listed only):17.723%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:1,276
Deaths:615
KDR:2.075
Accuracy:16.865% C+
HSR:22.884% B++
M1 Heavy Cycler
B*
Kills:1,191
Deaths:680
KDR:1.751
Accuracy:16.816% C+
HSR:23.090% B*
MRC3 Mercy
B++
Kills:145
Deaths:45
KDR:3.222
Accuracy:20.725% C++
HSR:27.586% B++
M3 Pounder HEG
B**
Kills:86
Deaths:82
KDR:1.049
Accuracy:40.190% C-
HSR:4.651% B**
Kills:2,698
Deaths (as MAX Suit):711
Deaths (to MAX Suits):775
KDR:3.79466
Kill Difference:1,987
Playtime:44.380 hours
Usage:4%
Score:1.121m
Score/min:421
Accuracy (listed only):23.649%
HSR (listed only):19.553%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:89
V. Kills:33 262%
Deaths:4
KDR:22.250
Accuracy:54.915% B**
KPH:68.400 C*
VKPH:25.400 M
Kills:89 (0 + 89)
Deaths:4
KDR:22.250
VKDR:8.250
Vehicle Kills:33
Kill Difference:85
Playtime:1.301 hours
Usage:0%
Score:0.024m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:54.915%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:194
V. Kills:47 404%
Deaths:28
KDR:6.929
Accuracy:46.535% B
KPH:36.100 C
VKPH:8.700 C
Skyguard
B++
Kills:61
V. Kills:23 254%
Deaths:10
KDR:6.100
Accuracy:36.095% B++
KPH:21.500 B+
VKPH:8.100 D
Kills:255 (255 + 0)
Deaths:38
KDR:6.711
VKDR:1.842
Vehicle Kills:70
Kill Difference:217
Playtime:8.211 hours
Usage:1%
Score:0.104m
Score/min:211
Driving Accuracy:36.095%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:3,432
V. Kills:1,418 242%
Deaths:302
KDR:11.364
Accuracy:54.039% B++
KPH:48.400 B+
VKPH:20 C+
P2-120 HEAT
B+
Kills:1,024
V. Kills:451 227%
Deaths:114
KDR:8.982
Accuracy:54.237% B**
KPH:33.600 C+
VKPH:14.800 B+
P2-120 HESH
B**
Kills:295
V. Kills:82 355%
Deaths:19
KDR:15.526
Accuracy:50.612% B+
KPH:64.600 C+
VKPH:18 B**
E540 Halberd
B*
Kills:127
V. Kills:59 212%
Deaths:12
KDR:10.583
Accuracy:50.860% B*
KPH:40 B++
VKPH:18.600 B*
Kills:4,878 (4,751 + 127)
Deaths:447
KDR:10.913
VKDR:4.497
Vehicle Kills:2,010
Kill Difference:4,431
Playtime:109.121 hours
Usage:11%
Score:1.782m
Score/min:272
Driving Accuracy:50.612%
Gunner Accuracy:50.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:250
V. Kills:139 179%
Deaths:51
KDR:4.902
Accuracy:53.352% B+
KPH:50.900 C+
VKPH:28.300 C+
Kills:250 (0 + 250)
Deaths:51
KDR:4.902
VKDR:2.725
Vehicle Kills:139
Kill Difference:199
Playtime:4.908 hours
Usage:0%
Score:0.133m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:53.352%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:125
V. Kills:37 329%
Deaths:14
KDR:8.929
Accuracy:45.757% B+
KPH:44.500 A
VKPH:13.200 B+
M20 Basilisk
B**
Kills:99
V. Kills:35 275%
Deaths:8
KDR:12.375
Accuracy:48.935% B*
KPH:34.800 B++
VKPH:12.300 B**
M12 Kobalt
B
Kills:68
V. Kills:4 N/A
Deaths:2
KDR:34
Accuracy:16.688% C--
KPH:84.600 C+
VKPH:5 B
M12 Kobalt
C++
Kills:61
V. Kills:3 N/A
Deaths:2
KDR:30.500
Accuracy:19.225% C+
KPH:78.700 C+
VKPH:3.900 C++
Kills:353 (0 + 353)
Deaths:26
KDR:13.577
VKDR:3.038
Vehicle Kills:79
Kill Difference:327
Playtime:7.231 hours
Usage:1%
Score:0.169m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:19.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:160
V. Kills:13 N/A
Deaths:15
KDR:10.667
Accuracy:29.971% D-
KPH:58.200 C--
VKPH:4.700 C--
VLG Missile Launcher
C+
Kills:61
V. Kills:29 203%
Deaths:7
KDR:8.714
Accuracy:56.477% C+
KPH:46 D
VKPH:21.900 C+
Kills:221 (0 + 221)
Deaths:22
KDR:10.045
VKDR:1.909
Vehicle Kills:42
Kill Difference:199
Playtime:4.075 hours
Usage:0%
Score:0.077m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:56.477%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-C1 Kindred 3,8423,7792,4921.516C++0.1027.85%C20.64%D46.2CN/A15281.8h10.1C++36.4C++
P2-120 AP 4,8503,43230211.364C++9.7554.039%B++N/A48.4B+20C+28570.9h4.3B*8B**
LC3 Jaguar 3,4073,3702,1251.586C+0.0324.175%C--19.674%C--28.6C--N/A74117.9h12.2C+50.5C+
M2 Mutilator 1,3251,2766152.075C+0.4616.865%C+22.884%B++38.2C**1.5A++10533.4h19.8D--117.3C+
TAR 1,2291,1991,4470.829C-0.7826.065%C+16.514%D--19.6D-N/A6961.3h15.4D**59.1C--
M1 Heavy Cycler 1,2281,1916801.751C+0.1416.816%C+23.09%B*30.9C*1B*8838.5h20.9D-124.3C+
TRAC-5 1,2161,1868181.45B+0.1626.442%B19.309%C29.9C+N/A9939.7h12.2C**46.1C**
Cycler TRV 1,2061,1841,3920.851C-0.7626.462%C+16.723%D-20.4D-N/A5758h15D*56.5C-
NSX-P Tanto 1,1901,1745872B+0.3929.74%C++20.954%D--58.1C++N/A14220.2h12C++40.3C**
P2-120 HEAT 1,4751,0241148.982C++7.3754.237%B**1.563%D-33.6C+14.8B+17330.5h7.4C+13.7B
NS-357 Underboss 9769588341.149C+0.4645.809%B++21.921%C-28.6DN/A7733.5h4.2C-9.2C*
NSX-P Naginata 9449314681.989C+0.3824.901%C26.101%D70.5C+1D18513.2h11.4C+45.9C+
LC2 Lynx 9299186811.348C+0.2626.259%C+19.935%D26.1DN/A9035.2h15C-56.9C+
TAS-16 Blackjack 7867764581.694C++0.0869.63%B+18.686%B+70.5C**N/A19311h2.7D3.8C+
T9 CARV 7547434971.495C+0.1225.652%B+23.149%C-52.3C+N/A18814.2h12.5C+48.9C*
C-4 7286193241.91C+0.3031.77%B+N/A110.5C+19.5D5955.6h1.2C**3.7B+
NSX-P Tengu 4984923081.597C+0.0237.427%C14.634%D*76.9C**N/A2126.4h9.3B+24.8B
TX1 Repeater 4924833891.242B0.3732.23%B**15.735%D--31.8CN/A9515.2h11.2B+34.7B+
TORQ-9 4774695470.857C-0.7625.887%C19.616%D--23.9D-N/A8819.6h16.6D*64C--
T5 AMC 4734583241.414C**0.2027.07%C++20.742%C27.3CN/A7316.8h14.3C52.7C++
Frag Grenade 3963911391N/A389.3949.859%C*N/A488.8C-6.3D-18900.8h3.6C7.2C+
M77-B 3873861253.088C++1.4844.39%B+74.611%C-38.6C+N/A11010h2.1C**4.7B+
SMG-46 Armistice 3743622691.346C+0.2729.276%C++13.812%D48.9C++1.6A*1787.4h13.1C++44.7C*
P2-120 HESH 3772951915.526C+13.9150.612%B+N/A64.1C+17.8B**3024.6h3.9B+7.7B+
T1 Cycler 2922892661.086C0.5326.664%C*23.183%C25.1C--N/A12111.5h14.9D55.9C+
Rocklet Rifle 4302623140.834C+0.7849.259%DN/A28.8C18.5D2839.1h35.4C+71.9C+
G20 Vulcan-H 389250514.902C3.2953.352%B+N/A51C+28.4C+4514.9h87.8C++164.6B+
MSW-R 2442401581.519C0.0924.998%C25.417%C-43.6C--N/A2275.5h11.2C+44.9C+
The Little Helper 2372311531.51C+0.1052.461%C**18.615%B+42.8C-1.1C+1025.4h5.4D*10.3C+
C75 Viper 241194286.929C+5.3246.535%B2.062%B**35.9C8.7C2165.4h12.9C+27.8C++
CAS 14-E 1731601510.667D9.0529.971%D-N/A57.1D4.6C--2512.8h28.6C+95.4C+
NS Decimator 207150871.724C++0.1169.576%B*1.333%D53.6B+20.4C+4472.8h3.9C++5.7B+
MRC3 Mercy 149145453.222C++1.6120.725%C++27.586%B++69A+1.9A++2302.1h17.6C++85.1C**
E540 Halberd 1861271210.583C++8.9750.86%B*N/A39.7B++18.4B*8913.2h4.2B**8.2B**
M20 Basilisk 162125148.929B*7.3245.757%B+4%D44.6A13.2B+3022.8h81.3B+177.7B+
Soldier Soaker 103102911.121C0.4931.602%D9.804%D-34D-N/A1243h6.4C20.4C
M20 Basilisk 13499812.375A+10.7648.935%B*5.051%C35.4B++12.5B**5022.8h75.2B+153.6B+
NS-TMC-01 "His Regards" 959516,9120.006D1.6112.201%D*N/A0.1D-N/A0652h2C*16.7C
L105 Zephyr 12289422.25B+20.6454.915%B**N/A68.5C*25.4M3131.3h8.7D*15.8C+
M3 Pounder HEG 9586821.049C--0.5640.19%C-4.651%B**14.8D1.6D*765.8h16.2C+40.3C+
ML-7 110741080.685C0.9354.474%DN/A24.7C12C3513h7.5C13.7C--
NS-15M2 7371531.34C0.2724.288%D21.127%D--32.3D-N/A2892.2h14.7D*60.4D
M12 Kobalt 7268234B32.3916.688%C--14.706%D--85C+5B2580.8h13.3B++79.4C**
Skyguard 8461106.1B+4.4936.095%B++3.279%B**21.8B+8.2D2012.8h88.9B246.4B++
M12 Kobalt 6461230.5C++28.8919.225%C+16.393%D76.3C+3.8C+4300.8h15B+78.3C**
VLG Missile Launcher 906178.714D7.1056.477%C+N/A46.9D22.3C+4401.3h6.4C+11.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit489517,41543h
Spawn Beacon335,4523.4h
Nanite Revive Grenade02,2390.6h
Motion Spotter0860.1h
Restoration Kit1,1748,56822.3h
Welding Device06340h
Shield Recharging Field889,0932.9h
Recon Detection Device117882.2h
Ammunition Package151,8950.6h
Medical Applicator571166,06315.6h
Anti-Infantry MANA Turret154060.8h
Nano-Repair Grenade05510.2h
Hardlight Barrier244280.6h

Check the help document for the dictionary if you want to learn more about words used here.


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