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Brigadier M3L0N[S00L] M3L0N
NC BR 77

KDR: 7.74

Score: 55.8m

Last Seen: May 19th, 2019 7:31 PM
- OFFLINE - 12.3 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Miller - Outfit Member of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
Level Progress (to 78): 19%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R EM4 Longshot LA1 Anchor NC6A GODSAW EM6 AF-34 Mattock AF-34 Mattock NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,182,442 MLG Score: 4942
Fun Score: N/A
Cheeseburgers Flipped: 1962TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.871%26.857%61440115660,9536.01471.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.911%0.341C**0.932B*-1.482FHEAD ++ (~15.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.485B+8.80.385C**29.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.74%3.728%1484711899,631101615609.47933617%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.487%0.37C**0.731B++-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++2.80.775B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.348%10.632%4721311833,9417126825.53511577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.685%-1.097D*1.553A+0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.69B+90.773B++27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.781%72.669%4727118965,29622186029.4259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.091%1.317A0.363C**0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.403B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.225%12.707%472311932,53489812.81869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%-0.352C--0.369C--0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.295C*3.50.287C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
55.8m146.4%298 (17.9k)270 (16.2k)7.73894174,42822,5398.1403877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC11961125125.193%39.861%100409:1057

8% Engineer29% Heavy Assault43% Infiltrator9% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:55 PMMar 12th, 2017 7:02 PMMay 20th, 2019 8:48 AM (16h) (PST)May 19th, 2019 4:34 PM (1d) (PST)May 19th, 2019 3:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6231554680.8450.1090.3371.2700.0234942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3939,30428,0895172076116,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3441.3h/143.4d 9,048 69,529 35,783 262.3k 5,438 14,274 4,754 128.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:8,097
Deaths:1,335
KDR:6.065
Accuracy:23.132% C
HSR:28.665% B+
NC6A GODSAW
B+
Kills:6,252
Deaths:777
KDR:8.046
Accuracy:24.378% D
HSR:30.406% B+
EM6
B+
Kills:5,146
Deaths:1,018
KDR:5.055
Accuracy:20.702% C
HSR:26.273% B+
NC6 Gauss SAW
B+
Kills:3,120
Deaths:644
KDR:4.845
Accuracy:19.955% C+
HSR:26.090% B+
MGR-L1 Promise
B++
Kills:2,776
Deaths:345
KDR:8.046
Accuracy:22.478% C
HSR:30.295% B++
EM1
C
Kills:1,480
Deaths:294
KDR:5.034
Accuracy:19.230% C-
HSR:19.324% C
NS-15M1
C++
Kills:1,476
Deaths:230
KDR:6.417
Accuracy:19.509% D
HSR:22.900% C++
NS-15M2
B+
Kills:1,468
Deaths:166
KDR:8.843
Accuracy:23.196% C+
HSR:29.292% B+
GD-22S
C+
Kills:1,467
Deaths:321
KDR:4.570
Accuracy:19.164% D
HSR:23.858% C+
NC6S Gauss SAW S
C
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:20.881% C--
HSR:22.136% C
NSX Naginata
B+
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:20.069% C
HSR:31.810% B+
NC05 Jackhammer
B**
Kills:232
Deaths:107
KDR:2.168
Accuracy:38.310% D
HSR:19.397% B**
Kills:33,835
Deaths (as Heavy Assault):5,664
Deaths (to Heavy Assaults):5,886
KDR:5.97369
Kill Difference:28,171
Playtime:1,004.989 hours
Usage:29%
Score:13.313m
Score/min:221
Accuracy (listed only):22.584%
HSR (listed only):25.870%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C++
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C++
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C
HSR:19.580% C+
MGR-S1 Gladius
B+
Kills:1,179
Deaths:148
KDR:7.966
Accuracy:26.258% C+
HSR:24.936% B+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A+
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A+
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D
HSR:22.098% C+
GD-7F
B+
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C+
HSR:22.136% B+
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C
HSR:20.517% C
NS-11C
C
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% C--
HSR:17.586% C
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
19A Fortuna
C
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
NSX-P Tanto
B**
Kills:339
Deaths:42
KDR:8.071
Accuracy:26.018% C++
HSR:32.153% B**
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Blitz GD-10
B**
Kills:221
Deaths:34
KDR:6.500
Accuracy:25.419% C*
HSR:23.077% B**
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
MGR-C1 Charger
C++
Kills:82
Deaths:10
KDR:8.200
Accuracy:25.982% C
HSR:25.610% C++
Kills:16,216
Deaths (as Light Assault):2,913
Deaths (to Light Assaults):3,844
KDR:5.56677
Kill Difference:13,303
Playtime:316.590 hours
Usage:9%
Score:4.861m
Score/min:256
Accuracy (listed only):28.588%
HSR (listed only):20.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:45,228
Deaths:4,254
KDR:10.632
Accuracy:42.035% B+
HSR:70.527% C*
EM4 Longshot
A++
Kills:13,912
Deaths:956
KDR:14.552
Accuracy:50.788% A++
HSR:77.351% C+
AF-8 RailJack
A++
Kills:1,496
Deaths:83
KDR:18.024
Accuracy:49.632% A++
HSR:71.123% C
LA8 Rebel
C**
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:28.050% C
HSR:23.342% C**
MGR-S1 Gladius
B+
Kills:1,179
Deaths:148
KDR:7.966
Accuracy:26.258% C+
HSR:24.936% B+
NSX Daimyo
C+
Kills:1,173
Deaths:87
KDR:13.483
Accuracy:39.563% C
HSR:93.436% C+
NS-357 Underboss
C+
Kills:1,172
Deaths:505
KDR:2.321
Accuracy:34.544% C+
HSR:20.307% C+
NS-44 Commissioner
C--
Kills:1,170
Deaths:465
KDR:2.516
Accuracy:26.584% D*
HSR:18.462% C--
NS-30 Vandal
B++
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:31.578% C
HSR:31.529% B++
The Moonshot
C+
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:42.365% C+
HSR:76.117% D
NC14 Bolt Driver
A++
Kills:1,162
Deaths:13
KDR:89.385
Accuracy:46.641% A++
HSR:73.322% C+
LA80
B+
Kills:1,161
Deaths:80
KDR:14.513
Accuracy:43.582% B+
HSR:76.917% C+
Impetus
A
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:35.862% C**
HSR:38.362% A
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
NSX Tomoe
C++
Kills:1,149
Deaths:159
KDR:7.226
Accuracy:26.068% D
HSR:38.468% C++
NS-45 Pilot
B*
Kills:642
Deaths:200
KDR:3.210
Accuracy:27.768% D
HSR:32.399% B*
Blitz GD-10
B**
Kills:221
Deaths:34
KDR:6.500
Accuracy:25.419% C*
HSR:23.077% B**
NS-357 IA
C+
Kills:181
Deaths:72
KDR:2.514
Accuracy:45.447% C+
HSR:20.442% D*
NS-61 Emissary
A++
Kills:163
Deaths:55
KDR:2.964
Accuracy:20.699% D*
HSR:26.380% A++
NC4 Mag-Shot
B**
Kills:150
Deaths:17
KDR:8.824
Accuracy:17.433% D**
HSR:26.667% B**
NS-AM7 Archer
M++
Kills:67
Deaths:12
KDR:5.583
Accuracy:58.830% C+
HSR:44.776% M++
Kills:76,064
Deaths (as Infiltrator):8,246
Deaths (to Infiltrators):4,508
KDR:9.22435
Kill Difference:67,818
Playtime:1,484.378 hours
Usage:43%
Score:23.443m
Score/min:263
Accuracy (listed only):35.368%
HSR (listed only):44.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
MGR-S1 Gladius
B+
Kills:1,179
Deaths:148
KDR:7.966
Accuracy:26.258% C+
HSR:24.936% B+
Reaper DMR
C*
Kills:1,161
Deaths:224
KDR:5.183
Accuracy:21.398% D-
HSR:25.840% C*
NC9 A-Tross
C++
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:24.574% C+
HSR:25.237% C++
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
NC1 Gauss Rifle
B++
Kills:1,156
Deaths:185
KDR:6.249
Accuracy:22.010% C+
HSR:25.606% B++
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Blitz GD-10
B**
Kills:221
Deaths:34
KDR:6.500
Accuracy:25.419% C*
HSR:23.077% B**
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
GR-22
C+
Kills:109
Deaths:36
KDR:3.028
Accuracy:14.713% F-
HSR:19.266% C+
Kills:8,796
Deaths (as Combat Medic):1,823
Deaths (to Combat Medics):2,133
KDR:4.82501
Kill Difference:6,973
Playtime:104.367 hours
Usage:3%
Score:1.498m
Score/min:239
Accuracy (listed only):30.377%
HSR (listed only):19.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B*
Kills:3,083
Deaths:350
KDR:8.809
Accuracy:35.529% B+
HSR:36.685% B*
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C++
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C++
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C
HSR:19.580% C+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A+
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A+
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D
HSR:22.098% C+
GD-7F
B+
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C+
HSR:22.136% B+
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C
HSR:20.517% C
NS-11C
C
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% C--
HSR:17.586% C
19A Fortuna
C
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C
GD-66 Claw
C++
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C-
HSR:14.771% C++
NSX-P Tanto
B**
Kills:339
Deaths:42
KDR:8.071
Accuracy:26.018% C++
HSR:32.153% B**
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D--
Warden
B*
Kills:151
Deaths:26
KDR:5.808
Accuracy:24.544% C
HSR:30.464% B*
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
MGR-C1 Charger
C++
Kills:82
Deaths:10
KDR:8.200
Accuracy:25.982% C
HSR:25.610% C++
Kills:16,891
Deaths (as Engineer):2,852
Deaths (to Engineers):4,114
KDR:5.92251
Kill Difference:14,039
Playtime:276.627 hours
Usage:8%
Score:5.632m
Score/min:339
Accuracy (listed only):29.376%
HSR (listed only):21.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:3,744
Deaths:558
KDR:6.710
Accuracy:41.316% B*
HSR:19.605% B++
AF-34 Mattock
B**
Kills:3,605
Deaths:558
KDR:6.461
Accuracy:45.413% B**
HSR:19.972% B+
NCM2 Falcon
A**
Kills:1,966
Deaths:204
KDR:9.637
Accuracy:40.382% C++
HSR:10.478% A**
NCM1 Scattercannon
A
Kills:1,508
Deaths:236
KDR:6.390
Accuracy:44.007% B*
HSR:20.491% A
NCM1 Scattercannon
A++
Kills:1,438
Deaths:250
KDR:5.752
Accuracy:47.959% B**
HSR:22.670% A++
AF-41 Hacksaw
A
Kills:1,437
Deaths:275
KDR:5.225
Accuracy:25.610% D
HSR:18.580% A
AF-41 Hacksaw
B**
Kills:1,394
Deaths:263
KDR:5.300
Accuracy:27.270% C--
HSR:19.082% B**
AF-23 Grinder
B++
Kills:1,224
Deaths:208
KDR:5.885
Accuracy:45.858% B++
HSR:17.484% C**
AF-23 Grinder
B++
Kills:1,200
Deaths:208
KDR:5.769
Accuracy:42.010% B++
HSR:15.583% C++
NS-20 Gorgon
A
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:21.534% C
HSR:26.565% A
NS-20 Gorgon
B**
Kills:1,171
Deaths:201
KDR:5.826
Accuracy:21.039% C-
HSR:25.534% B**
NCM2 Falcon
A++
Kills:1,125
Deaths:203
KDR:5.542
Accuracy:43.839% C*
HSR:8.533% A++
NCM3 Raven
A++
Kills:230
Deaths:56
KDR:4.107
Accuracy:40.903% C++
HSR:5.217% A++
NCM3 Raven
A++
Kills:228
Deaths:56
KDR:4.071
Accuracy:40.242% C++
HSR:5.263% A++
NS-10 Burster
B**
Kills:114
Deaths:39
KDR:2.923
Accuracy:36.507% B**
HSR:3.509% D
NS-10 Burster
B**
Kills:106
Deaths:38
KDR:2.789
Accuracy:37.074% B**
HSR:3.774% C--
Kills:21,672
Deaths (as MAX Suit):1,777
Deaths (to MAX Suits):1,002
KDR:12.19584
Kill Difference:19,895
Playtime:245.760 hours
Usage:7%
Score:7.059m
Score/min:479
Accuracy (listed only):37.560%
HSR (listed only):15.146%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:264
V. Kills:30 N/A
Deaths:25
KDR:10.560
Accuracy:41.607% C+
KPH:54.200 C++
VKPH:6.200 C
Kills:264 (0 + 264)
Deaths:25
KDR:10.560
VKDR:1.200
Vehicle Kills:30
Kill Difference:239
Playtime:4.870 hours
Usage:0%
Score:0.056m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:41.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,634
V. Kills:215 N/A
Deaths:36
KDR:73.167
Accuracy:50.841% C**
KPH:84.600 A
VKPH:6.900 C
L100 Python HEAT
A**
Kills:1,193
V. Kills:169 N/A
Deaths:36
KDR:33.139
Accuracy:50.753% C+
KPH:68 A**
VKPH:9.600 C
C75 Viper
M++
Kills:1,138
V. Kills:103 N/A
Deaths:28
KDR:40.643
Accuracy:32.814% D
KPH:83.900 M++
VKPH:7.600 C+
L100 Python AP
A
Kills:728
V. Kills:240 302%
Deaths:14
KDR:52
Accuracy:47.087% D-
KPH:47.400 A
VKPH:15.600 C-
Kills:5,693 (5,693 + 0)
Deaths:114
KDR:49.939
VKDR:6.377
Vehicle Kills:727
Kill Difference:5,579
Playtime:77.582 hours
Usage:2%
Score:1.250m
Score/min:269
Driving Accuracy:47.087%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,439
V. Kills:496 290%
Deaths:57
KDR:25.246
Accuracy:47.199% C
KPH:45.200 A*
VKPH:15.600 C*
Titan-150 HEAT
A++
Kills:1,255
V. Kills:202 N/A
Deaths:77
KDR:16.299
Accuracy:43.360% C
KPH:37 A++
VKPH:6 D-
Titan-150 HESH
A++
Kills:1,244
V. Kills:133 N/A
Deaths:24
KDR:51.833
Accuracy:54.048% B++
KPH:72.100 A++
VKPH:7.700 C+
E540 Halberd
M
Kills:991
V. Kills:291 339%
Deaths:46
KDR:21.544
Accuracy:48.460% B+
KPH:57.400 M
VKPH:16.900 B+
M12 Kobalt
B++
Kills:328
V. Kills:3 N/A
Deaths:7
KDR:46.857
Accuracy:16.480% B+
KPH:81.100 B++
VKPH:0.700 D--
Enforcer ML85
B+
Kills:292
V. Kills:103 281%
Deaths:25
KDR:11.680
Accuracy:42.109% C++
KPH:28.100 B+
VKPH:9.900 D-
C85 Canister
B+
Kills:199
V. Kills:9 N/A
Deaths:7
KDR:28.429
Accuracy:42.363% B+
KPH:79.600 C*
VKPH:3.600 C
Kills:5,748 (3,938 + 1,810)
Deaths:243
KDR:23.654
VKDR:5.091
Vehicle Kills:1,237
Kill Difference:5,505
Playtime:117.206 hours
Usage:3%
Score:1.862m
Score/min:265
Driving Accuracy:54.048%
Gunner Accuracy:42.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:212
V. Kills:4 N/A
Deaths:12
KDR:17.667
Accuracy:47.420% C
KPH:118.100 C**
VKPH:2.200 D*
E540 Halberd-H
B++
Kills:161
V. Kills:74 215%
Deaths:17
KDR:9.471
Accuracy:61.463% B++
KPH:38.500 C+
VKPH:17.700 C
M40 Fury-H
C
Kills:87
V. Kills:8 N/A
Deaths:7
KDR:12.429
Accuracy:36.706% C
KPH:74.400 C
VKPH:6.800 D
Kills:460 (0 + 460)
Deaths:36
KDR:12.778
VKDR:2.389
Vehicle Kills:86
Kill Difference:424
Playtime:7.152 hours
Usage:0%
Score:0.136m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:36.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:716
V. Kills:7 N/A
Deaths:18
KDR:39.778
Accuracy:18.533% C++
KPH:88.800 B++
VKPH:0.900 D*
M12 Kobalt
B++
Kills:358
V. Kills:6 N/A
Deaths:6
KDR:59.667
Accuracy:18.012% C++
KPH:93.600 B++
VKPH:1.600 D
M40 Fury
B+
Kills:199
V. Kills:18 N/A
Deaths:7
KDR:28.429
Accuracy:31.791% C
KPH:59.400 B+
VKPH:5.400 D
M20 Basilisk
C-
Kills:75
V. Kills:21 341%
Deaths:8
KDR:9.375
Accuracy:30.189% D-
KPH:16.400 C-
VKPH:4.600 D-
M60-G Bulldog
B+
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:37.573% B+
KPH:29.600 C+
VKPH:2.100 D--
M40 Fury
C
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:27.744% D--
KPH:45.700 C
VKPH:2.400 D**
Kills:1,474 (0 + 1,474)
Deaths:44
KDR:33.500
VKDR:1.364
Vehicle Kills:60
Kill Difference:1,430
Playtime:23.396 hours
Usage:1%
Score:0.372m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:27.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 45,28145,2284,25410.632M+2.8942.035%B+70.527%C*58.1B*N/A144778.8h1.9B++4.6B++
EM4 Longshot 13,91813,91295614.552M*6.8150.788%A++77.351%C+51.2AN/A133271.5h1.8B++3.6B**
LA1 Anchor 8,1108,0971,3356.065A1.6723.132%C28.665%B+39.2CN/A106206.8h9.1B+39.3C**
NC6A GODSAW 6,2776,2527778.046M+0.3124.378%D30.406%B+45.3C-N/A112137.9h8C++32.7C++
EM6 5,1525,1461,0185.055A*2.6820.702%C26.273%B+42.7C++N/A118120.4h9.1B*44.1B+
AF-34 Mattock 3,7533,7445586.71B**1.0341.316%B*19.605%B++62B**N/A19060.4h5.4B13.1B++
AF-34 Mattock 3,6243,6055586.461A1.2845.413%B**19.972%B+59.7B**N/A17960.4h6.2C**13.6B++
NC6 Gauss SAW 3,1273,1206444.845M*2.8919.955%C+26.09%B+46.2B*N/A18067.6h7.8B*39.1B+
MGR-M1 Bishop 3,0863,0833508.809S1.0735.529%B+36.685%B*55.4AN/A13155.6h4.6B**12.8B*
MGR-L1 Promise 2,7912,7763458.046S0.3122.478%C30.295%B++43.9C++N/A11063.3h11.9B++52.9B+
L100 Python HESH 2,8492,6343673.167S65.4350.841%C**1.746%C++84.7A6.9C26731.1h2.2B**4.3B**
NCM2 Falcon 2,1671,9662049.637S1.9040.382%C++10.478%A**47.6S4.9C++15941.3h4.3A+10.7B**
Frag Grenade 1,9641,93911939N/A1,931.2655.253%AN/A718.1B**9.3C**22152.7h3B*5.5B*
AF-57 Piston 1,7501,7495233.344A*4.3934.132%D12.521%C37.8C++N/A12446.3h3.6B*10.5C**
NCM1 Scattercannon 1,5091,5082366.39A*1.3544.007%B*20.491%A64.4A++N/A19123.4h5.4B+12.2B*
AF-8 RailJack 1,4961,4968318.024S10.2949.632%A++71.123%C69.3M**N/A17621.6h1.9B*3.8B*
EM1 1,4821,4802945.034M**2.7019.23%C-19.324%C39.5C*N/A12237.5h11B57.5B
NS-15M1 1,4781,4762306.417M**1.3219.509%D22.9%C++38.5C+N/A12538.3h11.5B+58.7C++
NS-15M2 1,4711,4681668.843M**1.1023.196%C+29.292%B+47.8C*N/A13430.7h10.3B*44.5B+
GD-22S 1,4721,4673214.57A++3.1719.164%D23.858%C+35.1C+N/A12241.8h8.9B*46.5C**
Titan-150 AP 1,9351,4395725.246M17.5147.199%C6.741%A*45.3A*15.6C*35131.8h2.9B**6.2B**
NCM1 Scattercannon 1,4411,4382505.752A*1.9947.959%B**22.67%A++55.5MN/A18025.9h6.5B+13.6B++
AF-41 Hacksaw 1,4441,4372755.225B**2.5125.61%D18.58%A44.2B*N/A12832.5h5.6B+22C*
AF-41 Hacksaw 1,3991,3942635.3B**2.4427.27%C--19.082%B**45.4B**N/A12830.7h6B+22C**
AF-19 Mercenary 1,2651,2642165.852S1.8922.495%C++20.491%C+42.1A+N/A21330h8.5B**37.9B++
Titan-150 HEAT 1,4571,2557716.299A*8.5643.36%C3.426%C**37A++6D-15833.9h2.6A+5.9A
Titan-150 HESH 1,3771,2442451.833S44.0954.048%B++5.145%A**72.3A++7.7C+30417.2h2.4B**4.4B**
NS Decimator 1,5021,2292814.374M**3.3655.774%D2.766%B45B++10D22227.3h3.4B**6.2B++
AF-23 Grinder 1,2311,2242085.885A1.8545.858%B++17.484%C**54.6A+N/A18122.4h6.1B+13.3B++
AF-23 Grinder 1,2021,2002085.769A1.9742.01%B++15.583%C++53.6A+N/A17822.4h5.7B+13.5B*
L100 Python HEAT 1,3621,1933633.139S25.4050.753%C+4.275%B**68.2M9.7C25417.5h2.9A5.8A
LA8 Rebel 1,1921,1914742.513A++5.2328.05%C23.342%C**54.1B**N/A13822h4.1A14.8B++
Razor GD-23 1,1921,1901796.648S1.0922.955%C19.58%C+44.2B**N/A17226.9h9.9B*43B+
NS-20 Gorgon 1,2001,1822015.881S1.8621.534%C26.565%A37.2MN/A10331.8h17.1B+79.6B*
MGR-S1 Gladius 1,1841,1791487.966S0.2326.258%C+24.936%B+40.9C*N/A11528.8h9.5B36.2B
NSX Daimyo 1,1731,1738713.483M*5.7439.563%C93.436%C+41.6CN/A10728.2h2.1B++5.4B+
NS-357 Underboss 1,1751,1725052.321A5.4234.544%C+20.307%C+78.1AN/A21015h3A8.6B++
NS-20 Gorgon 1,1911,1712015.826S1.9121.039%C-25.534%B**36.8A**N/A10631.8h17.3B+82B*
NS-44 Commissioner 1,1731,1704652.516A+5.2226.584%D*18.462%C--37.3C*N/A11831.4h2.9B**10.9C*
NSX Tanto 1,1681,1651876.23S1.5125.915%C+30.215%B++38.6C**N/A9230.2h13.3C*51.5C**
NS-30 Vandal 1,1671,1641567.462M++0.2831.578%C31.529%B++40C++N/A9729.1h5.4C**17.2C*
The Moonshot 1,1651,1648813.227A++5.4942.365%C+76.117%D65.4B+N/A17717.8h1.8C++4.2C*
Gauss Compact S 1,1661,1642165.389S2.3525.845%B+27.749%A+29.1B+N/A8540h10.7C*41.5B
AF-4A Bandit 1,1641,1631856.286S1.4521.912%D22.098%C+48.1B+N/A14724.2h10.5C**48C+
NC14 Bolt Driver 1,1621,1621389.385U81.6546.641%A++73.322%C+40.3AN/A19628.8h2B**4.3B**
NC6S Gauss SAW S 1,1631,1612344.962M++2.7820.881%C--22.136%C48.6C**N/A12723.9h9.4B+45.2C*
LA80 1,1611,1618014.513M**6.7743.582%B+76.917%C+66.7AN/A19417.4h1.9B+4.4B+
Reaper DMR 1,1651,1612245.183A2.5621.398%D-25.84%C*42.2BN/A12827.5h8.4B++39.2C++
GD-7F 1,1631,1611627.167S0.5723.477%C+22.136%B+47B*N/A17724.7h12.1B+51.7C**
NC9 A-Tross 1,1631,1611846.31S1.4324.574%C+25.237%C++42.5B+N/A11027.3h9.3B+37.8C**
AC-X11 1,1611,1601776.554S1.1823.021%C20.517%C48.7B**N/A19123.8h8.4B+36.4B
Impetus 1,1621,1601338.722M**0.9835.862%C**38.362%A57.7B*N/A13020.1h4B++11B++
NSX Naginata 1,1601,1601936.01S1.7320.069%C31.81%B+37.7C+N/A10930.8h10.1B+50.4B
NS-11C 1,1621,1601756.629S1.1121.403%C--17.586%C47B**N/A18524.7h13.7C**63.9C++
AF-4 Cyclone 1,1591,1592554.545A**3.1923.594%C17.256%C+35.7C++N/A14332.5h10.3B43.6C*
19A Fortuna 1,1621,1591706.818S0.9224.116%D19.5%C41.7C**N/A9527.8h10.1C+41.9C+
NC1 Gauss Rifle 1,1631,1561856.249S1.4922.01%C+25.606%B++38.8B**N/A15529.8h10.1B**46B+
NSX Tomoe 1,1521,1491597.226M+0.5126.068%D38.468%C++52.5B+N/A12821.9h12.2B+46.9C**
C75 Viper 1,2411,1382840.643S32.9032.814%D1.142%C83.7M++7.6C+30313.6h4.5A+13.6A
NCM2 Falcon 1,2531,1252035.542S2.2043.839%C*8.533%A++27.3M3.1D10041.2h8.2B**18.7B*
Shrike 1,2801,0432194.763S2.9856.272%C+2.589%C+42.2A++9.6C-27524.7h3.9A6.9B**
E540 Halberd 1,2829914621.543A++13.8048.46%B+4.339%B+57.3M16.8B+32917.3h3.8A+7.9A
AF-22 Crow 1,2197922343.385S4.3566.108%C+2.146%C24.4B+13.1C++16432.5h6.2B*9.3B*
L100 Python AP 9687281452U44.2647.087%D-6.181%A++47.6A15.7C25715.3h3.4A7.3B**
M12 Kobalt 7237161839.778A*32.0418.533%C++20.251%B+88.4B++N/A2758.1h12.9A69.7B++
NS-45 Pilot 6436422003.21A+4.5327.768%D32.399%B*118.9A*N/A3235.4h4.6A16.5B++
Spear Anti-Vehicle Phalanx Turret 6415361244.667S36.9345.149%C**7.09%A+76.6A*15D3867h4A8.9A
GD-66 Claw 5015011244.04A*3.7053.784%C-14.771%C++37.7C+N/A10313.3h2.8C5.2C+
Mag-Cutter 45145018,6070.024C++7.7121.889%D1.556%D0.2C-N/A12624.3h1.6B*7.3B+
M12 Kobalt 364358659.667S51.9318.012%C++19.832%C*94.2B++1.6D3713.8h12.6B**70.1B+
NSX-P Tanto 340339428.071S0.3326.018%C++32.153%B**33.2C**N/A10010.2h14.2C**54.5B
M12 Kobalt 331328746.857A**39.1216.48%B+21.342%B**82B++N/A1984h13B**79B**
Enforcer ML85 3952922511.68A+3.9442.109%C++2.397%C++28.1B+9.9D-22310.4h8.3A19.6A
Mauler S6 284284893.191A*4.5542.356%C*10.211%D--30.9C*N/A1509.2h4B*9.3B+
C-4 336273554.964A**2.7770.428%SN/A182A**42B*23311.5h1.3B+1.9A+
L105 Zephyr 2942642510.56C++2.8241.607%C+N/A53.9C++6.1C1924.9h4.8B*11.6B+
NC05 Jackhammer 2322321072.168B**5.5738.31%D19.397%B**38C+N/A2136.1h4.9C++12.7C+
NCM3 Raven 334230564.107S3.6340.903%C++5.217%A++18.3A**8.3B**14912.6h19.5B**47.7B*
Hawk GD-68 324228673.403S4.3459.478%C-4.825%A20.9B++8.8C24110.9h5.4A9.1B**
NCM3 Raven 327228564.071S3.6740.242%C++5.263%A++18A*7.8B+13412.7h19.4B*48.3B++
Blitz GD-10 221221346.5S1.2425.419%C*23.077%B**40.2B+N/A3395.5h13.8B+54.3B+
C85 Canister-H 2162121217.667B+9.9347.42%C19.34%A*117.8C*2.2D*4091.8h4.8B++10.1B++
M40 Fury 217199728.429S20.6931.791%CN/A60.3B+5.5D2523.3h7.7B**24.2B*
C85 Canister 208199728.429B*20.6942.363%B+14.573%C**79.6C*3.6C1732.5h6.6B+15.5B+
NS-357 IA 181181722.514B**5.2245.447%C+20.442%D*90.5A++N/A2122h2.8B**6.2B+
NS-61 Emissary 164163552.964M++4.7720.699%D*26.38%A++74.1MN/A2552.2h7.1B**34.4B++
E540 Halberd-H 235161179.471B1.7361.463%B++N/A38.3C+17.6C2884.2h5.1B+8.2B*
Warden 151151265.808S1.9324.544%C30.464%B*32.8B++N/A2324.6h6.6B**26.9B+
NC4 Mag-Shot 150150178.824U1.0917.433%D**26.667%B**42.9B**N/A3603.5h5.2B**30C+
M60-A Bulldog 148138434.5B++26.7648.599%BN/A29.4C+2.1C--1204.7h5.8C++11.9B+
Tank Mine 167125206.25A*1.49245.408%UN/A208.3A*70C*19770.6h3.8T1.6A**
NS Baron G5 116116215.524S2.2145.906%C*11.207%D50.4B*N/A2142.3h4.1B+8.8C++
NS-10 Burster 213114392.923M+4.8236.507%B**3.509%D6.6B+5.8A+9917.2h150.9C++413.2B+
GR-22 109109363.028A4.7114.713%F-19.266%C+25.3CN/A2374.3h12B+81.6D
NS-10 Burster 186106382.789A*4.9537.074%B**3.774%C--6.4B+4.8B*8816.6h157.4C++424.6B++
M40 Fury-H 9587712.429C+4.6936.706%CN/A72.5C6.7D2721.2h6.5B+17.7B+
MGR-C1 Charger 8282108.2S0.4625.982%C25.61%C++34.2C+N/A1102.4h16.5D63.4C-
M60-A Bulldog 8476107.6B+0.1442.883%B*2.632%B**31.7C3.3D1532.4h6.3C-14.7B+
M20 Basilisk 967589.375M*1.6430.189%D-8%B*16.3C-4.6D-1994.6h58.2B**192.8B++
M60-G Bulldog 7570323.333S15.5937.573%B+2.857%C+29.2C+2.1D--1992.4h5.5B*14.6B++
MAX Punch 68681,7770.038C-7.7038.796%C-N/A0.3DN/A1240.3h1.7C++4.4C*
NS-AM7 Archer 6967125.583U2.1658.83%C+44.776%M++23.9M**N/A1902.8h7.7B**13B**
MANA Anti-Vehicle Turret 9966135.077U2.6652.094%D-N/A660D-330F1199520.1h7.7S14.8B+
M40 Fury 5956228M**20.2627.744%D--N/A46.7C2.5D*2821.2h8.2B*29.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,7881.4h
Anti-Vehicle MANA Turret41300.3h
Nanite Revive Grenade01520h
Medical Kit1,14421,79923.2h
Medical Applicator5359,9625.1h
Motion Spotter11,9730.9h
Restoration Kit133230.3h
Recon Detection Device2810,82312.9h
G40-F Ranger01330h
Ammunition Package5840.1h
Nano-Armor Kit84207,06615.3h

Check the help document for the dictionary if you want to learn more about words used here.


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