Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,486)players online:
WOLF1617 (14)  ZugieMac (13)  milsimprodigy (5)  VTGone (4)  waspyeh (2)  OnebadStreams (2) 40
stats.dasanfall.com
Primarch Immortal MILLDVS[XCDM] MILLDVS
VS BR 96

KDR: 2.06

Score: 13.2m

Last Seen: Feb 15th, 2019 9:36 PM
- OFFLINE - 12.1 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Member of Alien Gang[XCDM] Alien Gang
VS outfit on Cobalt

Members: 3
Level Progress (to 97): 93%
Level 100 Progress: 70% 238h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Proton II PPA-H Supernova PC Supernova VPC Orion VS54 L100 Python AP Quasar VM1 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MILLDVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $111,339 MLG Score: 89
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.643%17.853%369610161,6020.8253481.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.801%-0.087C+-0.43C--0.78B++HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.3-0.193C18.4-0.289C70.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.541%0.859%1475510175,47268227608.02346198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.763%1.133B**-1.129D*-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.754B++50.601B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.173%0.605%559310191,6534776823.45816242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.287%0.922B*-0.954D---1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.74B++14.20.64B+16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Alien Gang[XCDM] Alien Gang
VS outfit on Cobalt

Members: 3
13.2m456.7%393 (23.6k)335 (20.1k)2.0578211,9235,7942.7466396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102263312.013%4.462%5406:484

78% Engineer8% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2014 9:23 PMFeb 10th, 2019 7:15 PMFeb 15th, 2019 11:35 PM (1d) (PST)Feb 15th, 2019 6:18 PM (1d) (PST)Feb 15th, 2019 5:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
650845660.3020.1470.0131.8460.10389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0075,01833,9891891111620,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
658.7h/27.4d 3,991 532 9,991 73k 502 1,486 4,053 25.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:389
Deaths:906
KDR:0.429
Accuracy:21.835% C+
HSR:13.882% D--
NSX-P Tanto
D
Kills:77
Deaths:87
KDR:0.885
Accuracy:22.661% D
HSR:20.779% D
Kills:466
Deaths (as Engineer):993
Deaths (to Engineers):1,827
KDR:0.46928
Kill Difference:527
Playtime:516.990 hours
Usage:78%
Score:11.514m
Score/min:371
Accuracy (listed only):22.248%
HSR (listed only):17.331%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:607
Deaths:819
KDR:0.741
Accuracy:18.636% C-
HSR:24.876% C+
Pulsar LSW
C-
Kills:87
Deaths:151
KDR:0.576
Accuracy:20.606% C-
HSR:12.644% D**
Kills:694
Deaths (as Heavy Assault):970
Deaths (to Heavy Assaults):1,229
KDR:0.71546
Kill Difference:276
Playtime:54.395 hours
Usage:8%
Score:0.635m
Score/min:194
Accuracy (listed only):19.621%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:389
Deaths:906
KDR:0.429
Accuracy:21.835% C+
HSR:13.882% D--
VE-S Canis
D
Kills:271
Deaths:584
KDR:0.464
Accuracy:22.333% D
HSR:13.653% D
NSX-P Tanto
D
Kills:77
Deaths:87
KDR:0.885
Accuracy:22.661% D
HSR:20.779% D
Kills:737
Deaths (as Light Assault):1,577
Deaths (to Light Assaults):827
KDR:0.46734
Kill Difference:840
Playtime:19.166 hours
Usage:3%
Score:0.174m
Score/min:151
Accuracy (listed only):22.276%
HSR (listed only):16.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:271
Deaths:584
KDR:0.464
Accuracy:22.333% D
HSR:13.653% D
Kills:271
Deaths (as Infiltrator):584
Deaths (to Infiltrators):623
KDR:0.46404
Kill Difference:313
Playtime:17.843 hours
Usage:3%
Score:0.205m
Score/min:191
Accuracy (listed only):22.333%
HSR (listed only):13.653%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:271
Deaths:584
KDR:0.464
Accuracy:22.333% D
HSR:13.653% D
Pulsar VS1
D
Kills:171
Deaths:228
KDR:0.750
Accuracy:19.629% D
HSR:9.942% D**
Kills:442
Deaths (as Combat Medic):812
Deaths (to Combat Medics):438
KDR:0.54433
Kill Difference:370
Playtime:26.226 hours
Usage:4%
Score:0.358m
Score/min:227
Accuracy (listed only):20.981%
HSR (listed only):11.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:445
Deaths:231
KDR:1.926
Accuracy:16.342% C
HSR:17.303% D
Quasar VM1
C**
Kills:442
Deaths:236
KDR:1.873
Accuracy:16.864% C**
HSR:16.742% C
Kills:887
Deaths (as MAX Suit):233.500
Deaths (to MAX Suits):298
KDR:3.79872
Kill Difference:653.500
Playtime:21.575 hours
Usage:3%
Score:0.362m
Score/min:279
Accuracy (listed only):16.603%
HSR (listed only):17.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:472
V. Kills:198 237%
Deaths:19
KDR:24.842
Accuracy:52.735% C-
KPH:42.800 B**
VKPH:18 C+
C75 Viper
B++
Kills:181
V. Kills:73 245%
Deaths:40
KDR:4.525
Accuracy:41.526% C*
KPH:26.100 C+
VKPH:10.500 B++
Kills:653 (653 + 0)
Deaths:59
KDR:11.068
VKDR:4.593
Vehicle Kills:271
Kill Difference:594
Playtime:17.973 hours
Usage:3%
Score:0.255m
Score/min:237
Driving Accuracy:41.526%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,440
V. Kills:1,845 132%
Deaths:757
KDR:3.223
Accuracy:56.478% B
KPH:20.800 C
VKPH:15.700 C++
Supernova PC
A*
Kills:1,196
V. Kills:388 307%
Deaths:66
KDR:18.121
Accuracy:51.228% C*
KPH:44.900 A*
VKPH:14.600 A++
Supernova VPC
B**
Kills:1,183
V. Kills:254 464%
Deaths:46
KDR:25.717
Accuracy:51.164% C+
KPH:53.100 B+
VKPH:11.400 B**
Saron HRB
B+
Kills:355
V. Kills:325 109%
Deaths:176
KDR:2.017
Accuracy:47.836% B+
KPH:20.800 C
VKPH:19.100 B+
Aphelion VEX-4
C*
Kills:93
V. Kills:99 93%
Deaths:48
KDR:1.938
Accuracy:40.295% B++
KPH:18.100 D
VKPH:19.300 C*
E540 Halberd
C+
Kills:81
V. Kills:56 142%
Deaths:15
KDR:5.400
Accuracy:50.085% C**
KPH:23.100 D
VKPH:16 C+
Proton II PPA
A++
Kills:80
V. Kills:9 N/A
Deaths:8
KDR:10
Accuracy:29.788% B*
KPH:59.600 C++
VKPH:6.700 A++
Kills:5,428 (4,819 + 609)
Deaths:1,116
KDR:4.864
VKDR:2.667
Vehicle Kills:2,976
Kill Difference:4,312
Playtime:193.124 hours
Usage:29%
Score:2.631m
Score/min:227
Driving Accuracy:51.164%
Gunner Accuracy:29.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:1,217
V. Kills:123 N/A
Deaths:24
KDR:50.708
Accuracy:44.952% B*
KPH:170.800 A++
VKPH:17.300 M++
Aphelion VEX-4H
B+
Kills:103
V. Kills:105 97%
Deaths:39
KDR:2.641
Accuracy:60.003% A++
KPH:31.900 C-
VKPH:32.500 B+
Saron HRB-H
C++
Kills:76
V. Kills:53 141%
Deaths:21
KDR:3.619
Accuracy:56.583% C++
KPH:36.400 C+
VKPH:25.400 C++
Kills:1,396 (0 + 1,396)
Deaths:84
KDR:16.619
VKDR:3.345
Vehicle Kills:281
Kill Difference:1,312
Playtime:12.444 hours
Usage:2%
Score:0.313m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:56.583%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,2852,4407573.223C1.1756.478%B1.311%D20.8C15.7C++202117.2h5.4C++9.5B
Proton II PPA-H 1,3401,2172450.708M*48.6544.952%B*N/A171.4A++17.3M++4397.1h11.2C+24.9B
Supernova PC 1,5841,1966618.121A++16.0651.228%C*N/A45A*14.6A++24526.6h4.6B+9B+
Supernova VPC 1,4371,1834625.717A23.6651.164%C+N/A53B+11.4B**17422.3h3.4C+6.6C++
Orion VS54 6196078190.741C1.3218.636%C-24.876%C+19.7C--N/A5630.8h14C+75.3C+
L100 Python AP 6704721924.842S22.7852.735%C-N/A42.9B**18C+24111h4.1B**7.7B*
Quasar VM1 4494452311.926C+0.1316.342%C17.303%D26C-N/A6917.1h15.5C--94.7C+
Quasar VM1 4504422361.873C**0.1816.864%C**16.742%C25.4C*N/A7117.4h16.3C+96.6C*
Solstice VE3 3993899060.429C-1.6321.835%C+13.882%D--4.7D-N/A1781.9h22.9D--105.1C
Saron HRB 6803551762.017D0.0447.836%B+N/A20.8C19B+39417.1h26.3C--54.9C+
VE-S Canis 2892715840.464D1.5922.333%D13.653%D3.5D*N/A1677.3h22.1F--98.9D*
C75 Viper 254181404.525C++2.4741.526%C*N/A26.2C+10.6B++2296.9h14C++33.7C**
Pulsar VS1 1741712280.75C1.3119.629%D9.942%D**16.4C--N/A6410.4h15.5C+79.2C
Tank Mine 224147612.41C+0.3570.735%M+N/A105C+55C9581.4h3.3F--4.6B**
S1 1511052270.463C-1.5957.424%C++1.905%C--18.1C-7.9D1705.8h7.2C+12.6C+
Aphelion VEX-4H 208103392.641C0.5860.003%A++N/A32.2C-32.8B+3663.2h90.8D151.3C+
Aphelion VEX-4 19293481.938D0.1240.295%B++3.226%C18.2D19.4C*2885.1h75C186.1C++
Pulsar LSW 90871510.576D1.4820.606%C-12.644%D**9.6D*N/A389.1h24.1T*117.2D**
E540 Halberd 13781155.4C3.3450.085%C**1.235%D-23.1D16C+3033.5h7.3D--14.5C
Proton II PPA 8980810C7.9429.788%B*N/A61.5C*6.9A++4151.3h11.2C37.7B+
NSX-P Tanto 8177870.885C+1.1722.661%D20.779%D13.8DN/A405.6h17.3C76.3C
Saron HRB-H 12976213.619C1.5656.583%C++N/A36.2C+25.2C++4362.1h29.6C52.4C+
Frag Grenade 6057157N/A54.9447.368%C**N/A570B30M14000.1h4.3C9C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator15137,7284.9h
Cosmos V0550h
Spiker01220.2h
Solid Wall0820.3h
Nano-Repair Grenade02210.1h
Routing Spire0710.2h
Pain Spire01150.4h
Snowman Soldier81170.2h
Spawn Beacon21140.1h
Nano-Armor Kit320726,26350.6h
Repair Module01110.3h
Xiphos Anti-Personnel Tower0620.2h
Rampart Wall0750.4h
Bunker0970.5h
Welding Device01100h
Nanite Revive Grenade01260h
M12 Kobalt0530h
Anti-Infantry MANA Turret92270.5h
Xiphos Anti-Personnel Phalanx Turret01480h
Router1760.2h
Recon Detection Device62171h
Shield Recharging Field62680.2h
Ammunition Package149200.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.78s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.