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Archon M45K[DV] M45K
VS BR 81

KDR: 0.9

Score: 9.8m

Last Seen: Apr 24th, 2019 9:06 AM
- OFFLINE - 2931.2 hour(s)

Battle Rank 81 - Vanu Sovereignty on Miller
Level Progress (to 82): 41%
Level 100 Progress: 52% 647h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS VX29 Polaris Pulsar LSW Ursa Orion VS54 Sirius SX12 Pulsar VS1 Pandora VX25 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $96,327 MLG Score: 77
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.636%11.78%2679120510,2802.11566-1.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.863%0.289C*-1.383D**0.005C+MIXED (~0.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.315C*11.50.191C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.145%4.396%351121391306890.296417101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.189C-0.013C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.77B++9.40.765B++18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.908%10.468%351121344940811.10049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.8D--0.823D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.146C++3.60.261C*7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m572.8%233 (14k)222 (13.3k)0.89880513,24314,7341.2374181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214121.885%10.164%22203:014

9% Combat Medic15% Engineer63% Heavy Assault9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:49 PMAug 24th, 2015 6:05 AMMay 22nd, 2019 11:42 PM (93d) (PST)Apr 24th, 2019 5:16 AM (122d) (PST)Apr 24th, 2019 5:06 AM (122d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
342368260.2990.3320.0301.8450.02377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,49722,0751,57818202111113,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
739h/30.8d 4,989 1,346 1,084 81.8k 1,790 2,411 1,039 15.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:2,617
Deaths:1,908
KDR:1.372
Accuracy:21.581% C
HSR:12.190% D**
Pulsar LSW
C
Kills:2,267
Deaths:298
KDR:7.607
Accuracy:21.055% C
HSR:13.057% D**
Ursa
C-
Kills:1,396
Deaths:256
KDR:5.453
Accuracy:20.195% C-
HSR:14.613% D**
Orion VS54
C*
Kills:1,152
Deaths:710
KDR:1.623
Accuracy:22.124% C*
HSR:13.021% F
Flare VE6
C
Kills:343
Deaths:383
KDR:0.896
Accuracy:20.540% C
HSR:15.452% D*
Kills:7,775
Deaths (as Heavy Assault):3,555
Deaths (to Heavy Assaults):4,248
KDR:2.18706
Kill Difference:4,220
Playtime:468.388 hours
Usage:63%
Score:5.871m
Score/min:209
Accuracy (listed only):21.099%
HSR (listed only):13.666%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D-
Kills:449
Deaths:500
KDR:0.898
Accuracy:31.908% D-
HSR:10.468% D*
Solstice VE3
B*
Kills:317
Deaths:437
KDR:0.725
Accuracy:27.095% B*
HSR:7.571% F--
Solstice SF
B*
Kills:229
Deaths:263
KDR:0.871
Accuracy:28.600% B*
HSR:8.734% D**
Kills:995
Deaths (as Engineer):1,200
Deaths (to Engineers):3,456
KDR:0.82917
Kill Difference:205
Playtime:108.506 hours
Usage:15%
Score:1.201m
Score/min:184
Accuracy (listed only):29.201%
HSR (listed only):8.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,039
Deaths:814
KDR:1.276
Accuracy:28.346% B++
HSR:6.930% F-
Pulsar VS1
B**
Kills:717
Deaths:887
KDR:0.808
Accuracy:28.658% B**
HSR:8.647% F
Pandora VX25
D-
Kills:449
Deaths:500
KDR:0.898
Accuracy:31.908% D-
HSR:10.468% D*
Eridani SX5
C**
Kills:432
Deaths:425
KDR:1.016
Accuracy:28.085% C**
HSR:7.176% F-
Equinox VE2
N/A
Kills:50
Deaths:74
KDR:0.676
Accuracy:31.342% N/A
HSR:4% N/A
Kills:2,687
Deaths (as Combat Medic):2,700
Deaths (to Combat Medics):1,802
KDR:0.99519
Kill Difference:13
Playtime:67.846 hours
Usage:9%
Score:1.382m
Score/min:339
Accuracy (listed only):29.668%
HSR (listed only):7.444%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:1,039
Deaths:814
KDR:1.276
Accuracy:28.346% B++
HSR:6.930% F-
Pandora VX25
D-
Kills:449
Deaths:500
KDR:0.898
Accuracy:31.908% D-
HSR:10.468% D*
Eridani SX5
C**
Kills:432
Deaths:425
KDR:1.016
Accuracy:28.085% C**
HSR:7.176% F-
Solstice VE3
B*
Kills:317
Deaths:437
KDR:0.725
Accuracy:27.095% B*
HSR:7.571% F--
Solstice SF
B*
Kills:229
Deaths:263
KDR:0.871
Accuracy:28.600% B*
HSR:8.734% D**
Kills:2,466
Deaths (as Light Assault):2,439
Deaths (to Light Assaults):2,142
KDR:1.01107
Kill Difference:27
Playtime:66.912 hours
Usage:9%
Score:1.106m
Score/min:275
Accuracy (listed only):28.807%
HSR (listed only):8.176%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,039
Deaths:814
KDR:1.276
Accuracy:28.346% B++
HSR:6.930% F-
Eridani SX5
C**
Kills:432
Deaths:425
KDR:1.016
Accuracy:28.085% C**
HSR:7.176% F-
Kills:1,471
Deaths (as Infiltrator):1,239
Deaths (to Infiltrators):1,958
KDR:1.18725
Kill Difference:232
Playtime:4.444 hours
Usage:1%
Score:0.022m
Score/min:82
Accuracy (listed only):28.215%
HSR (listed only):7.053%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:68
Deaths:49
KDR:1.388
Accuracy:21.633% B*
HSR:14.706% D--
Quasar VM1
A+
Kills:56
Deaths:40
KDR:1.400
Accuracy:22.575% A+
HSR:5.357% F*
Kills:124
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):1,104
KDR:2.78652
Kill Difference:79.500
Playtime:15.440 hours
Usage:2%
Score:0.243m
Score/min:262
Accuracy (listed only):22.104%
HSR (listed only):10.032%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:101
V. Kills:70 142%
Deaths:73
KDR:1.384
Accuracy:45.269% D
KPH:15.700 D*
VKPH:10.900 D
Kills:101 (0 + 0)
Deaths:73
KDR:1.384
VKDR:0.959
Vehicle Kills:70
Kill Difference:28
Playtime:6.428 hours
Usage:1%
Score:0.109m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:91
V. Kills:55 163%
Deaths:17
KDR:5.353
Accuracy:34.145% D*
KPH:16.100 D-
VKPH:9.700 D
Kills:91 (0 + 91)
Deaths:17
KDR:5.353
VKDR:3.235
Vehicle Kills:55
Kill Difference:74
Playtime:5.663 hours
Usage:1%
Score:0.083m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:34.145%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 2,6222,6171,9081.372C+0.4721.581%C12.19%D**24.5DN/A108106.6h12.4C++57.6C++
Pulsar LSW 2,2732,2672987.607S6.7121.055%C13.057%D**29.1C-N/A16778h11.2B+53.1C*
Ursa 1,3971,3962565.453S4.5520.195%C-14.613%D**30CN/A20846.6h10.6B52.7C++
Orion VS54 1,1521,1527101.623C++0.7222.124%C*13.021%F32.2C+N/A11735.8h10.6B++48.1C*
Sirius SX12 1,0421,0398141.276C*0.3828.346%B++6.93%F-33.1C*N/A16231.4h13.1B+46.2B+
Pulsar VS1 7197178870.808C+0.0928.658%B**8.647%F14.8DN/A6448.4h11.3B**39.5B*
Pandora VX25 4504495000.898C0.0031.908%D-10.468%D*21.5DN/A10720.9h3.6B*11.3C*
NS Decimator 7014494321.039C+0.1462.471%C*1.782%C22D-12.4C-23120.4h5.4C8.6C+
Eridani SX5 4324324251.016C+0.1228.085%C**7.176%F-26.8CN/A12916.1h10.5B+37.4B+
Frag Grenade 3893881388N/A387.1024.564%F**N/A3880U10C++86340.1h0.8M3.3A
Flare VE6 3453433830.896C-0.0020.54%C15.452%D*17D-N/A8920.2h10.7C++52.1C++
Solstice VE3 3193174370.725C+0.1727.095%B*7.571%F--7.4DN/A4142.7h11.9B++43.8B+
Solstice SF 2302292630.871C+0.0328.6%B*8.734%D**18.5C+N/A9712.4h11.4C++39.8B+
Lancer VS22 3121437460.192D0.7164.663%B+N/A7D8.3C--21320.3h53.3D--82.4D-
Dual Photon Pods 171101731.384D0.4945.269%DN/A15.8D*10.9D2836.4h59.4T*131.3F**
Saron HRB 14691175.353C+4.4534.145%D*4.396%M16D-9.6D2455.7h9.4A*27.5A
NS Annihilator 195722110.341D0.5673.598%F-N/A4.8D*8.2C+10715h20.1F*27.3T-
S1 10572514.4U13.5052.764%C--2.778%C+12.4D-5.7D--2625.8h7.3C+13.8C
Cosmos VM3 6968491.388C0.4921.633%B*14.706%D--29.6C+N/A1702.3h13.9C++64.3C**
C-4 97601350.444D0.4521.121%D-N/A31.6D*19.5D9791.9h1.6C+7.7C-
Quasar VM1 5856401.4C+0.5022.575%A+5.357%F*17.5C--N/A1263.2h16.3C+72B+
Lasher X2 5150740.676C0.2223.651%C2%D--15.2D-N/A953.3h26D*110.1C-
Equinox VE2 5050740.676C-0.2231.342%B**4%F--18.5DN/A702.7h10.2B*32.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11335,0697.5h
Medical Applicator21348,4174.7h
Nanite Revive Grenade0710h
Restoration Kit298531.1h
Shield Recharging Field33790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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