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Paragon MAGSUN[DHLE] MAGSUN
VS BR 85

KDR: 1.33

Score: 12.6m

Last Seen: Jul 15th, 2019 1:15 AM
- OFFLINE - 830 hour(s)

Battle Rank 100 (85 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Saron HRB Tank Mine Supernova FPC Thanatos VE70 Solstice VE3 Saron HRB-H M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.366%17.513%322412105710.3285391.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.671%-0.542D-0.51D0.864B*HEAD ++ (~8.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.035C+13.20.075C+58.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.745%1.212%101112131651751540.942857106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.696D-0.348C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
464.2-1.876F-142.7-1.693F-321.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.559%1.639%150212124274423190.963883133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.422%0.347C**-0.593D-1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+5.90.533B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.015%5.642%4541212021,8614459944.18202187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.189%-0.479D0.294C*0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.2C++29.60.257C*65.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.988%23.077%4541121327313012.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.876D--1.666A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.39C--5.7-0.169C12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.6m1062.3%364 (21.8k)335 (20.1k)1.330557,3305,5092.2327185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121425911.352%6.712%7606:510

86% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:23 AMJun 27th, 2017 1:33 AMAug 12th, 2019 9:23 PM (6d) (PST)Jul 14th, 2019 10:43 PM (34d) (PST)Jul 14th, 2019 9:15 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
438713670.1940.1460.0132.7400.06473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2674,24222,0251291164420,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
628.4h/26.2d 4,970 492 12,906 103.3k 628 1,028 2,396 16.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:584
Deaths:1,018
KDR:0.574
Accuracy:20.469% D
HSR:17.466% C++
Thanatos VE70
A+
Kills:273
Deaths:467
KDR:0.585
Accuracy:30.988% D--
HSR:23.077% A+
Solstice VE3
D
Kills:243
Deaths:216
KDR:1.125
Accuracy:18.817% D
HSR:15.638% D
Solstice Burst
D
Kills:99
Deaths:43
KDR:2.302
Accuracy:17.906% F
HSR:20.202% D
Kills:1,199
Deaths (as Engineer):1,744
Deaths (to Engineers):1,682
KDR:0.6875
Kill Difference:545
Playtime:542.168 hours
Usage:86%
Score:11.494m
Score/min:353
Accuracy (listed only):22.045%
HSR (listed only):19.096%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:124
Deaths:118
KDR:1.051
Accuracy:16.742% D-
HSR:22.581% C
Kills:124
Deaths (as Heavy Assault):118
Deaths (to Heavy Assaults):1,246
KDR:1.05085
Kill Difference:6
Playtime:22.978 hours
Usage:4%
Score:0.218m
Score/min:158
Accuracy (listed only):16.742%
HSR (listed only):22.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:584
Deaths:1,018
KDR:0.574
Accuracy:20.469% D
HSR:17.466% C++
Thanatos VE70
A+
Kills:273
Deaths:467
KDR:0.585
Accuracy:30.988% D--
HSR:23.077% A+
Solstice VE3
D
Kills:243
Deaths:216
KDR:1.125
Accuracy:18.817% D
HSR:15.638% D
Solstice Burst
D
Kills:99
Deaths:43
KDR:2.302
Accuracy:17.906% F
HSR:20.202% D
Kills:1,199
Deaths (as Light Assault):1,744
Deaths (to Light Assaults):738
KDR:0.6875
Kill Difference:545
Playtime:13.806 hours
Usage:2%
Score:0.148m
Score/min:179
Accuracy (listed only):22.045%
HSR (listed only):19.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D*
Kills:105
Deaths:177
KDR:0.593
Accuracy:19.900% D*
HSR:13.333% D*
Kills:105
Deaths (as Infiltrator):177
Deaths (to Infiltrators):583
KDR:0.59322
Kill Difference:72
Playtime:17.523 hours
Usage:3%
Score:0.176m
Score/min:168
Accuracy (listed only):19.900%
HSR (listed only):13.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A+
Kills:273
Deaths:467
KDR:0.585
Accuracy:30.988% D--
HSR:23.077% A+
Kills:273
Deaths (as Combat Medic):467
Deaths (to Combat Medics):454
KDR:0.58458
Kill Difference:194
Playtime:12.506 hours
Usage:2%
Score:0.351m
Score/min:468
Accuracy (listed only):30.988%
HSR (listed only):23.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:82
Deaths:33
KDR:2.485
Accuracy:7.570% F-
HSR:20.732% B
Kills:82
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):285
KDR:4.9697
Kill Difference:65.500
Playtime:17.271 hours
Usage:3%
Score:0.237m
Score/min:229
Accuracy (listed only):7.570%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:165
V. Kills:91 179%
Deaths:242
KDR:0.682
Accuracy:30.745% C+
KPH:7.300 D
VKPH:4 D-
Photon A2A Missile Pods
C
Kills:124
V. Kills:58 210%
Deaths:25
KDR:4.960
Accuracy:69.727% D**
KPH:41.800 C
VKPH:19.600 D
Kills:289 (165 + 0)
Deaths:267
KDR:1.082
VKDR:0.558
Vehicle Kills:149
Kill Difference:22
Playtime:25.632 hours
Usage:4%
Score:0.168m
Score/min:109
Piloting Accuracy:30.745%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:65
V. Kills:1 N/A
Deaths:3
KDR:21.667
Accuracy:36.312% C
KPH:65.800 C+
VKPH:1 D*
Kills:65 (0 + 65)
Deaths:3
KDR:21.667
VKDR:0.333
Vehicle Kills:1
Kill Difference:62
Playtime:0.989 hours
Usage:0%
Score:0.015m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:36.312%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:484
V. Kills:366 132%
Deaths:104
KDR:4.654
Accuracy:44.093% C++
KPH:18.500 D
VKPH:14 C+
Supernova FPC
D--
Kills:300
V. Kills:210 142%
Deaths:120
KDR:2.500
Accuracy:45.604% D--
KPH:14.500 D--
VKPH:10.200 D--
Supernova PC
C
Kills:127
V. Kills:46 270%
Deaths:33
KDR:3.848
Accuracy:41.581% D-
KPH:18.800 C
VKPH:6.800 C--
Proton II PPA
D
Kills:83
V. Kills:12 N/A
Deaths:10
KDR:8.300
Accuracy:23.236% C+
KPH:17.200 D*
VKPH:2.500 D
E540 Halberd
D
Kills:71
V. Kills:44 158%
Deaths:16
KDR:4.438
Accuracy:43.452% D
KPH:19.800 D--
VKPH:12.200 D
Kills:1,065 (427 + 638)
Deaths:283
KDR:3.763
VKDR:2.396
Vehicle Kills:678
Kill Difference:782
Playtime:62.013 hours
Usage:10%
Score:0.942m
Score/min:253
Driving Accuracy:41.581%
Gunner Accuracy:43.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:239
V. Kills:215 111%
Deaths:59
KDR:4.051
Accuracy:54.688% C+
KPH:23.900 D-
VKPH:21.500 C
Proton II PPA-H
D--
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:28.301% D--
KPH:36.500 D*
VKPH:2.400 D--
M12 Kobalt-H
B+
Kills:101
V. Kills:7 N/A
Deaths:6
KDR:16.833
Accuracy:25.513% B+
KPH:99.200 C
VKPH:6.900 B+
Aphelion VEX-4H
C+
Kills:82
V. Kills:37 216%
Deaths:11
KDR:7.455
Accuracy:38.922% D-
KPH:40.600 C+
VKPH:18.300 D
Kills:543 (0 + 543)
Deaths:89
KDR:6.101
VKDR:3
Vehicle Kills:267
Kill Difference:454
Playtime:16.339 hours
Usage:3%
Score:0.228m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:38.922%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:207
V. Kills:7 N/A
Deaths:26
KDR:7.962
Accuracy:12.847% D--
KPH:62.100 C+
VKPH:2.100 D
M20 Basilisk
B+
Kills:174
V. Kills:87 198%
Deaths:33
KDR:5.273
Accuracy:34.647% C--
KPH:18.300 C+
VKPH:9.200 B+
M40 Fury
A+
Kills:132
V. Kills:37 347%
Deaths:13
KDR:10.154
Accuracy:33.015% C
KPH:58.600 B+
VKPH:16.400 A+
M40 Fury
B+
Kills:131
V. Kills:23 N/A
Deaths:14
KDR:9.357
Accuracy:30.760% D
KPH:63.600 B+
VKPH:11.200 C+
M12 Kobalt
C**
Kills:90
V. Kills:8 N/A
Deaths:8
KDR:11.250
Accuracy:12.044% D*
KPH:45.200 C--
VKPH:4 C**
G40-F Ranger
B+
Kills:60
V. Kills:40 146%
Deaths:8
KDR:7.500
Accuracy:35.556% B+
KPH:21.400 B+
VKPH:14.300 B+
M20 Basilisk
B*
Kills:58
V. Kills:48 118%
Deaths:20
KDR:2.900
Accuracy:33.615% D
KPH:16.500 C
VKPH:13.700 B*
M60-G Bulldog
C**
Kills:53
V. Kills:7 N/A
Deaths:6
KDR:8.833
Accuracy:23.980% D*
KPH:33.800 C**
VKPH:4.500 C-
Kills:905 (0 + 905)
Deaths:128
KDR:7.070
VKDR:2.008
Vehicle Kills:257
Kill Difference:777
Playtime:27.021 hours
Usage:4%
Score:0.387m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:23.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 5935841,0180.574C-0.7620.469%D17.466%C++7.8D-N/A2274.5h14.7C71.8C
Saron HRB 8504841044.654C+3.3244.093%C++N/A18.5D14C+22126.2h23.1C+52.4C++
Tank Mine 6454062611.556C--0.2323.626%DN/A48.3D*28.5D*4448.4h1.9C++8.1D-
Supernova FPC 5103001202.5C--1.1745.604%D--1.333%D14.6D--10.2D--35420.6h6.3C--13.8D-
Thanatos VE70 2742734670.585C0.7530.988%D--23.077%A+10.3D-N/A3126.4h5.7C-18.3D
Solstice VE3 2472432161.125B+0.2118.817%D15.638%D14.2CN/A6117.1h13.8B+73.3C+
Saron HRB-H 454239594.051C+2.7254.688%C+N/A23.9D-21.5C24710h29C53.1C
M12 Kobalt 214207267.962C6.6312.847%D--24.638%A+62.7C+2.1D2463.3h17.3B134.3C+
M20 Basilisk 261174335.273B**3.9434.647%C--4.023%D18.3C+9.2B+1729.5h102.9C+297C+
Saron Laser Cannon 2561652420.682C0.6530.745%C+1.212%D7.3D4D-7622.7h142.7C+464.2C++
C-4 182144971.485C++0.1523.607%CN/A57.6C--15.2D--4342.5h1B**4.2B++
M40 Fury 1691321310.154B++8.8233.015%C3.03%A+57.4B+16.1A3812.3h12.3B+37.3B
M40 Fury 154131149.357B8.0330.76%D1.527%C62.4B11C+3372.1h9.4B++30.5B+
Frag Grenade 1331281128N/A126.6739.236%D-N/A426.7C16.7B*13050.3h3.3B+8.4C++
Supernova PC 173127333.848C+2.5241.581%D-2.362%C++18.7C6.8C--1676.8h4.8B11.5C+
Photon A2A Missile Pods 182124254.96C++3.6369.727%D**N/A41.3C19.3D3603h5.1A++7.4A+
Orion VS54 1281241181.051C+0.2816.742%D-22.581%C17DN/A767.3h11.7B+69.9C+
Proton II PPA-H 129121139.308C+7.9828.301%D--3.306%A++36.7D*2.4D--933.3h14.2D-50.1D*
Spear Anti-Vehicle Phalanx Turret 175119205.95C+4.6234.439%D--4.202%C++29C--13.7D2044.1h9.5C+27.6C
Lasher X2 108107851.259B+0.0715.54%D**2.804%D20.6DN/A625.2h23.3D150.2D*
Beamer VS3 1051051770.593C+0.7419.9%D*13.333%D*11.7DN/A469h12.1C--60.9C-
M12 Kobalt-H 108101616.833C+15.5025.513%B+17.822%C++101C7B+2241h20.2D-79.2C+
Solstice Burst 9999432.302B++0.9717.906%F20.202%D10.5D--N/A699.4h14.7C82.3D--
M12 Kobalt 9890811.25C+9.9212.044%D*12.222%D*45D4C**2932h22.4C186.4D
Proton II PPA 9583108.3C6.9723.236%C+N/A17.3D*2.5D894.8h23.9T*102.8F--
Aphelion VEX-4H 11982117.455C*6.1238.922%D-1.22%D*41C+18.5D3922h43.3B++111.3B+
Quasar VM1 8382332.485B++1.157.57%F-20.732%B15.2DN/A675.4h13.9B+184.1D
E540 Halberd 11571164.438C3.1143.452%D2.817%C**19.7D--12.2D2863.6h7.1D-16.2D-
Dual-75 Duster 6665321.667A++20.3436.312%CN/A65C+1D*2541h6.8D18.8C
MANA Anti-Vehicle Turret 14263840.75D-0.5851.842%C+N/A630C-790C+532230.1h14.7F--28.4D*
G40-F Ranger 1006087.5B**6.1735.556%B+N/A21.4B+14.3B+3082.8h111.4B+313.2B++
Force-Blade 64583,7650.015C1.3215.149%D*3.448%C--0.2C--N/A1270.3h3C+19.7D
M20 Basilisk 10658202.9C+1.5733.615%D3.448%D-16.6C13.7B*2133.5h106.9C+317.9C+
M60-G Bulldog 605368.833A7.5023.98%D*3.774%B+33.1C*4.4C-1571.6h4.5A19B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31620.3h
Nano-Armor Kit662871,25271.6h
Anti-Vehicle MANA Turret103331h
Pummeler Rocket Pods01190.1h
Skywall Shield Emitter0720.6h
Turret AI Module0880.5h
Structure Shield Module0620.5h
Repair Module2850.5h
Medical Applicator12253,4334.7h
Blast Wall0630.4h
Cortium Silo1680.3h
Spitfire Auto-Turret241,0322.3h
Hoplon Anti-Aircraft Phalanx Tower0780.4h
Xiphos Anti-Personnel Tower1820.4h
Rampart Wall11451.2h
Welding Device05010.1h
Spear Anti-Vehicle Tower0540.3h
Deconstruction Tool02,3090.7h
Eidolon VE0670.3h
Ammunition Package494,3414.8h
Anti-Infantry MANA Turret111790.9h
Nano-Repair Grenade01,7660.5h
Router5880.2h
Hardlight Barrier81110.3h
Ectoblaster01,0030.1h
AP30 Shredder0910h
Recon Detection Device325042.7h
WLT-Howler Mining Laser1513912.5h

Check the help document for the dictionary if you want to learn more about words used here.


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