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Major MAFF4LDA[] MAFF4LDA
TR BR 61

KDR: 3.94

Score: 2.7m

Last Seen: Apr 9th, 2019 2:54 AM
- OFFLINE - 11.8 hour(s)

Battle Rank 61 - Terran Republic on Emerald
Level Progress (to 62): 91%
Level 100 Progress: 14% 638h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M AE SMG-46AE Armistice NS-15MP TSAR-42 M1 Heavy Cycler M1 Heavy Cycler NS Decimator-G M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,786,777 MLG Score: 3027
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.195%29.174%764712073,9594.54535-0.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.492%0.982B*1.267A-2.611F**HEAD ++ (~16.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.388C**11.90.164C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.258%1.754%192112135744221.29545248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.124C+-0.519D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.545B+7.40.407B10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.309%82.479%0212124689145.08696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.939%0.199C++1B**0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+1.90.389C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m425.5%422 (25.3k)352 (21.1k)3.940726,6481,6874.295261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121453024.714%26.73%66104:342

6% Combat Medic13% Engineer57% Heavy Assault10% Infiltrator11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2017 5:12 PMAug 27th, 2018 3:13 AMApr 11th, 2019 10:27 PM (134d) (PST)Apr 8th, 2019 11:05 PM (137d) (PST)Apr 8th, 2019 10:54 PM (137d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8232995240.8640.2190.2313.8700.0453027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,37117,94531,426521314232321,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
128.2h/5.3d 598 1,777 1,622 29.8k 132 569 346 6.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B++
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:25.535% C+
HSR:34.235% B++
NS-15MP
C+
Kills:898
Deaths:215
KDR:4.177
Accuracy:26.509% C
HSR:29.510% C+
Kills:2,081
Deaths (as Heavy Assault):469
Deaths (to Heavy Assaults):451
KDR:4.4371
Kill Difference:1,612
Playtime:72.840 hours
Usage:57%
Score:1.465m
Score/min:335
Accuracy (listed only):26.022%
HSR (listed only):31.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
C*
Kills:1,170
Deaths:411
KDR:2.847
Accuracy:25.765% D-
HSR:24.188% C*
NS-11CP
B++
Kills:206
Deaths:55
KDR:3.745
Accuracy:25.624% D
HSR:27.670% B++
Kills:1,376
Deaths (as Light Assault):466
Deaths (to Light Assaults):301
KDR:2.95279
Kill Difference:910
Playtime:3.445 hours
Usage:3%
Score:0.057m
Score/min:274
Accuracy (listed only):25.694%
HSR (listed only):25.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C*
Kills:1,170
Deaths:411
KDR:2.847
Accuracy:25.765% D-
HSR:24.188% C*
TAR-AE
B+
Kills:214
Deaths:88
KDR:2.432
Accuracy:26.187% C
HSR:30.841% B+
Kills:1,384
Deaths (as Combat Medic):499
Deaths (to Combat Medics):163
KDR:2.77355
Kill Difference:885
Playtime:7.432 hours
Usage:6%
Score:0.142m
Score/min:319
Accuracy (listed only):25.976%
HSR (listed only):27.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:206
Deaths:55
KDR:3.745
Accuracy:25.624% D
HSR:27.670% B++
Kills:206
Deaths (as Engineer):55
Deaths (to Engineers):210
KDR:3.74545
Kill Difference:151
Playtime:16.610 hours
Usage:13%
Score:0.294m
Score/min:295
Accuracy (listed only):25.624%
HSR (listed only):27.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
C*
Kills:1,170
Deaths:411
KDR:2.847
Accuracy:25.765% D-
HSR:24.188% C*
TSAR-42
B**
Kills:297
Deaths:30
KDR:9.900
Accuracy:34.620% D
HSR:78.788% B**
NS-44P Commissioner
C**
Kills:228
Deaths:123
KDR:1.854
Accuracy:34.264% D
HSR:28.947% C**
RAMS-AE .50M
A
Kills:171
Deaths:14
KDR:12.214
Accuracy:40.104% C+
HSR:88.889% A
NS-AM7 AE/TR Archer
B+
Kills:60
Deaths:25
KDR:2.400
Accuracy:55.172% D
HSR:21.667% B+
Kills:1,926
Deaths (as Infiltrator):603
Deaths (to Infiltrators):209
KDR:3.19403
Kill Difference:1,323
Playtime:13.288 hours
Usage:10%
Score:0.240m
Score/min:301
Accuracy (listed only):37.985%
HSR (listed only):48.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A**
Kills:285
Deaths:46
KDR:6.196
Accuracy:21.119% A++
HSR:29.825% A**
M1 Heavy Cycler
A
Kills:258
Deaths:45
KDR:5.733
Accuracy:21.311% A
HSR:22.481% B++
M3 Pounder HEG
A
Kills:249
Deaths:59
KDR:4.220
Accuracy:50.617% A
HSR:2.410% C--
M3 Pounder HEG
A**
Kills:200
Deaths:58
KDR:3.448
Accuracy:51.849% A
HSR:6.500% A**
NS-20 "Heatwave" Gorgon
B**
Kills:71
Deaths:22
KDR:3.227
Accuracy:22.902% C
HSR:28.169% B**
NS-20 "Heatwave" Gorgon
C-
Kills:67
Deaths:22
KDR:3.045
Accuracy:23.217% C-
HSR:16.418% D
Kills:1,130
Deaths (as MAX Suit):126
Deaths (to MAX Suits):149
KDR:8.96825
Kill Difference:1,004
Playtime:14.180 hours
Usage:11%
Score:0.509m
Score/min:598
Accuracy (listed only):31.836%
HSR (listed only):17.634%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:57
V. Kills:19 285%
Deaths:3
KDR:19
Accuracy:42.258% C+
KPH:37.900 B**
VKPH:12.600 B+
Kills:57 (57 + 0)
Deaths:3
KDR:19
VKDR:6.333
Vehicle Kills:19
Kill Difference:54
Playtime:1.505 hours
Usage:1%
Score:0.017m
Score/min:192
Driving Accuracy:42.258%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 1,2031,1832544.657B**0.7225.535%C+34.235%B++66.1B1.1B*18617.9h12.3C+48.1C++
SMG-46AE Armistice 1,1771,1704112.847A1.0925.765%D-24.188%C*56.5C++N/A14120.7h12.9C++49.9C+
NS-15MP 9128982154.177B*0.2426.509%C29.51%C+59.1CN/A14215.2h11C+41.5C+
TSAR-42 300297309.9A5.9634.62%D78.788%B**58.2B*N/A1625.1h2B+5.8C**
M1 Heavy Cycler 290285466.196M**2.2621.119%A++29.825%A**54.8M*1A1855.2h16.3B+77.2B++
M1 Heavy Cycler 261258455.733M+1.7921.311%A22.481%B++50.6A++N/A1585.1h17.7C+82.8B+
NS Decimator-G 340253803.163A++0.7862.408%C+2.767%C*56.2B+19.3C+2524.5h3.7C**5.9B
M3 Pounder HEG 273249594.22A++0.2850.617%A2.41%C--34.6A*3.3C+1657.2h18.3C+36.2B+
NS-44P Commissioner 2292281231.854B+2.0934.264%D28.947%C**40.7CN/A1005.6h3.6C+10.5C+
TAR-AE 219214882.432B++1.5126.187%C30.841%B+45.5C+1.1B+984.7h14.5D-55.4C-
NS-11CP 207206553.745A++0.2025.624%D27.67%B++42.9CN/A1204.8h15.1D--58.9D
M3 Pounder HEG 221200583.448B**0.4951.849%A6.5%A**28.2B**3C--1407.1h23.3D44.9C*
RAMS-AE .50M 1721711412.214M8.2740.104%C+88.889%A55.2B+N/A1353.1h1.8B+4.5C**
NS-20 "Heatwave" Gorgon 7571223.227A+0.7122.902%C28.169%B**39.4A++2.2C+1531.8h23.5B++102.4B+
Striker AE 11870252.8S1.1448.72%CN/A24.1B**16.6B++2162.9h35.3B+72.5B+
C-4 7669282.464B++1.4842.361%M+N/A230M*23.3C21530.3h0.9B**2.1A+
NS-20 "Heatwave" Gorgon 6867223.045A0.9023.217%C-16.418%D37.2A+N/A1491.8h25.6B++110.3B+
Icikill 70611,2830.048C+3.896.663%F-3.279%D-0.7C+N/A287.7h2.1C++31F--
NS-AM7 AE/TR Archer 6660252.4A++1.5455.172%D21.667%B+15.8B+1.6C723.8h12.3B+22.2B+
P2-120 HEAT 7657319A++15.0642.258%C+1.754%D38B**12.7B++1911.5h7.4C++17.6C*

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit1627,3771.7h
AE Medical Applicator144,9130.4h
Nanite Revive Grenade0960h
Medical Applicator41,5550.1h
Spitfire Auto-Turret32620.3h
Motion Spotter03640.2h
Ammunition Package15680.1h
Medical Kit609551.3h
Snowman Soldier0560h
Recon Detection Device0790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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