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Second Lt. MADPLAYERFROMXTAC[P] MADPLAYERFROMXTAC
TR BR 40

KDR: 3.4

Score: 12.9m

Last Seen: Jun 8th, 2020 6:12 PM
- OFFLINE - 15.5 hour(s)

Prestige 1, Battle Rank 40 - Terran Republic on Cobalt
Level Progress (to 41): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" MG-H1 Watchman T9 CARV NS-44P Commissioner NS-15M2 NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,597,017 MLG Score: 13267
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.864%41.364%140118133135,4204.59701-1.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.156%2.442A**3.045M++-0.9D--HEAD ++ (~24.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.669B+8.30.418B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.668%0.924%688113488661431076.01389802%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.483D-0.595D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.74B++13.80.74B++28.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.196%82.228%0113482,971760153.90921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.391A0.976B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.631B+1.60.493B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.9m214.3%776 (46.6k)642 (38.5k)3.3997242,02412,3613.4827340 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349342432.877%41.136%135201:3812

74% Heavy Assault9% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2018 5:15 PMApr 11th, 2020 10:41 PMJun 10th, 2020 2:46 PM (104d) (PST)Jun 8th, 2020 3:00 PM (106d) (PST)Jun 8th, 2020 2:12 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3034328712.0880.6140.8594.5910.05413267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,17225,94352,2291253752275338,540

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.4h/14d 1,026 17,287 9,248 92.4k 208 1,675 1,088 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:19,367
Deaths:4,576
KDR:4.232
Accuracy:33.707% A
HSR:42.908% A+
T9A "Butcher"
A
Kills:1,859
Deaths:435
KDR:4.274
Accuracy:33.014% A
HSR:42.873% A
MG-H1 Watchman
B**
Kills:1,392
Deaths:352
KDR:3.955
Accuracy:33.378% B**
HSR:38.506% B*
T9 CARV
A++
Kills:1,248
Deaths:290
KDR:4.303
Accuracy:31.192% A
HSR:43.269% A++
NS-15M2
B**
Kills:1,180
Deaths:288
KDR:4.097
Accuracy:32.559% B**
HSR:37.373% B++
NS-15MP
A
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:33.902% B*
HSR:46.003% A
TMG-50
A+
Kills:1,173
Deaths:307
KDR:3.821
Accuracy:34.841% A+
HSR:42.370% A+
Kills:27,395
Deaths (as Heavy Assault):6,494
Deaths (to Heavy Assaults):3,898
KDR:4.21851
Kill Difference:20,901
Playtime:247.139 hours
Usage:74%
Score:9.726m
Score/min:656
Accuracy (listed only):33.227%
HSR (listed only):41.900%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B**
Kills:1,174
Deaths:293
KDR:4.007
Accuracy:35.040% B**
HSR:30.409% B++
SMG-46AE Armistice
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B++
HSR:33.390% B++
LC2 Lynx
B**
Kills:664
Deaths:165
KDR:4.024
Accuracy:32.752% B**
HSR:32.831% B**
LC3 Jaguar
B**
Kills:474
Deaths:117
KDR:4.051
Accuracy:32.384% B**
HSR:31.013% B**
TRAC-5
A
Kills:97
Deaths:49
KDR:1.980
Accuracy:30.708% B**
HSR:28.866% A
Kills:3,583
Deaths (as Light Assault):876
Deaths (to Light Assaults):2,484
KDR:4.09018
Kill Difference:2,707
Playtime:26.385 hours
Usage:8%
Score:0.953m
Score/min:602
Accuracy (listed only):33.240%
HSR (listed only):31.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B**
Kills:1,176
Deaths:286
KDR:4.112
Accuracy:32.539% B+
HSR:40.051% B**
SMG-46AE Armistice
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B++
HSR:33.390% B++
TAR
A*
Kills:372
Deaths:105
KDR:3.543
Accuracy:32.947% A
HSR:41.936% A*
Kills:2,722
Deaths (as Combat Medic):643
Deaths (to Combat Medics):1,485
KDR:4.23328
Kill Difference:2,079
Playtime:13.241 hours
Usage:4%
Score:0.604m
Score/min:760
Accuracy (listed only):33.601%
HSR (listed only):38.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,174
Deaths:293
KDR:4.007
Accuracy:35.040% B**
HSR:30.409% B++
LC2 Lynx
B**
Kills:664
Deaths:165
KDR:4.024
Accuracy:32.752% B**
HSR:32.831% B**
LC3 Jaguar
B**
Kills:474
Deaths:117
KDR:4.051
Accuracy:32.384% B**
HSR:31.013% B**
TRAC-5
A
Kills:97
Deaths:49
KDR:1.980
Accuracy:30.708% B**
HSR:28.866% A
Kills:2,409
Deaths (as Engineer):624
Deaths (to Engineers):1,413
KDR:3.86058
Kill Difference:1,785
Playtime:17.379 hours
Usage:5%
Score:0.617m
Score/min:592
Accuracy (listed only):32.721%
HSR (listed only):30.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,971
Deaths:534
KDR:5.564
Accuracy:44.196% C**
HSR:82.228% B**
NS-44P Commissioner
B**
Kills:1,222
Deaths:790
KDR:1.547
Accuracy:49.347% B+
HSR:42.308% B**
SMG-46AE Armistice
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:35.317% B++
HSR:33.390% B++
NS-357 Underboss
A*
Kills:1,046
Deaths:681
KDR:1.536
Accuracy:49.045% B**
HSR:44.646% A*
NS-44 Commissioner
A
Kills:432
Deaths:248
KDR:1.742
Accuracy:48.641% B**
HSR:36.111% A
NS-45 Pilot
A
Kills:194
Deaths:111
KDR:1.748
Accuracy:41.879% A
HSR:41.237% B**
Kills:7,039
Deaths (as Infiltrator):2,616
Deaths (to Infiltrators):1,958
KDR:2.69075
Kill Difference:4,423
Playtime:29.217 hours
Usage:9%
Score:0.984m
Score/min:561
Accuracy (listed only):44.737%
HSR (listed only):46.653%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:866
V. Kills:33 N/A
Deaths:33
KDR:26.242
Accuracy:32.668% C*
KPH:109.900 B**
VKPH:4.200 C+
M18 Needler
B*
Kills:128
V. Kills:73 173%
Deaths:36
KDR:3.556
Accuracy:29.680% C--
KPH:30.400 B*
VKPH:17.400 B+
Kills:994 (994 + 0)
Deaths:69
KDR:14.406
VKDR:1.536
Vehicle Kills:106
Kill Difference:925
Playtime:12.084 hours
Usage:4%
Score:0.246m
Score/min:339
Piloting Accuracy:29.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:100
V. Kills:30 323%
Deaths:1
KDR:100
Accuracy:53.015% B**
KPH:59.100 A**
VKPH:17.700 B++
Kills:100 (0 + 100)
Deaths:1
KDR:100
VKDR:30
Vehicle Kills:30
Kill Difference:99
Playtime:1.692 hours
Usage:1%
Score:0.027m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:53.015%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:171
V. Kills:81 209%
Deaths:
KDR:
Accuracy:60.843% A+
KPH:82.900 A
VKPH:39.300 B++
M12 Kobalt-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:28.317% N/A
KPH:210.500 N/A
VKPH:12.600 N/A
Kills:221 (0 + 221)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:84
Kill Difference:221
Playtime:2.300 hours
Usage:1%
Score:0.076m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:28.317%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 19,58219,3674,5764.232B+0.8333.707%A42.908%A+154A**1.7B**448125.8h8.5B**25.2B*
TSAR-42 2,9862,9715345.564B+2.1644.196%C**82.228%B**129.7A*N/A38922.9h1.6B**3.7B++
T9A "Butcher" 1,8881,8594354.274B*0.8733.014%A42.873%A193.6M+3A*5949.6h8.3A+25B**
MG-H1 Watchman 1,4261,3923523.955B+0.5633.378%B**38.506%B*153A*3.7M5039.1h9.9B**29.7B*
T9 CARV 1,2611,2482904.303B**0.9031.192%A43.269%A++141.8A**1.5B**5148.8h8.9B**28.6B+
NS-44P Commissioner 1,2341,2227901.547C++1.8549.347%B+42.308%B**110.1B+1.1B++35111.1h2.9B+5.9B+
NS-15M2 1,2001,1802884.097B+0.7032.559%B**37.373%B++138.8A+2.4A+3598.5h9.1B*28B++
NS-15MP 1,1881,1762464.78B+1.3833.902%B*46.003%A165.6A++1.7B+3597.1h8.4B**24.7B*
TAR-AE 1,1921,1762864.112B*0.7132.539%B+40.051%B**154.7A++2.1B*4697.6h9.1B++27.9B++
NS-11CP 1,1881,1742934.007A0.6135.04%B**30.409%B++167.7A++2B++5817h9.7B++27.6B*
SMG-46AE Armistice 1,1861,1742524.659M++1.2635.317%B++33.39%B++172.6A++1.8B**4246.8h10.1B++28.6B++
TMG-50 1,1861,1733073.821A0.4234.841%A+42.37%A+144.8A**1.6B++4448.1h8.2B+23.6B*
NS-357 Underboss 1,0491,0466811.536C*1.8649.045%B**44.646%A*135.8A++N/A3887.7h3.1B*6.4B*
M14 Banshee 8998663326.242B**22.8432.668%C*N/A109.6B**4.2C+3747.9h13.8B+42.3B+
LC2 Lynx 6736641654.024A++0.6232.752%B**32.831%B**154.4M2.1A++4434.3h10.3B*31.4B++
LC3 Jaguar 4804741174.051A0.6532.384%B**31.013%B**148.1A**1.9A4733.2h10.1C*31.2B+
Chainblade 4514479,5510.047B+3.3536.961%B+4.922%C+1.9B**N/A6240.7h1.6B++4.4B+
NS-44 Commissioner 4334322481.742B1.6648.641%B**36.111%A113.7A++N/A3153.8h2.7B*5.6B++
NS "Heatwave" Decimator 5714201263.333B*0.0762.534%CN/A76.4B+27.5C+4155.5h3.3C*5.3C++
TAR 3793721053.543B**0.1432.947%A41.936%A*169.1M**3.2M**6252.2h8.9A26.9B**
NS Decimator 374260594.407A*1.0164.76%C**1.923%C+96.3A**42.2A*6262.7h3.3B+5B+
T7 Mini-Chaingun 202195573.421A*0.0231.448%A*20.513%B**216.7S7.8S7070.9h10.1B*32.1B**
NS-45 Pilot 1971941111.748C++1.6541.879%A41.237%B**194A*3A+8191h5.3B++12.6B*
G20 Vulcan-H 2521711171U167.6060.843%A+2.339%C81.4A38.6B+4912.1h76.3B+125.4B**
The Slasher 1391392,7550.05C+3.3522.481%D-3.597%D-2C+N/A570h1.5B**6.8C*
M18 Needler 201128363.556C+0.1629.68%C--N/A30.5B*17.4B+2734.2h70.2B+236.7B+
Frag Grenade 1101071107N/A103.6041.008%D--N/A356.7D-10C18590.3h4.6D**11.1D*
E540 Halberd 1301001100S96.6053.015%B**N/A58.8A**17.6B+2611.7h3.8A7.1A
TRAC-5 9897491.98B**1.4230.708%B**28.866%A38.8C*N/A4232.5h11.1B+36B+
ML-7 12485322.656A++0.7457.436%CN/A56.7A++26B*4801.5h5.3B9.2B
MRC3 Mercy 6259124.917B+1.5224.64%B*27.119%B++84.3A*4.3S3830.7h15.4B*62.4B++
MRC3 Mercy 5251124.25B0.8523.213%B++27.451%B++72.9A++1.4B*3940.7h16.9C**73B+
M12 Kobalt-H 5350150B**46.6028.317%A18%C+250A++15M*10720.2h11.8B+41.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6240,1022.5h
Spawn Beacon74550.3h
Medical Applicator54,7630.3h
Motion Spotter01950.1h
Medical Kit1,58311,50930.3h
A30 Walker0660h

Check the help document for the dictionary if you want to learn more about words used here.


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