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Brigadier MIS5[DGia] MIS5
NC BR 80

KDR: 3.28

Score: 7.3m

Last Seen: Jul 24th, 2020 12:43 AM
- OFFLINE - 473.3 hour(s)

Battle Rank 80 - New Conglomerate on Connery
Level Progress (to 81): 13%
Level 100 Progress: 38% 774h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6 Gauss SAW Titan-150 HEAT Titan-150 HESH Frag Grenade EM6 NC1 Gauss Rifle Bouncing Betty
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.716%24.096%475613433,0131.716811.559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.696%-0.298C0.449B0.846B*HEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.224C++11.30.206C++46.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.151%87.379%01134810316510.620482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.726D-1.308A-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.417B1.70.453B+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.595%11.79%021347458156152.9172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.178%-1.911F--0.59D-1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.429C--3.50.282C*15.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m614.7%250 (15k)195 (11.7k)3.2755810,7573,2844.1434280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC134956216.976%9.491%16111:224

11% Combat Medic12% Engineer36% Heavy Assault35% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 1:59 AMAug 9th, 2019 2:34 AMAug 4th, 2020 11:38 AM (56d) (PST)Jul 23rd, 2020 11:03 PM (68d) (PST)Jul 23rd, 2020 8:43 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
460653950.2890.0880.0272.1020.053289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6273,88423,7431752126311,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
620.1h/25.8d 2,850 1,021 4,307 78.2k 1,671 2,233 1,964 17.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:1,481
Deaths:803
KDR:1.844
Accuracy:19.447% D-
HSR:23.700% C-
EM6
C
Kills:579
Deaths:337
KDR:1.718
Accuracy:19.722% D*
HSR:26.252% C
LA1 Anchor
C
Kills:234
Deaths:137
KDR:1.708
Accuracy:19.615% F
HSR:26.923% C
NS-15M2
C
Kills:183
Deaths:97
KDR:1.887
Accuracy:22.375% D--
HSR:27.869% C
Kills:2,477
Deaths (as Heavy Assault):1,374
Deaths (to Heavy Assaults):1,180
KDR:1.80277
Kill Difference:1,103
Playtime:224.528 hours
Usage:36%
Score:2.346m
Score/min:174
Accuracy (listed only):20.290%
HSR (listed only):26.186%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C--
Kills:241
Deaths:346
KDR:0.697
Accuracy:17.204% F**
HSR:12.863% C--
Mauler S6
D-
Kills:217
Deaths:244
KDR:0.889
Accuracy:20.537% F--
HSR:10.599% D-
AF-19 Mercenary
D
Kills:68
Deaths:73
KDR:0.932
Accuracy:21.859% D
HSR:13.235% F
Kills:526
Deaths (as Engineer):663
Deaths (to Engineers):367
KDR:0.79336
Kill Difference:137
Playtime:71.808 hours
Usage:12%
Score:0.572m
Score/min:133
Accuracy (listed only):19.867%
HSR (listed only):12.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C--
Kills:241
Deaths:346
KDR:0.697
Accuracy:17.204% F**
HSR:12.863% C--
Mauler S6
D-
Kills:217
Deaths:244
KDR:0.889
Accuracy:20.537% F--
HSR:10.599% D-
AF-19 Mercenary
D
Kills:68
Deaths:73
KDR:0.932
Accuracy:21.859% D
HSR:13.235% F
Kills:526
Deaths (as Light Assault):663
Deaths (to Light Assaults):467
KDR:0.79336
Kill Difference:137
Playtime:15.238 hours
Usage:2%
Score:0.153m
Score/min:167
Accuracy (listed only):19.867%
HSR (listed only):12.233%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C-
Kills:468
Deaths:440
KDR:1.064
Accuracy:19.102% D*
HSR:21.368% C-
AF-57 Piston
C--
Kills:241
Deaths:346
KDR:0.697
Accuracy:17.204% F**
HSR:12.863% C--
Mauler S6
D-
Kills:217
Deaths:244
KDR:0.889
Accuracy:20.537% F--
HSR:10.599% D-
Kills:926
Deaths (as Combat Medic):1,030
Deaths (to Combat Medics):368
KDR:0.89903
Kill Difference:104
Playtime:66.730 hours
Usage:11%
Score:1.091m
Score/min:272
Accuracy (listed only):18.947%
HSR (listed only):14.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:103
Deaths:2
KDR:51.500
Accuracy:30.151% D*
HSR:87.379% A
Kills:103
Deaths (as Infiltrator):2
Deaths (to Infiltrators):429
KDR:51.5
Kill Difference:101
Playtime:213.974 hours
Usage:35%
Score:2.721m
Score/min:212
Accuracy (listed only):30.151%
HSR (listed only):87.379%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:248
Deaths:75
KDR:3.307
Accuracy:32.410% D*
HSR:14.113% D
NCM1 Scattercannon
D--
Kills:227
Deaths:75
KDR:3.027
Accuracy:33.708% D--
HSR:12.335% D--
NS-20 Gorgon
D
Kills:59
Deaths:27
KDR:2.185
Accuracy:21.790% D
HSR:16.949% D-
NS-20 Gorgon
D-
Kills:55
Deaths:27
KDR:2.037
Accuracy:21.317% D-
HSR:14.545% D*
Kills:589
Deaths (as MAX Suit):102
Deaths (to MAX Suits):96
KDR:5.77451
Kill Difference:487
Playtime:24.297 hours
Usage:4%
Score:0.370m
Score/min:254
Accuracy (listed only):27.306%
HSR (listed only):14.486%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:65
V. Kills:25 250%
Deaths:
KDR:
Accuracy:37.963% F-
KPH:33.900 C--
VKPH:13 D*
Kills:65 (65 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:25
Kill Difference:65
Playtime:1.917 hours
Usage:0%
Score:0.033m
Score/min:291
Driving Accuracy:37.963%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,607
V. Kills:617 260%
Deaths:
KDR:
Accuracy:44.102% D
KPH:30 C+
VKPH:11.500 D--
Titan-150 HEAT
C+
Kills:1,250
V. Kills:440 283%
Deaths:
KDR:
Accuracy:43.989% D
KPH:27.900 C+
VKPH:9.800 C
Titan-150 HESH
C
Kills:1,240
V. Kills:314 394%
Deaths:
KDR:
Accuracy:42.635% D-
KPH:35 D
VKPH:8.900 C
Kills:4,097 (4,097 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,371
Kill Difference:4,097
Playtime:133.738 hours
Usage:22%
Score:1.084m
Score/min:135
Driving Accuracy:42.635%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,2241,60711607U1,603.7244.102%D0.996%D-30C+11.5D--14953.6h3B**6.9B+
NC6 Gauss SAW 1,5231,4818031.844C+1.4319.447%D-23.7%C-13.6D--N/A42108.5h9.9C51C
Titan-150 HEAT 1,6901,25011250U1,246.7243.989%DN/A28C+9.8C11544.7h4.2C*9.7C+
Titan-150 HESH 1,5541,24011240U1,236.7242.635%D-N/A35D8.9C14035.4h2.8C**6.6C+
Frag Grenade 7947571757N/A753.7257.363%B**N/A946.3A+46.3M*30210.8h2.2A3.8B**
EM6 5895793371.718C+1.5619.722%D*26.252%C16.1D*N/A5435.9h12.2D--61.9D-
NC1 Gauss Rifle 4854684401.064C2.2119.102%D*21.368%C-13.3D--N/A4335.1h12.7D66.5D--
Bouncing Betty 3643643012.133M**8.8646.699%C+N/A121.3CN/A3523h2.4D**5.1D
Tank Mine 4643251129.545U26.2725.237%D-N/A191.2B**81.8B+11301.7h1.3B**5.2C++
NCM1 Scattercannon 250248753.307C*0.0332.41%D*14.113%D14.9D**N/A5016.7h9.6F--29.5F**
AF-57 Piston 2512413460.697D2.5817.204%F**12.863%C--7.3D*N/A2233h3.6B+20.7F--
LA1 Anchor 2432341371.708C1.5719.615%F26.923%C14.6D**N/A4416h12.1F61.5F-
NS Annihilator 353232405.8U2.5277.151%D--N/A8.6D4.5F6927.1h9.3B+12.1B
NCM1 Scattercannon 232227753.027B+0.2533.708%D--12.335%D--13.3D*N/A4917.1h11.2F-33.3F
Mauler S6 2222172440.889C2.3920.537%F--10.599%D-6.8D*N/A2432.1h3.4B*16.5D--
NS-15M2 188183971.887C+1.3922.375%D--27.869%C17.8D*N/A4810.3h14.4D*64.4D-
MANA Anti-Personnel Turret 116114392.923N/A0.3515.749%UN/A1140U20U2247400.1h23.5T*149.2T*
NC14 Bolt Driver 104103251.5U48.2230.151%D*87.379%A21.9DN/A854.7h1.7B**5.8C*
Shrike 14391511.784B*1.4952.015%D-1.099%D*18.6D-10.6C--1624.9h6C+11.5C
AF-19 Mercenary 7168730.932C2.3421.859%D13.235%F3.1D-N/A1921.9h14.1C--64.4C
NC05 Jackhammer 7068551.236C2.0421.132%T*14.706%C7.2D**N/A259.5h5.8D**27.3T*
L100 Python AP 9065165S61.7237.963%F-N/A34.2C--13.2D*2911.9h3.2B**8.3C**
NS-20 Gorgon 6759272.185B+1.0921.79%D16.949%D-9.2D*1.3C476.4h43.1C-197.9D
NS-20 Gorgon 5955272.037C**1.2421.317%D-14.545%D*8.6D*N/A466.4h45.4C-212.9D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon94341h
Hardlight Canopy12170.4h
Ordnance Dampener32830.8h
Medical Kit841,0361.6h
Medical Applicator11487,2416.9h
Motion Spotter122,7178.1h
Recon Detection Device03031.1h
Shield Recharging Field382,5791.4h
Ammunition Package49850.5h
Nano-Armor Kit1541,4783.9h
Anti-Infantry MANA Turret45730.9h

Check the help document for the dictionary if you want to learn more about words used here.


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