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Brigadier MAXlMUX[Nrve] MAXlMUX
NC BR 79

KDR: 4.43

Score: 11.5m

Last Seen: Aug 31st, 2019 10:31 PM
- OFFLINE - 233.5 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Connery
Level Progress (to 80): 80%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon NC6 Gauss SAW LA1 Anchor EM4-AE Longshot NS Baron G5AE NS-15M AE NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,315,848 MLG Score: 5848
Fun Score: N/A
Cheeseburgers Flipped: 318TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.356%34.915%11301112038,9363.905590.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.317%0C+0C+0C+HEAD ++ (~18.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90C+8.10C+16.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.971%0.829%871112137241924203.77083172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10C+3.40C+1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.74%16.489%57331211655991026.61616636%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.122%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520C+12.90C+39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.322%68.379%573312111,499322154.64087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.475%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40C+20C+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m542.3%879 (52.7k)725 (43.5k)4.4258722,2405,0254.6951279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214232828.895%26.776%77403:099

20% Engineer47% Heavy Assault10% Infiltrator7% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2019 2:27 PMJul 31st, 2019 12:49 PMAug 31st, 2019 10:14 PM (22d) (PST)Aug 31st, 2019 7:49 PM (22d) (PST)Aug 31st, 2019 6:31 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0984566421.4070.3180.3777.9750.0645848

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,88027,36938,511841923479443,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
263.5h/11d 1,353 5,955 7,410 126.1k 557 868 1,011 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:2,173
Deaths:668
KDR:3.253
Accuracy:32.244% A*
HSR:34.975% A++
LA1 Anchor
A++
Kills:1,795
Deaths:533
KDR:3.368
Accuracy:33.405% A++
HSR:36.880% A+
NS-15M AE
A
Kills:1,173
Deaths:359
KDR:3.267
Accuracy:32.296% A
HSR:36.743% B**
NS-15MP
B+
Kills:1,164
Deaths:283
KDR:4.113
Accuracy:29.768% B
HSR:34.450% B+
GD-22S
A*
Kills:340
Deaths:78
KDR:4.359
Accuracy:31.761% A++
HSR:40.588% A*
MGR-L1 Promise AE
A**
Kills:124
Deaths:35
KDR:3.543
Accuracy:28.988% B+
HSR:46.774% A**
Kills:6,769
Deaths (as Heavy Assault):1,956
Deaths (to Heavy Assaults):1,584
KDR:3.46063
Kill Difference:4,813
Playtime:123.684 hours
Usage:47%
Score:4.435m
Score/min:598
Accuracy (listed only):31.410%
HSR (listed only):38.402%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C++
Kills:1,176
Deaths:362
KDR:3.249
Accuracy:44.986% C+
HSR:16.157% C++
AF-4AE Cyclone
B++
Kills:1,160
Deaths:317
KDR:3.659
Accuracy:31.679% B+
HSR:30.690% B++
AF-19 Mercenary
A*
Kills:591
Deaths:230
KDR:2.570
Accuracy:33.444% A*
HSR:28.088% B**
Kills:2,927
Deaths (as Light Assault):909
Deaths (to Light Assaults):783
KDR:3.22002
Kill Difference:2,018
Playtime:19.641 hours
Usage:7%
Score:0.768m
Score/min:652
Accuracy (listed only):36.703%
HSR (listed only):24.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C++
Kills:1,176
Deaths:362
KDR:3.249
Accuracy:44.986% C+
HSR:16.157% C++
AF-19 Mercenary
A*
Kills:591
Deaths:230
KDR:2.570
Accuracy:33.444% A*
HSR:28.088% B**
Kills:1,767
Deaths (as Engineer):592
Deaths (to Engineers):673
KDR:2.9848
Kill Difference:1,175
Playtime:53.821 hours
Usage:20%
Score:3.259m
Score/min:1,009
Accuracy (listed only):39.215%
HSR (listed only):22.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B+
Kills:1,203
Deaths:288
KDR:4.177
Accuracy:44.904% B+
HSR:67.914% F-
AF-4AE Cyclone
B++
Kills:1,160
Deaths:317
KDR:3.659
Accuracy:31.679% B+
HSR:30.690% B++
NS-357 Underboss
A++
Kills:222
Deaths:195
KDR:1.138
Accuracy:37.707% C++
HSR:35.586% A++
NC14 Bolt Driver
A*
Kills:176
Deaths:56
KDR:3.143
Accuracy:49.303% A*
HSR:76.136% C*
NS-AM7 AE/NC Archer
A+
Kills:148
Deaths:89
KDR:1.663
Accuracy:65.202% B++
HSR:37.838% A+
SAS-R
B++
Kills:120
Deaths:45
KDR:2.667
Accuracy:43.696% B++
HSR:61.667% D
NS-44 Commissioner
A**
Kills:110
Deaths:111
KDR:0.991
Accuracy:46.314% A
HSR:39.091% A**
NS-45 Pilot
A**
Kills:60
Deaths:59
KDR:1.017
Accuracy:28.537% C-
HSR:46.667% A**
Kills:3,199
Deaths (as Infiltrator):1,160
Deaths (to Infiltrators):593
KDR:2.75776
Kill Difference:2,039
Playtime:25.041 hours
Usage:10%
Score:0.703m
Score/min:468
Accuracy (listed only):43.418%
HSR (listed only):49.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:3,485
Deaths:541
KDR:6.442
Accuracy:49.768% A
HSR:20.488% A
NCM1 Scattercannon
A++
Kills:2,984
Deaths:541
KDR:5.516
Accuracy:57.452% A++
HSR:21.180% A
NCM2 Falcon
A++
Kills:117
Deaths:37
KDR:3.162
Accuracy:55.074% A++
HSR:5.983% B+
NCM2 Falcon
A++
Kills:106
Deaths:37
KDR:2.865
Accuracy:56.357% A
HSR:8.491% A++
Kills:6,692
Deaths (as MAX Suit):578
Deaths (to MAX Suits):279
KDR:11.57785
Kill Difference:6,114
Playtime:39.876 hours
Usage:15%
Score:2.283m
Score/min:954
Accuracy (listed only):54.663%
HSR (listed only):14.035%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:125
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:57.453% B**
KPH:150.900 B++
VKPH:6 D
M30 Mustang AH
C++
Kills:90
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:55.178% C+
KPH:52.900 C++
VKPH:1.800 D-
Kills:215 (90 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:215
Playtime:2.531 hours
Usage:1%
Score:0.058m
Score/min:383
Piloting Accuracy:55.178%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:109
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:34.299% D
KPH:71.600 C+
VKPH:3.300 D
Kills:109 (0 + 109)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:109
Playtime:1.523 hours
Usage:1%
Score:0.029m
Score/min:317
Piloting Accuracy:N/A%
Gunner Accuracy:34.299%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:159
V. Kills:24 N/A
Deaths:1
KDR:159
Accuracy:63.021% A++
KPH:86.200 A+
VKPH:13 A
Kills:159 (159 + 0)
Deaths:1
KDR:159
VKDR:24
Vehicle Kills:24
Kill Difference:158
Playtime:1.845 hours
Usage:1%
Score:0.043m
Score/min:386
Driving Accuracy:63.021%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:724
V. Kills:341 212%
Deaths:4
KDR:181
Accuracy:65.971% A++
KPH:60.800 M**
VKPH:28.600 M++
Titan-150 HESH
A
Kills:189
V. Kills:42 440%
Deaths:
KDR:
Accuracy:58.382% A
KPH:62.800 A
VKPH:14 A
E540 Halberd
A++
Kills:134
V. Kills:53 248%
Deaths:6
KDR:22.333
Accuracy:58.673% A++
KPH:41.100 B**
VKPH:16.200 C**
Kills:1,047 (913 + 134)
Deaths:10
KDR:104.700
VKDR:43.600
Vehicle Kills:436
Kill Difference:1,037
Playtime:18.185 hours
Usage:7%
Score:0.808m
Score/min:740
Driving Accuracy:58.382%
Gunner Accuracy:58.673%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:436
V. Kills:7 N/A
Deaths:2
KDR:218
Accuracy:23.690% B
KPH:163.600 B*
VKPH:2.600 D
Kills:436 (0 + 436)
Deaths:2
KDR:218
VKDR:3.500
Vehicle Kills:7
Kill Difference:434
Playtime:2.665 hours
Usage:1%
Score:0.071m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:23.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:85
V. Kills:1 N/A
Deaths:1
KDR:85
Accuracy:23.529% B**
KPH:100.500 B**
VKPH:1.200 D-
M12 Kobalt
A+
Kills:82
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:20.585% B+
KPH:119.500 A+
VKPH:1.500 D
Kills:167 (0 + 167)
Deaths:1
KDR:167
VKDR:2
Vehicle Kills:2
Kill Difference:166
Playtime:1.532 hours
Usage:1%
Score:0.065m
Score/min:711
Driving Accuracy:N/A%
Gunner Accuracy:20.585%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 3,5433,4855416.442A*2.0249.768%A20.488%A96.3M**1.6M31136.2h4.4B**8.9A
NCM1 Scattercannon 3,0242,9845415.516A*1.0957.452%A++21.18%A82.4S1.1A*28036.2h6B*10.4B*
NC6 Gauss SAW 2,1932,1736683.253A*1.1732.244%A*34.975%A++100.6M*N/A28721.6h7.2B**22.2B*
LA1 Anchor 1,8071,7955333.368B+1.0633.405%A++36.88%A+97.6A++N/A32318.4h8.2B**24.6B*
EM4-AE Longshot 1,2181,2032884.177C++0.2544.904%B+67.914%F-81.3A1A*31314.8h2C+4.4C**
NS Baron G5AE 1,1881,1763623.249A++1.1844.986%C+16.157%C++79.5AN/A36714.8h3.9B+8.8C+
NS-15M AE 1,1811,1733593.267B+1.1632.296%A36.743%B**102A+N/A41611.5h9.3B*28.8B*
NS-15MP 1,1681,1642834.113B*0.3129.768%B34.45%B+102.1B*N/A47311.4h9.8B+33B+
AF-4AE Cyclone 1,1601,1603173.659A*0.7731.679%B+30.69%B++111.5AN/A50410.4h7.9B*24.8B++
Titan-150 AP 1,0657244181U176.5765.971%A++N/A60.8M**28.7M++86511.9h3.4B*5.1A+
AF-19 Mercenary 5915912302.57A*1.8633.444%A*28.088%B**81M**N/A2867.3h8.5B**25.4B**
Frag Grenade 4714581458N/A453.5761.344%A*N/A763.3A21.7A*39410.6h2.7B**4.3B**
M12 Kobalt-H 4434362218U213.5723.69%B21.56%B*161.5B*2.6D4422.7h13.9C**58.7B+
GD-22S 341340784.359A++0.0731.761%A++40.588%A*94.4A*N/A4053.6h8.4B**26.5B**
NS Decimator 4173031062.858A*1.5771.065%AN/A58.3A+21.9B++5515.2h3.6B*5.1B**
NS-357 Underboss 2292221951.138C++3.2937.707%C++35.586%A++22.9DN/A1019.7h3.2B**8.4B++
Titan-150 HESH 2311891189U184.5758.382%AN/A63A14A2183h2.7B*4.6B**
Tank Mine 213177473.766B+0.6662.467%A*N/A221.3A*45D16790.8h1.3B**2.2A*
NC14 Bolt Driver 176176563.143B*1.2849.303%A*76.136%C*70.4M*N/A2782.5h2.2B++4.5B**
L100 Python HESH 1831591159U154.5763.021%A++N/A88.3A+13.3A3851.8h2.3B**3.6B**
NS-AM7 AE/NC Archer 162148891.663B**2.7665.202%B++37.838%A+32.2A+3C+2914.6h7.2B**11.1B**
E540 Halberd 187134622.333A++17.9158.673%A++N/A40.6B**16.1C**7663.3h4.6B*7.9A
Breaker Rocket Pods 1301251125U120.5757.453%B**N/A156.3B++6.3D6450.8h10B**17.3B*
MGR-L1 Promise AE 124124353.543B*0.8828.988%B+46.774%A**112.7A++N/A3071.1h9.6B**33.2B++
SAS-R 120120452.667C+1.7643.696%B++61.667%D54.5B++N/A2782.2h2.1B+4.8B+
NCM2 Falcon 134117373.162A++1.2655.074%A++5.983%B+43.3M**6.3B*2662.7h8.3B++15B*
NS-44 Commissioner 1101101110.991C+3.4346.314%A39.091%A**23.9CN/A1174.6h3B*6.5B*
Dual-75 Duster 1141091109S104.5734.299%DN/A72.7C+3.3D3171.5h7.4D-21.5D
NCM2 Falcon 123106372.865A*1.5656.357%A8.491%A++39.3S6.3B+2292.7h9.3B**16.5B**
C-4 10497224.409A*0.0265.19%SN/A242.5M**17.5D-22930.4h1.1B*1.6A+
M30 Mustang AH 9390190U85.5755.178%C+N/A52.9C++1.8D-2551.7h8.1C**14.7C**
M12 Kobalt 8685185S80.5723.529%B**15.294%D106.3A1.3D-6930.8h20.5C+87B+
M12 Kobalt 8382182S77.5720.585%B+24.39%B**117.1A1.4D-7280.7h14.8B++72.1B+
Shrike 12179312.548M*1.8867.347%A1.266%D-49.4A*26.3A*5961.6h5.4B++8.1B**
NS-45 Pilot 6060591.017C+3.4128.537%C-46.667%A**15.4D-N/A653.9h5.9B++20.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon28200.5h
Nano-Armor Kit195105,3937.9h
Medical Kit2332,55814.4h
Medical Applicator26480.1h
Motion Spotter21530.1h
Recon Detection Device76210.9h
Ammunition Package2950h
Nano-Repair Grenade0650h
Mag-Cutter2835114.2h

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