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Field Marshal Space MANBURGERS[FedX] MANBURGERS
TR BR 233

KDR: 5.05

Score: 160.9m

Last Seen: Jul 3rd, 2020 6:54 PM
- OFFLINE - 1.8 hour(s)

Prestige 1, Battle Rank 100 (233 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H P2-120 HESH P2-120 HEAT M18 Needler AP30 Shredder M14 Banshee VLG Missile Launcher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 1742TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.566%20.796%65630131416,9122.344982.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.397%1.996A++-0.048C+-1.786F-HEAD + (~5.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.531B+110.231C++23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.604%0.637%1156613389,580129446777.4034205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.905%0.799B++-0.854D---0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.397B43.90.176C++54.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.034%1.773%31718133638,46625912208914.846174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.352%1.933A++-0.462D0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.666B+7.80.373C**5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.994%2.473%168627131723,2912272829510.2513281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.258%0.984B*-0.494D0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790.347C**37.10.086C+41.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.917%72.851%16863134144265360.675841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.03%0.747B++0.374C**0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.45B+2.20.317C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.418%12.963%16861134310850330.214286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.044B**-0.361C--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.111C+7.9-0.634D6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
160.9m776.8%655 (39.3k)599 (35.9k)5.04717138,99427,5396.97186233 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1344744927.88%5.356%14909:4330

73% Engineer8% Heavy Assault6% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:42 AMAug 20th, 2015 1:07 AMJul 3rd, 2020 9:32 PM (22h) (PST)Jul 3rd, 2020 2:56 PM (1d) (PST)Jul 3rd, 2020 2:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,235771,1580.5180.1030.0285.4350.182564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,0904,61669,47431623261135,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4474.9h/186.5d 53,004 7,444 66,076 1459.3k 4,795 6,553 48,868 331.6m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A++
Kills:1,345
Deaths:795
KDR:1.692
Accuracy:32.761% A++
HSR:12.045% D
LC3 Jaguar
A+
Kills:1,178
Deaths:462
KDR:2.550
Accuracy:31.824% A+
HSR:14.262% D*
T5 AMC
A++
Kills:1,156
Deaths:406
KDR:2.847
Accuracy:32.928% A++
HSR:18.080% C-
TRAC-5 Burst
B++
Kills:1,149
Deaths:275
KDR:4.178
Accuracy:30.139% B++
HSR:24.021% C+
TRAC-5
A+
Kills:1,144
Deaths:545
KDR:2.099
Accuracy:30.227% A+
HSR:19.755% C+
NSX-P Tanto
A+
Kills:910
Deaths:572
KDR:1.591
Accuracy:34.919% A+
HSR:24.066% C
LC2 Lynx
B**
Kills:355
Deaths:230
KDR:1.543
Accuracy:29.746% B**
HSR:25.352% B+
AMR-66
A
Kills:229
Deaths:60
KDR:3.817
Accuracy:35.750% A
HSR:13.100% F
AS16 NightHawk
B**
Kills:108
Deaths:52
KDR:2.077
Accuracy:54.418% B**
HSR:12.963% C-
HC1 Cougar
B**
Kills:63
Deaths:28
KDR:2.250
Accuracy:30.095% B**
HSR:26.984% B+
TRAC-Shot
B++
Kills:51
Deaths:58
KDR:0.879
Accuracy:28.859% B++
HSR:7.843% F-
Kills:7,688
Deaths (as Engineer):3,483
Deaths (to Engineers):9,675
KDR:2.20729
Kill Difference:4,205
Playtime:3,277.375 hours
Usage:73%
Score:110.515m
Score/min:562
Accuracy (listed only):33.788%
HSR (listed only):18.043%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,152
Deaths:218
KDR:5.284
Accuracy:28.612% A+
HSR:17.535% D-
T9 CARV-S
A++
Kills:1,145
Deaths:129
KDR:8.876
Accuracy:31.569% A++
HSR:17.205% D*
MSW-R
B**
Kills:1,006
Deaths:404
KDR:2.490
Accuracy:29.577% B**
HSR:25.348% C+
T16 Rhino
A
Kills:959
Deaths:347
KDR:2.764
Accuracy:26.916% B**
HSR:32.534% A
TMG-50
B**
Kills:392
Deaths:133
KDR:2.947
Accuracy:28.012% B**
HSR:24.235% C+
Kills:4,654
Deaths (as Heavy Assault):1,231
Deaths (to Heavy Assaults):6,112
KDR:3.78067
Kill Difference:3,423
Playtime:341.668 hours
Usage:8%
Score:25.566m
Score/min:1,247
Accuracy (listed only):28.937%
HSR (listed only):23.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A++
Kills:1,345
Deaths:795
KDR:1.692
Accuracy:32.761% A++
HSR:12.045% D
LC3 Jaguar
A+
Kills:1,178
Deaths:462
KDR:2.550
Accuracy:31.824% A+
HSR:14.262% D*
T5 AMC
A++
Kills:1,156
Deaths:406
KDR:2.847
Accuracy:32.928% A++
HSR:18.080% C-
TRAC-5 Burst
B++
Kills:1,149
Deaths:275
KDR:4.178
Accuracy:30.139% B++
HSR:24.021% C+
TRAC-5
A+
Kills:1,144
Deaths:545
KDR:2.099
Accuracy:30.227% A+
HSR:19.755% C+
NSX-P Tanto
A+
Kills:910
Deaths:572
KDR:1.591
Accuracy:34.919% A+
HSR:24.066% C
SMG-46 Armistice
A+
Kills:419
Deaths:250
KDR:1.676
Accuracy:34.253% A+
HSR:22.912% B*
LC2 Lynx
B**
Kills:355
Deaths:230
KDR:1.543
Accuracy:29.746% B**
HSR:25.352% B+
PDW-16 Hailstorm
A*
Kills:183
Deaths:95
KDR:1.926
Accuracy:35.967% A*
HSR:12.022% D
MG-S1 Jackal
A+
Kills:159
Deaths:106
KDR:1.500
Accuracy:35.655% A+
HSR:23.270% C*
SMG-46AE Armistice
C+
Kills:156
Deaths:129
KDR:1.209
Accuracy:30.717% C+
HSR:20.513% C-
AS16 NightHawk
B**
Kills:108
Deaths:52
KDR:2.077
Accuracy:54.418% B**
HSR:12.963% C-
HC1 Cougar
B**
Kills:63
Deaths:28
KDR:2.250
Accuracy:30.095% B**
HSR:26.984% B+
TRAC-Shot
B++
Kills:51
Deaths:58
KDR:0.879
Accuracy:28.859% B++
HSR:7.843% F-
Kills:8,376
Deaths (as Light Assault):4,003
Deaths (to Light Assaults):3,487
KDR:2.09243
Kill Difference:4,373
Playtime:207.151 hours
Usage:5%
Score:6.027m
Score/min:485
Accuracy (listed only):33.751%
HSR (listed only):18.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B**
Kills:1,152
Deaths:420
KDR:2.743
Accuracy:30.879% B**
HSR:21.615% C+
Cycler TRV
A
Kills:453
Deaths:184
KDR:2.462
Accuracy:30.090% A
HSR:11.479% D*
T1 Cycler
A++
Kills:431
Deaths:221
KDR:1.950
Accuracy:30.918% A++
HSR:23.434% C++
SMG-46 Armistice
A+
Kills:419
Deaths:250
KDR:1.676
Accuracy:34.253% A+
HSR:22.912% B*
T1S Cycler
A++
Kills:337
Deaths:186
KDR:1.812
Accuracy:33.135% A++
HSR:10.979% D**
SABR-13
B++
Kills:322
Deaths:63
KDR:5.111
Accuracy:30.373% B++
HSR:15.217% D**
PDW-16 Hailstorm
A*
Kills:183
Deaths:95
KDR:1.926
Accuracy:35.967% A*
HSR:12.022% D
MG-S1 Jackal
A+
Kills:159
Deaths:106
KDR:1.500
Accuracy:35.655% A+
HSR:23.270% C*
SMG-46AE Armistice
C+
Kills:156
Deaths:129
KDR:1.209
Accuracy:30.717% C+
HSR:20.513% C-
AS16 NightHawk
B**
Kills:108
Deaths:52
KDR:2.077
Accuracy:54.418% B**
HSR:12.963% C-
TAR-AE
A
Kills:60
Deaths:28
KDR:2.143
Accuracy:28.939% C++
HSR:40% A
Kills:3,780
Deaths (as Combat Medic):1,734
Deaths (to Combat Medics):1,664
KDR:2.17993
Kill Difference:2,046
Playtime:168.657 hours
Usage:4%
Score:4.707m
Score/min:465
Accuracy (listed only):34.122%
HSR (listed only):19.491%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:1,163
Deaths:894
KDR:1.301
Accuracy:48.875% B++
HSR:24.678% C+
TX1 Repeater
B**
Kills:546
Deaths:281
KDR:1.943
Accuracy:30.151% B**
HSR:19.231% C
SMG-46 Armistice
A+
Kills:419
Deaths:250
KDR:1.676
Accuracy:34.253% A+
HSR:22.912% B*
NS-AM7 Archer
A+
Kills:260
Deaths:424
KDR:0.613
Accuracy:69.163% A+
HSR:17.692% C+
RAMS .50M
B*
Kills:252
Deaths:23
KDR:10.957
Accuracy:45.182% B*
HSR:85.714% B*
TX2 Emperor
B+
Kills:238
Deaths:91
KDR:2.615
Accuracy:32.166% B+
HSR:10.504% D**
99SV
A+
Kills:195
Deaths:
KDR:
Accuracy:41.363% A+
HSR:30.256% D
NS-357 IA
B++
Kills:195
Deaths:143
KDR:1.364
Accuracy:54.885% B++
HSR:22.051% D--
PDW-16 Hailstorm
A*
Kills:183
Deaths:95
KDR:1.926
Accuracy:35.967% A*
HSR:12.022% D
AM7-XOXO
A**
Kills:182
Deaths:46
KDR:3.957
Accuracy:84.765% A**
HSR:3.846% D*
MG-S1 Jackal
A+
Kills:159
Deaths:106
KDR:1.500
Accuracy:35.655% A+
HSR:23.270% C*
SOAS-20
B*
Kills:159
Deaths:68
KDR:2.338
Accuracy:33.339% B*
HSR:13.837% D*
SMG-46AE Armistice
C+
Kills:156
Deaths:129
KDR:1.209
Accuracy:30.717% C+
HSR:20.513% C-
NS-61 Emissary
B*
Kills:127
Deaths:96
KDR:1.323
Accuracy:33.904% B*
HSR:21.260% B+
TSAR-42
C+
Kills:96
Deaths:37
KDR:2.595
Accuracy:38.790% C+
HSR:66.667% C
SR-7
D*
Kills:94
Deaths:19
KDR:4.947
Accuracy:33.068% D*
HSR:44.681% T*
Kills:4,424
Deaths (as Infiltrator):2,702
Deaths (to Infiltrators):2,547
KDR:1.63731
Kill Difference:1,722
Playtime:262.706 hours
Usage:6%
Score:7.695m
Score/min:488
Accuracy (listed only):42.640%
HSR (listed only):27.446%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,784
Deaths:367
KDR:4.861
Accuracy:21.878% B*
HSR:15.695% D--
MRC3 Mercy
B*
Kills:1,762
Deaths:349
KDR:5.049
Accuracy:21.339% B*
HSR:14.926% D*
M3 Pounder HEG
A+
Kills:926
Deaths:531
KDR:1.744
Accuracy:53.518% A+
HSR:3.564% C**
M6 Onslaught
B*
Kills:905
Deaths:259
KDR:3.494
Accuracy:22.525% B*
HSR:15.912% D-
M6 Onslaught
B*
Kills:881
Deaths:259
KDR:3.402
Accuracy:22.839% B*
HSR:19.637% C+
M3 Pounder HEG
A+
Kills:831
Deaths:530
KDR:1.568
Accuracy:56.160% A+
HSR:2.888% C+
M2 Mutilator
B*
Kills:498
Deaths:67
KDR:7.433
Accuracy:19.195% B*
HSR:17.470% C
MR1 Fracture
A*
Kills:451
Deaths:200
KDR:2.255
Accuracy:54.893% A*
HSR:6.208% B**
MR1 Fracture
A*
Kills:448
Deaths:198
KDR:2.263
Accuracy:56.603% A*
HSR:5.357% B++
M2 Mutilator
B*
Kills:424
Deaths:52
KDR:8.154
Accuracy:19.408% B*
HSR:16.274% D
NS-10 Burster
A++
Kills:217
Deaths:55
KDR:3.945
Accuracy:40.570% A++
HSR:4.147% C--
M1 Heavy Cycler
A+
Kills:197
Deaths:49
KDR:4.020
Accuracy:19.695% B**
HSR:24.873% A+
NS-10 Burster
A+
Kills:187
Deaths:55
KDR:3.400
Accuracy:40.521% A+
HSR:3.209% D
M1 Heavy Cycler
B*
Kills:178
Deaths:49
KDR:3.633
Accuracy:20.891% B*
HSR:20.225% C++
NS-20 Gorgon
S
Kills:62
Deaths:31
KDR:2
Accuracy:66.768% S
HSR:17.742% C
NS-20 Gorgon
S
Kills:55
Deaths:31
KDR:1.774
Accuracy:67.280% S
HSR:20% C+
Kills:9,806
Deaths (as MAX Suit):1,541
Deaths (to MAX Suits):1,333
KDR:6.3634
Kill Difference:8,265
Playtime:218.114 hours
Usage:5%
Score:6.437m
Score/min:492
Accuracy (listed only):37.755%
HSR (listed only):13.008%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:3,142
V. Kills:1,707 184%
Deaths:511
KDR:6.149
Accuracy:41.421% A+
KPH:29.700 A
VKPH:16.100 B++
M14 Banshee
A++
Kills:2,567
V. Kills:165 N/A
Deaths:305
KDR:8.416
Accuracy:38.799% A++
KPH:78.800 B++
VKPH:5.100 B++
M18 Locust
A+
Kills:1,542
V. Kills:935 165%
Deaths:336
KDR:4.589
Accuracy:42.606% A+
KPH:27.200 C*
VKPH:16.500 C+
Hornet Missiles
C**
Kills:1,382
V. Kills:943 146%
Deaths:192
KDR:7.198
Accuracy:77.896% A*
KPH:72.400 C+
VKPH:49.400 C**
Tomcat A2AM Pods
B
Kills:1,290
V. Kills:659 195%
Deaths:91
KDR:14.176
Accuracy:79.465% B
KPH:69 C*
VKPH:35.200 C
Hellfire Rocket Pods
A+
Kills:1,125
V. Kills:379 296%
Deaths:100
KDR:11.250
Accuracy:65.171% A++
KPH:92.400 C+
VKPH:31.100 A+
M18 Rotary
C*
Kills:1,104
V. Kills:782 141%
Deaths:325
KDR:3.397
Accuracy:44.140% A*
KPH:18.400 C++
VKPH:13 C*
Coyote Missiles
C++
Kills:632
V. Kills:327 193%
Deaths:105
KDR:6.019
Accuracy:57.093% B+
KPH:56.800 C+
VKPH:29.400 C++
M202 Wyrm
C**
Kills:348
V. Kills:154 225%
Deaths:6
KDR:58
Accuracy:57.942% C**
KPH:96.600 C
VKPH:42.700 C
Kills:13,132 (8,355 + 0)
Deaths:1,971
KDR:6.663
VKDR:3.070
Vehicle Kills:6,051
Kill Difference:11,161
Playtime:319.989 hours
Usage:7%
Score:7.160m
Score/min:373
Piloting Accuracy:44.140%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M
Kills:3,032
V. Kills:1,950 155%
Deaths:90
KDR:33.689
Accuracy:52.103% A**
KPH:64 A*
VKPH:41.200 M
CAS30 Tank Buster
A**
Kills:1,188
V. Kills:764 155%
Deaths:366
KDR:3.246
Accuracy:64.735% A++
KPH:22.200 A**
VKPH:14.300 A+
C150 Dalton
A+
Kills:1,108
V. Kills:820 135%
Deaths:62
KDR:17.871
Accuracy:61.581% A++
KPH:62.200 B**
VKPH:46 A+
L105 Zephyr PX
B+
Kills:1,067
V. Kills:123 N/A
Deaths:41
KDR:26.024
Accuracy:56.238% B+
KPH:102.200 C**
VKPH:11.800 C+
L-30R Vektor
B++
Kills:454
V. Kills:221 205%
Deaths:126
KDR:3.603
Accuracy:45.917% B++
KPH:13.600 B+
VKPH:6.600 C+
L-24R Spur
C*
Kills:351
V. Kills:45 N/A
Deaths:71
KDR:4.944
Accuracy:37.155% C
KPH:23.900 D
VKPH:3.100 C*
L105 Zephyr
A++
Kills:191
V. Kills:59 318%
Deaths:7
KDR:27.286
Accuracy:64.846% A**
KPH:57.800 C++
VKPH:17.900 A++
Dual-75 Duster
B**
Kills:155
V. Kills:10 N/A
Deaths:3
KDR:51.667
Accuracy:48.620% B**
KPH:82.300 C++
VKPH:5.300 C+
Kills:7,546 (1,993 + 5,553)
Deaths:766
KDR:9.851
VKDR:5.211
Vehicle Kills:3,992
Kill Difference:6,780
Playtime:182.211 hours
Usage:4%
Score:3.702m
Score/min:339
Piloting Accuracy:37.155%
Gunner Accuracy:48.620%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,315
V. Kills:159 N/A
Deaths:48
KDR:27.396
Accuracy:64.902% A++
KPH:90 B**
VKPH:10.900 B+
L100 Python AP
A
Kills:1,173
V. Kills:897 131%
Deaths:170
KDR:6.900
Accuracy:70.331% A++
KPH:37.200 C++
VKPH:28.400 A
C75 Viper
A++
Kills:995
V. Kills:230 431%
Deaths:79
KDR:12.595
Accuracy:56.428% A++
KPH:68.300 A++
VKPH:15.800 A+
L100 Python HEAT
B**
Kills:928
V. Kills:359 258%
Deaths:73
KDR:12.712
Accuracy:70.939% A*
KPH:47.900 B*
VKPH:18.500 B**
LB00 Python AP
A++
Kills:603
V. Kills:279 215%
Deaths:19
KDR:31.737
Accuracy:75.533% A++
KPH:79.800 A+
VKPH:36.900 A++
Skyguard
A
Kills:270
V. Kills:178 151%
Deaths:49
KDR:5.510
Accuracy:38.866% A+
KPH:21.300 B**
VKPH:14 A
Kills:5,284 (5,284 + 0)
Deaths:438
KDR:12.064
VKDR:4.799
Vehicle Kills:2,102
Kill Difference:4,846
Playtime:100.341 hours
Usage:2%
Score:2.324m
Score/min:386
Driving Accuracy:38.866%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:25,666
V. Kills:18,455 139%
Deaths:2,096
KDR:12.245
Accuracy:67.876% A**
KPH:50.500 A
VKPH:36.300 M+
P2-120 HESH
A+
Kills:4,972
V. Kills:770 N/A
Deaths:153
KDR:32.497
Accuracy:55.470% A+
KPH:79.600 B**
VKPH:12.300 B+
P2-120 HEAT
A++
Kills:3,147
V. Kills:1,041 302%
Deaths:146
KDR:21.555
Accuracy:56.861% A++
KPH:50.300 A++
VKPH:16.600 A
E540 Halberd
M**
Kills:978
V. Kills:657 149%
Deaths:58
KDR:16.862
Accuracy:58.591% A*
KPH:43.500 A++
VKPH:29.200 M**
G30 Vulcan
S
Kills:811
V. Kills:495 164%
Deaths:96
KDR:8.448
Accuracy:40.797% A
KPH:90.600 S
VKPH:55.300 S
MR11 Gatekeeper
A*
Kills:703
V. Kills:591 119%
Deaths:82
KDR:8.573
Accuracy:55.508% A++
KPH:39.300 A*
VKPH:33.100 A*
M12 Kobalt
M**
Kills:227
V. Kills:10 N/A
Deaths:3
KDR:75.667
Accuracy:23.512% A*
KPH:186.900 M**
VKPH:8.200 A
P525 Marauder
B*
Kills:195
V. Kills:13 N/A
Deaths:9
KDR:21.667
Accuracy:27.140% B++
KPH:97.800 B++
VKPH:6.500 B*
G40-F Ranger
A+
Kills:188
V. Kills:98 190%
Deaths:21
KDR:8.952
Accuracy:40.853% A
KPH:82.600 A+
VKPH:43.100 A
G30 Walker
A**
Kills:152
V. Kills:166 91%
Deaths:41
KDR:3.707
Accuracy:35.730% A++
KPH:38.100 B*
VKPH:41.600 A**
Kills:37,039 (33,785 + 3,254)
Deaths:2,705
KDR:13.693
VKDR:8.243
Vehicle Kills:22,296
Kill Difference:34,334
Playtime:691.567 hours
Usage:15%
Score:24.052m
Score/min:580
Driving Accuracy:56.861%
Gunner Accuracy:35.730%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:4,995
V. Kills:165 N/A
Deaths:76
KDR:65.724
Accuracy:43.583% B*
KPH:178.700 A+
VKPH:5.900 C
G20 Vulcan-H
B**
Kills:1,127
V. Kills:625 180%
Deaths:131
KDR:8.603
Accuracy:53.049% B+
KPH:65 B**
VKPH:36 B*
M40 Fury-H
A**
Kills:827
V. Kills:341 242%
Deaths:55
KDR:15.036
Accuracy:70.562% M+
KPH:111.800 B+
VKPH:46.100 A**
MR11 Gatekeeper-H
A++
Kills:704
V. Kills:636 111%
Deaths:99
KDR:7.111
Accuracy:67.669% A++
KPH:53.800 A
VKPH:48.600 A++
M12 Kobalt-H
B*
Kills:696
V. Kills:22 N/A
Deaths:16
KDR:43.500
Accuracy:26.660% B*
KPH:124.400 C+
VKPH:3.900 C-
E540 Halberd-H
S
Kills:682
V. Kills:604 113%
Deaths:50
KDR:13.640
Accuracy:78.166% M
KPH:85.900 A++
VKPH:76 S
M20 Basilisk-H
B+
Kills:217
V. Kills:56 381%
Deaths:27
KDR:8.037
Accuracy:50.040% B+
KPH:59.400 C+
VKPH:15.300 C+
Halberd-H SE
B*
Kills:141
V. Kills:40 344%
Deaths:3
KDR:47
Accuracy:66.129% B*
KPH:96.900 B++
VKPH:27.500 C+
M60-G Bulldog-H
B
Kills:96
V. Kills:22 417%
Deaths:2
KDR:48
Accuracy:65.836% A+
KPH:74.300 C
VKPH:17 B
Kills:9,485 (0 + 9,485)
Deaths:459
KDR:20.664
VKDR:5.471
Vehicle Kills:2,511
Kill Difference:9,026
Playtime:85.696 hours
Usage:2%
Score:3.751m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:65.836%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,517
V. Kills:253 N/A
Deaths:95
KDR:15.968
Accuracy:45.422% B**
KPH:82.300 B**
VKPH:13.700 B+
M40 Fury
A
Kills:1,444
V. Kills:271 N/A
Deaths:71
KDR:20.338
Accuracy:46.992% A
KPH:79.600 A
VKPH:14.900 A
M20 Basilisk
A++
Kills:923
V. Kills:464 198%
Deaths:142
KDR:6.500
Accuracy:51.869% A+
KPH:27.500 B+
VKPH:13.800 A++
M60-G Bulldog
A+
Kills:719
V. Kills:141 N/A
Deaths:55
KDR:13.073
Accuracy:53.118% A+
KPH:60.100 B+
VKPH:11.800 B+
M12 Kobalt
A
Kills:597
V. Kills:32 N/A
Deaths:25
KDR:23.880
Accuracy:24.267% A
KPH:87.900 B+
VKPH:4.700 C++
M20 Basilisk
C**
Kills:480
V. Kills:217 220%
Deaths:83
KDR:5.783
Accuracy:50.751% A
KPH:23.500 C++
VKPH:10.600 C**
M12 Kobalt
B*
Kills:392
V. Kills:24 N/A
Deaths:11
KDR:35.636
Accuracy:22.551% B**
KPH:95.200 B+
VKPH:5.800 B*
G30 Walker
B+
Kills:392
V. Kills:269 145%
Deaths:45
KDR:8.711
Accuracy:37.795% B*
KPH:21.100 B
VKPH:14.500 B+
M60-G Bulldog
A+
Kills:201
V. Kills:41 479%
Deaths:12
KDR:16.750
Accuracy:52.747% A+
KPH:57.500 A
VKPH:11.700 B**
G30 Walker
B+
Kills:159
V. Kills:102 154%
Deaths:24
KDR:6.625
Accuracy:36.771% B*
KPH:18.200 C+
VKPH:11.700 B+
G40-F Ranger
C+
Kills:110
V. Kills:78 139%
Deaths:19
KDR:5.789
Accuracy:34.039% C+
KPH:18.400 C
VKPH:13 C+
Kills:6,934 (0 + 6,934)
Deaths:582
KDR:11.914
VKDR:3.251
Vehicle Kills:1,892
Kill Difference:6,352
Playtime:150.300 hours
Usage:3%
Score:3.501m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:34.039%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,372
V. Kills:66 N/A
Deaths:395
KDR:3.473
Accuracy:50.752% B*
KPH:78.600 B++
VKPH:3.800 A
M40 Fury-F
A+
Kills:1,285
V. Kills:467 275%
Deaths:416
KDR:3.089
Accuracy:68.537% A++
KPH:35.600 B++
VKPH:12.900 A+
M20 Basilisk-F
A*
Kills:1,075
V. Kills:250 428%
Deaths:353
KDR:3.045
Accuracy:53.914% B++
KPH:51.100 A*
VKPH:11.900 A
M12 Kobalt-F
A
Kills:246
V. Kills:10 N/A
Deaths:67
KDR:3.672
Accuracy:26.886% B++
KPH:62.300 B**
VKPH:2.500 A
M4-F Pillager
B+
Kills:59
V. Kills:9 N/A
Deaths:41
KDR:1.439
Accuracy:54.913% B+
KPH:23.500 C
VKPH:3.600 D
Kills:4,037 (4,037 + 0)
Deaths:1,272
KDR:3.174
VKDR:0.631
Vehicle Kills:802
Kill Difference:2,765
Playtime:81.052 hours
Usage:2%
Score:0.811m
Score/min:167
Driving Accuracy:54.913%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M**
Kills:2,393
V. Kills:675 354%
Deaths:56
KDR:42.732
Accuracy:69.773% A++
KPH:154.700 M**
VKPH:43.600 A**
CAS 14-E
B**
Kills:1,846
V. Kills:107 N/A
Deaths:69
KDR:26.754
Accuracy:40.811% B**
KPH:110.400 B**
VKPH:6.400 C+
M20 Wyvern
A+
Kills:1,041
V. Kills:537 193%
Deaths:62
KDR:16.790
Accuracy:48.948% A+
KPH:44.800 B**
VKPH:23.100 B**
Kills:5,280 (0 + 5,280)
Deaths:187
KDR:28.235
VKDR:7.053
Vehicle Kills:1,319
Kill Difference:5,093
Playtime:55.434 hours
Usage:1%
Score:1.424m
Score/min:428
Piloting Accuracy:N/A%
Gunner Accuracy:48.948%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 44,12125,6662,09612.245B+7.2067.876%A**2.049%C-50.5A36.3M+570507.8h8C--11.8B+
P525 Marauder-H 5,1604,9957665.724M+60.6843.583%B*N/A179A+5.9C75027.9h4.7B**10.9B**
P2-120 HESH 5,7424,97215332.497B**27.4555.47%A+N/A79.7B**12.3B+38062.4h3.9B+7.1B*
P2-120 HEAT 4,1883,14714621.555A**16.5156.861%A++1.366%D--50.3A++16.6A44762.6h5.2B++9.1A
M18 Needler 4,8493,1425116.149B**1.1041.421%A+N/A29.7A16.1B++310105.9h58.2B**140.5B**
AP30 Shredder 4,9823,0329033.689B*28.6452.103%A**1.286%D64A*41.1M55347.4h117.6D225.7B+
M14 Banshee 2,7322,5673058.416C++3.3738.799%A++N/A78.7B++5.1B++29532.6h16.8B+43.2B+
VLG Missile Launcher 3,0682,3935642.732B+37.6869.773%A++N/A154.4M**43.5A**63315.5h4.6B++6.5B**
CAS 14-E 1,9531,8466926.754C**21.7140.811%B**1.571%C110.5B**6.4C+32916.7h23.5B+57.5B++
MRC3 Mercy 1,7981,7843674.861B*0.1921.878%B*15.695%D--37.5BN/A32847.6h15.8B*72.2B++
MRC3 Mercy 1,7941,7623495.049B*0.0021.339%B*14.926%D*38.6B+N/A33645.7h14.7B**68.8B*
M18 Locust 2,4771,5423364.589B+0.4642.606%A+N/A27.1C++16.5C+31156.8h76.3C*179.1B+
M40 Fury 1,7701,5179515.968B**10.9245.422%B**1.121%D82.4B**13.8B+50618.4h10.5B+23.1B*
M40 Fury 1,7151,4447120.338A+15.2946.992%A1.039%D79.8A15A57518.1h10.8B+22.9B*
Hornet Missiles 2,3251,3821927.198C++2.1577.896%A*N/A72.4C+49.4C**69019.1h9.5C**12.1B++
C-4 2,2141,3828171.692C++3.3628.641%BN/A45.5D-27.4C+56530.4h1.5C+5.2C*
S12 Renegade 1,4381,3723953.473C++1.5750.752%B*1.239%D*78.4B++3.8A17317.5h2.9B5.7B++
TRAC-5 S 1,3731,3457951.692B*3.3632.761%A++12.045%D11.9DN/A92113.2h11.5C*35B++
L100 Python HESH 1,4741,3154827.396B**22.3564.902%A++2.357%B*90.1B**10.9B+30614.6h2.7B+4.1B**
Tomcat A2AM Pods 1,9491,2909114.176B**9.1379.465%BN/A69C*35.2C64418.7h6.5B**8.1B**
M40 Fury-F 1,7521,2854163.089B*1.9668.537%A++N/A35.6B++12.9A+16536.1h10.8C++15.7B++
CAS30 Tank Buster 1,9521,1883663.246B++1.8064.735%A++N/A22.2A**14.3A+19453.5h39.1B++60.4B*
LC3 Jaguar 1,1901,1784622.55B++2.5031.824%A+14.262%D*16.1DN/A9073.2h11.6C*36.6B++
L100 Python AP 2,0701,1731706.9C+1.8570.331%A++2.813%C*37.2C++28.5A46031.5h6.6C-9.4C**
NS-44 Commissioner AE 1,1721,1638941.301C+3.7548.875%B++24.678%C+15.6D*N/A4474.5h3.7C+7.5C**
T5 AMC 1,1651,1564062.847A*2.2032.928%A++18.08%C-21.5C+N/A10553.8h12.4B+37.8B*
T9 CARV 1,1581,1522185.284A*0.2428.612%A+17.535%D-35.6C++N/A21432.4h11.3B++39.7B++
NS-11P 1,1731,1524202.743B**2.3030.879%B**21.615%C+31.7CN/A11436.3h12.4B40.2B++
T7 Mini-Chaingun AE 1,1691,1513793.037A2.0126.631%B**12.511%D65.8B1C15817.5h11.7B+44B+
TRAC-5 Burst 1,1581,1492754.178B*0.8730.139%B++24.021%C+68B++N/A15916.9h10.7B+35.5B++
T9 CARV-S 1,1561,1451298.876S3.8331.569%A++17.205%D*39.5CN/A28129h11.9C++37.6B+
TRAC-5 1,1751,1445452.099A++2.9530.227%A+19.755%C+14.5CN/A7278.9h12.9B+42.7B++
G20 Vulcan-H 1,7521,1271318.603B**3.5653.049%B+2.13%C--65.1B**36.1B*85817.3h73.2B*138.1B**
Hellfire Rocket Pods 1,5041,12510011.25C**6.2065.171%A++N/A92.2C+31.1A+71012.2h18.4C++28.3B+
C150 Dalton 1,9281,1086217.871A12.8261.581%A++N/A62.2B**46.1A+81317.8h5.3D8.6B+
M18 Rotary 1,8861,1043253.397B+1.6544.14%A*0.996%D-18.4C++13C*29860h96.3B+218.2B*
M20 Basilisk-F 1,3251,0753533.045A+2.0053.914%B++1.116%D--51.2A*11.9A17321h25.7B++47.6B*
L105 Zephyr PX 1,1901,0674126.024C+20.9856.238%B+N/A102.6C**11.8C+37210.4h4.7C++8.4B+
M20 Wyvern 1,5781,0416216.79M*11.7448.948%A+2.498%C--44.7B**23B**36323.3h56.8B++116B**
MSW-R 1,0241,0064042.49C++2.5629.577%B**25.348%C+33.4CN/A62630.1h9.9B*33.4B++
M40 Fury 1,2151,0034522.289C**17.2456.151%B++1.795%B+102.3C**21.6C++3819.8h9.5B+17B++
C75 Viper 1,2259957912.595A+7.5556.428%A++N/A68.2A++15.8A+47814.6h10.1C**17.9B*
E540 Halberd 1,6359785816.862B*11.8158.591%A*1.84%D43.5A++29.2M**91022.5h5.8C+9.9B*
T16 Rhino 9839593472.764A2.2826.916%B**32.534%A40.3C++1B+457823.8h11.3B+42B++
L100 Python HEAT 1,2879287312.712B**7.6670.939%A*2.586%C++47.8B*18.5B**28319.4h4.4B++6.2B**
M3 Pounder HEG 1,2629265311.744C++3.3053.518%A+3.564%C**19.1C+6.9A++15448.4h19.1C35.7B
M20 Basilisk 1,3879231426.5B**1.4551.869%A+2.384%D**27.5B+13.8A++38133.6h95.3C+183.7B+
NSX-P Tanto 9389105721.591B+3.4634.919%A+24.066%C6.9D--N/A188132.5h11.6B+33.3B*
M6 Onslaught 9289052593.494B++1.5522.525%B*15.912%D-42.5B1.1B*15521.3h16.8B74.7B+
M6 Onslaught 9108812593.402B+1.6522.839%B*19.637%C+41.8C**1.4A15121.1h17.4C**76.3B+
M3 Pounder HEG 1,1608315301.568C+3.4856.16%A+2.888%C+17.2C6.8A++14448.3h22.8D40.6C*
M40 Fury-H 1,1688275515.036C*9.9970.562%M+N/A111.8B+46.1A**7227.4h13.1D-18.5B+
G30 Vulcan 1,306811968.448B+3.4040.797%A3.083%C90.1S55S16439h51.6B**126.5A
M12 Kobalt 8077541358B**52.9526.97%B*26.525%A++150.8B++10.6A++3585h13B++48.3B*
M60-G Bulldog 8607195513.073B*8.0353.118%A+1.808%C--59.9B+11.8B+30912h6.2C**11.7B++
MR11 Gatekeeper-H 1,340704997.111B+2.0667.669%A++1.278%C53.7A48.5A++75713.1h48.5B71.6B++
MR11 Gatekeeper 1,294703828.573B3.5355.508%A++1.849%C+39.3A*33A*101417.9h38.9B++70.1B**
M60-A Bulldog 7616972231.682C++26.6361.764%A1.004%D--67.7B**6.2B+34110.3h5.8C+9.4B+
M12 Kobalt-H 7186961643.5B+38.4526.66%B*8.908%F124.3C+3.9C-4805.6h15.2C+57.1B+
E540 Halberd-H 1,2866825013.64B+8.5978.166%M1.173%C-86.3A++76.5S7987.9h7.8D-10C++
Tank Mine 1,0756681554.31B++0.74143.025%SN/A111.3C+67.8C++15116h4.6T*3.2A+
Coyote Missiles 9596321056.019B0.9757.093%B+N/A56.9C+29.5C++46311.1h25.5B*44.7B*
LB00 Python AP 8826031931.737B+26.6975.533%A++N/A79.3A+36.7A++4497.6h3.9B5.2B**
M12 Kobalt 6295972523.88C**18.8324.267%A23.283%B**87.8B+4.7C++3626.8h15.4B+63.5B+
TX1 Repeater 5495462811.943A+3.1030.151%B**19.231%C22.6CN/A10224.2h10.9B++36.2B*
T7 Mini-Chaingun 5515401234.39M**0.6623.503%B**8.889%D*37C+N/A27914.6h13.5B57.4B+
Orbital Strike Uplink 6755351535N/A529.95501.408%UN/A1783.3U466.7U76140.3h0.7T*0.1T*
M2 Mutilator 506498677.433M++2.3919.195%B*17.47%C41.2B**N/A21012.1h13.7B*71.5B*
M20 Basilisk 697480835.783B++0.7450.751%A2.917%D--23.5C++10.6C**26120.4h95.2C++187.6B++
L-30R Vektor 6754541263.603C++1.4445.917%B++1.542%C13.6B+6.6C+10333.3h47.4B+103.3B+
Cycler TRV 4564531842.462B**2.5930.09%A11.479%D*24.9C-N/A15018.2h11.1B++36.7B*
MR1 Fracture 6364512002.255A*2.7954.893%A*6.208%B**18.8A++7.7B**19824h23.1B**42.1B**
MR1 Fracture 6654481982.263A**2.7856.603%A*5.357%B++18.7A*9.1A*21223.9h24.4A43B**
T1 Cycler 4484312211.95B+3.1030.918%A++23.434%C++24.1CN/A35717.9h12.6B+40.8B*
M2 Mutilator 425424528.154M**3.1119.408%B*16.274%D37.9B++N/A19711.2h14.3B*73.8B++
SMG-46 Armistice 4214192501.676B+3.3734.253%A+22.912%B*15.1D-N/A22027.7h13B+37.8B++
M12 Kobalt 4163921135.636B+30.5922.551%B**23.98%B**95.6B+5.9B**3804.1h16.1C*71.6B++
G30 Walker 661392458.711B**3.6637.795%B*1.02%D**21.1B14.5B+28918.6h175.7B+465B++
TMG-50 3973921332.947B**2.1028.012%B**24.235%C+35C+N/A14911.2h10.5C**37.5B+
Xiphos Anti-Personnel Phalanx Tower 3763682184A178.9540.324%B**N/A736A*16A+27140.5h2.7B++6.7B+
LC2 Lynx 3583552301.543C**3.5029.746%B**25.352%B+7.7D-N/A3746.2h12.1B+40.6B++
L-24R Spur 396351714.944D0.1037.155%C1.709%C23.9D3.1C*8214.7h24.6C++66.1C++
M202 Wyrm 502348658M++52.9557.942%C**N/A96.7C42.8C6593.6h26.6B*45.8B*
T1S Cycler 3563371861.812B+3.2433.135%A++10.979%D**22.9C--1.3B**8614.7h8.8A26.4A
T2 Striker 5883322171.53A++3.5254.482%C++N/A15C*11.6C+39522.1h27.9B*51.1B*
SABR-13 324322635.111A*0.0630.373%B++15.217%D**33.2C+N/A2199.7h11B36.1B+
NS Decimator 4932731212.256B**2.7972.465%A+N/A27.3D22B+53610h5C6.9C*
Skyguard 448270495.51B*0.4638.866%A+N/A21.3B**14A30812.7h121C+311.2B++
Claymore 2662651517.667A+12.6243.731%B**N/A132.5CN/A138042h1.1B*2.5B**
NS-AM7 Archer 3732604240.613C*4.4369.163%A+17.692%C+2.6D-1.1D--29101.7h16.7C*24.1B+
RAMS .50M 2532522310.957A*5.9145.182%B*85.714%B*39.4B+N/A2566.4h2B4.4B+
M12 Kobalt-F 256246673.672B++1.3826.886%B++6.098%D63.1B**2.6A1493.9h10.4B++38.7B*
M20 Basilisk 371243279C+3.9564.06%A+4.527%C+47.6C++25.1B+6235.1h112.1C++175B+
TX2 Emperor 241238912.615A++2.4332.166%B+10.504%D**31.7C+N/A1827.5h7.4B++23.1C++
AMR-66 241229603.817M1.2335.75%A13.1%F14.5C--N/A12315.8h7B++19.5B*
M12 Kobalt 237227375.667M**70.6223.512%A*11.454%D189.2M**8.3A9181.2h14.3B+60.9B**
T7-P Mini-Chaingun 231221922.402C**2.6515.951%D*12.67%D-28.3D--1.3C867.8h12.3C++77.1C+
M20 Basilisk-H 273217278.037C+2.9950.04%B+2.765%D*58.6C+15.1C+3023.7h43.3B++86.5B++
NS-10 Burster 326217553.945M++1.1040.57%A++4.147%C--8.8A+4.4B+21924.8h106.9B**263.6A
NS "Jackpot" Decimator 3852041118.545U13.5084.928%MN/A156.9M*139.2S5561.3h1.7A+2A++
M60-G Bulldog 2422011216.75A++11.7052.747%A+1.99%C-57.4A11.7B**5683.5h6.7C*12.7B++
M20 Drake 350197921.889B**16.8449.406%B++2.03%D20.5C15.9C++3739.6h115C-232.9C++
M1 Heavy Cycler 203197494.02A*1.0319.695%B**24.873%A+43.8A++1.3A++2264.5h16.7B+84.8B++
99SV 1961951195U189.9541.363%A+30.256%D37.5B+N/A2115.2h4.4B++10.5B*
P525 Marauder 208195921.667C++16.6227.14%B++1.538%C97.5B++6.5B*4462h6.1C*22.5B+
NS-357 IA 1971951431.364C*3.6854.885%B++22.051%D--14.8D--N/A3813.2h3.3C*6B+
Spear Anti-Vehicle Phalanx Turret 287191727.286M+22.2448.348%B3.665%C+70.7A++35.6A12542.7h6.1B*12.5B*
L105 Zephyr 250191727.286B**22.2464.846%A**N/A57.9C++17.9A++4393.3h12.4T19.2C-
G40-F Ranger 286188218.952C+3.9040.853%AN/A81.7A42.6A7312.3h48.8B+119.6B++
Frag Grenade 1901881188N/A182.9533.37%FN/A1880S20B**78630.1h1.6A++4.8B*
NS-10 Burster 281187553.4A*1.6540.521%A+3.209%D8B**4C++20723.4h121B*298.7B**
Spear Anti-Vehicle Phalanx Tower 2931871187S181.9571.905%A*1.604%D--89A*50.5A+6702.1h6.1B**8.5A
PDW-16 Hailstorm 185183951.926B**3.1235.967%A*12.022%D13.2D-N/A7913.9h13.6C**37.7B++
AM7-XOXO 349182463.957A**1.0984.765%A**3.846%D*43.3A**39.8S894.2h3.4B+4B++
M1 Heavy Cycler 181178493.633A1.4120.891%B*20.225%C++46.8B**N/A1423.8h17.2C+82.4B+
G30 Walker 261159246.625B+1.5836.771%B*4.403%C++18.3C+11.7B+3938.7h192.8C+524.4B+
MG-S1 Jackal 1611591061.5C++3.5535.655%A+23.27%C*7.3D--N/A25221.9h12.2C+34.1B+
SOAS-20 159159682.338B+2.7133.339%B*13.837%D*9.4D*N/A7716.9h11.5C++34.6B+
SMG-46AE Armistice 1611561291.209C-3.8430.717%C+20.513%C-5.5D**N/A1828.3h13.6C44.4C+
Dual-75 Duster 165155351.667A++46.6248.62%B**N/A81.6C++5.3C+3561.9h6.1C12.6B+
G30 Walker 318152413.707C1.3435.73%A++N/A38B*41.5A**7594h188.7C+528.1B+
M60-A Bulldog 1791461311.231C++6.1847.102%B*N/A56.2B+12.7A6352.6h5.7C+12.1B+
Hoplon Anti-Aircraft Phalanx Tower 2421421142S136.9542.512%A*N/A473.3A*333.3A++28280.3h6.4B++15.1B+
Halberd-H SE 181141347B41.9566.129%B*N/A94B+26.7C+5021.5h3.2A4.8A+
NS-61 Emissary 127127961.323B+3.7233.904%B*21.26%B+14.3DN/A468.9h10.6B+31.3B+
The Slasher 1361273,4510.037C5.0141.047%B+18.11%B**0.4DN/A1360.6h2.8D6.8C+
G40-F Ranger 170112814C++8.9551.309%A*N/A32D16.6D3033.5h60.7B++118.4B*
G40-F Ranger 188110195.789C+0.7434.039%C+N/A18.3C13C+3236h81.5B*239.5B*
AS16 NightHawk 109108522.077B+2.9754.418%B**12.963%C-16.9D-N/A1426.4h7.9F--14.6C-
A30 Walker 164101511.98C+3.0724.89%C++N/A25.3B+15.8C**3254h102.4B411.4B+
Fatestealer 1001001100U94.9530.569%D14%D-200SN/A2830.5h1.3M+4.2B*
Hyena Missile Launcher 15298323.063B+1.9838.023%B++N/A28B+15.4B+3123.5h29.9B+78.6B++
TSAR-42 9696372.595C+2.4538.79%C+66.667%C36.9CN/A3032.6h2.3C+5.9C+
M60-G Bulldog-H 11896248M*42.9565.836%A+N/A73.8C16.9B4361.3h6.6C-10C**
SR-7 9794194.947B+0.1033.068%D*44.681%T*78.3A+2.5S2411.2h2.6D8D--
Rocklet Rifle 17088990.889C++4.1663.265%AN/A24.4C22.8C+5603.6h28.3B++44.8B*
M20 Drake 14983165.188C+0.1439.588%A+N/A11.7B++9.3B3567.1h89.5B++226.1B**
HC1 Cougar 6363282.25B*2.8030.095%B**26.984%B+21C-N/A46663h9.1B**30.2B*
NS-20 Gorgon 6862312B++3.0566.768%S17.742%C15.5C-1.5C+1194h177.2F**265.4C
MAX Punch 80621,5410.04D5.0143.223%C+N/A0.4DN/A1150.8h2.7C+6.3C+
TAR-AE 6160282.143C++2.9028.939%C++40%A30D-N/A1302h11.1C++38.2C**
M4-F Pillager 6859411.439C+3.6154.913%B+N/A23.6C3.6D1122.5h42.6C*77.6B
M20 Drake 885878.286C+3.2434.41%C**1.724%D24.2C*12.5C4362.4h87.4D254C
MANA Anti-Vehicle Turret 12456361.556C+3.4966.572%A3.571%C+28C34B13952h16.7D--25.1D
NS-20 Gorgon 6155311.774B3.2767.28%S20%C+13.8D1.5C+1424h202.2T300.6C--
TRAC-Shot 5151580.879C4.1728.859%B++7.843%F-6.8D*N/A2537.5h13.8D-47.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret75011.3h
Spawn Beacon102,3352.8h
Nano-Armor Kit497810,18269.8h
AE Nano-Armor Kit1,5002,124,942219.4h
Repair Module18222h
Turret AI Module35622.1h
Structure Shield Module13871.2h
Skywall Shield Emitter03200.8h
Rampart Wall76115.1h
AE Medical Applicator20797,7619.8h
Reinforcements Module0900.2h
Nanite Revive Grenade02950.1h
Nanite Healing Grenade0520h
Medical Applicator13041,1275.8h
Cortium Silo15011h
Motion Spotter1540.2h
Auraxium Slasher1635013.4h
Restoration Kit459481.4h
Welding Device429,0687.1h
Spear Anti-Vehicle Tower02311.2h
Xiphos Anti-Personnel Tower13281.6h
Hoplon Anti-Aircraft Phalanx Tower02861.2h
Spitfire Auto-Turret191,5452.7h
Ammunition Package272,4894.6h
G40-F Ranger0710.1h
Recon Detection Device232,5867.5h
Shield Recharging Field175350.5h
Medical Kit851,3424.1h
HSR11420.5h
Anti-Infantry MANA Turret41820.7h
Solid Wall11010.7h
Ectoblaster01510.1h
Alarm Module01920.3h
Vehicle Gate21601.9h
Elysium Spawn Tube02580.6h
WLT-Howler Mining Laser46385,419134.2h
Light Air Terminal01220.6h
Nano-Repair Grenade06300.2h
Flail Targeting Dart62381.4h
Pain Spire0800.4h
Orbital Strike Target Designator191131.8h
Router21080.3h
Hardlight Barrier0540.2h

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