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Lt. General Captain MADPLAYERFROMXTAC[XT4K] MADPLAYERFROMXTAC
TR BR 88

KDR: 3.25

Score: 8.8m

Last Seen: Aug 20th, 2019 9:37 PM
- OFFLINE - 14.4 hour(s)

Battle Rank 88 - Terran Republic on Cobalt - Outfit Leader of Xyphos Tactical TR[XT4K] Xyphos Tactical TR
TR outfit on Cobalt

Members: 4
Level Progress (to 89): 4%
Level 100 Progress: 47% 238h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 MG-H1 Watchman NS-15M2 NS-15MP TAR-AE NS-44P Commissioner SMG-46AE Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MADPLAYERFROMXTAC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,614,182 MLG Score: 11682
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.282%39.239%130616119826,0994.48745-1.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.205%2.34A*2.761M-1.051D*HEAD ++ (~22.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.658B+8.50.408B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.207%0.362%31511213276105652.62857418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.32C-1.123D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.767B++12.80.757B++24.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.701%80.835%0112132,22859093.77627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.283A0.881B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.60.484B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical TR[XT4K] Xyphos Tactical TR
TR outfit on Cobalt

Members: 4
8.8m183.8%703 (42.2k)575 (34.5k)3.2476130,1809,2933.3137988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214238732.228%40.209%129601:3911

76% Heavy Assault9% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 5:15 PMMay 20th, 2018 10:22 PMAug 21st, 2019 5:51 AM (2d) (PST)Aug 20th, 2019 5:44 PM (2d) (PST)Aug 20th, 2019 5:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1874277601.9640.6050.7903.6860.04111682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,20125,61445,5871183647221234,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.1h/10.7d 615 12,135 6,403 56.6k 176 1,332 636 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,231
Deaths:3,049
KDR:4.011
Accuracy:32.720% A++
HSR:39.817% A*
MG-H1 Watchman
A++
Kills:1,352
Deaths:335
KDR:4.036
Accuracy:33.304% A++
HSR:38.388% A+
NS-15M2
A++
Kills:1,180
Deaths:286
KDR:4.126
Accuracy:32.564% A++
HSR:37.373% A+
NS-15MP
A++
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:33.902% B**
HSR:46.003% A++
T9 CARV
M++
Kills:1,173
Deaths:269
KDR:4.361
Accuracy:30.910% A*
HSR:43.734% M++
TMG-50
M+
Kills:1,173
Deaths:307
KDR:3.821
Accuracy:34.841% A**
HSR:42.370% M+
T9A "Butcher"
A+
Kills:1,039
Deaths:251
KDR:4.139
Accuracy:31.759% A+
HSR:39.654% A+
Kills:19,324
Deaths (as Heavy Assault):4,743
Deaths (to Heavy Assaults):2,915
KDR:4.07421
Kill Difference:14,581
Playtime:193.670 hours
Usage:76%
Score:6.697m
Score/min:576
Accuracy (listed only):32.857%
HSR (listed only):41.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B**
HSR:33.390% A
NS-11CP
A
Kills:1,174
Deaths:293
KDR:4.007
Accuracy:35.040% A
HSR:30.409% B**
LC2 Lynx
A++
Kills:496
Deaths:121
KDR:4.099
Accuracy:32.167% A++
HSR:31.855% A++
LC3 Jaguar
A++
Kills:462
Deaths:108
KDR:4.278
Accuracy:32.302% A++
HSR:30.952% A++
TRAC-5
A++
Kills:95
Deaths:38
KDR:2.500
Accuracy:30.987% A++
HSR:29.474% A++
Kills:3,401
Deaths (as Light Assault):812
Deaths (to Light Assaults):1,894
KDR:4.18842
Kill Difference:2,589
Playtime:24.581 hours
Usage:10%
Score:0.883m
Score/min:598
Accuracy (listed only):33.162%
HSR (listed only):31.216%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A++
Kills:1,176
Deaths:286
KDR:4.112
Accuracy:32.539% B**
HSR:40.051% A++
SMG-46AE Armistice
A
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B**
HSR:33.390% A
Kills:2,350
Deaths (as Combat Medic):538
Deaths (to Combat Medics):1,062
KDR:4.36803
Kill Difference:1,812
Playtime:10.775 hours
Usage:4%
Score:0.463m
Score/min:716
Accuracy (listed only):33.928%
HSR (listed only):36.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,228
Deaths:396
KDR:5.626
Accuracy:43.701% B*
HSR:80.835% A
NS-44P Commissioner
A++
Kills:1,175
Deaths:771
KDR:1.524
Accuracy:49.399% B**
HSR:41.872% A++
SMG-46AE Armistice
A
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B**
HSR:33.390% A
NS-357 Underboss
M
Kills:651
Deaths:399
KDR:1.632
Accuracy:47.677% A
HSR:43.318% M
NS-44 Commissioner
A++
Kills:372
Deaths:208
KDR:1.788
Accuracy:48.426% A+
HSR:33.602% A++
Kills:5,600
Deaths (as Infiltrator):2,026
Deaths (to Infiltrators):1,525
KDR:2.76407
Kill Difference:3,574
Playtime:23.885 hours
Usage:9%
Score:0.701m
Score/min:489
Accuracy (listed only):44.904%
HSR (listed only):46.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,174
Deaths:293
KDR:4.007
Accuracy:35.040% A
HSR:30.409% B**
LC2 Lynx
A++
Kills:496
Deaths:121
KDR:4.099
Accuracy:32.167% A++
HSR:31.855% A++
LC3 Jaguar
A++
Kills:462
Deaths:108
KDR:4.278
Accuracy:32.302% A++
HSR:30.952% A++
TRAC-5
A++
Kills:95
Deaths:38
KDR:2.500
Accuracy:30.987% A++
HSR:29.474% A++
Kills:2,227
Deaths (as Engineer):560
Deaths (to Engineers):1,027
KDR:3.97679
Kill Difference:1,667
Playtime:2.150 hours
Usage:1%
Score:0.079m
Score/min:612
Accuracy (listed only):32.624%
HSR (listed only):30.672%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:276
V. Kills:10 N/A
Deaths:33
KDR:8.364
Accuracy:34.207% B*
KPH:104.800 A*
VKPH:3.800 C*
M18 Needler
A++
Kills:101
V. Kills:55 180%
Deaths:36
KDR:2.806
Accuracy:28.391% D
KPH:30.600 A++
VKPH:16.600 B**
Kills:377 (377 + 0)
Deaths:69
KDR:5.464
VKDR:0.942
Vehicle Kills:65
Kill Difference:308
Playtime:5.938 hours
Usage:2%
Score:0.094m
Score/min:265
Piloting Accuracy:28.391%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,36912,2313,0494.011B*0.7632.72%A++39.817%A*135.6M**1.5A**35890.2h8.7A26.7B**
TSAR-42 2,2372,2283965.626B+2.3843.701%B*80.835%A121.7M**N/A34218.3h1.6A3.8B**
MG-H1 Watchman 1,3861,3523354.036A++0.7933.304%A++38.388%A+153.6S3.9S5028.8h9.9B**29.7B*
NS-15M2 1,2001,1802864.126A+0.8832.564%A++37.373%A+140.5M*2.4M**3558.4h9.1B**28B*
NS-15MP 1,1881,1762464.78B**1.5333.902%B**46.003%A++165.6A**1.7A+3577.1h8.4B**24.7B*
TAR-AE 1,1921,1762864.112A*0.8632.539%B**40.051%A++154.7M*2.1A*4627.6h9.1A27.9B**
NS-44P Commissioner 1,1851,1757711.524B1.7249.399%B**41.872%A++109.8AN/A35310.7h2.9B++5.9B++
SMG-46AE Armistice 1,1861,1742524.659M+1.4135.317%B**33.39%A172.6M++1.8M4226.8h10.1B*28.6B*
NS-11CP 1,1881,1742934.007A*0.7635.04%A30.409%B**167.7M2A*5807h9.7B*27.6B*
T9 CARV 1,1851,1732694.361A*1.1130.91%A*43.734%M++139.6S1.4A*4918.4h9A29B**
TMG-50 1,1861,1733073.821M0.5734.841%A**42.37%M+144.8S1.6M+4398.1h8.2B**23.6B**
T9A "Butcher" 1,0511,0392514.139A0.8931.759%A+39.654%A+179.1S2.1M+6255.8h8.2A++25.9A
NS-357 Underboss 6526513991.632B++1.6247.677%A43.318%M122.8MN/A3285.3h3.2B**6.7B**
LC2 Lynx 5004961214.099M0.8532.167%A++31.855%A++141.7S1.1A++4003.5h10.3B**32.1B**
LC3 Jaguar 4684621084.278A++1.0332.302%A++30.952%A++149S1.9M**4693.1h10.1B++31.1B**
NS "Heatwave" Decimator 5714201263.333A+0.0962.534%C+N/A76.4B**27.5B+4155.5h3.3B++5.3B+
NS-44 Commissioner 3723722081.788B*1.4648.426%A+33.602%A++112.7M++N/A3073.3h2.7B**5.6B**
Chainblade 2802786,4720.043B++3.2032.203%C**6.115%C+1.6A+N/A4176.1h1.6B*5.1B+
M14 Banshee 286276338.364C**5.1234.207%B*N/A106.2A*3.8C*2602.6h12.8B++37.3B++
The Slasher 1391392,7550.05C+3.2022.481%D-3.597%D-2C+N/A569.9h1.5B**6.8C+
Frag Grenade 1101071107N/A103.7541.008%C--N/A356.7C--10C*15590.3h4.6C--11.1C
M18 Needler 156101362.806B0.4428.391%DN/A30.6A++16.7A2693.3h65.5B**230.8B*
TRAC-5 9695382.5A*0.7530.987%A++29.474%A++39.6AN/A3702.4h11.1B*35.7B*
ML-7 12485322.656M++0.5957.436%C++N/A56.7M++26A++4441.5h5.3B*9.2B++
NS Decimator 9465232.826A*0.4263.158%C**1.538%C--81.3M+36.3A**5880.8h3.5B*5.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43980.2h
Medical Applicator33,5270.2h
Motion Spotter01680.1h
Nano-Armor Kit318,8710.9h
Medical Kit1,2338,81724.4h
A30 Walker0660h

Check the help document for the dictionary if you want to learn more about words used here.


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