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Snow Balla MANIACGZHAC[BstY] MANIACGZHAC
VS BR 129

KDR: 3.26

Score: 35.9m

Last Seen: Apr 16th, 2019 11:40 AM
- OFFLINE - 115.2 hour(s)

Battle Rank 120 (129 total) - Vanu Sovereignty on Connery - Outfit Member of My Best Friends[BstY] My Best Friends
VS outfit on Soltech

Members: 18
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade L100 Python HESH NS-15M2 NS Decimator M12 Kobalt VE-S Canis NS-30 Vandal VE-H Maw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $980,784 MLG Score: 784
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.513%25.387%5213799826,6753.091680.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.549%-0.145C0.717B++-0.503DHEAD ++ (~15.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.334C**10.10.29C*39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.323%0.939%392310321,5974466673.57271239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.11%-0.654D-0.569D0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.204C++38.40.245C++84.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.658%0.464%834610295,16886011766.0093439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.574%-0.113C+-1.371D**0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.629B+5.70.546B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.445%15.15%391510302,0333722895.46505701%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.34%-1.472F2.663M0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.80.248C++18.40.542B+71.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.857%57.948%391610293,0701060152.8935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.605%-0.648D-0.647D0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.105C+3.3-0.054C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.401%16.351%391410312,5321121212.25669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.011%0.237C++0.327C**0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.434B3.30.319C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
My Best Friends[BstY] My Best Friends
VS outfit on Soltech

Members: 18
35.9m383%269 (16.1k)244 (14.6k)3.25958,68818,0083.66476129 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035324318.941%19.941%37808:1227

8% Combat Medic46% Engineer24% Heavy Assault12% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2015 11:54 AMDec 11th, 2018 11:16 AMApr 20th, 2019 6:29 PM (7h) (PST)Apr 16th, 2019 7:52 AM (5d) (PST)Apr 16th, 2019 7:40 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
364792850.3990.1220.0801.6400.029784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8524,74417,108247598214,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2452.4h/102.2d 7,307 11,703 47,922 241.2k 5,437 5,661 4,303 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,304
Deaths:560
KDR:2.329
Accuracy:22.677% C
HSR:24.233% C+
VE-H Maw
C
Kills:1,188
Deaths:444
KDR:2.676
Accuracy:22.010% D
HSR:23.485% C
SVA-88
C+
Kills:1,174
Deaths:541
KDR:2.170
Accuracy:22.564% C+
HSR:25.383% C+
Orion VS54
C**
Kills:1,172
Deaths:586
KDR:2
Accuracy:21.681% C++
HSR:26.877% C**
NS-15 Gallows
C
Kills:1,169
Deaths:436
KDR:2.681
Accuracy:23.533% D--
HSR:28.486% C
Lasher X2
C++
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:26.251% C++
HSR:3.173% C-
Pulsar LSW
B+
Kills:1,164
Deaths:556
KDR:2.094
Accuracy:21.373% C
HSR:27.491% B+
NSX Naginata
C+
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:19.812% C-
HSR:27.586% C+
Betelgeuse 54-A
C++
Kills:849
Deaths:286
KDR:2.969
Accuracy:23.815% D
HSR:31.567% C++
Flare VE6
C**
Kills:452
Deaths:205
KDR:2.205
Accuracy:20.305% C
HSR:26.106% C**
Kills:10,798
Deaths (as Heavy Assault):4,246
Deaths (to Heavy Assaults):4,974
KDR:2.5431
Kill Difference:6,552
Playtime:586.363 hours
Usage:24%
Score:7.531m
Score/min:214
Accuracy (listed only):22.402%
HSR (listed only):24.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,191
Deaths:488
KDR:2.441
Accuracy:26.793% C+
HSR:19.144% C+
Pandora VX25
C**
Kills:1,184
Deaths:472
KDR:2.508
Accuracy:42.426% C**
HSR:15.372% C++
Serpent VE92
B*
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.580% B+
HSR:24.144% B*
Zenith VX-5
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:25.519% C+
HSR:24.700% B+
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
Sirius SX12
B
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% B
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
Deimos VA29
C+
Kills:993
Deaths:412
KDR:2.410
Accuracy:57.347% C
HSR:16.012% C+
Solstice VE3
C*
Kills:642
Deaths:372
KDR:1.726
Accuracy:24.058% C*
HSR:20.561% C++
NSX Tanto
B*
Kills:545
Deaths:219
KDR:2.489
Accuracy:22.314% D
HSR:31.009% B*
NSX Tengu
C
Kills:426
Deaths:166
KDR:2.566
Accuracy:34.516% C
HSR:18.545% C
NS-11C
B*
Kills:391
Deaths:112
KDR:3.491
Accuracy:25.895% B+
HSR:24.297% B*
Solstice SF
B**
Kills:384
Deaths:185
KDR:2.076
Accuracy:24.297% C++
HSR:23.438% B**
NS Baron G5
A
Kills:285
Deaths:122
KDR:2.336
Accuracy:32.436% D*
HSR:20.351% A
Phobos VX86
B++
Kills:263
Deaths:148
KDR:1.777
Accuracy:43.865% D*
HSR:20.152% B++
Pulsar C
B++
Kills:145
Deaths:71
KDR:2.042
Accuracy:27.683% B++
HSR:22.069% C+
Thanatos VE70
B**
Kills:92
Deaths:89
KDR:1.034
Accuracy:27.945% D*
HSR:21.739% B**
Solstice Burst
B++
Kills:78
Deaths:31
KDR:2.516
Accuracy:22.008% D-
HSR:28.205% B++
NSX-P Tanto
C+
Kills:72
Deaths:49
KDR:1.469
Accuracy:19.730% D*
HSR:25% C+
Kills:12,495
Deaths (as Light Assault):5,180
Deaths (to Light Assaults):3,094
KDR:2.41216
Kill Difference:7,315
Playtime:301.487 hours
Usage:12%
Score:4.667m
Score/min:258
Accuracy (listed only):29.126%
HSR (listed only):22.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:1,184
Deaths:472
KDR:2.508
Accuracy:42.426% C**
HSR:15.372% C++
Serpent VE92
B*
Kills:1,168
Deaths:440
KDR:2.655
Accuracy:25.580% B+
HSR:24.144% B*
Zenith VX-5
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:25.519% C+
HSR:24.700% B+
Deimos VA29
C+
Kills:993
Deaths:412
KDR:2.410
Accuracy:57.347% C
HSR:16.012% C+
Solstice VE3
C*
Kills:642
Deaths:372
KDR:1.726
Accuracy:24.058% C*
HSR:20.561% C++
NSX Tanto
B*
Kills:545
Deaths:219
KDR:2.489
Accuracy:22.314% D
HSR:31.009% B*
VE-LR Obelisk
C+
Kills:521
Deaths:107
KDR:4.869
Accuracy:30.705% C+
HSR:26.680% D
NS-11C
B*
Kills:391
Deaths:112
KDR:3.491
Accuracy:25.895% B+
HSR:24.297% B*
Solstice SF
B**
Kills:384
Deaths:185
KDR:2.076
Accuracy:24.297% C++
HSR:23.438% B**
NS Baron G5
A
Kills:285
Deaths:122
KDR:2.336
Accuracy:32.436% D*
HSR:20.351% A
Phobos VX86
B++
Kills:263
Deaths:148
KDR:1.777
Accuracy:43.865% D*
HSR:20.152% B++
Eidolon VE33
B**
Kills:208
Deaths:69
KDR:3.014
Accuracy:29.352% C*
HSR:33.173% B**
Pulsar C
B++
Kills:145
Deaths:71
KDR:2.042
Accuracy:27.683% B++
HSR:22.069% C+
Thanatos VE70
B**
Kills:92
Deaths:89
KDR:1.034
Accuracy:27.945% D*
HSR:21.739% B**
Solstice Burst
B++
Kills:78
Deaths:31
KDR:2.516
Accuracy:22.008% D-
HSR:28.205% B++
NSX-P Tanto
C+
Kills:72
Deaths:49
KDR:1.469
Accuracy:19.730% D*
HSR:25% C+
Kills:8,137
Deaths (as Engineer):3,325
Deaths (to Engineers):2,525
KDR:2.44722
Kill Difference:4,812
Playtime:1,137.573 hours
Usage:46%
Score:16.202m
Score/min:237
Accuracy (listed only):30.072%
HSR (listed only):23.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,191
Deaths:488
KDR:2.441
Accuracy:26.793% C+
HSR:19.144% C+
NS-30 Vandal
B+
Kills:1,189
Deaths:353
KDR:3.368
Accuracy:27.474% D-
HSR:30.278% B+
NS CandyCannon 3000
B**
Kills:1,175
Deaths:2
KDR:587.500
Accuracy:42.653% B++
HSR:51.830% B**
VA39 Spectre
D
Kills:1,172
Deaths:406
KDR:2.887
Accuracy:28.710% D
HSR:25.597% D*
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
Phantom VA23
C
Kills:1,163
Deaths:338
KDR:3.441
Accuracy:30.168% D
HSR:26.999% C
Sirius SX12
B
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% B
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
NS Deep Freeze
B**
Kills:1,147
Deaths:
KDR:
Accuracy:55.220% B**
HSR:5.667% D-
XM98
C*
Kills:950
Deaths:213
KDR:4.460
Accuracy:35.262% C
HSR:76.421% C*
NS-44 Commissioner
B++
Kills:914
Deaths:572
KDR:1.598
Accuracy:29.621% D-
HSR:26.696% B++
NS-357 Underboss
C++
Kills:574
Deaths:475
KDR:1.208
Accuracy:28.101% D--
HSR:22.648% C++
NSX Tengu
C
Kills:426
Deaths:166
KDR:2.566
Accuracy:34.516% C
HSR:18.545% C
Parallax VX3
B+
Kills:394
Deaths:71
KDR:5.549
Accuracy:30.967% D*
HSR:82.487% B+
Ghost
B*
Kills:338
Deaths:62
KDR:5.452
Accuracy:39.260% C+
HSR:76.923% B*
NSX Tomoe
A
Kills:259
Deaths:82
KDR:3.159
Accuracy:26.802% C-
HSR:49.035% A
NSX Daimyo
C
Kills:147
Deaths:41
KDR:3.585
Accuracy:39.903% C
HSR:93.197% C
Artemis VX26
B*
Kills:133
Deaths:39
KDR:3.410
Accuracy:31.301% B*
HSR:28.571% B*
Soldier Soaker
C
Kills:114
Deaths:54
KDR:2.111
Accuracy:31.693% C
HSR:9.649% D-
Phaseshift VX-S
D--
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.086% D--
HSR:44.928% F-
Beamer VS3
B++
Kills:66
Deaths:92
KDR:0.717
Accuracy:0.237% T*
HSR:27.273% B++
Nyx VX31
B**
Kills:55
Deaths:18
KDR:3.056
Accuracy:27.783% D--
HSR:40% B**
NS-61 Emissary
A*
Kills:51
Deaths:28
KDR:1.821
Accuracy:22.547% D-
HSR:29.412% A*
Kills:14,997
Deaths (as Infiltrator):4,899
Deaths (to Infiltrators):2,467
KDR:3.06124
Kill Difference:10,098
Playtime:287.798 hours
Usage:12%
Score:3.781m
Score/min:219
Accuracy (listed only):29.916%
HSR (listed only):37.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,191
Deaths:488
KDR:2.441
Accuracy:26.793% C+
HSR:19.144% C+
Pandora VX25
C**
Kills:1,184
Deaths:472
KDR:2.508
Accuracy:42.426% C**
HSR:15.372% C++
Eridani SX5
B+
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:25.174% C
HSR:22.872% B+
NS-11A
C*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:23.137% C
HSR:23.276% C*
Sirius SX12
B
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:23.017% C
HSR:20.104% B
NS-7 PDW
B*
Kills:1,153
Deaths:442
KDR:2.609
Accuracy:22.788% C
HSR:23.417% B*
Deimos VA29
C+
Kills:993
Deaths:412
KDR:2.410
Accuracy:57.347% C
HSR:16.012% C+
H-V45
C*
Kills:714
Deaths:359
KDR:1.989
Accuracy:23.372% C+
HSR:23.109% C*
Terminus VX-9
C+
Kills:593
Deaths:277
KDR:2.141
Accuracy:24.406% C
HSR:26.307% C+
Equinox VE2
C**
Kills:467
Deaths:268
KDR:1.743
Accuracy:24.136% C
HSR:23.341% C**
NSX Tengu
C
Kills:426
Deaths:166
KDR:2.566
Accuracy:34.516% C
HSR:18.545% C
NSX Yumi
D*
Kills:288
Deaths:120
KDR:2.400
Accuracy:21.166% D*
HSR:14.583% D*
Pulsar VS1
C++
Kills:287
Deaths:197
KDR:1.457
Accuracy:22.517% C+
HSR:21.603% C++
NS Baron G5
A
Kills:285
Deaths:122
KDR:2.336
Accuracy:32.436% D*
HSR:20.351% A
Phobos VX86
B++
Kills:263
Deaths:148
KDR:1.777
Accuracy:43.865% D*
HSR:20.152% B++
Thanatos VE70
B**
Kills:92
Deaths:89
KDR:1.034
Accuracy:27.945% D*
HSR:21.739% B**
Kills:11,413
Deaths (as Combat Medic):5,027
Deaths (to Combat Medics):1,388
KDR:2.27034
Kill Difference:6,386
Playtime:191.609 hours
Usage:8%
Score:3.160m
Score/min:275
Accuracy (listed only):29.690%
HSR (listed only):20.620%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:499
Deaths:158
KDR:3.158
Accuracy:18.085% C
HSR:21.643% C++
Blueshift VM5
B++
Kills:490
Deaths:154
KDR:3.182
Accuracy:18.771% C
HSR:24.694% B++
Nebula VM20
A+
Kills:210
Deaths:67
KDR:3.134
Accuracy:23.829% A
HSR:27.619% A+
Nebula VM20
B**
Kills:208
Deaths:67
KDR:3.104
Accuracy:23.897% B**
HSR:21.154% C++
Cosmos VM3
M
Kills:99
Deaths:35
KDR:2.829
Accuracy:21.174% B**
HSR:31.313% M
Quasar VM1
B*
Kills:82
Deaths:28
KDR:2.929
Accuracy:19.251% B*
HSR:23.171% B*
Cosmos VM3
A
Kills:75
Deaths:27
KDR:2.778
Accuracy:22.481% A
HSR:20% C++
Comet VM2
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:44.757% N/A
HSR:2% N/A
Kills:1,713
Deaths (as MAX Suit):278.500
Deaths (to MAX Suits):531
KDR:6.15081
Kill Difference:1,434.500
Playtime:27.863 hours
Usage:1%
Score:0.583m
Score/min:349
Accuracy (listed only):24.031%
HSR (listed only):21.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:801
V. Kills:428 187%
Deaths:586
KDR:1.367
Accuracy:29.213% C-
KPH:12 C+
VKPH:6.400 C-
Light PPA
B+
Kills:548
V. Kills:36 N/A
Deaths:122
KDR:4.492
Accuracy:44.961% B+
KPH:52.400 C*
VKPH:3.400 C+
Hornet Missiles
C
Kills:279
V. Kills:168 165%
Deaths:39
KDR:7.154
Accuracy:55.794% D
KPH:50.200 C
VKPH:30.200 C
Dual Photon Pods
C++
Kills:248
V. Kills:30 N/A
Deaths:30
KDR:8.267
Accuracy:53.271% C++
KPH:71.800 C+
VKPH:8.700 D
Maelstrom Turbo Laser
C
Kills:167
V. Kills:87 190%
Deaths:88
KDR:1.898
Accuracy:28.319% C--
KPH:10.800 C
VKPH:5.600 D
Photon A2A Missile Pods
A
Kills:152
V. Kills:77 195%
Deaths:19
KDR:8
Accuracy:81.351% C++
KPH:101.200 A
VKPH:51.300 C**
Coyote Missiles
B
Kills:86
V. Kills:42 200%
Deaths:22
KDR:3.909
Accuracy:42.157% F
KPH:48.800 B
VKPH:23.900 C++
Kills:2,281 (1,516 + 0)
Deaths:906
KDR:2.518
VKDR:0.958
Vehicle Kills:868
Kill Difference:1,375
Playtime:104.687 hours
Usage:4%
Score:1.091m
Score/min:174
Piloting Accuracy:28.319%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,276
V. Kills:297 N/A
Deaths:128
KDR:17.781
Accuracy:49.841% C++
KPH:71.900 B*
VKPH:9.400 C**
L100 Python HEAT
A++
Kills:1,171
V. Kills:320 365%
Deaths:80
KDR:14.638
Accuracy:55.365% B+
KPH:54.400 A++
VKPH:14.900 B++
C75 Viper
A+
Kills:361
V. Kills:58 N/A
Deaths:33
KDR:10.939
Accuracy:34.071% D
KPH:54.900 A+
VKPH:8.800 C*
L100 Python AP
M+
Kills:216
V. Kills:85 251%
Deaths:10
KDR:21.600
Accuracy:50.466% D
KPH:63.800 M+
VKPH:25.100 A
Skyguard
S
Kills:131
V. Kills:64 202%
Deaths:14
KDR:9.357
Accuracy:28.814% C+
KPH:43.400 S
VKPH:21.200 M++
Kills:4,155 (4,155 + 0)
Deaths:265
KDR:15.679
VKDR:3.109
Vehicle Kills:824
Kill Difference:3,890
Playtime:66.152 hours
Usage:3%
Score:0.917m
Score/min:231
Driving Accuracy:28.814%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:958
V. Kills:221 432%
Deaths:59
KDR:16.237
Accuracy:47.776% C
KPH:48.300 C**
VKPH:11.100 B*
Saron HRB
B*
Kills:306
V. Kills:115 264%
Deaths:28
KDR:10.929
Accuracy:47.118% B+
KPH:33.700 B*
VKPH:12.700 C
Supernova FPC
A*
Kills:271
V. Kills:108 249%
Deaths:15
KDR:18.067
Accuracy:55.075% C++
KPH:48.100 A*
VKPH:19.200 B*
Proton II PPA
A*
Kills:119
V. Kills:19 N/A
Deaths:7
KDR:17
Accuracy:32.193% A
KPH:49.500 C+
VKPH:7.900 A*
E540 Halberd
A++
Kills:83
V. Kills:23 346%
Deaths:10
KDR:8.300
Accuracy:45.257% C
KPH:49.500 A++
VKPH:13.700 C-
Supernova PC
B**
Kills:78
V. Kills:23 325%
Deaths:13
KDR:6
Accuracy:49.534% C+
KPH:31.800 B**
VKPH:9.400 C**
Kills:1,815 (1,307 + 508)
Deaths:132
KDR:13.750
VKDR:3.856
Vehicle Kills:509
Kill Difference:1,683
Playtime:41.085 hours
Usage:2%
Score:0.616m
Score/min:250
Driving Accuracy:49.534%
Gunner Accuracy:45.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,194
V. Kills:42 N/A
Deaths:25
KDR:47.760
Accuracy:15.701% C--
KPH:76.700 B
VKPH:2.700 C
M12 Kobalt
C*
Kills:374
V. Kills:9 N/A
Deaths:8
KDR:46.750
Accuracy:15.370% C--
KPH:77.800 C*
VKPH:1.900 C
M20 Basilisk
D
Kills:96
V. Kills:19 N/A
Deaths:12
KDR:8
Accuracy:33.272% D
KPH:11.500 D
VKPH:2.300 D**
M20 Basilisk
B**
Kills:63
V. Kills:23 263%
Deaths:6
KDR:10.500
Accuracy:41.922% C**
KPH:33.100 B**
VKPH:12.100 B+
Kills:1,727 (0 + 1,727)
Deaths:51
KDR:33.863
VKDR:1.824
Vehicle Kills:93
Kill Difference:1,676
Playtime:30.596 hours
Usage:1%
Score:0.326m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:41.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
S
Kills:100
V. Kills:100 99%
Deaths:2
KDR:50
Accuracy:60.375% C
KPH:53.200 A*
VKPH:53.200 S
Kills:100 (100 + 0)
Deaths:2
KDR:50
VKDR:50
Vehicle Kills:100
Kill Difference:98
Playtime:1.880 hours
Usage:0%
Score:0.014m
Score/min:124
Driving Accuracy:60.375%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,3482,28612286N/A2,282.7457.501%A++N/A653.1B++17.7B**17383.5h3.2B+5.6B*
L100 Python HESH 2,5732,27612817.781B+14.5249.841%C++N/A71.8B*9.4C**22931.7h2.8B++5.5B++
NS-15M2 1,3171,3045602.329B+0.9322.677%C24.233%C+35.8CN/A9436.4h11.5B+50.8C**
NS Decimator 1,6391,1963133.821M*0.5667.045%B*1.672%C-52.7B**19.5B+32022.7h3.5B*5.2B**
M12 Kobalt 1,2361,1942547.76M*44.5015.701%C--18.258%C++76.5B2.7C20715.6h14.8B*94B
VE-S Canis 1,1991,1914882.441B**0.8226.793%C+19.144%C+31.3CN/A9238.1h10.2B+38B+
NS-30 Vandal 1,2041,1893533.368B**0.1127.474%D-30.278%B+37.7C+N/A8931.5h6C+21.8C
VE-H Maw 1,2001,1884442.676B**0.5822.01%D23.485%C39.7CN/A12629.9h9.6B+43.7C++
Pandora VX25 1,1941,1844722.508A+0.7542.426%C**15.372%C++48.7B+N/A14924.3h4B+9.5B+
The Slasher 1,1921,17612,8600.091B*3.178.58%F-31.548%A*0.8CN/A21471.1h1.4B**16.2D
NS CandyCannon 3000 1,1751,1752587.5U584.2442.653%B++51.83%B**356.1SN/A10593.3h1.8A*4.2B**
SVA-88 1,1911,1745412.17C*1.0922.564%C+25.383%C+34.3CN/A9534.2h11.5C*50.8C*
Orion VS54 1,1821,1725862B+1.2621.681%C++26.877%C**30.4C+N/A12038.6h11B++50.6B+
VA39 Spectre 1,1821,1724062.887B**0.3728.71%D25.597%D*36.5B**N/A9832.1h5.1B+17.7B
L100 Python HEAT 1,4911,1718014.638A**11.3855.365%B+N/A54.5A++14.9B++19321.5h5.4B+9.7B++
NS-15 Gallows 1,1751,1694362.681C++0.5823.533%D--28.486%C41DN/A10628.5h11.5C48.7D
Serpent VE92 1,1781,1684402.655A+0.6025.58%B+24.144%B*37.2B+N/A10931.4h10.7B++41.9B+
Lasher X2 1,1791,1662265.159S1.9026.251%C++3.173%C-65.1A++N/A17817.9h11.5A++44B*
Zenith VX-5 1,1761,1664272.731A+0.5325.519%C+24.7%B+36.1C++N/A10632.3h11.7B+45.8B+
Pulsar LSW 1,1761,1645562.094B+1.1721.373%C27.491%B+30.5CN/A8038.2h11.4B+53.5C*
Eridani SX5 1,1681,1634172.789A+0.4725.174%C22.872%B+31.3C+N/A8037.1h11B+43.6C**
Phantom VA23 1,1701,1633383.441B**0.1830.168%D26.999%C35.3C+N/A9532.9h4.8C+15.9C+
NS-11A 1,1711,1605322.18B*1.0823.137%C23.276%C*29.1C+N/A6439.9h11.8B++51B+
Icikill 1,1601,1603053.803U0.5411.423%D**31.724%M20.8B+N/A3355.9h1.1A++9.7C+
NSX Naginata 1,1661,1604062.857A+0.4019.812%C-27.586%C+32CN/A9136.2h10.5B+52.8C**
Sirius SX12 1,1611,1545182.228B**1.0323.017%C20.104%B30.2C++N/A7538.2h11.2B*48.5B+
NS-7 PDW 1,1571,1534422.609A*0.6522.788%C23.417%B*33.1BN/A7734.8h12.4B++54.6B
NS Deep Freeze 1,1471,14711147U1,143.7455.22%B**5.667%D-204.8MN/A3745.6h2.2B+4B+
Deimos VA29 1,0029934122.41B**0.8557.347%C16.012%C+40.9C+N/A13924.3h2.3C**4C*
Supernova VPC 1,1799585916.237B+12.9847.776%CN/A48.4C**11.2B*20119.8h3.8C7.9C
XM98 9539502134.46B**1.2035.262%C76.421%C*41.5B**N/A10322.9h2.1B++5.9B+
NS-44 Commissioner 9219145721.598B++1.6629.621%D-26.696%B++26CN/A7535.1h3B*10.2C**
Betelgeuse 54-A 8578492862.969C++0.2923.815%D31.567%C++37.6DN/A13622.6h9.9B+41.5C++
Saron Laser Cannon 1,2298015861.367C+1.8929.213%C-N/A12C+6.4C-13566.5h63.1B*215.9B*
H-V45 7197143591.989B+1.2723.372%C+23.109%C*34.3C++N/A11220.8h11.4B++48.7B+
Solstice VE3 6566423721.726A+1.5324.058%C*20.561%C++4.4D-N/A26146.7h13B+54.2B+
Terminus VX-9 6025932772.141B*1.1224.406%C26.307%C+30.4CN/A8019.5h11.5B+47C*
C-4 6555822032.867B**0.3921.553%DN/A37.8D--4.7F21915.4h1.3B+6.2C++
NS-357 Underboss 5755744751.208C*2.0528.101%D--22.648%C++20.7DN/A5627.7h3.5B++12.4C++
Light PPA 5845481224.492C++1.2344.961%B+1.642%B+52.2C*3.4C+15710.5h13.5C*30.1C**
NSX Tanto 5525452192.489A+0.7722.314%D31.009%B*10.8D-N/A2950.3h11.8B+53C*
VE-LR Obelisk 5255211074.869A++1.6130.705%C+26.68%D50.1B++N/A12910.4h5.5B++17.8B+
Blueshift VM5 5094991583.158B+0.1018.085%C21.643%C++33.3C++N/A9015h14.6B+80.5C**
Blueshift VM5 4984901543.182B+0.0818.771%C24.694%B++33.1C+N/A8714.8h14.8B+78.9C**
Equinox VE2 4734672681.743B+1.5224.136%C23.341%C**23.9CN/A7119.5h13.6C+56.5C+
Flare VE6 4564522052.205B*1.0520.305%C26.106%C**29.2CN/A9015.5h10.7C++52.6C++
NSX Tengu 4314261662.566A0.6934.516%C18.545%C26.6CN/A11116h10.8B++31.2B+
Nemesis VSH9 6534111363.022S0.2463.542%C++1.703%C--23B+13.5B+16517.9h7B+11.1B+
Parallax VX3 394394715.549B++2.2930.967%D*82.487%B+32.8BN/A9312h2B+6.5C+
NS-11C 3943911123.491M+0.2325.895%B+24.297%B*42B*N/A1329.3h10.9B*41.9B++
Solstice SF 3933841852.076B**1.1824.297%C++23.438%B**16.3CN/A5623.6h10.5C**43.4B+
M12 Kobalt 383374846.75A++43.4915.37%C--20.321%B+77.9C*1.9C2404.8h14.5B*94.6C**
C75 Viper 4193613310.939A++7.6834.071%DN/A54.7A+8.8C*2046.6h7.9B**23.3B*
Ghost 340338625.452B*2.1939.26%C+76.923%B*46.9B+N/A1637.2h1.9B++4.9B+
Saron HRB 4213062810.929B**7.6747.118%B+N/A33.6B*12.6C2289.1h21.6C*45.9B+
NSX Yumi 3022881202.4B++0.8621.166%D*14.583%D*24.6C-1.2B++6411.7h10.4B++49.1C++
Pulsar VS1 2902871971.457B+1.8022.517%C+21.603%C++22.4C+N/A11312.8h13.7B+61C**
NS Baron G5 2882851222.336A++0.9232.436%D*20.351%A7.6D*N/A2037.5h4.7C++14.5C+
Hornet Missiles 447279397.154B3.9055.794%DN/A49.8C30C3465.6h9.5C**17C**
Rocklet Rifle 509275753.667S0.4155.152%C*N/A20.1D17.1D24413.7h41.5C+75.2C++
Supernova FPC 3792711518.067A++14.8155.075%C++1.845%C48.4A*19.3B*4375.6h3.9B**7.2B*
Phobos VX86 2652631481.777B+1.4843.865%D*20.152%B++28.3C--N/A809.3h2.8C6.4D
NSX Tomoe 260259823.159B**0.1026.802%C-49.035%A23.5DN/A8211h12.6B+47.1C**
Dual Photon Pods 278248308.267C**5.0153.271%C++N/A70.9C+8.6D2613.5h13.7B**25.8B*
L100 Python AP 3012161021.6M*18.3450.466%DN/A63.5M+25A4133.4h3.3A+6.5A
Nebula VM20 216210673.134B++0.1323.829%A27.619%A+43.8B++1.3A+1574.8h14.5B+61B++
Eidolon VE33 211208693.014A+0.2529.352%C*33.173%B**23.9C+N/A958.7h8.8C**29.8B+
Nebula VM20 214208673.104B++0.1623.897%B**21.154%C++43.3B+1.3A+1654.8h14.3B++59.8B++
S1 197174218.286U5.0371.586%A++1.149%D--87S11.5C+10852h3A++4.2A++
Maelstrom Turbo Laser 254167881.898C++1.3628.319%C--N/A10.8C5.6D19915.4h57.4B*202.7B++
Photon A2A Missile Pods 229152198B+4.7481.351%C++N/A101.3A51.3C**6621.5h7.6B+9.3B++
NSX Daimyo 147147413.585C++0.3339.903%C93.197%C33.4DN/A944.4h2.8C7C+
Pulsar C 146145712.042B++1.2227.683%B++22.069%C+23C+N/A1206.3h10.8B+38.9B+
Artemis VX26 137133393.41A++0.1531.301%B*28.571%B*47.5B++1.4M*1292.8h11.1B+35.4B++
Skyguard 195131149.357M+6.1028.814%C+N/A43.7S21.3M++3833h71.4A247.7B**
Proton II PPA 138119717C*13.7432.193%AN/A49.6C+7.9A*1912.4h16.4F50.8C+
Soldier Soaker 115114542.111B**1.1531.693%C9.649%D-24.3DN/A674.7h6.2C+19.4C++
Proximity Mine 103103283.679C+0.4249.286%B*N/A34.3F-N/A1413h2C+4.1B+
Fatestealer 100100214.762U1.507.407%F**44%A*29.4C++N/A93.4h2.1B*28.1T*
V30-F Starfall 200100250U46.7460.375%CN/A52.6A*52.6S1241.9h4.5A++7.5A++
Cosmos VM3 10099352.829B+0.4321.174%B**31.313%M39.6B*N/A1232.5h11.8B*55.9B*
Tank Mine 12597713.857S10.60210.791%UN/A138.6B++40D10100.7h3F1.4M
M20 Basilisk 11596128A*4.7433.272%D10.417%A++11.6D2.3D**718.3h45A+135.2B**
Thanatos VE70 9292891.034C*2.2327.945%D*21.739%B**1.3D**N/A1271.5h5.3C+18.8D
Coyote Missiles 12886223.909B+0.6542.157%FN/A47.8C**23.3C++3761.8h44.1C++104.6C
E540 Halberd 10683108.3C+5.0445.257%CN/A48.8A++13.5C--3101.7h4.8B*10.5B+
Quasar VM1 8382282.929B**0.3319.251%B*23.171%B*51.3MN/A2701.6h10.1A+52.4B++
Supernova PC 10178136C++2.7449.534%C+N/A31.2B*9.2C*3112.5h5.4C++11C*
Solstice Burst 7978312.516B*0.7422.008%D-28.205%B++16.6DN/A594.7h12.4B+56.6C+
Cosmos VM3 7775272.778B+0.4822.481%A20%C++34.1B+N/A962.2h13.1B+58.5B++
NSX-P Tanto 7372491.469B+1.7919.73%D*25%C+11.1DN/A746.5h12B++60.8C++
Phaseshift VX-S 6969223.136C++0.1228.086%D--44.928%F-19.2DN/A753.6h4.9D-17.5D*
Beamer VS3 6766920.717C+2.540.237%T*27.273%B++0.4D*N/A2162.6h6.3B*2636.7T*
M12 Kobalt 6463321C17.7423.889%C**28.571%A*90C1.4D*3820.7h20.5C85.7C++
M20 Basilisk 8663610.5S7.2441.922%C**4.762%C33.2B**12.1B+2401.9h53A126.3A
Lancer VS22 8755173.235M*0.0252.759%D*N/A15.3C*8.9D1693.6h11.5B++21.7B+
Nyx VX31 5555183.056B++0.2027.783%D--40%B**27.5CN/A1062h5.9C+21.4C
NS-61 Emissary 5251281.821A+1.4422.547%D-29.412%A*7.4D--N/A406.9h9.7B++43B+
Comet VM2 6350212.381A++0.8844.757%C+2%D--25A**6.5B*1732h14B**31.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter526,5327h
Ectoblaster01020.7h
Nano-Armor Kit153382,162120.5h
Spawn Beacon262,95114.2h
Spitfire Auto-Turret0540h
Deconstruction Tool01,0420h
Welding Device03500h
Ammunition Package3342,63119.3h
Shield Recharging Field395,3663.5h
Medical Kit6859,476110.3h
Anti-Infantry MANA Turret81151.5h
Medical Applicator247184,51516h
WLT-Howler Mining Laser15,8898.4h
Nano-Repair Grenade02510.1h
NS-44L Showdown0681.9h
Snowman Soldier93032.2h
Hardlight Barrier21351h
Recon Detection Device91,9132.7h

Check the help document for the dictionary if you want to learn more about words used here.


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