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Bounty Hunter MANIACGZHAC[TWC2] MANIACGZHAC
VS BR 135

KDR: 3.32

Score: 39.8m

Last Seen: Sep 14th, 2019 1:55 AM
- OFFLINE - 54.9 hour(s)

Battle Rank 120 (135 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 777
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade L100 Python HESH NS-15M2 Betelgeuse 54-A Pandora VX25 NS Decimator Light PPA VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,113,390 MLG Score: 890
Fun Score: N/A
Cheeseburgers Flipped: 308TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.079%25.41%53641117330,5233.074440.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.659%-0.058C+0.691B+-0.457DHEAD ++ (~14.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.354C**100.297C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.598%0.836%569312112,5124887955.14754316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.008%-0.598D-0.636D-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.347C**31.90.37C**69.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.78%0.443%904712076,09993814266.49521427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.362%-0.052C+-1.374D**0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.637B+5.80.547B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.722%15.531%371512092,1574223055.11137705%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.177%-1.447D**2.628M0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.30.252C*18.30.54B+70

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.375%61.146%371612083,5261175153.00085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%-0.555D-0.45D0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.029C+3.1-0.002C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.203%15.842%371412103,1941310252.43631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%0.298C*0.256C*0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.463B+3.20.342C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 777
39.8m370.2%275 (16.5k)248 (14.9k)3.3213468,32020,5703.72047135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214413419.908%20.047%39907:4934

8% Combat Medic44% Engineer24% Heavy Assault12% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2015 11:54 AMAug 21st, 2019 3:46 AMSep 15th, 2019 12:55 AM (1d) (PST)Sep 14th, 2019 2:47 AM (2d) (PST)Sep 13th, 2019 9:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
389873020.4260.1280.0851.6930.031890

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3515,21818,1332685102214,876

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2673.3h/111.4d 8,210 13,696 51,432 271.5k 6,040 6,551 5,024 62.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,565
Deaths:622
KDR:2.516
Accuracy:23.179% C+
HSR:24.345% C+
Betelgeuse 54-A
C++
Kills:1,310
Deaths:436
KDR:3.005
Accuracy:23.978% C--
HSR:31.298% C++
VE-H Maw
C
Kills:1,188
Deaths:444
KDR:2.676
Accuracy:22.010% D
HSR:23.485% C
Orion VS54
C**
Kills:1,181
Deaths:590
KDR:2.002
Accuracy:21.726% C++
HSR:26.757% C**
NS-15 Gallows
C-
Kills:1,175
Deaths:436
KDR:2.695
Accuracy:23.516% D*
HSR:28.340% C-
SVA-88
C+
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:22.562% C+
HSR:25.383% C+
Pulsar LSW
B+
Kills:1,164
Deaths:556
KDR:2.094
Accuracy:21.363% C
HSR:27.491% B+
NSX Naginata
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:19.812% C-
HSR:27.586% C+
Flare VE6
C*
Kills:452
Deaths:205
KDR:2.205
Accuracy:20.305% C
HSR:26.106% C*
NSX-P Naginata
C++
Kills:151
Deaths:44
KDR:3.432
Accuracy:23.671% C++
HSR:26.490% C
VX29 Polaris
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:22.875% N/A
HSR:24% N/A
Kills:10,570
Deaths (as Heavy Assault):4,294
Deaths (to Heavy Assaults):5,729
KDR:2.46157
Kill Difference:6,276
Playtime:639.248 hours
Usage:24%
Score:8.211m
Score/min:214
Accuracy (listed only):22.272%
HSR (listed only):26.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:1,310
Deaths:522
KDR:2.510
Accuracy:42.509% C*
HSR:15.420% C+
VE-S Canis
C+
Kills:1,225
Deaths:498
KDR:2.460
Accuracy:26.881% C+
HSR:18.939% C+
NS-11C
B+
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:26.372% B+
HSR:22.515% B+
NSX Tanto
C**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:24.024% C-
HSR:27.436% C**
Serpent VE92
B++
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.578% B
HSR:24.144% B++
Zenith VX-5
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:25.519% C+
HSR:24.700% B+
Deimos VA29
C
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:57.146% C
HSR:15.378% C
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
Sirius SX12
C**
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% C**
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
Solstice SF
B*
Kills:882
Deaths:411
KDR:2.146
Accuracy:25.898% B
HSR:22.449% B*
Solstice VE3
C*
Kills:686
Deaths:392
KDR:1.750
Accuracy:24.075% C*
HSR:20.991% C*
NSX Tengu
C
Kills:560
Deaths:200
KDR:2.800
Accuracy:34.049% C
HSR:19.464% C
Phobos VX86
C**
Kills:541
Deaths:247
KDR:2.190
Accuracy:48.753% D-
HSR:18.115% C**
NS Baron G5
B*
Kills:393
Deaths:159
KDR:2.472
Accuracy:34.619% D-
HSR:18.830% B*
Thanatos VE70
C
Kills:179
Deaths:120
KDR:1.492
Accuracy:32.697% D
HSR:15.084% C
Pulsar C
B+
Kills:161
Deaths:76
KDR:2.118
Accuracy:27.402% B+
HSR:21.739% C
MKV Suppressed
A
Kills:126
Deaths:54
KDR:2.333
Accuracy:26.041% C++
HSR:27.778% A
Skorpios
C-
Kills:107
Deaths:48
KDR:2.229
Accuracy:25.825% C-
HSR:14.953% D-
Solstice Burst
B+
Kills:78
Deaths:31
KDR:2.516
Accuracy:22.008% D-
HSR:28.205% B+
NSX-P Tanto
C+
Kills:72
Deaths:49
KDR:1.469
Accuracy:19.730% D*
HSR:25% C+
VX6-7
B++
Kills:67
Deaths:25
KDR:2.680
Accuracy:25.813% C**
HSR:25.373% B++
Kills:15,702
Deaths (as Light Assault):6,293
Deaths (to Light Assaults):3,641
KDR:2.49515
Kill Difference:9,409
Playtime:385.074 hours
Usage:14%
Score:6.233m
Score/min:270
Accuracy (listed only):29.360%
HSR (listed only):21.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:1,310
Deaths:522
KDR:2.510
Accuracy:42.509% C*
HSR:15.420% C+
NS-11C
B+
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:26.372% B+
HSR:22.515% B+
NSX Tanto
C**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:24.024% C-
HSR:27.436% C**
Serpent VE92
B++
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.578% B
HSR:24.144% B++
Zenith VX-5
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:25.519% C+
HSR:24.700% B+
Deimos VA29
C
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:57.146% C
HSR:15.378% C
Solstice SF
B*
Kills:882
Deaths:411
KDR:2.146
Accuracy:25.898% B
HSR:22.449% B*
VE-LR Obelisk
C+
Kills:802
Deaths:171
KDR:4.690
Accuracy:31.232% C+
HSR:28.928% C
Solstice VE3
C*
Kills:686
Deaths:392
KDR:1.750
Accuracy:24.075% C*
HSR:20.991% C*
Phobos VX86
C**
Kills:541
Deaths:247
KDR:2.190
Accuracy:48.753% D-
HSR:18.115% C**
NS Baron G5
B*
Kills:393
Deaths:159
KDR:2.472
Accuracy:34.619% D-
HSR:18.830% B*
Eidolon VE33
B**
Kills:254
Deaths:82
KDR:3.098
Accuracy:29.437% C**
HSR:33.858% B**
Thanatos VE70
C
Kills:179
Deaths:120
KDR:1.492
Accuracy:32.697% D
HSR:15.084% C
Pulsar C
B+
Kills:161
Deaths:76
KDR:2.118
Accuracy:27.402% B+
HSR:21.739% C
Solstice Burst
B+
Kills:78
Deaths:31
KDR:2.516
Accuracy:22.008% D-
HSR:28.205% B+
NSX-P Tanto
C+
Kills:72
Deaths:49
KDR:1.469
Accuracy:19.730% D*
HSR:25% C+
VX6-7
B++
Kills:67
Deaths:25
KDR:2.680
Accuracy:25.813% C**
HSR:25.373% B++
Kills:11,270
Deaths (as Engineer):4,369
Deaths (to Engineers):2,881
KDR:2.57954
Kill Difference:6,901
Playtime:1,168.081 hours
Usage:44%
Score:16.512m
Score/min:236
Accuracy (listed only):30.754%
HSR (listed only):22.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,225
Deaths:498
KDR:2.460
Accuracy:26.881% C+
HSR:18.939% C+
NS-30 Vandal
B+
Kills:1,189
Deaths:353
KDR:3.368
Accuracy:27.474% D-
HSR:30.278% B+
NS CandyCannon 3000
B**
Kills:1,175
Deaths:2
KDR:587.500
Accuracy:42.653% B+
HSR:51.830% B**
VA39 Spectre
D
Kills:1,172
Deaths:406
KDR:2.887
Accuracy:28.710% D
HSR:25.597% D*
NS-44 Commissioner
B++
Kills:1,164
Deaths:732
KDR:1.590
Accuracy:30.520% D
HSR:26.890% B++
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
Phantom VA23
C
Kills:1,163
Deaths:338
KDR:3.441
Accuracy:30.168% D
HSR:26.999% C
XM98
C**
Kills:1,157
Deaths:263
KDR:4.399
Accuracy:36% C+
HSR:77.010% C**
Sirius SX12
C**
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% C**
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
NS Deep Freeze
B*
Kills:1,147
Deaths:
KDR:
Accuracy:55.220% B*
HSR:5.667% D
NS-357 Underboss
C++
Kills:634
Deaths:526
KDR:1.205
Accuracy:27.969% D--
HSR:22.871% C++
NSX Tengu
C
Kills:560
Deaths:200
KDR:2.800
Accuracy:34.049% C
HSR:19.464% C
Parallax VX3
B++
Kills:462
Deaths:89
KDR:5.191
Accuracy:31.210% D*
HSR:83.333% B++
Ghost
B**
Kills:460
Deaths:83
KDR:5.542
Accuracy:38.492% C+
HSR:78.261% B**
NSX Tomoe
B**
Kills:261
Deaths:85
KDR:3.071
Accuracy:26.591% C--
HSR:49.042% B**
NSX Daimyo
C
Kills:206
Deaths:63
KDR:3.270
Accuracy:39.846% C
HSR:91.748% D
Artemis VX26
B**
Kills:197
Deaths:55
KDR:3.582
Accuracy:29.762% B+
HSR:29.442% B**
Soldier Soaker
C+
Kills:158
Deaths:66
KDR:2.394
Accuracy:32.496% C+
HSR:9.494% D-
MKV Suppressed
A
Kills:126
Deaths:54
KDR:2.333
Accuracy:26.041% C++
HSR:27.778% A
Skorpios
C-
Kills:107
Deaths:48
KDR:2.229
Accuracy:25.825% C-
HSR:14.953% D-
Phaseshift VX-S
D--
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.086% D--
HSR:44.928% F-
Beamer VS3
B++
Kills:66
Deaths:92
KDR:0.717
Accuracy:0.237% T*
HSR:27.273% B++
Nyx VX31
B**
Kills:55
Deaths:18
KDR:3.056
Accuracy:27.783% D--
HSR:40% B**
NS-AM7 Archer
C
Kills:53
Deaths:67
KDR:0.791
Accuracy:38.312% F**
HSR:15.094% C
NS-61 Emissary
A*
Kills:52
Deaths:29
KDR:1.793
Accuracy:22.725% D-
HSR:28.846% A*
Kills:16,328
Deaths (as Infiltrator):5,466
Deaths (to Infiltrators):2,770
KDR:2.98719
Kill Difference:10,862
Playtime:312.336 hours
Usage:12%
Score:4.330m
Score/min:231
Accuracy (listed only):29.924%
HSR (listed only):35.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:1,310
Deaths:522
KDR:2.510
Accuracy:42.509% C*
HSR:15.420% C+
VE-S Canis
C+
Kills:1,225
Deaths:498
KDR:2.460
Accuracy:26.881% C+
HSR:18.939% C+
Deimos VA29
C
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:57.146% C
HSR:15.378% C
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
NS-11A
C*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:23.137% C
HSR:23.276% C*
Sirius SX12
C**
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% C**
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
H-V45
B+
Kills:985
Deaths:436
KDR:2.259
Accuracy:24.134% C+
HSR:23.959% B+
Terminus VX-9
C+
Kills:829
Deaths:345
KDR:2.403
Accuracy:24.841% C+
HSR:26.538% C+
NSX Tengu
C
Kills:560
Deaths:200
KDR:2.800
Accuracy:34.049% C
HSR:19.464% C
Phobos VX86
C**
Kills:541
Deaths:247
KDR:2.190
Accuracy:48.753% D-
HSR:18.115% C**
Equinox VE2
C**
Kills:478
Deaths:273
KDR:1.751
Accuracy:24.011% C
HSR:23.222% C**
NS Baron G5
B*
Kills:393
Deaths:159
KDR:2.472
Accuracy:34.619% D-
HSR:18.830% B*
NSX Yumi
D--
Kills:312
Deaths:132
KDR:2.364
Accuracy:21.369% D--
HSR:14.744% D*
Pulsar VS1
C++
Kills:305
Deaths:208
KDR:1.466
Accuracy:22.458% C
HSR:21.967% C++
Thanatos VE70
C
Kills:179
Deaths:120
KDR:1.492
Accuracy:32.697% D
HSR:15.084% C
MKV Suppressed
A
Kills:126
Deaths:54
KDR:2.333
Accuracy:26.041% C++
HSR:27.778% A
Skorpios
C-
Kills:107
Deaths:48
KDR:2.229
Accuracy:25.825% C-
HSR:14.953% D-
Kills:13,144
Deaths (as Combat Medic):5,628
Deaths (to Combat Medics):1,603
KDR:2.33547
Kill Difference:7,516
Playtime:209.775 hours
Usage:8%
Score:3.487m
Score/min:277
Accuracy (listed only):29.969%
HSR (listed only):20.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:860
Deaths:242
KDR:3.554
Accuracy:19.327% C+
HSR:21.744% C++
Blueshift VM5
B*
Kills:842
Deaths:238
KDR:3.538
Accuracy:19.917% C+
HSR:25.653% B*
Nebula VM20
B**
Kills:381
Deaths:102
KDR:3.735
Accuracy:23.730% B**
HSR:26.247% B**
Nebula VM20
B**
Kills:359
Deaths:102
KDR:3.520
Accuracy:23.878% B**
HSR:23.677% B+
Quasar VM1
A++
Kills:165
Deaths:45
KDR:3.667
Accuracy:22.150% A
HSR:28.485% A++
Cosmos VM3
A*
Kills:127
Deaths:40
KDR:3.175
Accuracy:21.817% B**
HSR:29.134% A*
Quasar VM1
B**
Kills:101
Deaths:30
KDR:3.367
Accuracy:22.900% B**
HSR:23.762% B+
Cosmos VM3
B**
Kills:95
Deaths:32
KDR:2.969
Accuracy:22.754% B**
HSR:21.053% B+
Comet VM2
C++
Kills:60
Deaths:28
KDR:2.143
Accuracy:46.051% C++
HSR:1.667% D*
Kills:2,990
Deaths (as MAX Suit):429.500
Deaths (to MAX Suits):585
KDR:6.96158
Kill Difference:2,560.500
Playtime:38.511 hours
Usage:1%
Score:0.995m
Score/min:431
Accuracy (listed only):24.725%
HSR (listed only):22.380%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,244
V. Kills:71 N/A
Deaths:198
KDR:6.283
Accuracy:42.329% C*
KPH:61.300 B+
VKPH:3.500 C+
Saron Laser Cannon
C+
Kills:948
V. Kills:504 188%
Deaths:615
KDR:1.541
Accuracy:28.973% C-
KPH:13 C+
VKPH:6.900 C
Hornet Missiles
C+
Kills:323
V. Kills:205 157%
Deaths:39
KDR:8.282
Accuracy:57.730% C--
KPH:56.400 C+
VKPH:35.800 C+
Dual Photon Pods
C++
Kills:320
V. Kills:40 N/A
Deaths:30
KDR:10.667
Accuracy:52.955% C++
KPH:76 C+
VKPH:9.500 D
Maelstrom Turbo Laser
C
Kills:178
V. Kills:91 193%
Deaths:89
KDR:2
Accuracy:28.573% C-
KPH:11.200 C
VKPH:5.700 D
Photon A2A Missile Pods
B++
Kills:160
V. Kills:80 198%
Deaths:21
KDR:7.619
Accuracy:78.527% C+
KPH:81 B++
VKPH:40.500 C+
Coyote Missiles
B+
Kills:137
V. Kills:70 193%
Deaths:27
KDR:5.074
Accuracy:43.910% D**
KPH:56.200 B+
VKPH:28.700 B+
Kills:3,310 (2,370 + 0)
Deaths:1,019
KDR:3.248
VKDR:1.041
Vehicle Kills:1,061
Kill Difference:2,291
Playtime:123.596 hours
Usage:5%
Score:1.312m
Score/min:177
Piloting Accuracy:28.573%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,280
V. Kills:297 N/A
Deaths:128
KDR:17.813
Accuracy:49.817% C++
KPH:71.700 B*
VKPH:9.300 C**
L100 Python HEAT
A++
Kills:1,171
V. Kills:320 365%
Deaths:80
KDR:14.638
Accuracy:55.365% B
KPH:54.400 A++
VKPH:14.900 B+
L100 Python AP
M++
Kills:658
V. Kills:246 266%
Deaths:28
KDR:23.500
Accuracy:55.057% C+
KPH:71.300 M++
VKPH:26.600 A+
C75 Viper
A+
Kills:370
V. Kills:61 N/A
Deaths:33
KDR:11.212
Accuracy:34.532% D
KPH:55.500 A+
VKPH:9.100 C++
Skyguard
M**
Kills:163
V. Kills:79 204%
Deaths:15
KDR:10.867
Accuracy:29.166% C+
KPH:40.900 M**
VKPH:19.800 M
Kills:4,642 (4,642 + 0)
Deaths:284
KDR:16.345
VKDR:3.532
Vehicle Kills:1,003
Kill Difference:4,358
Playtime:73.204 hours
Usage:3%
Score:1.050m
Score/min:239
Driving Accuracy:29.166%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,115
V. Kills:258 431%
Deaths:65
KDR:17.154
Accuracy:48.189% C
KPH:50 B
VKPH:11.600 B*
Supernova FPC
A*
Kills:342
V. Kills:139 244%
Deaths:15
KDR:22.800
Accuracy:55.523% C*
KPH:49.900 A*
VKPH:20.300 B**
Saron HRB
B*
Kills:318
V. Kills:117 269%
Deaths:28
KDR:11.357
Accuracy:46.536% C**
KPH:33.500 B*
VKPH:12.300 C
Proton II PPA
A*
Kills:122
V. Kills:19 N/A
Deaths:7
KDR:17.429
Accuracy:32.043% A
KPH:50.300 C+
VKPH:7.800 A*
Supernova PC
B++
Kills:85
V. Kills:26 315%
Deaths:13
KDR:6.538
Accuracy:50.212% C++
KPH:31 B++
VKPH:9.500 C*
E540 Halberd
A++
Kills:83
V. Kills:23 346%
Deaths:10
KDR:8.300
Accuracy:44.972% C
KPH:48.900 A++
VKPH:13.600 C-
Kills:2,065 (1,542 + 523)
Deaths:138
KDR:14.964
VKDR:4.217
Vehicle Kills:582
Kill Difference:1,927
Playtime:45.523 hours
Usage:2%
Score:0.681m
Score/min:249
Driving Accuracy:50.212%
Gunner Accuracy:44.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,196
V. Kills:42 N/A
Deaths:25
KDR:47.840
Accuracy:15.696% C-
KPH:76.400 B
VKPH:2.700 C
M12 Kobalt
B+
Kills:472
V. Kills:12 N/A
Deaths:8
KDR:59
Accuracy:16.343% C
KPH:85.600 B+
VKPH:2.200 C--
M20 Basilisk
D
Kills:108
V. Kills:26 400%
Deaths:12
KDR:9
Accuracy:34.364% D
KPH:12.600 D
VKPH:3 D*
M20 Basilisk
B**
Kills:63
V. Kills:23 263%
Deaths:7
KDR:9
Accuracy:42.067% B
KPH:33 B**
VKPH:12 B+
Kills:1,839 (0 + 1,839)
Deaths:52
KDR:35.365
VKDR:1.981
Vehicle Kills:103
Kill Difference:1,787
Playtime:31.673 hours
Usage:1%
Score:0.347m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:42.067%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
S
Kills:101
V. Kills:101 99%
Deaths:2
KDR:50.500
Accuracy:59.014% C-
KPH:49.300 A*
VKPH:49.300 S
Kills:101 (101 + 0)
Deaths:2
KDR:50.500
VKDR:50.500
Vehicle Kills:101
Kill Difference:99
Playtime:2.047 hours
Usage:0%
Score:0.014m
Score/min:117
Driving Accuracy:59.014%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,5422,47612476N/A2,472.6857.664%A+N/A651.6B++17.4B**17493.8h3.2B+5.6B*
L100 Python HESH 2,5772,28012817.813B+14.4949.817%C++N/A71.7B*9.3C**22931.8h2.8B++5.5B++
NS-15M2 1,5811,5656222.516B+0.8123.179%C+24.345%C+37.2CN/A10042.1h11.3B+48.8B
Betelgeuse 54-A 1,3221,3104363.005C++0.3223.978%C--31.298%C++42.7DN/A14130.7h9.8B+40.7C*
Pandora VX25 1,3201,3105222.51B**0.8142.509%C*15.42%C+50.6B+N/A15425.9h4B+9.4B+
NS Decimator 1,7061,2463233.858M*0.5466.886%B++1.605%C-52.4B**19.3B+32123.8h3.5B*5.3B**
Light PPA 1,3151,2441986.283B2.9642.329%C*1.206%C+61.3B+3.5C+16820.3h12C**28.3B
VE-S Canis 1,2341,2254982.46A0.8626.881%C+18.939%C+31.7CN/A9638.7h10.2B+37.9B+
M12 Kobalt 1,2381,1962547.84M*44.5215.696%C-18.227%C++76.7B2.7C20815.6h14.7B*93.9B+
NS-30 Vandal 1,2041,1893533.368B**0.0527.474%D-30.278%B+37.6C+N/A8931.6h6C+21.8C
VE-H Maw 1,2001,1884442.676B**0.6522.01%D23.485%C39.6CN/A12930h9.6B+43.7C++
Orion VS54 1,1911,1815902.002B+1.3221.726%C++26.757%C**30.4C+N/A12738.8h11B++50.5C*
NS-11C 1,1941,1773353.513M+0.1926.372%B+22.515%B+46.9B**N/A11725.1h10.8B*41B++
The Slasher 1,1921,17612,8600.091B*3.238.58%F-31.548%A*0.8CN/A21471.1h1.4B**16.2C
NS-15 Gallows 1,1811,1754362.695C++0.6323.516%D*28.34%C-40.9DN/A10628.7h11.4C48.7D
NS CandyCannon 3000 1,1751,1752587.5U584.1842.653%B+51.83%B**356.1UN/A10593.3h1.8A++4.2B**
SVA-88 1,1911,1745422.166C*1.1622.562%C+25.383%C+34.3CN/A9634.2h11.5C*50.9C*
VA39 Spectre 1,1821,1724062.887B**0.4328.71%D25.597%D*36.5B**N/A10032.1h5.1B+17.7C**
L100 Python HEAT 1,4911,1718014.638A**11.3255.365%BN/A54.5A++14.9B+19421.5h5.4B+9.7B+
NSX Tanto 1,1811,1704052.889A++0.4324.024%C-27.436%C**18.8C--N/A4762.3h11.3B+47C*
Serpent VE92 1,1781,1684402.655A0.6725.578%B24.144%B++37BN/A11031.6h10.7B++41.9B+
Lasher X2 1,1791,1662265.159S1.8426.251%C+3.173%C-64.8A++N/A18118h11.5A++44B*
Zenith VX-5 1,1761,1664272.731A++0.5925.519%C+24.7%B+36C++N/A10732.4h11.7B+45.8B+
NS-44 Commissioner 1,1731,1647321.59B+1.7330.52%D26.89%B++28.7C+N/A8240.6h3B*9.8B+
Deimos VA29 1,1751,1644772.44B**0.8857.146%C15.378%C42.6C+N/A14327.3h2.3C*4C++
Pulsar LSW 1,1761,1645562.094B+1.2321.363%C27.491%B+30.4C-N/A8138.3h11.4B+53.5C*
Eridani SX5 1,1681,1634172.789A+0.5325.174%C22.872%B+31.3C+N/A8137.1h11B+43.6C**
Phantom VA23 1,1701,1633383.441B**0.1230.168%D26.999%C35.3C+N/A9532.9h4.8C+15.9C
NSX Naginata 1,1661,1604062.857A+0.4619.812%C-27.586%C+32CN/A9236.2h10.5B+52.8C**
NS-11A 1,1711,1605322.18B+1.1423.137%C23.276%C*29.1C+N/A6539.9h11.8B++51B+
Icikill 1,1601,1603053.803U0.4811.423%D**31.724%M20.8B+N/A3355.9h1.1A++9.7C+
XM98 1,1601,1572634.399A1.0836%C+77.01%C**44.3B*N/A11226.1h2B*5.7B+
Sirius SX12 1,1611,1545182.228B**1.0923.017%C20.104%C**30.2C++N/A7638.2h11.2B*48.5B+
NS-7 PDW 1,1571,1534422.609A*0.7122.788%C23.417%B*33.1BN/A7834.8h12.4B++54.6B
NS Deep Freeze 1,1471,14711147U1,143.6855.22%B*5.667%D204.8MN/A3745.6h2.2C*4B+
Supernova VPC 1,3731,1156517.154B+13.8348.189%CN/A50B11.6B*20422.3h3.7C7.7C
H-V45 9949854362.259B+1.0624.134%C+23.959%B+37.6C**N/A11526.2h11.3B*46.7B+
Saron Laser Cannon 1,4529486151.541C+1.7828.973%C-N/A13C+6.9C13773h64.3B*222B*
Solstice SF 9018824112.146A1.1825.898%B22.449%B*25.1C**N/A7535.2h10.4C**40.1B+
Blueshift VM5 8758602423.554B+0.2319.327%C+21.744%C++42B+N/A11020.5h13.1B*67.5B+
Blueshift VM5 8538422383.538B+0.2219.917%C+25.653%B*41.3B+N/A10720.4h13.2B*66.4B+
Terminus VX-9 8418293452.403B+0.9224.841%C+26.538%C+33.4CN/A9624.8h10.9B+43.8B+
VE-LR Obelisk 8078021714.69A++1.3731.232%C+28.928%C53.8B*N/A14314.9h5.3B++16.8B+
Solstice VE3 7026863921.75A+1.5724.075%C*20.991%C*4.6D-N/A28148.6h12.9B+53.7C**
L100 Python AP 9046582823.5M**20.1855.057%C+N/A71.5M++26.7A+3489.2h3.4A6.2B**
NS-357 Underboss 6356345261.205C*2.1227.969%D--22.871%C++19.7DN/A5332.2h3.5B*12.4C++
C-4 6816042142.822B**0.5021.85%DN/A38.7D--4.9F23015.6h1.3B+6.1C++
NSX Tengu 5665602002.8A++0.5234.049%C19.464%C29.6CN/A11318.9h10.5B++30.9B+
Phobos VX86 5445412472.19B++1.1348.753%D-18.115%C**37.3CN/A10214.5h2.6C+5.3C
Equinox VE2 4854782731.751B+1.5724.011%C23.222%C**23.8CN/A7120.1h13.6C+56.8C+
M12 Kobalt 484472859A*55.6816.343%C21.61%B++85.8B+2.2C--2505.5h14.2B*87.1B+
Parallax VX3 462462895.191B+1.8731.21%D*83.333%B++34.2BN/A9513.5h2B+6.4C+
Ghost 462460835.542B**2.2238.492%C+78.261%B**48.4B+N/A1609.5h1.9B++5B+
Flare VE6 4564522052.205B*1.1220.305%C26.106%C*29.2C-N/A9215.5h10.7C++52.6C++
Nemesis VSH9 6584151373.029S0.2963.436%C++2.169%C23.1C*13.5C++16718h7B+11B+
NS Baron G5 4003931592.472A++0.8534.619%D-18.83%B*8.2D*N/A2147.8h4.5C*13.1C+
Nebula VM20 3873811023.735B*0.4123.73%B**26.247%B**56A+N/A1716.8h12.6B**53.2B*
C75 Viper 4313703311.212A+7.8934.532%DN/A55.2A+9.1C++2106.7h8B**23.1B++
Rocklet Rifle 661366904.067S0.7553.845%C++N/A22.5C-18.1D24616.3h39C+72.4C++
Nebula VM20 3653591023.52B++0.2023.878%B**23.677%B+52.8B**N/A1726.8h13.1B**54.9B*
Supernova FPC 4813421522.8A*19.4855.523%C*1.462%C--50.3A*20.4B**4076.8h3.9B*7B*
Hornet Missiles 528323398.282B+4.9657.73%C--N/A56.7C+36C+3755.7h9.9C++17.1C*
Dual Photon Pods 3603203010.667B++7.3552.955%C++N/A76.2C+9.5D2704.2h13.6B**25.6B*
Saron HRB 4353182811.357A8.0446.536%C**N/A33.5B*12.3C2269.5h21.4C*46B+
NSX Yumi 3263121322.364B++0.9621.369%D--14.744%D*25.4C-1.1C++6612.3h10.5B+49.4C+
Pulsar VS1 3093052081.466B+1.8622.458%C21.967%C++22.6C+N/A11613.5h13.7B+61C*
NSX Tomoe 262261853.071B**0.2526.591%C--49.042%B**23.3DN/A8311.2h12.9B+48.4C*
Eidolon VE33 258254823.098A*0.2229.437%C**33.858%B**27C++N/A1019.4h8.1B+27.7B+
S1 252211385.553S2.2367.234%B**N/A68.1M++13.2C+7843.1h3.7A+5.6A
NSX Daimyo 206206633.27C++0.0539.846%C91.748%D33.8DN/A956.1h3C--7.6C
Artemis VX26 202197553.582A++0.2629.762%B+29.442%B**46.9B++1.2A**1284.2h11B+37B+
Thanatos VE70 1801791201.492B++1.8332.697%D15.084%C2.4D*N/A1573.6h4.8C++14.6C+
Maelstrom Turbo Laser 269178892C++1.3228.573%C-N/A11.2C5.7D19815.9h58.6B*205B++
Quasar VM1 166165453.667A+0.3522.15%A28.485%A++68.8M**N/A2942.4h9A++40.8B++
Skyguard 2421631510.867M++7.5529.166%C+N/A40.8M**19.8M3554h72.8A249.6B**
Pulsar C 162161762.118B+1.2027.402%B+21.739%C24C+N/A1356.7h10.7B+38.9B+
Photon A2A Missile Pods 240160217.619B+4.3078.527%C+N/A80B++40C+5342h7.9B10B+
Soldier Soaker 159158662.394B**0.9332.496%C+9.494%D-27.7DN/A785.7h5.7C**17.4B
NSX-P Naginata 152151443.432A++0.1123.671%C++26.49%C50.3C++N/A1473h9.5B**40B++
Coyote Missiles 207137275.074B*1.7543.91%D**N/A57.1B+29.2B+4022.4h42.9C++97.8C+
Cosmos VM3 128127403.175B++0.1521.817%B**29.134%A*43.8B*N/A1522.9h11.3B**51.6B*
MKV Suppressed 128126542.333A++0.9926.041%C++27.778%A37.1C*N/A1333.4h13B+49.8B
Proton II PPA 141122717.429C**14.1132.043%AN/A50.8C+7.9A*1952.4h16.1D**50.2C+
Tank Mine 145111166.938A*3.62179.144%UN/A138.8B++42.5D10040.8h3F1.7A**
M20 Basilisk 134108129M+5.6834.364%D9.259%A+12.6D3D*788.6h45.4B**132.1B**
Proximity Mine 108108303.6C+0.2850.455%B**N/A34.8F-N/A1453.1h2.1C--4.1B+
Skorpios 111107482.229B+1.0925.825%C-14.953%D-36.9C1.4A++1182.9h11.9C45.9C
V30-F Starfall 202101250.5U47.1859.014%C-N/A50.5A*50.5S1172h4.5A*7.6A++
Quasar VM1 103101303.367B++0.0522.9%B**23.762%B+67.3A*1.3B**1981.5h10.5B**46B*
Fatestealer 100100214.762U1.447.407%T44%A*29.4C++N/A93.4h2.1B++28.1T*
Cosmos VM3 9795322.969B*0.3522.754%B**21.053%B+38B+N/A1192.5h12.9B+56.6B
Supernova PC 11185136.538C*3.2250.212%C++N/A31.5B*9.6C**3042.7h5.6C+11.1C++
E540 Halberd 10683108.3C+4.9844.972%CN/A48.8A++13.5C-3241.7h4.8B*10.7B+
Solstice Burst 7978312.516B*0.8122.008%D-28.205%B+16.6DN/A614.7h12.4B56.6C+
NSX-P Tanto 7372491.469B+1.8519.73%D*25%C+11.1DN/A796.5h12B++60.8C++
Phaseshift VX-S 6969223.136C++0.1928.086%D--44.928%F-19.2DN/A783.6h4.9D*17.5D*
VX6-7 6767252.68B**0.6425.813%C**25.373%B++39.4C*N/A2341.7h9.5B*36.7B++
Beamer VS3 6766920.717C+2.600.237%T*27.273%B++0.4D*N/A3162.6h6.3B*2636.7T*
M12 Kobalt 6463321C17.6823.889%B28.571%A*90C1.4D*4080.7h20.5C85.7C++
M20 Basilisk 866379M++5.6842.067%B4.762%C33.2B**12.1B+2471.9h53.8B**128A
Comet VM2 7560282.143A1.1846.051%C++1.667%D*26.1A**6.5B*1732.3h14.4B**31.2B*
Lancer VS22 9459183.278M+0.0453.344%D--N/A15.1C+9C-1773.9h11.6B+21.8B+
Nyx VX31 5555183.056B*0.2727.783%D--40%B**27.5C-N/A1082h5.9C+21.4C-
Lumine Edge 54531,4280.037C3.2820.055%D16.981%C++0.3DN/A2159.2h1.4C++6.9C+
NS-AM7 Archer 6853670.791B++2.5338.312%F**15.094%C0.2D**N/A2227.3h11.9B++31.1C**
NS-61 Emissary 5352291.793A1.5322.725%D-28.846%A*7.5D--N/A426.9h9.7B++42.5B+
VX29 Polaris 5150133.846A*0.5222.875%C+24%C++13.9D--N/A1503.6h12C*52.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon393,23118.8h
Nano-Armor Kit156391,859121.9h
Spitfire Auto-Turret1853.1h
Motion Spotter526,5327h
Welding Device03500h
Deconstruction Tool01,0420h
Shield Recharging Field395,4303.5h
Recon Detection Device112,8884.1h
Ammunition Package3443,80719.6h
Medical Kit92411,412120.2h
Anti-Infantry MANA Turret81173.3h
Medical Applicator250190,14918.6h
Snowman Soldier93032.2h
NS-44L Showdown0681.9h
Nano-Repair Grenade02560.1h
Hardlight Barrier21351h
Ectoblaster01020.7h
WLT-Howler Mining Laser15,8898.5h

Check the help document for the dictionary if you want to learn more about words used here.


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