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Overseer M3L0N[S00L] M3L0N
NC BR 67

KDR: 7.72

Score: 53.7m

Last Seen: Jan 12th, 2019 6:30 PM
- OFFLINE - 82.1 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Miller - Outfit Member of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 5
Level Progress (to 68): 66%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R EM4 Longshot LA1 Anchor NC6A GODSAW EM6 AF-34 Mattock AF-34 Mattock NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,058,593 MLG Score: 4843
Fun Score: N/A
Cheeseburgers Flipped: 1907TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.834%26.726%6104098258,9616.059711.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.856%0.349C**0.941B*-1.467FHEAD ++ (~15.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.487B+8.80.386C**29.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.699%3.758%1514710159,55298715499.67781616%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.489%0.374C**0.724B++-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++2.80.775B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.347%10.542%4861310093,9276896815.69956576%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.689%-1.095D*1.576A+0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.688B+90.771B++27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.948%72.8%4867101561,73621185529.1345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.09%1.339A0.372C**0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.403B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.225%12.707%486310192,53485912.94994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%-0.347C--0.358C--0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.295C*3.50.286C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 5
53.7m144.4%296 (17.8k)269 (16.1k)7.71943167,52721,7028.1306867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221057625.073%39.483%99009:1057

8% Engineer29% Heavy Assault43% Infiltrator9% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:55 PMMar 12th, 2017 7:02 PMJan 15th, 2019 9:41 PM (56m) (PST)Jan 12th, 2019 5:19 PM (3d) (PST)Jan 12th, 2019 2:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241544700.8400.1090.3311.2470.0244843

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4389,26528,1735072075116,140

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3325.5h/138.6d 8,925 66,144 34,082 248.8k 5,296 13,766 4,708 124.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:7,613
Deaths:1,281
KDR:5.943
Accuracy:23.086% C
HSR:28.622% B+
NC6A GODSAW
B+
Kills:5,312
Deaths:663
KDR:8.012
Accuracy:24.368% D
HSR:30.497% B+
EM6
B+
Kills:5,143
Deaths:1,018
KDR:5.052
Accuracy:20.708% C+
HSR:26.230% B+
NC6 Gauss SAW
B+
Kills:3,120
Deaths:644
KDR:4.845
Accuracy:19.955% C+
HSR:26.090% B+
MGR-L1 Promise
B++
Kills:2,473
Deaths:299
KDR:8.271
Accuracy:22.466% C
HSR:29.964% B++
EM1
C
Kills:1,480
Deaths:294
KDR:5.034
Accuracy:19.230% C
HSR:19.324% C
NS-15M1
C++
Kills:1,476
Deaths:230
KDR:6.417
Accuracy:19.509% C--
HSR:22.900% C++
GD-22S
C+
Kills:1,467
Deaths:321
KDR:4.570
Accuracy:19.164% D
HSR:23.858% C+
NS-15M2
B+
Kills:1,418
Deaths:162
KDR:8.753
Accuracy:23.299% C+
HSR:29.055% B+
NC6S Gauss SAW S
C+
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:20.881% C-
HSR:22.136% C+
NSX Naginata
B+
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:20.069% C
HSR:31.810% B+
NC05 Jackhammer
B**
Kills:222
Deaths:93
KDR:2.387
Accuracy:38.353% D
HSR:18.919% B**
Kills:32,045
Deaths (as Heavy Assault):5,432
Deaths (to Heavy Assaults):5,669
KDR:5.8993
Kill Difference:26,613
Playtime:962.653 hours
Usage:29%
Score:12.709m
Score/min:220
Accuracy (listed only):22.591%
HSR (listed only):25.784%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C++
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C++
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C+
HSR:19.580% C+
MGR-S1 Gladius
B+
Kills:1,177
Deaths:146
KDR:8.062
Accuracy:26.264% C+
HSR:24.809% B+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A+
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A+
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D
HSR:22.098% C+
GD-7F
B+
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C+
HSR:22.136% B+
NS-11C
C
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% C-
HSR:17.586% C
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C
HSR:20.517% C
19A Fortuna
C+
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C+
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
NSX-P Tanto
B**
Kills:322
Deaths:39
KDR:8.256
Accuracy:26.082% C++
HSR:33.230% B**
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Blitz GD-10
A
Kills:216
Deaths:34
KDR:6.353
Accuracy:25.414% C**
HSR:23.148% A
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
Kills:16,110
Deaths (as Light Assault):2,898
Deaths (to Light Assaults):3,701
KDR:5.55901
Kill Difference:13,212
Playtime:313.469 hours
Usage:9%
Score:4.825m
Score/min:257
Accuracy (listed only):28.745%
HSR (listed only):20.413%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:41,671
Deaths:3,959
KDR:10.526
Accuracy:42.112% B+
HSR:70.538% C*
EM4 Longshot
A++
Kills:13,912
Deaths:956
KDR:14.552
Accuracy:50.788% A++
HSR:77.351% C+
AF-8 RailJack
A++
Kills:1,493
Deaths:83
KDR:17.988
Accuracy:49.675% A++
HSR:71.132% C
LA8 Rebel
C**
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:28.050% C
HSR:23.342% C**
MGR-S1 Gladius
B+
Kills:1,177
Deaths:146
KDR:8.062
Accuracy:26.264% C+
HSR:24.809% B+
NSX Daimyo
C+
Kills:1,173
Deaths:87
KDR:13.483
Accuracy:39.563% C
HSR:93.436% C+
NS-357 Underboss
C+
Kills:1,172
Deaths:505
KDR:2.321
Accuracy:34.544% C+
HSR:20.307% C+
NS-44 Commissioner
C--
Kills:1,170
Deaths:465
KDR:2.516
Accuracy:26.584% D*
HSR:18.462% C--
NS-30 Vandal
B++
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:31.578% C
HSR:31.529% B++
The Moonshot
C+
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:42.365% C+
HSR:76.117% D
NC14 Bolt Driver
A++
Kills:1,162
Deaths:13
KDR:89.385
Accuracy:46.641% A++
HSR:73.322% C+
LA80
B+
Kills:1,161
Deaths:80
KDR:14.513
Accuracy:43.582% B+
HSR:76.917% C+
Impetus
A
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:35.862% C**
HSR:38.362% A
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
NSX Tomoe
C++
Kills:1,149
Deaths:159
KDR:7.226
Accuracy:26.068% D
HSR:38.468% C++
NS-45 Pilot
B++
Kills:491
Deaths:146
KDR:3.363
Accuracy:27.442% D
HSR:31.161% B++
Blitz GD-10
A
Kills:216
Deaths:34
KDR:6.353
Accuracy:25.414% C**
HSR:23.148% A
NS-357 IA
C+
Kills:181
Deaths:72
KDR:2.514
Accuracy:45.447% C+
HSR:20.442% D--
NS-61 Emissary
A++
Kills:163
Deaths:55
KDR:2.964
Accuracy:20.706% D*
HSR:26.380% A++
NC4 Mag-Shot
B**
Kills:149
Deaths:17
KDR:8.765
Accuracy:17.369% D**
HSR:26.846% B**
NS-AM7 Archer
M++
Kills:66
Deaths:12
KDR:5.500
Accuracy:57.786% C+
HSR:45.455% M++
Kills:72,344
Deaths (as Infiltrator):7,895
Deaths (to Infiltrators):4,318
KDR:9.16327
Kill Difference:64,449
Playtime:1,423.809 hours
Usage:43%
Score:22.251m
Score/min:260
Accuracy (listed only):35.306%
HSR (listed only):44.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
MGR-S1 Gladius
B+
Kills:1,177
Deaths:146
KDR:8.062
Accuracy:26.264% C+
HSR:24.809% B+
Reaper DMR
C*
Kills:1,161
Deaths:224
KDR:5.183
Accuracy:21.398% D-
HSR:25.840% C*
NC9 A-Tross
C*
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:24.574% C+
HSR:25.237% C*
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
NC1 Gauss Rifle
B++
Kills:1,156
Deaths:185
KDR:6.249
Accuracy:22.010% C+
HSR:25.606% B++
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Blitz GD-10
A
Kills:216
Deaths:34
KDR:6.353
Accuracy:25.414% C**
HSR:23.148% A
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
GR-22
C+
Kills:109
Deaths:36
KDR:3.028
Accuracy:14.713% F-
HSR:19.266% C+
Kills:8,789
Deaths (as Combat Medic):1,821
Deaths (to Combat Medics):2,058
KDR:4.82647
Kill Difference:6,968
Playtime:103.048 hours
Usage:3%
Score:1.489m
Score/min:241
Accuracy (listed only):30.377%
HSR (listed only):19.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B*
Kills:3,048
Deaths:339
KDR:8.991
Accuracy:35.676% B+
HSR:36.844% B*
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C++
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C++
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C+
HSR:19.580% C+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A+
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A+
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D
HSR:22.098% C+
GD-7F
B+
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C+
HSR:22.136% B+
NS-11C
C
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% C-
HSR:17.586% C
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C
HSR:20.517% C
19A Fortuna
C+
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C+
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
NSX-P Tanto
B**
Kills:322
Deaths:39
KDR:8.256
Accuracy:26.082% C++
HSR:33.230% B**
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Warden
B*
Kills:151
Deaths:26
KDR:5.808
Accuracy:24.544% C
HSR:30.464% B*
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
Kills:16,757
Deaths (as Engineer):2,828
Deaths (to Engineers):4,007
KDR:5.92539
Kill Difference:13,929
Playtime:275.081 hours
Usage:8%
Score:5.609m
Score/min:340
Accuracy (listed only):29.601%
HSR (listed only):21.820%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:3,533
Deaths:524
KDR:6.742
Accuracy:41.102% B*
HSR:19.587% B*
AF-34 Mattock
B**
Kills:3,393
Deaths:524
KDR:6.475
Accuracy:45.178% B**
HSR:19.923% B+
NCM2 Falcon
A**
Kills:1,966
Deaths:204
KDR:9.637
Accuracy:40.382% C++
HSR:10.478% A**
AF-41 Hacksaw
B**
Kills:1,437
Deaths:275
KDR:5.225
Accuracy:25.610% C--
HSR:18.580% B**
AF-41 Hacksaw
B**
Kills:1,394
Deaths:263
KDR:5.300
Accuracy:27.270% C-
HSR:19.082% B**
NCM1 Scattercannon
B*
Kills:1,230
Deaths:202
KDR:6.089
Accuracy:41.915% B++
HSR:18.699% B*
AF-23 Grinder
B*
Kills:1,224
Deaths:208
KDR:5.885
Accuracy:45.858% B*
HSR:17.484% C**
AF-23 Grinder
B*
Kills:1,200
Deaths:208
KDR:5.769
Accuracy:42.010% B*
HSR:15.583% C*
NCM1 Scattercannon
A+
Kills:1,192
Deaths:216
KDR:5.519
Accuracy:45.829% B*
HSR:21.896% A+
NS-20 Gorgon
A
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:21.534% C-
HSR:26.565% A
NS-20 Gorgon
A
Kills:1,171
Deaths:201
KDR:5.826
Accuracy:21.039% C-
HSR:25.534% A
NCM2 Falcon
A++
Kills:1,125
Deaths:203
KDR:5.542
Accuracy:43.839% C*
HSR:8.533% A++
NCM3 Raven
A++
Kills:230
Deaths:56
KDR:4.107
Accuracy:40.903% C++
HSR:5.217% A++
NCM3 Raven
A++
Kills:228
Deaths:56
KDR:4.071
Accuracy:40.242% C++
HSR:5.263% A++
NS-10 Burster
B**
Kills:112
Deaths:39
KDR:2.872
Accuracy:36.425% B**
HSR:3.571% D
NS-10 Burster
B**
Kills:105
Deaths:38
KDR:2.763
Accuracy:37.008% B**
HSR:3.810% C--
Kills:20,722
Deaths (as MAX Suit):1,709
Deaths (to MAX Suits):979
KDR:12.12522
Kill Difference:19,013
Playtime:238.832 hours
Usage:7%
Score:6.791m
Score/min:474
Accuracy (listed only):37.259%
HSR (listed only):14.988%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:264
V. Kills:30 N/A
Deaths:25
KDR:10.560
Accuracy:41.607% C+
KPH:54.200 C++
VKPH:6.200 C
Kills:264 (0 + 264)
Deaths:25
KDR:10.560
VKDR:1.200
Vehicle Kills:30
Kill Difference:239
Playtime:4.870 hours
Usage:0%
Score:0.056m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:41.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,566
V. Kills:209 N/A
Deaths:36
KDR:71.278
Accuracy:50.881% C**
KPH:84.900 A
VKPH:6.900 C
L100 Python HEAT
M
Kills:1,193
V. Kills:169 N/A
Deaths:36
KDR:33.139
Accuracy:50.753% C+
KPH:68 M
VKPH:9.600 C
C75 Viper
M++
Kills:1,138
V. Kills:103 N/A
Deaths:28
KDR:40.643
Accuracy:32.814% D
KPH:83.900 M++
VKPH:7.600 C+
L100 Python AP
A+
Kills:728
V. Kills:240 302%
Deaths:14
KDR:52
Accuracy:47.087% D-
KPH:47.400 A+
VKPH:15.600 C
Kills:5,625 (5,625 + 0)
Deaths:114
KDR:49.342
VKDR:6.325
Vehicle Kills:721
Kill Difference:5,511
Playtime:76.684 hours
Usage:2%
Score:1.236m
Score/min:269
Driving Accuracy:47.087%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,428
V. Kills:491 290%
Deaths:57
KDR:25.053
Accuracy:47.160% C
KPH:45.100 A*
VKPH:15.500 C*
Titan-150 HEAT
A++
Kills:1,255
V. Kills:202 N/A
Deaths:77
KDR:16.299
Accuracy:43.360% C
KPH:37 A++
VKPH:6 D
Titan-150 HESH
A++
Kills:1,244
V. Kills:133 N/A
Deaths:24
KDR:51.833
Accuracy:54.048% B++
KPH:72.100 A++
VKPH:7.700 C+
E540 Halberd
M
Kills:990
V. Kills:290 340%
Deaths:46
KDR:21.522
Accuracy:48.433% B+
KPH:57.400 M
VKPH:16.800 B
M12 Kobalt
B++
Kills:328
V. Kills:3 N/A
Deaths:7
KDR:46.857
Accuracy:16.493% B+
KPH:82.200 B++
VKPH:0.800 D-
Enforcer ML85
B+
Kills:292
V. Kills:103 281%
Deaths:25
KDR:11.680
Accuracy:42.121% C++
KPH:28.100 B+
VKPH:9.900 D--
C85 Canister
B+
Kills:199
V. Kills:9 N/A
Deaths:7
KDR:28.429
Accuracy:42.363% B+
KPH:79.600 C*
VKPH:3.600 C
Kills:5,736 (3,927 + 1,809)
Deaths:243
KDR:23.605
VKDR:5.066
Vehicle Kills:1,231
Kill Difference:5,493
Playtime:116.974 hours
Usage:4%
Score:1.855m
Score/min:264
Driving Accuracy:54.048%
Gunner Accuracy:42.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:212
V. Kills:4 N/A
Deaths:12
KDR:17.667
Accuracy:47.420% C
KPH:118.100 C*
VKPH:2.200 D*
E540 Halberd-H
B++
Kills:161
V. Kills:74 215%
Deaths:17
KDR:9.471
Accuracy:61.463% B++
KPH:38.500 C+
VKPH:17.700 C
M40 Fury-H
C
Kills:87
V. Kills:8 N/A
Deaths:7
KDR:12.429
Accuracy:36.706% C
KPH:74.400 C
VKPH:6.800 D
Kills:460 (0 + 460)
Deaths:36
KDR:12.778
VKDR:2.389
Vehicle Kills:86
Kill Difference:424
Playtime:7.152 hours
Usage:0%
Score:0.135m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:36.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:703
V. Kills:7 N/A
Deaths:17
KDR:41.353
Accuracy:18.447% C++
KPH:88.300 B++
VKPH:0.900 D--
M12 Kobalt
B++
Kills:358
V. Kills:6 N/A
Deaths:6
KDR:59.667
Accuracy:18.012% C++
KPH:93.600 B++
VKPH:1.600 D
M40 Fury
B+
Kills:199
V. Kills:18 N/A
Deaths:7
KDR:28.429
Accuracy:31.791% C
KPH:59.400 B+
VKPH:5.400 D
M20 Basilisk
C-
Kills:75
V. Kills:21 341%
Deaths:8
KDR:9.375
Accuracy:30.189% D-
KPH:16.400 C-
VKPH:4.600 D-
M60-G Bulldog
B
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:37.573% B
KPH:29.600 C+
VKPH:2.100 D-
M40 Fury
C
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:27.744% D-
KPH:45.700 C
VKPH:2.400 D*
Kills:1,461 (0 + 1,461)
Deaths:43
KDR:33.977
VKDR:1.395
Vehicle Kills:60
Kill Difference:1,418
Playtime:23.296 hours
Usage:1%
Score:0.370m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:27.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 41,71941,6713,95910.526A**2.8142.112%B+70.538%C*57.6B*N/A142723h1.9B++4.5B++
EM4 Longshot 13,91813,91295614.552M**6.8350.788%A++77.351%C+51.2AN/A133271.5h1.8B++3.6B*
LA1 Anchor 7,6237,6131,2815.943A+1.7823.086%C28.622%B+38.8CN/A103196.1h9B+39.2C**
NC6A GODSAW 5,3335,3126638.012M0.2924.368%D30.497%B+45.1CN/A113117.7h7.8C++32.1C*
EM6 5,1495,1431,0185.052A**2.6720.708%C+26.23%B+42.8C++N/A118120.3h9.1B*44.1B
AF-34 Mattock 3,5403,5335246.742B**0.9841.102%B*19.587%B*61.4B**N/A18957.5h5.4C**13.1B++
AF-34 Mattock 3,4113,3935246.475A1.2445.178%B**19.923%B+59B**N/A17857.5h6.2C*13.6B++
NC6 Gauss SAW 3,1273,1206444.845M**2.8719.955%C+26.09%B+46.2B*N/A17767.6h7.8B*39.1B+
MGR-M1 Bishop 3,0513,0483398.991S1.2735.676%B+36.844%B*56.5AN/A13353.9h4.5B**12.7B*
L100 Python HESH 2,7752,5663671.278S63.5650.881%C**1.793%C++85A6.9C26830.2h2.2B**4.2B**
MGR-L1 Promise 2,4882,4732998.271S0.5522.466%C29.964%B++44.2C++N/A10855.9h11.7B++52.2B+
NCM2 Falcon 2,1671,9662049.637S1.9240.382%C++10.478%A**47.6S4.9C*15941.3h4.3A+10.7B**
Frag Grenade 1,8361,81611816N/A1,808.2855.085%AN/A726.4B**8C++22382.5h3B*5.5B*
AF-57 Piston 1,7501,7495233.344A*4.3834.132%D12.521%C37.8C++N/A12446.3h3.6B*10.5C**
AF-8 RailJack 1,4931,4938317.988S10.2749.675%A++71.132%C69.1M**N/A17521.6h1.9B*3.8B*
EM1 1,4821,4802945.034S2.6919.23%C19.324%C39.5C*N/A12137.5h11C**57.5B
NS-15M1 1,4781,4762306.417M**1.3019.509%C--22.9%C++38.5C+N/A12438.3h11.5B+58.7C++
GD-22S 1,4721,4673214.57A++3.1519.164%D23.858%C+35.1C+N/A12141.8h8.9B*46.5B
AF-41 Hacksaw 1,4441,4372755.225B**2.4925.61%C--18.58%B**44.2B*N/A12732.5h5.6B+22C*
Titan-150 AP 1,9191,4285725.053M+17.3347.16%C6.793%A*45A*15.5C*35031.7h2.9B++6.2B*
NS-15M2 1,4211,4181628.753M**1.0323.299%C+29.055%B+48.2C*N/A13329.4h10.3B*44.1B+
AF-41 Hacksaw 1,3991,3942635.3B**2.4227.27%C-19.082%B**45.4B**N/A12730.7h6B+22C**
AF-19 Mercenary 1,2651,2642165.852S1.8722.495%C++20.491%C+42.1A++N/A20930h8.5B**37.9B++
Titan-150 HEAT 1,4571,2557716.299A*8.5843.36%C3.426%C**37A++6D15833.9h2.6A+5.9A
Titan-150 HESH 1,3771,2442451.833S44.1154.048%B++5.145%M72.3A++7.7C+30417.2h2.4B*4.4B**
NCM1 Scattercannon 1,2301,2302026.089A*1.6341.915%B++18.699%B*63.4A++N/A18919.4h5.3B+12.5B*
NS Decimator 1,5011,2282814.37S3.3555.774%D2.769%B45B++10D22027.3h3.4B*6.2B++
AF-23 Grinder 1,2311,2242085.885A1.8345.858%B*17.484%C**54.6A+N/A18122.4h6.1B+13.3B++
AF-23 Grinder 1,2021,2002085.769A1.9542.01%B*15.583%C*53.6A++N/A17822.4h5.7B+13.5B*
L100 Python HEAT 1,3621,1933633.139S25.4250.753%C+4.275%B**68.2M9.7C25417.5h2.9A5.8A
NCM1 Scattercannon 1,1941,1922165.519A*2.2045.829%B*21.896%A+54.4A**N/A17921.9h6.4B++13.9B++
LA8 Rebel 1,1921,1914742.513A++5.2128.05%C23.342%C**54.1B**N/A13722h4.1A14.8B++
Razor GD-23 1,1921,1901796.648S1.0722.955%C+19.58%C+44.2AN/A17126.9h9.9B*43B+
NS-20 Gorgon 1,2001,1822015.881S1.8421.534%C-26.565%A37.2M+N/A10231.8h17.1B+79.6B*
MGR-S1 Gladius 1,1821,1771468.062S0.3426.264%C+24.809%B+41.2C*N/A11428.6h9.5B+36.1B
NSX Daimyo 1,1731,1738713.483M++5.7639.563%C93.436%C+41.6CN/A10628.2h2.1B++5.4B+
NS-357 Underboss 1,1751,1725052.321A+5.4034.544%C+20.307%C+78.1AN/A20915h3A8.6B++
NS-20 Gorgon 1,1911,1712015.826S1.8921.039%C-25.534%A36.8A**N/A10531.8h17.3B+82B*
NS-44 Commissioner 1,1731,1704652.516A+5.2026.584%D*18.462%C--37.3C*N/A11731.4h2.9B**10.9C*
NSX Tanto 1,1681,1651876.23S1.4925.915%C+30.215%B++38.6BN/A9130.2h13.3C*51.5C++
NS-30 Vandal 1,1671,1641567.462M*0.2631.578%C31.529%B++40C++N/A9629.1h5.4C**17.2C*
Gauss Compact S 1,1661,1642165.389S2.3325.845%B+27.749%A+29.1B++N/A8440h10.7C*41.5B+
The Moonshot 1,1651,1648813.227A++5.5142.365%C+76.117%D65.4B+N/A17617.8h1.8C*4.2C**
AF-4A Bandit 1,1641,1631856.286S1.4321.912%D22.098%C+48.1B+N/A14524.2h10.5C**48C+
NC14 Bolt Driver 1,1621,1621389.385U81.6746.641%A++73.322%C+40.3AN/A19428.8h2B**4.3B**
Reaper DMR 1,1651,1612245.183A2.5421.398%D-25.84%C*42.2B+N/A12727.5h8.4B++39.2C*
NC9 A-Tross 1,1631,1611846.31S1.4124.574%C+25.237%C*42.5B+N/A10927.3h9.3B37.8C**
LA80 1,1611,1618014.513M**6.7943.582%B+76.917%C+66.7AN/A19217.4h1.9B+4.4B+
NC6S Gauss SAW S 1,1631,1612344.962M*2.7620.881%C-22.136%C+48.6C*N/A12623.9h9.4B++45.2C*
GD-7F 1,1631,1611627.167S0.5523.477%C+22.136%B+47B**N/A17524.7h12.1B+51.7C**
NSX Naginata 1,1601,1601936.01S1.7120.069%C31.81%B+37.7C+N/A10830.8h10.1B++50.4B
NS-11C 1,1621,1601756.629S1.0921.403%C-17.586%C47B**N/A18424.7h13.7C**63.9C++
AC-X11 1,1611,1601776.554S1.1723.021%C20.517%C48.7B**N/A18823.8h8.4B+36.4B
Impetus 1,1621,1601338.722S1.0035.862%C**38.362%A57.7B*N/A12920.1h4B++11B+
19A Fortuna 1,1621,1591706.818S0.9024.116%D19.5%C+41.7BN/A9527.8h10.1C+41.9C+
AF-4 Cyclone 1,1591,1592554.545M3.1723.594%C17.256%C+35.7C*N/A14232.5h10.3B+43.6C*
NC1 Gauss Rifle 1,1631,1561856.249S1.4722.01%C+25.606%B++38.8B**N/A15329.8h10.1B**46B+
NSX Tomoe 1,1521,1491597.226M**0.4926.068%D38.468%C++52.5B++N/A12721.9h12.2B+46.9C**
C75 Viper 1,2411,1382840.643S32.9232.814%D1.142%C83.7M++7.6C+30213.6h4.5A+13.6A
NCM2 Falcon 1,2531,1252035.542S2.1843.839%C*8.533%A++27.3M3.1D10041.2h8.2B**18.7B*
Shrike 1,2571,0292164.764S2.9656.595%C+2.624%C+42.7A++9.5C-27724.1h3.9A6.8B**
E540 Halberd 1,2809904621.522A++13.8048.433%B+4.343%B+57.6M16.9B+32917.2h3.8A+7.9A
AF-22 Crow 1,2197922343.385S4.3366.108%C2.146%C24.4C*13.1C+16432.5h6.2B*9.3B*
L100 Python AP 9687281452U44.2847.087%D-6.181%A++47.6A+15.7C25615.3h3.4A7.3B**
M12 Kobalt 7107031741.353M33.6318.447%C++19.915%B87.9B++N/A2748h12.9B**70B++
Spear Anti-Vehicle Phalanx Turret 6365321244.333S36.6145.046%C**7.143%A+77.1A**15.1D3856.9h4B**9B**
GD-66 Claw 5015011244.04A*3.6853.784%C-14.771%C++37.7C+N/A10213.3h2.8C5.2C+
NS-45 Pilot 4924911463.363A+4.3627.442%D31.161%B++119.8A*N/A3194.1h4.5A16.4B++
Mag-Cutter 44944817,8490.025C++7.6922.267%C--1.563%D0.2DN/A12521h1.6B*7.2B+
M12 Kobalt 364358659.667S51.9518.012%C++19.832%C**94.2B++1.6D3693.8h12.6B**70.1B+
M12 Kobalt 331328746.857A**39.1416.493%B+21.342%A82B++N/A1984h13B**78.9B**
NSX-P Tanto 323322398.256S0.5426.082%C++33.23%B**33.2BN/A979.7h14.2C**54.5B
Enforcer ML85 3952922511.68A+3.9642.121%C++2.397%C++28.1B+9.9D--22310.4h8.3A19.6A
Mauler S6 284284893.191A*4.5342.356%C*10.211%D--30.9C*N/A1489.2h4B*9.3B++
C-4 334271554.927M2.7969.455%SN/A180.7A**42B*22821.5h1.3B+1.9A+
L105 Zephyr 2942642510.56C++2.8441.607%C+N/A53.9C++6.1C1924.9h4.8B*11.6B+
NCM3 Raven 334230564.107S3.6140.903%C++5.217%A++18.3A**8.3B**14912.6h19.5B**47.7B*
NCM3 Raven 327228564.071S3.6540.242%C++5.263%A++18A*7.8B+13412.7h19.4B*48.3B*
Hawk GD-68 323227643.547S4.1759.84%C4.846%B**21.2B+9C+24210.7h5.3A8.8B**
NC05 Jackhammer 222222932.387B**5.3338.353%D18.919%B**37.6C+N/A2115.9h4.9C++12.8C+
Blitz GD-10 216216346.353S1.3725.414%C**23.148%A40B++N/A3395.4h13.9B+54.9B+
C85 Canister-H 2162121217.667C*9.9547.42%C19.34%A*117.8C*2.2D*4031.8h4.8B++10.1B+
M40 Fury 217199728.429S20.7131.791%CN/A60.3B+5.5D2523.3h7.7B**24.2B++
C85 Canister 208199728.429B++20.7142.363%B+14.573%C*79.6C*3.6C1732.5h6.6B+15.5B+
NS-357 IA 181181722.514A5.2145.447%C+20.442%D--90.5A++N/A2122h2.8B*6.2B+
NS-61 Emissary 164163552.964M++4.7620.706%D*26.38%A++77.6MN/A2642.1h7.1B**34.4B++
E540 Halberd-H 235161179.471B+1.7561.463%B++N/A38.3C+17.6C2884.2h5.1B+8.2B++
Warden 151151265.808S1.9124.544%C30.464%B*33.6B*N/A2244.5h6.6B**26.9B+
NC4 Mag-Shot 149149178.765U1.0517.369%D**26.846%B**42.6B**N/A3523.5h5.2B**30.1C++
M60-A Bulldog 148138434.5B++26.7848.599%B+N/A29.4C+2.1C--1204.7h5.8C++11.9B+
Tank Mine 167125206.25A*1.47242.347%UN/A208.3A*70C**19690.6h3.8T1.6M
NS Baron G5 116116215.524S2.2045.906%C*11.207%D52.7B**N/A2232.2h4.1B+8.8C+
NS-10 Burster 210112392.872M++4.8536.425%B**3.571%D6.5B+5.7A9917.1h152.6C++418.9B+
GR-22 109109363.028A4.6914.713%F-19.266%C+25.3CN/A2324.3h12B+81.6D
NS-10 Burster 184105382.763A**4.9637.008%B**3.81%C--6.4B+4.8B*8816.5h158C++426.9B++
M40 Fury-H 9587712.429C+4.7136.706%CN/A72.5C6.7D2711.2h6.5B+17.7B+
M60-A Bulldog 8476107.6B+0.1242.883%B*2.632%B**31.7C+3.3D1532.4h6.3C-14.7B+
M20 Basilisk 967589.375M**1.6630.189%D-8%B*16.3C-4.6D-1994.6h58.2B192.8B+
M60-G Bulldog 7570323.333S15.6137.573%B2.857%C+29.2C+2.1D-1992.4h5.5B*14.6B++
NS-AM7 Archer 6866125.5U2.2257.786%C+45.455%M++24.4M**N/A1892.7h7.2B**12.5B**
MANA Anti-Vehicle Turret 9966135.077B**2.6452.094%B++7.576%A**660D330D-1197340.1h7.7B*14.8A*
MAX Punch 65651,7090.038C7.6839.511%CN/A0.3CN/A1233.4h1.7C++4.4C**
M40 Fury 5956228M**20.2827.744%D-N/A46.7C2.5D*2821.2h8.2B*29.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41300.3h
Motion Spotter11,5070.7h
Medical Kit98920,39621.3h
Medical Applicator5359,8465.1h
Spawn Beacon151,6081.3h
Nanite Revive Grenade01520h
Restoration Kit123210.3h
Recon Detection Device2810,78912.9h
G40-F Ranger01330h
Ammunition Package5830.1h
Nano-Armor Kit84206,24615.3h

Check the help document for the dictionary if you want to learn more about words used here.


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