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Primarch Immortal MILLDVS[XCDM] MILLDVS
VS BR 98

KDR: 2.22

Score: 14.3m

Last Seen: Apr 22nd, 2019 5:58 AM
- OFFLINE - 40.7 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Member of Alien Gang[XCDM] Alien Gang
VS outfit on Cobalt

Members: 2
Level Progress (to 99): 79%
Level 100 Progress: 76% 195h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Proton II PPA-H Supernova PC Supernova VPC L100 Python AP C75 Viper Orion VS54 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.702%17.84%369610291,6200.8240081.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.823%-0.076C+-0.441C--0.756B++HEAD ++ (~7.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.3-0.194C18.5-0.293C70.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.32%0.757%1637510306,47271031429.11549206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.126%1.013B**-1.182D*-0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++5.50.562B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.282%0.759%569410311,7124876853.5154250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.076%0.938B*-0.913D---1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.687B+17.20.565B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Alien Gang[XCDM] Alien Gang
VS outfit on Cobalt

Members: 2
14.3m445.3%393 (23.6k)336 (20.2k)2.2154113,0825,9052.9554698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103568213.158%4.12%5407:124

78% Engineer8% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2014 9:23 PMFeb 10th, 2019 7:15 PMApr 22nd, 2019 2:51 AM (2d) (PST)Apr 22nd, 2019 2:33 AM (2d) (PST)Apr 22nd, 2019 1:58 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
687786090.3080.1390.0131.8410.10695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2004,70136,4991881110620,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
708.6h/29.5d 4,370 539 10,495 78.3k 563 1,556 4,491 29.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:389
Deaths:906
KDR:0.429
Accuracy:21.835% C+
HSR:13.882% D--
NSX-P Tanto
D
Kills:79
Deaths:89
KDR:0.888
Accuracy:22.698% D
HSR:20.253% D
Kills:468
Deaths (as Engineer):995
Deaths (to Engineers):1,867
KDR:0.47035
Kill Difference:527
Playtime:554.901 hours
Usage:78%
Score:12.200m
Score/min:366
Accuracy (listed only):22.267%
HSR (listed only):17.068%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:607
Deaths:819
KDR:0.741
Accuracy:18.636% C-
HSR:24.876% C+
Pulsar LSW
C-
Kills:87
Deaths:151
KDR:0.576
Accuracy:20.606% C-
HSR:12.644% F
Kills:694
Deaths (as Heavy Assault):970
Deaths (to Heavy Assaults):1,247
KDR:0.71546
Kill Difference:276
Playtime:54.399 hours
Usage:8%
Score:0.635m
Score/min:194
Accuracy (listed only):19.621%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:389
Deaths:906
KDR:0.429
Accuracy:21.835% C+
HSR:13.882% D--
VE-S Canis
D
Kills:287
Deaths:627
KDR:0.458
Accuracy:22.528% D
HSR:13.937% D
NSX-P Tanto
D
Kills:79
Deaths:89
KDR:0.888
Accuracy:22.698% D
HSR:20.253% D
Kills:755
Deaths (as Light Assault):1,622
Deaths (to Light Assaults):839
KDR:0.46547
Kill Difference:867
Playtime:20.004 hours
Usage:3%
Score:0.194m
Score/min:162
Accuracy (listed only):22.354%
HSR (listed only):16.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:287
Deaths:627
KDR:0.458
Accuracy:22.528% D
HSR:13.937% D
Kills:287
Deaths (as Infiltrator):627
Deaths (to Infiltrators):634
KDR:0.45774
Kill Difference:340
Playtime:28.847 hours
Usage:4%
Score:0.524m
Score/min:303
Accuracy (listed only):22.528%
HSR (listed only):13.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:287
Deaths:627
KDR:0.458
Accuracy:22.528% D
HSR:13.937% D
Pulsar VS1
D
Kills:171
Deaths:228
KDR:0.750
Accuracy:19.629% D
HSR:9.942% F
Kills:458
Deaths (as Combat Medic):855
Deaths (to Combat Medics):442
KDR:0.53567
Kill Difference:397
Playtime:26.304 hours
Usage:4%
Score:0.358m
Score/min:227
Accuracy (listed only):21.078%
HSR (listed only):11.939%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:445
Deaths:231
KDR:1.926
Accuracy:16.342% C
HSR:17.303% D
Quasar VM1
C**
Kills:442
Deaths:236
KDR:1.873
Accuracy:16.864% C**
HSR:16.742% C
Kills:887
Deaths (as MAX Suit):233.500
Deaths (to MAX Suits):299
KDR:3.79872
Kill Difference:653.500
Playtime:21.575 hours
Usage:3%
Score:0.362m
Score/min:279
Accuracy (listed only):16.603%
HSR (listed only):17.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:946
V. Kills:394 239%
Deaths:32
KDR:29.563
Accuracy:53.298% C
KPH:45.400 A
VKPH:18.900 C*
C75 Viper
A
Kills:707
V. Kills:259 272%
Deaths:70
KDR:10.100
Accuracy:44.856% B+
KPH:35.600 B
VKPH:13.100 A
Kills:1,653 (1,653 + 0)
Deaths:102
KDR:16.206
VKDR:6.402
Vehicle Kills:653
Kill Difference:1,551
Playtime:40.658 hours
Usage:6%
Score:0.594m
Score/min:243
Driving Accuracy:44.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,440
V. Kills:1,845 132%
Deaths:757
KDR:3.223
Accuracy:56.478% B
KPH:20.800 C
VKPH:15.700 C++
Supernova PC
A*
Kills:1,196
V. Kills:388 307%
Deaths:66
KDR:18.121
Accuracy:51.228% C*
KPH:44.900 A*
VKPH:14.600 A++
Supernova VPC
B*
Kills:1,183
V. Kills:254 464%
Deaths:46
KDR:25.717
Accuracy:51.164% C++
KPH:53.100 B+
VKPH:11.400 B*
Saron HRB
B+
Kills:355
V. Kills:325 109%
Deaths:176
KDR:2.017
Accuracy:47.836% B+
KPH:20.800 C
VKPH:19.100 B+
Aphelion VEX-4
C**
Kills:93
V. Kills:99 93%
Deaths:48
KDR:1.938
Accuracy:40.295% B*
KPH:18.100 D
VKPH:19.300 C**
E540 Halberd
C+
Kills:81
V. Kills:56 142%
Deaths:15
KDR:5.400
Accuracy:50.085% C**
KPH:23.100 D
VKPH:16 C+
Proton II PPA
A+
Kills:80
V. Kills:9 N/A
Deaths:8
KDR:10
Accuracy:29.788% B*
KPH:59.600 C++
VKPH:6.700 A+
Kills:5,428 (4,819 + 609)
Deaths:1,116
KDR:4.864
VKDR:2.667
Vehicle Kills:2,976
Kill Difference:4,312
Playtime:193.127 hours
Usage:27%
Score:2.646m
Score/min:228
Driving Accuracy:51.164%
Gunner Accuracy:29.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:1,217
V. Kills:123 N/A
Deaths:24
KDR:50.708
Accuracy:44.929% B*
KPH:170.700 A++
VKPH:17.300 M+
Aphelion VEX-4H
C**
Kills:127
V. Kills:125 101%
Deaths:39
KDR:3.256
Accuracy:69.755% M+
KPH:31.200 C-
VKPH:30.700 C**
Saron HRB-H
C++
Kills:76
V. Kills:53 141%
Deaths:21
KDR:3.619
Accuracy:56.583% C++
KPH:36.400 C+
VKPH:25.400 C++
Kills:1,420 (0 + 1,420)
Deaths:84
KDR:16.905
VKDR:3.583
Vehicle Kills:301
Kill Difference:1,336
Playtime:13.286 hours
Usage:2%
Score:0.340m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:56.583%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:59
V. Kills:26 219%
Deaths:13
KDR:4.538
Accuracy:46.782% B*
KPH:30.400 B*
VKPH:13.400 A+
Kills:59 (0 + 59)
Deaths:13
KDR:4.538
VKDR:2
Vehicle Kills:26
Kill Difference:46
Playtime:1.938 hours
Usage:0%
Score:0.041m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:46.782%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,2852,4407573.223C1.0156.478%B1.311%D20.8C15.7C++203117.2h5.4C++9.5B
Proton II PPA-H 1,3401,2172450.708M**48.4944.929%B*N/A171.4A++17.3M+4417.1h11.2C+24.9B
Supernova PC 1,5841,1966618.121A*15.9151.228%C*N/A45A*14.6A++24626.6h4.6B+9B+
Supernova VPC 1,4371,1834625.717A+23.5051.164%C++N/A53B+11.4B*17522.3h3.4C+6.6C++
L100 Python AP 1,3409463229.563S27.3553.298%CN/A45.5A18.9C*27220.8h4.1B**7.7B**
C75 Viper 9667077010.1A+7.8844.856%B+N/A35.7B+13.1A21419.8h12.9C**28.8B+
Orion VS54 6196078190.741C1.4718.636%C-24.876%C+19.7C--N/A5730.8h14C+75.3C+
Quasar VM1 4494452311.926C+0.2916.342%C17.303%D26CN/A6917.1h15.5C-94.7C+
Quasar VM1 4504422361.873C**0.3416.864%C**16.742%C25.4C**N/A7117.4h16.3C+96.6C*
Solstice VE3 3993899060.429C-1.7921.835%C+13.882%D--4.7D-N/A1781.9h22.9D--105.1C-
Saron HRB 6803551762.017D0.2047.836%B+N/A20.8C19B39417.1h26.3C--54.9C+
VE-S Canis 3052876270.458D1.7622.528%D13.937%D3.3D*N/A1487.5h22.2F-98.3D*
Pulsar VS1 1741712280.75C+1.4719.629%D9.942%F16.4C-N/A6410.4h15.5C+79.2C
Tank Mine 234154612.525C+0.3172.675%M+N/A102.7C+53.3C9571.5h3.3F--4.5B**
Aphelion VEX-4H 252127393.256C+1.0469.755%M+N/A31C--30.5C**3914.1h134.7F--193.2D
S1 1511052270.463C-1.7557.424%C++1.905%C--18.1C--7.9D1805.8h7.2C+12.6C++
Aphelion VEX-4 19293481.938D0.2840.295%B*3.226%C18.2D19.4C**2895.1h75C--186.1C++
Pulsar LSW 90871510.576D1.6420.606%C-12.644%F9.6D*N/A399.1h24.1T*117.2D**
E540 Halberd 13781155.4C3.1850.085%C**1.235%D23.1D16C+3183.5h7.3D--14.5C
Proton II PPA 8980810C7.7829.788%B*N/A61.5C*6.9A++4171.3h11.2C37.7B+
NSX-P Tanto 8379890.888C+1.3322.698%D20.253%D13DN/A406.1h17.4C76.8C
Saron HRB-H 12976213.619C1.4056.583%C++N/A36.2C+25.2C++4422.1h29.6C52.4C+
M20 Basilisk 8559134.538B++2.3246.782%B*5.085%C31.1B**13.7A+3541.9h100.4C++214.6B+
Frag Grenade 6057157N/A54.7846.821%C*N/A285D-15B++13970.2h4.3C9.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0640.1h
Cosmos V0550h
Spiker01220.2h
Solid Wall01000.4h
Snowman Soldier81170.2h
Routing Spire0830.2h
Pain Spire01330.5h
Spawn Beacon21140.1h
Nano-Armor Kit328746,22852.3h
Repair Module01340.3h
Cortium Silo0520.2h
Nanite Revive Grenade01280h
Medical Applicator15237,9285h
Welding Device02570h
Bunker01090.6h
Rampart Wall0760.4h
Xiphos Anti-Personnel Tower0700.2h
M12 Kobalt0530h
Anti-Infantry MANA Turret92310.5h
Xiphos Anti-Personnel Phalanx Turret01480h
Nano-Repair Grenade02390.1h
Router2920.2h
Shield Recharging Field62680.2h
Recon Detection Device62251h
Ammunition Package149980.7h

Check the help document for the dictionary if you want to learn more about words used here.


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