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Legionary A.S.P. Operative MILLDVS[KZMZ] MILLDVS
VS BR 25

KDR: 2.39

Score: 15.9m

Last Seen: Jul 12th, 2019 7:06 PM
- OFFLINE - 118.1 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Cobalt - Outfit Member of Alien Gang[KZMZ] Alien Gang
VS outfit on Cobalt

Members: 3
Level Progress (to 26): 63%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP C75 Viper Proton II PPA-H Supernova PC Supernova VPC Orion VS54 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.682%18.231%377612081,6730.82051.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.747%-0.092C+-0.399C--0.809B++HEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.3-0.2C18.5-0.294C70.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.693%0.706%1762512097,50775636129.92989208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.001%0.943B*-1.194D*-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++5.80.54B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.598%0.732%565412101,7755117103.4668250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.13%0.962B*-0.917D---1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.681B+17.80.555B+20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Alien Gang[KZMZ] Alien Gang
VS outfit on Cobalt

Members: 3
15.9m443.6%397 (23.8k)339 (20.3k)2.3855414,7456,1813.1585525 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121476913.796%3.934%5407:356

80% Engineer7% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2014 9:23 PMFeb 10th, 2019 7:15 PMJul 16th, 2019 5:04 AM (1d) (PST)Jul 12th, 2019 3:20 PM (5d) (PST)Jul 12th, 2019 3:06 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
707736340.3150.1320.0121.8730.107100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4344,39538,0391981112620,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
780.7h/32.5d 4,778 580 11,206 87.8k 643 1,670 5,034 33.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:389
Deaths:906
KDR:0.429
Accuracy:21.835% C
HSR:13.882% D--
NSX-P Tanto
C
Kills:83
Deaths:98
KDR:0.847
Accuracy:22.038% D
HSR:22.892% C
Kills:472
Deaths (as Engineer):1,004
Deaths (to Engineers):1,973
KDR:0.47012
Kill Difference:532
Playtime:623.315 hours
Usage:80%
Score:13.727m
Score/min:367
Accuracy (listed only):21.937%
HSR (listed only):18.387%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:608
Deaths:821
KDR:0.741
Accuracy:18.616% C-
HSR:24.836% C+
Pulsar LSW
C-
Kills:87
Deaths:151
KDR:0.576
Accuracy:20.606% C-
HSR:12.644% D**
Kills:695
Deaths (as Heavy Assault):972
Deaths (to Heavy Assaults):1,297
KDR:0.71502
Kill Difference:277
Playtime:54.483 hours
Usage:7%
Score:0.636m
Score/min:194
Accuracy (listed only):19.611%
HSR (listed only):18.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:389
Deaths:906
KDR:0.429
Accuracy:21.835% C
HSR:13.882% D--
VE-S Canis
C--
Kills:335
Deaths:747
KDR:0.448
Accuracy:22.347% D
HSR:15.821% C--
NSX-P Tanto
C
Kills:83
Deaths:98
KDR:0.847
Accuracy:22.038% D
HSR:22.892% C
Kills:807
Deaths (as Light Assault):1,751
Deaths (to Light Assaults):876
KDR:0.46088
Kill Difference:944
Playtime:20.608 hours
Usage:3%
Score:0.207m
Score/min:168
Accuracy (listed only):22.073%
HSR (listed only):17.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:335
Deaths:747
KDR:0.448
Accuracy:22.347% D
HSR:15.821% C--
Kills:335
Deaths (as Infiltrator):747
Deaths (to Infiltrators):654
KDR:0.44846
Kill Difference:412
Playtime:31.122 hours
Usage:4%
Score:0.577m
Score/min:309
Accuracy (listed only):22.347%
HSR (listed only):15.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:335
Deaths:747
KDR:0.448
Accuracy:22.347% D
HSR:15.821% C--
Pulsar VS1
D
Kills:171
Deaths:228
KDR:0.750
Accuracy:19.629% D
HSR:9.942% F
Kills:506
Deaths (as Combat Medic):975
Deaths (to Combat Medics):458
KDR:0.51897
Kill Difference:469
Playtime:26.341 hours
Usage:3%
Score:0.358m
Score/min:227
Accuracy (listed only):20.988%
HSR (listed only):12.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:457
Deaths:237
KDR:1.928
Accuracy:16.822% C*
HSR:17.068% C
Quasar VM1
C
Kills:456
Deaths:232
KDR:1.966
Accuracy:16.293% C
HSR:17.325% D
Kills:913
Deaths (as MAX Suit):234.500
Deaths (to MAX Suits):300
KDR:3.89339
Kill Difference:678.500
Playtime:22.108 hours
Usage:3%
Score:0.369m
Score/min:278
Accuracy (listed only):16.557%
HSR (listed only):17.196%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,296
V. Kills:544 238%
Deaths:48
KDR:27
Accuracy:52.979% C-
KPH:45.400 B**
VKPH:19.100 C++
C75 Viper
A+
Kills:1,286
V. Kills:493 260%
Deaths:98
KDR:13.122
Accuracy:45.451% B+
KPH:39.400 B+
VKPH:15.100 A+
L100 Python HESH
A
Kills:168
V. Kills:44 373%
Deaths:7
KDR:24
Accuracy:50.689% C*
KPH:49.800 C+
VKPH:13 A
Kills:2,750 (2,750 + 0)
Deaths:153
KDR:17.974
VKDR:7.065
Vehicle Kills:1,081
Kill Difference:2,597
Playtime:64.529 hours
Usage:8%
Score:1.032m
Score/min:267
Driving Accuracy:50.689%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,520
V. Kills:1,882 134%
Deaths:762
KDR:3.307
Accuracy:56.518% B
KPH:21.200 C
VKPH:15.800 C++
Supernova PC
A*
Kills:1,222
V. Kills:395 309%
Deaths:70
KDR:17.457
Accuracy:51.474% C**
KPH:45 A*
VKPH:14.600 A++
Supernova VPC
B*
Kills:1,183
V. Kills:254 464%
Deaths:46
KDR:25.717
Accuracy:51.164% C++
KPH:53.100 B+
VKPH:11.400 B*
Saron HRB
B
Kills:400
V. Kills:341 117%
Deaths:179
KDR:2.235
Accuracy:48.520% B+
KPH:21.500 C
VKPH:18.300 B
Proton II PPA
B++
Kills:96
V. Kills:10 N/A
Deaths:9
KDR:10.667
Accuracy:30.495% B**
KPH:50.400 C
VKPH:5.200 B++
Aphelion VEX-4
C**
Kills:93
V. Kills:99 93%
Deaths:48
KDR:1.938
Accuracy:40.295% B++
KPH:18.100 D
VKPH:19.300 C**
E540 Halberd
C+
Kills:81
V. Kills:56 142%
Deaths:15
KDR:5.400
Accuracy:50.085% C**
KPH:23.100 D
VKPH:16 C+
Kills:5,595 (4,925 + 670)
Deaths:1,129
KDR:4.956
VKDR:2.690
Vehicle Kills:3,037
Kill Difference:4,466
Playtime:197.379 hours
Usage:25%
Score:2.737m
Score/min:231
Driving Accuracy:51.164%
Gunner Accuracy:50.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:1,226
V. Kills:124 N/A
Deaths:25
KDR:49.040
Accuracy:44.715% B*
KPH:168.500 A++
VKPH:17 M++
Aphelion VEX-4H
C*
Kills:147
V. Kills:137 107%
Deaths:41
KDR:3.585
Accuracy:68.611% M
KPH:31.800 C--
VKPH:29.600 C*
Saron HRB-H
C++
Kills:78
V. Kills:54 142%
Deaths:22
KDR:3.545
Accuracy:56.457% C++
KPH:36 C+
VKPH:24.900 C++
Kills:1,451 (0 + 1,451)
Deaths:88
KDR:16.489
VKDR:3.580
Vehicle Kills:315
Kill Difference:1,363
Playtime:14.070 hours
Usage:2%
Score:0.359m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:56.457%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:68
V. Kills:30 219%
Deaths:13
KDR:5.231
Accuracy:47.493% B*
KPH:32.600 B**
VKPH:14.400 A++
Kills:68 (0 + 68)
Deaths:13
KDR:5.231
VKDR:2.308
Vehicle Kills:30
Kill Difference:55
Playtime:2.084 hours
Usage:0%
Score:0.049m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:47.493%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,4022,5207623.307C0.9256.518%B1.27%D21.2C15.8C++207118.8h5.3C++9.4C**
L100 Python AP 1,8401,2964827S24.6152.979%C-N/A45.3B**19C++26928.6h4B**7.6B*
C75 Viper 1,7791,2869813.122A*10.7445.451%B+N/A39.4B+15.1A+27032.6h11.6B+25.6B+
Proton II PPA-H 1,3501,2262549.04M++46.6544.715%B*N/A167.9A++17M++4427.3h11.2C+25.1B
Supernova PC 1,6171,2227017.457A++15.0751.474%C**N/A45.1A*14.6A++25027.1h4.6B+9B+
Supernova VPC 1,4371,1834625.717A23.3351.164%C++N/A53B+11.4B*17522.3h3.4C+6.6C++
Orion VS54 6206088210.741C1.6418.616%C-24.836%C+19.7C--N/A5830.9h14.1C+75.5C+
Quasar VM1 4654572371.928C**0.4616.822%C*17.068%C25.8C*N/A7117.7h16.1C+95.8C++
Quasar VM1 4604562321.966C+0.4216.293%C17.325%D26.4C-N/A6917.3h15.4C--94.8C+
Saron HRB 7414001792.235D0.1548.52%B+N/A21.5C18.3B38118.6h26C-53.5C++
Solstice VE3 3993899060.429C--1.9621.835%C13.882%D--4.7D-N/A1781.9h22.9D--105.1C
VE-S Canis 3533357470.448D1.9422.347%D15.821%C--3.1D*N/A14107.1h21.6F-96.7D*
Pulsar VS1 1741712280.75C+1.6419.629%D9.942%F16.4C--N/A6510.4h15.5C+79.2C
L100 Python HESH 212168724B**21.6150.689%C*N/A49.4C+12.9A2113.4h3.5C++6.9C**
Tank Mine 248162622.613C+0.2375.134%M++N/A108C+57.3C+9841.5h3.5F*4.6B**
Aphelion VEX-4H 284147413.585C+1.2068.611%MN/A32C-29.8C*3924.6h131.7F--192D
S1 1511052270.463C-1.9257.424%C+1.905%C--18.1C--7.9D1895.8h7.2C+12.6C+
Proton II PPA 10696910.667C+8.2830.495%B**N/A50.5C5.3B*3201.9h12.5D40.9C*
Aphelion VEX-4 19293481.938D0.4540.295%B++3.226%C18.2D19.4B2935.1h75C-186.1C++
Pulsar LSW 90871510.576D1.8120.606%C-12.644%D**9.6D*N/A409.1h24.1T*117.2F
NSX-P Tanto 8783980.847C+1.5422.038%D22.892%C12.6DN/A416.6h17.4C79.1C
E540 Halberd 13781155.4C3.0150.085%C**1.235%D23.1D16C+3253.5h7.3D--14.5C
Saron HRB-H 13278223.545C1.1656.457%C++N/A35.5C+24.5C++4392.2h29.7C52.6C+
M20 Basilisk 9868135.231B**2.8547.493%B*4.412%C--32.4B**14.3A++3882.1h99.5C+209.4B+
Frag Grenade 6057157N/A54.6146.286%C++N/A285D-15B++14490.2h4.3C9.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31280.2h
Nano-Armor Kit349785,15955.1h
Spiker01220.2h
Bunker01090.6h
Rampart Wall0810.5h
Repair Module01370.3h
Cortium Silo0860.2h
Medical Applicator15338,0285h
Nanite Revive Grenade01280h
Cosmos V0550h
Motion Spotter0700.1h
Xiphos Anti-Personnel Tower0720.2h
Welding Device03060h
M12 Kobalt0530h
Ammunition Package161,1020.7h
Anti-Infantry MANA Turret102530.7h
Router21240.3h
Nano-Repair Grenade02830.1h
Solid Wall01000.4h
Routing Spire0910.3h
Snowman Soldier81170.2h
Pain Spire01360.5h
Recon Detection Device62301h
Shield Recharging Field62680.2h
Xiphos Anti-Personnel Phalanx Turret01480h

Check the help document for the dictionary if you want to learn more about words used here.


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