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Warrant Officer MADPLAYERFROMXTAC[P] MADPLAYERFROMXTAC
TR BR 37

KDR: 3.4

Score: 12.7m

Last Seen: May 27th, 2020 10:40 PM
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Prestige 1, Battle Rank 37 - Terran Republic on Cobalt
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" MG-H1 Watchman NS-44P Commissioner NS-15M2 TAR-AE NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,415,622 MLG Score: 13122
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.776%41.361%139718126534,4024.58327-1.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.159%2.427A**3.048M++-0.903D--HEAD ++ (~24.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.668B+8.30.418B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.676%0.924%713112828661381076.23022802%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.482D-0.597D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.74B++13.80.741B++28.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.199%82.21%0112822,968740154.01081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.393A0.976B*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.60.493B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m216.7%774 (46.4k)640 (38.4k)3.3982140,92812,0443.4816537 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283333432.783%41.192%135001:3912

73% Heavy Assault9% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 5:15 PMApr 11th, 2020 10:41 PMMay 28th, 2020 9:05 PM (7d) (PST)May 27th, 2020 7:18 PM (8d) (PST)May 27th, 2020 6:40 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2924298632.0690.6090.8524.5970.05313122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,53925,72951,8101243751276338,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
329.7h/13.7d 1,005 16,859 8,998 90.9k 206 1,648 1,039 25.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:18,708
Deaths:4,434
KDR:4.219
Accuracy:33.596% A++
HSR:42.923% A*
T9A "Butcher"
A++
Kills:1,676
Deaths:392
KDR:4.276
Accuracy:32.686% A+
HSR:43.198% A++
MG-H1 Watchman
A++
Kills:1,392
Deaths:352
KDR:3.955
Accuracy:33.378% A++
HSR:38.506% A
NS-15M2
A
Kills:1,180
Deaths:288
KDR:4.097
Accuracy:32.559% A
HSR:37.373% B**
NS-15MP
A+
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:33.902% B**
HSR:46.003% A+
TMG-50
A*
Kills:1,173
Deaths:307
KDR:3.821
Accuracy:34.841% A*
HSR:42.370% A*
T9 CARV
M
Kills:1,173
Deaths:269
KDR:4.361
Accuracy:30.910% A*
HSR:43.734% M
Kills:26,478
Deaths (as Heavy Assault):6,288
Deaths (to Heavy Assaults):3,799
KDR:4.21088
Kill Difference:20,190
Playtime:241.569 hours
Usage:73%
Score:9.474m
Score/min:654
Accuracy (listed only):33.124%
HSR (listed only):42.015%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
B**
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B*
HSR:33.390% B**
NS-11CP
B**
Kills:1,174
Deaths:293
KDR:4.007
Accuracy:35.040% B**
HSR:30.409% B*
LC2 Lynx
A++
Kills:636
Deaths:163
KDR:3.902
Accuracy:32.697% A++
HSR:32.862% A++
LC3 Jaguar
A++
Kills:474
Deaths:117
KDR:4.051
Accuracy:32.384% A+
HSR:31.013% A++
TRAC-5
A++
Kills:97
Deaths:49
KDR:1.980
Accuracy:30.708% A++
HSR:28.866% A++
Kills:3,555
Deaths (as Light Assault):874
Deaths (to Light Assaults):2,425
KDR:4.06751
Kill Difference:2,681
Playtime:26.280 hours
Usage:8%
Score:0.947m
Score/min:600
Accuracy (listed only):33.229%
HSR (listed only):31.308%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A
Kills:1,176
Deaths:286
KDR:4.112
Accuracy:32.539% B**
HSR:40.051% A
SMG-46AE Armistice
B**
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B*
HSR:33.390% B**
TAR
M
Kills:372
Deaths:105
KDR:3.543
Accuracy:32.947% A++
HSR:41.936% M
Kills:2,722
Deaths (as Combat Medic):643
Deaths (to Combat Medics):1,440
KDR:4.23328
Kill Difference:2,079
Playtime:13.239 hours
Usage:4%
Score:0.604m
Score/min:760
Accuracy (listed only):33.601%
HSR (listed only):38.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,174
Deaths:293
KDR:4.007
Accuracy:35.040% B**
HSR:30.409% B*
LC2 Lynx
A++
Kills:636
Deaths:163
KDR:3.902
Accuracy:32.697% A++
HSR:32.862% A++
LC3 Jaguar
A++
Kills:474
Deaths:117
KDR:4.051
Accuracy:32.384% A+
HSR:31.013% A++
TRAC-5
A++
Kills:97
Deaths:49
KDR:1.980
Accuracy:30.708% A++
HSR:28.866% A++
Kills:2,381
Deaths (as Engineer):622
Deaths (to Engineers):1,375
KDR:3.82797
Kill Difference:1,759
Playtime:17.366 hours
Usage:5%
Score:0.617m
Score/min:592
Accuracy (listed only):32.707%
HSR (listed only):30.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,968
Deaths:533
KDR:5.568
Accuracy:44.199% B++
HSR:82.210% A
NS-44P Commissioner
A+
Kills:1,190
Deaths:777
KDR:1.532
Accuracy:49.378% B++
HSR:42.101% A+
SMG-46AE Armistice
B**
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B*
HSR:33.390% B**
NS-357 Underboss
A**
Kills:1,014
Deaths:650
KDR:1.560
Accuracy:49.011% A
HSR:44.773% A**
NS-44 Commissioner
A++
Kills:432
Deaths:248
KDR:1.742
Accuracy:48.641% A
HSR:36.111% A++
NS-45 Pilot
A+
Kills:185
Deaths:104
KDR:1.779
Accuracy:41.429% A+
HSR:41.081% A
Kills:6,963
Deaths (as Infiltrator):2,564
Deaths (to Infiltrators):1,897
KDR:2.71568
Kill Difference:4,399
Playtime:29.196 hours
Usage:9%
Score:0.983m
Score/min:561
Accuracy (listed only):44.662%
HSR (listed only):46.611%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:866
V. Kills:33 N/A
Deaths:33
KDR:26.242
Accuracy:32.676% B+
KPH:110 A+
VKPH:4.200 C**
M18 Needler
A
Kills:128
V. Kills:73 173%
Deaths:36
KDR:3.556
Accuracy:29.680% C-
KPH:30.400 A
VKPH:17.400 B*
Kills:994 (994 + 0)
Deaths:69
KDR:14.406
VKDR:1.536
Vehicle Kills:106
Kill Difference:925
Playtime:12.080 hours
Usage:4%
Score:0.246m
Score/min:339
Piloting Accuracy:29.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M*
Kills:100
V. Kills:30 323%
Deaths:1
KDR:100
Accuracy:53.015% A+
KPH:59.100 M*
VKPH:17.700 B**
Kills:100 (0 + 100)
Deaths:1
KDR:100
VKDR:30
Vehicle Kills:30
Kill Difference:99
Playtime:1.692 hours
Usage:1%
Score:0.027m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:53.015%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:171
V. Kills:81 209%
Deaths:
KDR:
Accuracy:60.843% A++
KPH:82.900 A++
VKPH:39.300 B**
M12 Kobalt-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:28.317% N/A
KPH:210.500 N/A
VKPH:12.600 N/A
Kills:221 (0 + 221)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:84
Kill Difference:221
Playtime:2.300 hours
Usage:1%
Score:0.076m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:28.317%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 18,90618,7084,4344.219B++0.8233.596%A++42.923%A*152.7M**1.6A447122.5h8.5A25.3B**
TSAR-42 2,9832,9685335.568B+2.1744.199%B++82.21%A129.6M++N/A38922.9h1.6A3.7B*
T9A "Butcher" 1,6991,6763924.276A0.8832.686%A+43.198%A++188.3M*2.6A*5988.9h8.3A+25.5A
MG-H1 Watchman 1,4261,3923523.955A+0.5633.378%A++38.506%A153M++3.7M++5029.1h9.9A29.7B**
NS-44P Commissioner 1,2011,1907771.532C++1.8749.378%B++42.101%A+109.2B*1B*35110.9h2.9B+5.9B+
NS-15M2 1,2001,1802884.097B**0.7032.559%A37.373%B**138.8A**2.4A*3598.5h9.1B**28B*
TAR-AE 1,1921,1762864.112B**0.7132.539%B**40.051%A154.7A**2.1B**4697.6h9.1B**27.9B*
NS-15MP 1,1881,1762464.78B*1.3833.902%B**46.003%A+165.6A*1.7B*3597.1h8.4B**24.7B*
SMG-46AE Armistice 1,1861,1742524.659M++1.2635.317%B*33.39%B**172.6A**1.8B+4246.8h10.1B++28.6B++
NS-11CP 1,1881,1742934.007A++0.6135.04%B**30.409%B*167.7A*2B*5817h9.7B+27.6B++
TMG-50 1,1861,1733073.821A++0.4234.841%A*42.37%A*144.8M**1.6A+4438.1h8.2B**23.6B**
T9 CARV 1,1851,1732694.361A+0.9630.91%A*43.734%M139.6S1.4A5158.4h9A29B**
NS-357 Underboss 1,0171,0146501.56B+1.8449.011%A44.773%A**135.2A**N/A3907.5h3.1B**6.4B**
M14 Banshee 8998663326.242A++22.8432.676%B+N/A109.6A+4.2C**3757.9h13.8B+42.3B+
LC2 Lynx 6436361633.902A*0.5032.697%A++32.862%A++147.9S1.6A+4374.3h10.3B**31.6B**
LC3 Jaguar 4804741174.051A++0.6532.384%A+31.013%A++148.1S1.9A*4723.2h10.1B+31.2B*
NS-44 Commissioner 4334322481.742B+1.6648.641%A36.111%A++113.7A**N/A3153.8h2.7B**5.6B**
Chainblade 4264249,2340.046B++3.3536.597%B+4.953%C+1.8A++N/A6235.1h1.6B*4.4B++
NS "Heatwave" Decimator 5714201263.333A0.0762.534%C+N/A76.4B++27.5C++4155.5h3.3B+5.3B
TAR 3793721053.543A0.1432.947%A++41.936%M169.1S3.2S6252.2h8.9A+26.9A
NS Decimator 333234514.588M++1.1964.546%B+1.709%C93.6M+39.6A*6502.5h3.3B*5.2B*
NS-45 Pilot 1861851041.779B1.6241.429%A+41.081%A205.6M+1.1C*8330.9h5.3B*12.7B**
T7 Mini-Chaingun 180176483.667M+0.2731.125%M22.159%A*220S5S7350.8h9.7B**31.1B**
G20 Vulcan-H 2521711171U167.6060.843%A++2.339%C81.4A++38.6B**4912.1h76.3B++125.4B**
The Slasher 1391392,7550.05C+3.3522.481%D-3.597%D-2C+N/A570h1.5B*6.8C+
M18 Needler 201128363.556C**0.1629.68%C-N/A30.5A17.4B*2734.2h70.2B*236.7B++
Frag Grenade 1101071107N/A103.6041.008%DN/A356.7D10C+18540.3h4.6D--11.1D
E540 Halberd 1301001100S96.6053.015%A+N/A58.8M*17.6B**2611.7h3.8A+7.1A+
TRAC-5 9897491.98A+1.4230.708%A++28.866%A++38.8B*N/A4202.5h11.1B*36B*
ML-7 12485322.656M+0.7457.436%C+N/A56.7M26A++4791.5h5.3B++9.2B+
MRC3 Mercy 6259124.917B*1.5224.64%A+27.119%B**84.3M*4.3S3830.7h15.4B**62.4B*
MRC3 Mercy 5251124.25B++0.8523.213%A27.451%B**72.9M1.4B**3900.7h16.9B+73B*
M12 Kobalt-H 5350150B++46.6028.317%A18%C++250A*15M++10720.2h11.8B+41.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6240,1022.5h
Spawn Beacon74520.3h
Medical Applicator54,7630.3h
Motion Spotter01950.1h
Medical Kit1,54511,26130h
A30 Walker0660h

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