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Agent MEMESAW[] MEMESAW
NC BR 51

KDR: 6.59

Score: 1.7m

Last Seen: Sep 3rd, 2018 12:14 AM
- OFFLINE - 13.7 hour(s)

Battle Rank 51 - New Conglomerate on Emerald
Level Progress (to 52): 53%
Level 100 Progress: 9% 504h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS GD-22S NC6 Gauss SAW MGR-L1 Promise AF-4G Cyclone NS-15M1 LA1 Anchor MGR-S1 Gladius NS-45 Pilot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,469,909 MLG Score: 21159
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 31.6%MEDKIT per DEATH: 1.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.879%48.291%1974910046,0869.43566-2.849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.571%3.899M**4.325S-2.028F--HEAD ++ (~27.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.779B++6.80.525B+9.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50%94.231%011012527700.666667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.238A*1.788A++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.694B+1.50.525B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.7m632.9%567 (34k)510 (30.6k)6.587026,6991,0176.6971551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013102140.372%45.902%185303:203

96% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2015 4:43 PMDec 31st, 1969 6:00 PMSep 3rd, 2018 7:11 PM (42d) (PST)Sep 2nd, 2018 8:14 PM (43d) (PST)Sep 2nd, 2018 8:14 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2112889231.9780.3000.90812.8470.05221159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,63517,29955,3361191854771330,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
56.5h/2.4d 112 3,075 1,584 43.5k 24 411 175 4.1m

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
M**
Kills:1,035
Deaths:145
KDR:7.138
Accuracy:41.170% M
HSR:47.053% M**
MGR-S1 Gladius
M++
Kills:233
Deaths:22
KDR:10.591
Accuracy:43.437% M++
HSR:38.197% A*
Kills:1,268
Deaths (as Light Assault):167
Deaths (to Light Assaults):217
KDR:7.59281
Kill Difference:1,101
Playtime:0.356 hours
Usage:1%
Score:0.001m
Score/min:47
Accuracy (listed only):42.303%
HSR (listed only):42.625%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
M**
Kills:1,198
Deaths:132
KDR:9.076
Accuracy:40.435% M*
HSR:50.668% M**
NC6 Gauss SAW
M**
Kills:1,174
Deaths:101
KDR:11.624
Accuracy:39.599% M**
HSR:40.630% M+
MGR-L1 Promise
M**
Kills:1,162
Deaths:112
KDR:10.375
Accuracy:40.759% M*
HSR:50.516% M**
NS-15M1
S
Kills:561
Deaths:55
KDR:10.200
Accuracy:41.001% M**
HSR:52.585% S
LA1 Anchor
M**
Kills:420
Deaths:49
KDR:8.571
Accuracy:40.728% M++
HSR:53.571% M**
Kills:4,515
Deaths (as Heavy Assault):449
Deaths (to Heavy Assaults):294
KDR:10.05568
Kill Difference:4,066
Playtime:54.076 hours
Usage:96%
Score:1.670m
Score/min:515
Accuracy (listed only):40.505%
HSR (listed only):49.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M**
Kills:1,035
Deaths:145
KDR:7.138
Accuracy:41.170% M
HSR:47.053% M**
MGR-S1 Gladius
M++
Kills:233
Deaths:22
KDR:10.591
Accuracy:43.437% M++
HSR:38.197% A*
Kills:1,268
Deaths (as Combat Medic):167
Deaths (to Combat Medics):140
KDR:7.59281
Kill Difference:1,101
Playtime:1.324 hours
Usage:2%
Score:0.042m
Score/min:530
Accuracy (listed only):42.303%
HSR (listed only):42.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
M**
Kills:1,035
Deaths:145
KDR:7.138
Accuracy:41.170% M
HSR:47.053% M**
MGR-S1 Gladius
M++
Kills:233
Deaths:22
KDR:10.591
Accuracy:43.437% M++
HSR:38.197% A*
NS-45 Pilot
M**
Kills:204
Deaths:46
KDR:4.435
Accuracy:47.607% M
HSR:57.353% M**
NS-44 Commissioner AE
M**
Kills:99
Deaths:29
KDR:3.414
Accuracy:68.300% M*
HSR:55.556% M**
SAS-R
M
Kills:52
Deaths:3
KDR:17.333
Accuracy:50% A++
HSR:94.231% M
Kills:1,623
Deaths (as Infiltrator):245
Deaths (to Infiltrators):167
KDR:6.62449
Kill Difference:1,378
Playtime:2.727 hours
Usage:5%
Score:0.014m
Score/min:83
Accuracy (listed only):50.103%
HSR (listed only):58.478%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,2021,1981329.076M**2.4940.435%M*50.668%M**196.4SN/A5076.1h6.9A++17.1A
NC6 Gauss SAW 1,1751,17410111.624S5.0439.599%M**40.63%M+139.8SN/A3098.4h6.4A16.2B**
MGR-L1 Promise 1,1631,16211210.375S3.7940.759%M*50.516%M**223.5SN/A4855.2h7.6A++18.7A
AF-4G Cyclone 1,0381,0351457.138M**0.5541.17%M47.053%M**211.2SN/A4924.9h6.7A16.3B**
NS-15M1 5655615510.2S3.6141.001%M**52.585%S207.8S1.5M++5882.7h7.4A++18.2A
LA1 Anchor 420420498.571M1.9840.728%M++53.571%M**200SN/A4762.1h7A+17.1A
MGR-S1 Gladius 2342332210.591S4.0043.437%M++38.197%A*233S1A5561h5.9A+13.5A
NS-45 Pilot 205204464.435A**2.1547.607%M57.353%M**204S1B++4661h4.6A9.7A
Carver 1931931771.09M**5.5060.807%M++35.233%M21.9A++N/A488.8h1.1B++1.8B+
NS "Jackpot" Decimator 214139623.167U16.5878.571%A++N/A115.8M++62.5M++6021.2h2.7B**3.4A
NS-44 Commissioner AE 9999293.414A++3.1768.3%M*55.556%M**247.5SN/A5690.4h2.4B**3.5A
NS "Heatwave" Decimator 13483420.75U14.1674.194%A+N/A118.6M**72.9S3650.7h2.8A3.7A
SAS-R 5252317.333M**10.7550%A++94.231%M104M++N/A2780.5h1.5A+3A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61390.5h
Spawn Beacon02440.1h
Medical Kit2471,67517.4h
Nano-Armor Kit05770h

Check the help document for the dictionary if you want to learn more about words used here.


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