Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,340)players online:
SopDogger (26)  PierreKira (11)  TackDriver2 (6)  MoarBassPLZ (5)  gronzo92 (5)  VTGone (4) 57
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (447 days). The data shown below may not be accurate.

MAXiMUMSmuRF[AC] MAXiMUMSmuRF
VS BR 206

KDR: 4.13

Score: 117m

Last Seen: Sep 20th, 2017 6:16 PM
- OFFLINE - 10740.9 hour(s)

Battle Rank 103 (206 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 14%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost NS-44 Commissioner Blueshift VM5 SVA-88 Blueshift VM5 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MAXiMUMSmuRF



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,183,591 MLG Score: 7341
Fun Score: N/A
Cheeseburgers Flipped: 1014TIME WITH MEDKIT: 15.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.308%42.72%172231991103,4474.41139-0.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.545%3.773M**3.428M*-1.244D*HEAD ++ (~22.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.737B++7.90.443B11.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.284%1.859%624510176,561174134543.76852190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%1.033B**0.227C++0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.383C**46.90.112C+52.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.732%3.195%987810148,700184129344.72313296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.11%1.843A++0.354C**0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++4.10.674B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.542%2.192%6091410086,067158721363.82053284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.627%0.874B*-0.549D0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.793B++11.10.716B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.056%81.995%6097101522,86615423014.8192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.719%3.603M**0.976B*-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.707B++1.70.463B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.772%14.286%60911021259220210.11762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.448M*-0.039C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.844B*1.70.648B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
117m258.1%970 (58.2k)758 (45.5k)4.12976187,14445,3164.3567206 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022658431.937%36.532%116703:2447

31% Engineer41% Heavy Assault19% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2013 4:21 AMOct 9th, 2013 10:21 PMOct 20th, 2017 1:23 PM (418d) (PST)Sep 20th, 2017 4:48 PM (447d) (PST)Sep 20th, 2017 2:16 PM (447d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1482279211.2140.2940.4433.4020.1057341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,89013,64555,245731827204645,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2570.1h/107.1d 10,284 68,368 36,518 524.7k 2,579 10,952 16,146 177.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
S
Kills:29,628
Deaths:6,104
KDR:4.854
Accuracy:42.268% S
HSR:41.970% A**
Betelgeuse 54-A
A*
Kills:28,247
Deaths:5,381
KDR:5.249
Accuracy:35.447% A*
HSR:47.775% A*
SVA-88
M**
Kills:4,457
Deaths:1,044
KDR:4.269
Accuracy:42.594% M**
HSR:40.027% A*
Flare VE6
M**
Kills:4,195
Deaths:940
KDR:4.463
Accuracy:43.159% M**
HSR:44.863% M++
Pulsar LSW
M+
Kills:2,086
Deaths:697
KDR:2.993
Accuracy:38.353% M+
HSR:31.783% B**
NS-15M1
M**
Kills:1,186
Deaths:263
KDR:4.510
Accuracy:40.376% M*
HSR:51.855% M**
Lasher X2
S
Kills:1,170
Deaths:311
KDR:3.762
Accuracy:57.742% S
HSR:3.333% C
Ursa
S
Kills:1,169
Deaths:273
KDR:4.282
Accuracy:40.122% M++
HSR:52.695% S
VX29 Polaris
S
Kills:1,163
Deaths:279
KDR:4.168
Accuracy:47.610% S
HSR:34.738% A++
Kills:73,301
Deaths (as Heavy Assault):15,292
Deaths (to Heavy Assaults):14,266
KDR:4.79342
Kill Difference:58,009
Playtime:1,063.461 hours
Usage:41%
Score:49.289m
Score/min:772
Accuracy (listed only):43.074%
HSR (listed only):38.782%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
S
Kills:1,547
Deaths:746
KDR:2.074
Accuracy:44.120% S
HSR:24.305% B*
NS-11CP
A*
Kills:1,297
Deaths:394
KDR:3.292
Accuracy:39.815% A*
HSR:38.859% A*
Pulsar C
S
Kills:1,183
Deaths:456
KDR:2.594
Accuracy:43.251% M**
HSR:46.069% S
Eidolon VE33
S
Kills:1,161
Deaths:241
KDR:4.817
Accuracy:50.994% M**
HSR:60.207% S
Serpent VE92
M**
Kills:333
Deaths:106
KDR:3.142
Accuracy:40.287% M**
HSR:30.030% A++
Phobos VX86
A*
Kills:259
Deaths:110
KDR:2.355
Accuracy:82.772% A*
HSR:14.286% C
Revenant
M+
Kills:258
Deaths:81
KDR:3.185
Accuracy:46.383% A*
HSR:54.264% M+
NS-11C
S
Kills:64
Deaths:26
KDR:2.462
Accuracy:38.738% M++
HSR:48.438% S
VX6-7
M**
Kills:63
Deaths:18
KDR:3.500
Accuracy:35.160% A*
HSR:42.857% M**
Kills:6,165
Deaths (as Engineer):2,178
Deaths (to Engineers):9,406
KDR:2.83058
Kill Difference:3,987
Playtime:788.025 hours
Usage:31%
Score:35.214m
Score/min:745
Accuracy (listed only):46.835%
HSR (listed only):39.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
M**
Kills:1,944
Deaths:584
KDR:3.329
Accuracy:44.749% M**
HSR:16.667% C+
Sirius SX12
M++
Kills:1,425
Deaths:404
KDR:3.527
Accuracy:40.953% M++
HSR:21.263% B+
Eridani SX5
M*
Kills:1,213
Deaths:344
KDR:3.526
Accuracy:43.293% M*
HSR:15.334% D
MKV Suppressed
M**
Kills:1,171
Deaths:280
KDR:4.182
Accuracy:38.656% A**
HSR:43.723% M**
Eridani SX5G
M++
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:38.213% A*
HSR:45.995% M++
NS-11P
M**
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:38.331% M*
HSR:42.759% M**
Pulsar VS1
M**
Kills:1,081
Deaths:322
KDR:3.357
Accuracy:39.162% M++
HSR:45.513% M**
Terminus VX-9
S
Kills:801
Deaths:234
KDR:3.423
Accuracy:40.534% M*
HSR:60.549% S
Phobos VX86
A*
Kills:259
Deaths:110
KDR:2.355
Accuracy:82.772% A*
HSR:14.286% C
Kills:10,215
Deaths (as Combat Medic):2,867
Deaths (to Combat Medics):5,563
KDR:3.56296
Kill Difference:7,348
Playtime:59.199 hours
Usage:2%
Score:2.717m
Score/min:765
Accuracy (listed only):45.185%
HSR (listed only):34.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
M**
Kills:1,944
Deaths:584
KDR:3.329
Accuracy:44.749% M**
HSR:16.667% C+
Solstice VE3
S
Kills:1,547
Deaths:746
KDR:2.074
Accuracy:44.120% S
HSR:24.305% B*
Sirius SX12
M++
Kills:1,425
Deaths:404
KDR:3.527
Accuracy:40.953% M++
HSR:21.263% B+
NS-11CP
A*
Kills:1,297
Deaths:394
KDR:3.292
Accuracy:39.815% A*
HSR:38.859% A*
Eridani SX5
M*
Kills:1,213
Deaths:344
KDR:3.526
Accuracy:43.293% M*
HSR:15.334% D
Pulsar C
S
Kills:1,183
Deaths:456
KDR:2.594
Accuracy:43.251% M**
HSR:46.069% S
MKV Suppressed
M**
Kills:1,171
Deaths:280
KDR:4.182
Accuracy:38.656% A**
HSR:43.723% M**
Eridani SX5G
M++
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:38.213% A*
HSR:45.995% M++
Serpent VE92
M**
Kills:333
Deaths:106
KDR:3.142
Accuracy:40.287% M**
HSR:30.030% A++
Phobos VX86
A*
Kills:259
Deaths:110
KDR:2.355
Accuracy:82.772% A*
HSR:14.286% C
NS-11C
S
Kills:64
Deaths:26
KDR:2.462
Accuracy:38.738% M++
HSR:48.438% S
VX6-7
M**
Kills:63
Deaths:18
KDR:3.500
Accuracy:35.160% A*
HSR:42.857% M**
Kills:11,660
Deaths (as Light Assault):3,731
Deaths (to Light Assaults):7,972
KDR:3.12517
Kill Difference:7,929
Playtime:32.511 hours
Usage:1%
Score:1.195m
Score/min:613
Accuracy (listed only):44.167%
HSR (listed only):32.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M++
Kills:14,932
Deaths:2,546
KDR:5.865
Accuracy:58.744% M++
HSR:83.545% A+
NS-44 Commissioner
A**
Kills:7,058
Deaths:3,529
KDR:2
Accuracy:57.167% A**
HSR:39.501% A**
Parallax VX3
M**
Kills:3,103
Deaths:360
KDR:8.619
Accuracy:62.602% M**
HSR:88.237% A
NS-44P Commissioner
A**
Kills:2,908
Deaths:1,367
KDR:2.127
Accuracy:59.348% A*
HSR:45.874% A**
NS-7 PDW
M**
Kills:1,944
Deaths:584
KDR:3.329
Accuracy:44.749% M**
HSR:16.667% C+
NS-30 Vandal
M**
Kills:1,440
Deaths:290
KDR:4.966
Accuracy:55.097% M**
HSR:50.556% M+
Sirius SX12
M++
Kills:1,425
Deaths:404
KDR:3.527
Accuracy:40.953% M++
HSR:21.263% B+
XM98
M+
Kills:1,232
Deaths:191
KDR:6.450
Accuracy:56.523% M+
HSR:78.490% B+
Eridani SX5
M*
Kills:1,213
Deaths:344
KDR:3.526
Accuracy:43.293% M*
HSR:15.334% D
NS-357P Underboss
A**
Kills:1,181
Deaths:401
KDR:2.945
Accuracy:52.772% A+
HSR:48.349% A**
MKV Suppressed
M**
Kills:1,171
Deaths:280
KDR:4.182
Accuracy:38.656% A**
HSR:43.723% M**
Eridani SX5G
M++
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:38.213% A*
HSR:45.995% M++
V10
M*
Kills:1,160
Deaths:190
KDR:6.105
Accuracy:63.974% M*
HSR:89.310% A
VA39 Spectre
S
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:56.779% S
HSR:33.104% C-
Nyx VX31
M**
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:56.971% M**
HSR:41.897% A
Artemis VX26
M++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:41.963% M++
HSR:38.276% A**
Parsec VX3-A
A*
Kills:729
Deaths:70
KDR:10.414
Accuracy:56.103% A*
HSR:88.203% A
Phaseshift VX-S
M**
Kills:550
Deaths:40
KDR:13.750
Accuracy:63.125% M**
HSR:92% A
NS-357 Underboss
M+
Kills:547
Deaths:297
KDR:1.842
Accuracy:59.710% M+
HSR:35.283% A++
Kills:45,234
Deaths (as Infiltrator):12,008
Deaths (to Infiltrators):4,901
KDR:3.76699
Kill Difference:33,226
Playtime:479.309 hours
Usage:19%
Score:20.357m
Score/min:708
Accuracy (listed only):52.986%
HSR (listed only):52.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M+
Kills:4,616
Deaths:748
KDR:6.171
Accuracy:32.159% M+
HSR:32.431% A*
Blueshift VM5
M++
Kills:4,422
Deaths:715
KDR:6.185
Accuracy:33.679% M++
HSR:32.044% A*
Nebula VM20
M*
Kills:2,510
Deaths:406
KDR:6.182
Accuracy:33.321% M*
HSR:21.952% C**
Nebula VM20
M*
Kills:2,422
Deaths:406
KDR:5.966
Accuracy:34.192% M*
HSR:22.296% B
Comet VM2
A*
Kills:892
Deaths:273
KDR:3.267
Accuracy:63.635% A*
HSR:2.803% D
Comet VM2
A*
Kills:742
Deaths:272
KDR:2.728
Accuracy:66.650% A*
HSR:3.639% C
Quasar VM1
M
Kills:473
Deaths:86
KDR:5.500
Accuracy:27.454% M
HSR:32.135% M
Quasar VM1
M++
Kills:388
Deaths:52
KDR:7.462
Accuracy:31.555% M++
HSR:31.443% A*
NS-10 Burster
M*
Kills:144
Deaths:49
KDR:2.939
Accuracy:52.489% M*
HSR:7.639% C++
NS-10 Burster
M*
Kills:137
Deaths:49
KDR:2.796
Accuracy:52.476% M*
HSR:6.569% C++
Kills:16,746
Deaths (as MAX Suit):1,528
Deaths (to MAX Suits):3,047
KDR:10.95942
Kill Difference:15,218
Playtime:127.045 hours
Usage:5%
Score:8.180m
Score/min:1,073
Accuracy (listed only):42.761%
HSR (listed only):19.295%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:1,914
V. Kills:171 N/A
Deaths:340
KDR:5.629
Accuracy:64.102% M++
KPH:107.400 A++
VKPH:9.600 M
Saron Laser Cannon
A*
Kills:1,644
V. Kills:1,266 130%
Deaths:850
KDR:1.934
Accuracy:44.390% A*
KPH:28.500 A+
VKPH:22 A*
Hornet Missiles
A++
Kills:1,549
V. Kills:480 322%
Deaths:143
KDR:10.832
Accuracy:77.330% A++
KPH:135.500 B**
VKPH:42 C++
Dual Photon Pods
A++
Kills:1,473
V. Kills:491 299%
Deaths:190
KDR:7.753
Accuracy:75.274% M
KPH:116.100 B++
VKPH:38.700 A++
Maelstrom Turbo Laser
A
Kills:1,289
V. Kills:1,148 112%
Deaths:889
KDR:1.450
Accuracy:44.210% A*
KPH:21 B+
VKPH:18.700 A
Coyote Missiles
M**
Kills:372
V. Kills:196 189%
Deaths:49
KDR:7.592
Accuracy:72.607% M
KPH:144.100 M**
VKPH:75.900 M**
Photon A2A Missile Pods
B+
Kills:116
V. Kills:125 92%
Deaths:30
KDR:3.867
Accuracy:76.434% C--
KPH:53.100 C+
VKPH:57.300 B+
Kills:8,357 (4,847 + 0)
Deaths:2,491
KDR:3.355
VKDR:1.556
Vehicle Kills:3,877
Kill Difference:5,866
Playtime:165.787 hours
Usage:6%
Score:7.279m
Score/min:732
Piloting Accuracy:44.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,251
V. Kills:498 251%
Deaths:110
KDR:11.373
Accuracy:68.457% M++
KPH:4,503,600 U
VKPH:1,792,800 U
AP30 Shredder
U
Kills:309
V. Kills:121 253%
Deaths:45
KDR:6.867
Accuracy:30.534% D
KPH:1,112,400 U
VKPH:435,600 U
L105 Zephyr
U
Kills:252
V. Kills:33 N/A
Deaths:22
KDR:11.455
Accuracy:52.720% B**
KPH:907,200 U
VKPH:118,800 U
CAS30 Tank Buster
C++
Kills:241
V. Kills:253 95%
Deaths:287
KDR:0.840
Accuracy:55.608% B**
KPH:7.700 C+
VKPH:8.100 C++
Kills:2,053 (241 + 1,812)
Deaths:464
KDR:4.425
VKDR:1.950
Vehicle Kills:905
Kill Difference:1,589
Playtime:31.285 hours
Usage:1%
Score:1.614m
Score/min:860
Piloting Accuracy:55.608%
Gunner Accuracy:52.720%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:1,182
V. Kills:97 N/A
Deaths:59
KDR:20.034
Accuracy:59.429% A*
KPH:117.300 S
VKPH:9.600 B+
L100 Python AP
S
Kills:820
V. Kills:516 159%
Deaths:79
KDR:10.380
Accuracy:74.037% A*
KPH:68.200 M*
VKPH:42.900 S
L100 Python HESH
M**
Kills:197
V. Kills:5 N/A
Deaths:13
KDR:15.154
Accuracy:65.556% A++
KPH:137.800 M**
VKPH:3.500 D*
L100 Python HEAT
S
Kills:125
V. Kills:8 N/A
Deaths:2
KDR:62.500
Accuracy:66.862% A++
KPH:116.100 S
VKPH:7.400 D-
Skyguard
A+
Kills:67
V. Kills:47 140%
Deaths:25
KDR:2.680
Accuracy:41.556% A*
KPH:21.200 B**
VKPH:14.900 A+
Kills:2,391 (2,391 + 0)
Deaths:178
KDR:13.433
VKDR:3.781
Vehicle Kills:673
Kill Difference:2,213
Playtime:27.770 hours
Usage:1%
Score:1.545m
Score/min:927
Driving Accuracy:41.556%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:3,823
V. Kills:1,939 197%
Deaths:456
KDR:8.384
Accuracy:68.778% A++
KPH:61.200 M**
VKPH:31.100 M**
Supernova PC
S
Kills:1,380
V. Kills:182 N/A
Deaths:62
KDR:22.258
Accuracy:69.045% A*
KPH:106.800 S
VKPH:14.100 A++
E540 Halberd
S
Kills:1,205
V. Kills:673 179%
Deaths:84
KDR:14.345
Accuracy:65.612% A*
KPH:79.400 S
VKPH:44.400 S
Proton II PPA
S
Kills:1,162
V. Kills:44 N/A
Deaths:37
KDR:31.405
Accuracy:46.588% M**
KPH:278.600 S
VKPH:10.500 M**
Supernova VPC
A**
Kills:1,106
V. Kills:140 N/A
Deaths:72
KDR:15.361
Accuracy:71.009% A*
KPH:90.900 A**
VKPH:11.500 B**
Saron HRB
A++
Kills:237
V. Kills:117 201%
Deaths:21
KDR:11.286
Accuracy:50.051% B++
KPH:41.800 A++
VKPH:20.600 B+
Kills:8,913 (6,309 + 2,604)
Deaths:732
KDR:12.176
VKDR:4.228
Vehicle Kills:3,095
Kill Difference:8,181
Playtime:112.554 hours
Usage:4%
Score:6.754m
Score/min:1,000
Driving Accuracy:71.009%
Gunner Accuracy:50.051%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:274
V. Kills:119 228%
Deaths:8
KDR:34.250
Accuracy:66.519% B**
KPH:67.700 B**
VKPH:29.400 B*
Saron HRB-H
B**
Kills:187
V. Kills:59 312%
Deaths:22
KDR:8.500
Accuracy:48.959% D
KPH:54.400 B**
VKPH:17.200 D
M40 Fury-H
B*
Kills:86
V. Kills:4 N/A
Deaths:1
KDR:86
Accuracy:50.565% B*
KPH:113.400 B+
VKPH:5.300 D
Kills:547 (0 + 547)
Deaths:31
KDR:17.645
VKDR:5.871
Vehicle Kills:182
Kill Difference:516
Playtime:8.238 hours
Usage:0%
Score:0.311m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:50.565%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:727
V. Kills:170 425%
Deaths:40
KDR:18.175
Accuracy:70.074% M**
KPH:141.100 S
VKPH:33 S
M60-G Bulldog
S
Kills:173
V. Kills:14 N/A
Deaths:10
KDR:17.300
Accuracy:64.443% M
KPH:153.400 S
VKPH:12.400 B*
G30 Walker
S
Kills:145
V. Kills:125 115%
Deaths:18
KDR:8.056
Accuracy:45.705% A**
KPH:41.800 M**
VKPH:36 S
M40 Fury
A++
Kills:127
V. Kills:11 N/A
Deaths:6
KDR:21.167
Accuracy:46.837% B**
KPH:94.400 A++
VKPH:8.200 C
M40 Fury
A
Kills:122
V. Kills:8 N/A
Deaths:7
KDR:17.429
Accuracy:37.886% C++
KPH:87.900 A
VKPH:5.800 D-
M12 Kobalt
M
Kills:109
V. Kills:1 N/A
Deaths:6
KDR:18.167
Accuracy:28.411% A*
KPH:167 M
VKPH:1.500 D
M20 Basilisk
M*
Kills:83
V. Kills:31 259%
Deaths:10
KDR:8.300
Accuracy:51.427% A+
KPH:53.600 M+
VKPH:20 M*
M20 Basilisk
M*
Kills:66
V. Kills:16 388%
Deaths:11
KDR:6
Accuracy:48.509% B**
KPH:60.900 M*
VKPH:14.800 B*
M12 Kobalt
M
Kills:65
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:29.103% A*
KPH:156.100 M
VKPH:2.400 C
Kills:1,617 (0 + 1,617)
Deaths:108
KDR:14.972
VKDR:3.491
Vehicle Kills:377
Kill Difference:1,509
Playtime:16.186 hours
Usage:1%
Score:0.851m
Score/min:877
Driving Accuracy:N/A%
Gunner Accuracy:29.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 29,69329,6286,1044.854A*0.7242.268%S41.97%A**152.2SN/A811194.7h8.3A19.6B+
Betelgeuse 54-A 28,39228,2475,3815.249B++1.1235.447%A*47.775%A*170.7M*N/A657165.5h8.8B**24.9A
Ghost 14,95014,9322,5465.865B**1.7458.744%M++83.545%A+137SN/A664109h1.6A2.7A
NS-44 Commissioner 7,0727,0583,5292B**2.1357.167%A**39.501%A**130.7M**N/A65254h2.6A4.5B**
Blueshift VM5 4,6404,6167486.171A++2.0432.159%M+32.431%A*83.2M*N/A40455.5h10.4A++32.4A
SVA-88 4,4714,4571,0444.269A0.1442.594%M**40.027%A*151.1SN/A91929.5h8.9B**20.8B**
Blueshift VM5 4,4394,4227156.185A++2.0633.679%M++32.044%A*84.7M*N/A42052.2h11.1A+32.9A
Flare VE6 4,2154,1959404.463M++0.3343.159%M**44.863%M++153.1SN/A90927.4h7.4A17.2B**
NS Decimator 5,5354,0221,7632.281A+1.8577.065%A*3.058%B+66.5A*25B**86560.5h3.3B**4.3A
Supernova FPC 5,7623,8234568.384B+4.2568.778%A++4.133%B**61.3M**31.1M**93762.4h3.4A4.9A+
Force-Blade 3,2593,18629,2110.109M4.0266.503%M+N/A2.2B**N/A111452.2h1.9B++2.8B+
Parallax VX3 3,1073,1033608.619A+4.4962.602%M**88.237%A125.1SN/A66024.8h1.5A2.5A
NS-44P Commissioner 2,9182,9081,3672.127B++2.0059.348%A*45.874%A**144.7A**N/A66820.1h2.6B**4.4B**
Nebula VM20 2,5262,5104066.182A*2.0533.321%M*21.952%C**87.8M*N/A40528.6h10.1A++30.4A
Nebula VM20 2,4542,4224065.966A*1.8434.192%M*22.296%B84.7M++1.1A38628.6h10.8A+31.7A
Pulsar LSW 2,0992,0866972.993A1.1438.353%M+31.783%B**89.1A++N/A43423.4h9.5B**24.8B**
NS-7 PDW 1,9581,9445843.329M+0.8044.749%M**16.667%C+86.4M++N/A43222.5h12.1B++27.1B**
Light PPA 2,0851,9143405.629C++1.5064.102%M++1.411%C*107.5A++9.6M62817.8h9.7B+15.1B++
Saron Laser Cannon 2,9101,6448501.934C++2.2044.39%A*2.007%C+28.5A+22A*61757.6h81.5B++183.7B**
Hornet Missiles 2,0291,54914310.832B**6.7077.33%A++2.001%B135.9B**42.1C++108111.4h5.4B++6.9B**
Solstice VE3 1,5891,5477462.074A++2.0644.12%S24.305%B*42.5A+1.2M29036.4h13.3B+30.2B++
Dual Photon Pods 1,9641,4731907.753C*3.6275.274%M1.494%C**116B++38.7A++137212.7h18B+23.9B*
NS-30 Vandal 1,4431,4402904.966A++0.8455.097%M**50.556%M+146.9SN/A6679.8h4.1A7.5A
Sirius SX12 1,4341,4254043.527A*0.6040.953%M++21.263%B+119.7SN/A65311.9h11.8B++28.8B**
Supernova PC 1,5621,3806222.258A*18.1369.045%A*2.536%C++107S14.1A++95412.9h2.1A++3A++
NS-11CP 1,3051,2973943.292A0.8439.815%A*38.859%A*103.8AN/A45212.5h11C**27.5B*
Maelstrom Turbo Laser 2,4371,2898891.45C+2.6844.21%A*2.793%C++21B+18.7A56161.5h89.3B+202B++
C150 Dalton 1,7491,25111011.373B*7.2468.457%M++N/A12510U4980U81169900.1h3.4B+4.9A+
XM98 1,2341,2321916.45A*2.3256.523%M+78.49%B+65.5MN/A28318.8h1.9B**3.3A
Eridani SX5 1,2231,2133443.526A*0.6043.293%M*15.334%D91.9A**N/A46513.2h11.4B26.3B*
E540 Halberd 1,8781,2058414.345B+10.2265.612%A*2.407%C+79.3S44.3S164015.2h3.5A++5.4A++
NS-15M1 1,1881,1862634.51A**0.3840.376%M*51.855%M**164.7SN/A14217.2h7.7A++19B**
Pulsar C 1,1991,1834562.594B*1.5443.251%M**46.069%S60.7A+N/A42819.5h8.7B**20B**
C75 Viper 1,2791,1825920.034M*15.9059.429%A*1.015%D117S9.6B+84810.1h4.3A++7.2A+
NS-357P Underboss 1,1861,1814012.945B**1.1852.772%A+48.349%A**159.6A*N/A7147.4h3.1B*5.9B**
MKV Suppressed 1,1721,1712804.182M**0.0538.656%A**43.723%M**174.8SN/A8776.7h8.9B**22.9B**
Lasher X2 1,1721,1703113.762S0.3757.742%S3.333%C153.9SN/A8407.6h10.1A*17.5A+
Ursa 1,1701,1692734.282M*0.1540.122%M++52.695%S177.1SN/A9626.6h7.1A+17.8B**
VX29 Polaris 1,1731,1632794.168A**0.0447.61%S34.738%A++181.7S1.6M++9506.4h9.2B**19.3B**
Proton II PPA 1,2061,1623731.405B**27.2846.588%M**1.377%D276.7S10.5M**15134.2h5.2A11.1A+
Eidolon VE33 1,1621,1612414.817M*0.6950.994%M**60.207%S165.9SN/A8927h4.6A+9A
Eridani SX5G 1,1631,1612634.414A*0.2838.213%A*45.995%M++175.9M**N/A7436.6h8.4B**21.9B++
V10 1,1621,1601906.105B**1.9863.974%M*89.31%A139.8SN/A7018.3h1.5A2.4A
VA39 Spectre 1,1631,1602953.932A+0.2056.779%S33.104%C-119.6SN/A6269.7h3.8A6.8A
NS-11P 1,1631,1603263.558A*0.5738.331%M*42.759%M**148.7SN/A7167.8h9.3A++24.3A+
Nyx VX31 1,1601,1603063.791B++0.3456.971%M**41.897%A126.1SN/A8759.2h4.5B++7.8A
Artemis VX26 1,1641,1602514.622M+0.4941.963%M++38.276%A**154.7SN/A6687.5h9.5B**22.7A
Supernova VPC 1,2461,1067215.361B11.2371.009%A*1.627%C++90.7A**11.5B**54012.2h2.3B**3.2A
Pulsar VS1 1,0841,0813223.357A**0.7739.162%M++45.513%M**110.3SN/A7199.8h8.3A++21.2A+
S1 1,3001,0754082.635M*1.4972.905%A++3.907%B++58.4A**12.2C+67718.4h3.2A++4.3A+
Comet VM2 1,1968922733.267M+0.8663.635%A*2.803%D34.3S11.7M*37026h10.2A16B**
NS Decimator-G 1,1998812473.567A**0.5679.22%A++1.703%C-89A*32.1B**3409.9h2.9B*3.6B**
Nemesis VSH9 1,2028604122.087A**2.0477.144%A*4.767%A43.9A*17.4B**53419.6h4.8A+6.3A++
L100 Python AP 1,3368207910.38A+6.2574.037%A*4.146%B+68.3M*43S99412h4.8B*6.5B**
Terminus VX-9 8018012343.423A0.7140.534%M*60.549%S154SN/A10795.2h7.3A*17.9A++
Anti-Vehicle Grenade 8707821782N/A777.8764.853%A+N/A782A++88C+64451h2.9A+4.4A
Comet VM2 9987422722.728A*1.4066.65%A*3.639%C28.6M+9.9M28525.9h12.8A19.2A
Parsec VX3-A 7297297010.414A+6.2856.103%A*88.203%A135SN/A5355.4h1.5B**2.6A+
M60-G Bulldog 8977274018.175M**14.0570.074%M**2.338%C139.8S32.7S10435.2h6B+8.5A
C-4 9796112752.222B+1.9132.585%AN/A34.5D--20.8D72717.7h1.5C++4.6B+
NS Decimator-B 1,1765681364.176A*0.0590.248%M*2.817%C++71.9B+77M++4147.9h8F**8.9D-
Phaseshift VX-S 5515504013.75M**9.6263.125%M**92%A144.7SN/A7513.8h1.6B*2.6B**
NS-357 Underboss 5485472971.842B**2.2959.71%M+35.283%A++116.4M+N/A5934.7h3.2B**5.3B**
Tank Mine 1,1205321573.389B+0.7438.84%B+N/A71.9D79.5B+17587.4h2.3C--6C**
Quasar VM1 478473865.5M1.3727.454%M32.135%M63.1M**N/A4187.5h10.5A38.4B++
The Slasher 4394364,9350.088B*4.0461.367%A*N/A1.8CN/A7237h2.1C**3.4B+
Quasar VM1 388388527.462A**3.3331.555%M++31.443%A*94.6SN/A4244.1h10.4B**32.9B**
Coyote Missiles 568372497.592A++3.4672.607%MN/A143.1M**75.4M**26042.6h32.1B++44.2B*
Sticky Grenade 3653651365N/A360.8764.456%A+N/A1825A++N/A148440.2h1A1.6B**
Serpent VE92 3343331063.142A*0.9940.287%M**30.03%A++104.1M**N/A9723.2h8.8B**21.7B**
The Kraken 5013331462.281B+1.8572.761%A2.402%B++61.7B*31.1B+3945.4h4.2C+5.7B+
AP30 Shredder 430309456.867C+2.7430.534%D1.295%D3090U1210U31001100.1h33.6A+110A
MAX Punch 3152971,5400.193B+3.9470.622%A+N/A2.4B+N/A10125.4h2.1C++2.9C*
E540 Halberd-H 393274834.25A**30.1266.519%B**2.92%B+68.5A29.8B*8314h3.8B**5.8A
Phobos VX86 2602591102.355B*1.7782.772%A*14.286%C129.5M*N/A8292h1.7B**2.1B*
Revenant 258258813.185C**0.9446.383%A*54.264%M+129M++N/A4772h5.3B*11.5A
L105 Zephyr 2852522211.455B7.3352.72%B**1.19%B+2520U330U9585100.1h4.2A8A
CAS30 Tank Buster 4942412870.84C3.2955.608%B**1.66%B7.7C+8.1C++21131.3h55.9C*100.4B+
Saron HRB 3542372111.286A7.1650.051%B++2.11%B+41.6A++20.5B+6945.7h12.5A+25A+
MANA Anti-Vehicle Turret 421228872.621C1.5172.041%C++4.825%B++2280B+1930B*10880430.1h8.3C**11.5B
Auraxium Force-Blade 2202181,8730.116A*4.0165.652%MN/A2.6B**N/A1083.7h2.1C++3.2B+
Auraxium Slasher 2262173,6310.06C++4.0762.24%A**N/A1.4C+N/A4150h2.2C*3.5B+
Lancer VS22 3352121411.504B**2.6369.11%B**1.887%C+29.4A*17.1B*6467.2h13.1B+18.9B++
L100 Python HESH 2021971315.154B11.0265.556%A++6.599%S140.7M**3.6D*8951.4h1.8B*2.7A
Saron HRB-H 246187228.5B++4.3748.959%DN/A55B**17.4D4053.4h8.4A++17.2A+
M60-G Bulldog 1871731017.3M++13.1764.443%MN/A157.3S12.7B*12421.1h4.4B**6.8B**
Frag Grenade 1581581158N/A153.8753.318%B**N/A790AN/A68310.2h2.9B*5.4B*
Lancer AE 3301571471.068C++3.0674.095%A+N/A18.3B+20.1B+5798.6h22.2C++29.9C**
G30 Walker 270145188.056A++3.9345.705%A**4.828%B41.4M**35.7S6663.5h158.4B**346.7A
NS-10 Burster 271144492.939M*1.1952.489%M*7.639%C++13.8M*12.2S44510.4h108.4B++206.5A
NS-10 Burster 250137492.796A**1.3352.476%M*6.569%C++13.2M*10.9S36310.4h113.8B*216.8A
M40 Fury 138127621.167A**17.0446.837%B**N/A97.7A*8.5C+7121.3h6.9A14.8A
MANA Anti-Personnel Turret 127125304.167N/A0.0426.306%UN/A1250U20U7674900.1h16.5T*62.6T*
M60-A Bulldog 144125620.833M16.7052.372%A++N/A1250U190U11781700.1h4.2B**8.1B**
L100 Python HEAT 133125262.5U58.3766.862%A++4%B*113.6S7.3D-13221.1h1.8A*2.7A++
M40 Fury 130122717.429A13.3037.886%C++N/A87.1A5.7D-5511.4h5A13.3A
Photon A2A Missile Pods 241116303.867C+0.2676.434%C--N/A52.7C+56.8B+16522.2h5.3A+6.9A+
M12 Kobalt 110109618.167C++14.0428.411%A*19.266%C*155.7A**1.4D-9750.7h11.8B**41.6B*
M60-A Bulldog 107102251A46.8770%A**N/A113.3M*5.6B7970.9h4.9B+7.1B**
Spear Anti-Vehicle Phalanx Turret 17891118.273C*4.1463.387%A*3.297%C-60.7A58M**20051.5h8.6C*13.6B*
M40 Fury-H 9086186S81.8750.565%B*N/A107.5B5D5710.8h4.2B**8.2A
Proximity Mine 8484516.8S12.6749.873%B*N/A140B+N/A11880.6h2.3D*4.7C++
M20 Basilisk 11483108.3M4.1751.427%A+4.819%C55.3M++20.7M*9301.5h57.3B**111.4A
Skyguard 11467252.68C+1.4541.556%A*4.478%A*20.9B**14.7A8043.2h112.5B+270.6B**
M20 Basilisk 8266116A++1.8748.509%B**7.576%B++60M++14.5B*7131.1h45.1A+93A+
M12 Kobalt 6665165S60.8729.103%A*21.539%B++162.5M+2.5C12400.4h14.6B*50.1B*
NS-11C 6464262.462A++1.6738.738%M++48.438%S91.4M*N/A19660.7h10.5B**27B**
VX6-7 6463183.5A++0.6335.16%A*42.857%M**105M+1.7M++20690.6h9.1B**25.8B**
A30 Walker 11355740.743C--3.3922.292%C+N/A550U580U7915300.1h91.3B*409.8B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit491074.9h
Motion Spotter2209,77282.5h
Nano-Armor Kit1,4111,171,619254h
Anti-Vehicle MANA Turret386403.4h
Spawn Beacon351,9376.9h
Nanite Revive Grenade0570h
Medical Applicator14053,28326.8h
Ammunition Package273840.4h
Medical Kit3,27024,150390.7h
Anti-Infantry MANA Turret101320.9h
Recon Detection Device17910,38258.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 2.18s on queries, 1.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.