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Venator MD03Goliath[DWHQ] MD03Goliath
VS BR 33

KDR: 2.15

Score: 63.8m

Last Seen: Jun 17th, 2019 7:51 PM
- OFFLINE - 1624.3 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Miller
Level Progress (to 34): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Hornet Missiles Maelstrom Turbo Laser Parallax VX3 Solstice SF Dual Photon Pods C-4 XM98
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $940,752 MLG Score: 752
Fun Score: N/A
Cheeseburgers Flipped: 1697TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.644%18.322%45231118322,7111.297030.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.524%0.68B+-0.387C--1.193D*HEAD + (~6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.31C*12.70.113C+38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.872%1.797%11325120919,864214172139.27358275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.282%-0.261C0.192C++-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.339C**37.20.298C*69.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.744%3.26%149712072,669211216771.26373159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%-0.703D-0.45B+1.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.9-0.76D-22.9-0.831D-45

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.317%1.903%1811012043,153178314221.76738222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.023%-0.636D-0.628D0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.351C**22.70.43B54.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.359%83.496%181412105,0232005252.50399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.543%1.861A++1.066B**-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+20.386C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.977%18.032%181312112,7841038182.68208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.555%0.451B+0.67B+0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.35C**40.172C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.8m304.4%369 (22.1k)346 (20.8k)2.1512685,94339,9502.5907133 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214494024.734%13.17%32604:3829

34% Engineer14% Heavy Assault11% Infiltrator30% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 1:08 PMJul 18th, 2017 12:04 AMJul 17th, 2019 12:55 PM (38d) (PST)Jun 17th, 2019 5:34 PM (68d) (PST)Jun 17th, 2019 3:51 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8421496930.4660.2160.0611.7700.116752

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5348,96941,56528134106720,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3076.4h/128.2d 17,556 11,319 25,143 326.8k 4,414 7,933 21,407 155.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:1,185
Deaths:897
KDR:1.321
Accuracy:17.563% D--
HSR:17.384% D-
Orion VS54
C+
Kills:1,180
Deaths:820
KDR:1.439
Accuracy:20.916% C+
HSR:20.848% D
NS-15M AE
C--
Kills:1,177
Deaths:898
KDR:1.311
Accuracy:22.825% C--
HSR:15.888% D*
NS-15MP
D-
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:21.535% D*
HSR:22.778% D-
Ursa
C+
Kills:1,158
Deaths:860
KDR:1.347
Accuracy:21.890% C+
HSR:19.689% D
SVA-88
C--
Kills:1,154
Deaths:887
KDR:1.301
Accuracy:20.955% C--
HSR:18.284% D--
Flare VE6
C+
Kills:1,153
Deaths:739
KDR:1.560
Accuracy:22.125% C+
HSR:19.775% D
Betelgeuse 54-A
C
Kills:760
Deaths:499
KDR:1.523
Accuracy:24.654% C
HSR:19.737% D**
NSX Naginata
C+
Kills:323
Deaths:253
KDR:1.277
Accuracy:22.226% C+
HSR:26.935% C+
VE-H Maw
C++
Kills:133
Deaths:104
KDR:1.279
Accuracy:20.887% D-
HSR:27.068% C++
Kills:9,382
Deaths (as Heavy Assault):6,609
Deaths (to Heavy Assaults):11,140
KDR:1.41958
Kill Difference:2,773
Playtime:428.358 hours
Usage:14%
Score:7.933m
Score/min:309
Accuracy (listed only):21.557%
HSR (listed only):20.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,174
Deaths:1,826
KDR:1.191
Accuracy:26.092% B+
HSR:14.075% C-
Thanatos VE70
B+
Kills:1,252
Deaths:985
KDR:1.271
Accuracy:42.761% C**
HSR:18.371% B+
Solstice VE3
B**
Kills:1,237
Deaths:1,082
KDR:1.143
Accuracy:27.944% B**
HSR:18.108% C
NS-11CP
C--
Kills:1,196
Deaths:853
KDR:1.402
Accuracy:26.173% C--
HSR:18.227% D-
Nova
B+
Kills:1,195
Deaths:820
KDR:1.457
Accuracy:49.457% B
HSR:17.155% B+
NS Baron G5AE
B+
Kills:1,187
Deaths:962
KDR:1.234
Accuracy:51.499% B+
HSR:15.501% C+
NS-11C
B+
Kills:1,165
Deaths:907
KDR:1.284
Accuracy:26.847% B+
HSR:17.854% C
Serpent VE92
B**
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:28.483% B**
HSR:15.152% D-
VX6-7
B+
Kills:1,154
Deaths:1,021
KDR:1.130
Accuracy:26.630% B+
HSR:15.945% D-
NS Baron G5
B++
Kills:639
Deaths:528
KDR:1.210
Accuracy:50.617% B++
HSR:15.962% C**
Phobos VX86
B*
Kills:337
Deaths:250
KDR:1.348
Accuracy:68.064% B*
HSR:19.881% B+
NSX Tanto
B+
Kills:331
Deaths:277
KDR:1.195
Accuracy:29.078% B+
HSR:19.638% D-
NSX-P Tanto
B++
Kills:80
Deaths:78
KDR:1.026
Accuracy:29.184% B++
HSR:23.750% C
Kills:13,102
Deaths (as Engineer):10,468
Deaths (to Engineers):9,963
KDR:1.25162
Kill Difference:2,634
Playtime:1,054.606 hours
Usage:34%
Score:24.571m
Score/min:388
Accuracy (listed only):37.141%
HSR (listed only):17.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,174
Deaths:1,826
KDR:1.191
Accuracy:26.092% B+
HSR:14.075% C-
Eridani SX5
B+
Kills:1,450
Deaths:1,141
KDR:1.271
Accuracy:28.708% B+
HSR:14.621% D
Thanatos VE70
B+
Kills:1,252
Deaths:985
KDR:1.271
Accuracy:42.761% C**
HSR:18.371% B+
Solstice VE3
B**
Kills:1,237
Deaths:1,082
KDR:1.143
Accuracy:27.944% B**
HSR:18.108% C
NS-11CP
C--
Kills:1,196
Deaths:853
KDR:1.402
Accuracy:26.173% C--
HSR:18.227% D-
Nova
B+
Kills:1,195
Deaths:820
KDR:1.457
Accuracy:49.457% B
HSR:17.155% B+
NS Baron G5AE
B+
Kills:1,187
Deaths:962
KDR:1.234
Accuracy:51.499% B+
HSR:15.501% C+
NS-11C
B+
Kills:1,165
Deaths:907
KDR:1.284
Accuracy:26.847% B+
HSR:17.854% C
Serpent VE92
B**
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:28.483% B**
HSR:15.152% D-
VX6-7
B+
Kills:1,154
Deaths:1,021
KDR:1.130
Accuracy:26.630% B+
HSR:15.945% D-
MKV Suppressed
B++
Kills:690
Deaths:549
KDR:1.257
Accuracy:29.185% B++
HSR:15.362% D
NS Baron G5
B++
Kills:639
Deaths:528
KDR:1.210
Accuracy:50.617% B++
HSR:15.962% C**
Phobos VX86
B*
Kills:337
Deaths:250
KDR:1.348
Accuracy:68.064% B*
HSR:19.881% B+
NSX Tanto
B+
Kills:331
Deaths:277
KDR:1.195
Accuracy:29.078% B+
HSR:19.638% D-
Sirius SX12
C**
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.735% C**
HSR:13.423% D
NSX Tengu
B+
Kills:166
Deaths:108
KDR:1.537
Accuracy:40.079% B+
HSR:21.084% C+
NSX-P Tanto
B++
Kills:80
Deaths:78
KDR:1.026
Accuracy:29.184% B++
HSR:23.750% C
Kills:15,706
Deaths (as Light Assault):12,495
Deaths (to Light Assaults):6,616
KDR:1.25698
Kill Difference:3,211
Playtime:934.953 hours
Usage:30%
Score:20.277m
Score/min:361
Accuracy (listed only):35.679%
HSR (listed only):17.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:2,759
Deaths:627
KDR:4.400
Accuracy:49.295% A+
HSR:86.082% B**
XM98
A
Kills:1,554
Deaths:446
KDR:3.484
Accuracy:45.942% A
HSR:80.373% B++
Eridani SX5
B+
Kills:1,450
Deaths:1,141
KDR:1.271
Accuracy:28.708% B+
HSR:14.621% D
Cerberus
C*
Kills:1,171
Deaths:1,135
KDR:1.032
Accuracy:33.225% C*
HSR:18.360% D
MKV Suppressed
B++
Kills:690
Deaths:549
KDR:1.257
Accuracy:29.185% B++
HSR:15.362% D
Phaseshift VX-S
A+
Kills:588
Deaths:157
KDR:3.745
Accuracy:47.022% A+
HSR:90.136% B**
Beamer VS3
B**
Kills:421
Deaths:437
KDR:0.963
Accuracy:34.755% B**
HSR:27.791% B++
Sirius SX12
C**
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.735% C**
HSR:13.423% D
NS-AM7 Archer
B+
Kills:247
Deaths:353
KDR:0.700
Accuracy:55.932% C
HSR:21.458% B+
NS-357P Underboss
D
Kills:237
Deaths:245
KDR:0.967
Accuracy:35.624% D-
HSR:17.722% D
NS-61 Emissary
B++
Kills:177
Deaths:199
KDR:0.889
Accuracy:32.254% B++
HSR:9.605% D*
NSX Tengu
B+
Kills:166
Deaths:108
KDR:1.537
Accuracy:40.079% B+
HSR:21.084% C+
NSX Tomoe
A
Kills:163
Deaths:138
KDR:1.181
Accuracy:34.655% A
HSR:20.245% F
VA39 Spectre
A++
Kills:122
Deaths:82
KDR:1.488
Accuracy:41.918% A++
HSR:32.787% C--
Kills:10,043
Deaths (as Infiltrator):5,846
Deaths (to Infiltrators):5,701
KDR:1.71793
Kill Difference:4,197
Playtime:340.468 hours
Usage:11%
Score:3.944m
Score/min:193
Accuracy (listed only):38.166%
HSR (listed only):33.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,450
Deaths:1,141
KDR:1.271
Accuracy:28.708% B+
HSR:14.621% D
Thanatos VE70
B+
Kills:1,252
Deaths:985
KDR:1.271
Accuracy:42.761% C**
HSR:18.371% B+
Nova
B+
Kills:1,195
Deaths:820
KDR:1.457
Accuracy:49.457% B
HSR:17.155% B+
NS Baron G5AE
B+
Kills:1,187
Deaths:962
KDR:1.234
Accuracy:51.499% B+
HSR:15.501% C+
NS-11P
B+
Kills:1,153
Deaths:985
KDR:1.171
Accuracy:24.833% B+
HSR:19.254% C+
MKV Suppressed
B++
Kills:690
Deaths:549
KDR:1.257
Accuracy:29.185% B++
HSR:15.362% D
NS Baron G5
B++
Kills:639
Deaths:528
KDR:1.210
Accuracy:50.617% B++
HSR:15.962% C**
Pulsar VS1
B+
Kills:584
Deaths:426
KDR:1.371
Accuracy:25.817% B+
HSR:14.041% D--
Phobos VX86
B*
Kills:337
Deaths:250
KDR:1.348
Accuracy:68.064% B*
HSR:19.881% B+
Sirius SX12
C**
Kills:298
Deaths:229
KDR:1.301
Accuracy:25.735% C**
HSR:13.423% D
NSX Yumi
C--
Kills:181
Deaths:171
KDR:1.058
Accuracy:21.945% D--
HSR:20.995% C--
Terminus VX-9
C
Kills:171
Deaths:186
KDR:0.919
Accuracy:24.178% C
HSR:21.053% D
NSX Tengu
B+
Kills:166
Deaths:108
KDR:1.537
Accuracy:40.079% B+
HSR:21.084% C+
Corvus VA55
C+
Kills:68
Deaths:76
KDR:0.895
Accuracy:24.338% C+
HSR:17.647% D-
Kills:9,371
Deaths (as Combat Medic):7,416
Deaths (to Combat Medics):3,457
KDR:1.26362
Kill Difference:1,955
Playtime:116.606 hours
Usage:4%
Score:2.134m
Score/min:305
Accuracy (listed only):36.230%
HSR (listed only):17.454%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,179
Deaths:610
KDR:1.933
Accuracy:17.409% C
HSR:24.173% B++
Nebula VM20
C*
Kills:1,173
Deaths:586
KDR:2.002
Accuracy:16.906% C
HSR:21.569% C*
Blueshift VM5
C+
Kills:1,015
Deaths:463
KDR:2.192
Accuracy:18.227% C
HSR:20.591% C+
Comet VM2
B+
Kills:962
Deaths:724
KDR:1.329
Accuracy:47.068% B+
HSR:5.301% B+
Blueshift VM5
C+
Kills:907
Deaths:440
KDR:2.061
Accuracy:18.503% C
HSR:20.507% C+
Comet VM2
B*
Kills:876
Deaths:689
KDR:1.271
Accuracy:47.847% C**
HSR:6.050% B*
NS-10 Burster
B
Kills:293
Deaths:270
KDR:1.085
Accuracy:28.666% C+
HSR:8.874% B
NS-10 Burster
C+
Kills:279
Deaths:232
KDR:1.203
Accuracy:29.269% C+
HSR:3.943% D
Vortex VM21
C+
Kills:98
Deaths:71
KDR:1.380
Accuracy:40.967% C+
HSR:0% F
Vortex VM21
A*
Kills:79
Deaths:73
KDR:1.082
Accuracy:41.293% C+
HSR:8.861% A*
Quasar VM1
D*
Kills:74
Deaths:70
KDR:1.057
Accuracy:10.071% D*
HSR:12.162% D*
Kills:6,935
Deaths (as MAX Suit):2,114
Deaths (to MAX Suits):2,369
KDR:3.28051
Kill Difference:4,821
Playtime:212.501 hours
Usage:7%
Score:4.935m
Score/min:387
Accuracy (listed only):28.748%
HSR (listed only):12.003%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:10,512
V. Kills:928 N/A
Deaths:1,623
KDR:6.477
Accuracy:42.771% C**
KPH:94.900 A+
VKPH:8.400 A*
Hornet Missiles
B
Kills:5,629
V. Kills:4,050 139%
Deaths:1,037
KDR:5.428
Accuracy:67.245% B+
KPH:69.500 C++
VKPH:50 B
Maelstrom Turbo Laser
B*
Kills:5,281
V. Kills:2,993 176%
Deaths:1,865
KDR:2.832
Accuracy:33.570% B+
KPH:26.400 B*
VKPH:15 B+
Dual Photon Pods
C+
Kills:1,791
V. Kills:474 377%
Deaths:310
KDR:5.777
Accuracy:54.691% B
KPH:61.200 C
VKPH:16.200 C+
Saron Laser Cannon
B
Kills:1,229
V. Kills:991 124%
Deaths:810
KDR:1.517
Accuracy:27.999% D
KPH:14.400 C++
VKPH:11.600 B
Coyote Missiles
B+
Kills:918
V. Kills:621 148%
Deaths:255
KDR:3.600
Accuracy:51.610% C
KPH:42.100 C+
VKPH:28.500 B+
Photon A2A Missile Pods
A++
Kills:567
V. Kills:688 82%
Deaths:74
KDR:7.662
Accuracy:84.438% B*
KPH:75.700 B++
VKPH:91.900 A++
Kills:25,927 (17,022 + 0)
Deaths:5,974
KDR:4.340
VKDR:1.799
Vehicle Kills:10,745
Kill Difference:19,953
Playtime:535.805 hours
Usage:17%
Score:11.981m
Score/min:373
Piloting Accuracy:27.999%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:1,051
V. Kills:1,125 93%
Deaths:941
KDR:1.117
Accuracy:46.628% C++
KPH:7.800 C+
VKPH:8.400 C**
L105 Zephyr
U
Kills:786
V. Kills:98 N/A
Deaths:77
KDR:10.208
Accuracy:48.255% B++
KPH:2,829,600 U
VKPH:352,800 U
C150 Dalton
U
Kills:176
V. Kills:218 80%
Deaths:44
KDR:4
Accuracy:46.577% B*
KPH:633,600 U
VKPH:784,800 U
AP30 Shredder
U
Kills:63
V. Kills:80 78%
Deaths:23
KDR:2.739
Accuracy:29.718% D
KPH:226,800 U
VKPH:288,000 U
Kills:2,076 (1,051 + 1,025)
Deaths:1,085
KDR:1.913
VKDR:1.402
Vehicle Kills:1,521
Kill Difference:991
Playtime:134.471 hours
Usage:4%
Score:2.225m
Score/min:276
Piloting Accuracy:46.628%
Gunner Accuracy:29.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:469
V. Kills:334 140%
Deaths:139
KDR:3.374
Accuracy:31.197% C**
KPH:15.400 C++
VKPH:11 B+
L100 Python HEAT
A+
Kills:359
V. Kills:192 186%
Deaths:58
KDR:6.190
Accuracy:61.884% B**
KPH:35.200 B+
VKPH:18.800 A+
L100 Python AP
A+
Kills:357
V. Kills:273 130%
Deaths:64
KDR:5.578
Accuracy:59.185% C**
KPH:35 C**
VKPH:26.800 A+
L100 Python HESH
B
Kills:231
V. Kills:38 N/A
Deaths:27
KDR:8.556
Accuracy:51.845% B
KPH:58.100 B
VKPH:9.600 B
C75 Viper
C
Kills:151
V. Kills:44 336%
Deaths:36
KDR:4.194
Accuracy:31.210% D-
KPH:23.100 C
VKPH:6.700 C
Kills:1,567 (1,567 + 0)
Deaths:324
KDR:4.836
VKDR:2.719
Vehicle Kills:881
Kill Difference:1,243
Playtime:61.323 hours
Usage:2%
Score:1.226m
Score/min:333
Driving Accuracy:31.210%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:837
V. Kills:695 120%
Deaths:267
KDR:3.135
Accuracy:51.949% C+
KPH:19.100 D
VKPH:15.800 C++
Saron HRB
B+
Kills:433
V. Kills:353 122%
Deaths:110
KDR:3.936
Accuracy:48.305% B+
KPH:23.400 C+
VKPH:19.100 B+
E540 Halberd
C*
Kills:339
V. Kills:217 156%
Deaths:74
KDR:4.581
Accuracy:53.926% B*
KPH:27.400 C
VKPH:17.600 C*
Supernova PC
C+
Kills:265
V. Kills:101 260%
Deaths:72
KDR:3.681
Accuracy:47.761% C+
KPH:19.500 C
VKPH:7.400 C
Proton II PPA
C+
Kills:203
V. Kills:18 N/A
Deaths:20
KDR:10.150
Accuracy:18.436% D-
KPH:39.500 D
VKPH:3.500 C+
Kills:2,077 (1,102 + 975)
Deaths:543
KDR:3.825
VKDR:2.549
Vehicle Kills:1,384
Kill Difference:1,534
Playtime:93.491 hours
Usage:3%
Score:2.254m
Score/min:402
Driving Accuracy:47.761%
Gunner Accuracy:18.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:57
V. Kills:3 N/A
Deaths:4
KDR:14.250
Accuracy:34.939% C
KPH:147.800 A
VKPH:7.800 B+
Kills:57 (0 + 57)
Deaths:4
KDR:14.250
VKDR:0.750
Vehicle Kills:3
Kill Difference:53
Playtime:0.386 hours
Usage:0%
Score:0.021m
Score/min:921
Driving Accuracy:N/A%
Gunner Accuracy:34.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:731
V. Kills:107 N/A
Deaths:94
KDR:7.777
Accuracy:30.156% D
KPH:42.800 C+
VKPH:6.300 D
M40 Fury
C+
Kills:224
V. Kills:41 N/A
Deaths:26
KDR:8.615
Accuracy:36.607% C+
KPH:47 C
VKPH:8.600 C-
M20 Basilisk
D
Kills:103
V. Kills:41 245%
Deaths:26
KDR:3.962
Accuracy:30.079% D--
KPH:14.300 D
VKPH:5.700 D
G30 Walker
C
Kills:95
V. Kills:88 107%
Deaths:26
KDR:3.654
Accuracy:23.489% D-
KPH:7.900 D--
VKPH:7.300 C
Kills:1,153 (0 + 1,153)
Deaths:172
KDR:6.703
VKDR:1.610
Vehicle Kills:277
Kill Difference:981
Playtime:41.092 hours
Usage:1%
Score:0.609m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:23.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 11,44010,5121,6236.477B+4.3342.771%C**N/A94.9A+8.4A*389110.8h12C**28B
Hornet Missiles 9,6795,6291,0375.428C++3.2867.245%B+1.084%C--69.5C++50B68181h10.7C++15.9B
Maelstrom Turbo Laser 8,2745,2811,8652.832B+0.6833.57%B+3.655%B++26.4B*15B+224200h72.5B+215.9B++
Parallax VX3 2,7752,7596274.4B2.2549.295%A+86.082%B**38.6B+N/A11271.4h1.7B**3.5B**
Solstice SF 2,2242,1741,8261.191C*0.9626.092%B+14.075%C-11.5DN/A34189.5h12.3C++47.2B
Dual Photon Pods 2,2651,7913105.777C+3.6354.691%B1.117%C61.1C16.2C+34229.3h18.5B+33.9B+
C-4 2,6441,6488092.037B+0.1127.002%C*N/A87.2C++52.7A++106918.9h1.5C++5.5C**
XM98 1,5591,5544463.484B*1.3345.942%A80.373%B++23.5C+N/A6266.2h2B*4.4B*
Eridani SX5 1,4651,4501,1411.271C++0.8828.708%B+14.621%D22.9C--N/A8263.2h11.8C*41B
Thanatos VE70 1,2651,2529851.271B+0.8842.761%C**18.371%B+26.4C+N/A13947.4h4.3B+10B+
Solstice VE3 1,2471,2371,0821.143B+1.0127.944%B**18.108%C14.4CN/A8686h14.9C*53.2C**
Saron Laser Cannon 2,2201,2298101.517C+0.6327.999%D3.092%B++14.4C++11.6B26785.5h114.9B410.3C*
NS-11CP 1,2231,1968531.402C0.7526.173%C--18.227%D-25.3DN/A5847.3h12.5C+47.9C+
Nova 1,1961,1958201.457C++0.6949.457%B17.155%B+38.2C++N/A20031.3h4.2C**8.4B+
NS Baron G5AE 1,2031,1879621.234C+0.9251.499%B+15.501%C+26.2DN/A11145.3h4.4C+8.5C+
Pulsar LSW 1,1991,1858971.321C+0.8317.563%D--17.384%D-23.6DN/A8950.3h13.7C78.2C--
Orion VS54 1,1901,1808201.439C++0.7120.916%C+20.848%D32.4C+N/A22336.4h12.7C*60.8C++
Nebula VM20 1,1991,1796101.933C+0.2217.409%C24.173%B++30.3CN/A10838.9h16C*91.8C++
NS-15M AE 1,1881,1778981.311C0.8422.825%C--15.888%D*36.3C--N/A14132.4h13.9D60.9C
Nebula VM20 1,1951,1735862.002C+0.1516.906%C21.569%C*31.1C+N/A11537.7h15.3B90.7C*
Cerberus 1,1821,1711,1351.032C+1.1233.225%C*18.36%D42.3C*N/A15927.7h6C++18.2C**
NS-11C 1,1871,1659071.284B0.8726.847%B+17.854%C17.8CN/A5665.6h14.6C++54.3B
NS-15MP 1,1731,1596521.778C0.3721.535%D*22.778%D-46.9DN/A10324.7h11C+51.1C-
Ursa 1,1691,1588601.347C++0.8021.89%C+19.689%D39.1C+N/A11729.6h11.9C+54.3C++
Serpent VE92 1,1691,1558791.314C*0.8428.483%B**15.152%D-23.6CN/A7649h12.6C*44.4B+
VX6-7 1,1841,1541,0211.13C+1.0226.63%B+15.945%D-15.2DN/A5175.9h13.8C+51.8C*
SVA-88 1,1621,1548871.301C0.8520.955%C--18.284%D--40.8C+N/A17428.3h12.8C61.3C+
Flare VE6 1,1701,1537391.56C*0.5922.125%C+19.775%D39.5C+N/A11329.2h11C+49.7C++
NS-11P 1,1841,1539851.171C+0.9824.833%B+19.254%C+32.8C*N/A10035.2h15.6C62.7C++
CAS30 Tank Buster 2,1761,0519411.117C+1.0346.628%C++N/A7.8C+8.4C**166134.5h53.6C*114.9B
Blueshift VM5 1,0351,0154632.192C+0.0418.227%C20.591%C+36.1C++N/A13128.1h15.3C*83.8C++
Comet VM2 1,4359627241.329B+0.8247.068%B+5.301%B+14.1B+7A+12868h22C++46.7B
Coyote Missiles 1,5399182553.6B1.4551.61%CN/A42.1C+28.5B+64621.8h42.2C*81.7C++
Blueshift VM5 9219074402.061C+0.0918.503%C20.507%C+33.5C+N/A12527.1h16.6C+89.7C+
Comet VM2 1,3278766891.271B0.8847.847%C**6.05%B*13.6C**7B**12164.2h23.9B49.9B+
Supernova FPC 1,5328372673.135C0.9851.949%C+2.987%B+19.1D15.8C++43543.9h5.6C+10.8C+
L105 Zephyr 8847867710.208C**8.0648.255%B++N/A7860U980U38577400.1h5.8B+11.9B++
S1 1,2217839920.789C++1.3662.353%B+3.704%B+25.5C+14.3C*33830.7h5.9B+9.4B+
Betelgeuse 54-A 7797604991.523C0.6324.654%C19.737%D**41.3D1B16418.4h12.8D--51.9D
M40 Fury 838731947.777C**5.6330.156%D1.368%C-42.7C+6.3D24817.1h9.8B*32.4B+
Proximity Mine 7317301056.952B**4.8045.501%B+N/A119.7C+N/A3906.1h1.9C++4.2B+
Tank Mine 1,2286921175.915A++3.7631.317%C+N/A128.1B+99.3A17595.4h1.8C*5.6B+
MKV Suppressed 6956905491.257C**0.8929.185%B++15.362%D24.7CN/A8127.9h13.7C*46.9B+
NS Baron G5 6476395281.21C++0.9450.617%B++15.962%C**28.4CN/A10222.5h4.4C**8.6C+
Phaseshift VX-S 5925881573.745B1.5947.022%A+90.136%B**26.8C+N/A12221.9h2.2B++4.6B*
Pulsar VS1 5885844261.371B+0.7825.817%B+14.041%D--25.4C+N/A11123h14.4C*55.6B+
Photon A2A Missile Pods 1,255567747.662B+5.5184.438%B*N/A75.6B++91.7A++13057.5h7.2B++8.6B**
Skyguard 8034691393.374C++1.2231.197%C**2.985%B*15.4C++11B+29130.4h104.2B+333.9B+
Lasher X2 4514424391.007C++1.1425.024%C+4.751%B+28.3C+N/A11215.6h20.1C+80.5C++
Saron HRB 7864331103.936C1.7848.305%B+2.079%B+23.4C+19.1B+43818.5h25C51.8C++
Beamer VS3 4254214370.963B1.1934.755%B**27.791%B++26.8C+N/A8715.7h9.7C++28C*
Damascus Edge 42136220,7220.017C-2.1335.667%B+1.105%D-0.3CN/A11054h2.4C+6.7B+
L100 Python HEAT 551359586.19B+4.0461.884%B**5.571%A*35.2B+18.8A+28110.2h5.1B+8.2B*
L100 Python AP 630357645.578C*3.4359.185%C**4.202%B**35C**26.8A+47810.2h6.5C+11C++
E540 Halberd 556339744.581C2.4353.926%B*3.245%B+27.3C17.5C*44512.4h5.6C*10.3B++
Phobos VX86 3413372501.348C++0.8068.064%B*19.881%B+36.2CN/A1479.3h2.6C+3.9C**
NSX Tanto 3403312771.195C++0.9629.078%B+19.638%D-13.3DN/A3824.8h15.3C+52.6C++
NSX Naginata 3323232531.277C+0.8722.226%C+26.935%C+33.6CN/A989.6h14.5C-65.5C+
Frag Grenade 3103071307N/A304.8539.941%DN/A511.7C++5C-21150.6h3.6C*8.9C+
Sirius SX12 2982982291.301C**0.8525.735%C**13.423%D28.4C+N/A19010.5h12.6B+48.8B+
NS-10 Burster 5102932701.085C*1.0728.666%C+8.874%B5.2C3.8C++9256.7h142.1C+495.8C++
NS-10 Burster 5002792321.203C++0.9529.269%C+3.943%D5.4C+4.3B10051.8h140.9C*481.4C*
MANA Anti-Personnel Turret 2782721411.929N/A0.2217.185%UN/A2720U60U6283300.1h26.3T*153.2T*
Supernova PC 366265723.681C1.5347.761%C+3.019%B+19.5C7.4C28813.6h4.5B+9.4B+
NS Decimator 3732483300.752C1.4066.297%B++1.613%C-28.5C-14.4C+3278.7h5.8D8.7C+
NS-AM7 Archer 3172473530.7B+1.4555.932%C21.458%B+9.8B+2.8C++6825.2h10.3B*18.4B*
NS-357P Underboss 2372372450.967C1.1835.624%D-17.722%D26.3D-N/A649h4.3D12D
Force-Blade 2602369,2000.026C++2.1346.245%AN/A0.4CN/A1669.2h2.5C*5.4B+
L100 Python HESH 269231278.556C+6.4051.845%B1.299%C57.8B9.5B4184h3.6C+6.9C**
M40 Fury 265224268.615C*6.4636.607%C+3.125%A46.7C8.5C-5084.8h11.6B+31.8B+
MAX Punch 2212072,1140.098C+2.0552.933%B+N/A1CN/A4200.7h1.7C++3.3C**
Proton II PPA 2212032010.15C8.0018.436%D-2.463%B+39.8D3.5C+1845.1h9.6C++51.9C
NSX Yumi 1871811711.058C1.0921.945%D--20.995%C--22.1DN/A568.2h13.8C63D
MANA Anti-Vehicle Turret 343178951.874C+0.2861.807%C**4.494%B+1780A1650B**10780350.1h9.6C15.6C++
NS-61 Emissary 1811771990.889C++1.2632.254%B++9.605%D*28.5C++N/A916.2h14.4C++44.5B+
C150 Dalton 394176444C1.8546.577%B*N/A1760U2180U37956700.1h5.9D-12.7C+
Terminus VX-9 1751711860.919C1.2324.178%C21.053%D20.1DN/A888.5h13.7C56.6C+
Nemesis VSH9 3061693120.542C1.6162.075%C+2.959%C*9.9C8C+24617.1h8.7C+14.1C+
NSX Tengu 1691661081.537B0.6140.079%B+21.084%C+24.8C-N/A686.7h11.6B+29.1B+
NSX Tomoe 1651631381.181C0.9734.655%A20.245%F23.6DN/A596.9h19D--54.8C+
Anti-Vehicle Grenade 2051521152N/A149.8544.491%DN/A217.1D75.7C26240.7h7D15.6C--
C75 Viper 195151364.194C++2.0431.21%D-1.325%C+23.2C6.8C3326.5h9.7B*31.1B
VE-H Maw 1341331041.279C+0.8720.887%D-27.068%C++30.2DN/A804.4h12.3C59C
Spear Anti-Vehicle Phalanx Turret 216126139.692B+7.5447.302%C**2.381%D-42C*30B*7063h8.6C*18.2B
VA39 Spectre 122122821.488C++0.6641.918%A++32.787%C--27.7BN/A1854.4h5B+12B*
Hades VSH4 1981161470.789B+1.3669.407%C*N/A20C+14.1C+2555.8h7.6B+10.9B+
M20 Basilisk 144103263.962B+1.8130.079%D--6.796%B+14.3D5.7D2287.2h73B+242.7C**
NS Annihilator 2171011280.789B+1.3680.481%C+N/A9.3C10.6B++24510.9h10.6B+13.2B+
Vortex VM21 18698711.38C++0.7740.967%C+N/A8.4C7.5B+9411.7h28.3B+69.2B+
G30 Walker 18395263.654C+1.5023.489%D-4.211%C+7.9D--7.3C15312.1h301.8D*1284.8D**
Rocklet Rifle 18082641.281B**0.8755.191%C*N/A29.3C++35B*3892.8h28.7B*52B+
M60-A Bulldog 9381263.115C0.9635.767%C+N/A810U120U11846500.1h8.4F23.5D
Xiphos Anti-Personnel Phalanx Tower 8581181B78.8521.468%D-N/A270C++13.3B*7430.3h3.4B++15.8B+
NSX-P Tanto 8280781.026C++1.1329.184%B++23.75%C22.2CN/A503.6h13.4B+45.8B+
Vortex VM21 16579731.082C++1.0741.293%C+8.861%A*6.5C7.1B**10212.1h37.9B+91.8B+
Quasar VM1 7574701.057C1.0910.071%D*12.162%D*8.9D*N/A788.3h17.8D176.5D
Corvus VA55 6968760.895C+1.2624.338%C+17.647%D-26.2C+N/A1492.6h17.4F-71.7D
Aspis Anti-Aircraft Phalanx Turret 1546788.375A++6.2224.685%C+N/A12C*15.5B*4055.6h143.4C**580.8C**
AP30 Shredder 14363232.739C-0.5929.718%D1.587%C630U800U12250000.1h88.3C*297C+
Proton II PPA-H 6057414.25C*12.1034.939%CN/A142.5B**7.5B9190.4h7.5B*21.5B+
Lancer VS22 13752900.578C1.5758.916%C1.923%C++7.4D12.1C+3247h28C+47.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,4321.7h
Anti-Vehicle MANA Turret85831.1h
Nano-Armor Kit7481,063,187149.3h
Skywall Shield Emitter01191h
Structure Shield Module01521.1h
Repair Module02081.3h
Turret AI Module01591.4h
Cortium Silo0560.4h
Nanite Revive Grenade07850.2h
Medical Applicator299128,15710.7h
Blast Wall0741h
Restoration Kit0720.1h
Motion Spotter73,2252h
Hoplon Anti-Aircraft Phalanx Tower0820.6h
Xiphos Anti-Personnel Tower0970.9h
Rampart Wall12334.3h
Spear Anti-Vehicle Tower1730.7h
G40-F Ranger0610.1h
Deconstruction Tool526,8343.7h
Smoke Grenade0610h
Shield Recharging Field311,6090.7h
Recon Detection Device263,6015.4h
Ammunition Package332,3091.9h
Medical Kit1001,7641.6h
Anti-Infantry MANA Turret224911.5h
Vehicle Gate0531.2h
Pillbox0641h
IPC Targeting Dart82132.1h
WLT-Howler Mining Laser9151,15926.3h
Alarm Module0520.3h

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