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Primarch MAGSUN[DHLE] MAGSUN
VS BR 99

KDR: 1.31

Score: 11.9m

Last Seen: Apr 12th, 2019 1:42 AM
- OFFLINE - 214.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 25
Level Progress (to 100): 95%
Level 100 Progress: 63% 321h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Saron HRB Tank Mine Supernova FPC Thanatos VE70 Solstice VE3 Saron HRB-H M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $86,319 MLG Score: 69
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.179%16.819%306410315470.3309140.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.681%-0.569D-0.599D0.861B*HEAD ++ (~7.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.022C+13.30.07C+59.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.627%1.258%98110341591741510.913793105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.713D--0.315C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
468.9-1.907F-143.6-1.709F-325.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.581%1.659%154210334224273020.98829139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%0.357C**-0.605D-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+5.80.535B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.065%4.94%4431110241,7414279684.07728180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.504%-0.474D0.137C++0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.189C++29.90.244C++66.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.051%23.247%4431103427111812.29661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.865D--1.725A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.383C-5.7-0.168C12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 25
11.9m1072%359 (21.5k)331 (19.9k)1.306666,8435,2372.1947799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103523711.323%6.591%7506:540

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:23 AMJun 27th, 2017 1:33 AMApr 19th, 2019 7:49 AM (1d) (PST)Apr 11th, 2019 9:53 PM (9d) (PST)Apr 11th, 2019 9:42 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
435703650.1900.1450.0122.7180.06469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1264,21221,9141191163419,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
601.5h/25.1d 4,651 451 11,955 98.1k 600 992 2,305 15.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:558
Deaths:963
KDR:0.579
Accuracy:20.353% D
HSR:16.846% C+
Thanatos VE70
A+
Kills:271
Deaths:463
KDR:0.585
Accuracy:31.051% D-
HSR:23.247% A+
Solstice VE3
D
Kills:243
Deaths:216
KDR:1.125
Accuracy:18.817% D
HSR:15.638% D
Solstice Burst
C--
Kills:99
Deaths:43
KDR:2.302
Accuracy:17.906% F
HSR:20.202% C--
Kills:1,171
Deaths (as Engineer):1,685
Deaths (to Engineers):1,621
KDR:0.69496
Kill Difference:514
Playtime:523.031 hours
Usage:87%
Score:11.015m
Score/min:351
Accuracy (listed only):22.032%
HSR (listed only):18.983%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:103
Deaths:97
KDR:1.062
Accuracy:16.164% D-
HSR:22.330% C
Lasher X2
C
Kills:61
Deaths:59
KDR:1.034
Accuracy:16.541% D*
HSR:3.279% C
Kills:164
Deaths (as Heavy Assault):156
Deaths (to Heavy Assaults):1,191
KDR:1.05128
Kill Difference:8
Playtime:19.111 hours
Usage:3%
Score:0.176m
Score/min:153
Accuracy (listed only):16.353%
HSR (listed only):12.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:558
Deaths:963
KDR:0.579
Accuracy:20.353% D
HSR:16.846% C+
Thanatos VE70
A+
Kills:271
Deaths:463
KDR:0.585
Accuracy:31.051% D-
HSR:23.247% A+
Solstice VE3
D
Kills:243
Deaths:216
KDR:1.125
Accuracy:18.817% D
HSR:15.638% D
Solstice Burst
C--
Kills:99
Deaths:43
KDR:2.302
Accuracy:17.906% F
HSR:20.202% C--
Kills:1,171
Deaths (as Light Assault):1,685
Deaths (to Light Assaults):699
KDR:0.69496
Kill Difference:514
Playtime:13.459 hours
Usage:2%
Score:0.145m
Score/min:180
Accuracy (listed only):22.032%
HSR (listed only):18.983%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D*
Kills:102
Deaths:170
KDR:0.600
Accuracy:19.234% D*
HSR:10.784% F
Kills:102
Deaths (as Infiltrator):170
Deaths (to Infiltrators):558
KDR:0.6
Kill Difference:68
Playtime:16.244 hours
Usage:3%
Score:0.154m
Score/min:158
Accuracy (listed only):19.234%
HSR (listed only):10.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A+
Kills:271
Deaths:463
KDR:0.585
Accuracy:31.051% D-
HSR:23.247% A+
Kills:271
Deaths (as Combat Medic):463
Deaths (to Combat Medics):436
KDR:0.58531
Kill Difference:192
Playtime:10.511 hours
Usage:2%
Score:0.221m
Score/min:350
Accuracy (listed only):31.051%
HSR (listed only):23.247%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:82
Deaths:33
KDR:2.485
Accuracy:7.570% F
HSR:20.732% B+
Kills:82
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):269
KDR:4.9697
Kill Difference:65.500
Playtime:17.056 hours
Usage:3%
Score:0.235m
Score/min:229
Accuracy (listed only):7.570%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:159
V. Kills:88 179%
Deaths:235
KDR:0.677
Accuracy:30.627% C
KPH:7.300 C--
VKPH:4 D-
Photon A2A Missile Pods
C
Kills:124
V. Kills:58 210%
Deaths:24
KDR:5.167
Accuracy:70.328% F
KPH:42.600 C
VKPH:19.900 D
Kills:283 (159 + 0)
Deaths:259
KDR:1.093
VKDR:0.564
Vehicle Kills:146
Kill Difference:24
Playtime:24.724 hours
Usage:4%
Score:0.164m
Score/min:111
Piloting Accuracy:30.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:477
V. Kills:361 132%
Deaths:104
KDR:4.587
Accuracy:43.867% C+
KPH:18.400 D
VKPH:13.900 C
Supernova FPC
D--
Kills:295
V. Kills:207 142%
Deaths:119
KDR:2.479
Accuracy:45.656% D--
KPH:14.500 D--
VKPH:10.200 D--
Supernova PC
C
Kills:127
V. Kills:46 270%
Deaths:33
KDR:3.848
Accuracy:41.581% D-
KPH:18.800 C
VKPH:6.800 C--
Proton II PPA
D-
Kills:78
V. Kills:10 N/A
Deaths:10
KDR:7.800
Accuracy:22.232% C
KPH:16.400 D**
VKPH:2.100 D-
E540 Halberd
D
Kills:71
V. Kills:44 158%
Deaths:16
KDR:4.438
Accuracy:43.452% D
KPH:19.800 D--
VKPH:12.200 D
Kills:1,048 (422 + 626)
Deaths:282
KDR:3.716
VKDR:2.369
Vehicle Kills:668
Kill Difference:766
Playtime:61.369 hours
Usage:10%
Score:0.919m
Score/min:250
Driving Accuracy:41.581%
Gunner Accuracy:43.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:239
V. Kills:215 111%
Deaths:59
KDR:4.051
Accuracy:54.688% C+
KPH:23.900 D
VKPH:21.500 C
Proton II PPA-H
D--
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:28.301% D--
KPH:36.500 D*
VKPH:2.400 D--
Kills:360 (0 + 360)
Deaths:72
KDR:5
VKDR:3.097
Vehicle Kills:223
Kill Difference:288
Playtime:13.302 hours
Usage:2%
Score:0.166m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:28.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:207
V. Kills:7 N/A
Deaths:26
KDR:7.962
Accuracy:12.847% D--
KPH:62.100 C+
VKPH:2.100 C
M20 Basilisk
B
Kills:173
V. Kills:86 199%
Deaths:33
KDR:5.242
Accuracy:34.294% C--
KPH:18.300 C+
VKPH:9.100 B
M40 Fury
A+
Kills:132
V. Kills:37 347%
Deaths:13
KDR:10.154
Accuracy:33.015% C
KPH:58.600 B+
VKPH:16.400 A+
M40 Fury
B+
Kills:131
V. Kills:23 N/A
Deaths:14
KDR:9.357
Accuracy:30.760% D
KPH:63.600 B+
VKPH:11.200 C+
M12 Kobalt
B+
Kills:79
V. Kills:8 N/A
Deaths:8
KDR:9.875
Accuracy:10.773% D**
KPH:43.400 D
VKPH:4.400 B+
M20 Basilisk
B*
Kills:58
V. Kills:48 118%
Deaths:20
KDR:2.900
Accuracy:33.615% D
KPH:16.500 C
VKPH:13.700 B*
G40-F Ranger
B+
Kills:58
V. Kills:38 149%
Deaths:8
KDR:7.250
Accuracy:34.964% B+
KPH:21.100 C*
VKPH:13.900 C*
M60-G Bulldog
B
Kills:53
V. Kills:7 N/A
Deaths:6
KDR:8.833
Accuracy:23.980% D*
KPH:33.800 B
VKPH:4.500 C-
Kills:891 (0 + 891)
Deaths:128
KDR:6.961
VKDR:1.984
Vehicle Kills:254
Kill Difference:763
Playtime:26.723 hours
Usage:4%
Score:0.384m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:23.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 5655589630.579C0.7320.353%D16.846%C+7.8D-N/A2271.2h14.7C+72.4C
Saron HRB 8384771044.587C+3.2843.867%C+N/A18.3D13.9C21926h22.9C+52.1C++
Tank Mine 6333972561.551C--0.2423.586%DN/A47.8D*28.4D*4438.3h1.9C++8.1D-
Supernova FPC 5022951192.479C-1.1745.656%D--1.356%D14.5D--10.2D--35120.3h6.3C13.8D
Thanatos VE70 2722714630.585C0.7231.051%D-23.247%A+10.3D-N/A3126.3h5.7C18.3C--
Solstice VE3 2472432161.125B+0.1818.817%D15.638%D14.3CN/A6017h13.8B+73.3C++
Saron HRB-H 454239594.051C+2.7454.688%C+N/A23.9D21.5C24610h29C53.1C+
M12 Kobalt 214207267.962C6.6612.847%D--24.638%A+62.7C+2.1C2463.3h17.3B134.3C+
M20 Basilisk 259173335.242B**3.9434.294%C--4.046%D18.4C+9.1B1739.4h101.1C+294.7C+
Saron Laser Cannon 2471592350.677C0.6330.627%C1.258%D7.3C--4D-7721.8h143.6C++468.9C++
M40 Fury 1691321310.154B++8.8533.015%C3.03%A+57.4B+16.1A+3812.3h12.3B+37.3B
M40 Fury 154131149.357B8.0530.76%D1.527%C62.4B11C+3372.1h9.4B++30.5B+
Frag Grenade 1331281128N/A126.6939.008%D-N/A426.7C16.7B*12870.3h3.3B+8.4C*
C-4 166128801.6C++0.2924.902%C+N/A58.2C-17.3D-4752.2h1B**4B*
Supernova PC 173127333.848C+2.5441.581%D-2.362%C+18.7C6.8C--1676.8h4.8B+11.5C++
Photon A2A Missile Pods 182124245.167C+3.8670.328%FN/A42.8C20D3662.9h5A++7.1A+
Proton II PPA-H 129121139.308C+8.0028.301%D--3.306%A+36.7D*2.4D--933.3h14.2D-50.1D--
Spear Anti-Vehicle Phalanx Turret 174118205.9C+4.5934.381%D--4.237%C++28.8C--13.7D2054.1h9.6C+27.8C
Orion VS54 106103971.062C+0.2416.164%D-22.33%C14.9DN/A746.9h12.2B75.7C+
Beamer VS3 1021021700.6C+0.7119.234%D*10.784%F12DN/A468.5h11.7C60.9C
Solstice Burst 9999432.302B++1.0017.906%F20.202%C--10.5D--N/A699.4h14.7C+82.3D-
Quasar VM1 8382332.485B++1.187.57%F20.732%B+15.2DN/A665.4h13.9B+184.1D
M12 Kobalt 877989.875C8.5710.773%D**12.658%D*43.9D4.4B+3061.8h21.6C200.9D-
Proton II PPA 8878107.8C6.4922.232%CN/A16.6D**2.1D-794.7h23.4T*105.4F--
E540 Halberd 11571164.438C3.1343.452%D2.817%C*19.7D--12.2D2813.6h7.1D-16.2D
MANA Anti-Vehicle Turret 14263840.75D-0.5651.842%CN/A630D-790D529250.1h14.7F-28.4D**
Lasher X2 6261591.034C*0.2716.541%D*3.279%C21C--N/A762.9h22.6C-136.9D-
M20 Basilisk 10658202.9C++1.5933.615%D3.448%D-16.6C13.7B*2133.5h106.9C+317.9C+
G40-F Ranger 965887.25B+5.9434.964%B+N/A21.5C**14.1C*3082.7h109.3B+312.6B+
M60-G Bulldog 605368.833A++7.5323.98%D*3.774%B+33.1C**4.4C-1571.6h4.5A19B+
Force-Blade 56503,5210.014C1.2914.552%D*4%C0.2DN/A1257h3.1C21.4D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret103331h
Ectoblaster01,0030.1h
Spawn Beacon11180.2h
Nano-Armor Kit613836,77769.1h
Repair Module2820.4h
Turret AI Module0860.5h
Skywall Shield Emitter0680.5h
Structure Shield Module0620.5h
Cortium Silo1640.3h
Blast Wall0630.4h
Medical Applicator10936,5533.8h
Welding Device04730.1h
Deconstruction Tool02,3090.7h
Spear Anti-Vehicle Tower0530.3h
Spitfire Auto-Turret239401.9h
Rampart Wall11451.2h
Xiphos Anti-Personnel Tower1790.4h
Hoplon Anti-Aircraft Phalanx Tower0750.4h
Eidolon VE0670.3h
Anti-Infantry MANA Turret111790.9h
Ammunition Package474,1504.8h
WLT-Howler Mining Laser1113910.6h
Router1600.1h
Nano-Repair Grenade01,6260.5h
Hardlight Barrier81090.3h
Recon Detection Device284892.6h
AP30 Shredder0910h

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