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Raider Builder MILLD[PSHU] MILLD
NC BR 56

KDR: 1.47

Score: 36.7m

Last Seen: Mar 10th, 2019 6:54 AM
- OFFLINE - 1697.6 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Cobalt
Level Progress (to 57): 90%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw L100 Python AP Gauss Compact S NS-7 PDW L100 Python HESH C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 1528TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.051%15.606%344911803,7550.4801790.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%0.183C++-0.788D--0.4C--HEAD + (~4.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.9-0.163C19.2-0.34C-67.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.447%1.325%2211188151114015550.13245610%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.954B*-0.251C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.756B++18.30.655B+21.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.828%1.796%750611838,295165748655.00603170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.963%0.185C++-0.511D0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.515B+80.36C**10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.076%1.922%2531111782,809136524902.05787113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%-0.102C+-0.622D0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.287C*29.80.25C*55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.765%68.269%2531118810473120.142077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.489D0.075C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.241C3.9-0.225C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m374.3%275 (16.5k)238 (14.3k)1.4724231,36421,3011.9593456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1189101513.225%6.935%9207:156

68% Engineer6% Heavy Assault8% Infiltrator6% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2013 6:28 AMApr 3rd, 2018 6:14 PMApr 6th, 2019 9:52 PM (43d) (PST)Mar 10th, 2019 3:06 AM (71d) (PST)Mar 10th, 2019 1:54 AM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481314170.2040.1380.0141.0740.08388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8517,87624,975128164514,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2566.4h/106.9d 10,372 2,175 16,977 165.4k 3,557 5,702 12,831 84.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
D-
Kills:351
Deaths:525
KDR:0.669
Accuracy:37.106% D-
HSR:11.396% D-
EM1
C
Kills:220
Deaths:334
KDR:0.659
Accuracy:20.234% C
HSR:18.182% C--
NC6 Gauss SAW
C--
Kills:192
Deaths:387
KDR:0.496
Accuracy:17.196% C--
HSR:16.146% D*
MGR-L1 Promise
D-
Kills:77
Deaths:70
KDR:1.100
Accuracy:19.389% D-
HSR:9.091% F-
Kills:840
Deaths (as Heavy Assault):1,316
Deaths (to Heavy Assaults):4,836
KDR:0.6383
Kill Difference:476
Playtime:156.728 hours
Usage:6%
Score:1.410m
Score/min:150
Accuracy (listed only):23.481%
HSR (listed only):13.704%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:1,562
Deaths:2,669
KDR:0.585
Accuracy:22.087% C
HSR:9.731% D**
Warden
B+
Kills:448
Deaths:1,013
KDR:0.442
Accuracy:29.479% B+
HSR:18.750% D-
AF-19 Mercenary
C
Kills:222
Deaths:541
KDR:0.410
Accuracy:21.053% C
HSR:16.667% D-
NSX-P Tanto
B+
Kills:51
Deaths:88
KDR:0.580
Accuracy:23.760% C
HSR:29.412% B+
Kills:2,283
Deaths (as Engineer):4,311
Deaths (to Engineers):6,200
KDR:0.52958
Kill Difference:2,028
Playtime:1,753.574 hours
Usage:68%
Score:26.553m
Score/min:252
Accuracy (listed only):24.095%
HSR (listed only):18.640%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:1,562
Deaths:2,669
KDR:0.585
Accuracy:22.087% C
HSR:9.731% D**
NS-7 PDW
D
Kills:1,162
Deaths:3,088
KDR:0.376
Accuracy:19.221% D--
HSR:13.511% D
MGR-S1 Gladius
C--
Kills:929
Deaths:1,189
KDR:0.781
Accuracy:24.096% C--
HSR:17.546% D
AF-19 Mercenary
C
Kills:222
Deaths:541
KDR:0.410
Accuracy:21.053% C
HSR:16.667% D-
NSX Tengu
B++
Kills:130
Deaths:236
KDR:0.551
Accuracy:22.539% F-
HSR:25.385% B++
NSX-P Tanto
B+
Kills:51
Deaths:88
KDR:0.580
Accuracy:23.760% C
HSR:29.412% B+
Kills:4,056
Deaths (as Light Assault):7,811
Deaths (to Light Assaults):3,482
KDR:0.51927
Kill Difference:3,755
Playtime:156.048 hours
Usage:6%
Score:1.622m
Score/min:173
Accuracy (listed only):22.126%
HSR (listed only):18.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,162
Deaths:3,088
KDR:0.376
Accuracy:19.221% D--
HSR:13.511% D
MGR-S1 Gladius
C--
Kills:929
Deaths:1,189
KDR:0.781
Accuracy:24.096% C--
HSR:17.546% D
NSX Tengu
B++
Kills:130
Deaths:236
KDR:0.551
Accuracy:22.539% F-
HSR:25.385% B++
Kills:2,221
Deaths (as Combat Medic):4,513
Deaths (to Combat Medics):1,711
KDR:0.49213
Kill Difference:2,292
Playtime:78.160 hours
Usage:3%
Score:1.285m
Score/min:274
Accuracy (listed only):21.952%
HSR (listed only):18.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,162
Deaths:3,088
KDR:0.376
Accuracy:19.221% D--
HSR:13.511% D
MGR-S1 Gladius
C--
Kills:929
Deaths:1,189
KDR:0.781
Accuracy:24.096% C--
HSR:17.546% D
NS-61 Emissary
B+
Kills:454
Deaths:1,011
KDR:0.449
Accuracy:31.438% B+
HSR:11.454% D-
NSX Tengu
B++
Kills:130
Deaths:236
KDR:0.551
Accuracy:22.539% F-
HSR:25.385% B++
NC14 Bolt Driver
D
Kills:104
Deaths:164
KDR:0.634
Accuracy:31.765% D
HSR:68.269% D
Kills:2,779
Deaths (as Infiltrator):5,688
Deaths (to Infiltrators):2,310
KDR:0.48857
Kill Difference:2,909
Playtime:216.389 hours
Usage:8%
Score:2.636m
Score/min:203
Accuracy (listed only):25.812%
HSR (listed only):27.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:3,047
Deaths:1,441
KDR:2.115
Accuracy:19.880% D*
HSR:15.622% B
AF-41 Hacksaw
B+
Kills:2,694
Deaths:1,445
KDR:1.864
Accuracy:21.342% D--
HSR:16.630% B+
NCM3 Raven
C+
Kills:401
Deaths:355
KDR:1.130
Accuracy:38.199% C+
HSR:2.494% C+
NCM3 Raven
B+
Kills:312
Deaths:355
KDR:0.879
Accuracy:39.955% C++
HSR:3.526% B+
NCM2 Falcon
B**
Kills:289
Deaths:162
KDR:1.784
Accuracy:46.151% B++
HSR:7.266% B**
NCM2 Falcon
B++
Kills:114
Deaths:156
KDR:0.731
Accuracy:48.957% B++
HSR:3.509% D
Kills:6,857
Deaths (as MAX Suit):1,957
Deaths (to MAX Suits):1,855
KDR:3.50383
Kill Difference:4,900
Playtime:191.311 hours
Usage:7%
Score:3.164m
Score/min:276
Accuracy (listed only):35.747%
HSR (listed only):8.174%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:151
V. Kills:41 360%
Deaths:31
KDR:4.871
Accuracy:46.447% C
KPH:38 D
VKPH:10.300 C-
Kills:151 (0 + 0)
Deaths:31
KDR:4.871
VKDR:1.323
Vehicle Kills:41
Kill Difference:120
Playtime:3.977 hours
Usage:0%
Score:0.084m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:481
V. Kills:53 N/A
Deaths:25
KDR:19.240
Accuracy:39.544% C
KPH:56.200 C*
VKPH:6.200 C
C150 Dalton
B*
Kills:344
V. Kills:224 153%
Deaths:75
KDR:4.587
Accuracy:48.024% B*
KPH:27.900 C
VKPH:18.200 C
AP30 Shredder
C*
Kills:287
V. Kills:287 100%
Deaths:55
KDR:5.218
Accuracy:30.366% C++
KPH:19.700 D
VKPH:19.700 C*
Kills:1,112 (0 + 1,112)
Deaths:155
KDR:7.174
VKDR:3.639
Vehicle Kills:564
Kill Difference:957
Playtime:35.496 hours
Usage:1%
Score:0.580m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:30.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,321
V. Kills:1,545 150%
Deaths:328
KDR:7.076
Accuracy:54.365% C+
KPH:20.800 D
VKPH:13.800 D
L100 Python HESH
B+
Kills:1,106
V. Kills:169 N/A
Deaths:154
KDR:7.182
Accuracy:51.956% B+
KPH:44 C
VKPH:6.700 C
C75 Viper
B+
Kills:1,022
V. Kills:188 N/A
Deaths:161
KDR:6.348
Accuracy:37.802% C+
KPH:38.900 B+
VKPH:7.200 C+
Skyguard
B*
Kills:65
V. Kills:54 118%
Deaths:36
KDR:1.806
Accuracy:34.722% B*
KPH:5.900 D*
VKPH:4.900 D**
Kills:4,514 (4,514 + 0)
Deaths:679
KDR:6.648
VKDR:2.881
Vehicle Kills:1,956
Kill Difference:3,835
Playtime:174.282 hours
Usage:7%
Score:1.794m
Score/min:172
Driving Accuracy:34.722%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:3,049
V. Kills:2,614 117%
Deaths:759
KDR:4.017
Accuracy:49.790% C+
KPH:16.600 D
VKPH:14.200 C+
Titan-150 HEAT
B+
Kills:732
V. Kills:290 252%
Deaths:95
KDR:7.705
Accuracy:46.215% C+
KPH:25.900 B+
VKPH:10.300 B
Enforcer ML85
B+
Kills:512
V. Kills:739 69%
Deaths:156
KDR:3.282
Accuracy:42.427% C++
KPH:14.500 D-
VKPH:20.900 B+
E540 Halberd
B+
Kills:460
V. Kills:305 150%
Deaths:108
KDR:4.259
Accuracy:47.893% B+
KPH:25.400 C
VKPH:16.800 B+
Kills:4,753 (3,781 + 972)
Deaths:1,118
KDR:4.251
VKDR:3.531
Vehicle Kills:3,948
Kill Difference:3,635
Playtime:265.502 hours
Usage:10%
Score:3.783m
Score/min:237
Driving Accuracy:46.215%
Gunner Accuracy:47.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:197
V. Kills:201 98%
Deaths:105
KDR:1.876
Accuracy:55.548% B++
KPH:32.700 D
VKPH:33.300 C++
Enforcer ML65-H
B+
Kills:185
V. Kills:178 103%
Deaths:26
KDR:7.115
Accuracy:72.928% A++
KPH:35.800 C++
VKPH:34.500 B+
E540 Halberd-H
B+
Kills:136
V. Kills:131 103%
Deaths:19
KDR:7.158
Accuracy:59.331% B+
KPH:25.300 D-
VKPH:24.400 B+
Kills:518 (0 + 518)
Deaths:150
KDR:3.453
VKDR:3.400
Vehicle Kills:510
Kill Difference:368
Playtime:16.570 hours
Usage:1%
Score:0.359m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:59.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:261
V. Kills:84 307%
Deaths:33
KDR:7.909
Accuracy:30.061% C-
KPH:29 C+
VKPH:9.300 B*
M20 Basilisk
A++
Kills:83
V. Kills:127 65%
Deaths:34
KDR:2.441
Accuracy:40.649% B
KPH:9 D--
VKPH:13.700 A++
M12 Kobalt
D--
Kills:67
V. Kills:2 N/A
Deaths:1
KDR:67
Accuracy:12.299% D*
KPH:36.100 D--
VKPH:1.100 D--
M20 Basilisk
A*
Kills:62
V. Kills:135 46%
Deaths:48
KDR:1.292
Accuracy:42.556% B+
KPH:9.100 D--
VKPH:19.700 A*
Kills:473 (0 + 473)
Deaths:116
KDR:4.078
VKDR:3
Vehicle Kills:348
Kill Difference:357
Playtime:26.948 hours
Usage:1%
Score:0.270m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:42.556%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:654
V. Kills:92 N/A
Deaths:20
KDR:32.700
Accuracy:43.065% A+
KPH:93.100 B+
VKPH:13.100 A*
VLG Missile Launcher
D
Kills:76
V. Kills:38 195%
Deaths:7
KDR:10.857
Accuracy:41.804% D**
KPH:26.600 D*
VKPH:13.300 D
Kills:730 (0 + 730)
Deaths:27
KDR:27.037
VKDR:4.815
Vehicle Kills:130
Kill Difference:703
Playtime:9.879 hours
Usage:0%
Score:0.207m
Score/min:349
Piloting Accuracy:N/A%
Gunner Accuracy:41.804%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,6633,0497594.017C2.5449.79%C+2.361%C16.6D14.2C+218183.8h5.2C+10.4C+
AF-41 Hacksaw 3,0773,0471,4412.115C+0.6419.88%D*15.622%B25.2CN/A86120.9h6.1B30.8D
AF-41 Hacksaw 2,7202,6941,4451.864C+0.3921.342%D--16.63%B+22.1DN/A73121.7h7.4C+34.8D-
L100 Python AP 3,8662,3213287.076B+5.6054.365%C+1.594%D20.8D13.8D171111.8h6C++11C*
Gauss Compact S 1,6151,5622,6690.585C0.8922.087%C9.731%D**8.6DN/A26182.1h10.1B45.8C*
NS-7 PDW 1,1881,1623,0880.376D1.1019.221%D--13.511%D3.9D*N/A13301.2h24F-125.1D*
L100 Python HESH 1,2751,1061547.182C5.7151.956%B+1.808%C++44.1C6.7C17925.1h3.3C++6.3B
C75 Viper 1,2101,0221616.348B+4.8837.802%C+1.076%C-38.9B+7.1C+17326.3h9.8B++25.9B++
MGR-S1 Gladius 9619291,1890.781C0.6924.096%C--17.546%D8.7D--N/A24107.3h15D--62.2D
Titan-150 HEAT 1,022732957.705B+6.2346.215%C+1.093%D*26B+10.3B17428.2h4.5B+9.8B+
CAS 14-E 7466542032.7B*31.2343.065%A+1.223%D93.4B+13.1A*4117h26.9C**62.5B++
Sticky Grenade 6386341634N/A632.5355.467%C**N/A1056.7C++6.7D31440.6h1.8B+3.2B+
Enforcer ML85 1,2515121563.282C1.8142.427%C++1.563%C-14.5D-20.9B+33435.3h17.2D*40.6D
L105 Zephyr 5344812519.24B*17.7739.544%CN/A55.9C*6.2C1928.6h4.7B*11.8B+
E540 Halberd 7654601084.259C2.7947.893%B+1.522%D-25.4C16.9B+35018.1h6.3C13.2C++
NS-61 Emissary 4714541,0110.449C--1.0231.438%B+11.454%D-5D*N/A1690.8h23.2D--73.8C--
Warden 4734481,0130.442C1.0329.479%B+18.75%D-4.1D--N/A14110.2h11.7C-39.6C++
NCM3 Raven 6004013551.13C**0.3438.199%C+2.494%C+10.2C+5D9639.5h19B*49.7B++
Xiphos Anti-Personnel Phalanx Tower 437399757C+55.5330.124%C++N/A153.5C14.6A5692.6h19.6C*65.2C*
NC05 Jackhammer 3573515250.669D0.8037.106%D-11.396%D-11.9D*N/A4029.6h5.7C-15.4C--
C150 Dalton 568344754.587C3.1148.024%B*1.163%B+28C18.2C33312.3h5.4C11.3C**
MANA Anti-Vehicle Turret 1,1703162351.345C+0.1362.667%CN/A3160S8540U33893200.1h17.1T*27.2D*
NCM3 Raven 5293123550.879C+0.5939.955%C++3.526%B+7.9C5.5C8939.6h25.5B+63.9B+
NCM2 Falcon 3932891621.784B++0.3146.151%B++7.266%B**21.3B**7.6A+12013.6h7.6B*16.5B++
AP30 Shredder 574287555.218C+3.7530.366%C++N/A19.7D19.7C*26814.6h98.6C324.7C+
M60-G Bulldog 345261337.909B**6.4430.061%C-2.299%C-29C+9.3B*1449h8.6C28.8C
M20 Basilisk 3972471417.643A+16.1764.875%A+4.453%C+47.5C*28.8B**4285.2h135.1C208.2C*
Orbital Strike Uplink 4172431243N/A241.53846.25%UN/A607.5U435U84880.4h2.8T*0.3T*
AF-19 Mercenary 2302225410.41C--1.0621.053%C16.667%D-4.5D--N/A2949.4h21.7F103.1D
EM1 2252203340.659D0.8120.234%C18.182%C--15.7D-N/A6614h17.7C--87.3C
M96 Mjolnir-H 3981971051.876D0.4055.548%B++N/A32.8D33.5C++4326h50.9D91.7C
NC6 Gauss SAW 1951923870.496D0.9817.196%C--16.146%D*10.7D-N/A5817.9h15.7D*91.1D
Enforcer ML65-H 363185267.115B*5.6472.928%A++N/A35.6C++34.2B+3385.2h28.2F38.7D
Spear Anti-Vehicle Phalanx Tower 327176444A42.5355.225%B+5.682%B*36.7C31.5C*3314.8h10.1C+18.3C*
Tank Mine 292167921.815C0.3466.776%A**N/A43.9D*32.9D--5933.8h3.6F**5.5B+
AF-22 Crow 2611624790.338C-1.1365.248%C1.852%C11.9C-7.3C11413.6h8.7C++13.3C++
C-4 226160831.928B+0.4633.729%A+N/A61.5C25.4C9002.6h1.8C-5.3B+
Breaker Rocket Pods 192151314.871C3.4046.447%C1.325%B+37.8D10.3C-3524h18.3C+39.4C+
Spear Anti-Vehicle Phalanx Turret 241137206.85C+5.3831.484%D*5.109%B+21.7D--16.5C-2796.3h9.4C+29.9D
E540 Halberd-H 267136197.158C+5.6959.331%B+2.206%C++25.2D-24.3B+3045.4h8.1D13.6C-
M60-A Bulldog 1411331211.083C+9.6137.532%D-N/A35C+2.1D2003.8h4.4B**11.8B
NSX Tengu 1331302360.551D0.9222.539%F-25.385%B++11.8D-N/A3411h20.1D*89.4F-
M60-A Bulldog 164116363.222C1.7527.171%D-N/A15.9D--6.6C++1387.3h8.1F-29.9D**
NCM2 Falcon 1801141560.731C0.7448.957%B++3.509%D9C-5.2C++7412.7h19.6C--40C++
Bouncing Betty 113113502.26D0.7951.121%B*N/A43.5FN/A1632.6h2C+3.9B+
Mag-Cutter 11110912,1260.009C-1.4616.382%D--N/A0.1DN/A0946.9h2.9C+17.7C
NC14 Bolt Driver 1061041640.634D0.8431.765%D68.269%D6.6D*N/A3015.7h3.9D**12.3D--
Spear Anti-Vehicle Phalanx Tower 21592615.333C--13.8657.273%A**2.174%D*306.7C++410A*33100.3h12.3C-21.4B
Frag Grenade 8483183N/A81.5345.212%C+N/A276.7D-3.3D-14350.3h4.9D-10.8C
M20 Basilisk 21083342.441C+0.9740.649%B1.205%F-8.9D--13.7A++1649.3h191.2F**470.4D**
Hoplon Anti-Aircraft Phalanx Tower 18982516.4D14.9326.934%C+2.439%C*24.1D31.5D2993.4h89.8C--333.4C
MGR-L1 Promise 7877701.1C0.3719.389%D-9.091%F-21.4DN/A623.6h18C--92.7C--
VLG Missile Launcher 11476710.857C+9.3841.804%D**2.632%C+26.2D*13.1D1972.9h6.3C++15.2C+
MAX Punch 123712,0180.035C-1.4447.174%C++N/A0.4C--N/A2184.5h6.5C13.7D
M12 Kobalt 6967167S65.5312.299%D*25.373%A+35.3D--1.1D--1191.9h29.7F241.7D*
Skyguard 11965361.806C0.3334.722%B*1.538%C--5.9D*4.9D**15511.1h308.7T*889.2F-
M20 Basilisk 19762481.292D-0.1842.556%B+4.839%C9.1D--19.9A*2156.8h279.2T*656.1F**
M60-A Bulldog 6859414.75C+13.2832.407%D*1.695%C--18.4D2.8C1593.2h5.9C++18.3D
Rocklet Rifle 9653421.262B**0.2151.367%C+N/A19.6D15.9D2652.7h44.7C-87C
NSX-P Tanto 5251880.58C0.8923.76%C29.412%B+6.8D--N/A277.5h23.9D**100.4D--

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01300.1h
Spawn Beacon154051.3h
G30 Walker0680h
Nano-Armor Kit1,4982,276,451176.5h
M20 Wyvern1900.1h
Anti-Vehicle MANA Turret1021,4087.3h
Nanite Revive Grenade04770.1h
Medical Applicator792163,24329.3h
Medical Kit111951h
Rampart Wall79458.5h
Sunderer Garage0680.7h
Xiphos Anti-Personnel Tower04002h
Bunker1800.8h
HIVE1920.6h
Repair Module27642.5h
Turret AI Module36852.9h
Structure Shield Module14221.8h
Skywall Shield Emitter34251.8h
Cortium Silo03261.3h
Hoplon Anti-Aircraft Phalanx Tower14221.7h
Blast Wall01371.1h
Motion Spotter211,1792h
Welding Device01,7840.1h
Deconstruction Tool413,5872.1h
Spear Anti-Vehicle Tower03951.8h
G40-F Ranger0750h
Recon Detection Device204991.7h
Shield Recharging Field101,0930.8h
Ammunition Package502,2382.8h
Router01860.3h
Nano-Repair Grenade0910h
IPC Targeting Dart52591.6h
Orbital Strike Target Designator111861.7h
Vehicle Gate21702.1h
Flail Targeting Dart22291.3h
Pain Spire0550.2h
Snowman Soldier0660.1h
NSX-P Naginata0530.1h
Soldier Soaker01560h
L-24R Spur01780.4h
WLT-Howler Mining Laser01650.3h
Elysium Spawn Tube01440.7h
Pillbox0600.7h
Spear Anti-Vehicle Turret0510.4h

Check the help document for the dictionary if you want to learn more about words used here.


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