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Snowblower MAGswag[GOKU] MAGswag
VS BR 131

KDR: 1.67

Score: 37.4m

Last Seen: Jun 23rd, 2018 2:41 AM
- OFFLINE - 10241.6 hour(s)

Battle Rank 104 (131 total) - Vanu Sovereignty on Emerald
Level Progress (to 105): 5%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Flare VE6 Ursa Light PPA Nova Blueshift VM5 Solstice SF Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $686,799 MLG Score: 549
Fun Score: N/A
Cheeseburgers Flipped: 994TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.157%20.175%42734118027,5191.80903-0.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.428%0.001C+-0.104C+0.319C*HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.292C*11.20.218C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.121%1.817%643412103,2486217375.23027440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.918%-0.235C0.21C++0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.561B+24.90.531B+45.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.612%2.049%235612082,44013643831.78755635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.238%-0.327C--0.329C-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.703B++4.30.656B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.042%1.545%82612087129382250.758254315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.131%-0.476D-0.717D--0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.749B++9.30.767B++20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.219%75.823%8231211881165120.533293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.045%0.636B+0.568B+-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+1.90.405B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.729%14.369%82212122,408129611.85802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.876%-0.233C-0.053C+0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.24C++3.90.201C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.4m314.4%432 (25.9k)353 (21.2k)1.6700954,19132,4481.95322131 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121442620.91%15.069%31503:1624

16% Combat Medic16% Engineer38% Heavy Assault7% Infiltrator15% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 2:46 AMMar 26th, 2016 12:24 AMJul 21st, 2018 8:30 PM (398d) (PST)Jun 22nd, 2018 11:28 PM (427d) (PST)Jun 22nd, 2018 10:41 PM (427d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5372812560.5110.3060.0771.7170.035549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,21416,87615,33831185103221,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1767.8h/73.7d 9,187 8,166 8,947 182.1k 3,119 6,501 3,711 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:3,253
Deaths:1,831
KDR:1.777
Accuracy:19.978% C+
HSR:22.072% C
Flare VE6
D
Kills:2,127
Deaths:1,460
KDR:1.457
Accuracy:19.399% D
HSR:18.336% D-
Ursa
C+
Kills:1,773
Deaths:1,033
KDR:1.716
Accuracy:21.354% C
HSR:23.294% C+
SVA-88
D--
Kills:1,301
Deaths:728
KDR:1.787
Accuracy:18.635% D--
HSR:14.989% D**
Pulsar LSW
D
Kills:1,281
Deaths:853
KDR:1.502
Accuracy:18.022% D--
HSR:18.970% D
NS-15M1
C-
Kills:1,185
Deaths:530
KDR:2.236
Accuracy:20.164% C-
HSR:14.346% D--
NS-15M AE
C+
Kills:1,177
Deaths:749
KDR:1.571
Accuracy:22.100% D
HSR:27.783% C+
VX29 Polaris
C
Kills:1,172
Deaths:575
KDR:2.038
Accuracy:21.867% C
HSR:14.932% D*
Betelgeuse 54-A
D*
Kills:1,170
Deaths:654
KDR:1.789
Accuracy:21.092% D*
HSR:22.051% D*
NS-15M2
C
Kills:98
Deaths:63
KDR:1.556
Accuracy:21.006% D
HSR:23.469% C
Kills:14,537
Deaths (as Heavy Assault):8,476
Deaths (to Heavy Assaults):10,298
KDR:1.71508
Kill Difference:6,061
Playtime:667.794 hours
Usage:38%
Score:13.454m
Score/min:336
Accuracy (listed only):20.362%
HSR (listed only):20.024%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B+
Kills:1,672
Deaths:135
KDR:12.385
Accuracy:36.325% D
HSR:17.464% B+
Solstice SF
B+
Kills:1,600
Deaths:1,239
KDR:1.291
Accuracy:26.271% B+
HSR:3.313% F--
Pulsar C
B
Kills:1,169
Deaths:985
KDR:1.187
Accuracy:23.194% C
HSR:25.406% B
VX6-7
D
Kills:1,146
Deaths:681
KDR:1.683
Accuracy:20.677% D
HSR:14.136% D*
Phobos VX86
C+
Kills:736
Deaths:514
KDR:1.432
Accuracy:58.602% C+
HSR:7.337% D**
Serpent VE92
C
Kills:616
Deaths:672
KDR:0.917
Accuracy:22.393% C
HSR:18.669% C
Eidolon VE33
C++
Kills:156
Deaths:116
KDR:1.345
Accuracy:22.754% D-
HSR:26.282% C++
Zenith VX-5
D
Kills:102
Deaths:77
KDR:1.325
Accuracy:22.639% D
HSR:15.686% D--
Solstice VE3
C+
Kills:93
Deaths:2
KDR:46.500
Accuracy:21.974% C+
HSR:16.129% D
Kills:7,290
Deaths (as Engineer):4,421
Deaths (to Engineers):6,782
KDR:1.64895
Kill Difference:2,869
Playtime:286.543 hours
Usage:16%
Score:5.478m
Score/min:319
Accuracy (listed only):28.314%
HSR (listed only):16.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B+
Kills:1,672
Deaths:135
KDR:12.385
Accuracy:36.325% D
HSR:17.464% B+
NS-11A
C
Kills:1,173
Deaths:811
KDR:1.446
Accuracy:21.811% C--
HSR:20.119% C
Sirius SX12
B+
Kills:1,165
Deaths:972
KDR:1.199
Accuracy:22.385% C-
HSR:21.631% B+
Terminus VX-9
C-
Kills:1,160
Deaths:864
KDR:1.343
Accuracy:23.211% D
HSR:22.931% C-
Corvus VA55
B
Kills:1,160
Deaths:1,055
KDR:1.100
Accuracy:23.929% C+
HSR:25.776% B
Pulsar VS1
C+
Kills:1,158
Deaths:861
KDR:1.345
Accuracy:22.025% C
HSR:19.776% C+
H-V45
C--
Kills:1,148
Deaths:839
KDR:1.368
Accuracy:21.654% C--
HSR:13.763% D--
Phobos VX86
C+
Kills:736
Deaths:514
KDR:1.432
Accuracy:58.602% C+
HSR:7.337% D**
Eridani SX5
B+
Kills:484
Deaths:456
KDR:1.061
Accuracy:23.849% C--
HSR:22.934% B+
NS-7 PDW
B+
Kills:347
Deaths:247
KDR:1.405
Accuracy:27.188% B+
HSR:18.732% C++
Darkstar
C
Kills:276
Deaths:220
KDR:1.255
Accuracy:22.724% D--
HSR:22.101% C
CME
D
Kills:208
Deaths:202
KDR:1.030
Accuracy:22.996% D
HSR:18.269% D
NS-11P
B+
Kills:132
Deaths:135
KDR:0.978
Accuracy:23.463% C++
HSR:22.727% B+
Equinox VE2
D*
Kills:65
Deaths:38
KDR:1.711
Accuracy:17.269% F
HSR:12.308% D*
Kills:10,884
Deaths (as Combat Medic):7,349
Deaths (to Combat Medics):3,799
KDR:1.48102
Kill Difference:3,535
Playtime:288.494 hours
Usage:16%
Score:7.903m
Score/min:457
Accuracy (listed only):26.245%
HSR (listed only):18.991%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B+
Kills:1,672
Deaths:135
KDR:12.385
Accuracy:36.325% D
HSR:17.464% B+
Solstice SF
B+
Kills:1,600
Deaths:1,239
KDR:1.291
Accuracy:26.271% B+
HSR:3.313% F--
Pulsar C
B
Kills:1,169
Deaths:985
KDR:1.187
Accuracy:23.194% C
HSR:25.406% B
Sirius SX12
B+
Kills:1,165
Deaths:972
KDR:1.199
Accuracy:22.385% C-
HSR:21.631% B+
VX6-7
D
Kills:1,146
Deaths:681
KDR:1.683
Accuracy:20.677% D
HSR:14.136% D*
Phobos VX86
C+
Kills:736
Deaths:514
KDR:1.432
Accuracy:58.602% C+
HSR:7.337% D**
Serpent VE92
C
Kills:616
Deaths:672
KDR:0.917
Accuracy:22.393% C
HSR:18.669% C
Eridani SX5
B+
Kills:484
Deaths:456
KDR:1.061
Accuracy:23.849% C--
HSR:22.934% B+
NS-7 PDW
B+
Kills:347
Deaths:247
KDR:1.405
Accuracy:27.188% B+
HSR:18.732% C++
Zenith VX-5
D
Kills:102
Deaths:77
KDR:1.325
Accuracy:22.639% D
HSR:15.686% D--
Solstice VE3
C+
Kills:93
Deaths:2
KDR:46.500
Accuracy:21.974% C+
HSR:16.129% D
Kills:9,130
Deaths (as Light Assault):5,980
Deaths (to Light Assaults):5,252
KDR:1.52676
Kill Difference:3,150
Playtime:268.733 hours
Usage:15%
Score:4.360m
Score/min:270
Accuracy (listed only):27.772%
HSR (listed only):16.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,165
Deaths:972
KDR:1.199
Accuracy:22.385% C-
HSR:21.631% B+
NS-44 Commissioner
D
Kills:619
Deaths:843
KDR:0.734
Accuracy:22.192% F
HSR:17.448% D
Eridani SX5
B+
Kills:484
Deaths:456
KDR:1.061
Accuracy:23.849% C--
HSR:22.934% B+
Ghost
B+
Kills:403
Deaths:205
KDR:1.966
Accuracy:41.088% B
HSR:74.938% B+
Parallax VX3
B+
Kills:357
Deaths:134
KDR:2.664
Accuracy:38.394% C+
HSR:81.513% B+
NS-7 PDW
B+
Kills:347
Deaths:247
KDR:1.405
Accuracy:27.188% B+
HSR:18.732% C++
Beamer VS3
C
Kills:196
Deaths:138
KDR:1.420
Accuracy:20.303% D--
HSR:20.918% C
NS-357 Underboss
D--
Kills:166
Deaths:232
KDR:0.716
Accuracy:23.752% F
HSR:13.253% D--
XM98
C+
Kills:121
Deaths:56
KDR:2.161
Accuracy:36.973% C+
HSR:61.984% D**
Manticore SX40
D
Kills:92
Deaths:129
KDR:0.713
Accuracy:14.421% F--
HSR:16.304% D
Artemis VX26
A+
Kills:83
Deaths:81
KDR:1.025
Accuracy:27.289% C+
HSR:32.530% A+
Spiker
B++
Kills:73
Deaths:133
KDR:0.549
Accuracy:18.778% F
HSR:26.027% B++
NS-30 Vandal
C*
Kills:60
Deaths:31
KDR:1.935
Accuracy:30.941% C
HSR:28.333% C*
Kills:4,166
Deaths (as Infiltrator):3,657
Deaths (to Infiltrators):3,738
KDR:1.13919
Kill Difference:509
Playtime:122.998 hours
Usage:7%
Score:2.715m
Score/min:368
Accuracy (listed only):26.735%
HSR (listed only):33.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,660
Deaths:631
KDR:2.631
Accuracy:16.875% D
HSR:19.398% C
Blueshift VM5
C+
Kills:1,186
Deaths:395
KDR:3.003
Accuracy:18.981% C+
HSR:21.501% C+
Quasar VM1
C+
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:15.427% C+
HSR:17.155% C
Cosmos VM3
B
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:16.681% C+
HSR:20.690% B
Cosmos VM3
B**
Kills:550
Deaths:160
KDR:3.438
Accuracy:18.005% C++
HSR:23.455% B**
Nebula VM20
C++
Kills:178
Deaths:74
KDR:2.405
Accuracy:17.160% C
HSR:21.348% C++
Nebula VM20
C
Kills:159
Deaths:74
KDR:2.149
Accuracy:17.298% C
HSR:14.465% D*
Quasar VM1
B+
Kills:136
Deaths:45
KDR:3.022
Accuracy:19.836% B+
HSR:20.588% C+
Comet VM2
C+
Kills:95
Deaths:89
KDR:1.067
Accuracy:39.665% C
HSR:4.211% C+
Comet VM2
C-
Kills:89
Deaths:72
KDR:1.236
Accuracy:41.023% C-
HSR:2.247% D-
NS-10 Burster
C
Kills:70
Deaths:72
KDR:0.972
Accuracy:24.877% D
HSR:5.714% C
NS-10 Burster
B*
Kills:67
Deaths:73
KDR:0.918
Accuracy:24.725% D-
HSR:8.955% B*
Kills:6,510
Deaths (as MAX Suit):1,274
Deaths (to MAX Suits):2,452
KDR:5.10989
Kill Difference:5,236
Playtime:124.518 hours
Usage:7%
Score:3.537m
Score/min:473
Accuracy (listed only):22.546%
HSR (listed only):14.977%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,721
V. Kills:65 N/A
Deaths:461
KDR:3.733
Accuracy:42.116% C++
KPH:53 C*
VKPH:2 D
Dual Photon Pods
M++
Kills:1,000
V. Kills:316 315%
Deaths:104
KDR:9.615
Accuracy:61.369% B**
KPH:172.800 A++
VKPH:54.600 M++
Maelstrom Turbo Laser
C+
Kills:476
V. Kills:246 193%
Deaths:474
KDR:1.004
Accuracy:27.613% D
KPH:15.700 C+
VKPH:8.100 C
Saron Laser Cannon
D
Kills:51
V. Kills:34 146%
Deaths:50
KDR:1.020
Accuracy:28.260% D
KPH:4.700 D-
VKPH:3.100 D--
Kills:3,248 (2,248 + 0)
Deaths:1,089
KDR:2.983
VKDR:0.607
Vehicle Kills:661
Kill Difference:2,159
Playtime:79.619 hours
Usage:5%
Score:1.127m
Score/min:236
Piloting Accuracy:28.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:143
V. Kills:39 358%
Deaths:26
KDR:5.500
Accuracy:46.773% B*
KPH:514,800 U
VKPH:140,400 U
Kills:143 (0 + 143)
Deaths:26
KDR:5.500
VKDR:1.500
Vehicle Kills:39
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.126m
Score/min:3,787,410
Piloting Accuracy:N/A%
Gunner Accuracy:46.773%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,260
V. Kills:103 N/A
Deaths:110
KDR:11.455
Accuracy:32.507% D
KPH:66.700 A*
VKPH:5.500 D
L100 Python HESH
B++
Kills:278
V. Kills:17 N/A
Deaths:8
KDR:34.750
Accuracy:54.559% B++
KPH:58.700 B
VKPH:3.600 D*
L100 Python AP
B+
Kills:202
V. Kills:70 285%
Deaths:28
KDR:7.214
Accuracy:48.398% D--
KPH:39.400 B+
VKPH:13.700 D
Kills:1,740 (1,740 + 0)
Deaths:146
KDR:11.918
VKDR:1.301
Vehicle Kills:190
Kill Difference:1,594
Playtime:28.750 hours
Usage:2%
Score:0.650m
Score/min:377
Driving Accuracy:48.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:392
V. Kills:102 381%
Deaths:79
KDR:4.962
Accuracy:48.768% C+
KPH:24.400 C++
VKPH:6.400 D
Supernova VPC
C**
Kills:220
V. Kills:21 N/A
Deaths:27
KDR:8.148
Accuracy:53.643% C**
KPH:40.600 C+
VKPH:3.900 D--
Saron HRB
C
Kills:161
V. Kills:92 173%
Deaths:24
KDR:6.708
Accuracy:39.170% C--
KPH:21.500 C
VKPH:12.300 C
Proton II PPA
A+
Kills:143
V. Kills:2 N/A
Deaths:3
KDR:47.667
Accuracy:25% C++
KPH:98.900 A+
VKPH:1.400 D*
Supernova FPC
D
Kills:88
V. Kills:47 183%
Deaths:28
KDR:3.143
Accuracy:40.271% F
KPH:18.800 D
VKPH:10 D--
Kills:1,004 (700 + 304)
Deaths:161
KDR:6.236
VKDR:1.640
Vehicle Kills:264
Kill Difference:843
Playtime:35.113 hours
Usage:2%
Score:0.742m
Score/min:352
Driving Accuracy:40.271%
Gunner Accuracy:25%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:167
V. Kills:8 N/A
Deaths:14
KDR:11.929
Accuracy:33.510% C-
KPH:93.500 C++
VKPH:4.500 C--
Kills:167 (0 + 167)
Deaths:14
KDR:11.929
VKDR:0.571
Vehicle Kills:8
Kill Difference:153
Playtime:1.786 hours
Usage:0%
Score:0.056m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:33.510%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:93
V. Kills:21 423%
Deaths:10
KDR:9.300
Accuracy:26.669% D*
KPH:33.200 D
VKPH:7.500 D
M40 Fury
C+
Kills:70
V. Kills:10 N/A
Deaths:6
KDR:11.667
Accuracy:28.766% D-
KPH:43.600 C+
VKPH:6.200 D
Kills:163 (0 + 163)
Deaths:16
KDR:10.188
VKDR:1.938
Vehicle Kills:31
Kill Difference:147
Playtime:4.406 hours
Usage:0%
Score:0.084m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:28.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:70
V. Kills:5 N/A
Deaths:59
KDR:1.186
Accuracy:22.683% F--
KPH:9.500 D
VKPH:0.700 D*
Kills:70 (70 + 0)
Deaths:59
KDR:1.186
VKDR:0.085
Vehicle Kills:5
Kill Difference:11
Playtime:7.373 hours
Usage:0%
Score:0.020m
Score/min:45
Driving Accuracy:22.683%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,2603,2531,8311.777C**0.1119.978%C+22.072%C34.9C++N/A17993.2h11.3B+56.6C++
Flare VE6 2,1362,1271,4601.457C++0.2119.399%D18.336%D-36C+N/A15459.1h9.7B+50.2C++
Ursa 1,7791,7731,0331.716B+0.0521.354%C23.294%C+33.8C+N/A13452.5h10.3B+48.3C**
Light PPA 1,7861,7214613.733C+2.0642.116%C++N/A53C*2D23132.5h9.3B+22.1B+
Nova 1,6731,67213512.385S10.7136.325%D17.464%B+38.4C++N/A16743.5h4.7C+12.9C
Blueshift VM5 1,6671,6606312.631C++0.9616.875%D19.398%C30.6C+N/A14554.2h13.6B++80.3C*
Solstice SF 1,6271,6001,2391.291B0.3826.271%B+3.313%F--23.5C++N/A10368.1h4.3B**16.4A
Lasher X2 1,3601,3521,1301.196B0.4724.711%C+3.55%C28.5C+N/A14647.5h22.3C-90.1C+
SVA-88 1,3021,3017281.787C+0.1218.635%D--14.989%D**37.3CN/A19134.9h13.1C70.3C--
Pulsar LSW 1,2841,2818531.502C+0.1718.022%D--18.97%D40.8C+N/A13931.4h11.4B+63.3C+
C75 Viper 1,3631,26011011.455A++9.7832.507%D1.508%C++66.7A*5.4D34018.9h5A+15.4B**
Blueshift VM5 1,1911,1863953.003C**1.3318.981%C+21.501%C+37.4C*N/A18131.7h13.5B*71.3B+
NS-15M1 1,1871,1855302.236B+0.5720.164%C-14.346%D--48.6C**N/A17524.4h12.1C**60.2C++
NS-15M AE 1,1841,1777491.571C+0.1022.1%D27.783%C+28.7DN/A6441h10.7B+48.3C++
NS-11A 1,1731,1738111.446C++0.2221.811%C--20.119%C30.8C+N/A17938.1h12.3B+56.3C*
VX29 Polaris 1,1781,1725752.038B+0.3721.867%C14.932%D*43.1C+N/A16027.2h11.3B+51.5C*
Betelgeuse 54-A 1,1751,1706541.789C0.1221.092%D*22.051%D*42.1DN/A25227.8h10.7C++50.6C--
Pulsar C 1,1731,1699851.187C+0.4823.194%C25.406%B20.2CN/A12557.9h10.8B+46.5C**
Sirius SX12 1,1651,1659721.199C++0.4722.385%C-21.631%B+32.5C*N/A17635.8h11.4B*50.8B+
Quasar VM1 1,1741,1605002.32B+0.6515.427%C+17.155%C27.6BN/A12142h12.2B*79.3B
Terminus VX-9 1,1641,1608641.343C+0.3323.211%D22.931%C-33.1CN/A21135h13.1C+56.3C+
Cosmos VM3 1,1611,1603633.196B*1.5316.681%C+20.69%B38.2B+N/A17930.4h11B**65.7B+
Corvus VA55 1,1641,1601,0551.1C+0.5723.929%C+25.776%B21.5CN/A12254h11.1B+46.6B
Pulsar VS1 1,1621,1588611.345B+0.3322.025%C19.776%C+34.9B+N/A23033.2h12.6B++57.2B
H-V45 1,1501,1488391.368C+0.3021.654%C--13.763%D--32.1C+N/A13035.8h13.4C++61.8C+
VX6-7 1,1481,1466811.683B0.0120.677%D14.136%D*26.5CN/A10643.2h11.6B56C++
Dual Photon Pods 1,3161,0001049.615B+7.9461.369%B**1.4%C*172.4A++54.5M++11095.8h20.9C**34B+
C-4 1,2149296841.358C+0.3118.81%D*N/A62.8C-19.3D70714.8h1B**5.5C**
NS Decimator 9517648590.889C+0.7861.353%C++3.272%B*26.2D6.4D*26029.2h3.9B+6.3B+
Phobos VX86 7367365141.432C++0.2458.602%C+7.337%D**48.7C++N/A18615.1h2.1B++3.5B+
NS-44 Commissioner 6216198430.734C+0.9422.192%F17.448%D20.5C--N/A8830.2h3.3B++14.8C-
Serpent VE92 6186166720.917C+0.7522.393%C18.669%C14.9DN/A7141.3h11.7B+52.4C**
Cosmos VM3 5515501603.438B**1.7718.005%C++23.455%B**35.3C**N/A22715.6h12.1B++67.1C*
Frag Grenade 5505481548N/A546.3344.898%C+N/A1826.7S6.7C94470.3h1.8A++3.9A
Force-Blade 55154522,9100.024C+1.6522.543%DN/A0.5C+N/A21072h1.9B++8.5B
Lancer VS22 1,0575136580.78C+0.8951.343%D*1.365%C+10.3C10.9C37949.8h13.6B+26.4B+
Anti-Vehicle Grenade 5214941494N/A492.3376.447%M+N/A1646.7S90C+101670.3h1.9A++2.5A++
Eridani SX5 4854844561.061C+0.6123.849%C--22.934%B+27.7CN/A15417.5h9.9B++41.4B
Maelstrom Turbo Laser 7224764741.004C0.6727.613%D5.462%A++15.7C+8.1C12230.4h69.4B++251.4B+
Ghost 4054032051.966C+0.3041.088%B74.938%B+34.2C+N/A14311.8h1.8B*4.3B++
Proximity Mine 4003991083.694C+2.0255.432%A+N/A190A+N/A8562.1h1M1.8A*
Supernova PC 494392794.962C+3.2948.768%C+1.786%C24.3C++6.3D25116.1h4B*8.2B++
Parallax VX3 3573571342.664C+0.9938.394%C+81.513%B+32.2C*N/A17611.1h1.8B*4.8B+
NS-7 PDW 3473472471.405B+0.2727.188%B+18.732%C++36.9B+N/A2649.4h11.3B*41.6B++
Lancer AE 6683343031.102C+0.5755.092%D-N/A10.5D10.5D-29531.7h12.3B+22.4B+
S1 4272884320.667C+1.0060.643%B+2.431%C19.6C9.5C--29414.7h6.1B10B+
L100 Python HESH 295278834.75A*33.0854.559%B++3.597%A++59.1B+3.6D*2984.7h2.7B+4.9B*
Darkstar 2812762201.255C0.4222.724%D--22.101%C26DN/A10310.6h14.2C-62.7D
Sticky Grenade 2292281228N/A226.3365.232%A+N/A1140B+5D-75340.2h1.7B+2.5B++
Supernova VPC 241220278.148C6.4853.643%C**1.364%C+40.7C+3.9D--2535.4h2.7B++5B++
CME 2082082021.03C0.6422.996%D18.269%D21.9DN/A1289.5h13.6C++59.1C+
L100 Python AP 272202287.214B+5.5448.398%D--2.97%C*39.6B+13.7D5865.1h4.4B*9.1B+
Beamer VS3 1961961381.42B*0.2520.303%D--20.918%C28.4C++N/A1546.9h6.8B*33.7C++
Nebula VM20 178178742.405C++0.7317.16%C21.348%C++32.4C+N/A1725.5h14.1B++82.2B
Tank Mine 2781761201.467D0.2029.715%CN/A60.7D--35.2D--10792.9h1.2B**4.2B**
Proton II PPA-H 1751671411.929C++10.2633.51%C-N/A92.8C++4.4C--5221.8h9.8C**29.3C++
NS-357 Underboss 1671662320.716C0.9523.752%F13.253%D--23.4DN/A1217.1h3.8B+16.1D
Saron HRB 253161246.708C**5.0439.17%C--1.242%C21.5C12.3C4147.5h13.5A34.6B**
Nebula VM20 159159742.149C+0.4817.298%C14.465%D*28.9CN/A1425.5h15.7C**90.6C*
Eidolon VE33 1571561161.345C*0.3322.754%D-26.282%C++22.6C+N/A1506.9h8.9C*39C+
Proton II PPA 145143347.667A*46.0025%C++2.797%B++102.1A+1.4D*8581.4h6.4B**25.7B*
C150 Dalton 182143265.5C+3.8346.773%B*N/A1430U390U12624700.1h3.7B+7.9B*
Quasar VM1 137136453.022B+1.3519.836%B+20.588%C+40B+N/A3073.4h13.1C**66.2B+
NS-11P 1351321350.978C+0.6923.463%C++22.727%B+22.8CN/A1145.8h13.9C++59.2C**
M60-A Bulldog 137128139.846C8.1837.263%D--1.563%D15.2D-1.1D--798.4h5.7C**15.2C+
XM98 121121562.161C++0.4936.973%C+61.984%D**25.2C+N/A1134.8h2.5C++6.7C*
Zenith VX-5 102102771.325C++0.3522.639%D15.686%D--16.7DN/A1506.1h10.9B++48.1C**
NS-15M2 9998631.556C+0.1121.006%D23.469%C33.8CN/A1452.9h10.4B++49.5C**
Comet VM2 11195891.067C*0.6039.665%C4.211%C+14.6B+2.5D-2856.5h12.5B**31.4B++
M60-A Bulldog 11194165.875C4.2039.858%DN/A18.8D3.4C1735h5.4B+13.5C*
M40 Fury 11493109.3B7.6326.669%D*2.151%C**33.2D7.5D2952.8h10.6B+39.8C++
Solstice VE3 9393246.5U44.8321.974%C+16.129%D26.6B+N/A5623.5h12.9B+58.8C*
Manticore SX40 92921290.713C0.9614.421%F--16.304%D13.3D-N/A466.9h5.8B*40.3D
Comet VM2 10289721.236C**0.4341.023%C-2.247%D-16.2B++2.4D*2515.5h11.6A28.3B**
Supernova FPC 13588283.143C1.4740.271%F5.682%A*18.7D10D--5574.7h4.7B+11.7C
Artemis VX26 8383811.025C0.6527.289%C+32.53%A+25.2CN/A2803.3h10.9B+39.9B+
M60-A Bulldog 8978155.2C+3.5321.865%F1.282%C27.9C-3.9D2952.8h4.4B**20.3C
MAX Punch 78761,2760.06C1.6128.829%D--N/A0.7CN/A3108.6h1.7C++5.8C+
Spiker 73731330.549C-1.1218.778%F26.027%B++17DN/A934.3h7.5B+39.9C
Damascus Edge 72723,7760.019C-1.656.663%F-N/A0.4CN/A1167.2h1.7B++25.6D**
NS-10 Burster 11270720.972C++0.7024.877%D5.714%C5C3C12114h155.7C625.9C-
M40 Fury-F 7570591.186C+0.4822.683%F--N/A9.5DN/A457.4h5.7B*25.1C++
M40 Fury 8070611.667B**10.0028.766%D-1.429%C43.8C+6.3D3561.6h7.9B**27.3B++
NS-10 Burster 12167730.918C0.7524.725%D-8.955%B*4.9C3.9C++11113.8h154.1C+623.4C
Equinox VE2 6565381.711B+0.0417.269%F12.308%D*34.2C*N/A2121.9h8.2A+47.7C*
NS Annihilator 13962621B*0.6773.636%F-N/A9.1C11.3B*1706.8h14.1D19.2D--
NS-30 Vandal 6060311.935C++0.2630.941%C28.333%C*37.5C+N/A2611.6h5.3B+17.2C*
MANA Anti-Personnel Turret 5656222.545N/A0.8716.485%UN/A560UN/A4764000.1h16.2T*98T*
Saron Laser Cannon 8551501.02C+0.6528.26%D3.922%A4.6D-3.1D--10311h211D746.7D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon227612.5h
Anti-Vehicle MANA Turret22651.6h
Nano-Armor Kit355156,90737.2h
Nanite Revive Grenade01,8130.5h
Medical Applicator344105,14116.8h
Motion Spotter161,2671.3h
Shield Recharging Field81570.2h
Ammunition Package134650.3h
Medical Kit6115,55210h
Anti-Infantry MANA Turret142771.8h
Xiphos Anti-Personnel Phalanx Turret01170h
Recon Detection Device1314,19411.8h

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