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Cavalier Imperator MIcey[CHEQ] MIcey
NC BR 33

KDR: 2.3

Score: 16.3m

Last Seen: May 27th, 2020 2:32 PM
- OFFLINE - 16.1 hour(s)

Prestige 1, Battle Rank 33 - New Conglomerate on Emerald - Outfit Leader of Let The Cheque Bounce[CHEQ] Let The Cheque Bounce
NC outfit on Emerald

Members: 2
Level Progress (to 34): 83%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6S Gauss SAW S NS-11A AF-19 Mercenary GR-22 NC6A GODSAW EM6 AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,321,856 MLG Score: 1856
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.215%28.424%80236124723,0192.66918-0.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.268%1.372A1.117B**-0.311CHEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.574B+90.373C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.375%8.143%608712761,6212467846.58943206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.295%-0.766D-1.125B**0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.723B++17.70.768B++49.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.357%87.568%608412792,95240747.25307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.824%0.588B+1.3A-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.468B+2.10.356C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.679%13.954%6081128212982220.156744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.14C++-0.237C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.215C++4.50.079C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Let The Cheque Bounce[CHEQ] Let The Cheque Bounce
NC outfit on Emerald

Members: 2
16.3m401.4%377 (22.6k)320 (19.2k)2.2994931,23413,5832.4508633 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283250423.934%30.265%72403:4616

10% Combat Medic16% Engineer33% Heavy Assault28% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2014 4:41 PMMay 1st, 2017 8:04 AMMay 27th, 2020 12:52 PM (13h) (PST)May 27th, 2020 11:09 AM (14h) (PST)May 27th, 2020 10:32 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4901703200.6110.2660.1852.5900.0341856

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,41510,21019,205371611155219,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
851.4h/35.5d 2,056 9,453 11,108 132.3k 746 3,332 1,729 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
A
Kills:1,202
Deaths:441
KDR:2.726
Accuracy:28.393% B*
HSR:34.526% A
NC6A GODSAW
C++
Kills:1,175
Deaths:422
KDR:2.784
Accuracy:29.647% C++
HSR:29.106% C++
EM6
B*
Kills:1,175
Deaths:535
KDR:2.196
Accuracy:27.355% B*
HSR:29.957% B*
NC6 Gauss SAW
B**
Kills:1,168
Deaths:675
KDR:1.730
Accuracy:26.449% B**
HSR:25.771% B
LA1 Anchor
B++
Kills:1,167
Deaths:509
KDR:2.293
Accuracy:26.194% C++
HSR:31.448% B++
NS-15M AE
B+
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:29.450% B+
HSR:31.732% B
NS-15M1
B**
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:28.406% B*
HSR:32.701% B**
GD-22S
A++
Kills:347
Deaths:159
KDR:2.182
Accuracy:28.531% B*
HSR:36.311% A++
MGR-L1 Promise
B
Kills:318
Deaths:93
KDR:3.419
Accuracy:26.208% C**
HSR:28.931% B
EM1
C*
Kills:276
Deaths:287
KDR:0.962
Accuracy:23.280% C*
HSR:16.667% D-
NSX Naginata
B+
Kills:253
Deaths:99
KDR:2.556
Accuracy:26.041% B+
HSR:31.621% B
NS-15MP
C+
Kills:243
Deaths:110
KDR:2.209
Accuracy:25.360% D
HSR:30.864% C+
Kills:9,649
Deaths (as Heavy Assault):4,168
Deaths (to Heavy Assaults):4,484
KDR:2.31502
Kill Difference:5,481
Playtime:282.122 hours
Usage:33%
Score:5.393m
Score/min:319
Accuracy (listed only):27.109%
HSR (listed only):29.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:1,183
Deaths:618
KDR:1.914
Accuracy:26.960% B*
HSR:30.262% A+
AC-X11
A++
Kills:1,175
Deaths:486
KDR:2.418
Accuracy:29.776% B*
HSR:32.340% A++
Blitz GD-10
B+
Kills:1,164
Deaths:575
KDR:2.024
Accuracy:27.116% B+
HSR:17.096% C+
AF-4 Cyclone
C++
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:26.616% C++
HSR:19.035% C+
AF-4A Bandit
B*
Kills:914
Deaths:359
KDR:2.546
Accuracy:28.281% B+
HSR:28.775% B*
AF-4AE Cyclone
B+
Kills:583
Deaths:237
KDR:2.460
Accuracy:29.859% C++
HSR:29.160% B+
Razor GD-23
A+
Kills:334
Deaths:148
KDR:2.257
Accuracy:31.861% A
HSR:29.341% A+
NS-11CP
B++
Kills:318
Deaths:108
KDR:2.944
Accuracy:30.582% C*
HSR:28.616% B++
GD-7F
A++
Kills:302
Deaths:179
KDR:1.687
Accuracy:25.754% C++
HSR:31.457% A++
MKV Suppressed
B+
Kills:214
Deaths:124
KDR:1.726
Accuracy:28.864% B+
HSR:19.626% C+
MGR-S1 Gladius
B**
Kills:165
Deaths:67
KDR:2.463
Accuracy:28.053% C++
HSR:30.303% B**
NS-7 PDW
B+
Kills:148
Deaths:76
KDR:1.947
Accuracy:28.282% B+
HSR:18.243% C+
NS Baron G5
B+
Kills:137
Deaths:73
KDR:1.877
Accuracy:51.302% B+
HSR:16.058% C**
Mauler S6
C*
Kills:129
Deaths:88
KDR:1.466
Accuracy:43.679% C*
HSR:13.954% C
NS Baron G5AE
B+
Kills:92
Deaths:44
KDR:2.091
Accuracy:53.204% B+
HSR:16.304% C++
Kills:8,019
Deaths (as Light Assault):3,658
Deaths (to Light Assaults):2,931
KDR:2.19218
Kill Difference:4,361
Playtime:98.824 hours
Usage:12%
Score:1.901m
Score/min:321
Accuracy (listed only):32.679%
HSR (listed only):24.038%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,183
Deaths:618
KDR:1.914
Accuracy:26.960% B*
HSR:30.262% A+
AC-X11
A++
Kills:1,175
Deaths:486
KDR:2.418
Accuracy:29.776% B*
HSR:32.340% A++
AF-4A Bandit
B*
Kills:914
Deaths:359
KDR:2.546
Accuracy:28.281% B+
HSR:28.775% B*
Razor GD-23
A+
Kills:334
Deaths:148
KDR:2.257
Accuracy:31.861% A
HSR:29.341% A+
NS-11CP
B++
Kills:318
Deaths:108
KDR:2.944
Accuracy:30.582% C*
HSR:28.616% B++
GD-7F
A++
Kills:302
Deaths:179
KDR:1.687
Accuracy:25.754% C++
HSR:31.457% A++
NS Baron G5
B+
Kills:137
Deaths:73
KDR:1.877
Accuracy:51.302% B+
HSR:16.058% C**
Mauler S6
C*
Kills:129
Deaths:88
KDR:1.466
Accuracy:43.679% C*
HSR:13.954% C
NS Baron G5AE
B+
Kills:92
Deaths:44
KDR:2.091
Accuracy:53.204% B+
HSR:16.304% C++
Kills:4,584
Deaths (as Engineer):2,103
Deaths (to Engineers):1,765
KDR:2.17974
Kill Difference:2,481
Playtime:135.940 hours
Usage:16%
Score:3.040m
Score/min:373
Accuracy (listed only):35.711%
HSR (listed only):25.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:1,186
Deaths:500
KDR:2.372
Accuracy:30.732% B**
HSR:34.148% A
GR-22
B**
Kills:1,182
Deaths:474
KDR:2.494
Accuracy:28.358% B++
HSR:27.411% B**
Blitz GD-10
B+
Kills:1,164
Deaths:575
KDR:2.024
Accuracy:27.116% B+
HSR:17.096% C+
AF-4 Cyclone
C++
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:26.616% C++
HSR:19.035% C+
AF-4AE Cyclone
B+
Kills:583
Deaths:237
KDR:2.460
Accuracy:29.859% C++
HSR:29.160% B+
NS-11P
A
Kills:226
Deaths:110
KDR:2.055
Accuracy:26.684% B+
HSR:32.743% A
NC9 A-Tross
B**
Kills:215
Deaths:76
KDR:2.829
Accuracy:30.227% B**
HSR:32.558% B**
MKV Suppressed
B+
Kills:214
Deaths:124
KDR:1.726
Accuracy:28.864% B+
HSR:19.626% C+
NC1 Gauss Rifle
B**
Kills:186
Deaths:115
KDR:1.617
Accuracy:28.121% B**
HSR:25.807% B+
Carnage AR
B*
Kills:184
Deaths:106
KDR:1.736
Accuracy:26.830% B
HSR:27.174% B*
MGR-S1 Gladius
B**
Kills:165
Deaths:67
KDR:2.463
Accuracy:28.053% C++
HSR:30.303% B**
NS-7 PDW
B+
Kills:148
Deaths:76
KDR:1.947
Accuracy:28.282% B+
HSR:18.243% C+
NS Baron G5
B+
Kills:137
Deaths:73
KDR:1.877
Accuracy:51.302% B+
HSR:16.058% C**
Mauler S6
C*
Kills:129
Deaths:88
KDR:1.466
Accuracy:43.679% C*
HSR:13.954% C
NS Baron G5AE
B+
Kills:92
Deaths:44
KDR:2.091
Accuracy:53.204% B+
HSR:16.304% C++
Kills:6,972
Deaths (as Combat Medic):3,141
Deaths (to Combat Medics):1,518
KDR:2.21968
Kill Difference:3,831
Playtime:85.204 hours
Usage:10%
Score:1.842m
Score/min:360
Accuracy (listed only):32.528%
HSR (listed only):23.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,625
Deaths:317
KDR:5.126
Accuracy:40.230% C++
HSR:83.200% A+
NS-44 Commissioner
B*
Kills:1,167
Deaths:843
KDR:1.384
Accuracy:44.141% B*
HSR:27.164% B+
Blitz GD-10
B+
Kills:1,164
Deaths:575
KDR:2.024
Accuracy:27.116% B+
HSR:17.096% C+
AF-4 Cyclone
C++
Kills:1,161
Deaths:476
KDR:2.439
Accuracy:26.616% C++
HSR:19.035% C+
NSX Daimyo
C++
Kills:1,153
Deaths:280
KDR:4.118
Accuracy:36.511% D-
HSR:94.536% C++
AF-18 Stalker
C
Kills:593
Deaths:371
KDR:1.598
Accuracy:26.708% C
HSR:16.358% D
AF-4AE Cyclone
B+
Kills:583
Deaths:237
KDR:2.460
Accuracy:29.859% C++
HSR:29.160% B+
NS-44 Commissioner AE
C+
Kills:268
Deaths:235
KDR:1.140
Accuracy:41.057% C+
HSR:22.761% C-
NSX Tomoe
B
Kills:219
Deaths:82
KDR:2.671
Accuracy:31.388% B
HSR:38.813% C+
MKV Suppressed
B+
Kills:214
Deaths:124
KDR:1.726
Accuracy:28.864% B+
HSR:19.626% C+
NS-357P Underboss
B+
Kills:202
Deaths:175
KDR:1.154
Accuracy:43.119% C++
HSR:32.178% B+
MGR-S1 Gladius
B**
Kills:165
Deaths:67
KDR:2.463
Accuracy:28.053% C++
HSR:30.303% B**
NS-7 PDW
B+
Kills:148
Deaths:76
KDR:1.947
Accuracy:28.282% B+
HSR:18.243% C+
EM4 Longshot
B**
Kills:91
Deaths:21
KDR:4.333
Accuracy:38.105% C
HSR:85.714% B**
NC14 Bolt Driver
B+
Kills:83
Deaths:18
KDR:4.611
Accuracy:37.029% C++
HSR:78.313% B+
NC4 Mag-Shot
C+
Kills:81
Deaths:119
KDR:0.681
Accuracy:27.424% C+
HSR:9.877% D**
Kills:8,917
Deaths (as Infiltrator):4,016
Deaths (to Infiltrators):1,634
KDR:2.22037
Kill Difference:4,901
Playtime:240.212 hours
Usage:28%
Score:4.069m
Score/min:282
Accuracy (listed only):33.406%
HSR (listed only):38.899%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):551
KDR:0
Kill Difference:UNR
Playtime:4.397 hours
Usage:1%
Score:0.091m
Score/min:343
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:312
V. Kills:167 186%
Deaths:3
KDR:104
Accuracy:35.868% C
KPH:54.300 B**
VKPH:29.100 B+
Kills:312 (0 + 312)
Deaths:3
KDR:104
VKDR:55.667
Vehicle Kills:167
Kill Difference:309
Playtime:5.744 hours
Usage:1%
Score:0.158m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:35.868%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:224
V. Kills:137 162%
Deaths:23
KDR:9.739
Accuracy:52.536% B**
KPH:29.300 C+
VKPH:17.900 B+
Enforcer ML85
C
Kills:65
V. Kills:57 112%
Deaths:12
KDR:5.417
Accuracy:39.853% C+
KPH:16.500 D
VKPH:14.500 C
Kills:289 (0 + 289)
Deaths:35
KDR:8.257
VKDR:5.543
Vehicle Kills:194
Kill Difference:254
Playtime:11.574 hours
Usage:1%
Score:0.218m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:39.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:298
V. Kills:157 189%
Deaths:2
KDR:149
Accuracy:28.503% D*
KPH:32.700 C+
VKPH:17.200 C
M12 Kobalt-H
C+
Kills:220
V. Kills:6 N/A
Deaths:2
KDR:110
Accuracy:20.916% C+
KPH:82.900 D
VKPH:2.300 D-
C85 Canister-H
C
Kills:109
V. Kills:5 N/A
Deaths:16
KDR:6.813
Accuracy:47.703% C
KPH:69.200 D
VKPH:3.200 D--
Kills:627 (0 + 627)
Deaths:20
KDR:31.350
VKDR:8.400
Vehicle Kills:168
Kill Difference:607
Playtime:13.348 hours
Usage:2%
Score:0.176m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:47.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:393
V. Kills:14 N/A
Deaths:1
KDR:393
Accuracy:20.262% B
KPH:100.500 B**
VKPH:3.600 B++
M12 Kobalt
B+
Kills:103
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:18.551% C++
KPH:94.900 B+
VKPH:3.700 B+
Kills:496 (0 + 496)
Deaths:1
KDR:496
VKDR:18
Vehicle Kills:18
Kill Difference:495
Playtime:4.996 hours
Usage:1%
Score:0.110m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:18.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,6281,6253175.126B*2.8340.23%C++83.2%A+38.8C+N/A9841.9h1.9B++4.7B+
NC6S Gauss SAW S 1,2091,2024412.726A0.4328.393%B*34.526%A52.7C*N/A12322.8h8.6B*30.3B+
NS-11A 1,2061,1865002.372B++0.0730.732%B**34.148%A52B+N/A15522.8h10.9B*35.6B*
AF-19 Mercenary 1,1931,1836181.914B**0.3926.96%B*30.262%A+29.4B+N/A11240.2h9.2B**34.2B*
GR-22 1,2061,1824742.494B*0.1928.358%B++27.411%B**45.5B+N/A13026h11.3B++39.9B++
NC6A GODSAW 1,1901,1754222.784C**0.4829.647%C++29.106%C++70.4C*N/A19216.7h7.9C++26.6B+
EM6 1,1951,1755352.196C**0.1027.355%B*29.957%B*38.5C+N/A14030.5h9.2B++33.7B++
AC-X11 1,1881,1754862.418B*0.1229.776%B*32.34%A++46.1B++N/A13425.5h7.5B**25.2B++
NC6 Gauss SAW 1,1761,1686751.73C**0.5726.449%B**25.771%B30.9C+N/A13337.8h7.3B*27.7B++
LA1 Anchor 1,1801,1675092.293C+0.0126.194%C++31.448%B++41.7CN/A17128h8.8B++33.7B+
NS-44 Commissioner 1,1691,1678431.384C**0.9244.141%B*27.164%B+74.8B**N/A20915.6h2.9B*6.6B*
NS-15M AE 1,1781,1664172.796B+0.5029.45%B+31.732%B55.3C+N/A17121.1h10.4B+35.2B+
Blitz GD-10 1,1671,1645752.024B**0.2827.116%B+17.096%C+32.4C+N/A9435.9h11.5B*42.3B++
AF-4 Cyclone 1,1641,1614762.439B++0.1426.616%C++19.035%C+36.6C+N/A10631.7h8.5B*31.8B+
NS-15M1 1,1741,1594212.753B++0.4528.406%B*32.701%B**53.2C*N/A12821.8h9.9B*35B++
NSX Daimyo 1,1541,1532804.118C++1.8236.511%D-94.536%C++44C-N/A12326.2h2.3B6.4C+
AF-4A Bandit 9299143592.546B*0.2528.281%B+28.775%B*51.1BN/A14417.9h9B++31.7B++
NS Decimator 9016724201.6B0.7064.658%B+1.935%C+47.3B+16.1C+31514.2h3.8B+5.9B+
AF-18 Stalker 5965933711.598C++0.7026.708%C16.358%D26.4C-N/A6522.5h10.1B*37.7B+
AF-4AE Cyclone 5895832372.46B**0.1629.859%C++29.16%B+52.5CN/A14911.1h9.1C**30.5C**
M12 Kobalt 4073931393U390.7020.262%B18.575%C+100.8B**3.6B++3303.9h15.4B*75.9B+
GD-22S 3513471592.182C**0.1228.531%B*36.311%A++36.5C+N/A1369.5h8.4B**29.3B*
Razor GD-23 3433341482.257B**0.0431.861%A29.341%A+40.7B++1.1A++1238.2h9.1C**28.4B++
MGR-L1 Promise 321318933.419A+1.1226.208%C**28.931%B62.4B+N/A1845.1h10.6B*40.5B++
NS-11CP 3233181082.944B++0.6430.582%C*28.616%B++51.3CN/A1266.2h9.9B*32.3B+
C150 Dalton 4793123104U101.7035.868%CN/A54.7B**29.3B+4605.7h2.1A5.9B**
GD-7F 3053021791.687C**0.6125.754%C++31.457%A++25.2CN/A11912h10B**38.7B++
G40-F Ranger 4552982149U146.7028.503%D*N/A32.7C+17.3C2139.1h55.3B++194.1C**
EM1 2842762870.962C1.3423.28%C*16.667%D-15.9D-N/A9817.4h11.9B+51.2B+
NS-44 Commissioner AE 2712682351.14C+1.1641.057%C+22.761%C-55.8C+N/A1654.8h2.9B+7B+
NSX Naginata 257253992.556B**0.2626.041%B+31.621%B60.2B+1B+1654.2h10.3B+39.6B+
C-4 2902461122.196B+0.1025.937%C+N/A129.5B*23.2C-11381.9h1.1B++4.2B+
NS-15MP 2492431102.209C+0.0925.36%D30.864%C+51.7D1.3B*2224.7h11.3C44.6C
NS-11P 2332261102.055B+0.2426.684%B+32.743%A49.1B+1.5B**1494.6h11.2B*41.9B++
E540 Halberd 361224239.739C++7.4452.536%B**1.786%D29.5C+18B++3457.6h4.7B++8.9B**
M12 Kobalt-H 2262202110M++107.7020.916%C+19.546%B+81.5D2.2D-2462.7h12.9B++61.7B+
NSX Tomoe 220219822.671B+0.3731.388%B38.813%C+42.1C+N/A1345.2h11.7B+37.2B+
NC9 A-Tross 218215762.829A+0.5330.227%B**32.558%B**65.2AN/A3113.3h7.3A24B**
MKV Suppressed 2192141241.726B+0.5728.864%B+19.626%C+34.5C+N/A1056.2h11.7B+40.5B+
NS-357P Underboss 2032021751.154C1.1543.119%C++32.178%B+96.2B+N/A2562.1h3.1B*7.3B+
NC1 Gauss Rifle 1881861151.617B0.6828.121%B**25.807%B+29.1C++N/A1496.4h9.8B**34.8B*
Carnage AR 1851841061.736C**0.5626.83%B27.174%B*21.9DN/A788.4h10.9B**40.6B++
Tank Mine 254168237.304A*5.0034.866%C+N/A152.7B*78.2B+15461.1h1.9C+5.3B+
MGR-S1 Gladius 168165672.463B+0.1628.053%C++30.303%B**55B+1B+1863h9B+31.9B+
NS-7 PDW 148148761.947B*0.3528.282%B+18.243%C+26.9C+N/A875.5h10.9B*38.7B++
M60-A Bulldog 1881411141U138.7034.533%C+N/A30C10B*2584.7h5.5C+16C++
NS Baron G5 139137731.877B*0.4251.302%B+16.058%C**45.7C**N/A1353h3.9B+7.6C+
Mauler S6 131129881.466B+0.8343.679%C*13.954%C28C+N/A1354.6h4.5C**10.2B+
C85 Canister-H 114109166.813C4.5147.703%C6.422%D*68.1D3.1D*2111.6h6.7C++14C++
M12 Kobalt 1071031103U100.7018.551%C++24.272%B**93.6B+3.6B+4981.1h13.1B**70.6B++
Frag Grenade 9897197N/A94.7045.692%C+N/A485C5D24580.2h3.6C+7.9C++
NS Baron G5AE 9592442.091B+0.2153.204%B+16.304%C++54.1C*1.8M++1621.7h3.9B+7.3C*
EM4 Longshot 9191214.333B2.0338.105%C85.714%B**17.8DN/A575.1h2B5.2C*
NC14 Bolt Driver 8383184.611B**2.3137.029%C++78.313%B+16DN/A795.2h2B*5.4B++
NC4 Mag-Shot 83811190.681C+1.6227.424%C+9.877%D**57.9A+1.4B**2451.4h5.9B*21.5B+
M12 Kobalt 7776238C+35.7025.357%B+11.842%D**58.5D--N/A1511.3h22.7C-89.4C+
Bouncing Betty 737298A+5.7044.57%C+N/A80D--1.1B+3380.9h2.7F--6.1D*
Carver 72714,2100.017C2.2813.808%D*16.901%C++0.3C-N/A1214.2h1.4C++10.1C
Enforcer ML85 12265125.417C+3.1239.853%C+1.538%C--16.7D14.6C2513.9h14.2C-35.6C
NC05 Jackhammer 6161760.803C--1.5041.906%C-19.672%B**17.9D--N/A1203.4h4.5B10.8C++
Rocklet Rifle 9355272.037A**0.2653.178%C++3.636%S39.3B*27.1C**4641.4h30B++56.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit108151,10710h
Spawn Beacon61,5781.1h
Ancient Psykinetic Blade47733.8h
AE Nano-Armor Kit613,6980.7h
AE Medical Applicator01,3650.1h
Nanite Revive Grenade0690h
Medical Kit5407,1857h
Motion Spotter216,7814.3h
Welding Device03080h
Spitfire Auto-Turret44220.5h
Shield Recharging Field4700.1h
Medical Applicator6040,5372.6h
Ammunition Package167900.3h
Nano-Repair Grenade02780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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