Online: daguest  
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Signifer Cold Blooded MEMORIASVSKENNY[MDFK] MEMORIASVSKENNY
VS BR 60

KDR: 4.12

Score: 4.1m

Last Seen: Sep 30th, 2017 3:25 PM
- OFFLINE - 3.4 hour(s)

Battle Rank 60 - Vanu Sovereignty on Miller
Level Progress (to 61): 78%
Level 100 Progress: 22% 710h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Dual Photon Pods NS-7 PDW V26 Maelstrom Turbo Laser Saron Laser Cannon Orion VS54 Solstice VE3 VA39 Spectre
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,288,530 MLG Score: 1030
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.886%19.598%507513442,8832.826471.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.322%0.896B*-0.227C-0.308CHEAD ++ (~6.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.453B+10.50.265C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.447%2.432%4725413454,359108132040.3611330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.667%-0.4C--0.804B++0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.435B30.70.424B61

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.075%1.563%59521347448124783.6129567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.269%0.585B+-0.606D-0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.50.641B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.913%31.173%0113483249003.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.293C*-2.307F---1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.034C+3.5-0.11C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m167.7%347 (20.8k)302 (18.1k)4.116399,6202,3374.6662460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134950028.097%8.888%25005:473

21% Engineer9% Heavy Assault11% Infiltrator57% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2013 2:27 PMAug 15th, 2015 3:26 PMOct 24th, 2017 5:48 AM (1071d) (PST)Sep 30th, 2017 1:40 PM (1095d) (PST)Sep 30th, 2017 11:25 AM (1095d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
906778290.7130.1730.0631.4080.1261030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3544,59249,7624310484818,144

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
224.8h/9.4d 1,285 855 1,999 19k 295 698 1,700 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:828
Deaths:331
KDR:2.502
Accuracy:23.121% C
HSR:23.913% D
Kills:828
Deaths (as Heavy Assault):331
Deaths (to Heavy Assaults):608
KDR:2.50151
Kill Difference:497
Playtime:20.498 hours
Usage:9%
Score:0.340m
Score/min:277
Accuracy (listed only):23.121%
HSR (listed only):23.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:434
Deaths:224
KDR:1.938
Accuracy:25.696% C+
HSR:14.516% D--
Kills:434
Deaths (as Engineer):224
Deaths (to Engineers):589
KDR:1.9375
Kill Difference:210
Playtime:46.195 hours
Usage:21%
Score:0.667m
Score/min:241
Accuracy (listed only):25.696%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,165
Deaths:658
KDR:1.771
Accuracy:27.567% C+
HSR:18.283% C
Solstice VE3
C+
Kills:434
Deaths:224
KDR:1.938
Accuracy:25.696% C+
HSR:14.516% D--
MKV Suppressed
C+
Kills:273
Deaths:161
KDR:1.696
Accuracy:26.012% C--
HSR:20.513% C+
Kills:1,872
Deaths (as Light Assault):1,043
Deaths (to Light Assaults):463
KDR:1.79482
Kill Difference:829
Playtime:128.199 hours
Usage:57%
Score:2.675m
Score/min:348
Accuracy (listed only):26.425%
HSR (listed only):17.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,165
Deaths:658
KDR:1.771
Accuracy:27.567% C+
HSR:18.283% C
VA39 Spectre
C*
Kills:324
Deaths:59
KDR:5.492
Accuracy:36.913% C*
HSR:31.173% D
MKV Suppressed
C+
Kills:273
Deaths:161
KDR:1.696
Accuracy:26.012% C--
HSR:20.513% C+
NS-44 Commissioner
D
Kills:183
Deaths:157
KDR:1.166
Accuracy:35.351% D
HSR:19.126% D
Kills:1,945
Deaths (as Infiltrator):1,035
Deaths (to Infiltrators):333
KDR:1.87923
Kill Difference:910
Playtime:25.176 hours
Usage:11%
Score:0.339m
Score/min:224
Accuracy (listed only):31.461%
HSR (listed only):22.274%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:70
Deaths:30
KDR:2.333
Accuracy:18.459% C+
HSR:21.429% C++
Kills:70
Deaths (as MAX Suit):15
Deaths (to MAX Suits):129
KDR:4.66667
Kill Difference:55
Playtime:4.120 hours
Usage:2%
Score:0.055m
Score/min:222
Accuracy (listed only):18.459%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,372
V. Kills:127 N/A
Deaths:95
KDR:14.442
Accuracy:43.430% C+
KPH:86.100 B+
VKPH:8 A++
Dual Photon Pods
B+
Kills:1,183
V. Kills:161 N/A
Deaths:53
KDR:22.321
Accuracy:59.122% B+
KPH:136 B+
VKPH:18.500 C+
V26 Maelstrom Turbo Laser
C**
Kills:915
V. Kills:608 150%
Deaths:238
KDR:3.845
Accuracy:29.652% C-
KPH:24.900 C*
VKPH:16.500 C**
Saron Laser Cannon
B**
Kills:889
V. Kills:421 211%
Deaths:201
KDR:4.423
Accuracy:32.610% C++
KPH:32 B**
VKPH:15.100 B+
Coyote Missiles
B
Kills:73
V. Kills:28 252%
Deaths:11
KDR:6.636
Accuracy:57.254% B
KPH:36 C
VKPH:13.800 D-
Kills:4,432 (3,176 + 0)
Deaths:598
KDR:7.411
VKDR:2.249
Vehicle Kills:1,345
Kill Difference:3,834
Playtime:91.301 hours
Usage:41%
Score:1.445m
Score/min:264
Piloting Accuracy:32.610%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:184
V. Kills:15 N/A
Deaths:7
KDR:26.286
Accuracy:44.249% C++
KPH:77.300 A
VKPH:6.300 C-
Kills:184 (184 + 0)
Deaths:7
KDR:26.286
VKDR:2.143
Vehicle Kills:15
Kill Difference:177
Playtime:2.379 hours
Usage:1%
Score:0.034m
Score/min:238
Driving Accuracy:44.249%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:264
V. Kills:58 447%
Deaths:20
KDR:13.200
Accuracy:50.667% C+
KPH:30.600 C++
VKPH:6.700 D
Kills:264 (264 + 0)
Deaths:20
KDR:13.200
VKDR:2.900
Vehicle Kills:58
Kill Difference:244
Playtime:8.640 hours
Usage:4%
Score:0.063m
Score/min:121
Driving Accuracy:50.667%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:59
V. Kills:4 N/A
Deaths:4
KDR:14.750
Accuracy:42.461% C
KPH:186.300 A++
VKPH:12.600 C-
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:1
Vehicle Kills:4
Kill Difference:55
Playtime:0.317 hours
Usage:0%
Score:0.009m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:42.461%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,4991,3729514.442B**10.3343.43%C+1.02%C86.3B+8A++33315.9h11.2C++25.8C*
Dual Photon Pods 1,3441,1835322.321A*18.2059.122%B+1.352%B+136B+18.5C+4578.7h10.7B**18B*
NS-7 PDW 1,1691,1656581.771C*2.3527.567%C+18.283%C28.3C--N/A6741.1h11.5B+41.7B
V26 Maelstrom Turbo Laser 1,5239152383.845B0.2729.652%C-2.842%B+24.9C*16.5C**20336.8h67.2B+226.7B
Saron Laser Cannon 1,3108892014.423C**0.3132.61%C++5.624%M++32B**15.1B+24427.8h49.7B*152.4B**
Orion VS54 8358283312.502C++1.6123.121%C23.913%D60.9C++N/A14713.6h9.7B+42.1C+
Solstice VE3 4374342241.938B**2.1825.696%C+14.516%D--27.1C+N/A9416h11.4B+44.4C+
VA39 Spectre 324324595.492A1.3836.913%C*31.173%D61.1B**N/A1595.3h3.5B**9.6B*
MKV Suppressed 2742731611.696C++2.4226.012%C--20.513%C+26.5DN/A5810.3h11.7C**44.9C++
Supernova PC 3222642013.2B+9.0850.667%C+2.273%C++30.7C++6.7D1218.6h3.6B++7.1B++
C75 Viper 199184726.286M++22.1744.249%C++N/A76.7A6.3C-2382.4h5.7A12.9B+
NS-44 Commissioner 1831831571.166C+2.9535.351%D19.126%D29.5DN/A726.2h3.4C++9.7C+
MANA Anti-Personnel Turret 8584243.5N/A0.6218.228%UN/A840U10U1420800.1h26.8T*147.1T*
S1 10178392B**2.1249.209%D*1.282%D--37.1C**11D2592.1h4.4B*8.9C++
Coyote Missiles 10173116.636B++2.5257.254%BN/A36.5C14D-2672h20.2A35.2B**
C-4 8370107M+2.8827.381%C+N/A175B**32.5C++8060.4h1B*3.6B+
Quasar VM1 7270302.333C++1.7818.459%C+21.429%C++26.9CN/A782.6h12.7B68.8C++
Plasma Grenade 6261161N/A56.8850.389%C++N/A610C+10C11780.1h4.2D**8.4D
M40 Fury-H 6359414.75C+10.6342.461%CN/A196.7A*13.3C4660.3h4.2A9.8A

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0540h
Medical Applicator38360.1h
Recon Detection Device76440.9h
Nano-Armor Kit2263,8503.8h
Medical Kit141390.3h
Anti-Infantry MANA Turret41740.4h

Check the help document for the dictionary if you want to learn more about words used here.


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