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Director General M3L0N[S00L] M3L0N
NC BR 96

KDR: 7.8

Score: 62.2m

Last Seen: Jan 18th, 2020 7:13 PM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Miller - Outfit Member of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 7
Level Progress (to 97): 63%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R EM4 Longshot NC6A GODSAW LA1 Anchor EM6 AF-34 Mattock AF-34 Mattock MGR-M1 Bishop
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,510,204 MLG Score: 5204
Fun Score: N/A
Cheeseburgers Flipped: 2123TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.993%27.517%63340119267,7666.001241.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.908%0.339C**0.955B*-1.443D**HEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.482B+8.80.382C**29.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.834%3.674%1441712259,826106915769.18318623%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.488%0.366C**0.745B++-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++2.80.775B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.915%11.191%4571412184,1557616855.45992606%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%-1.107D*1.581A+0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.69B+9.10.775B++28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.257%72.468%4577122574,20825837128.7183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.114%1.285A0.358C**0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.561B+1.90.406B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.225%12.707%457312292,53497612.59631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%-0.365C--0.395C---0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.293C*3.50.287C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 7
62.2m150.5%306 (18.4k)275 (16.5k)7.80113194,72424,9618.18196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12321334125.468%40.672%103609:0157

7% Engineer30% Heavy Assault44% Infiltrator9% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:55 PMMar 12th, 2017 7:02 PMJan 23rd, 2020 11:11 PM (1d) (PST)Jan 18th, 2020 6:21 PM (6d) (PST)Jan 18th, 2020 3:13 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6251584670.8620.1110.3511.3310.0225204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5129,46328,0495272180116,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3763.4h/156.8d 9,482 79,199 41,640 300.5k 5,823 15,980 4,916 141.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:8,785
Deaths:1,065
KDR:8.249
Accuracy:24.266% D
HSR:31.007% B+
LA1 Anchor
B+
Kills:8,769
Deaths:1,405
KDR:6.241
Accuracy:23.258% C
HSR:28.989% B+
EM6
B
Kills:5,146
Deaths:1,018
KDR:5.055
Accuracy:20.702% C
HSR:26.273% B
MGR-L1 Promise
B++
Kills:3,152
Deaths:390
KDR:8.082
Accuracy:22.497% C
HSR:30.679% B++
NC6 Gauss SAW
B+
Kills:3,120
Deaths:644
KDR:4.845
Accuracy:19.955% C+
HSR:26.090% B+
GD-22S
B++
Kills:2,754
Deaths:494
KDR:5.575
Accuracy:20.738% C--
HSR:29.666% B++
NS-15M1
B+
Kills:1,962
Deaths:279
KDR:7.032
Accuracy:20.214% C-
HSR:25.637% B+
EM1
C-
Kills:1,480
Deaths:294
KDR:5.034
Accuracy:19.230% C-
HSR:19.324% C-
NS-15M2
B+
Kills:1,468
Deaths:166
KDR:8.843
Accuracy:23.196% C+
HSR:29.292% B+
NC6S Gauss SAW S
C
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:20.881% D
HSR:22.136% C
NSX Naginata
B+
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:20.069% C
HSR:31.810% B+
Kills:38,957
Deaths (as Heavy Assault):6,182
Deaths (to Heavy Assaults):6,520
KDR:6.30168
Kill Difference:32,775
Playtime:1,126.119 hours
Usage:30%
Score:15.265m
Score/min:226
Accuracy (listed only):21.364%
HSR (listed only):27.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C-
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C-
AF-19 Mercenary
C+
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C+
HSR:20.491% C+
MGR-S1 Gladius
B+
Kills:1,199
Deaths:162
KDR:7.401
Accuracy:26.176% C+
HSR:25.271% B+
Razor GD-23
C
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C
HSR:19.580% C
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A+
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A+
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D-
HSR:22.098% C+
GD-7F
C**
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C
HSR:22.136% C**
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C-
HSR:20.517% C
NS-11C
C
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% D
HSR:17.586% C
19A Fortuna
C
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C
AF-4 Cyclone
C
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C
MGR-C1 Charger
B+
Kills:805
Deaths:91
KDR:8.846
Accuracy:25.357% C
HSR:27.453% B+
GD-66 Claw
C+
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C--
HSR:14.771% C+
NSX-P Tanto
B**
Kills:357
Deaths:46
KDR:7.761
Accuracy:25.928% C+
HSR:32.493% B**
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D*
Blitz GD-10
B*
Kills:273
Deaths:45
KDR:6.067
Accuracy:26.045% C**
HSR:22.711% B*
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
Kills:17,029
Deaths (as Light Assault):3,023
Deaths (to Light Assaults):4,195
KDR:5.63315
Kill Difference:14,006
Playtime:331.472 hours
Usage:9%
Score:5.151m
Score/min:259
Accuracy (listed only):28.579%
HSR (listed only):20.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C-
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C-
MGR-S1 Gladius
B+
Kills:1,199
Deaths:162
KDR:7.401
Accuracy:26.176% C+
HSR:25.271% B+
Reaper DMR
C++
Kills:1,161
Deaths:224
KDR:5.183
Accuracy:21.398% D--
HSR:25.840% C++
NC9 A-Tross
C++
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:24.574% C+
HSR:25.237% C++
AF-4 Cyclone
C
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C
NC1 Gauss Rifle
B+
Kills:1,156
Deaths:185
KDR:6.249
Accuracy:22.010% C
HSR:25.606% B+
GD-66 Claw
C+
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C--
HSR:14.771% C+
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D*
Blitz GD-10
B*
Kills:273
Deaths:45
KDR:6.067
Accuracy:26.045% C**
HSR:22.711% B*
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
GR-22
C+
Kills:109
Deaths:36
KDR:3.028
Accuracy:14.713% F-
HSR:19.266% C+
MGR-A1 Vanquisher
B+
Kills:74
Deaths:8
KDR:9.250
Accuracy:22.518% D*
HSR:28.378% B+
Kills:8,942
Deaths (as Combat Medic):1,856
Deaths (to Combat Medics):2,343
KDR:4.81789
Kill Difference:7,086
Playtime:106.711 hours
Usage:3%
Score:1.524m
Score/min:238
Accuracy (listed only):29.767%
HSR (listed only):19.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:54,140
Deaths:4,964
KDR:10.907
Accuracy:41.651% B+
HSR:70.604% C++
EM4 Longshot
A++
Kills:13,912
Deaths:956
KDR:14.552
Accuracy:50.788% A++
HSR:77.351% C+
AF-8 RailJack
A++
Kills:1,496
Deaths:83
KDR:18.024
Accuracy:49.632% A++
HSR:71.123% C
MGR-S1 Gladius
B+
Kills:1,199
Deaths:162
KDR:7.401
Accuracy:26.176% C+
HSR:25.271% B+
LA8 Rebel
C*
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:28.050% C-
HSR:23.342% C*
NS-357 Underboss
C
Kills:1,173
Deaths:506
KDR:2.318
Accuracy:34.560% C
HSR:20.290% C
NSX Daimyo
C+
Kills:1,173
Deaths:87
KDR:13.483
Accuracy:39.563% C
HSR:93.436% C+
NS-44 Commissioner
D
Kills:1,170
Deaths:465
KDR:2.516
Accuracy:26.584% D*
HSR:18.462% D
NS-30 Vandal
B+
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:31.578% C
HSR:31.529% B+
The Moonshot
C+
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:42.365% C+
HSR:76.117% D
NC14 Bolt Driver
A++
Kills:1,162
Deaths:13
KDR:89.385
Accuracy:46.641% A++
HSR:73.322% C+
LA80
C**
Kills:1,161
Deaths:80
KDR:14.513
Accuracy:43.582% C**
HSR:76.917% C+
Impetus
A
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:35.862% C**
HSR:38.362% A
AF-4 Cyclone
C
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C
NSX Tomoe
C++
Kills:1,149
Deaths:159
KDR:7.226
Accuracy:26.068% D
HSR:38.468% C++
NS-45 Pilot
B++
Kills:910
Deaths:290
KDR:3.138
Accuracy:27.804% D
HSR:32.308% B++
NS-357 IA
C+
Kills:362
Deaths:138
KDR:2.623
Accuracy:46.019% C+
HSR:22.376% D--
Blitz GD-10
B*
Kills:273
Deaths:45
KDR:6.067
Accuracy:26.045% C**
HSR:22.711% B*
NS-61 Emissary
A++
Kills:163
Deaths:55
KDR:2.964
Accuracy:20.699% D*
HSR:26.380% A++
NC4 Mag-Shot
B**
Kills:151
Deaths:17
KDR:8.882
Accuracy:17.439% D**
HSR:26.490% B**
NS-AM7 Archer
M+
Kills:76
Deaths:12
KDR:6.333
Accuracy:59.091% C+
HSR:44.737% M+
Kills:85,508
Deaths (as Infiltrator):9,138
Deaths (to Infiltrators):5,154
KDR:9.35741
Kill Difference:76,370
Playtime:1,643.421 hours
Usage:44%
Score:26.756m
Score/min:271
Accuracy (listed only):35.419%
HSR (listed only):44.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B++
Kills:3,986
Deaths:435
KDR:9.163
Accuracy:34.522% C**
HSR:36.202% B++
AF-57 Piston
C-
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C-
AF-19 Mercenary
C+
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C+
HSR:20.491% C+
Razor GD-23
C
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C
HSR:19.580% C
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A+
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A+
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D-
HSR:22.098% C+
GD-7F
C**
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C
HSR:22.136% C**
AC-X11
C
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C-
HSR:20.517% C
NS-11C
C
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% D
HSR:17.586% C
19A Fortuna
C
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C
MGR-C1 Charger
B+
Kills:805
Deaths:91
KDR:8.846
Accuracy:25.357% C
HSR:27.453% B+
GD-66 Claw
C+
Kills:501
Deaths:124
KDR:4.040
Accuracy:53.784% C--
HSR:14.771% C+
NSX-P Tanto
B**
Kills:357
Deaths:46
KDR:7.761
Accuracy:25.928% C+
HSR:32.493% B**
Mauler S6
C*
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C*
HSR:10.211% D*
Warden
B*
Kills:157
Deaths:27
KDR:5.815
Accuracy:24.711% C-
HSR:30.573% B*
NS Baron G5
C*
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C*
HSR:11.207% D
Kills:18,541
Deaths (as Engineer):3,023
Deaths (to Engineers):4,380
KDR:6.13331
Kill Difference:15,518
Playtime:279.603 hours
Usage:7%
Score:5.689m
Score/min:339
Accuracy (listed only):29.284%
HSR (listed only):22.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:4,710
Deaths:685
KDR:6.876
Accuracy:41.653% B*
HSR:21.826% B**
AF-34 Mattock
B*
Kills:4,463
Deaths:685
KDR:6.515
Accuracy:45.322% B*
HSR:21.779% B*
NCM2 Falcon
M
Kills:1,966
Deaths:204
KDR:9.637
Accuracy:40.382% C+
HSR:10.478% M
NCM1 Scattercannon
A+
Kills:1,821
Deaths:273
KDR:6.670
Accuracy:45.281% B++
HSR:22.680% A+
NCM1 Scattercannon
A*
Kills:1,730
Deaths:287
KDR:6.028
Accuracy:49.305% B**
HSR:24.682% A*
AF-41 Hacksaw
B**
Kills:1,437
Deaths:275
KDR:5.225
Accuracy:25.610% D
HSR:18.580% B**
AF-41 Hacksaw
B**
Kills:1,394
Deaths:263
KDR:5.300
Accuracy:27.270% D
HSR:19.082% B**
AF-23 Grinder
B+
Kills:1,224
Deaths:208
KDR:5.885
Accuracy:45.858% B+
HSR:17.484% C*
NS-20 Gorgon
B**
Kills:1,209
Deaths:205
KDR:5.898
Accuracy:21.593% C--
HSR:26.634% B**
NS-20 Gorgon
B**
Kills:1,200
Deaths:205
KDR:5.854
Accuracy:21.078% D
HSR:25.833% B**
AF-23 Grinder
B+
Kills:1,200
Deaths:208
KDR:5.769
Accuracy:42.010% B+
HSR:15.583% C++
NCM2 Falcon
A++
Kills:1,125
Deaths:203
KDR:5.542
Accuracy:43.839% C++
HSR:8.533% A++
NCM3 Raven
A++
Kills:230
Deaths:56
KDR:4.107
Accuracy:41.120% C++
HSR:5.217% A++
NCM3 Raven
A++
Kills:228
Deaths:56
KDR:4.071
Accuracy:40.436% C++
HSR:5.263% A++
NS-10 Burster
B**
Kills:117
Deaths:39
KDR:3
Accuracy:36.718% B**
HSR:3.419% D
NS-10 Burster
B**
Kills:110
Deaths:38
KDR:2.895
Accuracy:37.278% B**
HSR:3.636% C--
Kills:24,164
Deaths (as MAX Suit):1,945
Deaths (to MAX Suits):1,064
KDR:12.42365
Kill Difference:22,219
Playtime:265.870 hours
Usage:7%
Score:7.817m
Score/min:490
Accuracy (listed only):37.797%
HSR (listed only):15.669%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:264
V. Kills:30 N/A
Deaths:25
KDR:10.560
Accuracy:41.607% C+
KPH:54.200 C++
VKPH:6.200 C-
Kills:264 (0 + 264)
Deaths:25
KDR:10.560
VKDR:1.200
Vehicle Kills:30
Kill Difference:239
Playtime:4.870 hours
Usage:0%
Score:0.056m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:41.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,782
V. Kills:224 N/A
Deaths:36
KDR:77.278
Accuracy:50.834% C**
KPH:85.100 A
VKPH:6.900 C
L100 Python HEAT
A*
Kills:1,193
V. Kills:169 N/A
Deaths:36
KDR:33.139
Accuracy:50.753% C+
KPH:68 A*
VKPH:9.600 C--
C75 Viper
M++
Kills:1,138
V. Kills:103 N/A
Deaths:28
KDR:40.643
Accuracy:32.814% D
KPH:83.900 M++
VKPH:7.600 C+
L100 Python AP
B**
Kills:728
V. Kills:240 302%
Deaths:14
KDR:52
Accuracy:47.087% D-
KPH:47.400 B**
VKPH:15.600 C-
Kills:5,841 (5,841 + 0)
Deaths:114
KDR:51.237
VKDR:6.456
Vehicle Kills:736
Kill Difference:5,727
Playtime:79.149 hours
Usage:2%
Score:1.282m
Score/min:270
Driving Accuracy:47.087%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,486
V. Kills:503 295%
Deaths:57
KDR:26.070
Accuracy:47.311% C
KPH:45.600 A*
VKPH:15.400 C++
Titan-150 HEAT
A+
Kills:1,255
V. Kills:202 N/A
Deaths:77
KDR:16.299
Accuracy:43.360% C
KPH:37 A+
VKPH:6 D-
Titan-150 HESH
A++
Kills:1,244
V. Kills:133 N/A
Deaths:24
KDR:51.833
Accuracy:54.048% B++
KPH:72.100 A++
VKPH:7.700 C
E540 Halberd
M+
Kills:1,008
V. Kills:293 343%
Deaths:48
KDR:21
Accuracy:48.592% B+
KPH:57.300 M+
VKPH:16.600 B+
M12 Kobalt
B++
Kills:360
V. Kills:3 N/A
Deaths:7
KDR:51.429
Accuracy:16.767% B+
KPH:81.900 B++
VKPH:0.700 D--
Enforcer ML85
B+
Kills:292
V. Kills:103 281%
Deaths:25
KDR:11.680
Accuracy:42.109% C++
KPH:28.100 B+
VKPH:9.900 D--
C85 Canister
C**
Kills:199
V. Kills:9 N/A
Deaths:7
KDR:28.429
Accuracy:42.363% C**
KPH:79.600 C*
VKPH:3.600 C
Kills:5,844 (3,985 + 1,859)
Deaths:245
KDR:23.853
VKDR:5.086
Vehicle Kills:1,246
Kill Difference:5,599
Playtime:118.656 hours
Usage:3%
Score:1.885m
Score/min:265
Driving Accuracy:54.048%
Gunner Accuracy:42.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:212
V. Kills:4 N/A
Deaths:12
KDR:17.667
Accuracy:47.420% C-
KPH:118.100 C**
VKPH:2.200 D*
E540 Halberd-H
B++
Kills:161
V. Kills:74 215%
Deaths:17
KDR:9.471
Accuracy:61.463% B++
KPH:38.500 C+
VKPH:17.700 C
M40 Fury-H
C
Kills:87
V. Kills:8 N/A
Deaths:7
KDR:12.429
Accuracy:36.706% C--
KPH:74.400 C
VKPH:6.800 D
M12 Kobalt-H
C+
Kills:68
V. Kills:1 N/A
Deaths:3
KDR:22.667
Accuracy:21.073% C+
KPH:110.900 C+
VKPH:1.600 D*
Kills:528 (0 + 528)
Deaths:39
KDR:13.538
VKDR:2.231
Vehicle Kills:87
Kill Difference:489
Playtime:7.765 hours
Usage:0%
Score:0.151m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:21.073%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:805
V. Kills:7 N/A
Deaths:18
KDR:44.722
Accuracy:18.265% C++
KPH:92.600 B*
VKPH:0.800 D*
M12 Kobalt
B++
Kills:363
V. Kills:6 N/A
Deaths:6
KDR:60.500
Accuracy:17.968% C++
KPH:94 B++
VKPH:1.600 D
M40 Fury
B+
Kills:202
V. Kills:19 N/A
Deaths:7
KDR:28.857
Accuracy:31.865% C
KPH:58.900 B+
VKPH:5.500 D
M20 Basilisk
C-
Kills:75
V. Kills:21 341%
Deaths:8
KDR:9.375
Accuracy:30.072% D-
KPH:16.300 C-
VKPH:4.600 D-
M60-G Bulldog
B
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:37.573% B
KPH:29.600 C+
VKPH:2.100 D--
M40 Fury
C
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:27.744% D-
KPH:45.700 C
VKPH:2.400 D**
Kills:1,571 (0 + 1,571)
Deaths:44
KDR:35.705
VKDR:1.386
Vehicle Kills:61
Kill Difference:1,527
Playtime:24.166 hours
Usage:1%
Score:0.398m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:27.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 54,20454,1404,96410.907M+3.1141.651%B+70.604%C++59.5B*N/A150909.7h1.9B++4.6B++
EM4 Longshot 13,91813,91295614.552S6.7550.788%A++77.351%C+51.2B**N/A133271.5h1.8B++3.6B**
NC6A GODSAW 8,8228,7851,0658.249M+0.4524.266%D31.007%B+47.1CN/A121186.5h8.2C*33.8C++
LA1 Anchor 8,7858,7691,4056.241A+1.5623.258%C28.989%B+40CN/A111219h9.1B+39.2C**
EM6 5,1525,1461,0185.055A++2.7520.702%C26.273%B42.7C++N/A119120.5h9.1B*44.1B+
AF-34 Mattock 4,7274,7106856.876B**0.9341.653%B*21.826%B**62.5B**N/A18875.4h6.2C**14.8B+
AF-34 Mattock 4,4894,4636856.515A1.2945.322%B*21.779%B*59.2B**N/A17475.4h7.1C*15.6B+
MGR-M1 Bishop 3,9923,9864359.163M*1.3634.522%C**36.202%B++55.9AN/A13371.3h4.6A13.5B++
MGR-L1 Promise 3,1693,1523908.082S0.2822.497%C30.679%B++43.9C+N/A11671.8h12.1B++53.6B+
NC6 Gauss SAW 3,1273,1206444.845M2.9619.955%C+26.09%B+46.2B++N/A18767.6h7.8B++39.1B+
L100 Python HESH 3,0062,7823677.278S69.4850.834%C**1.689%C*85.1A6.9C26932.7h2.2B**4.3B**
GD-22S 2,7642,7544945.575M2.2320.738%C--29.666%B++37.3C+N/A11573.8h9.7B++46.9C**
Frag Grenade 2,5182,47112471N/A2,463.2055.781%AN/A748.8A14.2B++22883.3h3B*5.3B**
NCM2 Falcon 2,1671,9662049.637S1.8440.382%C+10.478%M47.6M**4.9C*16041.3h4.3A+10.7B**
NS-15M1 1,9661,9622797.032M**0.7720.214%C-25.637%B+40.5C+N/A12448.5h11.3B+56.1C*
NCM1 Scattercannon 1,8231,8212736.67A1.1345.281%B++22.68%A+66.2A++N/A20027.5h5.4B+11.9B++
AF-57 Piston 1,7501,7495233.344A*4.4634.132%D12.521%C-37.8C+N/A12646.3h3.6B*10.5B
NCM1 Scattercannon 1,7331,7302876.028A++1.7749.305%B**24.682%A*57.7MN/A18630h6.5B++13.2B++
AF-8 RailJack 1,4961,4968318.024S10.2249.632%A++71.123%C68.9M**N/A17621.7h1.9B*3.8B**
Titan-150 AP 1,9891,4865726.07A*18.2747.311%C6.595%A**45.6A*15.4C++34832.6h2.9B**6.1B**
EM1 1,4821,4802945.034M**2.7719.23%C-19.324%C-39.4C++N/A12337.6h11B++57.5C**
NS-15M2 1,4711,4681668.843M++1.0423.196%C+29.292%B+47.2C++N/A13831.1h10.3B++44.5B+
AF-41 Hacksaw 1,4441,4372755.225A+2.5825.61%D18.58%B**44.2B*N/A12832.5h5.6B+22B
AF-41 Hacksaw 1,3991,3942635.3A++2.5027.27%D19.082%B**45.4B**N/A12930.7h6B++22B+
NS Decimator 1,6291,3272954.498M**3.3055.906%D2.788%B+45B+10.2D22729.5h3.5B*6.2B+
AF-19 Mercenary 1,2651,2642165.852S1.9522.495%C+20.491%C+41.9AN/A22430.2h8.5B**37.9B++
Titan-150 HEAT 1,4571,2557716.299A*8.5043.36%C3.426%B+37A+6D-15933.9h2.6A+5.9A
Titan-150 HESH 1,3771,2442451.833M**44.0354.048%B++5.145%M+72.3A++7.7C30717.2h2.4B**4.4B**
AF-23 Grinder 1,2311,2242085.885A1.9245.858%B+17.484%C*54.6A+N/A18222.4h6.1B+13.3B*
NS-20 Gorgon 1,2271,2092055.898S1.9021.593%C--26.634%B**37.4A++N/A10632.3h17.1B+79.3B*
NS-20 Gorgon 1,2201,2002055.854S1.9521.078%D25.833%B**37.2A++N/A10832.3h17.2B+81.5B*
AF-23 Grinder 1,2021,2002085.769A2.0342.01%B+15.583%C++53.6A+N/A17922.4h5.7B+13.5B*
MGR-S1 Gladius 1,2041,1991627.401S0.4026.176%C+25.271%B+40.5C++N/A12129.6h9.5B36.5C**
L100 Python HEAT 1,3621,1933633.139S25.3450.753%C+4.275%A68.2A*9.7C-25517.5h2.9A5.8A
LA8 Rebel 1,1921,1914742.513A++5.2928.05%C-23.342%C*54.1B**N/A13922h4.1A14.8B++
Razor GD-23 1,1921,1901796.648S1.1522.955%C19.58%C44.2B**N/A17626.9h9.9B*43B+
NS-357 Underboss 1,1761,1735062.318A5.4834.56%C20.29%C78.2B**N/A21215h3A8.5B++
NSX Daimyo 1,1731,1738713.483M*5.6839.563%C93.436%C+41.6CN/A10928.2h2.1B++5.4B+
NS-44 Commissioner 1,1731,1704652.516A5.2926.584%D*18.462%D37.3C++N/A12031.4h2.9B**10.9C*
NSX Tanto 1,1681,1651876.23S1.5725.915%C+30.215%B++38.6C*N/A9330.2h13.3C*51.5C**
NS-30 Vandal 1,1671,1641567.462M+0.3431.578%C31.529%B+40C+N/A9829.1h5.4C**17.2C*
Gauss Compact S 1,1661,1642165.389S2.4125.845%B+27.749%A+29B+N/A8740.1h10.7C*41.5B
The Moonshot 1,1651,1648813.227A*5.4342.365%C+76.117%D65.4B+N/A17917.8h1.8C++4.2C*
AF-4A Bandit 1,1641,1631856.286S1.5221.912%D-22.098%C+48.1B+N/A14924.2h10.5C*48C+
NC14 Bolt Driver 1,1621,1621389.385U81.5846.641%A++73.322%C+40.3B**N/A20028.8h2B*4.3B**
LA80 1,1611,1618014.513S6.7143.582%C**76.917%C+66.7B**N/A19517.4h1.9B+4.4B+
Reaper DMR 1,1651,1612245.183A2.6221.398%D--25.84%C++42.2C*N/A13227.5h8.4B++39.2C++
NC6S Gauss SAW S 1,1631,1612344.962M++2.8420.881%D22.136%C48.6C++N/A12923.9h9.4B+45.2C*
NC9 A-Tross 1,1631,1611846.31S1.4924.574%C+25.237%C++42.5BN/A11227.3h9.3B+37.8C**
GD-7F 1,1631,1611627.167S0.6323.477%C22.136%C**47B++N/A18424.7h12.1B+51.7C**
AC-X11 1,1611,1601776.554S1.2523.021%C-20.517%C48.5B*N/A19623.9h8.4B++36.4B
NS-11C 1,1621,1601756.629S1.1721.403%D17.586%C47B*N/A18924.7h13.7C**63.9C++
NSX Naginata 1,1601,1601936.01S1.7920.069%C31.81%B+37.7C+N/A11330.8h10.1B+50.4B
Impetus 1,1621,1601338.722M**0.9235.862%C**38.362%A57.7B++N/A13020.1h4B++11B+
19A Fortuna 1,1621,1591706.818S0.9824.116%D19.5%C41.7C*N/A9627.8h10.1C++41.9C+
AF-4 Cyclone 1,1591,1592554.545A*3.2623.594%C17.256%C35.7C+N/A14932.5h10.3B43.6C*
NC1 Gauss Rifle 1,1631,1561856.249S1.5522.01%C25.606%B+38.8B*N/A16529.8h10.1B**46B+
NSX Tomoe 1,1521,1491597.226M**0.5826.068%D38.468%C++52.5B+N/A12921.9h12.2B++46.9C**
C75 Viper 1,2411,1382840.643S32.8432.814%D1.142%C83.7M++7.6C+30513.6h4.5A++13.6A
NCM2 Falcon 1,2531,1252035.542S2.2643.839%C++8.533%A++27.3A*3.1D10041.2h8.2B**18.7B*
Shrike 1,3461,0862254.827S2.9756.221%C+2.486%C+42.1A+10.1C27725.8h3.9A7B**
E540 Halberd 1,3011,0084821A++13.2048.592%B+4.266%B*57.3M+16.6B+32617.6h3.9A+7.9A
NS-45 Pilot 9119102903.138A4.6627.804%D32.308%B++113.8A+N/A3198h4.6A16.5B++
MGR-C1 Charger 807805918.846S1.0425.357%C27.453%B+50.9B+N/A13215.8h13.2C++52.1C++
M12 Kobalt 8128051844.722M+36.9218.265%C++21.242%B+92.5B*N/A2908.7h12.5A68.4B++
AF-22 Crow 1,2197922343.385S4.4266.108%C+2.146%C+24.4C*13.1C++16532.5h6.2B*9.3B*
L100 Python AP 9687281452S44.2047.087%D-6.181%A*47.6B**15.7C-25815.3h3.4B**7.3B*
Spear Anti-Vehicle Phalanx Turret 6505421245.167S37.3745.116%C++7.011%A++76.3A*15.2D3867.1h4.1A9B**
GD-66 Claw 5015011244.04A**3.7653.784%C--14.771%C+37.7C+N/A10613.3h2.8C5.2C+
Mag-Cutter 46546420,6270.022C++7.7821.565%D1.509%D0.2CN/A12881.3h1.6B*7.4B+
NC05 Jackhammer 3653641672.18B*5.6237.297%D-21.703%A+46.7C++N/A2247.8h4.5B+12C++
M12 Kobalt 369363660.5S52.7017.968%C++19.835%C++93.1B++1.5D3823.9h12.5A69.7B++
NS-357 IA 3623621382.623A5.1846.019%C+22.376%D--90.5A++N/A2204h2.7B**5.8B+
M12 Kobalt 363360751.429M+43.6316.767%B+21.111%B*81.8B++N/A1994.4h13.4B*79.6B+
NSX-P Tanto 358357467.761S0.0425.928%C+32.493%B**34C*N/A11010.5h14C**54.1B
Enforcer ML85 3952922511.68A+3.8842.109%C++2.397%C**28.1B+9.9D--22410.4h8.3A+19.6A
C-4 349285555.182M2.6272.222%SN/A190A*42.7B**24811.5h1.3B+1.8A+
Mauler S6 284284893.191A++4.6142.356%C*10.211%D*30.9C++N/A1579.2h4B*9.3B+
Blitz GD-10 273273456.067S1.7326.045%C**22.711%B*46.3B++N/A3515.9h13.5B+51.8B+
L105 Zephyr 2942642510.56C+2.7641.607%C+N/A53.9C++6.1C-1934.9h4.8B*11.6B++
NCM3 Raven 334230564.107S3.6941.12%C++5.217%A++18.1A**8.2B**14912.7h19.7B**47.9B**
NCM3 Raven 327228564.071S3.7340.436%C++5.263%A++18A*7.8B++13312.7h19.6B**48.5B++
Hawk GD-68 324228673.403S4.4059.478%C4.825%A+20.9C**8.8C24310.9h5.4A9.1B**
C85 Canister-H 2162121217.667B+9.8747.42%C-19.34%A**117.8C**2.2D*4181.8h4.8B*10.1B++
M40 Fury 221202728.857S21.0631.865%CN/A59.4B+5.6D2523.4h7.8B**24.5B++
C85 Canister 208199728.429B++20.6342.363%C**14.573%C*79.6C*3.6C1732.5h6.6B+15.5B+
NS-61 Emissary 164163552.964M++4.8420.699%D*26.38%A++74.1A**N/A2692.2h7.1B+34.4B+
E540 Halberd-H 235161179.471C*1.6761.463%B++N/A38.3C+17.6C2934.2h5.1B+8.2B*
Warden 157157275.815M**1.9924.711%C-30.573%B*32.7B++N/A2524.8h6.7B*27B+
NC4 Mag-Shot 151151178.882U1.0817.439%D**26.49%B**43.1B*N/A3713.5h5.2B**29.9C*
M60-A Bulldog 148138434.5B+26.7048.599%C**N/A29.4C+2.1C-1204.7h5.8C*11.9B+
Tank Mine 171129216.143A++1.66256.122%UN/A215A*70C**20030.6h3.9T-1.5M
NS-10 Burster 218117393M+4.8036.718%B**3.419%D6.6B+5.7A+9917.6h149.8C++408B+
NS Baron G5 116116215.524S2.2845.906%C*11.207%D50.4B++N/A2352.3h4.1B+8.8C+
NS-10 Burster 193110382.895A*4.9137.278%B**3.636%C--6.5B+4.9B*8817h154.6C++414.8B++
GR-22 109109363.028A4.7714.713%F-19.266%C+24.8CN/A2594.4h12B+81.6D
M40 Fury-H 9587712.429C++4.6336.706%C--N/A72.5C6.7D2721.2h6.5B+17.7B+
M60-A Bulldog 8476107.6C*0.2042.883%B++2.632%B**31.7C3.3D1542.4h6.3C--14.7B
NS-AM7 Archer 7876126.333U1.4759.091%C+44.737%M+25.3M*N/A1983h7.5B**12.7B**
M20 Basilisk 967589.375M**1.5730.072%D-8%B*16.3C-4.6D-2044.6h58.3B**193.9B++
MGR-A1 Vanquisher 757489.25S1.4522.518%D*28.378%B+41.1CN/A1861.8h11C+48.7D
M60-G Bulldog 7570323.333S15.5337.573%B2.857%C+29.2C+2.1D--2012.4h5.5B*14.6B*
MAX Punch 69691,9450.035C-7.7738.037%C-N/A0.3DN/A1260.4h1.8C++4.7C**
M12 Kobalt-H 6968322.667B+14.8721.073%C+19.118%B113.3C+1.7D--3580.6h11.3B+53.5B++
MANA Anti-Vehicle Turret 9966135.077B++2.7252.094%D7.576%M+660D-330D-1200740.1h7.7B+14.8C++
M40 Fury 5956228M**20.2027.744%D-N/A46.7C2.5D**2831.2h8.2B*29.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41300.3h
Spawn Beacon182,1871.6h
Nanite Revive Grenade01550h
Medical Kit1,62425,53428.5h
Medical Applicator5360,3735.1h
Restoration Kit133250.3h
Motion Spotter11,9730.9h
G40-F Ranger01330h
Recon Detection Device3613,44015.8h
Ammunition Package5860.1h
Nano-Armor Kit85210,16115.5h

Check the help document for the dictionary if you want to learn more about words used here.


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