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Deputy Director M3L0N[S00L] M3L0N
NC BR 89

KDR: 7.79

Score: 59.4m

Last Seen: Sep 14th, 2019 5:47 PM
- OFFLINE - 33.2 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller - Outfit Member of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 7
Level Progress (to 90): 97%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R EM4 Longshot LA1 Anchor NC6A GODSAW EM6 AF-34 Mattock AF-34 Mattock NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,376,347 MLG Score: 5097
Fun Score: N/A
Cheeseburgers Flipped: 2064TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.939%27.228%62540117464,5586.013231.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.912%0.349C**0.942B*-1.479FHEAD ++ (~15.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.485B+8.80.383C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.806%3.689%1473712079,759103915719.39268621%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.489%0.367C**0.74B++-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++2.80.775B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.241%10.95%4711412004,0737336855.54905594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.739%-1.104D*1.56A+0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.688B+90.773B++28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.606%72.604%4717120769,79923916329.1802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.095%1.321A0.358C**0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.404B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.225%12.707%471312112,53494412.68432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%-0.358C--0.381C--0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.294C*3.50.287C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 7
59.4m149.4%304 (18.2k)274 (16.4k)7.79333185,23223,7688.1839989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141239225.369%40.3%102209:0557

8% Engineer30% Heavy Assault43% Infiltrator9% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:55 PMMar 12th, 2017 7:02 PMSep 15th, 2019 12:14 AM (2d) (PST)Sep 14th, 2019 5:02 PM (2d) (PST)Sep 14th, 2019 1:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6251574680.8550.1100.3451.3110.0225097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4889,44228,0465172179116,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3609h/150.4d 9,285 74,649 38,605 284k 5,642 15,139 4,848 135.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:8,767
Deaths:1,404
KDR:6.244
Accuracy:23.263% C
HSR:28.984% B+
NC6A GODSAW
B+
Kills:7,450
Deaths:903
KDR:8.250
Accuracy:24.475% D
HSR:30.658% B+
EM6
B
Kills:5,146
Deaths:1,018
KDR:5.055
Accuracy:20.702% C
HSR:26.273% B
NC6 Gauss SAW
B+
Kills:3,120
Deaths:644
KDR:4.845
Accuracy:19.955% C+
HSR:26.090% B+
MGR-L1 Promise
B*
Kills:2,942
Deaths:362
KDR:8.127
Accuracy:22.603% C
HSR:30.557% B*
GD-22S
B++
Kills:2,349
Deaths:438
KDR:5.363
Accuracy:20.396% C--
HSR:28.821% B++
NS-15M1
B
Kills:1,911
Deaths:273
KDR:7
Accuracy:20.150% C-
HSR:25.484% B
EM1
C
Kills:1,480
Deaths:294
KDR:5.034
Accuracy:19.230% C-
HSR:19.324% C
NS-15M2
B+
Kills:1,468
Deaths:166
KDR:8.843
Accuracy:23.196% C+
HSR:29.292% B+
NC6S Gauss SAW S
C
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:20.881% C--
HSR:22.136% C
NSX Naginata
B+
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:20.069% C-
HSR:31.810% B+
Kills:36,954
Deaths (as Heavy Assault):5,929
Deaths (to Heavy Assaults):6,231
KDR:6.23275
Kill Difference:31,025
Playtime:1,080.467 hours
Usage:30%
Score:14.603m
Score/min:225
Accuracy (listed only):21.356%
HSR (listed only):27.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C+
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C+
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C
HSR:19.580% C+
MGR-S1 Gladius
B+
Kills:1,179
Deaths:150
KDR:7.860
Accuracy:26.227% C+
HSR:24.936% B+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A+
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A+
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D
HSR:22.098% C+
GD-7F
B
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C+
HSR:22.136% B
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C-
HSR:20.517% C
NS-11C
C
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% C--
HSR:17.586% C
19A Fortuna
C
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C
AF-4 Cyclone
C
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C
MGR-C1 Charger
B
Kills:502
Deaths:56
KDR:8.964
Accuracy:25.448% C
HSR:26.693% B
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
NSX-P Tanto
B**
Kills:357
Deaths:46
KDR:7.761
Accuracy:25.928% C++
HSR:32.493% B**
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Blitz GD-10
B**
Kills:259
Deaths:44
KDR:5.886
Accuracy:25.977% C**
HSR:22.780% B**
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
Kills:16,692
Deaths (as Light Assault):2,975
Deaths (to Light Assaults):4,041
KDR:5.61076
Kill Difference:13,717
Playtime:325.558 hours
Usage:9%
Score:5.029m
Score/min:257
Accuracy (listed only):28.583%
HSR (listed only):20.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
MGR-S1 Gladius
B+
Kills:1,179
Deaths:150
KDR:7.860
Accuracy:26.227% C+
HSR:24.936% B+
Reaper DMR
C++
Kills:1,161
Deaths:224
KDR:5.183
Accuracy:21.398% D-
HSR:25.840% C++
NC9 A-Tross
C++
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:24.574% C+
HSR:25.237% C++
AF-4 Cyclone
C
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C
NC1 Gauss Rifle
B++
Kills:1,156
Deaths:185
KDR:6.249
Accuracy:22.010% C
HSR:25.606% B++
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Blitz GD-10
B**
Kills:259
Deaths:44
KDR:5.886
Accuracy:25.977% C**
HSR:22.780% B**
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
GR-22
C+
Kills:109
Deaths:36
KDR:3.028
Accuracy:14.713% F-
HSR:19.266% C+
Kills:8,834
Deaths (as Combat Medic):1,835
Deaths (to Combat Medics):2,242
KDR:4.81417
Kill Difference:6,999
Playtime:104.818 hours
Usage:3%
Score:1.500m
Score/min:239
Accuracy (listed only):30.425%
HSR (listed only):19.057%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:49,731
Deaths:4,599
KDR:10.813
Accuracy:41.959% B+
HSR:70.630% C*
EM4 Longshot
A++
Kills:13,912
Deaths:956
KDR:14.552
Accuracy:50.788% A++
HSR:77.351% C+
AF-8 RailJack
A++
Kills:1,496
Deaths:83
KDR:18.024
Accuracy:49.632% A++
HSR:71.123% C
LA8 Rebel
C**
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:28.050% C
HSR:23.342% C**
MGR-S1 Gladius
B+
Kills:1,179
Deaths:150
KDR:7.860
Accuracy:26.227% C+
HSR:24.936% B+
NSX Daimyo
C+
Kills:1,173
Deaths:87
KDR:13.483
Accuracy:39.563% C
HSR:93.436% C+
NS-357 Underboss
C+
Kills:1,173
Deaths:506
KDR:2.318
Accuracy:34.560% C
HSR:20.290% C+
NS-44 Commissioner
C--
Kills:1,170
Deaths:465
KDR:2.516
Accuracy:26.584% D*
HSR:18.462% C--
NS-30 Vandal
B+
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:31.578% C
HSR:31.529% B+
The Moonshot
C+
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:42.365% C+
HSR:76.117% D
NC14 Bolt Driver
A++
Kills:1,162
Deaths:13
KDR:89.385
Accuracy:46.641% A++
HSR:73.322% C+
LA80
B+
Kills:1,161
Deaths:80
KDR:14.513
Accuracy:43.582% B+
HSR:76.917% C+
Impetus
A
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:35.862% C**
HSR:38.362% A
AF-4 Cyclone
C
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C
NSX Tomoe
C++
Kills:1,149
Deaths:159
KDR:7.226
Accuracy:26.068% D
HSR:38.468% C++
NS-45 Pilot
B++
Kills:708
Deaths:213
KDR:3.324
Accuracy:27.769% D
HSR:32.486% B++
NS-357 IA
C+
Kills:300
Deaths:117
KDR:2.564
Accuracy:46.028% C+
HSR:22% D--
Blitz GD-10
B**
Kills:259
Deaths:44
KDR:5.886
Accuracy:25.977% C**
HSR:22.780% B**
NS-61 Emissary
A++
Kills:163
Deaths:55
KDR:2.964
Accuracy:20.699% D*
HSR:26.380% A++
NC4 Mag-Shot
B**
Kills:150
Deaths:17
KDR:8.824
Accuracy:17.433% D**
HSR:26.667% B**
NS-AM7 Archer
M++
Kills:73
Deaths:12
KDR:6.083
Accuracy:58.824% C+
HSR:45.206% M++
Kills:80,797
Deaths (as Infiltrator):8,662
Deaths (to Infiltrators):4,808
KDR:9.32775
Kill Difference:72,135
Playtime:1,551.444 hours
Usage:43%
Score:25.047m
Score/min:269
Accuracy (listed only):35.418%
HSR (listed only):44.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B*
Kills:3,083
Deaths:350
KDR:8.809
Accuracy:35.529% B+
HSR:36.685% B*
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C+
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C+
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C
HSR:19.580% C+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A+
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A+
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D
HSR:22.098% C+
GD-7F
B
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C+
HSR:22.136% B
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C-
HSR:20.517% C
NS-11C
C
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% C--
HSR:17.586% C
19A Fortuna
C
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C
MGR-C1 Charger
B
Kills:502
Deaths:56
KDR:8.964
Accuracy:25.448% C
HSR:26.693% B
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
NSX-P Tanto
B**
Kills:357
Deaths:46
KDR:7.761
Accuracy:25.928% C++
HSR:32.493% B**
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Warden
B*
Kills:157
Deaths:27
KDR:5.815
Accuracy:24.711% C
HSR:30.573% B*
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
Kills:17,335
Deaths (as Engineer):2,903
Deaths (to Engineers):4,244
KDR:5.97141
Kill Difference:14,432
Playtime:278.517 hours
Usage:8%
Score:5.673m
Score/min:339
Accuracy (listed only):29.349%
HSR (listed only):22.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:4,273
Deaths:619
KDR:6.903
Accuracy:41.676% B*
HSR:21.226% B**
AF-34 Mattock
B**
Kills:4,047
Deaths:619
KDR:6.538
Accuracy:45.379% B**
HSR:21.127% B++
NCM2 Falcon
A**
Kills:1,966
Deaths:204
KDR:9.637
Accuracy:40.382% C+
HSR:10.478% A**
NCM1 Scattercannon
A++
Kills:1,821
Deaths:273
KDR:6.670
Accuracy:45.281% B*
HSR:22.680% A++
NCM1 Scattercannon
A*
Kills:1,730
Deaths:287
KDR:6.028
Accuracy:49.305% B**
HSR:24.682% A*
AF-41 Hacksaw
B**
Kills:1,437
Deaths:275
KDR:5.225
Accuracy:25.610% D
HSR:18.580% B**
AF-41 Hacksaw
B**
Kills:1,394
Deaths:263
KDR:5.300
Accuracy:27.270% D
HSR:19.082% B**
AF-23 Grinder
B++
Kills:1,224
Deaths:208
KDR:5.885
Accuracy:45.858% B++
HSR:17.484% C**
NS-20 Gorgon
A
Kills:1,209
Deaths:205
KDR:5.898
Accuracy:21.593% C
HSR:26.634% A
NS-20 Gorgon
A
Kills:1,200
Deaths:205
KDR:5.854
Accuracy:21.078% C-
HSR:25.833% A
AF-23 Grinder
B++
Kills:1,200
Deaths:208
KDR:5.769
Accuracy:42.010% B++
HSR:15.583% C++
NCM2 Falcon
A++
Kills:1,125
Deaths:203
KDR:5.542
Accuracy:43.839% C++
HSR:8.533% A++
NCM3 Raven
A++
Kills:230
Deaths:56
KDR:4.107
Accuracy:41.120% C++
HSR:5.217% A++
NCM3 Raven
A++
Kills:228
Deaths:56
KDR:4.071
Accuracy:40.436% C++
HSR:5.263% A++
NS-10 Burster
B**
Kills:116
Deaths:39
KDR:2.974
Accuracy:36.687% B**
HSR:3.448% D
NS-10 Burster
B**
Kills:109
Deaths:38
KDR:2.868
Accuracy:37.252% B**
HSR:3.670% C--
Kills:23,309
Deaths (as MAX Suit):1,879
Deaths (to MAX Suits):1,041
KDR:12.405
Kill Difference:21,430
Playtime:258.514 hours
Usage:7%
Score:7.570m
Score/min:488
Accuracy (listed only):37.798%
HSR (listed only):15.595%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:264
V. Kills:30 N/A
Deaths:25
KDR:10.560
Accuracy:41.607% C+
KPH:54.200 C++
VKPH:6.200 C
Kills:264 (0 + 264)
Deaths:25
KDR:10.560
VKDR:1.200
Vehicle Kills:30
Kill Difference:239
Playtime:4.870 hours
Usage:0%
Score:0.056m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:41.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,715
V. Kills:219 N/A
Deaths:36
KDR:75.417
Accuracy:50.858% C**
KPH:84.800 A
VKPH:6.800 C
L100 Python HEAT
A**
Kills:1,193
V. Kills:169 N/A
Deaths:36
KDR:33.139
Accuracy:50.753% C+
KPH:68 A**
VKPH:9.600 C-
C75 Viper
M++
Kills:1,138
V. Kills:103 N/A
Deaths:28
KDR:40.643
Accuracy:32.814% D
KPH:83.900 M++
VKPH:7.600 C+
L100 Python AP
B**
Kills:728
V. Kills:240 302%
Deaths:14
KDR:52
Accuracy:47.087% D-
KPH:47.400 B**
VKPH:15.600 C-
Kills:5,774 (5,774 + 0)
Deaths:114
KDR:50.649
VKDR:6.412
Vehicle Kills:731
Kill Difference:5,660
Playtime:78.457 hours
Usage:2%
Score:1.268m
Score/min:269
Driving Accuracy:47.087%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,486
V. Kills:503 295%
Deaths:57
KDR:26.070
Accuracy:47.311% C
KPH:45.600 A*
VKPH:15.400 C++
Titan-150 HEAT
A+
Kills:1,255
V. Kills:202 N/A
Deaths:77
KDR:16.299
Accuracy:43.360% C-
KPH:37 A+
VKPH:6 D-
Titan-150 HESH
A++
Kills:1,244
V. Kills:133 N/A
Deaths:24
KDR:51.833
Accuracy:54.048% B++
KPH:72.100 A++
VKPH:7.700 C+
E540 Halberd
M
Kills:1,007
V. Kills:293 343%
Deaths:48
KDR:20.979
Accuracy:48.639% B+
KPH:57.400 M
VKPH:16.700 B+
M12 Kobalt
B++
Kills:346
V. Kills:3 N/A
Deaths:7
KDR:49.429
Accuracy:16.670% B+
KPH:81.200 B++
VKPH:0.700 D--
Enforcer ML85
B+
Kills:292
V. Kills:103 281%
Deaths:25
KDR:11.680
Accuracy:42.109% C++
KPH:28.100 B+
VKPH:9.900 D--
C85 Canister
B
Kills:199
V. Kills:9 N/A
Deaths:7
KDR:28.429
Accuracy:42.363% B
KPH:79.600 C*
VKPH:3.600 C
Kills:5,829 (3,985 + 1,844)
Deaths:245
KDR:23.792
VKDR:5.086
Vehicle Kills:1,246
Kill Difference:5,584
Playtime:118.464 hours
Usage:3%
Score:1.880m
Score/min:264
Driving Accuracy:54.048%
Gunner Accuracy:42.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:212
V. Kills:4 N/A
Deaths:12
KDR:17.667
Accuracy:47.420% C
KPH:118.100 C**
VKPH:2.200 D*
E540 Halberd-H
B++
Kills:161
V. Kills:74 215%
Deaths:17
KDR:9.471
Accuracy:61.463% B++
KPH:38.500 C+
VKPH:17.700 C
M40 Fury-H
C
Kills:87
V. Kills:8 N/A
Deaths:7
KDR:12.429
Accuracy:36.706% C-
KPH:74.400 C
VKPH:6.800 D
M12 Kobalt-H
C+
Kills:67
V. Kills:1 N/A
Deaths:3
KDR:22.333
Accuracy:21.427% C+
KPH:112.600 C+
VKPH:1.700 D--
Kills:527 (0 + 527)
Deaths:39
KDR:13.513
VKDR:2.231
Vehicle Kills:87
Kill Difference:488
Playtime:7.747 hours
Usage:0%
Score:0.148m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:21.427%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:744
V. Kills:7 N/A
Deaths:18
KDR:41.333
Accuracy:18.636% C++
KPH:90.900 B*
VKPH:0.900 D*
M12 Kobalt
B++
Kills:358
V. Kills:6 N/A
Deaths:6
KDR:59.667
Accuracy:17.988% C++
KPH:93.300 B++
VKPH:1.600 D
M40 Fury
B+
Kills:202
V. Kills:19 N/A
Deaths:7
KDR:28.857
Accuracy:31.782% C
KPH:60 B+
VKPH:5.600 D
M20 Basilisk
C-
Kills:75
V. Kills:21 341%
Deaths:8
KDR:9.375
Accuracy:30.115% D-
KPH:16.400 C-
VKPH:4.600 D--
M60-G Bulldog
B
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:37.573% B
KPH:29.600 C+
VKPH:2.100 D--
M40 Fury
C
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:27.744% D--
KPH:45.700 C
VKPH:2.400 D*
Kills:1,505 (0 + 1,505)
Deaths:44
KDR:34.205
VKDR:1.386
Vehicle Kills:61
Kill Difference:1,461
Playtime:23.557 hours
Usage:1%
Score:0.383m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:27.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 49,78749,7314,59910.813M++3.0241.959%B+70.63%C*59.1B*N/A149841.2h1.9B++4.6B++
EM4 Longshot 13,91813,91295614.552M**6.7650.788%A++77.351%C+51.2B**N/A133271.5h1.8B++3.6B**
LA1 Anchor 8,7838,7671,4046.244A+1.5523.263%C28.984%B+40.1CN/A110218.8h9.1B+39.2C**
NC6A GODSAW 7,4827,4509038.25M+0.4624.475%D30.658%B+46.5C-N/A120160.3h8.1C++33C++
EM6 5,1525,1461,0185.055A*2.7420.702%C26.273%B42.7C++N/A119120.5h9.1B*44.1B+
AF-34 Mattock 4,2844,2736196.903B**0.8941.676%B*21.226%B**62.7B**N/A19168.2h5.8C*14B++
AF-34 Mattock 4,0714,0476196.538A1.2645.379%B**21.127%B++59.3B**N/A17668.2h6.7C++14.8B+
NC6 Gauss SAW 3,1273,1206444.845M*2.9519.955%C+26.09%B+46.2B++N/A18467.6h7.8B*39.1B+
MGR-M1 Bishop 3,0863,0833508.809S1.0235.529%B+36.685%B*55.4AN/A13255.7h4.6B**12.8B*
MGR-L1 Promise 2,9582,9423628.127S0.3322.603%C30.557%B*44.3C++N/A11666.4h12B++53.1B+
L100 Python HESH 2,9342,7153675.417S67.6250.858%C**1.694%C++84.8A6.8C26832h2.2B**4.3B**
GD-22S 2,3592,3494385.363A*2.4320.396%C--28.821%B++36.5C+N/A11564.4h9.6B++47.1C**
Frag Grenade 2,1742,14112141N/A2,133.2155.665%AN/A738.3B**11.4B+22692.9h3B*5.5B*
NCM2 Falcon 2,1671,9662049.637S1.8440.382%C+10.478%A**47.6S4.9C++16041.3h4.3A+10.7B**
NS-15M1 1,9141,9112737S0.7920.15%C-25.484%B40.4C+N/A12547.3h11.3B+56.2C*
NCM1 Scattercannon 1,8231,8212736.67A*1.1245.281%B*22.68%A++66.2A++N/A19927.5h5.4B+11.9B*
AF-57 Piston 1,7501,7495233.344A*4.4534.132%D12.521%C37.8C++N/A12646.3h3.6B*10.5C*
NCM1 Scattercannon 1,7331,7302876.028M1.7749.305%B**24.682%A*57.7MN/A18430h6.5B+13.2B++
AF-8 RailJack 1,4961,4968318.024S10.2349.632%A++71.123%C69.3M**N/A17621.6h1.9B*3.8B**
Titan-150 AP 1,9891,4865726.07M+18.2847.311%C6.595%A*45.6A*15.4C++34832.6h2.9B**6.1B**
EM1 1,4821,4802945.034M**2.7619.23%C-19.324%C39.4C++N/A12237.6h11C**57.5C**
NS-15M2 1,4711,4681668.843M**1.0523.196%C+29.292%B+47.2C++N/A13631.1h10.3B++44.5B+
AF-41 Hacksaw 1,4441,4372755.225B**2.5725.61%D18.58%B**44.2B*N/A12832.5h5.6B+22C*
AF-41 Hacksaw 1,3991,3942635.3B**2.4927.27%D19.082%B**45.4B**N/A12830.7h6B+22C**
AF-19 Mercenary 1,2651,2642165.852S1.9422.495%C+20.491%C+41.9AN/A21830.2h8.5B**37.9B++
NS Decimator 1,5431,2592834.449S3.3455.801%D2.701%B+45B+10.1D22528h3.4B*6.1B++
Titan-150 HEAT 1,4571,2557716.299A*8.5143.36%C-3.426%B37A+6D-15933.9h2.6A+5.9A
Titan-150 HESH 1,3771,2442451.833M**44.0454.048%B++5.145%M+72.3A++7.7C+30617.2h2.4B**4.4B**
AF-23 Grinder 1,2311,2242085.885A1.9145.858%B++17.484%C**54.6A+N/A18222.4h6.1B+13.3B++
NS-20 Gorgon 1,2271,2092055.898S1.9021.593%C26.634%A37.4A*N/A10632.3h17.1B+79.3B*
NS-20 Gorgon 1,2201,2002055.854S1.9421.078%C-25.833%A37.2A*N/A10732.3h17.2B+81.5B++
AF-23 Grinder 1,2021,2002085.769A2.0242.01%B++15.583%C++53.6A+N/A17922.4h5.7B+13.5B*
L100 Python HEAT 1,3621,1933633.139S25.3550.753%C+4.275%A68.2A**9.7C-25517.5h2.9A5.8A
LA8 Rebel 1,1921,1914742.513A++5.2828.05%C23.342%C**54.1B**N/A13822h4.1A14.8B++
Razor GD-23 1,1921,1901796.648S1.1522.955%C19.58%C+44.2B**N/A17426.9h9.9B*43B+
MGR-S1 Gladius 1,1841,1791507.86S0.0726.227%C+24.936%B+40.7C++N/A11929h9.5B36.3C**
NSX Daimyo 1,1731,1738713.483M*5.6939.563%C93.436%C+41.6CN/A10828.2h2.1B++5.4B+
NS-357 Underboss 1,1761,1735062.318A5.4834.56%C20.29%C+78.2AN/A21215h3A8.5B++
NS-44 Commissioner 1,1731,1704652.516A+5.2826.584%D*18.462%C--37.3C++N/A11931.4h2.9B**10.9C*
NSX Tanto 1,1681,1651876.23S1.5625.915%C+30.215%B++38.6C**N/A9230.2h13.3C*51.5C++
NS-30 Vandal 1,1671,1641567.462M**0.3331.578%C31.529%B+40C++N/A9729.1h5.4B17.2C*
Gauss Compact S 1,1661,1642165.389S2.4025.845%B+27.749%A+29B+N/A8640.1h10.7C*41.5B
The Moonshot 1,1651,1648813.227A*5.4342.365%C+76.117%D65.4B+N/A17817.8h1.8C++4.2C*
AF-4A Bandit 1,1641,1631856.286S1.5121.912%D22.098%C+48.1B+N/A14824.2h10.5C**48C+
NC14 Bolt Driver 1,1621,1621389.385U81.5946.641%A++73.322%C+40.3B**N/A19828.8h2B*4.3B**
NC6S Gauss SAW S 1,1631,1612344.962M++2.8320.881%C--22.136%C48.6C*N/A12823.9h9.4B++45.2C*
LA80 1,1611,1618014.513S6.7243.582%B+76.917%C+66.7AN/A19417.4h1.9B+4.4B+
Reaper DMR 1,1651,1612245.183A2.6121.398%D-25.84%C++42.2C**N/A13127.5h8.4B++39.2C++
GD-7F 1,1631,1611627.167S0.6323.477%C+22.136%B47B++N/A18124.7h12.1B+51.7C**
NC9 A-Tross 1,1631,1611846.31S1.4824.574%C+25.237%C++42.5BN/A11127.3h9.3B37.8C*
AC-X11 1,1611,1601776.554S1.2423.021%C-20.517%C48.5B**N/A19323.9h8.4B++36.4B
NS-11C 1,1621,1601756.629S1.1621.403%C--17.586%C47B**N/A18724.7h13.7C**63.9C++
NSX Naginata 1,1601,1601936.01S1.7820.069%C-31.81%B+37.7C+N/A11230.8h10.1B+50.4B
Impetus 1,1621,1601338.722M**0.9335.862%C**38.362%A57.7B*N/A13020.1h4B++11B+
19A Fortuna 1,1621,1591706.818S0.9824.116%D19.5%C41.7C**N/A9627.8h10.1C+41.9C+
AF-4 Cyclone 1,1591,1592554.545A**3.2523.594%C17.256%C35.7C++N/A14832.5h10.3B+43.6C*
NC1 Gauss Rifle 1,1631,1561856.249S1.5422.01%C25.606%B++38.8B*N/A16129.8h10.1B**46B+
NSX Tomoe 1,1521,1491597.226M**0.5726.068%D38.468%C++52.5B+N/A12821.9h12.2B+46.9C**
C75 Viper 1,2411,1382840.643S32.8532.814%D1.142%C83.7M++7.6C+30413.6h4.5A++13.6A
NCM2 Falcon 1,2531,1252035.542S2.2543.839%C++8.533%A++27.3M3.1D10041.2h8.2B**18.7B*
Shrike 1,3461,0862254.827S2.9756.221%C+2.486%C+42.1A+10.1C27725.8h3.9A+7B**
E540 Halberd 1,3001,0074820.979A++13.1948.639%B+4.27%B++57.5M16.7B+32717.5h3.9A+7.9A
AF-22 Crow 1,2197922343.385S4.4166.108%C+2.146%C+24.4B++13.1C*16532.5h6.2B*9.3B*
M12 Kobalt 7517441841.333M33.5418.636%C++20.699%B+90.7B*N/A2878.2h12.7A68.3B++
L100 Python AP 9687281452S44.2147.087%D-6.181%A*47.6B**15.7C-25815.3h3.4B**7.3B*
NS-45 Pilot 7097082133.324A+4.4727.769%D32.486%B++118A++N/A3346h4.5A16.3B++
Spear Anti-Vehicle Phalanx Turret 6485401245S37.2145.209%C*7.037%A++77.1A*15.4D3867h4.1A9B**
MGR-C1 Charger 503502568.964S1.1725.448%C26.693%B49.2B+N/A13010.2h14C+55.2C+
GD-66 Claw 5015011244.04M3.7553.784%C-14.771%C++37.7C+N/A10513.3h2.8C5.2C+
Mag-Cutter 45845719,6690.023C+7.7721.836%D1.532%D0.2DN/A12761.9h1.6B*7.4C++
M12 Kobalt 364358659.667S51.8717.988%C++19.832%C*94.2B++1.6D3743.8h12.6B**70.2B+
NSX-P Tanto 358357467.761S0.0325.928%C++32.493%B**34C**N/A10710.5h14C**54.1B
M12 Kobalt 349346749.429M+41.6416.67%B+21.676%B**80.5B+N/A1974.3h13.3B**80.1B**
NC05 Jackhammer 3193181562.038B*5.7636.989%D-21.069%A+44.2C++N/A2187.2h4.6B12.4C+
NS-357 IA 3003001172.564A5.2346.028%C+22%D--88.2A++N/A2173.4h2.7B**5.9B+
Enforcer ML85 3952922511.68A+3.8942.109%C++2.397%C**28.1B+9.9D--22310.4h8.3A19.6A
Mauler S6 284284893.191A++4.6042.356%C*10.211%D--30.9C++N/A1559.2h4B*9.3B++
C-4 342279555.073M2.7271.206%SN/A186A*42B*24341.5h1.3B+1.8A+
L105 Zephyr 2942642510.56C++2.7741.607%C+N/A53.9C++6.1C1934.9h4.8B*11.6B++
Blitz GD-10 259259445.886S1.9125.977%C**22.78%B**43.9B++N/A3435.9h13.8B+53B+
NCM3 Raven 334230564.107S3.6941.12%C++5.217%A++18.1A**8.2B**14912.7h19.7B**47.9B*
Hawk GD-68 324228673.403S4.3959.478%C-4.825%A20.9B++8.8C24210.9h5.4A9.1B**
NCM3 Raven 327228564.071S3.7240.436%C++5.263%A++18A*7.8B++13312.7h19.6B**48.5B++
C85 Canister-H 2162121217.667B+9.8747.42%C19.34%A*117.8C**2.2D*4131.8h4.8B++10.1B++
M40 Fury 221202728.857S21.0631.782%CN/A59.4B+5.6D2573.4h7.6B**24B++
C85 Canister 208199728.429B++20.6442.363%B14.573%C**79.6C*3.6C1732.5h6.6B+15.5B+
NS-61 Emissary 164163552.964M++4.8320.699%D*26.38%A++74.1A**N/A2672.2h7.1B**34.4B++
E540 Halberd-H 235161179.471C**1.6861.463%B++N/A38.3C+17.6C2904.2h5.1B+8.2B++
Warden 157157275.815M**1.9824.711%C30.573%B*32.7B++N/A2414.8h6.7B**27B+
NC4 Mag-Shot 150150178.824U1.0317.433%D**26.667%B**42.9B**N/A3673.5h5.2B**30C*
M60-A Bulldog 148138434.5B++26.7148.599%BN/A29.4C+2.1C--1204.7h5.8C++11.9B+
Tank Mine 168126216A++1.79251.531%UN/A210A*70C**20040.6h3.9T-1.6M
NS Baron G5 116116215.524S2.2745.906%C*11.207%D50.4B*N/A2302.3h4.1B+8.8C+
NS-10 Burster 216116392.974M+4.8236.687%B**3.448%D6.6B+5.7A+9917.5h150.5C++410.2B+
NS-10 Burster 191109382.868A*4.9337.252%B**3.67%C--6.4B+4.9B*8816.9h155.4C++417.3B+
GR-22 109109363.028A4.7714.713%F-19.266%C+24.8CN/A2474.4h12B+81.6D
M40 Fury-H 9587712.429C+4.6436.706%C-N/A72.5C6.7D2721.2h6.5B+17.7B+
M60-A Bulldog 8476107.6B+0.1942.883%B*2.632%A31.7C+3.3D1542.4h6.3C14.7B+
M20 Basilisk 967589.375M*1.5830.115%D-8%B*16.3C-4.6D--2024.6h58.3B**193.6B++
NS-AM7 Archer 7573126.083U1.7158.824%C+45.206%M++25.2M**N/A1912.9h7.7B**13B**
M60-G Bulldog 7570323.333S15.5437.573%B2.857%C+29.2C+2.1D--2002.4h5.5B*14.6B++
MAX Punch 69691,8790.037C-7.7638.245%C--N/A0.3DN/A1253h1.8C++4.6C*
M12 Kobalt-H 6867322.333B14.5421.427%C+19.403%B+111.7C+1.7D--3250.6h11.1B++51.7B++
MANA Anti-Vehicle Turret 9966135.077S2.7252.094%A++7.576%S660D330T1199520.1h7.7A+14.8A*
M40 Fury 5956228M**20.2127.744%D--N/A46.7C2.5D*2821.2h8.2B*29.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,9751.5h
Anti-Vehicle MANA Turret41300.3h
Nanite Revive Grenade01520h
Medical Kit1,37523,70125.7h
Medical Applicator5360,0975.1h
Restoration Kit133240.3h
Motion Spotter11,9730.9h
Recon Detection Device3111,67013.7h
G40-F Ranger01330h
Ammunition Package5850.1h
Nano-Armor Kit85209,46515.5h

Check the help document for the dictionary if you want to learn more about words used here.


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