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Deputy M3L0N[S00L] M3L0N
NC BR 44

KDR: 7.65

Score: 50.2m

Last Seen: Jul 16th, 2018 5:29 PM
- OFFLINE - 9.6 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Miller - Outfit Member of Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
Level Progress (to 45): 45%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R EM4 Longshot LA1 Anchor EM6 NC6A GODSAW NC6 Gauss SAW AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,840,919 MLG Score: 4669
Fun Score: N/A
Cheeseburgers Flipped: 1823TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.661%26.265%5953996553,6236.012221.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.55%0.337C**0.924B*-1.311D**HEAD ++ (~14.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.482B+8.80.38C**30.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.59%3.811%157279979,420934153310.0749614%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.479%0.378C**0.694B+-0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++2.80.774B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.263%10.75%493139913,8426616675.80363575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.696%-1.1D*1.731A++0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.678B+9.10.763B++28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.271%72.812%493799755,95519185029.1736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.081%1.369A0.372C**0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+1.90.398B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.188%12.747%493310012,52680313.1457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.889%-0.338C--0.32C-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.294C*3.50.284C*5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltynels Of Conglomerate[S00L] Saltynels Of Conglomerate
NC outfit on Miller

Members: 6
50.2m143.1%296 (17.8k)270 (16.2k)7.65111154,23120,1588.0774444 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1004924824.864%38.865%96609:1656

9% Engineer28% Heavy Assault42% Infiltrator10% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:55 PMMar 12th, 2017 7:02 PMJul 16th, 2018 11:09 PM (1d) (PST)Jul 16th, 2018 3:21 PM (1d) (PST)Jul 16th, 2018 1:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261554710.8300.1080.3221.2230.0254669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5559,32328,2325071973116,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3098h/129.1d 8,594 59,942 30,756 227.3k 4,950 12,672 4,588 116.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:7,213
Deaths:1,225
KDR:5.888
Accuracy:23.034% C
HSR:28.504% B+
EM6
B+
Kills:5,140
Deaths:1,017
KDR:5.054
Accuracy:20.715% C+
HSR:26.245% B+
NC6A GODSAW
B+
Kills:3,217
Deaths:452
KDR:7.117
Accuracy:24.205% D
HSR:30.494% B+
NC6 Gauss SAW
B+
Kills:3,120
Deaths:644
KDR:4.845
Accuracy:19.955% C+
HSR:26.090% B+
EM1
C
Kills:1,480
Deaths:294
KDR:5.034
Accuracy:19.230% C
HSR:19.324% C
GD-22S
C+
Kills:1,467
Deaths:321
KDR:4.570
Accuracy:19.177% D
HSR:23.858% C+
NS-15M1
C+
Kills:1,354
Deaths:217
KDR:6.240
Accuracy:19.175% D
HSR:22.083% C+
NS-15M2
B+
Kills:1,344
Deaths:156
KDR:8.615
Accuracy:23.346% C+
HSR:28.720% B+
MGR-L1 Promise
B*
Kills:1,270
Deaths:164
KDR:7.744
Accuracy:21.993% C
HSR:31.102% B*
NC6S Gauss SAW S
C
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:20.881% C-
HSR:22.136% C
NSX Naginata
B+
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:20.069% C
HSR:31.810% B+
NC05 Jackhammer
B**
Kills:217
Deaths:85
KDR:2.553
Accuracy:39.021% D
HSR:18.894% B**
Kills:28,143
Deaths (as Heavy Assault):5,002
Deaths (to Heavy Assaults):5,287
KDR:5.62635
Kill Difference:23,141
Playtime:872.728 hours
Usage:28%
Score:11.518m
Score/min:220
Accuracy (listed only):22.567%
HSR (listed only):25.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C++
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C++
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C+
HSR:19.580% C+
MGR-S1 Gladius
B
Kills:1,169
Deaths:146
KDR:8.007
Accuracy:26.273% C+
HSR:24.808% B
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A++
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A++
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D
HSR:22.098% C+
GD-7F
B+
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C+
HSR:22.136% B+
AC-X11
C+
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C
HSR:20.517% C+
NS-11C
C+
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% C-
HSR:17.586% C+
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
19A Fortuna
C+
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C+
GD-66 Claw
C++
Kills:493
Deaths:122
KDR:4.041
Accuracy:53.608% C
HSR:15.010% C++
NSX-P Tanto
A
Kills:294
Deaths:32
KDR:9.188
Accuracy:26.399% C*
HSR:33.674% A
Mauler S6
C**
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C**
HSR:10.211% D--
Blitz GD-10
A
Kills:213
Deaths:33
KDR:6.455
Accuracy:25.464% C**
HSR:23.005% A
NS Baron G5
C**
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C**
HSR:11.207% D
Kills:16,063
Deaths (as Light Assault):2,888
Deaths (to Light Assaults):3,493
KDR:5.56198
Kill Difference:13,175
Playtime:311.536 hours
Usage:10%
Score:4.806m
Score/min:257
Accuracy (listed only):28.757%
HSR (listed only):20.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:35,890
Deaths:3,380
KDR:10.618
Accuracy:42.284% B+
HSR:70.192% C*
EM4 Longshot
A++
Kills:13,912
Deaths:956
KDR:14.552
Accuracy:50.788% A++
HSR:77.351% C+
AF-8 RailJack
A++
Kills:1,493
Deaths:83
KDR:17.988
Accuracy:49.675% A++
HSR:71.132% C
LA8 Rebel
B
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:28.050% C
HSR:23.342% B
NSX Daimyo
C+
Kills:1,173
Deaths:87
KDR:13.483
Accuracy:39.563% C
HSR:93.436% C+
NS-357 Underboss
C+
Kills:1,172
Deaths:505
KDR:2.321
Accuracy:34.544% C+
HSR:20.307% C+
NS-44 Commissioner
C-
Kills:1,170
Deaths:465
KDR:2.516
Accuracy:26.584% D--
HSR:18.462% C-
MGR-S1 Gladius
B
Kills:1,169
Deaths:146
KDR:8.007
Accuracy:26.273% C+
HSR:24.808% B
NS-30 Vandal
B++
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:31.578% C+
HSR:31.529% B++
The Moonshot
C+
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:42.365% C+
HSR:76.117% C--
NC14 Bolt Driver
A++
Kills:1,162
Deaths:13
KDR:89.385
Accuracy:46.641% A++
HSR:73.322% C+
LA80
B
Kills:1,161
Deaths:80
KDR:14.513
Accuracy:43.582% B
HSR:76.917% C+
Impetus
A
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:35.862% C**
HSR:38.362% A
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
NSX Tomoe
C*
Kills:1,149
Deaths:159
KDR:7.226
Accuracy:26.068% D
HSR:38.468% C*
NS-45 Pilot
B**
Kills:294
Deaths:84
KDR:3.500
Accuracy:27.502% D
HSR:34.354% B**
Blitz GD-10
A
Kills:213
Deaths:33
KDR:6.455
Accuracy:25.464% C**
HSR:23.005% A
NS-61 Emissary
A++
Kills:161
Deaths:55
KDR:2.927
Accuracy:20.548% D*
HSR:25.466% A++
NC4 Mag-Shot
B**
Kills:146
Deaths:14
KDR:10.429
Accuracy:17.078% D**
HSR:26.712% B**
NS-AM7 Archer
M+
Kills:65
Deaths:12
KDR:5.417
Accuracy:57.862% C+
HSR:44.615% M+
Kills:66,168
Deaths (as Infiltrator):7,178
Deaths (to Infiltrators):3,918
KDR:9.21817
Kill Difference:58,990
Playtime:1,301.223 hours
Usage:42%
Score:20.388m
Score/min:261
Accuracy (listed only):34.795%
HSR (listed only):45.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
MGR-S1 Gladius
B
Kills:1,169
Deaths:146
KDR:8.007
Accuracy:26.273% C+
HSR:24.808% B
Reaper DMR
C**
Kills:1,161
Deaths:224
KDR:5.183
Accuracy:21.398% D-
HSR:25.840% C**
AF-4 Cyclone
C+
Kills:1,159
Deaths:255
KDR:4.545
Accuracy:23.594% C
HSR:17.256% C+
NC1 Gauss Rifle
B++
Kills:1,156
Deaths:185
KDR:6.249
Accuracy:22.010% C+
HSR:25.606% B++
NC9 A-Tross
C++
Kills:1,076
Deaths:170
KDR:6.329
Accuracy:24.672% C+
HSR:24.442% C++
GD-66 Claw
C++
Kills:493
Deaths:122
KDR:4.041
Accuracy:53.608% C
HSR:15.010% C++
Mauler S6
C**
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C**
HSR:10.211% D--
Blitz GD-10
A
Kills:213
Deaths:33
KDR:6.455
Accuracy:25.464% C**
HSR:23.005% A
NS Baron G5
C**
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C**
HSR:11.207% D
GR-22
C++
Kills:109
Deaths:36
KDR:3.028
Accuracy:14.713% F-
HSR:19.266% C++
Kills:8,685
Deaths (as Combat Medic):1,804
Deaths (to Combat Medics):1,898
KDR:4.8143
Kill Difference:6,881
Playtime:99.750 hours
Usage:3%
Score:1.457m
Score/min:244
Accuracy (listed only):30.375%
HSR (listed only):19.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:2,115
Deaths:235
KDR:9
Accuracy:35.317% C*
HSR:35.745% B+
AF-57 Piston
C
Kills:1,749
Deaths:523
KDR:3.344
Accuracy:34.132% D
HSR:12.521% C
AF-19 Mercenary
C++
Kills:1,264
Deaths:216
KDR:5.852
Accuracy:22.495% C++
HSR:20.491% C+
Razor GD-23
C+
Kills:1,190
Deaths:179
KDR:6.648
Accuracy:22.955% C+
HSR:19.580% C+
NSX Tanto
B++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:25.915% C+
HSR:30.215% B++
Gauss Compact S
A++
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:25.845% B+
HSR:27.749% A++
AF-4A Bandit
C+
Kills:1,163
Deaths:185
KDR:6.286
Accuracy:21.912% D
HSR:22.098% C+
GD-7F
B+
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:23.477% C+
HSR:22.136% B+
AC-X11
C+
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:23.021% C
HSR:20.517% C+
NS-11C
C+
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:21.403% C-
HSR:17.586% C+
19A Fortuna
C+
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:24.116% D
HSR:19.500% C+
GD-66 Claw
C++
Kills:493
Deaths:122
KDR:4.041
Accuracy:53.608% C
HSR:15.010% C++
NSX-P Tanto
A
Kills:294
Deaths:32
KDR:9.188
Accuracy:26.399% C*
HSR:33.674% A
Mauler S6
C**
Kills:284
Deaths:89
KDR:3.191
Accuracy:42.356% C**
HSR:10.211% D--
Warden
B*
Kills:151
Deaths:26
KDR:5.808
Accuracy:24.544% C
HSR:30.464% B*
NS Baron G5
C**
Kills:116
Deaths:21
KDR:5.524
Accuracy:45.906% C**
HSR:11.207% D
Kills:15,788
Deaths (as Engineer):2,715
Deaths (to Engineers):3,809
KDR:5.8151
Kill Difference:13,073
Playtime:272.729 hours
Usage:9%
Score:5.554m
Score/min:339
Accuracy (listed only):29.588%
HSR (listed only):21.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,750
Deaths:449
KDR:6.125
Accuracy:40.150% B++
HSR:19.709% B**
AF-34 Mattock
B*
Kills:2,677
Deaths:449
KDR:5.962
Accuracy:44.169% B*
HSR:19.201% B+
NCM2 Falcon
A*
Kills:1,966
Deaths:204
KDR:9.637
Accuracy:40.382% C++
HSR:10.478% A*
AF-41 Hacksaw
A
Kills:1,437
Deaths:275
KDR:5.225
Accuracy:25.610% C--
HSR:18.580% A
AF-41 Hacksaw
B**
Kills:1,394
Deaths:263
KDR:5.300
Accuracy:27.270% C-
HSR:19.082% B**
NCM1 Scattercannon
B**
Kills:1,230
Deaths:202
KDR:6.089
Accuracy:41.915% B++
HSR:18.699% B**
AF-23 Grinder
B*
Kills:1,224
Deaths:208
KDR:5.885
Accuracy:45.858% B*
HSR:17.484% C**
AF-23 Grinder
B*
Kills:1,200
Deaths:208
KDR:5.769
Accuracy:42.010% B*
HSR:15.583% C*
NCM1 Scattercannon
A+
Kills:1,192
Deaths:216
KDR:5.519
Accuracy:45.829% B*
HSR:21.896% A+
NS-20 Gorgon
A+
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:21.534% C
HSR:26.565% A+
NS-20 Gorgon
A
Kills:1,171
Deaths:201
KDR:5.826
Accuracy:21.039% C-
HSR:25.534% A
NCM2 Falcon
A++
Kills:1,125
Deaths:203
KDR:5.542
Accuracy:43.839% C*
HSR:8.533% A++
NCM3 Raven
A+
Kills:230
Deaths:56
KDR:4.107
Accuracy:40.903% C++
HSR:5.217% A+
NCM3 Raven
A++
Kills:228
Deaths:56
KDR:4.071
Accuracy:40.242% C++
HSR:5.263% A++
NS-10 Burster
B**
Kills:110
Deaths:39
KDR:2.821
Accuracy:36.309% B**
HSR:3.636% D
NS-10 Burster
B**
Kills:98
Deaths:38
KDR:2.579
Accuracy:36.887% B**
HSR:4.082% C-
Kills:19,214
Deaths (as MAX Suit):1,634
Deaths (to MAX Suits):929
KDR:11.75887
Kill Difference:17,580
Playtime:228.312 hours
Usage:7%
Score:6.437m
Score/min:470
Accuracy (listed only):37.122%
HSR (listed only):14.971%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:264
V. Kills:30 N/A
Deaths:25
KDR:10.560
Accuracy:41.607% C+
KPH:54.200 C++
VKPH:6.200 C
Kills:264 (0 + 264)
Deaths:25
KDR:10.560
VKDR:1.200
Vehicle Kills:30
Kill Difference:239
Playtime:4.870 hours
Usage:0%
Score:0.056m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:41.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,461
V. Kills:200 N/A
Deaths:36
KDR:68.361
Accuracy:50.713% B
KPH:83.200 A
VKPH:6.800 C
L100 Python HEAT
A**
Kills:1,193
V. Kills:169 N/A
Deaths:36
KDR:33.139
Accuracy:50.753% C+
KPH:68 A**
VKPH:9.600 C
C75 Viper
M++
Kills:1,138
V. Kills:103 N/A
Deaths:28
KDR:40.643
Accuracy:32.814% C--
KPH:83.900 M++
VKPH:7.600 C++
L100 Python AP
A++
Kills:728
V. Kills:240 302%
Deaths:14
KDR:52
Accuracy:47.087% D-
KPH:47.400 A++
VKPH:15.600 C-
Kills:5,520 (5,520 + 0)
Deaths:114
KDR:48.421
VKDR:6.246
Vehicle Kills:712
Kill Difference:5,406
Playtime:76.022 hours
Usage:2%
Score:1.216m
Score/min:267
Driving Accuracy:47.087%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,401
V. Kills:484 289%
Deaths:57
KDR:24.579
Accuracy:46.912% C
KPH:44.800 M
VKPH:15.500 C*
Titan-150 HEAT
A++
Kills:1,255
V. Kills:202 N/A
Deaths:77
KDR:16.299
Accuracy:43.360% C
KPH:37 A++
VKPH:6 D
Titan-150 HESH
A++
Kills:1,244
V. Kills:133 N/A
Deaths:24
KDR:51.833
Accuracy:54.048% B++
KPH:72.100 A++
VKPH:7.700 C+
E540 Halberd
M
Kills:916
V. Kills:277 329%
Deaths:46
KDR:19.913
Accuracy:48.451% B+
KPH:56.400 M
VKPH:17 B
M12 Kobalt
B++
Kills:328
V. Kills:3 N/A
Deaths:7
KDR:46.857
Accuracy:16.493% B+
KPH:82.200 B++
VKPH:0.800 D-
Enforcer ML85
B+
Kills:292
V. Kills:103 281%
Deaths:25
KDR:11.680
Accuracy:42.121% C++
KPH:28.100 B+
VKPH:9.900 D--
C85 Canister
B+
Kills:199
V. Kills:9 N/A
Deaths:7
KDR:28.429
Accuracy:42.363% B+
KPH:79.600 C++
VKPH:3.600 C
Kills:5,635 (3,900 + 1,735)
Deaths:243
KDR:23.189
VKDR:4.984
Vehicle Kills:1,211
Kill Difference:5,392
Playtime:115.581 hours
Usage:4%
Score:1.824m
Score/min:263
Driving Accuracy:54.048%
Gunner Accuracy:42.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:212
V. Kills:4 N/A
Deaths:12
KDR:17.667
Accuracy:47.493% C+
KPH:119.100 C*
VKPH:2.200 D*
E540 Halberd-H
B++
Kills:161
V. Kills:74 215%
Deaths:17
KDR:9.471
Accuracy:61.463% B++
KPH:38.500 C+
VKPH:17.700 C
M40 Fury-H
C
Kills:87
V. Kills:8 N/A
Deaths:7
KDR:12.429
Accuracy:36.706% C
KPH:74.400 C
VKPH:6.800 C--
Kills:460 (0 + 460)
Deaths:36
KDR:12.778
VKDR:2.389
Vehicle Kills:86
Kill Difference:424
Playtime:7.136 hours
Usage:0%
Score:0.133m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:36.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:692
V. Kills:6 N/A
Deaths:17
KDR:40.706
Accuracy:18.452% C++
KPH:88 B++
VKPH:0.800 D*
M12 Kobalt
B+
Kills:358
V. Kills:6 N/A
Deaths:6
KDR:59.667
Accuracy:18.026% C++
KPH:93.700 B+
VKPH:1.600 D
M40 Fury
B+
Kills:199
V. Kills:18 N/A
Deaths:7
KDR:28.429
Accuracy:31.702% C
KPH:59.500 B+
VKPH:5.400 D
M20 Basilisk
C
Kills:75
V. Kills:21 341%
Deaths:8
KDR:9.375
Accuracy:30.004% D-
KPH:16.600 C
VKPH:4.600 D-
M60-G Bulldog
B
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:37.573% B
KPH:29.600 C+
VKPH:2.100 D--
M40 Fury
C
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:27.778% D-
KPH:45.800 C
VKPH:2.500 D*
Kills:1,450 (0 + 1,450)
Deaths:43
KDR:33.721
VKDR:1.372
Vehicle Kills:59
Kill Difference:1,407
Playtime:23.146 hours
Usage:1%
Score:0.364m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:27.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 35,93335,8903,38010.618A*2.9742.284%B+70.192%C*57.4B**N/A143625.2h1.9B++4.5B++
EM4 Longshot 13,91813,91295614.552M*6.9050.788%A++77.351%C+51.2AN/A133271.5h1.8B++3.6B**
LA1 Anchor 7,2217,2131,2255.888A+1.7623.034%C28.504%B+39CN/A103184.8h9B+39.1C**
EM6 5,1465,1401,0175.054A**2.6020.715%C+26.245%B+42.8C++N/A117120.2h9.1B*44B+
NC6A GODSAW 3,2283,2174527.117A*0.5324.205%D30.494%B+43.2C--N/A11474.4h7.6C++31.2C**
NC6 Gauss SAW 3,1273,1206444.845M+2.8119.955%C+26.09%B+46.2B*N/A17367.6h7.8B*39.1B+
AF-34 Mattock 2,7542,7504496.125B*1.5340.15%B++19.709%B**58.1B**N/A18947.3h5.3B13.3B++
AF-34 Mattock 2,6912,6774495.962B**1.6944.169%B*19.201%B+56.6B**N/A17847.3h6B13.6B++
L100 Python HESH 2,6612,4613668.361S60.7150.713%B1.869%C++83.1A6.8C26529.6h2.2B**4.3B**
MGR-M1 Bishop 2,1182,1152359M**1.3535.317%C*35.745%B+57.9B**N/A14036.5h4.5B**12.8B*
NCM2 Falcon 2,1671,9662049.637S1.9940.382%C++10.478%A*47.7S4.9C++15941.2h4.3A+10.7B**
AF-57 Piston 1,7501,7495233.344A*4.3134.132%D12.521%C37.9C*N/A12446.1h3.6B*10.5C**
Frag Grenade 1,6311,61511615N/A1,607.3554.496%AN/A734.1B**7.3C++22332.2h3B*5.5B*
AF-8 RailJack 1,4931,4938317.988S10.3449.675%A++71.132%C69.1M**N/A17421.6h1.9B++3.8B*
EM1 1,4821,4802945.034M**2.6219.23%C19.324%C39.5C++N/A12037.5h11B++57.5B
GD-22S 1,4721,4673214.57A+3.0819.177%D23.858%C+35.1C+N/A11841.8h8.9B*46.4C**
AF-41 Hacksaw 1,4441,4372755.225B**2.4325.61%C--18.58%A44.4B**N/A12632.4h5.6B+22C*
Titan-150 AP 1,8851,4015724.579M++16.9346.912%C6.924%A*44.8M15.5C*34731.3h2.9B++6.2B**
AF-41 Hacksaw 1,3991,3942635.3B**2.3527.27%C-19.082%B**45.6B**N/A12630.6h6B+22C**
NS-15M1 1,3561,3542176.24M**1.4119.175%D22.083%C+38C+N/A12635.6h11.4B+59.6C++
NS-15M2 1,3471,3441568.615M**0.9623.346%C+28.72%B+48.7C**N/A13127.6h10.4B*44.4B+
MGR-L1 Promise 1,2801,2701647.744S0.0921.993%C31.102%B*39.9C+N/A10331.8h12.1B+54.8B
AF-19 Mercenary 1,2651,2642165.852S1.8022.495%C++20.491%C+42.1A++N/A20130h8.5B**37.9B++
Titan-150 HEAT 1,4571,2557716.299A*8.6543.36%C3.426%C*37A++6D15833.9h2.6A+5.9A
Titan-150 HESH 1,3771,2442451.833S44.1854.048%B++5.145%M72.3A++7.7C+30317.2h2.4B**4.4B**
NCM1 Scattercannon 1,2301,2302026.089A++1.5641.915%B++18.699%B**63.4A++N/A18819.4h5.3B+12.5B++
AF-23 Grinder 1,2311,2242085.885A+1.7745.858%B*17.484%C**54.6A+N/A18022.4h6.1B+13.3B++
AF-23 Grinder 1,2021,2002085.769A1.8842.01%B*15.583%C*53.6A++N/A17722.4h5.7B+13.5B*
L100 Python HEAT 1,3621,1933633.139S25.4950.753%C+4.275%B**68.2A**9.7C25317.5h2.9A+5.8A
NCM1 Scattercannon 1,1941,1922165.519A*2.1345.829%B*21.896%A+54.4MN/A17821.9h6.4B+13.9B++
LA8 Rebel 1,1921,1914742.513A++5.1428.05%C23.342%B54.1B**N/A13722h4.1A14.8B+
Razor GD-23 1,1921,1901796.648S1.0022.955%C+19.58%C+44.2AN/A16926.9h9.9B*43B+
NS-20 Gorgon 1,2001,1822015.881S1.7721.534%C26.565%A+37.2MN/A10231.8h17.1B+79.6B*
NSX Daimyo 1,1731,1738713.483M*5.8339.563%C93.436%C+41.6CN/A10628.2h2.1B++5.4B+
NS-357 Underboss 1,1751,1725052.321A+5.3334.544%C+20.307%C+78.1A+N/A20915h3A8.6B+
NS-20 Gorgon 1,1911,1712015.826S1.8321.039%C-25.534%A36.8A**N/A10531.8h17.3B+82B++
NS-44 Commissioner 1,1731,1704652.516A+5.1426.584%D--18.462%C-37.4C*N/A11631.3h2.9B**10.9C*
MGR-S1 Gladius 1,1741,1691468.007S0.3626.273%C+24.808%B41.8C++N/A10928h9.5B36.2C**
NSX Tanto 1,1681,1651876.23S1.4225.915%C+30.215%B++38.6C**N/A9030.2h13.3C*51.5C**
Gauss Compact S 1,1661,1642165.389S2.2625.845%B+27.749%A++29.1B++N/A8340h10.7C++41.5B
NS-30 Vandal 1,1671,1641567.462M++0.1931.578%C+31.529%B++40C++N/A9529.1h5.4C**17.2C*
The Moonshot 1,1651,1648813.227A++5.5842.365%C+76.117%C--65.4B+N/A17517.8h1.8C*4.2C*
NS Decimator 1,4111,1632754.229S3.4255.701%D2.666%C*44.9B++9.6D21825.9h3.4B**6.1B*
AF-4A Bandit 1,1641,1631856.286S1.3721.912%D22.098%C+48.1B+N/A14424.2h10.5C*48C+
NC14 Bolt Driver 1,1621,1621389.385U81.7346.641%A++73.322%C+40.3AN/A19228.8h2B**4.3B**
GD-7F 1,1631,1611627.167S0.4823.477%C+22.136%B+47B**N/A17224.7h12.1B+51.7C**
NC6S Gauss SAW S 1,1631,1612344.962M+2.6920.881%C-22.136%C48.6C++N/A12423.9h9.4B+45.2C*
LA80 1,1611,1618014.513M*6.8643.582%B76.917%C+66.7AN/A19117.4h1.9B+4.4B+
Reaper DMR 1,1651,1612245.183A2.4721.398%D-25.84%C**42.2B+N/A12427.5h8.4B++39.2C++
AC-X11 1,1611,1601776.554S1.1023.021%C20.517%C+48.7B**N/A18323.8h8.4B+36.4B
NS-11C 1,1621,1601756.629S1.0221.403%C-17.586%C+47.2B**N/A18324.6h13.7C**63.9C++
NSX Naginata 1,1601,1601936.01S1.6420.069%C31.81%B+37.7C+N/A10730.8h10.1B+50.4B
Impetus 1,1621,1601338.722M**1.0735.862%C**38.362%A57.7B*N/A12820.1h4B++11B+
AF-4 Cyclone 1,1591,1592554.545M3.1123.594%C17.256%C+35.7C++N/A14032.5h10.3B43.6C*
19A Fortuna 1,1621,1591706.818S0.8324.116%D19.5%C+41.7C**N/A9427.8h10.1C+41.9C+
NC1 Gauss Rifle 1,1631,1561856.249S1.4022.01%C+25.606%B++38.8B**N/A14829.8h10.1B**46B+
NSX Tomoe 1,1521,1491597.226M+0.4326.068%D38.468%C*52.5B+N/A12721.9h12.2B+46.9C**
C75 Viper 1,2411,1382840.643S32.9932.814%C--1.142%C-83.7M++7.6C++30113.6h4.5A+13.6A
NCM2 Falcon 1,2531,1252035.542S2.1143.839%C*8.533%A++27.4M3.1D-10041.1h8.2B**18.7B*
NC9 A-Tross 1,0781,0761706.329S1.3224.672%C+24.442%C++43.7B+N/A11424.6h9.4C**37.9C**
Shrike 1,2571,0292164.764S2.8956.605%C+2.624%C+42.7A++9.5C-27524.1h3.9A6.8B**
E540 Halberd 1,1939164619.913A*12.2648.451%B+4.694%B++56.5M17.1B33516.2h3.9A+8A
AF-22 Crow 1,2167902343.376S4.2866.148%C+2.152%C24.3C*13.1C++16432.5h6.2B*9.4B*
L100 Python AP 9687281452U44.3547.087%D-6.181%A++47.6A++15.7C25515.3h3.4A7.3B**
M12 Kobalt 6986921740.706A*33.0518.452%C++20.087%B+87.6B++N/A2707.9h12.9B**70B++
Spear Anti-Vehicle Phalanx Turret 6215221243.5S35.8545.031%C**7.088%A+76.8A*14.6D3816.8h4B*8.9B**
GD-66 Claw 4934931224.041A*3.6153.608%C15.01%C++37.9C+N/A9913h2.8C5.2C+
Mag-Cutter 43643516,3770.027C*7.6222.707%C--1.609%D0.2DN/A12307h1.6B*7.1B+
M12 Kobalt 364358659.667S52.0218.026%C++19.832%C*94.2B+1.6D3653.8h12.6B**70B+
M12 Kobalt 331328746.857M39.2116.493%B+21.342%A82B++N/A1984h13B**78.9B**
NS-45 Pilot 294294843.5A++4.1527.502%D34.354%B**133.6MN/A3722.2h4.6A16.6B*
NSX-P Tanto 295294329.188S1.5426.399%C*33.674%A35B+N/A1008.4h14.1C**53.3B+
Enforcer ML85 3952922511.68A++4.0342.121%C++2.397%C++28.1B+9.9D--22210.4h8.3B**19.6B**
Mauler S6 284284893.191A*4.4642.356%C**10.211%D--30.9C++N/A1439.2h4B++9.3B++
L105 Zephyr 2942642510.56C++2.9141.607%C+N/A53.9C++6.1C1924.9h4.8B*11.6B+
C-4 311251554.564A**3.0965.37%SN/A167.3A*40B++21641.5h1.3B+2A
NCM3 Raven 334230564.107S3.5440.903%C++5.217%A+18.3A*8.3B**14812.6h19.5B**47.7B*
NCM3 Raven 327228564.071S3.5840.242%C++5.263%A++18A++7.8B+13312.7h19.4B*48.3B*
NC05 Jackhammer 217217852.553B**5.1039.021%D18.894%B**40.2C+N/A2165.4h4.9C++12.6C+
Blitz GD-10 213213336.455S1.2025.464%C**23.005%A41B++N/A3405.2h13.9B+54.7B+
C85 Canister-H 2162121217.667C**10.0247.493%C+19.34%A*117.8C++2.2D*3951.8h4.7B+10B+
C85 Canister 208199728.429B++20.7842.363%B+14.573%C**79.6C++3.6C1732.5h6.6B15.5B+
M40 Fury 217199728.429S20.7831.702%CN/A60.3B+5.5D2523.3h7.6B**24.1B*
Hawk GD-68 278195603.25S4.4059.066%C--5.128%A19.1C*8.1C23010.2h5.5B**9.3B**
NS-61 Emissary 162161552.927M++4.7220.548%D*25.466%A++89.4M*N/A2941.8h7.1B**34.7B+
E540 Halberd-H 235161179.471B+1.8261.463%B++N/A38.3C+17.6C-2874.2h5.1B+8.2B++
Warden 151151265.808S1.8424.544%C30.464%B*33.6B*N/A2154.5h6.6B**26.9B++
NC4 Mag-Shot 1461461410.429U2.7817.078%D**26.712%B**41.7B**N/A3433.5h5.2B++30.3C+
M60-A Bulldog 148138434.5B++26.8548.599%BN/A29.4C+2.1D1204.7h5.8C++11.9B+
Tank Mine 162120196.316A++1.34236.225%UN/A200A*70C*19820.6h3.9T1.6A**
NS Baron G5 116116215.524S2.1345.906%C**11.207%D55.2B**N/A2142.1h4.1B+8.8C+
NS-10 Burster 207110392.821M+4.8336.309%B**3.636%D6.5B++5.7A9817h152.5C*420.1B+
GR-22 109109363.028A4.6214.713%F-19.266%C++26CN/A2234.2h12B+81.6D
NS-10 Burster 17398382.579A*5.0736.887%B**4.082%C-6B+4.6B+8616.3h166.1C+450.3B+
M40 Fury-H 9587712.429C+4.7836.706%CN/A72.5C6.7D2711.2h6.5B+17.7B
M60-A Bulldog 8476107.6B+0.0542.883%B*2.632%B**31.7C+3.3D1532.4h6.3C14.7B+
M20 Basilisk 967589.375M*1.7230.004%D-8%B+16.7C4.7D-1994.5h57.5C**191.5B+
M60-G Bulldog 7570323.333S15.6837.573%B2.857%C+29.2C+2.1D--1982.4h5.5B++14.6B++
MANA Anti-Vehicle Turret 9966135.077S2.5752.094%D*N/A660B*330B+1197340.1h7.7F--14.8F-
NS-AM7 Archer 6765125.417U2.2357.862%C+44.615%M+24.1M**N/A1822.7h7.2B*12.5B**
MAX Punch 63631,6340.039C-7.6139.623%CN/A0.3C-N/A1223.1h1.7C++4.2C++
M40 Fury 5956228M*20.3527.778%D-N/A46.7C2.5D*2821.2h8.2B*29.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit123210.3h
Nanite Revive Grenade01520h
Motion Spotter19460.5h
Medical Kit80917,74818.9h
Medical Applicator5359,1095.1h
Anti-Vehicle MANA Turret41300.3h
Spawn Beacon121,3171.2h
G40-F Ranger01330h
Recon Detection Device2810,08912.3h
Ammunition Package5820.1h
Nano-Armor Kit82203,70515.2h

Check the help document for the dictionary if you want to learn more about words used here.


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