Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,491)players online:
dim_giant (18)  ascendancetv (9)  Lyyti (6)  therealdamonight (4)  Kewli0z (3)  johnnyhyphen1024 (3) 43
stats.dasanfall.com
Primarch MAGSUN[DHLE] MAGSUN
VS BR 99

KDR: 1.29

Score: 11.3m

Last Seen: Feb 18th, 2019 2:46 AM
- OFFLINE - 72.9 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 22
Level Progress (to 100): 29%
Level 100 Progress: 60% 346h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Saron HRB Tank Mine Supernova FPC Thanatos VE70 Solstice VE3 Saron HRB-H M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MAGSUN



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.25%16.943%309410185430.3438890.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.543%-0.551D-0.575D0.963B*HEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.026C+13.30.069C+59.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.933%0.862%74110211161641260.70731791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.788D--0.669D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
522.8-2.272F--156.5-1.978F-366.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.727%1.795%144210203904132870.942029135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.052%0.277C*-0.529D-1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+5.90.533B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.192%4.812%4481110111,7044159484.10602180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.561%-0.462D0.113C+0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.193C++29.80.244C++65.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.556%23.79%4481102124811012.25454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.904D--1.844A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.379C-5.6-0.145C12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 22
11.3m1087.6%364 (21.8k)335 (20.1k)1.287396,3794,9552.1646899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102222211.429%6.788%7806:480

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:23 AMJun 27th, 2017 1:33 AMFeb 20th, 2019 5:13 PM (4h) (PST)Feb 17th, 2019 10:46 PM (3d) (PST)Feb 17th, 2019 10:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
441723690.1890.1470.0132.7580.06571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4354,31322,1221191165420,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
562.5h/23.4d 4,347 433 11,366 93.1k 553 960 2,178 14.9m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:534
Deaths:935
KDR:0.571
Accuracy:20.184% D
HSR:16.667% C+
Thanatos VE70
A+
Kills:248
Deaths:438
KDR:0.566
Accuracy:30.556% D--
HSR:23.790% A+
Solstice VE3
D
Kills:243
Deaths:216
KDR:1.125
Accuracy:18.817% D
HSR:15.638% D
Solstice Burst
C--
Kills:99
Deaths:43
KDR:2.302
Accuracy:17.906% F
HSR:20.202% C--
Kills:1,124
Deaths (as Engineer):1,632
Deaths (to Engineers):1,567
KDR:0.68873
Kill Difference:508
Playtime:490.492 hours
Usage:87%
Score:10.475m
Score/min:356
Accuracy (listed only):21.866%
HSR (listed only):19.074%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:101
Deaths:96
KDR:1.052
Accuracy:16.638% D-
HSR:22.772% C
Kills:101
Deaths (as Heavy Assault):96
Deaths (to Heavy Assaults):1,139
KDR:1.05208
Kill Difference:5
Playtime:16.330 hours
Usage:3%
Score:0.137m
Score/min:140
Accuracy (listed only):16.638%
HSR (listed only):22.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:534
Deaths:935
KDR:0.571
Accuracy:20.184% D
HSR:16.667% C+
Thanatos VE70
A+
Kills:248
Deaths:438
KDR:0.566
Accuracy:30.556% D--
HSR:23.790% A+
Solstice VE3
D
Kills:243
Deaths:216
KDR:1.125
Accuracy:18.817% D
HSR:15.638% D
Solstice Burst
C--
Kills:99
Deaths:43
KDR:2.302
Accuracy:17.906% F
HSR:20.202% C--
Kills:1,124
Deaths (as Light Assault):1,632
Deaths (to Light Assaults):679
KDR:0.68873
Kill Difference:508
Playtime:13.363 hours
Usage:2%
Score:0.143m
Score/min:178
Accuracy (listed only):21.866%
HSR (listed only):19.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D*
Kills:100
Deaths:164
KDR:0.610
Accuracy:19.023% D*
HSR:11% D**
Kills:100
Deaths (as Infiltrator):164
Deaths (to Infiltrators):527
KDR:0.60976
Kill Difference:64
Playtime:14.428 hours
Usage:3%
Score:0.136m
Score/min:157
Accuracy (listed only):19.023%
HSR (listed only):11%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A+
Kills:248
Deaths:438
KDR:0.566
Accuracy:30.556% D--
HSR:23.790% A+
Kills:248
Deaths (as Combat Medic):438
Deaths (to Combat Medics):414
KDR:0.56621
Kill Difference:190
Playtime:9.131 hours
Usage:2%
Score:0.189m
Score/min:346
Accuracy (listed only):30.556%
HSR (listed only):23.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:82
Deaths:33
KDR:2.485
Accuracy:7.570% F
HSR:20.732% B+
Kills:82
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):255
KDR:4.9697
Kill Difference:65.500
Playtime:16.725 hours
Usage:3%
Score:0.232m
Score/min:231
Accuracy (listed only):7.570%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C
Kills:121
V. Kills:56 212%
Deaths:24
KDR:5.042
Accuracy:69.537% F
KPH:42.100 C
VKPH:19.500 D
Saron Laser Cannon
C
Kills:116
V. Kills:67 171%
Deaths:189
KDR:0.614
Accuracy:29.933% C
KPH:6.600 D
VKPH:3.800 D-
Kills:237 (116 + 0)
Deaths:213
KDR:1.113
VKDR:0.577
Vehicle Kills:123
Kill Difference:24
Playtime:20.533 hours
Usage:4%
Score:0.147m
Score/min:119
Piloting Accuracy:29.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:468
V. Kills:358 130%
Deaths:104
KDR:4.500
Accuracy:43.718% C+
KPH:18.100 D
VKPH:13.800 C
Supernova FPC
D--
Kills:263
V. Kills:192 136%
Deaths:116
KDR:2.267
Accuracy:44.557% D--
KPH:13.700 D--
VKPH:10 D--
Supernova PC
C
Kills:127
V. Kills:46 270%
Deaths:33
KDR:3.848
Accuracy:41.581% D-
KPH:18.800 C
VKPH:6.800 C-
Proton II PPA
D-
Kills:78
V. Kills:10 N/A
Deaths:10
KDR:7.800
Accuracy:22.232% C
KPH:16.400 D**
VKPH:2.100 D-
E540 Halberd
D
Kills:71
V. Kills:44 158%
Deaths:16
KDR:4.438
Accuracy:43.452% D
KPH:19.800 D--
VKPH:12.200 D
Kills:1,007 (390 + 617)
Deaths:279
KDR:3.609
VKDR:2.330
Vehicle Kills:650
Kill Difference:728
Playtime:60.203 hours
Usage:11%
Score:0.892m
Score/min:247
Driving Accuracy:41.581%
Gunner Accuracy:43.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:239
V. Kills:215 111%
Deaths:59
KDR:4.051
Accuracy:54.688% C+
KPH:23.900 D
VKPH:21.500 C
Proton II PPA-H
D--
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:28.301% D--
KPH:36.500 D*
VKPH:2.400 D*
Kills:360 (0 + 360)
Deaths:72
KDR:5
VKDR:3.097
Vehicle Kills:223
Kill Difference:288
Playtime:13.302 hours
Usage:2%
Score:0.166m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:28.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:199
V. Kills:7 N/A
Deaths:26
KDR:7.654
Accuracy:12.849% D--
KPH:61.400 C
VKPH:2.200 C--
M20 Basilisk
B
Kills:163
V. Kills:84 192%
Deaths:33
KDR:4.939
Accuracy:34.176% C--
KPH:17.700 C
VKPH:9.100 B
M40 Fury
B+
Kills:131
V. Kills:23 N/A
Deaths:14
KDR:9.357
Accuracy:30.760% D
KPH:63.600 B+
VKPH:11.200 C+
M40 Fury
A
Kills:128
V. Kills:34 366%
Deaths:12
KDR:10.667
Accuracy:32.912% C
KPH:57.800 B+
VKPH:15.300 A
M12 Kobalt
C+
Kills:73
V. Kills:5 N/A
Deaths:7
KDR:10.429
Accuracy:9.968% F
KPH:44.600 D
VKPH:3.100 C+
M20 Basilisk
B*
Kills:58
V. Kills:48 118%
Deaths:20
KDR:2.900
Accuracy:33.615% D
KPH:16.500 C
VKPH:13.700 B*
G40-F Ranger
B+
Kills:56
V. Kills:37 147%
Deaths:8
KDR:7
Accuracy:33.823% C*
KPH:21.800 B+
VKPH:14.400 B
M60-G Bulldog
B
Kills:53
V. Kills:7 N/A
Deaths:6
KDR:8.833
Accuracy:23.980% D*
KPH:34 B
VKPH:4.500 C-
Kills:861 (0 + 861)
Deaths:126
KDR:6.833
VKDR:1.944
Vehicle Kills:245
Kill Difference:735
Playtime:25.976 hours
Usage:5%
Score:0.373m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:23.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 5415349350.571C0.7220.184%D16.667%C+7.8D-N/A2268.6h14.9C73.6C
Saron HRB 8264681044.5C+3.2143.718%C+N/A18.1D13.8C21525.9h22.8C+52.1C++
Tank Mine 6283942491.582C--0.2923.541%DN/A48D*28.5D*4488.2h1.9C++8.1D-
Supernova FPC 4552631162.267C--0.9844.557%D--1.521%D13.7D--10D--35319.2h6.4C-14.3D-
Thanatos VE70 2492484380.566C0.7230.556%D--23.79%A+10.1D-N/A3124.6h5.6C18.2D
Solstice VE3 2472432161.125B+0.1618.817%D15.638%D14.3CN/A6017h13.8B+73.3C++
Saron HRB-H 454239594.051C+2.7654.688%C+N/A23.9D21.5C24610h29C53.1C+
M12 Kobalt 206199267.654C6.3712.849%D--24.121%A62.2C2.2C--2473.2h17.4C**135.2C+
M20 Basilisk 247163334.939B**3.6534.176%C--3.681%D-17.7C9.1B1739.2h103.6C+303C+
M40 Fury 154131149.357C**8.0730.76%D1.527%C62.4B11C+3372.1h9.4B+30.5B+
M40 Fury 1621281210.667B*9.3832.912%C3.125%A++58.2B+15.5A3832.2h12.4C**37.7C**
Supernova PC 173127333.848C+2.5641.581%D-2.362%C+18.7C6.8C-1676.8h4.8B+11.5C++
Frag Grenade 1321271127N/A125.7138.837%D-N/A423.3C16.7B**12810.3h3.3B+8.4C*
Photon A2A Missile Pods 177121245.042C++3.7569.537%FN/A41.7C19.3D3552.9h4.5A++6.4A++
Proton II PPA-H 129121139.308C+8.0228.301%D--3.306%A+36.7D*2.4D*933.3h14.2D-50.1D--
Spear Anti-Vehicle Phalanx Turret 174118205.9C+4.6134.381%D--4.237%C++28.8C--13.7D2054.1h9.6C+27.8C
Saron Laser Cannon 1831161890.614C0.6729.933%CN/A6.6D3.8D-8117.7h156.5C+522.8C+
C-4 140106671.582C++0.2925.61%C+N/A55.8C--17.9D4911.9h1B**3.9B*
Orion VS54 104101961.052C+0.2416.638%D-22.772%C15.1DN/A746.7h12.3C**73.9C+
Beamer VS3 1001001640.61C+0.6819.023%D*11%D**12.5DN/A498h11.6C61.2C
Solstice Burst 9999432.302B++1.0117.906%F20.202%C--10.5D--N/A699.4h14.7C82.3D--
Quasar VM1 8382332.485B++1.207.57%F20.732%B+15.2DN/A665.4h13.9B+184.1D
Proton II PPA 8878107.8C6.5122.232%CN/A16.6D**2.1D-794.7h23.4T*105.4F*
M12 Kobalt 7873710.429C+9.149.968%F13.699%D-45.6D3.1C+3161.6h19.2C++192.7D-
E540 Halberd 11571164.438C3.1543.452%D2.817%C++19.7D--12.2D2803.6h7.1D-16.2D-
MANA Anti-Vehicle Turret 14263840.75D--0.5451.842%D-N/A630D-790D529060.1h14.7C+28.4C
M20 Basilisk 10658202.9C++1.6133.615%D3.448%D-16.6C13.7B*2103.5h106.9C+317.9C+
G40-F Ranger 935687A5.7133.823%C*N/A21.5B+14.2C**3042.6h100.7B++297.8B++
M60-G Bulldog 605368.833A+7.5523.98%D*3.774%B+33.1C**4.4C-1581.6h4.5B**19B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret103331h
Ectoblaster01,0030.1h
Spawn Beacon1720.2h
Nano-Armor Kit558755,65264.1h
Structure Shield Module0620.5h
Repair Module2770.4h
Skywall Shield Emitter0640.5h
Turret AI Module0810.5h
Cortium Silo1530.3h
Blast Wall0630.4h
Spear Anti-Vehicle Tower0510.3h
Deconstruction Tool02,3090.7h
Medical Applicator9331,3323.3h
Spitfire Auto-Turret238901.9h
Welding Device03330h
Rampart Wall11431.2h
Hoplon Anti-Aircraft Phalanx Tower0710.4h
Xiphos Anti-Personnel Tower0750.4h
Eidolon VE0670.3h
Anti-Infantry MANA Turret111790.9h
Ammunition Package473,9064.6h
WLT-Howler Mining Laser81396.2h
Hardlight Barrier4690.2h
Recon Detection Device274712.5h
AP30 Shredder0910h
Nano-Repair Grenade01,4540.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.01s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.