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Deputy Director MEHAXEM[SOL0] MEHAXEM
NC BR 93

KDR: 1.93

Score: 12.4m

Last Seen: Mar 22nd, 2019 12:31 AM
- OFFLINE - 1570.6 hour(s)

Battle Rank 93 - New Conglomerate on Miller
Level Progress (to 94): 37%
Level 100 Progress: 66% 445h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R NS-44L Blackhand NS-44 Commissioner AF-19 Mercenary NS-61 Emissary AC-X11 S12 Renegade MGR-M1 Bishop
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.058%42.594%12801111866,1441.387530.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.272%1.741A++3.33M*-3.187T-HEAD ++ (~27.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.617B+8.60.398B20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.834%1.103%296311947254021711.80348422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.5%0.573B+-0.95D---0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.90.61B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.489%20.544%8641193331385900.857513364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.617%-0.713D-4.014S1.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.558B+150.623B+37.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.579%85.605%86311942,362788132.99746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.736%1.289A1.206B**0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.80.424B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.503%37.854%862119549439511.24748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%1.332A4.606S-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.714B++2.20.553B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m445.8%244 (14.6k)215 (12.9k)1.925717,4439,0582.2842893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197110610.099%31.566%31906:221

9% Combat Medic42% Engineer39% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2018 2:08 PMAug 28th, 2018 8:30 PMApr 13th, 2019 2:22 PM (43d) (PST)Mar 21st, 2019 8:47 PM (65d) (PST)Mar 21st, 2019 8:31 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
320862340.3030.1570.0961.4660.026409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,2275,18614,041189688212,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
958.8h/39.9d 3,248 5,506 12,787 84.3k 1,212 2,784 1,473 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:152
Deaths:87
KDR:1.747
Accuracy:21.499% C**
HSR:41.447% M++
NSX-P Naginata
C
Kills:73
Deaths:65
KDR:1.123
Accuracy:16.909% D*
HSR:26.027% C
Kills:225
Deaths (as Heavy Assault):152
Deaths (to Heavy Assaults):1,913
KDR:1.48026
Kill Difference:73
Playtime:45.093 hours
Usage:5%
Score:0.471m
Score/min:174
Accuracy (listed only):19.204%
HSR (listed only):33.737%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,030
Deaths:306
KDR:6.634
Accuracy:43.443% B++
HSR:85.714% A++
NS-44L Blackhand
A++
Kills:817
Deaths:358
KDR:2.282
Accuracy:48.977% B*
HSR:66.096% A++
NS-44 Commissioner
A*
Kills:793
Deaths:608
KDR:1.304
Accuracy:38.662% B
HSR:36.444% A*
NS-61 Emissary
S
Kills:712
Deaths:385
KDR:1.849
Accuracy:32.626% B++
HSR:45.646% S
NC4 Mag-Shot
S
Kills:546
Deaths:444
KDR:1.230
Accuracy:37.526% A+
HSR:49.084% S
NS-AM7 Archer
B**
Kills:484
Deaths:548
KDR:0.883
Accuracy:60.615% C*
HSR:27.686% B**
AF-4 Cyclone
A**
Kills:421
Deaths:321
KDR:1.312
Accuracy:27.356% B+
HSR:33.967% A**
NC14 Bolt Driver
A++
Kills:273
Deaths:54
KDR:5.056
Accuracy:45.904% A++
HSR:82.051% B*
NC08 Mag-Scatter
C++
Kills:248
Deaths:259
KDR:0.958
Accuracy:53.189% C++
HSR:14.113% C
Soldier Soaker
C
Kills:109
Deaths:129
KDR:0.845
Accuracy:23.303% D*
HSR:13.762% C
NSX Daimyo
A
Kills:59
Deaths:11
KDR:5.364
Accuracy:35.439% D-
HSR:98.305% A
Kills:6,492
Deaths (as Infiltrator):3,423
Deaths (to Infiltrators):1,817
KDR:1.89658
Kill Difference:3,069
Playtime:374.883 hours
Usage:39%
Score:3.470m
Score/min:154
Accuracy (listed only):40.640%
HSR (listed only):50.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:731
Deaths:896
KDR:0.816
Accuracy:21.733% C+
HSR:29.959% A+
AC-X11
M++
Kills:682
Deaths:455
KDR:1.499
Accuracy:26.356% C**
HSR:39.589% M++
LA39 Bruiser
S
Kills:436
Deaths:343
KDR:1.271
Accuracy:58.611% C
HSR:40.138% S
AF-4 Cyclone
A**
Kills:421
Deaths:321
KDR:1.312
Accuracy:27.356% B+
HSR:33.967% A**
Gauss Compact S
B+
Kills:156
Deaths:130
KDR:1.200
Accuracy:25.465% B+
HSR:8.333% F
Mauler S6
A
Kills:58
Deaths:41
KDR:1.415
Accuracy:53.401% A
HSR:20.690% B**
Kills:2,484
Deaths (as Light Assault):2,186
Deaths (to Light Assaults):1,425
KDR:1.13632
Kill Difference:298
Playtime:50.588 hours
Usage:5%
Score:0.526m
Score/min:173
Accuracy (listed only):35.487%
HSR (listed only):28.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:731
Deaths:896
KDR:0.816
Accuracy:21.733% C+
HSR:29.959% A+
AC-X11
M++
Kills:682
Deaths:455
KDR:1.499
Accuracy:26.356% C**
HSR:39.589% M++
MGR-M1 Bishop
M
Kills:564
Deaths:144
KDR:3.917
Accuracy:29.797% C--
HSR:51.950% M
LA39 Bruiser
S
Kills:436
Deaths:343
KDR:1.271
Accuracy:58.611% C
HSR:40.138% S
Gauss Compact S
B+
Kills:156
Deaths:130
KDR:1.200
Accuracy:25.465% B+
HSR:8.333% F
Mauler S6
A
Kills:58
Deaths:41
KDR:1.415
Accuracy:53.401% A
HSR:20.690% B**
Kills:2,627
Deaths (as Engineer):2,009
Deaths (to Engineers):1,579
KDR:1.30762
Kill Difference:618
Playtime:402.414 hours
Usage:42%
Score:6.356m
Score/min:263
Accuracy (listed only):35.894%
HSR (listed only):31.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
S
Kills:436
Deaths:343
KDR:1.271
Accuracy:58.611% C
HSR:40.138% S
AF-4 Cyclone
A**
Kills:421
Deaths:321
KDR:1.312
Accuracy:27.356% B+
HSR:33.967% A**
NC1 Gauss Rifle
A+
Kills:242
Deaths:281
KDR:0.861
Accuracy:20.433% C--
HSR:30.165% A+
Mauler S6
A
Kills:58
Deaths:41
KDR:1.415
Accuracy:53.401% A
HSR:20.690% B**
Kills:1,157
Deaths (as Combat Medic):986
Deaths (to Combat Medics):848
KDR:1.17343
Kill Difference:171
Playtime:82.986 hours
Usage:9%
Score:1.472m
Score/min:296
Accuracy (listed only):39.950%
HSR (listed only):31.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B**
Kills:64
Deaths:39
KDR:1.641
Accuracy:49.484% B**
HSR:4.688% C+
Kills:64
Deaths (as MAX Suit):19.500
Deaths (to MAX Suits):405
KDR:3.28205
Kill Difference:44.500
Playtime:6.146 hours
Usage:1%
Score:0.066m
Score/min:179
Accuracy (listed only):49.484%
HSR (listed only):4.688%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:493
V. Kills:66 N/A
Deaths:28
KDR:17.607
Accuracy:44.652% C-
KPH:50.800 C+
VKPH:6.800 C
L100 Python AP
B++
Kills:160
V. Kills:67 235%
Deaths:27
KDR:5.926
Accuracy:57.006% C*
KPH:39.600 B++
VKPH:16.600 C
C75 Viper
A++
Kills:72
V. Kills:35 200%
Deaths:20
KDR:3.600
Accuracy:45.122% B*
KPH:31 C++
VKPH:15.100 A++
Kills:725 (725 + 0)
Deaths:75
KDR:9.667
VKDR:2.240
Vehicle Kills:168
Kill Difference:650
Playtime:16.063 hours
Usage:2%
Score:0.179m
Score/min:186
Driving Accuracy:45.122%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:150
V. Kills:37 395%
Deaths:12
KDR:12.500
Accuracy:46.708% C**
KPH:35.700 B+
VKPH:8.800 D*
Kills:150 (0 + 150)
Deaths:12
KDR:12.500
VKDR:3.083
Vehicle Kills:37
Kill Difference:138
Playtime:4.204 hours
Usage:0%
Score:0.047m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:46.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B
Kills:52
V. Kills: N/A
Deaths:
KDR:
Accuracy:23.652% B
KPH:125.100 C*
VKPH:0 F
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:52
Playtime:0.416 hours
Usage:0%
Score:0.007m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:23.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:18.225% C++
KPH:107.600 A
VKPH:4.100 B**
M20 Basilisk
M++
Kills:52
V. Kills:14 347%
Deaths:2
KDR:26
Accuracy:39.981% C**
KPH:55.500 M++
VKPH:14.900 A*
M12 Kobalt
B**
Kills:51
V. Kills:1 N/A
Deaths:3
KDR:17
Accuracy:16.610% C
KPH:106.900 B**
VKPH:2.100 C
Kills:181 (0 + 181)
Deaths:8
KDR:22.625
VKDR:2.250
Vehicle Kills:18
Kill Difference:173
Playtime:2.139 hours
Usage:0%
Score:0.046m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:16.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:671
V. Kills:22 N/A
Deaths:209
KDR:3.211
Accuracy:41.779% C+
KPH:43.600 C
VKPH:1.400 C
M12 Kobalt-F
C-
Kills:323
V. Kills:13 N/A
Deaths:279
KDR:1.158
Accuracy:18.407% C--
KPH:15.900 C-
VKPH:0.600 D
M40 Fury-F
B+
Kills:310
V. Kills:134 230%
Deaths:247
KDR:1.255
Accuracy:57.307% B++
KPH:19.200 C+
VKPH:8.300 B+
LA7 Buzzard
C-
Kills:202
V. Kills:76 262%
Deaths:238
KDR:0.849
Accuracy:42.631% D
KPH:12.800 C--
VKPH:4.800 C-
Kills:1,506 (1,506 + 0)
Deaths:973
KDR:1.548
VKDR:0.252
Vehicle Kills:245
Kill Difference:533
Playtime:67.723 hours
Usage:7%
Score:0.326m
Score/min:80
Driving Accuracy:42.631%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,0362,0303066.634A+4.7143.443%B++85.714%A++48.7B+N/A11541.7h1.7B**4B*
NS-44L Blackhand 8228173582.282B**0.3648.977%B*66.096%A++16.2C-N/A4150.4h3.9B+7.9B+
NS-44 Commissioner 7937936081.304B0.6238.662%B36.444%A*13D-N/A3761.1h3.7C**9.6B+
AF-19 Mercenary 7567318960.816C+1.1121.733%C+29.959%A+11DN/A3266.5h12.5C**57.4C**
NS-61 Emissary 7187123851.849A+0.0832.626%B++45.646%S15.8C--N/A4045.2h11.3B+34.6B++
AC-X11 6896824551.499B+0.4326.356%C**39.589%M++17.2C--N/A4739.7h8.5B+32.4B+
S12 Renegade 6936712093.211C+1.2941.779%C+10.581%A++43.6C1.4C9115.4h2.9B+6.9B+
MGR-M1 Bishop 5695641443.917A+1.9929.797%C--51.95%M27C+N/A7320.9h5.2B*17.4B+
NC4 Mag-Shot 5475464441.23B++0.7037.526%A+49.084%S11.6DN/A2747.2h6.9B+18.4C*
L100 Python HESH 5594932817.607B++15.6844.652%C-N/A50.8C+6.8C1709.7h3.6C8.2C
NS-AM7 Archer 6134845480.883B*1.0460.615%C*27.686%B**5C-1.3D-2496.7h15.7B+25.9B+
Tank Mine 668470885.341A+3.4222.049%D-N/A142.4B*60C+7423.3h1.2A5.5B+
Carver 4414412,8650.154C++1.7720.353%D12.245%D1.6C-N/A4273.4h1.2B+6C++
LA39 Bruiser 4364363431.271C++0.6558.611%C40.138%S13.9D*N/A3431.3h2B*3.4B+
AF-4 Cyclone 4284213211.312C++0.6127.356%B+33.967%A**21.9C-N/A7419.2h10.1B+37B+
Hunter QCX 4353853990.965B+0.9637.934%C21.039%C15.1C++2C+5225.5h6.9C+18.3C+
M12 Kobalt-F 3363232791.158C0.7718.407%C--13.932%C**15.9C-N/A6620.3h15.4C++83.6C++
M40 Fury-F 4443102471.255C+0.6757.307%B++N/A19.1C+8.3B+10316.2h14.6C25.5C++
MANA Anti-Personnel Turret 302292664.424N/A2.5018.517%UN/A2920U100U4329200.1h21.8T*117.7T*
Sticky Grenade 2952861286N/A284.0759.156%B++N/A953.3C+30A++28740.3h2.3C+3.9C**
NC14 Bolt Driver 280273545.056A*3.1345.904%A++82.051%B*21.2C+N/A5712.9h2.5C**5.4B++
NC08 Mag-Scatter 2512482590.958C+0.9753.189%C++14.113%C11.7D--N/A2821.2h4C*7.5C**
NC1 Gauss Rifle 2492422810.861C+1.0620.433%C--30.165%A+10D-N/A3524.1h15.9D-77.8C--
Bouncing Betty 234234425.571B+3.6535.146%D--N/A101.7C-N/A2282.3h2.3D--6.6D**
Mag-Cutter 2172172,8190.077A++1.8516.096%D--2.765%D0.8C*N/A2276.9h2.1B+13.2C+
LA7 Buzzard 2782022380.849C+1.0842.631%D1.485%B++12.8C--4.8C-6415.8h11.3C*26.6C+
C-4 216171732.342B++0.4237.1%A*N/A114B*30C++7231.5h1.2B++3.1B**
L100 Python AP 227160275.926C**4.0057.006%C*1.875%C--40B++16.8C2244h4.5B++7.8B*
Gauss Compact S 1661561301.2B0.7325.465%B+8.333%F10.3DN/A2815.2h7.3B**28.6B*
NC6 Gauss SAW 156152871.747B+0.1821.499%C**41.447%M++23.4CN/A1116.5h8.7B+40.3B+
E540 Halberd 1871501212.5B+10.5746.708%C**2%D35.7B+8.8D*1874.2h5.5C*11.8B+
NC15 Phoenix 166130225.909S3.9853.869%C++N/A18.3B*5.1D--1377.1h8.2B++15.3B++
Orbital Strike Uplink 1681281128N/A126.071983.33%UN/A1280U400U237500.1h0.9T*0T*
Auraxium Mag-Cutter 1241242,3320.053B+1.8710.101%D**12.097%B**0.5C-N/A1237.2h2C**20D-
Soldier Soaker 1121091290.845C1.0823.303%D*13.762%C26DN/A584.2h5.6B+24.1C--
Fatestealer 100100128.333U6.4172.751%M**17%D45.5B*N/A212.2h2.8D*3.9A
Nightshade 14984451.867U0.0686.47%B**2.381%D*15.3M11.8S1495.5h38.1C+44.1C+
M12 Kobalt 8178326B**24.0718.225%C++43.59%S111.4A+4.3A3280.7h12.4A68.3B++
NSX-P Naginata 7573651.123C+0.8016.909%D*26.027%C19.2D-N/A643.8h13.8C+81.8C--
C75 Viper 10772203.6C+1.6745.122%B*1.389%C+31.3C++15.2A++1822.3h14.4C+31.9C**
Water Balloon 7669169N/A67.0741.953%UN/A172.5U17.5U3890.4h10.1T*24T*
NCM2 Falcon 8464391.641B+0.2849.484%B**4.688%C+14.9C*4.7C++774.3h15D30.3C++
NSX Daimyo 5959115.364B++3.4435.439%D-98.305%A65.6B+N/A1540.9h1.7A4.8B++
Mauler S6 5958411.415B+0.5153.401%A20.69%B**22.3CN/A702.6h3.7B**6.8B**
AF-22 Crow 9556670.836B+1.0967.77%C+N/A20C**13.9C++1692.8h5.5B**8.1B**
Spear Anti-Vehicle Phalanx Turret 755569.167B7.2460.075%A++1.818%D*45.8B+16.7C-2621.2h11.7D19.4C*
M12 Kobalt-H 5252152M*50.0723.652%B42.308%S130C**N/A2760.4h8.5B**36B**
M20 Basilisk 6652226U24.0739.981%C**21.154%S57.8M*15.6A*3520.9h47.7A+119.2A
M12 Kobalt 5251317B+15.0716.61%C39.216%S102B*2C3990.5h13.4B*80.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23230.4h
Anti-Vehicle MANA Turret1680.1h
Decoy Grenade0870h
Nano-Armor Kit364613,08942.2h
Nanite Revive Grenade08680.2h
Medical Kit721,2131.5h
Medical Applicator218179,60113.8h
Cortium Silo0750.1h
Spitfire Auto-Turret222,3302.7h
Motion Spotter178,0665.3h
Welding Device01490h
Recon Detection Device0500.1h
Ammunition Package1412,8664.1h
Anti-Infantry MANA Turret33850.4h
Router36721.9h
Nano-Repair Grenade0920h
Hardlight Barrier431,7333h
Flail Targeting Dart104724.6h
Routing Spire0800.1h
Shield Recharging Field113,2201.1h

Check the help document for the dictionary if you want to learn more about words used here.


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