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MGKs[DUM] MGKs
VS BR 110

KDR: 2.35

Score: 23.8m

Last Seen: Sep 16th, 2017 2:52 PM
- OFFLINE - 1926.2 hour(s)

Battle Rank 101 (110 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H Saron HRB-H H-V45 Phobos VX86 Dual Photon Pods Tank Mine Solstice VE3 MANA Anti-Vehicle Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 538TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.75%15.307%364812064,4491.587790.767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.95%0.506B+-0.846D---0.057C+HEAD (~3.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.217C++13.90.03C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.942%1.086%310412101,6576167302.68993227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.954%-0.465D-0.464D-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.5-0.031C+54.8-0.035C+111.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.006%1.389%1511213728762190.082098133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.168B**-0.755D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++60.521B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.257%1.698%1914512097,599628276112.0811275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.277%0.838B++-0.679D0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.729B++14.60.633B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.801%9.798%1914112131,337303134.41254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.765A++-0.955D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.752B++20.578B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m450.8%413 (24.8k)349 (20.9k)2.3549620,5808,7393.03055110 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121437715.442%5.408%8407:495

11% Combat Medic65% Engineer10% Heavy Assault6% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 8:52 AMJun 21st, 2013 3:56 PMOct 16th, 2017 11:10 AM (676d) (PST)Sep 16th, 2017 12:49 PM (706d) (PST)Sep 16th, 2017 10:52 AM (706d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
657745830.3020.1280.0161.7960.097141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4404,43235,0081881108620,921

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1136.7h/47.4d 5,904 1,113 5,620 122.5k 1,432 2,033 6,593 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:407
Deaths:278
KDR:1.464
Accuracy:20.264% C+
HSR:18.919% D-
VX29 Polaris
C+
Kills:212
Deaths:119
KDR:1.782
Accuracy:19.524% D
HSR:22.642% C+
Kills:619
Deaths (as Heavy Assault):397
Deaths (to Heavy Assaults):2,278
KDR:1.55919
Kill Difference:222
Playtime:116.806 hours
Usage:10%
Score:1.534m
Score/min:219
Accuracy (listed only):19.894%
HSR (listed only):20.780%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B
Kills:1,337
Deaths:677
KDR:1.975
Accuracy:62.801% B
HSR:9.798% D--
Solstice VE3
C++
Kills:1,043
Deaths:831
KDR:1.255
Accuracy:23.609% C++
HSR:14.094% D--
Solstice SF
C++
Kills:415
Deaths:405
KDR:1.025
Accuracy:24.600% C++
HSR:14.940% C
Serpent VE92
C++
Kills:165
Deaths:196
KDR:0.842
Accuracy:24.107% C++
HSR:18.788% C
Kills:2,960
Deaths (as Engineer):2,109
Deaths (to Engineers):3,212
KDR:1.40351
Kill Difference:851
Playtime:735.626 hours
Usage:65%
Score:16.584m
Score/min:376
Accuracy (listed only):33.779%
HSR (listed only):14.405%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B
Kills:1,337
Deaths:677
KDR:1.975
Accuracy:62.801% B
HSR:9.798% D--
Solstice VE3
C++
Kills:1,043
Deaths:831
KDR:1.255
Accuracy:23.609% C++
HSR:14.094% D--
Solstice SF
C++
Kills:415
Deaths:405
KDR:1.025
Accuracy:24.600% C++
HSR:14.940% C
Serpent VE92
C++
Kills:165
Deaths:196
KDR:0.842
Accuracy:24.107% C++
HSR:18.788% C
NS-7 PDW
A
Kills:124
Deaths:86
KDR:1.442
Accuracy:31.602% A
HSR:15.323% C-
Kills:3,084
Deaths (as Light Assault):2,195
Deaths (to Light Assaults):1,178
KDR:1.40501
Kill Difference:889
Playtime:71.657 hours
Usage:6%
Score:1.219m
Score/min:283
Accuracy (listed only):33.344%
HSR (listed only):14.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:124
Deaths:86
KDR:1.442
Accuracy:31.602% A
HSR:15.323% C-
NS-44 Commissioner
D-
Kills:56
Deaths:68
KDR:0.824
Accuracy:22.470% F
HSR:16.071% D-
Kills:180
Deaths (as Infiltrator):154
Deaths (to Infiltrators):975
KDR:1.16883
Kill Difference:26
Playtime:12.993 hours
Usage:1%
Score:0.122m
Score/min:157
Accuracy (listed only):27.036%
HSR (listed only):15.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:2,236
Deaths:1,233
KDR:1.813
Accuracy:25.254% C*
HSR:14.267% D--
Phobos VX86
B
Kills:1,337
Deaths:677
KDR:1.975
Accuracy:62.801% B
HSR:9.798% D--
Pulsar VS1
D
Kills:206
Deaths:168
KDR:1.226
Accuracy:20.322% D
HSR:15.049% D-
NS-7 PDW
A
Kills:124
Deaths:86
KDR:1.442
Accuracy:31.602% A
HSR:15.323% C-
Kills:3,903
Deaths (as Combat Medic):2,164
Deaths (to Combat Medics):573
KDR:1.8036
Kill Difference:1,739
Playtime:127.023 hours
Usage:11%
Score:2.876m
Score/min:377
Accuracy (listed only):34.995%
HSR (listed only):13.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:136
Deaths:81
KDR:1.679
Accuracy:21.795% D--
HSR:2.941% D--
NS-10 Burster
B+
Kills:121
Deaths:78
KDR:1.551
Accuracy:22.123% D*
HSR:7.438% B+
Comet VM2
C
Kills:75
Deaths:71
KDR:1.056
Accuracy:41.124% C
HSR:2.667% D
Comet VM2
B+
Kills:59
Deaths:56
KDR:1.054
Accuracy:41.685% C
HSR:5.085% B+
Kills:391
Deaths (as MAX Suit):143
Deaths (to MAX Suits):480
KDR:2.73427
Kill Difference:248
Playtime:67.440 hours
Usage:6%
Score:1.447m
Score/min:358
Accuracy (listed only):31.682%
HSR (listed only):4.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,219
V. Kills:322 377%
Deaths:212
KDR:5.750
Accuracy:49.882% C
KPH:46 D
VKPH:12.100 C-
Maelstrom Turbo Laser
C+
Kills:208
V. Kills:228 91%
Deaths:240
KDR:0.867
Accuracy:27.573% D
KPH:8.700 C--
VKPH:9.600 C+
Hornet Missiles
C
Kills:150
V. Kills:128 116%
Deaths:47
KDR:3.191
Accuracy:65.594% B+
KPH:34 C--
VKPH:29 C
Saron Laser Cannon
C+
Kills:145
V. Kills:161 90%
Deaths:184
KDR:0.788
Accuracy:30.612% C+
KPH:7.900 C--
VKPH:8.700 C+
Light PPA
C*
Kills:85
V. Kills:9 N/A
Deaths:16
KDR:5.313
Accuracy:37.569% C-
KPH:36.800 C
VKPH:3.900 C*
Kills:1,807 (438 + 0)
Deaths:699
KDR:2.585
VKDR:1.213
Vehicle Kills:848
Kill Difference:1,108
Playtime:75.536 hours
Usage:7%
Score:1.322m
Score/min:292
Piloting Accuracy:37.569%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:80
V. Kills:76 104%
Deaths:32
KDR:2.500
Accuracy:27.782% C
KPH:11.200 C--
VKPH:10.600 C**
Kills:80 (80 + 0)
Deaths:32
KDR:2.500
VKDR:2.375
Vehicle Kills:76
Kill Difference:48
Playtime:7.137 hours
Usage:1%
Score:0.122m
Score/min:285
Driving Accuracy:27.782%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:73
V. Kills:31 228%
Deaths:18
KDR:4.056
Accuracy:36.494% D-
KPH:35.100 B**
VKPH:14.900 C+
Supernova FPC
C++
Kills:72
V. Kills:63 113%
Deaths:32
KDR:2.250
Accuracy:53.006% C+
KPH:17.900 D
VKPH:15.700 C++
Kills:145 (72 + 73)
Deaths:50
KDR:2.900
VKDR:1.880
Vehicle Kills:94
Kill Difference:95
Playtime:6.099 hours
Usage:1%
Score:0.325m
Score/min:887
Driving Accuracy:53.006%
Gunner Accuracy:36.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:4,242
V. Kills:246 N/A
Deaths:83
KDR:51.108
Accuracy:29.299% D--
KPH:175.400 A++
VKPH:10.200 B**
Saron HRB-H
A**
Kills:2,972
V. Kills:2,249 132%
Deaths:166
KDR:17.904
Accuracy:56.634% C++
KPH:65.100 A++
VKPH:49.300 A**
E540 Halberd-H
A+
Kills:255
V. Kills:123 206%
Deaths:10
KDR:25.500
Accuracy:57.472% C+
KPH:70.200 A
VKPH:33.900 A+
Kills:7,469 (0 + 7,469)
Deaths:259
KDR:28.838
VKDR:10.108
Vehicle Kills:2,618
Kill Difference:7,210
Playtime:73.484 hours
Usage:6%
Score:3.321m
Score/min:753
Driving Accuracy:N/A%
Gunner Accuracy:57.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:57
V. Kills:25 219%
Deaths:13
KDR:4.385
Accuracy:39.901% C++
KPH:5.400 D*
VKPH:2.400 D**
Kills:57 (0 + 57)
Deaths:13
KDR:4.385
VKDR:1.923
Vehicle Kills:25
Kill Difference:44
Playtime:10.515 hours
Usage:1%
Score:0.082m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:39.901%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 4,4884,2428351.108M*48.7529.299%D--1.792%C++175.3A++10.2B**66124.2h6.4B**21.9B+
Saron HRB-H 5,2212,97216617.904A**15.5556.634%C++1.279%C65A++49.2A**81545.7h25.8C+45.5C++
H-V45 2,2522,2361,2331.813C**0.5425.254%C*14.267%D--30.4C+N/A11873.6h13.1C*51.8B
Phobos VX86 1,3501,3376771.975B+0.3862.801%B9.798%D--47.4C++N/A17128.2h2B*3.3B+
Dual Photon Pods 1,5411,2192125.75C+3.4049.882%C1.066%C46D12.2C-34726.5h21.6C*43.3C*
Tank Mine 1,9591,0657913.481S11.1323.319%DN/A134.8B+113.2A++23597.9h1.3B**5.6B+
Solstice VE3 1,0521,0438311.255B++1.1023.609%C++14.094%D--12.6C-N/A4883.1h14.9C*63.1C*
MANA Anti-Vehicle Turret 1,2095852322.522C**0.1761.176%C**2.051%D5850S6240S16014080.1h9.5C15.5C*
Solstice SF 4224154051.025C++1.3324.6%C++14.94%C9.5DN/A5343.6h15C60.9C+
C-4 7054132841.454C+0.9022.565%DN/A57.4D40.6B*10127.2h1.5C++6.4C+
Orion VS54 4154072781.464C++0.8920.264%C+18.919%D-22.6CN/A12018h13.7C+67.7C+
E540 Halberd-H 3782551025.5A23.1557.472%C+3.529%B**70.8A34.2A+5953.6h5.8C*10.1C**
Force-Blade 2482485,4570.045B++2.3133.358%C**N/A0.5C+N/A2468.5h1.8B++5.5B+
Nemesis VSH9 4542212490.888B+1.4757.557%D1.357%D8.2C-8.7C+27526.8h7.1B+12.3B
VX29 Polaris 2152121191.782C**0.5719.524%D22.642%C+21.9DN/A1049.7h13.2C+67.6C+
Maelstrom Turbo Laser 4362082400.867C1.4927.573%DN/A8.7C--9.5C+21023.9h173.1D-627.7D-
Pulsar VS1 2082061681.226C**1.1320.322%D15.049%D-16.9C-N/A7012.2h14.8C++72.9C+
Serpent VE92 1721651960.842C+1.5124.107%C++18.788%C8.2D-N/A3320.2h22.3F--92.5D-
Hornet Missiles 278150473.191C0.8465.594%B+1.333%C34.1C--29.1C6634.4h11.1C++17C**
Saron Laser Cannon 3061451840.788C1.5730.612%C+1.379%C--7.9C--8.8C+22818.4h188.7C-616.4C-
NS-10 Burster 236136811.679B**0.6821.795%D--2.941%D--5.4C+4C**12425.3h90.5B**415.1B+
NS-7 PDW 124124861.442B++0.9131.602%A15.323%C-19.7CN/A1066.3h12.5B++39.6B++
NS-10 Burster 200121781.551B++0.8022.123%D*7.438%B+4.8C3.1C--11225.2h102.5B**463.1B
Light PPA 9485165.313C*2.9637.569%C-1.176%C+37C3.9C*3082.3h13.5C++36C++
Skyguard 15680322.5C+0.1527.782%CN/A11.3C--10.7B2857.1h139.3C501.5C
Comet VM2 12475711.056C*1.3041.124%C2.667%D9.1C6B**2418.2h22.9C++55.7C++
Saron HRB 10473184.056C1.7036.494%D-4.11%A**34.8B**14.8C+9252.1h14A38.3B*
Supernova FPC 13572322.25C--0.1053.006%C+1.389%D18D15.8C++8674h6C11.3C+
Comet VM2 10559561.054C++1.3041.685%C5.085%B+8.7C--6.8B**2326.8h25.7C*61.8C*
M20 Basilisk 8257134.385B++2.0339.901%C++5.263%C+5.4D*2.4D**13010.5h87.4C*219.1B+
NS-44 Commissioner 5756680.824C+1.5322.47%F16.071%D-9.8D-N/A435.7h3.1B*13.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3590.2h
Nano-Armor Kit447990,140144.3h
Anti-Vehicle MANA Turret108672.5h
AE Nano-Armor Kit3736,31211.4h
AE Medical Applicator133,0810.5h
Medical Applicator418155,68720h
Motion Spotter31240.3h
M40 Fury0590.1h
Ammunition Package151,8851.5h
Anti-Infantry MANA Turret4780.2h
Recon Detection Device31800.4h

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