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Venator MD03Goliath[DWHQ] MD03Goliath
VS BR 33

KDR: 2.15

Score: 63.8m

Last Seen: Feb 4th, 2019 10:59 PM
- OFFLINE - 446.4 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 85
Level Progress (to 34): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Hornet Missiles Maelstrom Turbo Laser Parallax VX3 Solstice SF Dual Photon Pods C-4 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 1697TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.649%18.318%4523199122,6931.297560.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.516%0.698B+-0.365C--1.208D*HEAD + (~5.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.313C*12.70.113C+38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.881%1.798%11355101719,852213572089.29401275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.281%-0.267C0.179C++-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.338C**37.20.298C*69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.742%3.265%149710152,665210816771.26423159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.164%-0.697D0.417B1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68-0.76D-22.9-0.831D-45.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.293%1.907%1811010123,147177914191.76897222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%-0.637D-0.624D0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.345C**22.70.423B54.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.359%83.496%181410185,0232004252.50524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.543%1.852A++1.072B**-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+20.384C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.977%18.032%181310192,7841036182.68467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.555%0.462B+0.697B+0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.352C**40.172C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 85
63.8m304.3%369 (22.1k)346 (20.8k)2.1521785,86339,8962.5917133 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022493824.732%13.171%32604:3829

34% Engineer14% Heavy Assault11% Infiltrator30% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 1:08 PMJul 18th, 2017 12:04 AMFeb 21st, 2019 7:17 PM (2d) (PST)Feb 4th, 2019 7:03 PM (19d) (PST)Feb 4th, 2019 6:59 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8421506920.4660.2160.0611.7700.116753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5448,97241,57228134106720,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3072.6h/128d 17,536 11,309 25,121 326.4k 4,414 7,924 21,391 155.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:1,185
Deaths:897
KDR:1.321
Accuracy:17.563% D--
HSR:17.384% D-
Orion VS54
C+
Kills:1,180
Deaths:820
KDR:1.439
Accuracy:20.916% C+
HSR:20.848% D
NS-15M AE
C--
Kills:1,177
Deaths:898
KDR:1.311
Accuracy:22.825% C--
HSR:15.888% D*
NS-15MP
D
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:21.535% D*
HSR:22.778% D
Ursa
C+
Kills:1,158
Deaths:860
KDR:1.347
Accuracy:21.890% C+
HSR:19.689% D
SVA-88
C-
Kills:1,154
Deaths:887
KDR:1.301
Accuracy:20.955% C-
HSR:18.284% D--
Flare VE6
C+
Kills:1,153
Deaths:739
KDR:1.560
Accuracy:22.125% C+
HSR:19.775% D
Betelgeuse 54-A
C
Kills:760
Deaths:499
KDR:1.523
Accuracy:24.654% C
HSR:19.737% D**
Lasher X2
B+
Kills:439
Deaths:438
KDR:1.002
Accuracy:24.989% C+
HSR:4.784% B+
NSX Naginata
C+
Kills:323
Deaths:253
KDR:1.277
Accuracy:22.226% C+
HSR:26.935% C+
VE-H Maw
C++
Kills:121
Deaths:90
KDR:1.344
Accuracy:21.255% D-
HSR:27.273% C++
Kills:9,809
Deaths (as Heavy Assault):7,033
Deaths (to Heavy Assaults):11,125
KDR:1.39471
Kill Difference:2,776
Playtime:426.968 hours
Usage:14%
Score:7.927m
Score/min:309
Accuracy (listed only):21.903%
HSR (listed only):19.398%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,174
Deaths:1,826
KDR:1.191
Accuracy:26.092% B+
HSR:14.075% C--
Thanatos VE70
B+
Kills:1,252
Deaths:985
KDR:1.271
Accuracy:42.761% B
HSR:18.371% B+
Solstice VE3
B**
Kills:1,237
Deaths:1,082
KDR:1.143
Accuracy:27.944% B**
HSR:18.108% C
NS-11CP
D
Kills:1,196
Deaths:853
KDR:1.402
Accuracy:26.173% D
HSR:18.227% D
Nova
B+
Kills:1,195
Deaths:820
KDR:1.457
Accuracy:49.457% B+
HSR:17.155% B+
NS Baron G5AE
B+
Kills:1,187
Deaths:962
KDR:1.234
Accuracy:51.499% B+
HSR:15.501% C+
NS-11C
B+
Kills:1,165
Deaths:907
KDR:1.284
Accuracy:26.847% B+
HSR:17.854% C+
Serpent VE92
B**
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:28.483% B**
HSR:15.152% D-
VX6-7
B+
Kills:1,154
Deaths:1,021
KDR:1.130
Accuracy:26.630% B+
HSR:15.945% D-
NS Baron G5
B++
Kills:639
Deaths:528
KDR:1.210
Accuracy:50.617% B++
HSR:15.962% B
Phobos VX86
B*
Kills:337
Deaths:250
KDR:1.348
Accuracy:68.064% B*
HSR:19.881% B+
NSX Tanto
B+
Kills:326
Deaths:273
KDR:1.194
Accuracy:29.107% B+
HSR:19.632% D-
NSX-P Tanto
B++
Kills:80
Deaths:78
KDR:1.026
Accuracy:29.184% B++
HSR:23.750% C+
Kills:13,097
Deaths (as Engineer):10,464
Deaths (to Engineers):9,944
KDR:1.25162
Kill Difference:2,633
Playtime:1,054.175 hours
Usage:34%
Score:24.565m
Score/min:388
Accuracy (listed only):37.143%
HSR (listed only):17.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,174
Deaths:1,826
KDR:1.191
Accuracy:26.092% B+
HSR:14.075% C--
Eridani SX5
B+
Kills:1,450
Deaths:1,141
KDR:1.271
Accuracy:28.708% B+
HSR:14.621% D
Thanatos VE70
B+
Kills:1,252
Deaths:985
KDR:1.271
Accuracy:42.761% B
HSR:18.371% B+
Solstice VE3
B**
Kills:1,237
Deaths:1,082
KDR:1.143
Accuracy:27.944% B**
HSR:18.108% C
NS-11CP
D
Kills:1,196
Deaths:853
KDR:1.402
Accuracy:26.173% D
HSR:18.227% D
Nova
B+
Kills:1,195
Deaths:820
KDR:1.457
Accuracy:49.457% B+
HSR:17.155% B+
NS Baron G5AE
B+
Kills:1,187
Deaths:962
KDR:1.234
Accuracy:51.499% B+
HSR:15.501% C+
NS-11C
B+
Kills:1,165
Deaths:907
KDR:1.284
Accuracy:26.847% B+
HSR:17.854% C+
Serpent VE92
B**
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:28.483% B**
HSR:15.152% D-
VX6-7
B+
Kills:1,154
Deaths:1,021
KDR:1.130
Accuracy:26.630% B+
HSR:15.945% D-
MKV Suppressed
B++
Kills:690
Deaths:549
KDR:1.257
Accuracy:29.185% B++
HSR:15.362% D
NS Baron G5
B++
Kills:639
Deaths:528
KDR:1.210
Accuracy:50.617% B++
HSR:15.962% B
Phobos VX86
B*
Kills:337
Deaths:250
KDR:1.348
Accuracy:68.064% B*
HSR:19.881% B+
NSX Tanto
B+
Kills:326
Deaths:273
KDR:1.194
Accuracy:29.107% B+
HSR:19.632% D-
Sirius SX12
C*
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.735% C*
HSR:13.423% D
NSX Tengu
B+
Kills:163
Deaths:101
KDR:1.614
Accuracy:40.107% B+
HSR:20.245% C+
NSX-P Tanto
B++
Kills:80
Deaths:78
KDR:1.026
Accuracy:29.184% B++
HSR:23.750% C+
Kills:15,698
Deaths (as Light Assault):12,484
Deaths (to Light Assaults):6,612
KDR:1.25745
Kill Difference:3,214
Playtime:933.377 hours
Usage:30%
Score:20.262m
Score/min:362
Accuracy (listed only):35.682%
HSR (listed only):17.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:2,759
Deaths:627
KDR:4.400
Accuracy:49.295% A+
HSR:86.082% B**
XM98
A
Kills:1,554
Deaths:446
KDR:3.484
Accuracy:45.942% A
HSR:80.373% B++
Eridani SX5
B+
Kills:1,450
Deaths:1,141
KDR:1.271
Accuracy:28.708% B+
HSR:14.621% D
Cerberus
C*
Kills:1,171
Deaths:1,135
KDR:1.032
Accuracy:33.225% C*
HSR:18.360% C--
MKV Suppressed
B++
Kills:690
Deaths:549
KDR:1.257
Accuracy:29.185% B++
HSR:15.362% D
Phaseshift VX-S
A+
Kills:588
Deaths:157
KDR:3.745
Accuracy:47.022% A+
HSR:90.136% B**
Beamer VS3
B**
Kills:421
Deaths:437
KDR:0.963
Accuracy:34.755% B**
HSR:27.791% B++
Sirius SX12
C*
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.735% C*
HSR:13.423% D
NS-AM7 Archer
B+
Kills:247
Deaths:353
KDR:0.700
Accuracy:55.912% C
HSR:21.458% B+
NS-357P Underboss
D
Kills:236
Deaths:244
KDR:0.967
Accuracy:35.521% D-
HSR:17.797% D
NS-61 Emissary
B++
Kills:177
Deaths:199
KDR:0.889
Accuracy:32.254% B++
HSR:9.605% D*
NSX Tengu
B+
Kills:163
Deaths:101
KDR:1.614
Accuracy:40.107% B+
HSR:20.245% C+
NSX Tomoe
B**
Kills:163
Deaths:138
KDR:1.181
Accuracy:34.655% B**
HSR:20.245% D**
VA39 Spectre
A+
Kills:122
Deaths:82
KDR:1.488
Accuracy:41.918% A+
HSR:32.787% C--
Kills:10,039
Deaths (as Infiltrator):5,838
Deaths (to Infiltrators):5,694
KDR:1.7196
Kill Difference:4,201
Playtime:340.158 hours
Usage:11%
Score:3.940m
Score/min:193
Accuracy (listed only):38.160%
HSR (listed only):33.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,450
Deaths:1,141
KDR:1.271
Accuracy:28.708% B+
HSR:14.621% D
Thanatos VE70
B+
Kills:1,252
Deaths:985
KDR:1.271
Accuracy:42.761% B
HSR:18.371% B+
Nova
B+
Kills:1,195
Deaths:820
KDR:1.457
Accuracy:49.457% B+
HSR:17.155% B+
NS Baron G5AE
B+
Kills:1,187
Deaths:962
KDR:1.234
Accuracy:51.499% B+
HSR:15.501% C+
NS-11P
B+
Kills:1,153
Deaths:985
KDR:1.171
Accuracy:24.833% B+
HSR:19.254% C+
MKV Suppressed
B++
Kills:690
Deaths:549
KDR:1.257
Accuracy:29.185% B++
HSR:15.362% D
NS Baron G5
B++
Kills:639
Deaths:528
KDR:1.210
Accuracy:50.617% B++
HSR:15.962% B
Pulsar VS1
B+
Kills:584
Deaths:426
KDR:1.371
Accuracy:25.817% B+
HSR:14.041% D--
Phobos VX86
B*
Kills:337
Deaths:250
KDR:1.348
Accuracy:68.064% B*
HSR:19.881% B+
Sirius SX12
C*
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.735% C*
HSR:13.423% D
NSX Yumi
C--
Kills:181
Deaths:171
KDR:1.058
Accuracy:21.945% D--
HSR:20.995% C--
Terminus VX-9
C
Kills:171
Deaths:186
KDR:0.919
Accuracy:24.178% C
HSR:21.053% D
NSX Tengu
B+
Kills:163
Deaths:101
KDR:1.614
Accuracy:40.107% B+
HSR:20.245% C+
Corvus VA55
C+
Kills:68
Deaths:76
KDR:0.895
Accuracy:24.338% C+
HSR:17.647% D
Kills:9,368
Deaths (as Combat Medic):7,409
Deaths (to Combat Medics):3,454
KDR:1.26441
Kill Difference:1,959
Playtime:116.603 hours
Usage:4%
Score:2.134m
Score/min:305
Accuracy (listed only):36.232%
HSR (listed only):17.394%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,179
Deaths:610
KDR:1.933
Accuracy:17.409% C
HSR:24.173% B++
Nebula VM20
C*
Kills:1,173
Deaths:586
KDR:2.002
Accuracy:16.906% C
HSR:21.569% C*
Blueshift VM5
C+
Kills:1,013
Deaths:462
KDR:2.193
Accuracy:18.249% C+
HSR:20.632% C+
Comet VM2
B+
Kills:962
Deaths:724
KDR:1.329
Accuracy:47.068% B+
HSR:5.301% B+
Blueshift VM5
C+
Kills:905
Deaths:439
KDR:2.062
Accuracy:18.521% C
HSR:20.553% C+
Comet VM2
B*
Kills:876
Deaths:689
KDR:1.271
Accuracy:47.847% C**
HSR:6.050% B*
NS-10 Burster
B
Kills:293
Deaths:270
KDR:1.085
Accuracy:28.666% C+
HSR:8.874% B
NS-10 Burster
C+
Kills:279
Deaths:232
KDR:1.203
Accuracy:29.269% C+
HSR:3.943% D
Vortex VM21
C+
Kills:98
Deaths:71
KDR:1.380
Accuracy:40.967% C+
HSR:0% F
Vortex VM21
A*
Kills:79
Deaths:73
KDR:1.082
Accuracy:41.293% C++
HSR:8.861% A*
Quasar VM1
D*
Kills:74
Deaths:70
KDR:1.057
Accuracy:10.071% D*
HSR:12.162% D*
Kills:6,931
Deaths (as MAX Suit):2,113
Deaths (to MAX Suits):2,369
KDR:3.28017
Kill Difference:4,818
Playtime:212.469 hours
Usage:7%
Score:4.934m
Score/min:387
Accuracy (listed only):28.751%
HSR (listed only):12.011%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:10,512
V. Kills:928 N/A
Deaths:1,623
KDR:6.477
Accuracy:42.771% C**
KPH:94.900 A+
VKPH:8.400 A*
Hornet Missiles
B+
Kills:5,622
V. Kills:4,046 139%
Deaths:1,034
KDR:5.437
Accuracy:67.269% B+
KPH:69.600 C++
VKPH:50.100 B+
Maelstrom Turbo Laser
B**
Kills:5,269
V. Kills:2,988 176%
Deaths:1,859
KDR:2.834
Accuracy:33.582% B+
KPH:26.400 B**
VKPH:15 B+
Dual Photon Pods
C+
Kills:1,791
V. Kills:474 377%
Deaths:310
KDR:5.777
Accuracy:54.691% B
KPH:61.200 C
VKPH:16.200 C+
Saron Laser Cannon
B
Kills:1,229
V. Kills:991 124%
Deaths:810
KDR:1.517
Accuracy:27.999% D
KPH:14.400 C++
VKPH:11.600 B
Coyote Missiles
B+
Kills:918
V. Kills:621 148%
Deaths:255
KDR:3.600
Accuracy:51.638% C
KPH:42.100 C+
VKPH:28.500 B+
Photon A2A Missile Pods
A++
Kills:567
V. Kills:688 82%
Deaths:74
KDR:7.662
Accuracy:84.438% B++
KPH:75.700 B++
VKPH:91.900 A++
Kills:25,908 (17,010 + 0)
Deaths:5,965
KDR:4.343
VKDR:1.800
Vehicle Kills:10,736
Kill Difference:19,943
Playtime:534.935 hours
Usage:17%
Score:11.976m
Score/min:373
Piloting Accuracy:27.999%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:1,051
V. Kills:1,125 93%
Deaths:941
KDR:1.117
Accuracy:46.628% C++
KPH:7.800 C+
VKPH:8.400 C*
L105 Zephyr
U
Kills:786
V. Kills:98 N/A
Deaths:77
KDR:10.208
Accuracy:48.255% B++
KPH:2,829,600 U
VKPH:352,800 U
C150 Dalton
U
Kills:176
V. Kills:218 80%
Deaths:44
KDR:4
Accuracy:46.577% B*
KPH:633,600 U
VKPH:784,800 U
AP30 Shredder
U
Kills:63
V. Kills:80 78%
Deaths:23
KDR:2.739
Accuracy:29.718% D
KPH:226,800 U
VKPH:288,000 U
Kills:2,076 (1,051 + 1,025)
Deaths:1,085
KDR:1.913
VKDR:1.402
Vehicle Kills:1,521
Kill Difference:991
Playtime:134.471 hours
Usage:4%
Score:2.224m
Score/min:276
Piloting Accuracy:46.628%
Gunner Accuracy:29.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:469
V. Kills:334 140%
Deaths:139
KDR:3.374
Accuracy:31.197% C**
KPH:15.400 C*
VKPH:11 B
L100 Python HEAT
A++
Kills:359
V. Kills:192 186%
Deaths:58
KDR:6.190
Accuracy:61.884% B**
KPH:35.200 B+
VKPH:18.800 A++
L100 Python AP
A++
Kills:357
V. Kills:273 130%
Deaths:64
KDR:5.578
Accuracy:59.185% C**
KPH:35 B+
VKPH:26.800 A++
L100 Python HESH
B+
Kills:230
V. Kills:38 N/A
Deaths:27
KDR:8.519
Accuracy:51.791% B
KPH:58 C**
VKPH:9.600 B+
C75 Viper
C
Kills:151
V. Kills:44 336%
Deaths:36
KDR:4.194
Accuracy:31.210% D-
KPH:23.100 C
VKPH:6.700 C
Kills:1,566 (1,566 + 0)
Deaths:324
KDR:4.833
VKDR:2.719
Vehicle Kills:881
Kill Difference:1,242
Playtime:61.313 hours
Usage:2%
Score:1.225m
Score/min:333
Driving Accuracy:31.210%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:834
V. Kills:695 120%
Deaths:266
KDR:3.135
Accuracy:51.951% C+
KPH:19 C--
VKPH:15.800 C*
Saron HRB
B+
Kills:428
V. Kills:351 122%
Deaths:109
KDR:3.927
Accuracy:48.363% B+
KPH:23.400 C+
VKPH:19.200 B+
E540 Halberd
C++
Kills:339
V. Kills:217 156%
Deaths:74
KDR:4.581
Accuracy:53.926% B*
KPH:27.400 C
VKPH:17.600 C++
Supernova PC
C+
Kills:265
V. Kills:101 260%
Deaths:72
KDR:3.681
Accuracy:47.761% C+
KPH:19.500 C
VKPH:7.400 C
Proton II PPA
C+
Kills:202
V. Kills:18 N/A
Deaths:19
KDR:10.632
Accuracy:18.298% D-
KPH:39.400 D
VKPH:3.500 C+
Kills:2,068 (1,099 + 969)
Deaths:540
KDR:3.830
VKDR:2.559
Vehicle Kills:1,382
Kill Difference:1,528
Playtime:93.250 hours
Usage:3%
Score:2.252m
Score/min:402
Driving Accuracy:47.761%
Gunner Accuracy:18.298%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:57
V. Kills:3 N/A
Deaths:4
KDR:14.250
Accuracy:34.939% C
KPH:147.800 A
VKPH:7.800 B+
Kills:57 (0 + 57)
Deaths:4
KDR:14.250
VKDR:0.750
Vehicle Kills:3
Kill Difference:53
Playtime:0.386 hours
Usage:0%
Score:0.021m
Score/min:921
Driving Accuracy:N/A%
Gunner Accuracy:34.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:731
V. Kills:107 N/A
Deaths:94
KDR:7.777
Accuracy:30.156% D
KPH:42.800 C+
VKPH:6.300 D
M40 Fury
C+
Kills:224
V. Kills:41 N/A
Deaths:26
KDR:8.615
Accuracy:36.607% C+
KPH:47 C
VKPH:8.600 C-
M20 Basilisk
C--
Kills:103
V. Kills:41 245%
Deaths:26
KDR:3.962
Accuracy:30.079% D--
KPH:14.300 C--
VKPH:5.700 D
G30 Walker
C-
Kills:95
V. Kills:88 107%
Deaths:26
KDR:3.654
Accuracy:23.489% D-
KPH:7.900 D--
VKPH:7.300 C-
Kills:1,153 (0 + 1,153)
Deaths:172
KDR:6.703
VKDR:1.610
Vehicle Kills:277
Kill Difference:981
Playtime:41.092 hours
Usage:1%
Score:0.609m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:23.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 11,44010,5121,6236.477B+4.3242.771%C**N/A94.9A+8.4A*389110.8h12C**28B
Hornet Missiles 9,6685,6221,0345.437C++3.2867.269%B+1.085%C--69.6C++50.1B+68280.8h10.7C++15.9B
Maelstrom Turbo Laser 8,2575,2691,8592.834B+0.6833.582%B+3.663%B++26.4B**15B+224199.3h72.4B++215.7B++
Parallax VX3 2,7752,7596274.4B+2.2549.295%A+86.082%B**38.6B++N/A11271.4h1.7B**3.5B**
Solstice SF 2,2242,1741,8261.191C**0.9626.092%B+14.075%C--11.5DN/A34189.5h12.3C++47.2B
Dual Photon Pods 2,2651,7913105.777C+3.6254.691%B1.117%C61.1C16.2C+34229.3h18.5B+33.9B+
C-4 2,6371,6438092.031B+0.1227.014%C**N/A86.9C*52.6A++106918.9h1.5C++5.5B
XM98 1,5591,5544463.484B++1.3345.942%A80.373%B++23.5C+N/A6266.2h2B*4.4B*
Eridani SX5 1,4651,4501,1411.271C++0.8828.708%B+14.621%D22.9C-N/A8263.2h11.8C*41B
Thanatos VE70 1,2651,2529851.271B+0.8842.761%B18.371%B+26.4C+N/A13947.4h4.3B+10B+
Solstice VE3 1,2471,2371,0821.143B+1.0127.944%B**18.108%C14.4CN/A8686h14.9C**53.2B
Saron Laser Cannon 2,2201,2298101.517C+0.6427.999%D3.092%B+14.4C++11.6B26785.5h114.9B410.3C**
NS-11CP 1,2231,1968531.402C0.7526.173%D18.227%D25.3DN/A5847.3h12.5C+47.9C+
Nova 1,1961,1958201.457C++0.7049.457%B+17.155%B+38.2C++N/A20031.3h4.2C**8.4B+
NS Baron G5AE 1,2031,1879621.234C+0.9251.499%B+15.501%C+26.2DN/A11145.3h4.4C++8.5C+
Pulsar LSW 1,1991,1858971.321C+0.8317.563%D--17.384%D-23.6DN/A8950.3h13.7C78.2C-
Orion VS54 1,1901,1808201.439C++0.7120.916%C+20.848%D32.4C++N/A22336.4h12.7C*60.8C++
Nebula VM20 1,1991,1796101.933C+0.2217.409%C24.173%B++30.3C+N/A10838.9h16C*91.8C*
NS-15M AE 1,1881,1778981.311C0.8422.825%C--15.888%D*36.3C--N/A14132.4h13.9D60.9C
Nebula VM20 1,1951,1735862.002C+0.1516.906%C21.569%C*31.1C+N/A11537.7h15.3B90.7C*
Cerberus 1,1821,1711,1351.032C+1.1233.225%C*18.36%C--42.3C*N/A15927.7h6C*18.2B
NS-11C 1,1871,1659071.284B+0.8726.847%B+17.854%C+17.8CN/A5665.6h14.6C++54.3B+
NS-15MP 1,1731,1596521.778C0.3721.535%D*22.778%D46.9C--N/A10324.7h11C+51.1C
Ursa 1,1691,1588601.347C++0.8121.89%C+19.689%D39.1C++N/A11729.6h11.9C+54.3C++
Serpent VE92 1,1691,1558791.314C**0.8428.483%B**15.152%D-23.6C+N/A7649h12.6C**44.4B+
VX6-7 1,1841,1541,0211.13C+1.0226.63%B+15.945%D-15.2DN/A5175.9h13.8C+51.8C**
SVA-88 1,1621,1548871.301C0.8520.955%C-18.284%D--40.8C+N/A17428.3h12.8C61.3C+
NS-11P 1,1841,1539851.171C+0.9824.833%B+19.254%C+32.8C**N/A10035.2h15.6C62.7C*
Flare VE6 1,1701,1537391.56C*0.5922.125%C+19.775%D39.5C+N/A11329.2h11C++49.7C*
CAS30 Tank Buster 2,1761,0519411.117C+1.0446.628%C++N/A7.8C+8.4C*166134.5h53.6C*114.9B
Blueshift VM5 1,0331,0134622.193C+0.0418.249%C+20.632%C+36.2C*N/A13128h15.3C*83.8C*
Comet VM2 1,4359627241.329B+0.8247.068%B+5.301%B+14.1B+7A12868h22C++46.7B
Coyote Missiles 1,5399182553.6B+1.4551.638%CN/A42.1C+28.5B+64621.8h42.1C*81.6C++
Blueshift VM5 9199054392.062C+0.0918.521%C20.553%C+33.4C+N/A12527.1h16.6C+89.7C++
Comet VM2 1,3278766891.271B0.8847.847%C**6.05%B*13.6B7B**12164.2h23.9B49.9B+
Supernova FPC 1,5298342663.135C0.9851.951%C+2.998%B19C--15.8C*43543.9h5.6C+10.8C++
L105 Zephyr 8847867710.208C*8.0648.255%B++N/A7860U980U38577400.1h5.8B+11.9B++
S1 1,2217839920.789C++1.3662.353%B+3.704%B+25.5C+14.3C*33830.7h5.9B+9.4B+
Betelgeuse 54-A 7797604991.523C0.6324.654%C19.737%D**41.3D1B+16418.4h12.8D--51.9D
M40 Fury 838731947.777C**5.6230.156%D1.368%C-42.7C+6.3D24817.1h9.8B+32.4B+
Proximity Mine 7297281056.933B**4.7845.522%B+N/A119.3C+N/A3916.1h1.9C++4.2B+
Tank Mine 1,2286921165.966A++3.8131.317%C+N/A128.1B+99.3A17605.4h1.8C*5.6B+
MKV Suppressed 6956905491.257C*0.9029.185%B++15.362%D24.7CN/A8127.9h13.7C*46.9B+
NS Baron G5 6476395281.21C*0.9450.617%B++15.962%B28.4CN/A10222.5h4.4B8.6C++
Phaseshift VX-S 5925881573.745C**1.5947.022%A+90.136%B**26.8C+N/A12221.9h2.2B++4.6B++
Pulsar VS1 5885844261.371B+0.7825.817%B+14.041%D--25.4C++N/A11123h14.4C*55.6B+
Photon A2A Missile Pods 1,255567747.662B*5.5184.438%B++N/A75.6B++91.7A++13057.5h7.2B++8.6B**
Skyguard 8034691393.374C**1.2231.197%C**2.985%B++15.4C*11B29130.4h104.2B+333.9B++
Lasher X2 4484394381.002C++1.1524.989%C+4.784%B+28.1C+N/A11115.6h20.1C+80.6C*
Saron HRB 7794281093.927C1.7748.363%B+2.103%B+23.4C+19.2B+44118.3h25C51.6C*
Beamer VS3 4254214370.963C**1.1934.755%B**27.791%B++26.8C++N/A8715.7h9.7C++28C*
Damascus Edge 42136220,6820.018C-2.1335.771%B+1.105%D--0.3DN/A11051.9h2.4C+6.6B+
L100 Python HEAT 551359586.19B+4.0461.884%B**5.571%A*35.2B+18.8A++28110.2h5.1B+8.2B*
L100 Python AP 630357645.578C**3.4359.185%C**4.202%B++35B+26.8A++47810.2h6.5C++11C**
E540 Halberd 556339744.581C2.4353.926%B*3.245%B+27.3C17.5C++44512.4h5.6C**10.3B++
Phobos VX86 3413372501.348C++0.8068.064%B*19.881%B+36.2CN/A1479.3h2.6C+3.9C**
NSX Tanto 3353262731.194C++0.9629.107%B+19.632%D-13.3DN/A3824.5h15.4C+52.9C++
NSX Naginata 3323232531.277C+0.8822.226%C+26.935%C+33.6CN/A989.6h14.5C65.5C+
Frag Grenade 3103071307N/A304.8539.956%DN/A511.7C++5C--21150.6h3.6C**8.9C++
Sirius SX12 2982982291.301C**0.8525.735%C*13.423%D28.4C+N/A19010.5h12.6B++48.8B+
NS-10 Burster 5102932701.085C**1.0728.666%C+8.874%B5.2C+3.8C++9256.7h142.1C+495.8C++
NS-10 Burster 5002792321.203C*0.9529.269%C+3.943%D5.4C+4.3B10051.8h140.9C**481.4C**
MANA Anti-Personnel Turret 2782721411.929N/A0.2217.185%UN/A2720U60U6283300.1h26.3T*153.2T*
Supernova PC 366265723.681C+1.5347.761%C+3.019%B+19.5C7.4C28813.6h4.5B+9.4B+
NS Decimator 3732483300.752C1.4066.297%B++1.613%C--28.5C14.4C+3268.7h5.8D8.7C+
NS-AM7 Archer 3172473530.7B+1.4555.912%C21.458%B+9.8B+2.8C++6825.2h10.3B*18.4B*
Force-Blade 2602369,2000.026C++2.1346.245%AN/A0.4CN/A1669.2h2.5C*5.4B+
NS-357P Underboss 2362362440.967C1.1935.521%D-17.797%D26.5D-N/A658.9h4.2C--11.9D
L100 Python HESH 268230278.519C+6.3751.791%B1.304%C57.5C**9.5B+4184h3.6C+6.9C**
M40 Fury 265224268.615C*6.4636.607%C+3.125%B**46.7C8.5C-5084.8h11.6C**31.8B+
MAX Punch 2212072,1130.098C+2.0552.933%BN/A1CN/A4200.6h1.7C++3.3C**
Proton II PPA 2202021910.632C+8.4818.298%D-2.475%B39.6D3.5C+1845.1h9.5C++51.8C
NSX Yumi 1871811711.058C1.0921.945%D--20.995%C--22.1DN/A568.2h13.8C63D
MANA Anti-Vehicle Turret 343178951.874C0.2861.807%C+4.494%B**1780C1650C10780350.1h9.6B+15.6B+
NS-61 Emissary 1811771990.889C++1.2632.254%B++9.605%D*28.5C++N/A916.2h14.4C++44.5B+
C150 Dalton 394176444C1.8546.577%B*N/A1760U2180U37936800.1h5.9D12.7C+
Terminus VX-9 1751711860.919C1.2324.178%C21.053%D20.1DN/A878.5h13.7C56.6C+
Nemesis VSH9 3061693120.542C1.6162.075%C+2.959%C++9.9C-8C-24617.1h8.7C+14.1C+
NSX Tengu 1661631011.614B+0.5440.107%B+20.245%C+25.1C-N/A696.5h11.5B+28.6B+
NSX Tomoe 1651631381.181C0.9734.655%B**20.245%D**23.6DN/A596.9h19D--54.8C+
Anti-Vehicle Grenade 2051521152N/A149.8544.491%DN/A217.1D75.7C26240.7h7C--15.6C--
C75 Viper 195151364.194C++2.0431.21%D-1.325%C+23.2C6.8C3326.5h9.7B*31.1B+
Spear Anti-Vehicle Phalanx Turret 216126139.692B+7.5447.302%B2.381%D-42C**30B*7063h8.6C*18.2B+
VA39 Spectre 122122821.488C++0.6641.918%A+32.787%C--27.7BN/A1854.4h5B++12B*
VE-H Maw 122121901.344C+0.8121.255%D-27.273%C++35.6C-N/A953.4h12C56.2C
Hades VSH4 1961151440.799B+1.3569.447%C*N/A20.2C+14.2C++2565.7h7.5B+10.8B++
M20 Basilisk 144103263.962B+1.8130.079%D--6.796%B+14.3C--5.7D2287.2h73B++242.7C**
NS Annihilator 2171011280.789B+1.3680.481%C+N/A9.3C+10.6B++24510.9h10.6B+13.2B+
Vortex VM21 18698711.38C**0.7740.967%C+N/A8.4C+7.5B+9411.7h28.3B+69.2B+
G30 Walker 18395263.654C++1.5023.489%D-4.211%C+7.9D--7.3C-15312.1h301.8D*1284.8D*
Rocklet Rifle 17881621.306A0.8555.01%C*N/A28.9C++34.6B*3922.8h28.5B*51.8B+
Xiphos Anti-Personnel Phalanx Tower 8581181B78.8521.468%D-N/A270C++13.3B*7430.3h3.4B+15.8B+
M60-A Bulldog 9381263.115C0.9635.767%C+N/A810U120U11846500.1h8.4F23.5D
NSX-P Tanto 8280781.026C++1.1329.184%B++23.75%C+22.2C+N/A503.6h13.4B+45.8B+
Vortex VM21 16579731.082C*1.0741.293%C++8.861%A*6.5C7.1B**10212.1h37.9B+91.8B+
Quasar VM1 7574701.057C1.1010.071%D*12.162%D*8.9D*N/A788.3h17.8D176.5D
Corvus VA55 6968760.895C+1.2624.338%C+17.647%D26.2C+N/A1492.6h17.4F71.7D
Aspis Anti-Aircraft Phalanx Turret 1546788.375A*6.2224.707%C+N/A12.2C**15.8B**4065.5h143.3B580.2C**
AP30 Shredder 14363232.739C-0.5929.718%D1.587%C630U800U12250000.1h88.3C**297C++
Proton II PPA-H 6057414.25C*12.1034.939%CN/A142.5B**7.5B9190.4h7.5B++21.5B+
Lancer VS22 13752900.578C+1.5758.916%C1.923%C+7.4D12.1C+3247h28C+47.6C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit0720.1h
Motion Spotter73,2132h
Nano-Armor Kit7481,062,366149.2h
Spawn Beacon151,4321.7h
Anti-Vehicle MANA Turret85831.1h
Turret AI Module01591.4h
Repair Module02081.3h
Skywall Shield Emitter01191h
Structure Shield Module01521.1h
Cortium Silo0560.4h
Blast Wall0741h
Nanite Revive Grenade07850.2h
Medical Applicator299128,15710.7h
Deconstruction Tool526,8343.7h
Spear Anti-Vehicle Tower1730.7h
Rampart Wall12334.3h
G40-F Ranger0610.1h
Xiphos Anti-Personnel Tower0970.9h
Hoplon Anti-Aircraft Phalanx Tower0820.6h
Ammunition Package332,3081.9h
Shield Recharging Field311,6090.7h
Medical Kit1001,7601.6h
Anti-Infantry MANA Turret224911.5h
Pillbox0641h
IPC Targeting Dart82132.1h
Vehicle Gate0531.2h
WLT-Howler Mining Laser9151,15926.3h
Alarm Module0520.3h
Recon Detection Device263,6015.4h
Smoke Grenade0610h

Check the help document for the dictionary if you want to learn more about words used here.


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