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Immortal MAXIMUMZOCKER[EHRE] MAXIMUMZOCKER
VS BR 70

KDR: 1.89

Score: 15.8m

Last Seen: Jan 8th, 2020 8:45 AM
- OFFLINE - 1261.1 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt
Level Progress (to 71): 14%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Light PPA NS-7 PDW Parallax VX3 Lumine Edge Solstice VE3 Saron Laser Cannon Hornet Missiles Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.87%17.502%4881213375,1481.078340.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.845%1.281A-0.542D-1.389D**HEAD + (~3.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.409B12.20.146C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.637%1.505%987413454,98366511447.49323435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%0.043C+-0.056C+-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.492B+310.417B51.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.35%0.786%199413451,4009967581.40562184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.506%-0.067C+-1.108D*0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.7-1.514F39-2.128F--57.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.216%5.222%268713421,2646646531.90361193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.31%0.369C**0.169C++0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.756B++11.80.707B++17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.411%80.711%268413451,85647583.89916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.266%1.122B**0.879B*1.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.356C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.631%12.879%2681134813235420.371831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.389A-0.378C--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.434B4.30.103C+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.8m497.9%242 (14.5k)233 (14k)1.890623,03712,1852.2022270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349111323.048%13.435%31005:334

6% Combat Medic52% Engineer26% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 6:14 PMOct 5th, 2019 4:44 PMJan 17th, 2020 5:45 AM (207d) (PST)Jan 8th, 2020 4:50 AM (216d) (PST)Jan 8th, 2020 4:45 AM (216d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711044670.3400.1800.0462.0730.077460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2466,22728,01920113124513,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1130.4h/47.1d 3,797 3,095 6,794 140.6k 1,671 1,791 5,203 38.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:961
Deaths:1,202
KDR:0.800
Accuracy:23.691% C-
HSR:12.071% D**
Eidolon VE33
B+
Kills:323
Deaths:223
KDR:1.448
Accuracy:34.399% B+
HSR:28.483% C++
NSX Tanto
B+
Kills:290
Deaths:280
KDR:1.036
Accuracy:32.575% B+
HSR:21.724% D-
NS Baron G5
C-
Kills:215
Deaths:173
KDR:1.243
Accuracy:42.506% C--
HSR:13.488% C-
VE-LR Obelisk
B++
Kills:162
Deaths:75
KDR:2.160
Accuracy:40.421% B++
HSR:25.309% D*
Thanatos VE70
A+
Kills:132
Deaths:93
KDR:1.419
Accuracy:58.631% A+
HSR:12.879% D
Kills:2,083
Deaths (as Engineer):2,046
Deaths (to Engineers):3,598
KDR:1.01808
Kill Difference:37
Playtime:591.384 hours
Usage:52%
Score:7.436m
Score/min:210
Accuracy (listed only):38.704%
HSR (listed only):18.992%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:140
Deaths:128
KDR:1.094
Accuracy:20.528% D
HSR:19.286% D--
NSX Naginata
C**
Kills:139
Deaths:107
KDR:1.299
Accuracy:27.140% C**
HSR:25.180% D-
Kills:279
Deaths (as Heavy Assault):235
Deaths (to Heavy Assaults):2,934
KDR:1.18723
Kill Difference:44
Playtime:34.963 hours
Usage:3%
Score:0.408m
Score/min:195
Accuracy (listed only):23.834%
HSR (listed only):22.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:1,933
Deaths:2,236
KDR:0.864
Accuracy:28.744% C*
HSR:17.486% C
Solstice VE3
C-
Kills:961
Deaths:1,202
KDR:0.800
Accuracy:23.691% C-
HSR:12.071% D**
NSX Tanto
B+
Kills:290
Deaths:280
KDR:1.036
Accuracy:32.575% B+
HSR:21.724% D-
NS Baron G5
C-
Kills:215
Deaths:173
KDR:1.243
Accuracy:42.506% C--
HSR:13.488% C-
Thanatos VE70
A+
Kills:132
Deaths:93
KDR:1.419
Accuracy:58.631% A+
HSR:12.879% D
Kills:3,531
Deaths (as Light Assault):3,984
Deaths (to Light Assaults):1,716
KDR:0.8863
Kill Difference:453
Playtime:111.280 hours
Usage:10%
Score:1.513m
Score/min:227
Accuracy (listed only):37.230%
HSR (listed only):15.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,933
Deaths:2,236
KDR:0.864
Accuracy:28.744% C*
HSR:17.486% C
Parallax VX3
B+
Kills:1,444
Deaths:530
KDR:2.725
Accuracy:44.752% B+
HSR:82.756% B+
NS-357 Underboss
C+
Kills:515
Deaths:707
KDR:0.728
Accuracy:39.218% C+
HSR:15.146% D*
NS-44 Commissioner
B+
Kills:316
Deaths:561
KDR:0.563
Accuracy:44.249% B+
HSR:16.139% D--
XM98
A
Kills:185
Deaths:63
KDR:2.937
Accuracy:49.091% A
HSR:80.541% B+
Ghost
B**
Kills:161
Deaths:85
KDR:1.894
Accuracy:40.671% C
HSR:83.230% B**
NS-30 Vandal
B+
Kills:75
Deaths:51
KDR:1.471
Accuracy:36.543% C+
HSR:33.333% B+
Beamer VS3
D
Kills:73
Deaths:109
KDR:0.670
Accuracy:24.559% D
HSR:13.699% D*
VA39 Spectre
D
Kills:66
Deaths:103
KDR:0.641
Accuracy:29.219% D-
HSR:30.303% D
NS-AM7 Archer
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:56.575% N/A
HSR:22% N/A
Kills:4,818
Deaths (as Infiltrator):4,521
Deaths (to Infiltrators):1,489
KDR:1.06569
Kill Difference:297
Playtime:294.470 hours
Usage:26%
Score:5.133m
Score/min:291
Accuracy (listed only):39.362%
HSR (listed only):39.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:1,933
Deaths:2,236
KDR:0.864
Accuracy:28.744% C*
HSR:17.486% C
Pulsar VS1
C--
Kills:221
Deaths:228
KDR:0.969
Accuracy:23.880% C--
HSR:11.312% D**
NS Baron G5
C-
Kills:215
Deaths:173
KDR:1.243
Accuracy:42.506% C--
HSR:13.488% C-
Thanatos VE70
A+
Kills:132
Deaths:93
KDR:1.419
Accuracy:58.631% A+
HSR:12.879% D
Kills:2,501
Deaths (as Combat Medic):2,730
Deaths (to Combat Medics):1,038
KDR:0.91612
Kill Difference:229
Playtime:72.169 hours
Usage:6%
Score:1.069m
Score/min:247
Accuracy (listed only):38.440%
HSR (listed only):13.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:332
Deaths:165
KDR:2.012
Accuracy:22.148% B++
HSR:16.566% D
Blueshift VM5
B++
Kills:226
Deaths:132
KDR:1.712
Accuracy:25.534% B++
HSR:21.239% C
Kills:558
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):523
KDR:3.75758
Kill Difference:409.500
Playtime:20.303 hours
Usage:2%
Score:0.260m
Score/min:213
Accuracy (listed only):23.841%
HSR (listed only):18.903%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:3,082
V. Kills:253 N/A
Deaths:415
KDR:7.427
Accuracy:47.109% B+
KPH:68.400 C++
VKPH:5.600 B+
Saron Laser Cannon
B+
Kills:757
V. Kills:402 188%
Deaths:126
KDR:6.008
Accuracy:33.953% B+
KPH:19.200 C++
VKPH:10.200 C
Hornet Missiles
B*
Kills:732
V. Kills:527 139%
Deaths:70
KDR:10.457
Accuracy:73.335% A
KPH:91.100 C++
VKPH:65.600 B*
V26 Maelstrom Turbo Laser
B+
Kills:669
V. Kills:331 202%
Deaths:284
KDR:2.356
Accuracy:34.931% B+
KPH:18.700 C+
VKPH:9.200 C--
Antares LC
C+
Kills:578
V. Kills:337 171%
Deaths:240
KDR:2.408
Accuracy:33.454% C+
KPH:23.300 C
VKPH:13.600 C
Dual Photon Pods
C**
Kills:475
V. Kills:85 N/A
Deaths:63
KDR:7.540
Accuracy:57.580% C**
KPH:86.900 C
VKPH:15.600 C
Coyote Missiles
B++
Kills:51
V. Kills:21 232%
Deaths:18
KDR:2.833
Accuracy:59.643% B++
KPH:26.900 D
VKPH:11.100 D--
Kills:6,344 (5,086 + 0)
Deaths:1,216
KDR:5.217
VKDR:1.609
Vehicle Kills:1,956
Kill Difference:5,128
Playtime:160.561 hours
Usage:14%
Score:2.119m
Score/min:220
Piloting Accuracy:33.454%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:103
V. Kills:11 N/A
Deaths:10
KDR:10.300
Accuracy:38.989% D
KPH:370,800 U
VKPH:39,600 U
C150 Dalton
U
Kills:88
V. Kills:67 129%
Deaths:26
KDR:3.385
Accuracy:44.223% B++
KPH:316,800 U
VKPH:241,200 U
CAS30 Tank Buster
N/A
Kills:50
V. Kills:56 88%
Deaths:140
KDR:0.357
Accuracy:35.877% N/A
KPH:3.400 N/A
VKPH:3.900 N/A
Kills:241 (50 + 191)
Deaths:176
KDR:1.369
VKDR:0.761
Vehicle Kills:134
Kill Difference:65
Playtime:14.502 hours
Usage:1%
Score:0.162m
Score/min:187
Piloting Accuracy:35.877%
Gunner Accuracy:44.223%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:673
V. Kills:358 187%
Deaths:90
KDR:7.478
Accuracy:39.344% A+
KPH:26.600 B**
VKPH:14.200 B*
L100 Python AP
C++
Kills:300
V. Kills:134 222%
Deaths:24
KDR:12.500
Accuracy:57.954% C++
KPH:42 C+
VKPH:18.800 C
C75 Viper
A
Kills:152
V. Kills:84 179%
Deaths:8
KDR:19
Accuracy:55.983% B**
KPH:43.900 C+
VKPH:24.300 A
Kills:1,125 (1,125 + 0)
Deaths:122
KDR:9.221
VKDR:4.721
Vehicle Kills:576
Kill Difference:1,003
Playtime:35.889 hours
Usage:3%
Score:0.636m
Score/min:295
Driving Accuracy:55.983%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:275
V. Kills:149 183%
Deaths:50
KDR:5.500
Accuracy:57.892% B+
KPH:26.900 C-
VKPH:14.600 D
E540 Halberd
C--
Kills:101
V. Kills:51 194%
Deaths:20
KDR:5.050
Accuracy:43.422% D--
KPH:30.300 D
VKPH:15.300 C--
Proton II PPA
B+
Kills:57
V. Kills:3 N/A
Deaths:2
KDR:28.500
Accuracy:29.479% B+
KPH:66.600 C+
VKPH:3.500 C
Kills:433 (275 + 158)
Deaths:72
KDR:6.014
VKDR:2.819
Vehicle Kills:203
Kill Difference:361
Playtime:14.400 hours
Usage:1%
Score:0.237m
Score/min:274
Driving Accuracy:57.892%
Gunner Accuracy:29.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:460
V. Kills:213 215%
Deaths:15
KDR:30.667
Accuracy:57.191% C
KPH:70.800 B++
VKPH:32.800 B*
M12 Kobalt-H
A
Kills:272
V. Kills:12 N/A
Deaths:1
KDR:272
Accuracy:26.734% B+
KPH:222.900 B**
VKPH:9.800 A
Saron HRB-H
B+
Kills:179
V. Kills:100 177%
Deaths:20
KDR:8.950
Accuracy:56.540% C+
KPH:52.600 B+
VKPH:29.400 C**
Kills:911 (0 + 911)
Deaths:36
KDR:25.306
VKDR:9.028
Vehicle Kills:325
Kill Difference:875
Playtime:11.127 hours
Usage:1%
Score:0.327m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:56.540%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:61
V. Kills:21 277%
Deaths:6
KDR:10.167
Accuracy:39.285% C-
KPH:16.900 D
VKPH:5.800 D
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:3.500
Vehicle Kills:21
Kill Difference:55
Playtime:3.616 hours
Usage:0%
Score:0.031m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:39.285%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,3353,0824157.427C++5.5447.109%B+1.136%C+68.3C++5.6B+22545.1h12.3C+26.1C*
NS-7 PDW 1,9491,9332,2360.864C1.0328.744%C*17.486%C12.8D--N/A39151.2h15.5D54.1C+
Parallax VX3 1,4511,4445302.725C0.8344.752%B+82.756%B+31.5CN/A11045.8h1.9B4.3B+
Lumine Edge 1,3971,3973,6300.385B+1.5140.505%B*17.681%C*7.2C+N/A21194.5h1.1B*2.7B++
Solstice VE3 9759611,2020.8C1.0923.691%C-12.071%D**9.8DN/A3498h14.2C+59.7C+
Saron Laser Cannon 1,1597571266.008B++4.1233.953%B+2.246%B19.2C++10.2C16739.5h73.3B+215.8B++
Hornet Missiles 1,2597327010.457C*8.5773.335%AN/A91.5C*65.9B*7588h9.1C**12.5B+
Skyguard 1,031673907.478C**5.5939.344%A+N/A26.6B**14.2B*25725.3h74.6B**189.7A
V26 Maelstrom Turbo Laser 1,0006692842.356C+0.4734.931%B+2.99%B+18.7C+9.2C--15135.8h80.5C*230.4B
Antares LC 9155782402.408C+0.5233.454%C+1.211%C23.3C13.6C18224.8h75.8B+226.6B+
NS-357 Underboss 5235157070.728C-1.1639.218%C+15.146%D*16.6D--N/A5931h4.5D-11.5C
Dual Photon Pods 560475637.54C+5.6557.58%C**N/A86.4C15.5C4055.5h15.7B+27.2B+
E540 Halberd-H 6734601530.667B+28.7857.191%CN/A70.8B++32.8B*4726.5h4.8B+8.4B
C-4 5473933271.202C0.6927.124%C+N/A50.4D-19.7D3617.8h1.3C+5C+
Quasar VM1 3373321652.012C+0.1222.148%B++16.566%D23.4C--N/A7614.2h12.6B57.1C++
Eidolon VE33 3303232231.448C+0.4434.399%B+28.483%C++28.1CN/A8311.5h7.5C++21.7B
NS-44 Commissioner 3243165610.563C--1.3344.249%B+16.139%D--10D*N/A4431.7h5D**11.3C
Tank Mine 5823001781.685D0.2131.771%C--N/A55.6D*52.2C--7545.4h2C+6.4D
L100 Python AP 4343002412.5C**10.6157.954%C++N/A42.3C+18.9C3907.1h5C++8.6C++
NSX Tanto 3062902801.036D0.8532.575%B+21.724%D-14.8D--N/A3819.6h14.4C--44.2C+
Supernova FPC 424275505.5C--3.6157.892%B+1.455%C27C-14.6D28810.2h4.4C++7.6B
M12 Kobalt-H 2842721272S270.1126.734%B+18.75%C++226.7B**10A7521.2h12.4B+46.4B+
Blueshift VM5 2272261321.712C-0.1825.534%B++21.239%C27.9DN/A898.1h14.5C*57B+
Proximity Mine 223223474.745C++2.8542.177%CN/A92.9D-N/A2752.4h2.2D--5.3D
Pulsar VS1 2232212280.969C0.9223.88%C--11.312%D**17.5D-N/A5712.6h13.3C+55.8C+
NS Baron G5 2352151731.243C+0.6542.506%C--13.488%C-20.9D-1.9M5410.3h3.9B+9.1C+
MANA Anti-Vehicle Turret 4372021511.338D0.5554.429%D**1.485%C**2020B*2350A5362900.1h9.9D18.1D*
Force-Blade 2071956,4660.03C+1.8641.776%B++N/A0.5CN/A2426.8h3.6D*8.6C++
XM98 185185632.937C+1.0549.091%A80.541%B+46.3C**N/A2074h1.8B*3.6B*
Saron HRB-H 279179208.95C*7.0656.54%C+N/A52.6B+29.4C**4283.4h20.7B36.7B
VE-LR Obelisk 164162752.16C+0.2740.421%B++25.309%D*42.6CN/A1153.8h5.6C++13.8B+
Ghost 162161851.894C--0.0040.671%C83.23%B**26D--N/A676.2h1.9C*4.6C*
C75 Viper 236152819A*17.1155.983%B**N/A43.4C+24A3783.5h10.9C*19.5C**
Orion VS54 1401401281.094C-0.8020.528%D19.286%D--18.7D-N/A1107.5h11.3C+55.2C+
NSX Naginata 1411391071.299C--0.5927.14%C**25.18%D-35.6DN/A1003.9h14.1D--51.8C+
Thanatos VE70 134132931.419C*0.4758.631%A+12.879%D32.2CN/A1104.1h4.3C++7.4B+
Orbital Strike Uplink 1961311131U129.11302.353%UN/A218.3U108.3U24860.6h2T*0.6T*
Rocklet Rifle 2271241171.06C++0.8352.407%C+N/A28.2C23.4C3544.4h28.3B+54C*
L105 Zephyr 1141031010.3C++8.4138.989%DN/A1030U110U2843100.1h5.2B+13.4C**
E540 Halberd 152101205.05D3.1643.422%D--4.951%A*30.6D15.5C-2583.3h4.7B+10.8C+
C150 Dalton 15588263.385C--1.4944.223%B++1.136%B++880U670U8288200.1h6.6F--14.9D*
Spear Anti-Vehicle Phalanx Turret 13177135.923C-4.0350.037%C+1.299%D**38.5C--27C+3962h8.8C+17.5C+
NS-30 Vandal 7575511.471C0.4236.543%C+33.333%B+34.1DN/A902.2h5.7C-15.5C+
Beamer VS3 78731090.67C1.2224.559%D13.699%D*7.2D--N/A3110.1h10.5C-42.7C
VA39 Spectre 66661030.641D1.2529.219%D-30.303%D6.8D*N/A299.7h6C--20.4C--
M20 Basilisk 8261610.167A**8.2839.285%C-4.918%C-16.9D5.8D1433.6h66.1B+168.3B+
Proton II PPA 6057228.5C**26.6129.479%B+N/A63.3C+3.3C-1740.9h5.5A18.5B**
Plasma Grenade 5757157N/A55.1132.244%F--N/A285FN/A9610.2h5F--15.6T*
Coyote Missiles 7251182.833C0.9459.643%B++N/A26.8D11.1D--2021.9h47.8C-80.1C+
Spear Anti-Vehicle Phalanx Tower 8551151A49.1148.333%C-N/A102A68A9570.5h4.5B**9.4B*
NS-AM7 Archer 7250760.658C*1.2356.575%C22%C*5D2.2C3710.1h16.8C+29.7C+
CAS30 Tank Buster 106501400.357D1.5335.877%D*N/A3.4D--3.9D-5914.5h60.3C168D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit496519,49356.9h
Anti-Vehicle MANA Turret383793.1h
Spawn Beacon182611.6h
Structure Shield Module0530.1h
Repair Module02610.7h
Turret AI Module02060.6h
Skywall Shield Emitter01650.6h
Sunderer Garage1520.5h
Rampart Wall11121h
Nanite Revive Grenade01690h
Medical Applicator38395,18816.2h
Cortium Silo01580.8h
Motion Spotter4530.2h
VS Patriot Flare Gun2940.4h
Welding Device923,3572.8h
Spear Anti-Vehicle Tower01280.5h
Hoplon Anti-Aircraft Phalanx Tower11200.4h
Xiphos Anti-Personnel Tower1840.4h
Recon Detection Device266393.8h
Ammunition Package134421.1h
Smoke Grenade0500h
Medical Kit7590.4h
Anti-Infantry MANA Turret5980.6h
Solid Wall11461.7h
Pain Spire0610.3h
Flail Targeting Dart144272.7h
Routing Spire0830.3h
Router41760.9h
Elysium Spawn Tube11410.6h
Orbital Strike Target Designator20891.2h
Vehicle Gate11872.2h
Light Air Terminal11131.1h

Check the help document for the dictionary if you want to learn more about words used here.


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