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Warden MINMINMINMINMINMIN[AM08] MINMINMINMINMINMIN
NC BR 65

KDR: 5.33

Score: 3.7m

Last Seen: Aug 29th, 2019 4:29 PM
- OFFLINE - 1318.6 hour(s)

Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 64%
Level 100 Progress: 20% 254h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S MGR-L1 Promise NC6 Gauss SAW NS-15M2 SAS-R Gauss Rifle Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,314,581 MLG Score: 25831
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.82%39.763%154413120611,3908.10676-2.778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.589%0C+0C+0C+HEAD ++ (~20.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70C+6.90C+10.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.779%84.318%01121893126103.55344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80C+1.50C+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m189.3%993 (59.6k)880 (52.8k)5.3290812,9552,4315.3817465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219162938.164%41.451%158201:456

14% Combat Medic75% Heavy Assault9% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2019 8:28 PMJul 17th, 2019 6:36 PMSep 13th, 2019 7:51 PM (40d) (PST)Aug 29th, 2019 12:57 PM (55d) (PST)Aug 29th, 2019 12:29 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6824691,2133.0510.5731.2655.8280.02725831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,94428,16772,7771833476350252,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
70.8h/2.9d 128 5,370 3,060 24.7k 61 322 113 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:2,005
Deaths:301
KDR:6.661
Accuracy:38.376% A**
HSR:37.955% A++
NC6A GODSAW
A**
Kills:1,195
Deaths:182
KDR:6.566
Accuracy:39.857% A++
HSR:44.937% A**
GD-22S
M+
Kills:1,176
Deaths:205
KDR:5.737
Accuracy:38.526% M+
HSR:38.520% A*
MGR-L1 Promise
M+
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:38.581% M+
HSR:44.444% M
NC6 Gauss SAW
M++
Kills:1,164
Deaths:139
KDR:8.374
Accuracy:37.020% M++
HSR:32.302% A+
NS-15M2
A**
Kills:1,162
Deaths:162
KDR:7.173
Accuracy:37.213% A**
HSR:42.685% A*
Kills:7,872
Deaths (as Heavy Assault):1,114
Deaths (to Heavy Assaults):765
KDR:7.06643
Kill Difference:6,758
Playtime:52.746 hours
Usage:75%
Score:2.762m
Score/min:873
Accuracy (listed only):38.262%
HSR (listed only):40.141%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A**
Kills:804
Deaths:97
KDR:8.289
Accuracy:39.617% A**
HSR:39.801% A**
Blitz GD-10
M++
Kills:250
Deaths:51
KDR:4.902
Accuracy:38.959% M+
HSR:34% M++
AF-4 Cyclone
M++
Kills:181
Deaths:33
KDR:5.485
Accuracy:38.273% A**
HSR:39.227% M++
AF-19 Mercenary
M++
Kills:151
Deaths:27
KDR:5.593
Accuracy:38.077% M++
HSR:34.437% A*
Kills:1,386
Deaths (as Light Assault):208
Deaths (to Light Assaults):496
KDR:6.66346
Kill Difference:1,178
Playtime:0.797 hours
Usage:1%
Score:0.054m
Score/min:1,124
Accuracy (listed only):38.731%
HSR (listed only):36.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:931
Deaths:103
KDR:9.039
Accuracy:52.779% A*
HSR:84.318% A++
MGR-S1 Gladius
A**
Kills:804
Deaths:97
KDR:8.289
Accuracy:39.617% A**
HSR:39.801% A**
NS-44 Commissioner
A**
Kills:646
Deaths:257
KDR:2.514
Accuracy:57.030% A**
HSR:40.403% A**
Blitz GD-10
M++
Kills:250
Deaths:51
KDR:4.902
Accuracy:38.959% M+
HSR:34% M++
AF-4 Cyclone
M++
Kills:181
Deaths:33
KDR:5.485
Accuracy:38.273% A**
HSR:39.227% M++
Kills:2,812
Deaths (as Infiltrator):541
Deaths (to Infiltrators):506
KDR:5.19778
Kill Difference:2,271
Playtime:6.696 hours
Usage:9%
Score:0.356m
Score/min:887
Accuracy (listed only):45.332%
HSR (listed only):47.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
A*
Kills:843
Deaths:175
KDR:4.817
Accuracy:39.444% A*
HSR:38.553% A
MGR-S1 Gladius
A**
Kills:804
Deaths:97
KDR:8.289
Accuracy:39.617% A**
HSR:39.801% A**
NC1 Gauss Rifle
M**
Kills:643
Deaths:135
KDR:4.763
Accuracy:40.235% M**
HSR:42.302% M++
Blitz GD-10
M++
Kills:250
Deaths:51
KDR:4.902
Accuracy:38.959% M+
HSR:34% M++
AF-4 Cyclone
M++
Kills:181
Deaths:33
KDR:5.485
Accuracy:38.273% A**
HSR:39.227% M++
Kills:2,721
Deaths (as Combat Medic):491
Deaths (to Combat Medics):228
KDR:5.54175
Kill Difference:2,230
Playtime:9.940 hours
Usage:14%
Score:0.549m
Score/min:920
Accuracy (listed only):39.306%
HSR (listed only):38.776%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,0202,0053016.661A++1.3338.376%A**37.955%A++230.5S1.7M8238.7h6.9A+18B**
NC6A GODSAW 1,1991,1951826.566A*1.2439.857%A++44.937%A**229.8SN/A4945.2h5.8C**14.6B**
GD-22S 1,1801,1762055.737A**0.4138.526%M+38.52%A*226.2SN/A4895.2h7.4A+19.1A
MGR-L1 Promise 1,1761,1701259.36S4.0338.581%M+44.444%M225S1.2B+4805.2h8.2A+21.3B**
NC6 Gauss SAW 1,1681,1641398.374S3.0437.02%M++32.302%A+207.9SN/A4675.6h6.5B**17.5B**
NS-15M2 1,1731,1621627.173M++1.8437.213%A**42.685%A*247.2S2.3M*5254.7h7.8A21B**
SAS-R 9319311039.039A**3.7152.779%A*84.318%A++179SN/A5585.2h1.5A+2.8A
Gauss Rifle Burst 8468431754.817A+0.5139.444%A*38.553%A191.6SN/A7234.4h7.6A+19.4A
MGR-S1 Gladius 805804978.289S2.9639.617%A**39.801%A**206.2SN/A9733.9h6A15.2B**
NS-44 Commissioner 6466462572.514A+2.8257.03%A**40.403%A**222.8SN/A7582.9h2.6A4.5B**
NC1 Gauss Rifle 6476431354.763M*0.5740.235%M**42.302%M++183.7S1.1A++4553.5h7.4A++18.4A+
Blitz GD-10 250250514.902S0.4338.959%M+34%M++178.6SN/A8001.4h9.4A24.1B**
AF-4 Cyclone 182181335.485M++0.1638.273%A**39.227%M++258.6S1.4M+5870.7h7.3A19.2B**
NC05 Jackhammer 169169335.121M**0.2162.246%A*22.485%A++187.8SN/A4330.9h5.2C+8.4B+
Frag Grenade 1541521152N/A146.6756.308%A+N/A760A10C**24820.2h2.8B**5B**
AF-19 Mercenary 151151275.593S0.2638.077%M++34.437%A*215.7UN/A10160.7h7.7A20.2B**
NS Decimator 133104205.2S0.1375.317%A++1.923%C+115.6S32.2A++8850.9h2.3A+3A++
Shrike 9871710.143U4.8167.89%A1.408%D-59.2M++22.5A+3791.2h4.2A6.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1900.1h
Medical Kit3512,3454.8h
Motion Spotter2740h
Nano-Armor Kit23550h
Medical Applicator22,5720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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