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Predator M3L0N[S00L] M3L0N
NC BR 143

KDR: 7.6

Score: 46.7m

Last Seen: Feb 11th, 2018 7:59 PM
- OFFLINE - 2.4 hour(s)

Rank 143 (120) of the New Conglomerate on Miller
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R EM4 Longshot LA1 Anchor EM6 NC6A GODSAW NC6 Gauss SAW AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,703,309 MLG Score: 4559
Fun Score: N/A
Cheeseburgers Flipped: 1759TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.4%25.453%5703693947,8725.797751.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.222%0.298C*0.844B*-0.366C-HEAD ++ (~14.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.469B+8.90.371C**30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.484%3.909%162579689,183880150910.4352608%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.495%0.377C**0.68B+-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++2.80.773B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.321%10.716%513139623,7706256576.032573%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.668%-1.089D*1.806A++0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.673B+90.757B++28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.597%72.8%513796851,87817494529.6615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.071%1.393A0.378C**0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.559B+1.90.395B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.172%12.753%51339722,52574513.38472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.879%-0.335C--0.28C-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.292C*3.50.282C*5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.7m141.7%293 (17.6k)269 (16.1k)7.59593142,96318,8218.03714143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC975819524.732%38.388%94909:1050

9% Engineer28% Heavy Assault41% Infiltrator11% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:55 PMMar 12th, 2017 7:02 PMFeb 23rd, 2018 5:29 AM (57d) (PST)Feb 11th, 2018 4:42 PM (69d) (PST)Feb 11th, 2018 3:59 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6291584710.8250.1090.3171.2050.0264559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7599,47328,2864971972216,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2888.7h/120.4d 8,304 54,881 27,923 208.9k 4,650 11,754 4,462 109.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:6,418
Deaths:1,138
KDR:5.640
Accuracy:22.925% C-
HSR:27.890% C**
EM6
B
Kills:5,134
Deaths:1,015
KDR:5.058
Accuracy:20.710% C
HSR:26.276% B
NC6A GODSAW
B+
Kills:3,174
Deaths:445
KDR:7.133
Accuracy:24.238% D
HSR:30.403% B+
NC6 Gauss SAW
B+
Kills:3,120
Deaths:644
KDR:4.845
Accuracy:19.955% C+
HSR:26.090% B+
EM1
C
Kills:1,480
Deaths:294
KDR:5.034
Accuracy:19.230% C--
HSR:19.324% C
GD-22S
C+
Kills:1,437
Deaths:314
KDR:4.576
Accuracy:19.032% D-
HSR:23.243% C+
NS-15M1
C+
Kills:1,354
Deaths:217
KDR:6.240
Accuracy:19.175% D
HSR:22.083% C+
NC6S Gauss SAW S
C
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:20.881% D
HSR:22.136% C
NSX Naginata
B+
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:20.069% D
HSR:31.810% B+
NS-15M2
C*
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:23.491% C+
HSR:27.069% C*
NC05 Jackhammer
B**
Kills:211
Deaths:79
KDR:2.671
Accuracy:39.391% D
HSR:18.957% B**
MGR-L1 Promise
B*
Kills:112
Deaths:14
KDR:8
Accuracy:22.030% D
HSR:33.929% B*
Kills:25,921
Deaths (as Heavy Assault):4,730
Deaths (to Heavy Assaults):4,968
KDR:5.48013
Kill Difference:21,191
Playtime:811.543 hours
Usage:28%
Score:10.680m
Score/min:219
Accuracy (listed only):22.594%
HSR (listed only):25.768%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C+
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C+
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.957% C
HSR:19.580% C+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C
HSR:30.215% B++
Gauss Compact S
A++
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A++
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D-
HSR:22.098% C+
GD-7F
B+
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C
HSR:22.136% B+
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C--
HSR:20.517% C
NS-11C
C+
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% D
HSR:17.586% C+
19A Fortuna
C+
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C+
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C-
HSR:17.256% C+
GD-66 Claw
C*
Kills:492
Deaths:122
KDR:4.033
Accuracy:53.573% C--
HSR:15.041% C*
MGR-S1 Gladius
C+
Kills:426
Deaths:56
KDR:7.607
Accuracy:27.541% C+
HSR:21.127% C
Mauler S6
C++
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C++
HSR:10.211% D--
NSX-P Tanto
A
Kills:247
Deaths:23
KDR:10.739
Accuracy:26.529% C+
HSR:34.818% A
Blitz GD-10
B**
Kills:213
Deaths:33
KDR:6.455
Accuracy:25.613% C*
HSR:23.005% B**
NS Baron G5
C++
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C++
HSR:11.207% D
Kills:15,272
Deaths (as Light Assault):2,789
Deaths (to Light Assaults):3,298
KDR:5.4758
Kill Difference:12,483
Playtime:309.109 hours
Usage:11%
Score:4.788m
Score/min:258
Accuracy (listed only):28.846%
HSR (listed only):20.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:31,819
Deaths:2,968
KDR:10.721
Accuracy:42.513% B
HSR:69.833% C++
EM4 Longshot
A+
Kills:13,912
Deaths:956
KDR:14.552
Accuracy:50.788% A+
HSR:77.351% C+
AF-8 RailJack
A++
Kills:1,489
Deaths:83
KDR:17.940
Accuracy:49.700% A++
HSR:71.189% C
LA8 Rebel
B
Kills:1,191
Deaths:473
KDR:2.518
Accuracy:28.113% C
HSR:23.342% B
NSX Daimyo
C+
Kills:1,173
Deaths:87
KDR:13.483
Accuracy:39.563% C-
HSR:93.436% C+
NS-357 Underboss
C+
Kills:1,172
Deaths:505
KDR:2.321
Accuracy:34.544% C
HSR:20.307% C+
NS-44 Commissioner
C-
Kills:1,170
Deaths:465
KDR:2.516
Accuracy:26.584% D*
HSR:18.462% C-
The Moonshot
C+
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:42.365% C+
HSR:76.117% C--
NS-30 Vandal
B++
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:31.578% C
HSR:31.529% B++
LA80
C*
Kills:1,161
Deaths:80
KDR:14.513
Accuracy:43.582% C*
HSR:76.917% C+
NC14 Bolt Driver
A+
Kills:1,160
Deaths:13
KDR:89.231
Accuracy:46.626% A+
HSR:73.362% C+
Impetus
B**
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:35.862% C++
HSR:38.362% B**
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C-
HSR:17.256% C+
NSX Tomoe
C++
Kills:1,149
Deaths:159
KDR:7.226
Accuracy:26.068% D
HSR:38.468% C++
MGR-S1 Gladius
C+
Kills:426
Deaths:56
KDR:7.607
Accuracy:27.541% C+
HSR:21.127% C
Blitz GD-10
B**
Kills:213
Deaths:33
KDR:6.455
Accuracy:25.613% C*
HSR:23.005% B**
NC4 Mag-Shot
B**
Kills:144
Deaths:14
KDR:10.286
Accuracy:17.032% D**
HSR:27.083% B**
NS-AM7 Archer
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:57.396% C+
HSR:44.615% M
NS-61 Emissary
A*
Kills:62
Deaths:21
KDR:2.952
Accuracy:16.884% F-
HSR:29.032% A*
Kills:60,953
Deaths (as Infiltrator):6,557
Deaths (to Infiltrators):3,623
KDR:9.29587
Kill Difference:54,396
Playtime:1,171.441 hours
Usage:41%
Score:18.204m
Score/min:259
Accuracy (listed only):35.050%
HSR (listed only):45.831%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C+
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C+
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.957% C
HSR:19.580% C+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C
HSR:30.215% B++
Gauss Compact S
A++
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A++
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D-
HSR:22.098% C+
GD-7F
B+
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C
HSR:22.136% B+
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C--
HSR:20.517% C
NS-11C
C+
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% D
HSR:17.586% C+
19A Fortuna
C+
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C+
GD-66 Claw
C*
Kills:492
Deaths:122
KDR:4.033
Accuracy:53.573% C--
HSR:15.041% C*
Mauler S6
C++
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C++
HSR:10.211% D--
NSX-P Tanto
A
Kills:247
Deaths:23
KDR:10.739
Accuracy:26.529% C+
HSR:34.818% A
Warden
B++
Kills:147
Deaths:24
KDR:6.125
Accuracy:24.125% D
HSR:29.252% B++
NS Baron G5
C++
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C++
HSR:11.207% D
Kills:13,621
Deaths (as Engineer):2,469
Deaths (to Engineers):3,623
KDR:5.51681
Kill Difference:11,152
Playtime:266.808 hours
Usage:9%
Score:5.440m
Score/min:340
Accuracy (listed only):29.184%
HSR (listed only):20.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
Reaper DMR
C*
Kills:1,161
Deaths:224
KDR:5.183
Accuracy:21.398% D--
HSR:25.840% C*
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C-
HSR:17.256% C+
NC1 Gauss Rifle
B++
Kills:1,156
Deaths:185
KDR:6.249
Accuracy:22.010% C
HSR:25.606% B++
NC9 A-Tross
C+
Kills:910
Deaths:143
KDR:6.364
Accuracy:24.627% C+
HSR:23.736% C+
GD-66 Claw
C*
Kills:492
Deaths:122
KDR:4.033
Accuracy:53.573% C--
HSR:15.041% C*
MGR-S1 Gladius
C+
Kills:426
Deaths:56
KDR:7.607
Accuracy:27.541% C+
HSR:21.127% C
Mauler S6
C++
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C++
HSR:10.211% D--
Blitz GD-10
B**
Kills:213
Deaths:33
KDR:6.455
Accuracy:25.613% C*
HSR:23.005% B**
NS Baron G5
C++
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C++
HSR:11.207% D
GR-22
C+
Kills:109
Deaths:36
KDR:3.028
Accuracy:14.758% F-
HSR:19.266% C+
Kills:7,775
Deaths (as Combat Medic):1,687
Deaths (to Combat Medics):1,779
KDR:4.60877
Kill Difference:6,088
Playtime:95.075 hours
Usage:3%
Score:1.389m
Score/min:243
Accuracy (listed only):30.501%
HSR (listed only):18.620%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:2,388
Deaths:396
KDR:6.030
Accuracy:39.710% B+
HSR:19.054% B++
AF-34 Mattock
B++
Kills:2,364
Deaths:396
KDR:5.970
Accuracy:43.707% B++
HSR:18.782% C**
NCM2 Falcon
A*
Kills:1,966
Deaths:204
KDR:9.637
Accuracy:40.382% C+
HSR:10.478% A*
AF-41 Hacksaw
A+
Kills:1,437
Deaths:275
KDR:5.225
Accuracy:25.610% D
HSR:18.580% A+
AF-41 Hacksaw
A
Kills:1,394
Deaths:263
KDR:5.300
Accuracy:27.270% C--
HSR:19.082% A
NCM1 Scattercannon
B**
Kills:1,230
Deaths:202
KDR:6.089
Accuracy:41.915% B+
HSR:18.699% B**
AF-23 Grinder
B++
Kills:1,224
Deaths:208
KDR:5.885
Accuracy:45.858% B++
HSR:17.484% C**
AF-23 Grinder
B++
Kills:1,200
Deaths:208
KDR:5.769
Accuracy:42.010% B++
HSR:15.583% C*
NCM1 Scattercannon
A+
Kills:1,192
Deaths:216
KDR:5.519
Accuracy:45.829% B++
HSR:21.896% A+
NCM2 Falcon
A++
Kills:1,125
Deaths:203
KDR:5.542
Accuracy:43.839% C++
HSR:8.533% A++
NS-20 Gorgon
A
Kills:1,108
Deaths:190
KDR:5.832
Accuracy:21.582% C-
HSR:25.993% A
NS-20 Gorgon
A
Kills:1,107
Deaths:190
KDR:5.826
Accuracy:21.069% C--
HSR:25.474% A
NCM3 Raven
A+
Kills:230
Deaths:55
KDR:4.182
Accuracy:40.898% C++
HSR:5.217% A+
NCM3 Raven
A++
Kills:228
Deaths:55
KDR:4.145
Accuracy:40.236% C++
HSR:5.263% A++
NS-10 Burster
B*
Kills:102
Deaths:37
KDR:2.757
Accuracy:36.222% B*
HSR:3.922% D
NS-10 Burster
B**
Kills:92
Deaths:36
KDR:2.556
Accuracy:36.770% B**
HSR:4.348% C-
Kills:18,387
Deaths (as MAX Suit):1,567
Deaths (to MAX Suits):884
KDR:11.73389
Kill Difference:16,820
Playtime:220.236 hours
Usage:8%
Score:6.199m
Score/min:469
Accuracy (listed only):37.057%
HSR (listed only):14.899%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:264
V. Kills:30 N/A
Deaths:25
KDR:10.560
Accuracy:41.607% C+
KPH:54.200 C+
VKPH:6.200 C
Kills:264 (0 + 264)
Deaths:25
KDR:10.560
VKDR:1.200
Vehicle Kills:30
Kill Difference:239
Playtime:4.870 hours
Usage:0%
Score:0.056m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:41.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,304
V. Kills:184 N/A
Deaths:35
KDR:65.829
Accuracy:51.068% C*
KPH:82.600 B*
VKPH:6.600 C
L100 Python HEAT
A*
Kills:1,193
V. Kills:169 N/A
Deaths:36
KDR:33.139
Accuracy:50.753% C+
KPH:68 A*
VKPH:9.600 C
C75 Viper
A*
Kills:1,138
V. Kills:103 N/A
Deaths:28
KDR:40.643
Accuracy:32.814% C--
KPH:83.900 A*
VKPH:7.600 C*
L100 Python AP
A+
Kills:728
V. Kills:240 302%
Deaths:14
KDR:52
Accuracy:47.001% D-
KPH:47.600 A+
VKPH:15.700 C--
Kills:5,363 (5,363 + 0)
Deaths:113
KDR:47.460
VKDR:6.159
Vehicle Kills:696
Kill Difference:5,250
Playtime:74.298 hours
Usage:3%
Score:1.189m
Score/min:267
Driving Accuracy:47.001%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,375
V. Kills:481 285%
Deaths:57
KDR:24.123
Accuracy:46.786% C
KPH:45 A**
VKPH:15.700 C++
Titan-150 HEAT
A+
Kills:1,255
V. Kills:202 N/A
Deaths:77
KDR:16.299
Accuracy:43.360% C
KPH:37 A+
VKPH:6 D
Titan-150 HESH
A+
Kills:1,190
V. Kills:128 N/A
Deaths:23
KDR:51.739
Accuracy:54.035% B++
KPH:71.300 A+
VKPH:7.700 C+
E540 Halberd
M
Kills:879
V. Kills:269 326%
Deaths:42
KDR:20.929
Accuracy:48.214% B
KPH:56.400 M
VKPH:17.300 C*
M12 Kobalt
B+
Kills:327
V. Kills:3 N/A
Deaths:7
KDR:46.714
Accuracy:16.529% B+
KPH:82.300 B+
VKPH:0.800 D-
Enforcer ML85
B++
Kills:288
V. Kills:101 282%
Deaths:25
KDR:11.520
Accuracy:41.688% C++
KPH:28.800 B++
VKPH:10.100 D--
C85 Canister
B+
Kills:199
V. Kills:9 N/A
Deaths:7
KDR:28.429
Accuracy:42.363% B+
KPH:79.600 C++
VKPH:3.600 C
Kills:5,513 (3,820 + 1,693)
Deaths:238
KDR:23.164
VKDR:5.013
Vehicle Kills:1,193
Kill Difference:5,275
Playtime:113.241 hours
Usage:4%
Score:1.774m
Score/min:261
Driving Accuracy:54.035%
Gunner Accuracy:42.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:212
V. Kills:4 N/A
Deaths:12
KDR:17.667
Accuracy:47.493% C+
KPH:119.100 C+
VKPH:2.200 D*
E540 Halberd-H
B++
Kills:161
V. Kills:74 215%
Deaths:17
KDR:9.471
Accuracy:61.463% B++
KPH:38.500 C+
VKPH:17.700 C
M40 Fury-H
C
Kills:87
V. Kills:8 N/A
Deaths:7
KDR:12.429
Accuracy:36.706% C
KPH:74.400 C
VKPH:6.800 D
Kills:460 (0 + 460)
Deaths:36
KDR:12.778
VKDR:2.389
Vehicle Kills:86
Kill Difference:424
Playtime:7.136 hours
Usage:0%
Score:0.132m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:36.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:677
V. Kills:6 N/A
Deaths:16
KDR:42.313
Accuracy:18.565% C++
KPH:88.400 B+
VKPH:0.800 D*
M12 Kobalt
B+
Kills:346
V. Kills:6 N/A
Deaths:6
KDR:57.667
Accuracy:18.113% C+
KPH:93.500 B+
VKPH:1.600 D
M40 Fury
B
Kills:196
V. Kills:18 N/A
Deaths:7
KDR:28
Accuracy:31.195% D
KPH:59.400 B
VKPH:5.500 D
M20 Basilisk
C
Kills:75
V. Kills:21 341%
Deaths:8
KDR:9.375
Accuracy:30.361% D-
KPH:16.800 C
VKPH:4.700 D--
M60-G Bulldog
C**
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:37.573% C**
KPH:29.600 C+
VKPH:2.100 D--
M40 Fury
C
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:27.778% D--
KPH:45.900 C
VKPH:2.500 D**
Kills:1,420 (0 + 1,420)
Deaths:42
KDR:33.810
VKDR:1.405
Vehicle Kills:59
Kill Difference:1,378
Playtime:22.704 hours
Usage:1%
Score:0.357m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:27.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 31,85731,8192,96810.721A*3.1342.513%B69.833%C++57.6B++N/A143552.1h1.9B+4.5B+
EM4 Longshot 13,91813,91295614.552M*6.9650.788%A+77.351%C+51.2B*N/A133271.5h1.8B++3.6B*
LA1 Anchor 6,4236,4181,1385.64A1.9622.925%C-27.89%C**38.4CN/A100167h9B+39.1C++
EM6 5,1405,1341,0155.058A++2.5420.71%C26.276%B42.9C+N/A117119.8h9.1B++44C**
NC6A GODSAW 3,1843,1744457.133A**0.4624.238%D30.403%B+43.4DN/A11273.2h7.5C++31.1C*
NC6 Gauss SAW 3,1273,1206444.845A**2.7519.955%C+26.09%B+46.2B+N/A16967.6h7.8B+39.1B+
AF-34 Mattock 2,3912,3883966.03B*1.5739.71%B+19.054%B++57.4B++N/A19041.6h5.3C*13.3B+
AF-34 Mattock 2,3752,3643965.97B**1.6343.707%B++18.782%C**56.8B++N/A18341.6h5.9C**13.4B+
L100 Python HESH 2,4882,3043565.829S58.2351.068%C*1.997%C++82.6B*6.6C26527.9h2.1B**4.2B*
NCM2 Falcon 2,1671,9662049.637S2.0440.382%C+10.478%A*47.7M**4.9C+15941.2h4.3A10.7B**
AF-57 Piston 1,7501,7495233.344A*4.2534.132%D12.521%C37.9C+N/A12346.1h3.6B++10.5C**
AF-8 RailJack 1,4891,4898317.94S10.3449.7%A++71.189%C69.3M++N/A17321.5h1.9B++3.8B*
EM1 1,4821,4802945.034M**2.5619.23%C--19.324%C39.5C+N/A11837.5h11B++57.5C*
Frag Grenade 1,4471,43811438N/A1,430.4053.553%B**N/A756.8B*4.7C22471.9h3B++5.6B++
AF-41 Hacksaw 1,4441,4372755.225B*2.3725.61%D18.58%A+44.4B++N/A12532.4h5.6B+22C++
GD-22S 1,4421,4373144.576A3.0219.032%D-23.243%C+35CN/A11641h8.8B*46.3C*
AF-41 Hacksaw 1,3991,3942635.3B*2.3027.27%C--19.082%A45.6B*N/A12530.6h6B+22C++
Titan-150 AP 1,8561,3755724.123M16.5346.786%C7.055%A*44.9A**15.7C++34730.6h2.9A+6.1A
NS-15M1 1,3561,3542176.24M**1.3619.175%D22.083%C+38C+N/A12535.6h11.4B+59.6C++
AF-19 Mercenary 1,2651,2642165.852S1.7422.495%C+20.491%C+42.1B**N/A19430h8.5B**37.9B+
Titan-150 HEAT 1,4571,2557716.299A++8.7043.36%C3.426%C++37A+6D15733.9h2.6A+5.9A
NCM1 Scattercannon 1,2301,2302026.089A++1.5141.915%B+18.699%B**63.4A+N/A18719.4h5.3B12.5B++
AF-23 Grinder 1,2311,2242085.885A1.7145.858%B++17.484%C**54.6AN/A17922.4h6.1B13.3B++
AF-23 Grinder 1,2021,2002085.769A1.8342.01%B++15.583%C*53.6AN/A17722.4h5.7B+13.5B++
L100 Python HEAT 1,3621,1933633.139S25.5450.753%C+4.275%B*68.2A*9.7C25317.5h2.9A5.8B**
NCM1 Scattercannon 1,1941,1922165.519A++2.0845.829%B++21.896%A+54.4A*N/A17721.9h6.4B+13.9B++
LA8 Rebel 1,1921,1914732.518A++5.0828.113%C23.342%B54.4B*N/A13721.9h4.1A14.7B+
Titan-150 HESH 1,3181,1902351.739S44.1454.035%B++5.378%A**71.3A+7.7C+29616.7h2.4B*4.4B*
Razor GD-23 1,1921,1901796.648S0.9522.957%C19.58%C+44.2B*N/A16726.9h9.9B++43B
NSX Daimyo 1,1731,1738713.483M++5.8939.563%C-93.436%C+41.6C-N/A10528.2h2.1B++5.4B
NS-357 Underboss 1,1751,1725052.321A5.2734.544%C20.307%C+78.1AN/A20715h3A8.6B++
NS-44 Commissioner 1,1731,1704652.516A5.0826.584%D*18.462%C-37.9C+N/A11630.9h2.9B**10.9C++
NSX Tanto 1,1681,1651876.23S1.3725.915%C30.215%B++38.6C++N/A9030.2h13.3C++51.5C++
The Moonshot 1,1651,1648813.227A+5.6342.365%C+76.117%C--65.4BN/A17217.8h1.8C++4.2C++
Gauss Compact S 1,1661,1642165.389S2.2125.845%B+27.749%A++29.1B+N/A8240h10.7C++41.5B
NS-30 Vandal 1,1671,1641567.462M+0.1331.578%C31.529%B++40C+N/A9429.1h5.4C++17.2C++
AF-4A Bandit 1,1641,1631856.286S1.3121.912%D-22.098%C+48.1C*N/A14224.2h10.5C++48C+
LA80 1,1611,1618014.513S6.9243.582%C*76.917%C+66.7B**N/A19017.4h1.9B+4.4B+
Reaper DMR 1,1651,1612245.183B**2.4121.398%D--25.84%C*42.2C*N/A12027.5h8.4B+39.2C+
GD-7F 1,1631,1611627.167S0.4323.477%C22.136%B+47.8B++N/A17124.3h12.1B51.7C*
NC6S Gauss SAW S 1,1631,1612344.962M2.6320.881%D22.136%C48.6C++N/A12223.9h9.4B+45.2C++
AC-X11 1,1611,1601776.554S1.0423.021%C--20.517%C48.7B++N/A17923.8h8.4B+36.4C**
NC14 Bolt Driver 1,1601,1601389.231U81.6446.626%A+73.362%C+40.6B**N/A19028.6h2B*4.3B**
Impetus 1,1621,1601338.722S1.1335.862%C++38.362%B**57.7B+N/A12820.1h4B+11B+
NSX Naginata 1,1601,1601936.01M**1.5920.069%D31.81%B+37.7CN/A10630.8h10.1B+50.4C*
NS-11C 1,1621,1601756.629S0.9721.403%D17.586%C+47.2B*N/A18024.6h13.7C*63.9C++
NS-15M2 1,1621,1601438.112M+0.5223.491%C+27.069%C*48.7C++N/A13323.8h10.3B++44B
19A Fortuna 1,1621,1591706.818S0.7824.116%D19.5%C+41.7C++N/A9327.8h10.1C+41.9C
AF-4 Cyclone 1,1591,1592554.545A**3.0523.594%C-17.256%C+35.7C+N/A13832.5h10.3C*43.6C++
NC1 Gauss Rifle 1,1631,1561856.249M*1.3522.01%C25.606%B++38.8B++N/A14329.8h10.1B*46B+
NSX Tomoe 1,1521,1491597.226M**0.3726.068%D38.468%C++52.5BN/A12521.9h12.2B+46.9C++
C75 Viper 1,2411,1382840.643S33.0532.814%C--1.142%C-83.7A*7.6C*30113.6h4.5A13.6B**
NCM2 Falcon 1,2531,1252035.542S2.0543.839%C++8.533%A++27.4A**3.1D-9941.1h8.2B**18.7B*
NS-20 Gorgon 1,1241,1081905.832S1.7621.582%C-25.993%A36.9A++N/A10230h17.2B**79.6B++
NS-20 Gorgon 1,1261,1071905.826S1.7721.069%C--25.474%A36.9A++N/A10530h17.1B**81.3B++
NS Decimator 1,3131,0952664.117M**3.4855.631%D2.74%C*44.9B++8.9D21324.4h3.4B*6.1B++
Shrike 1,2571,0292164.764S2.8356.605%C+2.624%C42.7A9.5C-27324.1h3.9B**6.8B**
NC9 A-Tross 9129101436.364S1.2324.627%C+23.736%C+44.4C**N/A11220.5h9.4C++38C++
E540 Halberd 1,1488794220.929A++13.3348.214%B4.778%B+56.3M17.2C*33315.6h3.8A+7.9A
AF-22 Crow 1,2007802343.333S4.2666.296%C2.179%C24.3C++13.1C++16432.1h6.2B*9.3B*
L100 Python AP 9687281452U44.4047.001%D-6.181%A++47.6A+15.7C--25515.3h3.4A+7.2A
M12 Kobalt 6836771642.313A**34.7218.565%C++20.089%B+87.9B+N/A2707.7h12.8B**69.1B++
Spear Anti-Vehicle Phalanx Turret 6125131242.75S35.1544.883%C*7.212%A+76.6A++14.8D3806.7h4B*8.9B**
GD-66 Claw 4924921224.033A++3.5653.573%C--15.041%C*38.4C+N/A9812.8h2.8C5.2C
MGR-S1 Gladius 428426567.607M*0.0127.541%C+21.127%C46.3C+N/A1179.2h9.8C+35.4C++
Mag-Cutter 42242115,1950.028C*7.5723.046%C--1.663%D0.2DN/A12123.2h1.6B*7B+
M12 Kobalt 352346657.667S50.0718.113%C+19.364%C*93.5B+1.6D3623.7h12.7B**69.9B++
M12 Kobalt 330327746.714A**39.1216.529%B+21.101%A81.8B+N/A1984h13B**78.7B*
Enforcer ML85 3892882511.52A+3.9241.688%C++2.431%C++28.8B++10.1D--22810h7.9A18.9A
Mauler S6 284284893.191A++4.4042.356%C++10.211%D--30.9C+N/A1379.2h4B+9.3B+
L105 Zephyr 2942642510.56C+2.9641.607%C+N/A53.9C+6.1C1924.9h4.8B++11.6B+
NSX-P Tanto 2482472310.739S3.1426.529%C+34.818%A35.8C++N/A996.9h13.7C*51.5C**
C-4 303244554.436A*3.1662.646%SN/A162.7A*39.3B+20981.5h1.3B+2.1A+
NCM3 Raven 334230554.182S3.4140.898%C++5.217%A+18.3A*8.3B*14912.6h19.5B**47.6B*
NCM3 Raven 327228554.145S3.4540.236%C++5.263%A++18.1A++7.9B+13312.6h19.4B*48.2B++
Blitz GD-10 213213336.455S1.1425.613%C*23.005%B**41B+N/A3305.2h13.9C**54.4B
C85 Canister-H 2162121217.667C++10.0747.493%C+19.34%A*117.8C+2.2D*3891.8h4.7B+10B+
NC05 Jackhammer 211211792.671B*4.9239.391%D18.957%B**39.8C+N/A2045.3h5C+12.6C+
C85 Canister 208199728.429B+20.8342.363%B+14.573%C*79.6C++3.6C1722.5h6.6B15.5B+
M40 Fury 214196728M*20.4031.195%DN/A59.4B5.5D2543.3h7.3B**23.5B++
Hawk GD-68 278195603.25M**4.3559.066%D5.128%B**19.1C++8.1C22910.2h5.5B**9.3B*
E540 Halberd-H 235161179.471B+1.8861.463%B++N/A38.3C+17.6C-2864.2h5.1B++8.2B*
Warden 147147246.125S1.4724.125%D29.252%B++33.4B+N/A2094.4h6.5B*26.8B+
NC4 Mag-Shot 1441441410.286U2.6917.032%D**27.083%B**42.4B*N/A3333.4h5.2B+30.4C++
M60-A Bulldog 148138434.5B+26.9048.599%C**N/A29.4C+2.1D1204.7h5.8C++11.9B
NS Baron G5 116116215.524S2.0745.906%C++11.207%D55.2B*N/A2112.1h4.1B+8.8C+
Tank Mine 154114186.333A++1.26226.531%UN/A190A++66.7C+18980.6h3.9T1.7A**
MGR-L1 Promise 113112148M**0.4022.03%D33.929%B*40CN/A902.8h12.2B55.3C++
GR-22 109109363.028B**4.5714.758%F-19.266%C+26CN/A2144.2h12B+81.3D-
NS-10 Burster 194102372.757A**4.8436.222%B*3.922%D6.2B+5.6B**9816.4h158.1C++436.4B+
NS-10 Burster 16492362.556A++5.0436.77%B**4.348%C-5.8B4.6B+8715.8h169.7C+461.4B+
M40 Fury-H 9587712.429C+4.8336.706%CN/A72.5C6.7D2661.2h6.5B+17.7B
M60-A Bulldog 8476107.6B+0.0042.883%B*2.632%B*31.7C+3.3D1532.4h6.3C14.7B+
M20 Basilisk 967589.375M**1.7830.361%D-8%B*16.7C4.7D--2014.5h57.3A188.7B++
M60-G Bulldog 7570323.333M**15.7437.573%C**2.857%C+29.2C+2.1D--1972.4h5.5B++14.6B++
MANA Anti-Vehicle Turret 9966135.077U2.5252.094%UN/A660U330U1191240.1h7.7T*14.8T*
NS-AM7 Archer 6765125.417U2.1857.396%C+44.615%M25M*N/A1832.6h7B*12.2B**
NS-61 Emissary 6262212.952M+4.6416.884%F-29.032%A*88.6MN/A3610.7h7.1B**42.1C**
MAX Punch 61611,5670.039C-7.5639.615%CN/A0.3DN/A1215h1.7C++4.3C++
M40 Fury 5956228M+20.4027.778%D--N/A46.7C2.5D**2821.2h8.2B*29.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit123210.3h
Motion Spotter17550.4h
Anti-Vehicle MANA Turret41300.3h
Spawn Beacon111,1621h
Medical Applicator5357,8995h
Medical Kit71715,68317.5h
Nanite Revive Grenade01480h
G40-F Ranger01330h
Recon Detection Device279,07911.1h
Ammunition Package5740.1h
Nano-Armor Kit82198,66214.6h

Check the help document for the dictionary if you want to learn more about words used here.


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