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Colonel MAFF4LDA[BRS2] MAFF4LDA
TR BR 75

KDR: 3.61

Score: 4.7m

Last Seen: Feb 8th, 2020 3:19 AM
- OFFLINE - 398.7 hour(s)

Battle Rank 75 - Terran Republic on Emerald
Level Progress (to 76): 61%
Level 100 Progress: 25% 459h
PRIMARY CLASSESMEDICHEAVYMAX SUIT
PRIMARY WEAPONS TAR-AE NS-15M AE NS-11P NS-15MP SMG-46AE Armistice TSAR-42 C-4 M1 Heavy Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,756,753 MLG Score: 3003
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.665%28.62%763912676,4714.23772-0.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.934%1.055B**1.146B**-2.17F--HEAD ++ (~15.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.406B11.70.177C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.29%0.847%3071127511860431.93443268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.412B-1.077D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.623B+6.60.474B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.835%82.902%02127457914643.96575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.004%0.132C++1.023B**0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.456B+1.90.394B3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m474.8%513 (30.8k)421 (25.3k)3.60510,3862,8813.9076775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR127682324.333%26.064%63403:545

26% Combat Medic12% Engineer42% Heavy Assault9% Infiltrator10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2017 5:12 PMDec 30th, 2019 6:58 PMFeb 8th, 2020 2:39 PM (55d) (PST)Feb 7th, 2020 11:20 PM (56d) (PST)Feb 7th, 2020 11:19 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8113204910.9250.2560.2414.6000.0443003

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,66419,18429,480551514276325,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
187.2h/7.8d 872 2,707 3,118 51.7k 208 853 496 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B++
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:25.535% C+
HSR:34.235% B++
NS-15MP
C+
Kills:1,177
Deaths:287
KDR:4.101
Accuracy:27.023% C
HSR:30.586% C+
Kills:2,360
Deaths (as Heavy Assault):541
Deaths (to Heavy Assaults):853
KDR:4.36229
Kill Difference:1,819
Playtime:78.717 hours
Usage:42%
Score:1.599m
Score/min:339
Accuracy (listed only):26.279%
HSR (listed only):32.411%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
C++
Kills:1,170
Deaths:411
KDR:2.847
Accuracy:25.765% D--
HSR:24.188% C++
NS-11CP
B
Kills:220
Deaths:71
KDR:3.099
Accuracy:25.690% D
HSR:26.818% B
Kills:1,390
Deaths (as Light Assault):482
Deaths (to Light Assaults):487
KDR:2.88382
Kill Difference:908
Playtime:3.806 hours
Usage:2%
Score:0.066m
Score/min:290
Accuracy (listed only):25.728%
HSR (listed only):25.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.546% C
HSR:27.212% C+
NS-11P
B*
Kills:1,178
Deaths:389
KDR:3.028
Accuracy:27.790% B++
HSR:27.674% B*
SMG-46AE Armistice
C++
Kills:1,170
Deaths:411
KDR:2.847
Accuracy:25.765% D--
HSR:24.188% C++
Kills:3,535
Deaths (as Combat Medic):1,281
Deaths (to Combat Medics):281
KDR:2.75956
Kill Difference:2,254
Playtime:47.802 hours
Usage:26%
Score:1.558m
Score/min:543
Accuracy (listed only):26.700%
HSR (listed only):26.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B
Kills:220
Deaths:71
KDR:3.099
Accuracy:25.690% D
HSR:26.818% B
Kills:220
Deaths (as Engineer):71
Deaths (to Engineers):349
KDR:3.09859
Kill Difference:149
Playtime:21.969 hours
Usage:12%
Score:0.520m
Score/min:395
Accuracy (listed only):25.690%
HSR (listed only):26.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
C++
Kills:1,170
Deaths:411
KDR:2.847
Accuracy:25.765% D--
HSR:24.188% C++
TSAR-42
A
Kills:408
Deaths:43
KDR:9.488
Accuracy:34.436% D
HSR:80.392% A
NS-44P Commissioner
C*
Kills:234
Deaths:129
KDR:1.814
Accuracy:34.236% D
HSR:29.060% C*
RAMS-AE .50M
B**
Kills:171
Deaths:14
KDR:12.214
Accuracy:40.104% C
HSR:88.889% B**
NS-44G Commissioner
C+
Kills:61
Deaths:47
KDR:1.298
Accuracy:37.886% C
HSR:24.590% C+
NS-AM7 AE/TR Archer
B++
Kills:61
Deaths:25
KDR:2.440
Accuracy:55.390% D-
HSR:21.312% B++
Kills:2,105
Deaths (as Infiltrator):669
Deaths (to Infiltrators):334
KDR:3.14649
Kill Difference:1,436
Playtime:16.188 hours
Usage:9%
Score:0.311m
Score/min:320
Accuracy (listed only):37.970%
HSR (listed only):44.738%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A**
Kills:297
Deaths:50
KDR:5.940
Accuracy:21.158% A+
HSR:29.966% A**
M1 Heavy Cycler
B**
Kills:268
Deaths:49
KDR:5.469
Accuracy:21.305% B**
HSR:22.761% B++
M3 Pounder HEG
A
Kills:266
Deaths:65
KDR:4.092
Accuracy:51.446% A
HSR:2.256% D
NS-20 "Heatwave" Gorgon
C++
Kills:245
Deaths:71
KDR:3.451
Accuracy:26.083% C
HSR:21.225% C++
NS-20 "Heatwave" Gorgon
B*
Kills:235
Deaths:71
KDR:3.310
Accuracy:26.508% C+
HSR:25.958% B*
M3 Pounder HEG
A*
Kills:220
Deaths:64
KDR:3.438
Accuracy:52.669% A
HSR:5.909% A*
Kills:1,531
Deaths (as MAX Suit):185
Deaths (to MAX Suits):231
KDR:8.27568
Kill Difference:1,346
Playtime:18.598 hours
Usage:10%
Score:0.676m
Score/min:606
Accuracy (listed only):33.195%
HSR (listed only):18.012%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:118
V. Kills:38 303%
Deaths:5
KDR:23.600
Accuracy:45.290% B+
KPH:49 A++
VKPH:15.800 A+
Kills:118 (118 + 0)
Deaths:5
KDR:23.600
VKDR:7.600
Vehicle Kills:38
Kill Difference:113
Playtime:2.408 hours
Usage:1%
Score:0.039m
Score/min:267
Driving Accuracy:45.290%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR-AE 1,2131,1874812.468B+1.1426.546%C27.212%C+62.8C**1.4B**20118.9h12.4C+46.6C+
NS-15M AE 1,2031,1832544.657A+1.0525.535%C+34.235%B++66.1C++1.1B++18717.9h12.3C48.1C+
NS-11P 1,1961,1783893.028A+0.5827.79%B++27.674%B*63.7B**1B++20018.5h11.5B++41.2B++
NS-15MP 1,1951,1772874.101B++0.5027.023%C30.586%C+61.3CN/A15219.2h11.1C+41.1C+
SMG-46AE Armistice 1,1771,1704112.847B**0.7625.765%D--24.188%C++56.5C+N/A14120.7h12.9C+49.9C+
TSAR-42 411408439.488A++5.8834.436%D80.392%A62.8B*N/A2006.5h2B+5.8C++
C-4 4373951472.687B++0.9236.117%A+N/A246.9M*26.3C+13031.6h0.9B**2.6B**
M1 Heavy Cycler 302297505.94M**2.3421.158%A+29.966%A**56M+N/A1885.3h16.1B+75.9B++
M1 Heavy Cycler 271268495.469M+1.8621.305%B**22.761%B++51.5AN/A1605.2h17.4C+81.6B+
M3 Pounder HEG 291266654.092A+0.4951.446%A2.256%D34.5A++3.2C+1647.7h18.9C36.8B
NS Decimator-G 340253803.163B**0.4462.408%C2.767%C++56.2C*19.3C+2524.5h3.7C*5.9C*
NS-20 "Heatwave" Gorgon 251245713.451A++0.1526.083%C21.225%C++45.4A*1.1D-1905.4h27C++103.5C**
NS-20 "Heatwave" Gorgon 248235713.31A0.3026.508%C+25.958%B*43.5A++2.4B**1675.4h28B+105.8B+
NS-44P Commissioner 2352341291.814B+1.7934.236%D29.06%C*40.3C-N/A995.8h3.6C+10.6C
NS-11CP 221220713.099B*0.5125.69%D26.818%B40.7C-N/A1125.4h15.2D*59.3D--
M3 Pounder HEG 244220643.438B**0.1752.669%A5.909%A*28.9B*3.2C-1417.6h23.4D-44.4C++
RAMS-AE .50M 1721711412.214A**8.6140.104%C88.889%B**55.2C++N/A1353.1h1.8C**4.5C++
P2-120 HEAT 156118523.6M20.0045.29%B+N/A49.2A++15.8A+2672.4h6.6C*14.5B+
M12 Kobalt 7372172A68.4017.641%D-13.889%D--102.9C+1.4D--2840.7h20.1C113.8D
Striker AE 12071262.731A*0.8748.884%CN/A22.9C++15.8C+2103.1h37B75.7C**
NS-44G Commissioner 6261471.298C+2.3137.886%C24.59%C+32.1DN/A1031.9h3.8C10.1C+
Icikill 70611,2830.048C+3.566.663%F-3.279%D-0.7C-N/A287.8h2.1C++31F*
NS-AM7 AE/TR Archer 6861252.44M1.1755.39%D-21.312%B++15.6A+1.8C--723.9h12.2B+22B+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit2438,7742.4h
AE Medical Applicator5024,3511.6h
Nanite Revive Grenade06440.2h
Medical Applicator41,5550.1h
Motion Spotter03870.2h
Spitfire Auto-Turret32830.3h
Ammunition Package15930.1h
Medical Kit611,0271.3h
Recon Detection Device02320.4h
Snowman Soldier0660h

Check the help document for the dictionary if you want to learn more about words used here.


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