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Snow Balla MANIACGZHAC[BstY] MANIACGZHAC
VS BR 131

KDR: 3.29

Score: 37.3m

Last Seen: Jun 7th, 2019 7:50 AM
- OFFLINE - 132 hour(s)

Battle Rank 120 (131 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade L100 Python HESH NS-15M2 NS Decimator VE-S Canis M12 Kobalt Pandora VX25 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,043,334 MLG Score: 834
Fun Score: N/A
Cheeseburgers Flipped: 251TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.745%25.422%52738117228,3893.112150.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.534%-0.097C+0.708B++-0.498DHEAD ++ (~15.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.347C**100.296C*38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.614%0.93%492312072,0434597124.45098287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.979%-0.608D-0.558D-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.32C*33.80.346C**73.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.497%0.439%914712035,69088112876.45125442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.188%-0.118C+-1.361D**0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.628B+5.60.544B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.531%15.146%373512052,0603962935.18892701%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.234%-1.452F2.689M0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.50.248C++18.40.538B+71.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.198%59.669%373612043,3201107152.99639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.605%-0.602D-0.528D0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.059C+3.2-0.02C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.825%16.118%373412062,7051192232.26929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%0.261C*0.352C**0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.447B3.20.33C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.3m376.2%272 (16.3k)246 (14.8k)3.2876162,48119,0053.6914131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210356619.344%20.061%38808:0030

8% Combat Medic45% Engineer24% Heavy Assault12% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2015 11:54 AMDec 11th, 2018 11:16 AMJun 10th, 2019 1:29 AM (9d) (PST)Jun 7th, 2019 4:55 AM (11d) (PST)Jun 7th, 2019 3:50 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
376822940.4120.1250.0831.6650.030834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,5454,94317,6022585100214,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2525.7h/105.2d 7,674 12,534 48,892 252.3k 5,633 5,967 4,588 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,371
Deaths:577
KDR:2.376
Accuracy:22.748% C
HSR:24.362% C+
Betelgeuse 54-A
C++
Kills:1,192
Deaths:395
KDR:3.018
Accuracy:23.827% D
HSR:31.460% C++
VE-H Maw
C
Kills:1,188
Deaths:444
KDR:2.676
Accuracy:22.010% D
HSR:23.485% C
SVA-88
C+
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:22.562% C+
HSR:25.383% C+
Orion VS54
C**
Kills:1,172
Deaths:586
KDR:2
Accuracy:21.679% C++
HSR:26.877% C**
NS-15 Gallows
C-
Kills:1,169
Deaths:436
KDR:2.681
Accuracy:23.533% D*
HSR:28.486% C-
Lasher X2
C++
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:26.251% C++
HSR:3.173% C-
Pulsar LSW
B+
Kills:1,164
Deaths:556
KDR:2.094
Accuracy:21.363% C
HSR:27.491% B+
NSX Naginata
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:19.812% C-
HSR:27.586% C+
Flare VE6
C*
Kills:452
Deaths:205
KDR:2.205
Accuracy:20.305% C
HSR:26.106% C*
VX29 Polaris
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:22.875% N/A
HSR:24% N/A
Kills:11,258
Deaths (as Heavy Assault):4,386
Deaths (to Heavy Assaults):5,265
KDR:2.5668
Kill Difference:6,872
Playtime:601.987 hours
Usage:24%
Score:7.795m
Score/min:216
Accuracy (listed only):22.451%
HSR (listed only):24.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,206
Deaths:494
KDR:2.441
Accuracy:26.802% C+
HSR:18.988% C+
Pandora VX25
C*
Kills:1,193
Deaths:476
KDR:2.506
Accuracy:42.498% C*
HSR:15.591% C++
NSX Tanto
B
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:24.024% C-
HSR:27.436% B
Serpent VE92
B++
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.580% B+
HSR:24.144% B++
Zenith VX-5
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:25.519% C+
HSR:24.700% B+
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
Sirius SX12
B
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% B
NS-7 PDW
B**
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B**
Deimos VA29
C
Kills:1,152
Deaths:468
KDR:2.462
Accuracy:57.084% C
HSR:15.278% C
Solstice VE3
C*
Kills:649
Deaths:373
KDR:1.740
Accuracy:24.056% C*
HSR:20.647% C++
NSX Tengu
C
Kills:499
Deaths:184
KDR:2.712
Accuracy:34.157% C
HSR:18.637% C
NS-11C
B++
Kills:472
Deaths:142
KDR:3.324
Accuracy:25.825% B
HSR:22.881% B++
Solstice SF
B**
Kills:402
Deaths:190
KDR:2.116
Accuracy:24.420% C++
HSR:23.881% B**
NS Baron G5
A+
Kills:296
Deaths:125
KDR:2.368
Accuracy:32.636% D*
HSR:21.284% A+
Phobos VX86
B+
Kills:268
Deaths:149
KDR:1.799
Accuracy:44.256% D*
HSR:20.149% B+
Pulsar C
B+
Kills:160
Deaths:75
KDR:2.133
Accuracy:27.432% B+
HSR:21.875% C
Thanatos VE70
B**
Kills:92
Deaths:89
KDR:1.034
Accuracy:27.945% D*
HSR:21.739% B**
Solstice Burst
B+
Kills:78
Deaths:31
KDR:2.516
Accuracy:22.008% D--
HSR:28.205% B+
NSX-P Tanto
C+
Kills:72
Deaths:49
KDR:1.469
Accuracy:19.730% D*
HSR:25% C+
Skorpios
C+
Kills:68
Deaths:32
KDR:2.125
Accuracy:27.451% C+
HSR:10.294% F
Kills:13,581
Deaths (as Light Assault):5,526
Deaths (to Light Assaults):3,308
KDR:2.45765
Kill Difference:8,055
Playtime:331.923 hours
Usage:13%
Score:5.225m
Score/min:262
Accuracy (listed only):29.120%
HSR (listed only):21.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:1,193
Deaths:476
KDR:2.506
Accuracy:42.498% C*
HSR:15.591% C++
NSX Tanto
B
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:24.024% C-
HSR:27.436% B
Serpent VE92
B++
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.580% B+
HSR:24.144% B++
Zenith VX-5
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:25.519% C+
HSR:24.700% B+
Deimos VA29
C
Kills:1,152
Deaths:468
KDR:2.462
Accuracy:57.084% C
HSR:15.278% C
VE-LR Obelisk
C+
Kills:653
Deaths:137
KDR:4.766
Accuracy:31.215% C+
HSR:26.953% D
Solstice VE3
C*
Kills:649
Deaths:373
KDR:1.740
Accuracy:24.056% C*
HSR:20.647% C++
NS-11C
B++
Kills:472
Deaths:142
KDR:3.324
Accuracy:25.825% B
HSR:22.881% B++
Solstice SF
B**
Kills:402
Deaths:190
KDR:2.116
Accuracy:24.420% C++
HSR:23.881% B**
NS Baron G5
A+
Kills:296
Deaths:125
KDR:2.368
Accuracy:32.636% D*
HSR:21.284% A+
Phobos VX86
B+
Kills:268
Deaths:149
KDR:1.799
Accuracy:44.256% D*
HSR:20.149% B+
Eidolon VE33
B*
Kills:218
Deaths:69
KDR:3.159
Accuracy:29.295% C*
HSR:32.110% B*
Pulsar C
B+
Kills:160
Deaths:75
KDR:2.133
Accuracy:27.432% B+
HSR:21.875% C
Thanatos VE70
B**
Kills:92
Deaths:89
KDR:1.034
Accuracy:27.945% D*
HSR:21.739% B**
Solstice Burst
B+
Kills:78
Deaths:31
KDR:2.516
Accuracy:22.008% D--
HSR:28.205% B+
NSX-P Tanto
C+
Kills:72
Deaths:49
KDR:1.469
Accuracy:19.730% D*
HSR:25% C+
Kills:9,209
Deaths (as Engineer):3,645
Deaths (to Engineers):2,648
KDR:2.52647
Kill Difference:5,564
Playtime:1,146.029 hours
Usage:45%
Score:16.330m
Score/min:237
Accuracy (listed only):30.220%
HSR (listed only):23.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,206
Deaths:494
KDR:2.441
Accuracy:26.802% C+
HSR:18.988% C+
NS-30 Vandal
B+
Kills:1,189
Deaths:353
KDR:3.368
Accuracy:27.474% D-
HSR:30.278% B+
NS CandyCannon 3000
B**
Kills:1,175
Deaths:2
KDR:587.500
Accuracy:42.653% B+
HSR:51.830% B**
VA39 Spectre
D
Kills:1,172
Deaths:406
KDR:2.887
Accuracy:28.710% D
HSR:25.597% D*
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
Phantom VA23
C
Kills:1,163
Deaths:338
KDR:3.441
Accuracy:30.168% D
HSR:26.999% C
Sirius SX12
B
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% B
NS-7 PDW
B**
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B**
NS Deep Freeze
B++
Kills:1,147
Deaths:
KDR:
Accuracy:55.220% B++
HSR:5.667% D-
XM98
C**
Kills:1,135
Deaths:257
KDR:4.416
Accuracy:35.923% C
HSR:77.181% C**
NS-44 Commissioner
B++
Kills:1,066
Deaths:660
KDR:1.615
Accuracy:30.220% D
HSR:26.548% B++
NS-357 Underboss
C++
Kills:576
Deaths:476
KDR:1.210
Accuracy:28.113% D--
HSR:22.569% C++
NSX Tengu
C
Kills:499
Deaths:184
KDR:2.712
Accuracy:34.157% C
HSR:18.637% C
Parallax VX3
B+
Kills:400
Deaths:73
KDR:5.479
Accuracy:30.775% D*
HSR:82.250% B+
Ghost
B++
Kills:344
Deaths:66
KDR:5.212
Accuracy:39.049% C+
HSR:76.163% B++
NSX Tomoe
B**
Kills:259
Deaths:82
KDR:3.159
Accuracy:26.710% C--
HSR:49.035% B**
NSX Daimyo
C
Kills:200
Deaths:58
KDR:3.448
Accuracy:39.797% C
HSR:91.500% D
Artemis VX26
B**
Kills:137
Deaths:40
KDR:3.425
Accuracy:31.018% B++
HSR:29.197% B**
Soldier Soaker
C
Kills:114
Deaths:54
KDR:2.111
Accuracy:31.693% C
HSR:9.649% D-
Phaseshift VX-S
D--
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.086% D--
HSR:44.928% F-
Skorpios
C+
Kills:68
Deaths:32
KDR:2.125
Accuracy:27.451% C+
HSR:10.294% F
Beamer VS3
B+
Kills:66
Deaths:92
KDR:0.717
Accuracy:0.237% T*
HSR:27.273% B+
Nyx VX31
B**
Kills:55
Deaths:18
KDR:3.056
Accuracy:27.783% D--
HSR:40% B**
NS-61 Emissary
A*
Kills:52
Deaths:29
KDR:1.793
Accuracy:22.725% D-
HSR:28.846% A*
Kills:15,562
Deaths (as Infiltrator):5,113
Deaths (to Infiltrators):2,584
KDR:3.04361
Kill Difference:10,449
Playtime:297.508 hours
Usage:12%
Score:3.973m
Score/min:223
Accuracy (listed only):29.823%
HSR (listed only):35.826%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,206
Deaths:494
KDR:2.441
Accuracy:26.802% C+
HSR:18.988% C+
Pandora VX25
C*
Kills:1,193
Deaths:476
KDR:2.506
Accuracy:42.498% C*
HSR:15.591% C++
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
NS-11A
C*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:23.137% C
HSR:23.276% C*
Sirius SX12
B
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% B
NS-7 PDW
B**
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B**
Deimos VA29
C
Kills:1,152
Deaths:468
KDR:2.462
Accuracy:57.084% C
HSR:15.278% C
H-V45
B+
Kills:763
Deaths:379
KDR:2.013
Accuracy:23.499% C+
HSR:24.378% B+
Terminus VX-9
C++
Kills:717
Deaths:311
KDR:2.305
Accuracy:24.525% C
HSR:27.197% C++
NSX Tengu
C
Kills:499
Deaths:184
KDR:2.712
Accuracy:34.157% C
HSR:18.637% C
Equinox VE2
B
Kills:467
Deaths:268
KDR:1.743
Accuracy:24.136% C
HSR:23.341% B
NSX Yumi
D--
Kills:306
Deaths:128
KDR:2.391
Accuracy:21.291% D--
HSR:14.706% D*
NS Baron G5
A+
Kills:296
Deaths:125
KDR:2.368
Accuracy:32.636% D*
HSR:21.284% A+
Pulsar VS1
C++
Kills:288
Deaths:201
KDR:1.433
Accuracy:22.521% C
HSR:21.528% C++
Phobos VX86
B+
Kills:268
Deaths:149
KDR:1.799
Accuracy:44.256% D*
HSR:20.149% B+
Thanatos VE70
B**
Kills:92
Deaths:89
KDR:1.034
Accuracy:27.945% D*
HSR:21.739% B**
Skorpios
C+
Kills:68
Deaths:32
KDR:2.125
Accuracy:27.451% C+
HSR:10.294% F
Kills:11,945
Deaths (as Combat Medic):5,213
Deaths (to Combat Medics):1,479
KDR:2.29139
Kill Difference:6,732
Playtime:196.951 hours
Usage:8%
Score:3.284m
Score/min:278
Accuracy (listed only):29.583%
HSR (listed only):20.163%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:580
Deaths:177
KDR:3.277
Accuracy:18.560% C+
HSR:22.069% C*
Blueshift VM5
B++
Kills:563
Deaths:173
KDR:3.254
Accuracy:19.099% C+
HSR:25.044% B++
Nebula VM20
A+
Kills:243
Deaths:78
KDR:3.115
Accuracy:23.992% A
HSR:27.984% A+
Nebula VM20
B**
Kills:237
Deaths:78
KDR:3.038
Accuracy:24.214% B**
HSR:20.675% C+
Quasar VM1
A*
Kills:165
Deaths:45
KDR:3.667
Accuracy:22.150% A
HSR:28.485% A*
Cosmos VM3
M
Kills:113
Deaths:37
KDR:3.054
Accuracy:21.354% B**
HSR:30.973% M
Quasar VM1
B**
Kills:101
Deaths:30
KDR:3.367
Accuracy:22.900% B**
HSR:23.762% B+
Cosmos VM3
B**
Kills:82
Deaths:29
KDR:2.828
Accuracy:22.590% B**
HSR:21.951% B++
Comet VM2
C++
Kills:58
Deaths:24
KDR:2.417
Accuracy:45.824% C++
HSR:1.724% D*
Kills:2,142
Deaths (as MAX Suit):335.500
Deaths (to MAX Suits):556
KDR:6.3845
Kill Difference:1,806.500
Playtime:31.440 hours
Usage:1%
Score:0.726m
Score/min:385
Accuracy (listed only):24.520%
HSR (listed only):22.519%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:938
V. Kills:54 N/A
Deaths:178
KDR:5.270
Accuracy:43.486% B
KPH:59.700 B+
VKPH:3.400 C+
Saron Laser Cannon
C+
Kills:846
V. Kills:453 186%
Deaths:607
KDR:1.394
Accuracy:29.141% C-
KPH:12.400 C+
VKPH:6.600 C-
Hornet Missiles
C
Kills:296
V. Kills:181 163%
Deaths:39
KDR:7.590
Accuracy:56.693% D
KPH:52.600 C
VKPH:32.100 C
Dual Photon Pods
C++
Kills:259
V. Kills:32 N/A
Deaths:30
KDR:8.633
Accuracy:52.888% C++
KPH:71.900 C+
VKPH:8.900 D
Maelstrom Turbo Laser
C
Kills:167
V. Kills:87 190%
Deaths:89
KDR:1.876
Accuracy:28.474% C-
KPH:10.700 C
VKPH:5.600 D
Photon A2A Missile Pods
B*
Kills:152
V. Kills:77 195%
Deaths:21
KDR:7.238
Accuracy:80.092% C*
KPH:80.700 B*
VKPH:40.900 C+
Coyote Missiles
C**
Kills:104
V. Kills:51 200%
Deaths:26
KDR:4
Accuracy:43.042% D**
KPH:48.600 C**
VKPH:23.800 C++
Kills:2,762 (1,951 + 0)
Deaths:990
KDR:2.790
VKDR:0.944
Vehicle Kills:935
Kill Difference:1,772
Playtime:112.769 hours
Usage:4%
Score:1.183m
Score/min:175
Piloting Accuracy:28.474%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,276
V. Kills:297 N/A
Deaths:128
KDR:17.781
Accuracy:49.841% C++
KPH:71.900 B*
VKPH:9.400 B
L100 Python HEAT
A++
Kills:1,171
V. Kills:320 365%
Deaths:80
KDR:14.638
Accuracy:55.365% B+
KPH:54.400 A++
VKPH:14.900 B++
L100 Python AP
M++
Kills:394
V. Kills:162 242%
Deaths:15
KDR:26.267
Accuracy:54.449% C
KPH:69.800 M++
VKPH:28.700 A++
C75 Viper
A+
Kills:370
V. Kills:61 N/A
Deaths:33
KDR:11.212
Accuracy:34.532% D
KPH:55.500 A+
VKPH:9.100 C**
Skyguard
S
Kills:140
V. Kills:69 200%
Deaths:14
KDR:10
Accuracy:29.937% C++
KPH:43.500 S
VKPH:21.400 M++
Kills:4,351 (4,351 + 0)
Deaths:270
KDR:16.115
VKDR:3.367
Vehicle Kills:909
Kill Difference:4,081
Playtime:68.718 hours
Usage:3%
Score:0.970m
Score/min:235
Driving Accuracy:29.937%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,068
V. Kills:244 436%
Deaths:64
KDR:16.688
Accuracy:48.049% C
KPH:50.200 B
VKPH:11.500 B**
Saron HRB
B*
Kills:314
V. Kills:117 266%
Deaths:28
KDR:11.214
Accuracy:46.660% B
KPH:33.500 B*
VKPH:12.500 C
Supernova FPC
A*
Kills:271
V. Kills:108 249%
Deaths:15
KDR:18.067
Accuracy:55.075% C*
KPH:48.100 A*
VKPH:19.200 B*
Proton II PPA
A*
Kills:119
V. Kills:19 N/A
Deaths:7
KDR:17
Accuracy:32.193% A
KPH:49.500 C
VKPH:7.900 A*
Supernova PC
B*
Kills:85
V. Kills:26 315%
Deaths:13
KDR:6.538
Accuracy:50.212% C++
KPH:31 B*
VKPH:9.500 C**
E540 Halberd
A++
Kills:83
V. Kills:23 346%
Deaths:10
KDR:8.300
Accuracy:44.972% C
KPH:48.900 A++
VKPH:13.600 C--
Kills:1,940 (1,424 + 516)
Deaths:137
KDR:14.161
VKDR:3.920
Vehicle Kills:537
Kill Difference:1,803
Playtime:43.135 hours
Usage:2%
Score:0.648m
Score/min:250
Driving Accuracy:50.212%
Gunner Accuracy:44.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,194
V. Kills:42 N/A
Deaths:25
KDR:47.760
Accuracy:15.698% C--
KPH:76.600 C**
VKPH:2.700 C
M12 Kobalt
C*
Kills:389
V. Kills:9 N/A
Deaths:8
KDR:48.625
Accuracy:15.740% C-
KPH:78.700 C*
VKPH:1.800 D
M20 Basilisk
D
Kills:100
V. Kills:21 455%
Deaths:12
KDR:8.333
Accuracy:33.510% D
KPH:12 D
VKPH:2.500 D**
M20 Basilisk
B*
Kills:63
V. Kills:23 263%
Deaths:6
KDR:10.500
Accuracy:41.922% C**
KPH:33.100 B*
VKPH:12.100 B+
Kills:1,746 (0 + 1,746)
Deaths:51
KDR:34.235
VKDR:1.863
Vehicle Kills:95
Kill Difference:1,695
Playtime:30.805 hours
Usage:1%
Score:0.331m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:41.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
S
Kills:100
V. Kills:100 99%
Deaths:2
KDR:50
Accuracy:60.375% C
KPH:52.300 A*
VKPH:52.300 S
Kills:100 (100 + 0)
Deaths:2
KDR:50
VKDR:50
Vehicle Kills:100
Kill Difference:98
Playtime:1.911 hours
Usage:0%
Score:0.014m
Score/min:122
Driving Accuracy:60.375%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,4262,36212362N/A2,358.7157.643%A++N/A656.1B*17.8B**17483.6h3.2B+5.6B*
L100 Python HESH 2,5732,27612817.781B+14.4949.841%C++N/A71.8B*9.4B22931.7h2.8B++5.5B++
NS-15M2 1,3841,3715772.376B+0.9122.748%C24.362%C+36.3CN/A9737.8h11.5B+50.4C**
NS Decimator 1,6611,2143183.818M*0.5367.149%B*1.647%C-52.6A19.4B+31923.1h3.5B*5.2B**
VE-S Canis 1,2151,2064942.441B**0.8526.802%C+18.988%C+31.5CN/A9438.3h10.1B+37.8B+
M12 Kobalt 1,2361,1942547.76M*44.4715.698%C--18.258%C++76.5C**2.7C20715.6h14.8B*94B
Pandora VX25 1,2031,1934762.506A++0.7842.498%C*15.591%C++48.9B+N/A14924.4h4.1B+9.5B+
Betelgeuse 54-A 1,2041,1923953.018C++0.2723.827%D31.46%C++41.8DN/A13928.5h9.8B+41.1C++
NS-30 Vandal 1,2041,1893533.368B*0.0827.474%D-30.278%B+37.7C+N/A8931.5h6C+21.8C
VE-H Maw 1,2001,1884442.676B*0.6122.01%D23.485%C39.7CN/A12729.9h9.6B+43.7C++
The Slasher 1,1921,17612,8600.091B*3.208.58%F-31.548%A*0.8CN/A21471.1h1.4B**16.2C
NS CandyCannon 3000 1,1751,1752587.5U584.2142.653%B+51.83%B**356.1UN/A10593.3h1.8A++4.2A
SVA-88 1,1911,1745422.166C*1.1222.562%C+25.383%C+34.3CN/A9534.2h11.5C*50.9C*
Orion VS54 1,1821,1725862B1.2921.679%C++26.877%C**30.4C+N/A12338.6h11B++50.6C*
VA39 Spectre 1,1821,1724062.887B**0.4028.71%D25.597%D*36.5B*N/A9932.1h5.1B+17.7C**
L100 Python HEAT 1,4911,1718014.638A**11.3555.365%B+N/A54.5A++14.9B++19321.5h5.4B+9.7B+
NSX Tanto 1,1811,1704052.889A++0.4024.024%C-27.436%B18.8C--N/A4762.3h11.3B+47C*
NS-15 Gallows 1,1751,1694362.681C++0.6123.533%D*28.486%C-41DN/A10628.5h11.5C-48.7D
Serpent VE92 1,1781,1684402.655A+0.6325.58%B+24.144%B++37.2BN/A11031.4h10.7B++41.9B+
Lasher X2 1,1791,1662265.159S1.8726.251%C++3.173%C-65.1A++N/A17917.9h11.5A++44B*
Zenith VX-5 1,1761,1664272.731A+0.5625.519%C+24.7%B+36.1C++N/A10732.3h11.7B+45.8B+
Pulsar LSW 1,1761,1645562.094B+1.1921.363%C27.491%B+30.5C-N/A8138.2h11.4B+53.5C*
Eridani SX5 1,1681,1634172.789A+0.5025.174%C22.872%B+31.3C+N/A8137.1h11B+43.6C**
Phantom VA23 1,1701,1633383.441B**0.1530.168%D26.999%C35.3C+N/A9532.9h4.8C+15.9C
NSX Naginata 1,1661,1604062.857A+0.4319.812%C-27.586%C+32CN/A9136.2h10.5B+52.8C**
Icikill 1,1601,1603053.803U0.5211.423%D**31.724%M20.8B+N/A3355.9h1.1A+9.7C+
NS-11A 1,1711,1605322.18B+1.1123.137%C23.276%C*29.1C+N/A6439.9h11.8B++51B+
Sirius SX12 1,1611,1545182.228B**1.0623.017%C20.104%B30.2C++N/A7538.2h11.2B*48.5B+
NS-7 PDW 1,1571,1534422.609A*0.6822.788%C23.417%B**33.1BN/A7834.8h12.4B++54.6B
Deimos VA29 1,1631,1524682.462B**0.8357.084%C15.278%C42.5C+N/A14227.1h2.3C*4C++
NS Deep Freeze 1,1471,14711147U1,143.7155.22%B++5.667%D-204.8MN/A3745.6h2.2C*4B+
XM98 1,1381,1352574.416A1.1335.923%C77.181%C**44B**N/A11125.8h2B*5.7B+
Supernova VPC 1,3121,0686416.688B+13.4048.049%CN/A50.1B11.5B**20421.3h3.7C-7.7C
NS-44 Commissioner 1,0751,0666601.615B++1.6730.22%D26.548%B++28CN/A7938.1h3B*9.8B+
Light PPA 9929381785.27C++1.9843.486%B1.386%C*59.7B+3.4C+16515.7h12.3C**28.3B
Saron Laser Cannon 1,2998466071.394C+1.8929.141%C-N/A12.4C+6.6C-13668.2h63.7B*218.7B*
H-V45 7687633792.013B+1.2723.499%C+24.378%B+35.3C*N/A11421.6h11.3B*47.9B+
Terminus VX-9 7287173112.305B+0.9824.525%C27.197%C++31.6CN/A9122.7h11.1B+45.3C**
VE-LR Obelisk 6576531374.766A++1.4831.215%C+26.953%D53.5B*N/A13912.2h5.3B*16.9B+
Solstice VE3 6646493731.74A+1.5524.056%C*20.647%C++4.4D-N/A27147h13B+54.1C**
C-4 6705942062.883B**0.4021.691%DN/A38.3D--4.9F22415.5h1.3B+6.1C++
Blueshift VM5 5925801773.277B0.0118.56%C+22.069%C*35.2C++N/A9516.5h14.1B+75.9C**
NS-357 Underboss 5775764761.21C*2.0828.113%D--22.569%C++20.6DN/A5628h3.5B*12.4C++
Blueshift VM5 5735631733.254B0.0319.099%C+25.044%B++34.5C+N/A9116.3h14.4B+75.1B
NSX Tengu 5044991842.712A+0.5834.157%C18.637%C28.8CN/A11217.3h10.6B++30.9B+
NS-11C 4764721423.324M0.0425.825%B22.881%B++42.1B++N/A12711.2h10.9B*42.3B++
Equinox VE2 4734672681.743B+1.5424.136%C23.341%B23.9CN/A7219.5h13.6C+56.5C+
Flare VE6 4564522052.205B*1.0820.305%C26.106%C*29.2C-N/A9115.5h10.7C++52.6C++
Nemesis VSH9 6584151373.029S0.2663.436%C++2.169%C23.1C**13.5C++16618h7B+11B+
Solstice SF 4114021902.116A1.1724.42%C++23.881%B**16.8CN/A5724h10.4C**42.7B+
Parallax VX3 400400735.479B++2.1930.775%D*82.25%B+32.8C**N/A9312.2h2B+6.5C+
L100 Python AP 5563941526.267S22.9854.449%CN/A70.4M++28.9A++3835.6h3.3A6B**
M12 Kobalt 398389848.625A+45.3415.74%C-20.566%B+79.4C*1.8D2424.9h14.8B++94.1C**
C75 Viper 4313703311.212A+7.9234.532%DN/A55.2A9.1C**2056.7h8B**23.1B++
Ghost 346344665.212B*1.9239.049%C+76.163%B++46.5BN/A1647.4h1.9B++5B+
Rocklet Rifle 578318784.077S0.7954.428%C++N/A21.6C--17.7D24814.7h39.2C+72.1C++
Saron HRB 4313142811.214A7.9346.66%BN/A33.4B*12.4C-2269.4h21.4C++45.8B+
NSX Yumi 3203061282.391B++0.9021.291%D--14.706%D*25.5C-1.2C*6612h10.4B++48.9C++
NS Baron G5 3002961252.368A++0.9232.636%D*21.284%A+7.8D*N/A2137.8h4.7C++14.4C+
Hornet Missiles 477296397.59B+4.3056.693%DN/A52.9C32.3C3595.6h9.6C*16.9C*
Pulsar VS1 2912882011.433B+1.8522.521%C21.528%C++22.3C+N/A11512.9h13.8B61.3C*
Supernova FPC 3792711518.067A++14.7855.075%C*1.845%C48.4A*19.3B*4485.6h3.9B*7.2B*
Phobos VX86 2702681491.799B+1.4944.256%D*20.149%B+28.5DN/A829.4h2.8C-6.4D
Dual Photon Pods 291259308.633B5.3552.888%C++N/A71.9C+8.9D2663.6h13.6B**25.8B*
NSX Tomoe 260259823.159B*0.1326.71%C--49.035%B**23.5DN/A8211h12.6B+47.4C*
Nebula VM20 249243783.115B+0.1723.992%A27.984%A+45.8B*1.1B**1655.3h14.2B+59.2B++
Nebula VM20 243237783.038B+0.2524.214%B**20.675%C+44.7B++1.1A1695.3h14.3B+58.9B++
Eidolon VE33 221218693.159A++0.1329.295%C*32.11%B*24.8C++N/A978.8h8.5B29.2B+
NSX Daimyo 200200583.448C++0.1639.797%C91.5%D34.5DN/A975.8h2.9C7.4C
S1 218188325.875S2.5968.874%A1.064%D--78.3M**12.5C+9232.4h3.3A++4.8A+
Maelstrom Turbo Laser 254167891.876C++1.4128.474%C-N/A10.7C5.6D19815.6h58.9B*206.7B++
Quasar VM1 166165453.667A+0.3822.15%A28.485%A*68.8M**N/A2822.4h9A++40.8B++
Pulsar C 161160752.133B++1.1527.432%B+21.875%C24.2C+N/A1296.6h10.7B+38.9B+
Photon A2A Missile Pods 229152217.238B+3.9580.092%C*N/A80B*40.5C+5291.9h8C**10B+
Skyguard 2091401410M++6.7129.937%C++N/A43.8S21.6M*3813.2h72.8A243.1B**
Artemis VX26 141137403.425A++0.1431.018%B++29.197%B**44.2B+1.3M++1213.1h11.1B+35.6B+
Proton II PPA 138119717C*13.7132.193%AN/A49.6C7.9A*1922.4h16.4F50.8C
Soldier Soaker 115114542.111B*1.1831.693%C9.649%D-24.3DN/A674.7h6.2C+19.4C++
Cosmos VM3 114113373.054B++0.2321.354%B**30.973%M41.9B*N/A1482.7h11.1B**51.8B*
Tank Mine 136105128.75M*5.46190.184%UN/A150B**44.3D10150.7h3F1.6M
Coyote Missiles 155104264B+0.7143.042%D**N/A49.5C**24.3C++3592.1h45.1C+104.7C
Proximity Mine 103103283.679C+0.3949.524%B*N/A34.3F-N/A1443h2C4.1B+
Quasar VM1 103101303.367B++0.0822.9%B**23.762%B+67.3A*1.3A1941.5h10.5B**46B*
V30-F Starfall 200100250U46.7160.375%CN/A52.6A*52.6S1221.9h4.5A++7.5A++
M20 Basilisk 121100128.333M5.0533.51%D10%A++11.9D2.5D**748.4h44.4B**132.4B**
Fatestealer 100100214.762U1.477.407%F**44%A*29.4C++N/A93.4h2.1B++28.1T*
Thanatos VE70 9292891.034C++2.2527.945%D*21.739%B**1.3D**N/A1271.5h5.3C+18.8D
Supernova PC 11185136.538C*3.2550.212%C++N/A31.5B*9.6B2932.7h5.6C+11.1C++
E540 Halberd 10683108.3C+5.0144.972%CN/A48.8A+13.5C--3221.7h4.8B*10.7B+
Cosmos VM3 8482292.828B++0.4622.59%B**21.951%B++34.2C**N/A1102.4h12.9B+57.2B
Solstice Burst 7978312.516B++0.7722.008%D--28.205%B+16.6DN/A594.7h12.4B56.6C+
NSX-P Tanto 7372491.469B+1.8219.73%D*25%C+11.1DN/A766.5h12B++60.8C++
Phaseshift VX-S 6969223.136C++0.1528.086%D--44.928%F-19.2DN/A763.6h4.9D*17.5D*
Skorpios 7268322.125B+1.1627.451%C+10.294%F37.8C2.2S1331.8h12.1C44.3C+
Beamer VS3 6766920.717C+2.570.237%T*27.273%B+0.4D*N/A3162.6h6.3B**2636.7T*
M20 Basilisk 8663610.5S7.2141.922%C**4.762%C33.2B*12.1B+2421.9h53A126.3A
M12 Kobalt 6463321C17.7123.889%B+28.571%A*90C1.4D*3950.7h20.5C85.7C++
Comet VM2 7358242.417A++0.8745.824%C++1.724%D*26.4A**6.8B*1832.2h13.8B**30.1B**
Nyx VX31 5555183.056B+0.2327.783%D--40%B**27.5C-N/A1072h5.9C+21.4C-
Lancer VS22 8755173.235M+0.0552.759%D*N/A15.3C*8.9D1713.6h11.5B++21.7B+
NS-61 Emissary 5352291.793A1.4922.725%D-28.846%A*7.5D--N/A416.9h9.7B++42.5B+
VX29 Polaris 5150133.846A*0.5622.875%C+24%C++14.7D--N/A1473.4h12C*52.5C*
Lumine Edge 51501,0860.046C3.2419.823%D18%C**0.4C--N/A2133.5h1.3C**6.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon293,06915.8h
Nano-Armor Kit153386,738120.9h
Spitfire Auto-Turret0610.1h
Motion Spotter526,5327h
Welding Device03500h
Deconstruction Tool01,0420h
Shield Recharging Field395,3663.5h
Recon Detection Device92,2553.1h
Ammunition Package3343,06019.4h
Medical Kit76510,249112.9h
Anti-Infantry MANA Turret81151.5h
Medical Applicator247186,39616.2h
NS-44L Showdown0681.9h
Nano-Repair Grenade02530.1h
Snowman Soldier93032.2h
Hardlight Barrier21351h
Ectoblaster01020.7h
WLT-Howler Mining Laser15,8898.5h

Check the help document for the dictionary if you want to learn more about words used here.


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