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Ice Cold MANIACGZHAC[TWC2] MANIACGZHAC
VS BR 137

KDR: 3.34

Score: 41.4m

Last Seen: Dec 4th, 2019 9:39 AM
- OFFLINE - 252.1 hour(s)

Battle Rank 120 (137 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Plasma Grenade L100 Python HESH NS-15M2 Betelgeuse 54-A Pandora VX25 NS Decimator Light PPA VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,140,912 MLG Score: 912
Fun Score: N/A
Cheeseburgers Flipped: 332TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.241%25.539%54241119131,8143.0670.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.67%-0.008C+0.687B+-0.563DHEAD ++ (~14.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.364C**100.299C*37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.064%0.808%605412282,8485128335.5625341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.855%-0.613D-0.718D--0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.70.365C**34.10.39B75.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.961%0.463%922712256,48295915426.75912420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.313%-0.203C-1.331D**0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.591B+6.10.51B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.773%15.546%364512272,2004403115705%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.147%-1.426D**2.691M0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.267C*18.30.545B+69.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.485%62.869%364612263,7651226173.06846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.201%-0.532D-0.305C0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.001C+3.10.023C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.221%16.057%364412283,4441385292.48664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.982%0.29C*0.226C++-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.20.342C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.4m369%274 (16.4k)246 (14.8k)3.3356671,73021,5043.73372137 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232446220.152%20.206%40707:4937

8% Combat Medic43% Engineer24% Heavy Assault12% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2015 11:54 AMAug 21st, 2019 3:46 AMDec 6th, 2019 9:46 AM (49d) (PST)Dec 4th, 2019 6:00 AM (51d) (PST)Dec 4th, 2019 5:39 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
392873050.4270.1280.0861.6920.031912

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4925,22218,2702685102214,788

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2799.6h/116.6d 8,560 14,494 52,540 284.2k 6,290 6,878 5,287 65.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,665
Deaths:657
KDR:2.534
Accuracy:23.334% C+
HSR:24.925% C+
Betelgeuse 54-A
C+
Kills:1,418
Deaths:469
KDR:3.023
Accuracy:24.015% D
HSR:31.030% C+
VE-H Maw
C
Kills:1,188
Deaths:444
KDR:2.676
Accuracy:22.010% D
HSR:23.485% C
Orion VS54
C**
Kills:1,181
Deaths:590
KDR:2.002
Accuracy:21.726% C++
HSR:26.757% C**
NS-15 Gallows
C--
Kills:1,177
Deaths:436
KDR:2.700
Accuracy:23.504% D*
HSR:28.377% C--
SVA-88
C+
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:22.557% C
HSR:25.383% C+
Pulsar LSW
B+
Kills:1,164
Deaths:556
KDR:2.094
Accuracy:21.363% C
HSR:27.491% B+
NSX Naginata
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:19.812% C-
HSR:27.586% C+
Flare VE6
C*
Kills:452
Deaths:205
KDR:2.205
Accuracy:20.305% C-
HSR:26.106% C*
NSX-P Naginata
C++
Kills:160
Deaths:45
KDR:3.556
Accuracy:23.606% C++
HSR:25.625% C
VX29 Polaris
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:22.875% N/A
HSR:24% N/A
Kills:10,789
Deaths (as Heavy Assault):4,363
Deaths (to Heavy Assaults):5,973
KDR:2.47284
Kill Difference:6,426
Playtime:667.671 hours
Usage:24%
Score:8.367m
Score/min:209
Accuracy (listed only):22.282%
HSR (listed only):26.433%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:1,357
Deaths:540
KDR:2.513
Accuracy:42.425% C*
HSR:15.402% C+
VE-S Canis
C+
Kills:1,228
Deaths:501
KDR:2.451
Accuracy:26.857% C+
HSR:18.893% C+
Solstice VE3
B+
Kills:1,182
Deaths:561
KDR:2.107
Accuracy:25.110% B+
HSR:21.743% B
Solstice SF
B**
Kills:1,179
Deaths:520
KDR:2.267
Accuracy:25.560% C**
HSR:22.562% B**
NS-11C
B+
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:26.372% B+
HSR:22.515% B+
NSX Tanto
B
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:24.024% C-
HSR:27.436% B
Serpent VE92
B++
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.578% B
HSR:24.144% B++
Zenith VX-5
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:25.519% C+
HSR:24.700% B+
Deimos VA29
C
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:57.146% C
HSR:15.378% C
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
Sirius SX12
C**
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% C**
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
Phobos VX86
C*
Kills:707
Deaths:328
KDR:2.155
Accuracy:49.451% D
HSR:17.963% C*
NSX Tengu
C
Kills:587
Deaths:216
KDR:2.718
Accuracy:33.437% C-
HSR:18.739% C
NS Baron G5
B*
Kills:416
Deaths:176
KDR:2.364
Accuracy:35.120% D-
HSR:18.750% B*
Thanatos VE70
C**
Kills:216
Deaths:137
KDR:1.577
Accuracy:33.783% D
HSR:17.593% C**
Pulsar C
B+
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.262% B+
HSR:22.424% C+
MKV Suppressed
B**
Kills:138
Deaths:57
KDR:2.421
Accuracy:25.838% C+
HSR:26.087% B**
Skorpios
C-
Kills:118
Deaths:52
KDR:2.269
Accuracy:26.109% C-
HSR:15.254% D-
Solstice Burst
B++
Kills:78
Deaths:31
KDR:2.516
Accuracy:22.008% D--
HSR:28.205% B++
VX6-7
C**
Kills:74
Deaths:29
KDR:2.552
Accuracy:25.466% C++
HSR:22.973% C**
NSX-P Tanto
C+
Kills:72
Deaths:49
KDR:1.469
Accuracy:19.730% D*
HSR:25% C+
VE-C Horizon
C*
Kills:63
Deaths:27
KDR:2.333
Accuracy:35.846% C*
HSR:25.397% C*
Kills:16,895
Deaths (as Light Assault):6,770
Deaths (to Light Assaults):3,870
KDR:2.49557
Kill Difference:10,125
Playtime:427.211 hours
Usage:15%
Score:6.864m
Score/min:268
Accuracy (listed only):29.723%
HSR (listed only):21.633%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:1,357
Deaths:540
KDR:2.513
Accuracy:42.425% C*
HSR:15.402% C+
Solstice VE3
B+
Kills:1,182
Deaths:561
KDR:2.107
Accuracy:25.110% B+
HSR:21.743% B
Solstice SF
B**
Kills:1,179
Deaths:520
KDR:2.267
Accuracy:25.560% C**
HSR:22.562% B**
NS-11C
B+
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:26.372% B+
HSR:22.515% B+
NSX Tanto
B
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:24.024% C-
HSR:27.436% B
Serpent VE92
B++
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.578% B
HSR:24.144% B++
Zenith VX-5
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:25.519% C+
HSR:24.700% B+
Deimos VA29
C
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:57.146% C
HSR:15.378% C
VE-LR Obelisk
C+
Kills:960
Deaths:199
KDR:4.824
Accuracy:31.609% C+
HSR:30.521% C+
Phobos VX86
C*
Kills:707
Deaths:328
KDR:2.155
Accuracy:49.451% D
HSR:17.963% C*
NS Baron G5
B*
Kills:416
Deaths:176
KDR:2.364
Accuracy:35.120% D-
HSR:18.750% B*
Eidolon VE33
B**
Kills:271
Deaths:85
KDR:3.188
Accuracy:29.338% C*
HSR:33.948% B**
Thanatos VE70
C**
Kills:216
Deaths:137
KDR:1.577
Accuracy:33.783% D
HSR:17.593% C**
Pulsar C
B+
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.262% B+
HSR:22.424% C+
Solstice Burst
B++
Kills:78
Deaths:31
KDR:2.516
Accuracy:22.008% D--
HSR:28.205% B++
VX6-7
C**
Kills:74
Deaths:29
KDR:2.552
Accuracy:25.466% C++
HSR:22.973% C**
NSX-P Tanto
C+
Kills:72
Deaths:49
KDR:1.469
Accuracy:19.730% D*
HSR:25% C+
VE-C Horizon
C*
Kills:63
Deaths:27
KDR:2.333
Accuracy:35.846% C*
HSR:25.397% C*
Kills:12,585
Deaths (as Engineer):4,851
Deaths (to Engineers):2,982
KDR:2.59431
Kill Difference:7,734
Playtime:1,191.345 hours
Usage:43%
Score:16.794m
Score/min:235
Accuracy (listed only):31.186%
HSR (listed only):23.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,228
Deaths:501
KDR:2.451
Accuracy:26.857% C+
HSR:18.893% C+
NS-30 Vandal
B+
Kills:1,190
Deaths:353
KDR:3.371
Accuracy:27.475% D--
HSR:30.252% B+
NS CandyCannon 3000
B**
Kills:1,175
Deaths:2
KDR:587.500
Accuracy:42.653% B+
HSR:51.830% B**
VA39 Spectre
D
Kills:1,172
Deaths:406
KDR:2.887
Accuracy:28.709% D
HSR:25.597% D*
NS-44 Commissioner
B+
Kills:1,164
Deaths:732
KDR:1.590
Accuracy:30.517% D
HSR:26.890% B+
Phantom VA23
C
Kills:1,163
Deaths:338
KDR:3.441
Accuracy:30.168% D
HSR:26.999% C
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
XM98
C**
Kills:1,157
Deaths:263
KDR:4.399
Accuracy:36% C
HSR:77.010% C**
Sirius SX12
C**
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% C**
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
NS Deep Freeze
B+
Kills:1,147
Deaths:
KDR:
Accuracy:55.220% B+
HSR:5.667% D-
NS-357 Underboss
C*
Kills:755
Deaths:606
KDR:1.246
Accuracy:28.330% D--
HSR:24.106% C*
NSX Tengu
C
Kills:587
Deaths:216
KDR:2.718
Accuracy:33.437% C-
HSR:18.739% C
Parallax VX3
B++
Kills:520
Deaths:95
KDR:5.474
Accuracy:31.535% D*
HSR:83.654% B++
Ghost
B*
Kills:487
Deaths:84
KDR:5.798
Accuracy:38.041% C+
HSR:77.823% B*
NSX Daimyo
D
Kills:360
Deaths:87
KDR:4.138
Accuracy:37.264% D
HSR:91.944% D
NSX Tomoe
A
Kills:335
Deaths:110
KDR:3.045
Accuracy:26.364% D
HSR:50.149% A
Artemis VX26
B**
Kills:197
Deaths:55
KDR:3.582
Accuracy:29.762% B+
HSR:29.442% B**
Soldier Soaker
C+
Kills:158
Deaths:66
KDR:2.394
Accuracy:32.496% C+
HSR:9.494% D
MKV Suppressed
B**
Kills:138
Deaths:57
KDR:2.421
Accuracy:25.838% C+
HSR:26.087% B**
Skorpios
C-
Kills:118
Deaths:52
KDR:2.269
Accuracy:26.109% C-
HSR:15.254% D-
Phaseshift VX-S
D*
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.086% D*
HSR:44.928% F-
Beamer VS3
B++
Kills:66
Deaths:92
KDR:0.717
Accuracy:0.237% T*
HSR:27.273% B++
NS-61 Emissary
A+
Kills:63
Deaths:32
KDR:1.969
Accuracy:22.587% D-
HSR:25.397% A+
NS-AM7 Archer
C+
Kills:56
Deaths:70
KDR:0.800
Accuracy:38.498% F**
HSR:16.071% C+
Nyx VX31
B**
Kills:55
Deaths:18
KDR:3.056
Accuracy:27.783% D--
HSR:40% B**
Kills:16,830
Deaths (as Infiltrator):5,634
Deaths (to Infiltrators):2,901
KDR:2.98722
Kill Difference:11,196
Playtime:331.732 hours
Usage:12%
Score:4.618m
Score/min:232
Accuracy (listed only):29.806%
HSR (listed only):34.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:1,357
Deaths:540
KDR:2.513
Accuracy:42.425% C*
HSR:15.402% C+
VE-S Canis
C+
Kills:1,228
Deaths:501
KDR:2.451
Accuracy:26.857% C+
HSR:18.893% C+
Deimos VA29
C
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:57.146% C
HSR:15.378% C
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
NS-11A
C++
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:23.137% C
HSR:23.276% C++
Sirius SX12
C**
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% C**
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
H-V45
B
Kills:1,128
Deaths:503
KDR:2.243
Accuracy:23.941% C+
HSR:24.291% B
Terminus VX-9
C+
Kills:849
Deaths:354
KDR:2.398
Accuracy:24.720% C
HSR:26.148% C+
Phobos VX86
C*
Kills:707
Deaths:328
KDR:2.155
Accuracy:49.451% D
HSR:17.963% C*
NSX Tengu
C
Kills:587
Deaths:216
KDR:2.718
Accuracy:33.437% C-
HSR:18.739% C
Equinox VE2
B
Kills:483
Deaths:279
KDR:1.731
Accuracy:24.022% C
HSR:23.188% B
NS Baron G5
B*
Kills:416
Deaths:176
KDR:2.364
Accuracy:35.120% D-
HSR:18.750% B*
NSX Yumi
D*
Kills:312
Deaths:132
KDR:2.364
Accuracy:21.362% D*
HSR:14.744% D*
Pulsar VS1
C++
Kills:305
Deaths:208
KDR:1.466
Accuracy:22.458% C
HSR:21.967% C++
Thanatos VE70
C**
Kills:216
Deaths:137
KDR:1.577
Accuracy:33.783% D
HSR:17.593% C**
MKV Suppressed
B**
Kills:138
Deaths:57
KDR:2.421
Accuracy:25.838% C+
HSR:26.087% B**
Skorpios
C-
Kills:118
Deaths:52
KDR:2.269
Accuracy:26.109% C-
HSR:15.254% D-
Kills:13,638
Deaths (as Combat Medic):5,869
Deaths (to Combat Medics):1,672
KDR:2.32373
Kill Difference:7,769
Playtime:219.308 hours
Usage:8%
Score:3.667m
Score/min:279
Accuracy (listed only):30.044%
HSR (listed only):20.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:948
Deaths:268
KDR:3.537
Accuracy:19.751% C+
HSR:22.152% C++
Blueshift VM5
B++
Kills:916
Deaths:264
KDR:3.470
Accuracy:20.235% C+
HSR:25.437% B++
Nebula VM20
B**
Kills:396
Deaths:104
KDR:3.808
Accuracy:23.591% B**
HSR:26.263% B**
Nebula VM20
B*
Kills:366
Deaths:104
KDR:3.519
Accuracy:23.682% B*
HSR:23.224% B+
Quasar VM1
A++
Kills:165
Deaths:45
KDR:3.667
Accuracy:22.150% A
HSR:28.485% A++
Cosmos VM3
A**
Kills:127
Deaths:40
KDR:3.175
Accuracy:21.817% B*
HSR:29.134% A**
Quasar VM1
B*
Kills:101
Deaths:30
KDR:3.367
Accuracy:22.900% B*
HSR:23.762% B+
Cosmos VM3
B*
Kills:95
Deaths:32
KDR:2.969
Accuracy:22.754% B*
HSR:21.053% B+
Comet VM2
C+
Kills:69
Deaths:28
KDR:2.464
Accuracy:46.154% C+
HSR:2.899% D
Comet VM2
C**
Kills:57
Deaths:31
KDR:1.839
Accuracy:45.912% C**
HSR:3.509% C
Kills:3,240
Deaths (as MAX Suit):473
Deaths (to MAX Suits):604
KDR:6.84989
Kill Difference:2,767
Playtime:41.612 hours
Usage:1%
Score:1.089m
Score/min:436
Accuracy (listed only):26.894%
HSR (listed only):20.592%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,251
V. Kills:71 N/A
Deaths:198
KDR:6.318
Accuracy:42.221% C++
KPH:61.100 B+
VKPH:3.500 C+
Saron Laser Cannon
C+
Kills:991
V. Kills:524 189%
Deaths:615
KDR:1.611
Accuracy:28.863% C--
KPH:12.600 C+
VKPH:6.600 C-
Dual Photon Pods
C+
Kills:407
V. Kills:48 N/A
Deaths:30
KDR:13.567
Accuracy:52.536% C+
KPH:46.300 D
VKPH:5.500 D--
Hornet Missiles
C+
Kills:342
V. Kills:215 158%
Deaths:39
KDR:8.769
Accuracy:58.028% C--
KPH:59.700 C+
VKPH:37.600 C+
Maelstrom Turbo Laser
C
Kills:199
V. Kills:101 195%
Deaths:89
KDR:2.236
Accuracy:28.059% D
KPH:11.800 C
VKPH:6 D
Photon A2A Missile Pods
B++
Kills:160
V. Kills:80 198%
Deaths:21
KDR:7.619
Accuracy:78.307% C+
KPH:81 B++
VKPH:40.500 C+
Coyote Missiles
B+
Kills:145
V. Kills:73 196%
Deaths:27
KDR:5.370
Accuracy:44.371% D**
KPH:55.900 B+
VKPH:28.100 B+
Kills:3,495 (2,441 + 0)
Deaths:1,019
KDR:3.430
VKDR:1.091
Vehicle Kills:1,112
Kill Difference:2,476
Playtime:135.281 hours
Usage:5%
Score:1.419m
Score/min:175
Piloting Accuracy:28.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,280
V. Kills:297 N/A
Deaths:128
KDR:17.813
Accuracy:49.817% C++
KPH:71.700 B*
VKPH:9.300 C*
L100 Python HEAT
A++
Kills:1,171
V. Kills:320 365%
Deaths:80
KDR:14.638
Accuracy:55.365% B
KPH:54.400 A++
VKPH:14.900 B+
L100 Python AP
M++
Kills:921
V. Kills:335 274%
Deaths:28
KDR:32.893
Accuracy:54.586% C
KPH:71.400 M++
VKPH:26 A
C75 Viper
A
Kills:370
V. Kills:61 N/A
Deaths:33
KDR:11.212
Accuracy:34.532% C--
KPH:55.500 A
VKPH:9.100 C*
Skyguard
A**
Kills:189
V. Kills:93 201%
Deaths:15
KDR:12.600
Accuracy:29.350% C+
KPH:30.500 A**
VKPH:15 A
Kills:4,931 (4,931 + 0)
Deaths:284
KDR:17.363
VKDR:3.894
Vehicle Kills:1,106
Kill Difference:4,647
Playtime:79.074 hours
Usage:3%
Score:1.137m
Score/min:240
Driving Accuracy:29.350%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,208
V. Kills:270 446%
Deaths:65
KDR:18.585
Accuracy:48.384% C
KPH:51.300 B
VKPH:11.500 B*
Supernova FPC
A*
Kills:343
V. Kills:140 243%
Deaths:15
KDR:22.867
Accuracy:55.569% C*
KPH:50 A*
VKPH:20.400 B**
Saron HRB
B*
Kills:322
V. Kills:119 268%
Deaths:28
KDR:11.500
Accuracy:46.315% C**
KPH:33 B*
VKPH:12.200 C
Proton II PPA
A*
Kills:122
V. Kills:19 N/A
Deaths:7
KDR:17.429
Accuracy:32.043% A
KPH:50.300 C+
VKPH:7.800 A*
Supernova PC
B++
Kills:85
V. Kills:26 315%
Deaths:13
KDR:6.538
Accuracy:50.212% C++
KPH:31 B++
VKPH:9.500 C*
E540 Halberd
A++
Kills:83
V. Kills:23 346%
Deaths:10
KDR:8.300
Accuracy:45.006% C
KPH:48.700 A++
VKPH:13.500 C-
Kills:2,163 (1,636 + 527)
Deaths:138
KDR:15.674
VKDR:4.326
Vehicle Kills:597
Kill Difference:2,025
Playtime:47.058 hours
Usage:2%
Score:0.703m
Score/min:249
Driving Accuracy:50.212%
Gunner Accuracy:45.006%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,196
V. Kills:42 N/A
Deaths:25
KDR:47.840
Accuracy:15.695% C--
KPH:76.100 C**
VKPH:2.700 C
M12 Kobalt
B+
Kills:499
V. Kills:12 N/A
Deaths:8
KDR:62.375
Accuracy:16.361% C
KPH:84.300 B+
VKPH:2 D
M20 Basilisk
C--
Kills:120
V. Kills:29 400%
Deaths:12
KDR:10
Accuracy:34.426% C--
KPH:12.900 D
VKPH:3.100 D*
M20 Basilisk
B*
Kills:63
V. Kills:23 263%
Deaths:7
KDR:9
Accuracy:42.067% C**
KPH:31.400 B*
VKPH:11.500 B+
Kills:1,878 (0 + 1,878)
Deaths:52
KDR:36.115
VKDR:2.038
Vehicle Kills:106
Kill Difference:1,826
Playtime:32.940 hours
Usage:1%
Score:0.357m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:42.067%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
S
Kills:102
V. Kills:102 99%
Deaths:2
KDR:51
Accuracy:57.876% D
KPH:47 A++
VKPH:47 S
Kills:102 (102 + 0)
Deaths:2
KDR:51
VKDR:51
Vehicle Kills:102
Kill Difference:100
Playtime:2.170 hours
Usage:0%
Score:0.015m
Score/min:111
Driving Accuracy:57.876%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Plasma Grenade 2,6392,57012570N/A2,566.6657.61%A+N/A642.5B++17.3B*17684h3.2B+5.5B*
L100 Python HESH 2,5772,28012817.813B+14.4849.817%C++N/A71.7B*9.3C*23031.8h2.8B++5.5B++
NS-15M2 1,6831,6656572.534B+0.8023.334%C+24.925%C+37.6CN/A10244.3h11.3B+48.5B
Betelgeuse 54-A 1,4321,4184693.023C+0.3124.015%D31.03%C+43.1DN/A14232.9h9.8B+41C++
Pandora VX25 1,3681,3575402.513A+0.8242.425%C*15.402%C+49.3BN/A15027.5h4B+9.5B+
NS Decimator 1,7211,2573253.868M++0.5366.621%B++1.591%C-52.2B**19.3B+32224.1h3.5B*5.3B*
Light PPA 1,3221,2511986.318B2.9842.221%C++1.279%C++61B3.5C+16920.5h12C*28.4C**
VE-S Canis 1,2371,2285012.451A0.8826.857%C+18.893%C+31.6CN/A9738.8h10.2B+37.9B+
Supernova VPC 1,4781,2086518.585B+15.2548.384%CN/A51.4B+11.5B*20523.5h3.7C7.6C+
M12 Kobalt 1,2381,1962547.84A*44.5015.695%C--18.227%C+76.2C**2.7C20815.7h14.7B*93.9B+
NS-30 Vandal 1,2051,1903533.371B*0.0427.475%D--30.252%B+37.5C+N/A9031.7h6C+21.8C
VE-H Maw 1,2001,1884442.676B**0.6622.01%D23.485%C39.6CN/A13030h9.6B+43.7C++
Solstice VE3 1,2031,1825612.107A*1.2325.11%B+21.743%B7.3DN/A36162.9h12B++47.8C**
Orion VS54 1,1911,1815902.002B+1.3321.726%C++26.757%C**30.1C+N/A12739.2h11B+50.5C++
Solstice SF 1,2011,1795202.267A+1.0725.56%C**22.562%B**27.4B+N/A7943.1h10.4C*40.7B+
NS-15 Gallows 1,1831,1774362.7C++0.6423.504%D*28.377%C--39.9DN/A10329.5h11.4C48.7D
NS-11C 1,1941,1773353.513M+0.1826.372%B+22.515%B+46.9B*N/A11725.1h10.8B*41B++
The Slasher 1,1921,17612,8600.091B*3.248.58%F-31.548%A*0.8C-N/A21471.1h1.4B**16.2C
NS CandyCannon 3000 1,1751,1752587.5U584.1642.653%B+51.83%B**356.1UN/A10603.3h1.8B**4.2B**
SVA-88 1,1911,1745422.166B1.1722.557%C25.383%C+34.3C-N/A9734.2h11.5C*50.9C++
VA39 Spectre 1,1821,1724062.887B++0.4528.709%D25.597%D*36.4B*N/A10032.2h5.1B+17.8C**
L100 Python HEAT 1,4911,1718014.638A*11.3055.365%BN/A54.5A++14.9B+19521.5h5.4B+9.7B+
NSX Tanto 1,1811,1704052.889A++0.4524.024%C-27.436%B18.8C--N/A4762.3h11.3B+47B
Serpent VE92 1,1781,1684402.655A0.6825.578%B24.144%B++37C*N/A11131.6h10.7B++41.9B+
Lasher X2 1,1791,1662265.159S1.8226.251%C+3.173%C-64.8A+N/A18218h11.5A++44B*
Zenith VX-5 1,1761,1664272.731A++0.6025.519%C+24.7%B+36C++N/A10732.4h11.7B+45.8B+
Pulsar LSW 1,1761,1645562.094B+1.2421.363%C27.491%B+30.4C-N/A8238.3h11.4B+53.5C*
Deimos VA29 1,1751,1644772.44B*0.9057.146%C15.378%C42.6C+N/A14427.3h2.3C*4C++
NS-44 Commissioner 1,1731,1647321.59B+1.7530.517%D26.89%B+28.7CN/A8240.6h3B*9.8B
Phantom VA23 1,1701,1633383.441C*0.1130.168%D26.999%C35.3CN/A9532.9h4.8C+15.9C
Eridani SX5 1,1681,1634172.789A++0.5525.174%C22.872%B+31.3C+N/A8237.1h11B+43.6C**
NSX Naginata 1,1661,1604062.857A+0.4819.812%C-27.586%C+32CN/A9236.2h10.5B+52.8C**
Icikill 1,1601,1603053.803U0.4711.423%F31.724%M++20.8B*N/A3355.9h1.1A++9.7C+
NS-11A 1,1711,1605322.18B*1.1623.137%C23.276%C++29.1C+N/A6539.9h11.8B++51B
XM98 1,1601,1572634.399A1.0636%C77.01%C**44.3B**N/A11226.1h2B*5.7B+
Sirius SX12 1,1611,1545182.228B**1.1123.017%C20.104%C**30.2C+N/A7738.2h11.2B*48.5B+
NS-7 PDW 1,1571,1534422.609A*0.7322.788%C23.417%B*33.1C**N/A7934.8h12.4B+54.6B
NS Deep Freeze 1,1471,14711147U1,143.6655.22%B+5.667%D-204.8M**N/A3745.6h2.2C*4B+
H-V45 1,1381,1285032.243B+1.0923.941%C+24.291%B36.3C*N/A11331.1h11.2B*46.9B+
Saron Laser Cannon 1,5159916151.611C+1.7228.863%C--N/A12.6C+6.6C-14078.9h66.3B*229.7B*
VE-LR Obelisk 9669601994.824A*1.4931.609%C+30.521%C+51.3B++N/A14818.7h5.4B++17B+
Blueshift VM5 9669482683.537B+0.2019.751%C+22.152%C++42.1B+N/A11522.5h13.2B*67B+
L100 Python AP 1,2569212832.893S29.5654.586%CN/A71.4M++26A34212.9h3.3A6B**
Blueshift VM5 9279162643.47B+0.1320.235%C+25.437%B++41.1B+N/A11022.3h13.5B*66.8B+
Terminus VX-9 8618493542.398B+0.9424.72%C26.148%C+33.7CN/A9725.2h10.9B++44.1B
NS-357 Underboss 7577556061.246C**2.0928.33%D--24.106%C*20.4DN/A5637.1h3.5B++12.2C++
Phobos VX86 7137073282.155B++1.1849.451%D17.963%C*40.2C+N/A11017.6h2.6C+5.3C+
C-4 6976192212.801B**0.5321.935%DN/A39.4D--5F23415.7h1.3B+6.1C+
NSX Tengu 5935872162.718A+0.6233.437%C-18.739%C27.6CN/A10521.3h10.5B++31.4B+
Parallax VX3 520520955.474B++2.1431.535%D*83.654%B++34.7C**N/A10315h2B+6.2C+
M12 Kobalt 511499862.375A**59.0416.361%C21.844%B++84.6B+2D2495.9h14.1B*86.3B+
Ghost 489487845.798B**2.4638.041%C+77.823%B*46.4C*N/A15610.5h1.9B++5.1B+
Equinox VE2 4904832791.731B+1.6024.022%C23.188%B23.6CN/A7120.5h13.7C+56.9C+
Flare VE6 4564522052.205B**1.1320.305%C-26.106%C*29.2CN/A9315.5h10.7C++52.6C++
NS Baron G5 4234161762.364A++0.9735.12%D-18.75%B*8.6D*N/A2248.4h4.6C++13.1C+
Nemesis VSH9 6584151373.029S0.3163.436%C++2.169%C23.1B+13.5B16818h7B+11B++
Dual Photon Pods 4554073013.567B**10.2352.536%C+N/A46.3D5.5D--1588.8h13.3B**25.4B*
Nebula VM20 4033961043.808B++0.4723.591%B**26.263%B**57.4A1B+1736.9h12.5B**52.9B*
Rocklet Rifle 691382924.152S0.8253.659%C++N/A22.1C-17.9C--24317.3h39.4C+73.4C++
C75 Viper 4313703311.212A+7.8834.532%C--N/A55.2A9.1C*2116.7h8B**23.1B++
Nebula VM20 3723661043.519B*0.1823.682%B*23.224%B+53B**N/A1716.9h13.2B**55.7B*
NSX Daimyo 362360874.138C**0.8037.264%D91.944%D38.3C-N/A1119.4h2.9C7.7C
Supernova FPC 4833431522.867A*19.5355.569%C*1.458%C--49.7A*20.3B**4146.9h3.9B*7.1B*
Hornet Missiles 557342398.769B++5.4358.028%C--N/A60C+37.7C+4095.7h9.8C*16.9C*
NSX Tomoe 3363351103.045B**0.2926.364%D50.149%A23.4DN/A8114.3h13.2B+50.1C++
Saron HRB 4413222811.5A8.1646.315%C**N/A32.9B*12.1C2249.8h21.3C**46.1B+
NSX Yumi 3263121322.364B++0.9721.362%D*14.744%D*25.4C-1.1C+6612.3h10.5B+49.4C+
Pulsar VS1 3093052081.466B+1.8722.458%C21.967%C++22.6C+N/A12013.5h13.7B+61C*
Eidolon VE33 275271853.188A*0.1529.338%C*33.948%B**27.1C++N/A10210h8.2B+27.8B+
S1 269222445.045S1.7166.869%B**N/A61.7M+13.1C+7163.6h4A5.9B**
Thanatos VE70 2172161371.577B*1.7633.783%D17.593%C**2.9D*N/A1675h4.9C++14.4C+
Maelstrom Turbo Laser 300199892.236C++1.1028.059%DN/A11.8C6D19716.8h55B*196.2B+
Artemis VX26 202197553.582A++0.2529.762%B+29.442%B**46.9B+1.2A*1294.2h11B+37B+
Skyguard 2821891512.6M**9.2629.35%C+N/A30.5A**15A2626.2h80.7B**274.9B*
Quasar VM1 166165453.667A0.3322.15%A28.485%A++68.8M**N/A3042.4h9A++40.8B+
Pulsar C 166165851.941B1.3927.262%B+22.424%C+21.7CN/A1237.6h10.9B40B+
Photon A2A Missile Pods 240160217.619B+4.2878.307%C+N/A80B++40C+5362h7.9B+10.1B+
NSX-P Naginata 161160453.556A*0.2223.606%C++25.625%C51.6C++N/A1503.1h9.5B++40.2B++
Soldier Soaker 159158662.394A0.9432.496%C+9.494%D27.7DN/A785.7h5.7C**17.4B
Coyote Missiles 218145275.37M+2.0344.371%D**N/A55.8B+28.1B+3942.6h43.8C+98.6C
MKV Suppressed 140138572.421A++0.9125.838%C+26.087%B**37.3C*N/A1353.7h12.7B+49.1C**
Cosmos VM3 128127403.175B++0.1621.817%B*29.134%A**43.8B++N/A1542.9h11.3B*51.6B++
Proximity Mine 126126343.706C+0.3748.17%B++N/A38.2FN/A1503.3h2C4.1B+
Proton II PPA 141122717.429C*14.0932.043%AN/A50.8C+7.9A*1952.4h16.1D**50.2C+
M20 Basilisk 1491201210M*6.6634.426%C--8.333%B**12.9D3.1D*799.3h44A127.9B**
Skorpios 122118522.269B+1.0726.109%C-15.254%D-30.3D1B++983.9h12C45.9C+
Tank Mine 149114176.706A*3.37173.267%SN/A142.5B++43.8D9670.8h3.1F-1.8A**
V30-F Starfall 204102251U47.6657.876%DN/A46.4A++46.4S1112.2h4.6A+8A+
Quasar VM1 103101303.367B+0.0322.9%B*23.762%B+67.3A++1.3B*2021.5h10.5B**46B*
Fatestealer 100100214.762U1.437.407%F**44%A*29.4C++N/A93.4h2.1B+28.1T*
Cosmos VM3 9795322.969B*0.3722.754%B*21.053%B+38B+N/A1212.5h12.9B+56.6C**
MANA Anti-Personnel Turret 878699.556N/A6.2222.024%UN/A860U10U2959300.1h17.8T*80.7T*
Supernova PC 11185136.538C*3.2050.212%C++N/A31.5B*9.6C*3062.7h5.6C+11.1C++
E540 Halberd 10683108.3C+4.9645.006%CN/A48.8A++13.5C-3241.7h4.8B*10.7B+
Solstice Burst 7978312.516B*0.8222.008%D--28.205%B++16.6DN/A624.7h12.4B56.6C+
M12 Kobalt 7877325.667C+22.3322.986%C++24.675%A96.3C+1.3D*3940.8h19C+82.7C*
VX6-7 7474292.552B**0.7825.466%C++22.973%C**38.9C++N/A2291.9h9.8B++38.4B++
NSX-P Tanto 7372491.469B++1.8719.73%D*25%C+11.1DN/A836.5h12B+60.8C++
Comet VM2 8469282.464A+0.8746.154%C+2.899%D24.6A*5.4C*1562.8h15B**32.6B*
Phaseshift VX-S 6969223.136C++0.2028.086%D*44.928%F-19.2DN/A783.6h4.9D--17.5D*
Beamer VS3 6766920.717C+2.620.237%T*27.273%B++0.4D*N/A3162.6h6.3B**2636.7T*
M20 Basilisk 866379M5.6642.067%C**4.762%C31.5B*11.5B+2402h53.8B**128B**
VE-C Horizon 6663272.333B*1.0035.846%C*25.397%C*28.6C-1.4B1622.2h13.3B+37.1B+
NS-61 Emissary 6463321.969A++1.3722.587%D-25.397%A+8.9D-N/A447.1h9.3B+41.1B+
Lancer VS22 9962183.444M0.1152.839%D*N/A15.5C++9.3C-1894h11.3B+21.3B+
Comet VM2 7657311.839B**1.5045.912%C**3.509%C18.4B**6.1B**1553.1h19.2B+41.8B+
NS-AM7 Archer 7256700.8B++2.5438.498%F**16.071%C+0.2D**N/A2227.6h11.6B++30.2C**
Nyx VX31 5555183.056B++0.2827.783%D--40%B**27.5C--N/A1122h5.9C+21.4C-
Lumine Edge 56551,7420.032C3.3019.949%D16.364%C++0.3C--N/A2189.5h1.4C++7.1C+
Auraxium Force-Blade 55543,1310.017C-3.3211.342%D**N/A0.1DN/A0500.3h1.5B**13.4C
Spear Anti-Vehicle Phalanx Turret 8153413.25B*9.9157.489%AN/A44.2B23.3C*4661.2h10.3C+17.9B+
VX29 Polaris 5150133.846A*0.5122.875%C+24%C++13.9D--N/A1543.6h12C**52.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon393,33621.7h
Nano-Armor Kit164400,372124.7h
Spitfire Auto-Turret31453.2h
Motion Spotter526,5327h
Welding Device03500h
Deconstruction Tool01,0420h
Shield Recharging Field395,4343.5h
Recon Detection Device123,5654.9h
Ammunition Package3444,38220.3h
Medical Kit99512,021131.7h
Anti-Infantry MANA Turret81593.3h
Medical Applicator257194,77718.9h
Snowman Soldier93032.2h
Hardlight Barrier21351h
NS-44L Showdown0681.9h
Nano-Repair Grenade02610.1h
Ectoblaster01020.7h
WLT-Howler Mining Laser15,8898.5h

Check the help document for the dictionary if you want to learn more about words used here.


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