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Agent Builder MILLD[PSHU] MILLD
NC BR 55

KDR: 1.47

Score: 36.4m

Last Seen: Dec 9th, 2018 7:19 PM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Cobalt - Outfit Leader of NEW MAGYAROK[PSHU] NEW MAGYAROK
NC outfit on Cobalt

Members: 3
Level Progress (to 56): 29%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw L100 Python AP Gauss Compact S NS-7 PDW L100 Python HESH C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 1528TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.006%15.57%343910133,7380.4790460.989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.473%0.191C++-0.775D--0.478DHEAD + (~4.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.8-0.159C19.1-0.339C-67.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.447%1.325%2211021151113915550.13257210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.944B*-0.265C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.754B++18.30.653B+21.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.849%1.798%747610168,232165248394.98305170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.989%0.196C++-0.542D0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.513B+8.10.357C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.016%1.924%2531110112,806135924762.06324113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.468%-0.106C+-0.608D0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.287C*29.70.249C++55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.765%68.269%2531102110472620.143054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.493D0.072C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.248C3.9-0.231C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NEW MAGYAROK[PSHU] NEW MAGYAROK
NC outfit on Cobalt

Members: 3
36.4m372.8%274 (16.4k)238 (14.3k)1.4683931,19621,2451.9546755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022101013.192%6.95%9207:126

68% Engineer6% Heavy Assault8% Infiltrator6% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2013 6:28 AMApr 3rd, 2018 6:14 PMDec 10th, 2018 3:36 AM (3h) (PST)Dec 9th, 2018 3:19 PM (15h) (PST)Dec 9th, 2018 3:19 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481324160.2040.1390.0141.0700.08387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8737,90924,964128164514,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2553.2h/106.4d 10,331 2,168 16,868 163.9k 3,554 5,687 12,759 83.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
D-
Kills:351
Deaths:525
KDR:0.669
Accuracy:37.106% D-
HSR:11.396% D-
EM1
C
Kills:220
Deaths:334
KDR:0.659
Accuracy:20.234% C
HSR:18.182% C--
NC6 Gauss SAW
C--
Kills:192
Deaths:387
KDR:0.496
Accuracy:17.196% C--
HSR:16.146% D*
MGR-L1 Promise
D--
Kills:70
Deaths:57
KDR:1.228
Accuracy:18.273% D--
HSR:10% F-
Kills:833
Deaths (as Heavy Assault):1,303
Deaths (to Heavy Assaults):4,824
KDR:0.63929
Kill Difference:470
Playtime:156.335 hours
Usage:6%
Score:1.409m
Score/min:150
Accuracy (listed only):23.202%
HSR (listed only):13.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:1,562
Deaths:2,669
KDR:0.585
Accuracy:22.087% C
HSR:9.731% D**
Warden
B+
Kills:448
Deaths:1,013
KDR:0.442
Accuracy:29.479% B+
HSR:18.750% D
AF-19 Mercenary
C+
Kills:222
Deaths:541
KDR:0.410
Accuracy:21.053% C+
HSR:16.667% D-
NSX-P Tanto
B+
Kills:51
Deaths:88
KDR:0.580
Accuracy:23.760% C
HSR:29.412% B+
Kills:2,283
Deaths (as Engineer):4,311
Deaths (to Engineers):6,189
KDR:0.52958
Kill Difference:2,028
Playtime:1,741.406 hours
Usage:68%
Score:26.340m
Score/min:252
Accuracy (listed only):24.095%
HSR (listed only):18.640%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:1,562
Deaths:2,669
KDR:0.585
Accuracy:22.087% C
HSR:9.731% D**
NS-7 PDW
D
Kills:1,162
Deaths:3,088
KDR:0.376
Accuracy:19.221% D--
HSR:13.511% D
MGR-S1 Gladius
C-
Kills:919
Deaths:1,166
KDR:0.788
Accuracy:23.984% C-
HSR:17.301% D
AF-19 Mercenary
C+
Kills:222
Deaths:541
KDR:0.410
Accuracy:21.053% C+
HSR:16.667% D-
NSX Tengu
B++
Kills:130
Deaths:236
KDR:0.551
Accuracy:22.539% F-
HSR:25.385% B++
NSX-P Tanto
B+
Kills:51
Deaths:88
KDR:0.580
Accuracy:23.760% C
HSR:29.412% B+
Kills:4,046
Deaths (as Light Assault):7,788
Deaths (to Light Assaults):3,472
KDR:0.51952
Kill Difference:3,742
Playtime:156.048 hours
Usage:6%
Score:1.622m
Score/min:173
Accuracy (listed only):22.107%
HSR (listed only):18.668%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,162
Deaths:3,088
KDR:0.376
Accuracy:19.221% D--
HSR:13.511% D
MGR-S1 Gladius
C-
Kills:919
Deaths:1,166
KDR:0.788
Accuracy:23.984% C-
HSR:17.301% D
NSX Tengu
B++
Kills:130
Deaths:236
KDR:0.551
Accuracy:22.539% F-
HSR:25.385% B++
Kills:2,211
Deaths (as Combat Medic):4,490
Deaths (to Combat Medics):1,708
KDR:0.49243
Kill Difference:2,279
Playtime:78.155 hours
Usage:3%
Score:1.285m
Score/min:274
Accuracy (listed only):21.915%
HSR (listed only):18.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,162
Deaths:3,088
KDR:0.376
Accuracy:19.221% D--
HSR:13.511% D
MGR-S1 Gladius
C-
Kills:919
Deaths:1,166
KDR:0.788
Accuracy:23.984% C-
HSR:17.301% D
NS-61 Emissary
B+
Kills:454
Deaths:1,011
KDR:0.449
Accuracy:31.425% B+
HSR:11.454% D-
NSX Tengu
B++
Kills:130
Deaths:236
KDR:0.551
Accuracy:22.539% F-
HSR:25.385% B++
NC14 Bolt Driver
D
Kills:104
Deaths:164
KDR:0.634
Accuracy:31.765% D
HSR:68.269% D
Kills:2,769
Deaths (as Infiltrator):5,665
Deaths (to Infiltrators):2,300
KDR:0.48879
Kill Difference:2,896
Playtime:215.712 hours
Usage:8%
Score:2.609m
Score/min:202
Accuracy (listed only):25.787%
HSR (listed only):27.184%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:3,047
Deaths:1,441
KDR:2.115
Accuracy:19.880% D--
HSR:15.622% C**
AF-41 Hacksaw
B+
Kills:2,694
Deaths:1,445
KDR:1.864
Accuracy:21.342% D--
HSR:16.630% B+
NCM3 Raven
C+
Kills:401
Deaths:355
KDR:1.130
Accuracy:38.199% C+
HSR:2.494% C+
NCM3 Raven
B+
Kills:312
Deaths:355
KDR:0.879
Accuracy:39.955% C+
HSR:3.526% B+
NCM2 Falcon
B**
Kills:289
Deaths:162
KDR:1.784
Accuracy:46.151% B++
HSR:7.266% B**
NCM2 Falcon
B++
Kills:114
Deaths:156
KDR:0.731
Accuracy:48.957% B++
HSR:3.509% D
Kills:6,857
Deaths (as MAX Suit):1,957
Deaths (to MAX Suits):1,854
KDR:3.50383
Kill Difference:4,900
Playtime:191.311 hours
Usage:7%
Score:3.164m
Score/min:276
Accuracy (listed only):35.747%
HSR (listed only):8.174%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:151
V. Kills:41 360%
Deaths:31
KDR:4.871
Accuracy:46.447% C
KPH:38 D
VKPH:10.300 C-
Kills:151 (0 + 0)
Deaths:31
KDR:4.871
VKDR:1.323
Vehicle Kills:41
Kill Difference:120
Playtime:3.977 hours
Usage:0%
Score:0.084m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:478
V. Kills:51 N/A
Deaths:25
KDR:19.120
Accuracy:39.641% C
KPH:56.300 C*
VKPH:6 C
C150 Dalton
B++
Kills:344
V. Kills:224 153%
Deaths:75
KDR:4.587
Accuracy:48.024% B++
KPH:27.900 C
VKPH:18.200 C
AP30 Shredder
C++
Kills:287
V. Kills:287 100%
Deaths:55
KDR:5.218
Accuracy:30.366% C++
KPH:19.700 D
VKPH:19.700 C++
Kills:1,109 (0 + 1,109)
Deaths:155
KDR:7.155
VKDR:3.626
Vehicle Kills:562
Kill Difference:954
Playtime:35.432 hours
Usage:1%
Score:0.572m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:30.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,274
V. Kills:1,524 149%
Deaths:328
KDR:6.933
Accuracy:54.574% C+
KPH:20.600 D
VKPH:13.800 D
L100 Python HESH
C
Kills:1,106
V. Kills:169 N/A
Deaths:154
KDR:7.182
Accuracy:51.956% B+
KPH:44 C
VKPH:6.700 C
C75 Viper
B+
Kills:1,022
V. Kills:188 N/A
Deaths:161
KDR:6.348
Accuracy:37.802% C+
KPH:38.900 B+
VKPH:7.200 C+
Skyguard
B**
Kills:65
V. Kills:54 118%
Deaths:36
KDR:1.806
Accuracy:34.722% B**
KPH:5.900 D*
VKPH:4.900 D**
Kills:4,467 (4,467 + 0)
Deaths:679
KDR:6.579
VKDR:2.850
Vehicle Kills:1,935
Kill Difference:3,788
Playtime:172.923 hours
Usage:7%
Score:1.779m
Score/min:172
Driving Accuracy:34.722%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:3,049
V. Kills:2,614 117%
Deaths:759
KDR:4.017
Accuracy:49.790% C+
KPH:16.600 D
VKPH:14.200 C+
Titan-150 HEAT
B+
Kills:716
V. Kills:285 250%
Deaths:95
KDR:7.537
Accuracy:46.672% C+
KPH:26 B+
VKPH:10.300 B
Enforcer ML85
B++
Kills:512
V. Kills:739 69%
Deaths:156
KDR:3.282
Accuracy:42.427% C++
KPH:14.500 D--
VKPH:20.900 B++
E540 Halberd
B
Kills:460
V. Kills:305 150%
Deaths:108
KDR:4.259
Accuracy:47.919% B+
KPH:25.400 C
VKPH:16.800 B
Kills:4,737 (3,765 + 972)
Deaths:1,118
KDR:4.237
VKDR:3.527
Vehicle Kills:3,943
Kill Difference:3,619
Playtime:264.795 hours
Usage:10%
Score:3.777m
Score/min:238
Driving Accuracy:46.672%
Gunner Accuracy:47.919%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:192
V. Kills:199 96%
Deaths:105
KDR:1.829
Accuracy:55.747% B++
KPH:32.200 D
VKPH:33.400 C++
Enforcer ML65-H
B+
Kills:181
V. Kills:176 102%
Deaths:26
KDR:6.962
Accuracy:72.841% A++
KPH:35.500 C++
VKPH:34.500 B+
E540 Halberd-H
B+
Kills:136
V. Kills:131 103%
Deaths:19
KDR:7.158
Accuracy:59.331% B
KPH:25.300 D
VKPH:24.400 B+
Kills:509 (0 + 509)
Deaths:150
KDR:3.393
VKDR:3.373
Vehicle Kills:506
Kill Difference:359
Playtime:16.440 hours
Usage:1%
Score:0.356m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:59.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:261
V. Kills:84 307%
Deaths:33
KDR:7.909
Accuracy:30.061% C
KPH:29 C+
VKPH:9.300 B*
M20 Basilisk
A++
Kills:83
V. Kills:127 65%
Deaths:34
KDR:2.441
Accuracy:40.649% B
KPH:9 D--
VKPH:13.700 A++
M12 Kobalt
D--
Kills:67
V. Kills:2 N/A
Deaths:1
KDR:67
Accuracy:10.961% D**
KPH:36.400 D--
VKPH:1.100 D--
M20 Basilisk
A++
Kills:62
V. Kills:135 46%
Deaths:48
KDR:1.292
Accuracy:42.556% B+
KPH:9.100 D--
VKPH:19.700 A++
Kills:473 (0 + 473)
Deaths:116
KDR:4.078
VKDR:3
Vehicle Kills:348
Kill Difference:357
Playtime:26.935 hours
Usage:1%
Score:0.270m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:42.556%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:653
V. Kills:92 N/A
Deaths:20
KDR:32.650
Accuracy:42.738% A+
KPH:93.400 B+
VKPH:13.200 A*
VLG Missile Launcher
C+
Kills:76
V. Kills:38 195%
Deaths:6
KDR:12.667
Accuracy:42.690% D--
KPH:28.300 D
VKPH:14.100 C+
Kills:729 (0 + 729)
Deaths:26
KDR:28.038
VKDR:5
Vehicle Kills:130
Kill Difference:703
Playtime:9.678 hours
Usage:0%
Score:0.206m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:42.690%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,6633,0497594.017C+2.5549.79%C+2.361%C16.6D14.2C+218183.8h5.2C+10.4C+
AF-41 Hacksaw 3,0773,0471,4412.115C+0.6519.88%D--15.622%C**25.2CN/A86120.9h6.1C**30.8D
AF-41 Hacksaw 2,7202,6941,4451.864C+0.4021.342%D--16.63%B+22.1DN/A73121.7h7.4C+34.8D-
L100 Python AP 3,7982,2743286.933B++5.4654.574%C+1.627%D20.6D13.8D171110.4h6C*11C**
Gauss Compact S 1,6151,5622,6690.585C0.8822.087%C9.731%D**8.6DN/A26182.1h10.1B45.8C*
NS-7 PDW 1,1881,1623,0880.376D1.0919.221%D--13.511%D3.9D*N/A13301.2h24F-125.1D*
L100 Python HESH 1,2751,1061547.182C5.7151.956%B+1.808%C*44.1C6.7C17925.1h3.3C++6.3B
C75 Viper 1,2101,0221616.348B+4.8837.802%C+1.076%C-38.9B+7.1C+17326.3h9.8B++25.9B++
MGR-S1 Gladius 9509191,1660.788C0.6823.984%C-17.301%D8.8D--N/A24104.3h14.8D*61.8D
Titan-150 HEAT 1,001716957.537B+6.0746.672%C+N/A26B+10.4B+17427.5h4.5B+9.7B+
CAS 14-E 7456532032.65B*31.1842.738%A+1.225%D93.3B+13.1A*4137h26.4C**61.9B++
Sticky Grenade 6386341634N/A632.5355.467%C**N/A1056.7C++6.7C--31440.6h1.8B+3.2B+
Enforcer ML85 1,2515121563.282C1.8142.427%C++1.563%C-14.5D--20.9B++33435.3h17.2D-40.6D
L105 Zephyr 5294782519.12B*17.6539.641%CN/A56.2C*6C1798.5h4.7B*11.8B+
E540 Halberd 7654601084.259C2.7947.919%B+1.522%D-25.4C16.9B+35118.1h6.3C13.2C++
NS-61 Emissary 4714541,0110.449C--1.0231.425%B+11.454%D-5D--N/A1690.7h23.2D--73.7C-
Warden 4734481,0130.442C-1.0329.479%B+18.75%D4.1D--N/A14110.2h11.7C-39.6C++
NCM3 Raven 6004013551.13C**0.3438.199%C+2.494%C+10.2C+5D9639.5h19B**49.7B++
Xiphos Anti-Personnel Phalanx Tower 437399757C+55.5330.124%C++N/A153.5C14.6A5692.6h19.6C++65.2C**
NC05 Jackhammer 3573515250.669C--0.8037.106%D-11.396%D-11.9D*N/A4029.6h5.7C-15.4C
C150 Dalton 568344754.587C+3.1248.024%B++1.163%B28C18.2C33312.3h5.4C11.3C**
MANA Anti-Vehicle Turret 1,1703162341.35B+0.1262.663%A*3.481%B*3160U8540U33893200.1h17.1D*27.2C
NCM3 Raven 5293123550.879C+0.5939.955%C+3.526%B+7.9C5.5C8939.6h25.5B+63.9B+
NCM2 Falcon 3932891621.784B+0.3246.151%B++7.266%B**21.3B**7.6A12013.6h7.6B++16.5B++
AP30 Shredder 574287555.218C+3.7530.366%C++N/A19.7D19.7C++26814.6h98.6C324.7C+
M60-G Bulldog 345261337.909B**6.4430.061%C2.299%C-29C+9.3B*1449h8.6C-28.8C
M20 Basilisk 3942441318.769A+17.3064.517%A+4.098%C47.8C**29.4B**4295.1h134C+207.6C**
AF-19 Mercenary 2302225410.41C--1.0621.053%C+16.667%D-4.5D--N/A2949.3h21.7D**103.1D
Orbital Strike Uplink 3732211221N/A219.53769.333%UN/A552.5U380U66920.4h2.6T*0.3T*
EM1 2252203340.659D0.8120.234%C18.182%C--15.7D-N/A6614h17.7C--87.3C
M96 Mjolnir-H 3911921051.829D0.3655.747%B++N/A32D33.2C++4346h51.9D93.1C
NC6 Gauss SAW 1951923870.496D0.9717.196%C--16.146%D*10.7D-N/A5817.9h15.7D*91.1D
Enforcer ML65-H 357181266.962B*5.4972.841%A++N/A35.5C++34.5B+3355.1h28.4D**39D
Spear Anti-Vehicle Phalanx Tower 327176444A+42.5356.684%B++5.682%B++37.4C32.1C*3324.7h10.1C+17.9C**
Tank Mine 292167921.815C0.3566.85%A**N/A43.9D*32.9D--5953.8h3.6F*5.4B+
AF-22 Crow 2611624790.338C--1.1365.248%C1.852%C11.9C7.3C11413.6h8.7C++13.3C+
C-4 224159831.916B+0.4533.729%A+N/A61.2C25C8962.6h1.8C-5.3B
Breaker Rocket Pods 192151314.871C3.4046.447%C1.325%B+37.8D10.3C-3524h18.3C+39.4C+
Spear Anti-Vehicle Phalanx Turret 241137206.85C+5.3831.484%D*5.109%B+21.7D--16.5C-2796.3h9.4C+29.9D
E540 Halberd-H 267136197.158C++5.6959.331%B2.206%C++25.2D24.3B+3045.4h8.1D13.6C
M60-A Bulldog 1411331211.083C+9.6137.532%D-N/A35C+2.1C--2003.8h4.4B++11.8B
NSX Tengu 1331302360.551D0.9222.539%F-25.385%B++11.8D--N/A3411h20.1D*89.4F-
M60-A Bulldog 164116363.222C1.7527.171%D-N/A15.9D--6.6C++1387.3h8.1F29.9D**
NCM2 Falcon 1801141560.731C0.7448.957%B++3.509%D9C-5.2C++7412.7h19.6C--40C++
Bouncing Betty 113113502.26D0.7951.121%B*N/A43.5FN/A1632.6h2C3.9B+
Mag-Cutter 11110912,1260.009C1.4616.382%D--N/A0.1DN/A0946.7h2.9C+17.7C
NC14 Bolt Driver 1061041640.634D0.8331.765%D68.269%D6.6D*N/A3015.7h3.9D**12.3D--
Spear Anti-Vehicle Phalanx Tower 21592615.333C--13.8657.273%A+2.174%D--306.7B+410A*33100.3h12.3C+21.4B+
M20 Basilisk 21083342.441C+0.9740.649%B1.205%F-8.9D--13.7A++1639.3h191.2D**470.4D**
Frag Grenade 8483183N/A81.5345.212%C+N/A276.7D-3.3D14270.3h4.9D-10.8C
Hoplon Anti-Aircraft Phalanx Tower 18982516.4D-14.9326.94%C+2.439%C*24.1D-31.5D2993.4h89.7D333C-
VLG Missile Launcher 11476612.667C**11.2042.69%D--2.632%C28.1D-14.1C+2052.7h6.2C*14.6C++
MAX Punch 123712,0180.035C-1.4347.174%C++N/A0.4CN/A2184.5h6.5C13.7C-
MGR-L1 Promise 7170571.228C+0.2418.273%D--10%F-21.2DN/A643.3h17.1C-93.7D
M12 Kobalt 6967167S65.5310.961%D**25.373%A37.2D--1.1D--1191.8h26D*237.3D*
Skyguard 11965361.806C0.3434.722%B**1.538%C--5.9D*4.9D**15511.1h308.7T*889.2F-
M20 Basilisk 19762481.292D0.1842.556%B+4.839%C9.1D--19.9A*2156.8h279.2F656.1F--
M60-A Bulldog 6859414.75C+13.2832.407%D*1.695%C--18.4D2.8C1593.2h5.9C++18.3D
Rocklet Rifle 9653421.262B**0.2151.367%C+N/A19.6D15.9D2642.7h44.7C-87C
NSX-P Tanto 5251880.58C0.8923.76%C29.412%B+6.8D-N/A277.5h23.9D**100.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,1792h
Soldier Soaker01560h
Nano-Armor Kit1,4962,269,476175.8h
NSX-P Naginata0530.1h
Snowman Soldier0560.1h
Welding Device01,7180.1h
Pain Spire0520.2h
Flail Targeting Dart22291.3h
Spawn Beacon153991.3h
Hellion G01300.1h
G30 Walker0680h
M20 Wyvern1900.1h
Anti-Vehicle MANA Turret1011,4047.3h
Turret AI Module36812.8h
Repair Module27612.5h
Skywall Shield Emitter34221.8h
Structure Shield Module14201.8h
Cortium Silo03201.3h
Blast Wall01361.1h
Nanite Revive Grenade04750.1h
Medical Kit111951h
Medical Applicator792163,24329.3h
Spear Anti-Vehicle Tower03921.7h
HIVE1920.6h
Bunker1800.8h
Rampart Wall79408.5h
Sunderer Garage0680.7h
G40-F Ranger0750h
Deconstruction Tool413,5872.1h
Xiphos Anti-Personnel Tower03952h
Hoplon Anti-Aircraft Phalanx Tower14201.7h
Recon Detection Device204991.7h
Shield Recharging Field101,0930.8h
Ammunition Package502,1952.8h
Spear Anti-Vehicle Turret0510.4h
Pillbox0600.7h
Elysium Spawn Tube01410.7h
Router01800.3h
Nano-Repair Grenade0790h
IPC Targeting Dart52591.6h
Orbital Strike Target Designator111651.6h
Vehicle Gate21652.1h
L-24R Spur01780.4h

Check the help document for the dictionary if you want to learn more about words used here.


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