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Ensign Veteran MJG41R[HLD] MJG41R
NC BR 46

KDR: 2.92

Score: 80.9m

Last Seen: Aug 12th, 2018 6:54 PM
- OFFLINE - 37.6 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Emerald - Outfit Officer of Homeland Destroyers[HLD] Homeland Destroyers
NC outfit on Emerald

Members: 9
Level Progress (to 47): 81%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP The Moonshot AF-41 Hacksaw AF-41 Hacksaw Blitz GD-10 Titan-150 HESH L100 Python AP L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $949,509 MLG Score: 759
Fun Score: N/A
Cheeseburgers Flipped: 2060TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.304%16.623%4043097423,6901.67091.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.961%0.657B+-0.598D-0.849D--HEAD + (~4.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.394B110.225C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.366%3.043%4321002230947900.242872253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.453%1.343A1.288A-1.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.825B++14.10.732B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.443%2.171%1683899619,6211569831412.5054236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.971%-0.227C-0.34C-0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.587B+6.10.51B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.135%1.85%491129924,001108715153.67739264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.972%0.195C++-0.635D0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.705B++13.10.659B+21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.435%82.662%491799712,3201486498.28514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.672%0.948B*1.027B**-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+1.90.397B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.006%9.815%491310012,8121470161.91163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%0.647B+-0.922D---0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+3.10.35C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Homeland Destroyers[HLD] Homeland Destroyers
NC outfit on Emerald

Members: 9
80.9m390.2%351 (21.1k)324 (19.4k)2.9205689,07430,4993.6428446 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1004450619.601%18.853%37008:1231

7% Combat Medic35% Engineer15% Heavy Assault27% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:40 PMApr 10th, 2016 7:01 AMAug 13th, 2018 12:01 PM (2d) (PST)Aug 12th, 2018 3:19 PM (2d) (PST)Aug 12th, 2018 2:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171174000.3570.1220.0671.6390.063759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0167,00424,012217498419,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4155.9h/173.2d 22,029 16,793 32,643 408.6k 5,185 17,690 15,649 128.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,423
Deaths:917
KDR:1.552
Accuracy:21.463% C
HSR:15.882% D*
NC05 Jackhammer
C**
Kills:1,185
Deaths:762
KDR:1.555
Accuracy:46.102% C**
HSR:11.392% D-
LA1 Anchor
C--
Kills:1,174
Deaths:820
KDR:1.432
Accuracy:21.710% C--
HSR:17.291% D--
NS-15M1
C+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:21.420% C+
HSR:20.621% C+
NC6 Gauss SAW
B
Kills:499
Deaths:357
KDR:1.398
Accuracy:21.552% B
HSR:17.635% D-
NS-15M AE
C
Kills:357
Deaths:228
KDR:1.566
Accuracy:23.165% C
HSR:16.247% D*
EM6
C**
Kills:56
Deaths:39
KDR:1.436
Accuracy:23.254% C**
HSR:23.214% C+
Kills:5,853
Deaths (as Heavy Assault):3,882
Deaths (to Heavy Assaults):8,464
KDR:1.50773
Kill Difference:1,971
Playtime:644.008 hours
Usage:15%
Score:10.108m
Score/min:262
Accuracy (listed only):25.524%
HSR (listed only):17.469%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
Gauss Compact S
A+
Kills:1,272
Deaths:522
KDR:2.437
Accuracy:31.200% A+
HSR:5.267% F-
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D-
Razor GD-23
C++
Kills:1,156
Deaths:822
KDR:1.406
Accuracy:24.660% C++
HSR:16.523% D
AF-19 Mercenary
C+
Kills:714
Deaths:598
KDR:1.194
Accuracy:21.165% C+
HSR:15.546% D--
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C
AF-4A Bandit
C+
Kills:197
Deaths:172
KDR:1.145
Accuracy:22.419% D
HSR:22.335% C+
GD-7F
C++
Kills:191
Deaths:129
KDR:1.481
Accuracy:24.702% C++
HSR:14.136% D--
NS-11C
B++
Kills:162
Deaths:114
KDR:1.421
Accuracy:26.912% B++
HSR:20.370% C**
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
Kills:6,879
Deaths (as Engineer):4,241
Deaths (to Engineers):6,672
KDR:1.62202
Kill Difference:2,638
Playtime:1,458.055 hours
Usage:35%
Score:32.251m
Score/min:369
Accuracy (listed only):34.640%
HSR (listed only):13.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C++
Kills:6,339
Deaths:812
KDR:7.807
Accuracy:40.780% C
HSR:80.896% C++
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C
NS-7 PDW
C*
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C*
HSR:12.896% D
NS-44 Commissioner
B**
Kills:1,200
Deaths:932
KDR:1.288
Accuracy:42.311% B*
HSR:29.667% B**
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
NC14 Bolt Driver
A+
Kills:1,164
Deaths:158
KDR:7.367
Accuracy:43.144% B**
HSR:88.832% A+
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
EM4 Longshot
B+
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:42.887% B+
HSR:81.513% B+
SAS-R
A
Kills:1,162
Deaths:247
KDR:4.704
Accuracy:42.911% B++
HSR:80.207% A
AF-8 RailJack
A+
Kills:1,161
Deaths:153
KDR:7.588
Accuracy:39.676% B+
HSR:88.544% A+
LA80
A
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:41.956% C++
HSR:89.052% A
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
NS-61 Emissary
B
Kills:713
Deaths:428
KDR:1.666
Accuracy:30.319% B
HSR:16.410% C+
AF-18 Stalker
C+
Kills:465
Deaths:225
KDR:2.067
Accuracy:26.531% C+
HSR:20% C+
LA8 Rebel
B++
Kills:419
Deaths:342
KDR:1.225
Accuracy:35.636% B++
HSR:22.196% C++
NS-30 Vandal
C+
Kills:314
Deaths:180
KDR:1.744
Accuracy:29.021% D
HSR:24.841% C+
LA3 Desperado
C
Kills:232
Deaths:274
KDR:0.847
Accuracy:26.176% C
HSR:16.810% C-
AF-6 Shadow
C-
Kills:202
Deaths:122
KDR:1.656
Accuracy:28.101% D--
HSR:23.267% C-
MGR-S1 Gladius
C*
Kills:201
Deaths:154
KDR:1.305
Accuracy:27.657% C*
HSR:10.448% D**
NC4 Mag-Shot
C
Kills:198
Deaths:212
KDR:0.934
Accuracy:24.374% C
HSR:10.606% D*
NS-44L Blackhand
B**
Kills:188
Deaths:72
KDR:2.611
Accuracy:47.286% B+
HSR:58.511% B**
Gauss SPR
A++
Kills:171
Deaths:88
KDR:1.943
Accuracy:43.018% A++
HSR:47.368% A+
NC08 Mag-Scatter
C+
Kills:54
Deaths:70
KDR:0.771
Accuracy:51.141% C+
HSR:12.963% C-
Kills:26,944
Deaths (as Infiltrator):11,097
Deaths (to Infiltrators):4,331
KDR:2.42804
Kill Difference:15,847
Playtime:1,122.412 hours
Usage:27%
Score:20.850m
Score/min:310
Accuracy (listed only):33.908%
HSR (listed only):36.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C
NS-7 PDW
C*
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C*
HSR:12.896% D
Gauss Compact S
A+
Kills:1,272
Deaths:522
KDR:2.437
Accuracy:31.200% A+
HSR:5.267% F-
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D-
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
Razor GD-23
C++
Kills:1,156
Deaths:822
KDR:1.406
Accuracy:24.660% C++
HSR:16.523% D
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
AF-19 Mercenary
C+
Kills:714
Deaths:598
KDR:1.194
Accuracy:21.165% C+
HSR:15.546% D--
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C
MGR-S1 Gladius
C*
Kills:201
Deaths:154
KDR:1.305
Accuracy:27.657% C*
HSR:10.448% D**
AF-4A Bandit
C+
Kills:197
Deaths:172
KDR:1.145
Accuracy:22.419% D
HSR:22.335% C+
GD-7F
C++
Kills:191
Deaths:129
KDR:1.481
Accuracy:24.702% C++
HSR:14.136% D--
NS-11C
B++
Kills:162
Deaths:114
KDR:1.421
Accuracy:26.912% B++
HSR:20.370% C**
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
Kills:17,518
Deaths (as Light Assault):10,643
Deaths (to Light Assaults):6,034
KDR:1.64596
Kill Difference:6,875
Playtime:358.706 hours
Usage:9%
Score:3.965m
Score/min:184
Accuracy (listed only):30.878%
HSR (listed only):13.436%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C
NS-7 PDW
C*
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C*
HSR:12.896% D
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D-
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
NS-11A
C
Kills:1,148
Deaths:689
KDR:1.666
Accuracy:22.677% C
HSR:13.240% D--
GR-22
C*
Kills:726
Deaths:577
KDR:1.258
Accuracy:25.120% C*
HSR:8.815% D**
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C
MGR-S1 Gladius
C*
Kills:201
Deaths:154
KDR:1.305
Accuracy:27.657% C*
HSR:10.448% D**
Gauss Rifle S
B**
Kills:167
Deaths:86
KDR:1.942
Accuracy:30.288% B**
HSR:10.778% D**
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
NC1 Gauss Rifle
C+
Kills:158
Deaths:56
KDR:2.821
Accuracy:22.340% C+
HSR:18.354% C
Kills:16,025
Deaths (as Combat Medic):9,694
Deaths (to Combat Medics):2,625
KDR:1.65308
Kill Difference:6,331
Playtime:285.822 hours
Usage:7%
Score:5.320m
Score/min:310
Accuracy (listed only):31.620%
HSR (listed only):12.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:4,569
Deaths:1,093
KDR:4.180
Accuracy:32.206% C++
HSR:11.381% D-
AF-41 Hacksaw
C*
Kills:4,305
Deaths:1,092
KDR:3.942
Accuracy:34.362% C*
HSR:12.590% D
AF-34 Mattock
B++
Kills:1,191
Deaths:390
KDR:3.054
Accuracy:43.381% B++
HSR:15.365% D
AF-34 Mattock
B*
Kills:1,135
Deaths:390
KDR:2.910
Accuracy:41.207% B*
HSR:13.392% D
NCM3 Raven
B++
Kills:395
Deaths:210
KDR:1.881
Accuracy:45.374% B++
HSR:1.519% D-
NCM3 Raven
B*
Kills:369
Deaths:210
KDR:1.757
Accuracy:45.995% B*
HSR:2.710% C+
NS-10 Burster
A+
Kills:241
Deaths:116
KDR:2.078
Accuracy:39.390% A+
HSR:3.734% D
NS-10 Burster
A+
Kills:235
Deaths:116
KDR:2.026
Accuracy:39.804% A+
HSR:1.277% D**
NCM2 Falcon
A
Kills:148
Deaths:82
KDR:1.805
Accuracy:50.770% A
HSR:3.378% D
NCM2 Falcon
B**
Kills:109
Deaths:77
KDR:1.416
Accuracy:52.767% B**
HSR:5.505% B
Kills:12,697
Deaths (as MAX Suit):1,888
Deaths (to MAX Suits):1,621
KDR:6.72511
Kill Difference:10,809
Playtime:257.975 hours
Usage:6%
Score:8.420m
Score/min:544
Accuracy (listed only):42.526%
HSR (listed only):7.085%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:127
V. Kills:8 N/A
Deaths:75
KDR:1.693
Accuracy:49.526% D-
KPH:12.800 D--
VKPH:0.800 D*
Breaker Rocket Pods
C--
Kills:103
V. Kills:33 303%
Deaths:24
KDR:4.292
Accuracy:50.809% C*
KPH:31.400 D
VKPH:10.100 C--
Kills:230 (127 + 0)
Deaths:99
KDR:2.323
VKDR:0.414
Vehicle Kills:41
Kill Difference:131
Playtime:13.184 hours
Usage:0%
Score:0.218m
Score/min:276
Piloting Accuracy:49.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,757
V. Kills:200 N/A
Deaths:147
KDR:11.952
Accuracy:47.148% B+
KPH:47.800 C+
VKPH:5.400 C-
C150 Dalton
A+
Kills:119
V. Kills:52 225%
Deaths:17
KDR:7
Accuracy:56.879% A+
KPH:25.700 C
VKPH:11.200 D-
AP30 Shredder
B++
Kills:61
V. Kills:37 161%
Deaths:16
KDR:3.813
Accuracy:34.932% B++
KPH:13.400 D--
VKPH:8.100 D*
Kills:1,937 (0 + 1,937)
Deaths:180
KDR:10.761
VKDR:1.606
Vehicle Kills:289
Kill Difference:1,757
Playtime:45.939 hours
Usage:1%
Score:0.699m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:34.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,999
V. Kills:1,060 188%
Deaths:120
KDR:16.658
Accuracy:50.621% C--
KPH:28.800 C+
VKPH:15.300 C--
L100 Python HESH
C+
Kills:1,950
V. Kills:331 N/A
Deaths:47
KDR:41.489
Accuracy:50.502% C**
KPH:46.800 C
VKPH:7.900 C+
C75 Viper
B++
Kills:1,030
V. Kills:148 N/A
Deaths:55
KDR:18.727
Accuracy:37.303% C+
KPH:41.700 B++
VKPH:6 C
L100 Python HEAT
C**
Kills:956
V. Kills:298 320%
Deaths:48
KDR:19.917
Accuracy:53.538% C**
KPH:31.300 C++
VKPH:9.800 C
Skyguard
D
Kills:401
V. Kills:345 116%
Deaths:63
KDR:6.365
Accuracy:30.492% C**
KPH:8.900 D
VKPH:7.600 D
Kills:6,336 (6,336 + 0)
Deaths:333
KDR:19.027
VKDR:6.553
Vehicle Kills:2,182
Kill Difference:6,003
Playtime:211.594 hours
Usage:5%
Score:2.806m
Score/min:221
Driving Accuracy:30.492%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:8,916
V. Kills:4,862 183%
Deaths:500
KDR:17.832
Accuracy:48.906% C+
KPH:27 B+
VKPH:14.800 C+
Titan-150 HESH
C++
Kills:2,534
V. Kills:694 365%
Deaths:160
KDR:15.838
Accuracy:48.414% C++
KPH:31.200 D
VKPH:8.600 C++
Titan-150 HEAT
C*
Kills:1,835
V. Kills:576 318%
Deaths:178
KDR:10.309
Accuracy:41.758% D
KPH:23.100 C*
VKPH:7.200 C-
E540 Halberd
C
Kills:733
V. Kills:524 140%
Deaths:130
KDR:5.638
Accuracy:41.059% C--
KPH:18.400 D--
VKPH:13.200 C
Enforcer ML85
D-
Kills:200
V. Kills:164 121%
Deaths:47
KDR:4.255
Accuracy:40.434% C+
KPH:13.600 D--
VKPH:11.200 D-
Kills:14,218 (13,285 + 933)
Deaths:1,015
KDR:14.008
VKDR:6.719
Vehicle Kills:6,820
Kill Difference:13,203
Playtime:544.839 hours
Usage:13%
Score:8.947m
Score/min:274
Driving Accuracy:41.758%
Gunner Accuracy:40.434%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:201
V. Kills:117 170%
Deaths:50
KDR:4.020
Accuracy:58.489% C**
KPH:23.400 D-
VKPH:13.600 D-
M40 Fury-H
C*
Kills:84
V. Kills:5 N/A
Deaths:7
KDR:12
Accuracy:41.173% C*
KPH:76.400 C
VKPH:4.500 D-
Kills:285 (0 + 285)
Deaths:57
KDR:5
VKDR:2.140
Vehicle Kills:122
Kill Difference:228
Playtime:9.689 hours
Usage:0%
Score:0.202m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:41.173%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:358
V. Kills:82 431%
Deaths:32
KDR:11.188
Accuracy:38.402% B+
KPH:33.100 C--
VKPH:7.600 C
M20 Basilisk
D-
Kills:172
V. Kills:81 210%
Deaths:47
KDR:3.660
Accuracy:37.083% C+
KPH:9.600 D-
VKPH:4.500 D-
M40 Fury
C+
Kills:162
V. Kills:43 368%
Deaths:23
KDR:7.043
Accuracy:39.023% B
KPH:40.400 C--
VKPH:10.700 C+
M20 Basilisk
D
Kills:110
V. Kills:54 200%
Deaths:30
KDR:3.667
Accuracy:36.809% C+
KPH:10.800 D-
VKPH:5.300 D
M60-G Bulldog
C-
Kills:55
V. Kills:18 289%
Deaths:9
KDR:6.111
Accuracy:38.961% B+
KPH:12.700 D--
VKPH:4.200 C-
M12 Kobalt
D--
Kills:51
V. Kills:3 N/A
Deaths:10
KDR:5.100
Accuracy:14.838% D
KPH:15.800 D**
VKPH:0.900 D--
Kills:908 (0 + 908)
Deaths:151
KDR:6.013
VKDR:1.861
Vehicle Kills:281
Kill Difference:757
Playtime:50.420 hours
Usage:1%
Score:0.788m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:14.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:110
V. Kills:25 423%
Deaths:88
KDR:1.250
Accuracy:38.018% D--
KPH:6.900 D--
VKPH:1.600 D--
S12 Renegade
B+
Kills:84
V. Kills: N/A
Deaths:37
KDR:2.270
Accuracy:46.935% B+
KPH:20.900 D-
VKPH:0 D--
Kills:194 (194 + 0)
Deaths:125
KDR:1.552
VKDR:0.200
Vehicle Kills:25
Kill Difference:69
Playtime:20.058 hours
Usage:0%
Score:0.074m
Score/min:61
Driving Accuracy:46.935%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
D
Kills:62
V. Kills:74 83%
Deaths:31
KDR:2
Accuracy:36.874% D
KPH:10.800 D-
VKPH:12.800 D
CAS 14-E
D
Kills:59
V. Kills:1 N/A
Deaths:11
KDR:5.364
Accuracy:29.286% D
KPH:33.100 D--
VKPH:0.600 F-
Kills:121 (0 + 121)
Deaths:42
KDR:2.881
VKDR:1.786
Vehicle Kills:75
Kill Difference:79
Playtime:7.541 hours
Usage:0%
Score:0.061m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:29.286%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 13,7788,91650017.832A++14.9148.906%C+1.189%D--27.1B+14.8C+244329.6h3.4B+6.9B*
The Moonshot 6,3666,3398127.807B+4.8940.78%C80.896%C++28.8D--N/A81219.9h1.9C+4.7C+
AF-41 Hacksaw 4,5874,5691,0934.18B+1.2632.206%C++11.381%D-38.9B+N/A166117.5h5.8B+18B+
AF-41 Hacksaw 4,3194,3051,0923.942B+1.0234.362%C*12.59%D36.6B+N/A157117.5h6.5C**18.8B+
Blitz GD-10 4,1574,1462,3911.734B*1.1924.493%C++14.303%C26.1C+N/A117159.1h11.8B*48.3B+
Titan-150 HESH 3,2282,53416015.838B++12.9248.414%C++4.065%A++31.2D8.6C++16581.1h3.3C+6.9C++
L100 Python AP 3,0591,99912016.658M*13.7450.621%C--1.901%D28.8C+15.3C--23469.4h4.2B**8.4B*
L100 Python HESH 2,2811,9504741.489M38.5750.502%C**3.077%A46.8C7.9C+18341.7h3.3C+6.4C**
Titan-150 HEAT 2,4111,83517810.309B**7.3941.758%D3.542%C**23.1C*7.2C-25279.5h3A7.2B**
L105 Zephyr 1,9571,75714711.952C*9.0347.148%B+1.024%C*47.7C+5.4C-24236.8h5B++10.7B++
Bouncing Betty 1,7111,7109817.449S14.5341.623%CN/A141.3B+N/A60612.1h1.9C+4.6C+
AF-57 Piston 1,4671,4638851.653B+1.2745.169%B+10.936%D22.3C--N/A5965.6h3.7B++8.2B+
GD-22S 1,4321,4239171.552C++1.3721.463%C15.882%D*18.5DN/A8377h11.7C+54.7C+
MKV Suppressed 1,4281,4229191.547B+1.3725.35%C+16.526%C19.5C--N/A9972.9h12.7B+50.2B
NS-7 PDW 1,3701,3579771.389B+1.5325.349%C*12.896%D12.4DN/A62109.3h14C**55B
Gauss Compact S 1,3081,2725222.437A++0.4831.2%A+5.267%F-26.1B+N/A7748.7h5.1A++16.4B**
NS-44 Commissioner 1,2121,2009321.288B1.6342.311%B*29.667%B**14.5DN/A6482.9h3.3B++7.9B++
Tempest 1,1981,1946921.725C**1.2023.356%D-13.149%D*22.2D-N/A13753.9h10C+42.8C
AF-34 Mattock 1,2081,1913903.054C+0.1343.381%B++15.365%D41.4C++N/A12428.8h7C16.1B+
GD-66 Claw 1,2001,1896401.858B+1.0659.822%C++8.999%D-16.6D--N/A6871.6h2.3B+3.9B
NC05 Jackhammer 1,1891,1857621.555C**1.3746.102%C**11.392%D-20.4D-N/A7758h4.8C*10.3B
LA1 Anchor 1,1891,1748201.432C1.4921.71%C--17.291%D--19.8D--N/A12259.2h11.1C51.3C+
NC14 Bolt Driver 1,1691,1641587.367M4.4543.144%B**88.832%A+33.6B++N/A19534.6h1.7A4B**
AF-4G Cyclone 1,1701,1646281.854C++1.0725.955%C15.292%D18.4D-N/A6363.2h9.5B36.4C*
EM4 Longshot 1,1631,1632015.786B*2.8742.887%B+81.513%B+19.6DN/A7559.3h1.9B+4.5B+
SAS-R 1,1681,1622474.704B+1.7842.911%B++80.207%A30.4CN/A18238.2h1.9B++4.3B++
AF-8 RailJack 1,1611,1611537.588A*4.6739.676%B+88.544%A+30.7B+N/A16237.8h1.7B**4.4B*
LA80 1,1691,1601796.48B*3.5641.956%C++89.052%A37.3C+N/A20131.1h1.7B*4.1B++
NS-15M1 1,1701,1597591.527C++1.3921.42%C+20.621%C+18.3DN/A6763.2h12.3C*57.3C*
Razor GD-23 1,1681,1568221.406B+1.5124.66%C++16.523%D12DN/A5796.7h11.8B47.7B
AF-4 Cyclone 1,1601,1556411.802B+1.1226.374%C*12.727%D-25.4CN/A15745.4h9.7B+36.9B+
NS-11A 1,1571,1486891.666C**1.2522.677%C13.24%D--16.7DN/A5868.8h14C+61.8C++
AF-34 Mattock 1,1471,1353902.91C+0.0141.207%B*13.392%D39.4C+N/A12128.8h6.6C--16B
Tank Mine 1,6911,0555818.19S15.2726.549%C--N/A178.8A++107.8A+22665.9h1.6B+6.1C*
C75 Viper 1,1781,0305518.727A**15.8137.303%C+1.456%C+41.7B++6C26824.7h7.1B**19B**
L100 Python HEAT 1,2549564819.917A*17.0053.538%C**3.87%B++31.3C++9.8C22230.5h4.1B*7.6B*
E540 Halberd 1,2577331305.638C+2.7241.059%C--3.001%C+18.4D--13.2C73839.8h6.1C+14.8C
GR-22 7337265771.258C+1.6625.12%C*8.815%D**11.7D-N/A5861.8h13.6C+54.3C**
AF-19 Mercenary 7277145981.194B+1.7321.165%C+15.546%D--5.2D-N/A52136.5h13.1C*62C*
NS-61 Emissary 7197134281.666A1.2530.319%B16.41%C+19.4CN/A4836.7h12.1B39.9B+
NS Annihilator 1,2805993211.866M*1.0576.615%D--N/A8.5C9.7B19970.3h9.8B+12.8B+
Frag Grenade 5125101510N/A507.0845.908%C+N/A566.7B2.2D--27650.9h3.5B7.6B
NC6 Gauss SAW 5034993571.398C*1.5221.552%B17.635%D-14.3DN/A14134.8h9.6B44.6B+
Hawk GD-68 8864782961.615A*1.3165.215%B1.883%C--7.9D6.7D18160.8h8.8C13.4C+
AF-18 Stalker 4694652252.067B++0.8526.531%C+20%C+21.4C--N/A7621.7h11.6B+43.7C**
AF-22 Crow 7614604900.939B*1.9870.208%B1.739%C-14.9C+9.8C+23030.8h7.9C**11.3B+
Spear Anti-Vehicle Phalanx Turret 7614573015.233A12.3149.37%B++4.158%C+31.3C20.8C+50214.6h8.2C++16.7B+
LA8 Rebel 4254193421.225B+1.7035.636%B++22.196%C++17.1DN/A8124.5h5B*14B+
Skyguard 746401636.365A++3.4430.492%C**N/A8.9D7.6D20945.2h124.9C++409.5C**
NCM3 Raven 7383952101.881A1.0445.374%B++1.519%D-9.3C8.1B++21542.3h31.1C68.6C*
NS Baron G5 3753752481.512B+1.4143.972%C++13.333%C19.6DN/A12119.1h4B+9.1C+
NCM3 Raven 7303692101.757A1.1645.995%B*2.71%C+8.7C+8.5B**21542.3h32.9C71.6C**
C-4 6093651682.173B+0.7532.046%AN/A62.9C42.1B*14265.8h1.5C++4.8B+
M40 Fury 4403583211.188B*8.2738.402%B+1.676%C+33.1C--7.6C32110.8h12.1C**31.6B+
NS-15M AE 3613572281.566C+1.3523.165%C16.247%D*22.3D-N/A12716h12.4C+53.5C+
NS Decimator 5023573391.053C++1.8761.59%C++1.12%D--26.3C-10.7D36713.6h4.9C+8C++
NS-30 Vandal 3143141801.744C+1.1829.021%D24.841%C+22DN/A8314.3h5.2B+18C++
NS-10 Burster 4702411162.078A++0.8439.39%A+3.734%D4.9C+4.6B++13649.5h189.7D481.5B+
NS-10 Burster 4552351162.026A+0.8939.804%A+1.277%D**4.8C+4.5B+13549.4h193.5D486B+
LA3 Desperado 2342322740.847C+2.0726.176%C16.81%C-8.8D--N/A3826.4h10.2C39.1C
NC15 Phoenix 443215962.24B**0.6861.453%B**N/A12.6C+13.4C++33917h9.8C**15.9B+
AF-6 Shadow 2042021221.656C+1.2628.101%D--23.267%C-16.3D--N/A7512.4h6.2C22.1C--
MGR-S1 Gladius 2042011541.305C+1.6227.657%C*10.448%D**6.9D--N/A2029.3h10.7C+38.6C*
E540 Halberd-H 318201504.02C1.1058.489%C**1.493%C23.4D-13.6D-3518.6h6.4C+10.9C*
Enforcer ML85 364200474.255C+1.3340.434%C+2%C+13.6D--11.2D-39814.7h12.4C*30.7C**
NC4 Mag-Shot 2001982120.934B1.9924.374%C10.606%D*6.6D--N/A5230h6.7B+27.4C++
AF-4A Bandit 2001971721.145C+1.7822.419%D22.335%C+12.9D-N/A8815.3h12C53.6C
GD-7F 1921911291.481B+1.4424.702%C++14.136%D--8.7D-N/A8221.9h13C*52.6C**
NS-44L Blackhand 188188722.611A+0.3147.286%B+58.511%B**12.5DN/A3215h3.2B*6.8B++
Anti-Vehicle Grenade 2311811181N/A178.0851.326%C+N/A301.7C83.3C+27930.6h6.1C+11.9C++
M20 Basilisk 253172473.66B+0.7437.083%C+3.488%D--9.7D-4.6D-17817.8h91.9C++247.8C*
Gauss SPR 173171881.943C**0.9843.018%A++47.368%A+15.7DN/A9210.9h4.7B+10.9B*
Gauss Rifle S 171167861.942B*0.9830.288%B**10.778%D**19.4C--N/A658.6h8A26.4B**
NS-11C 1661621141.421B+1.5026.912%B++20.37%C**10.5DN/A6615.4h13.6B50.4B+
M40 Fury 205162237.043C+4.1239.023%BN/A40.5C--10.8C+6114h12.3C*31.6B+
NC12 Sweeper 1611601111.441B1.4846.376%B+5.625%F-14.5DN/A6411h4.3C**9.3B+
NC1 Gauss Rifle 159158562.821A+0.1022.34%C+18.354%C15.6C--N/A21410.1h12.7C*56.8C*
MANA Anti-Vehicle Turret 332155552.818U0.1047.828%UN/A1550U1770U1577370.1h9T*18.9T*
M60-A Bulldog 178154403.85C0.9353.384%B*1.948%C14.5D2.3C-14810.6h6.8C-12.8C**
NCM2 Falcon 253148821.805B++1.1250.77%A3.378%D10.6C7.5A20114h14.7D29C*
NS-R3 Swarm 308144712.028S0.8956.363%D**N/A6.4C+7.3C**8322.6h25.7B+45.7B
Shrike 2251431271.126B++1.7954.599%C1.399%D-16.8D9.6C-6188.5h6.4C++11.8C++
M30 Mustang AH 135127751.693C1.2349.526%D-3.15%A**12.8D--N/A1339.9h8.6C*17.5C++
Carver 1231204,7130.025C2.9018.582%D15.833%C+0.2DN/A1650.7h1.4C++7.8C+
C150 Dalton 171119177C*4.0856.879%A+N/A25.9C11.3D-3794.6h5.9C--10.4B+
M60-A Bulldog 146118482.458C--0.4645.989%AN/A19.3D4.6C1646.1h7.3D--15.8B
Mag-Cutter 16611419,1960.006C--2.9119.057%DN/A0.1DN/A01830.5h3.3C17.1C
M20 Basilisk 164110303.667B+0.7536.809%C+2.727%D*10.8D-5.3D24010.2h90.8C+246.8C*
M40 Fury-F 135110881.25C+1.6738.018%D--N/A6.9D--1.6D--5316h9.1B+23.9C++
NCM2 Falcon 204109771.416B++1.5052.767%B**5.505%B8.3D7.2B**16513.2h20.1D38.1C++
Breaker Rocket Pods 136103244.292C1.3750.809%C*2.913%M++31.2D10C--7083.3h20.7C-40.8C+
MANA Anti-Personnel Turret 100100313.226N/A0.3115.162%UN/A1000UN/A5175800.1h17.3T*113.8T*
M40 Fury-H 8984712C+9.0841.173%C*1.19%C+76.4C4.5D-3151.1h7.8C++18.9C**
S12 Renegade 8484372.27C+0.6546.935%B+4.762%C+21D-N/A934h3.2C++6.8B+
Aspis Anti-Aircraft Phalanx Turret 16979107.9A++4.9832.53%B**1.266%D10.1C11.5C+3937.8h142.7C*438.7B+
MAX Punch 67651,9240.034C-2.8930.886%D--N/A0.3CN/A1254h1.9C++6.1C+
Hellion G20 13662312C0.9236.874%D11.29%A10.7D-12.8D1415.8h133.8C++362.8C+
AP30 Shredder 9861163.813C0.8934.932%B++N/A13.6D--8.2D--2204.5h146.2D*418.6D
CAS 14-E 6059115.364C-2.4429.286%DN/A32.8D--N/A1151.8h25.3B86.4C*
EM6 6056391.436C+1.4823.254%C**23.214%C+11.4D*N/A2504.9h13.3D57.3C+
M60-G Bulldog 735596.111B+3.1938.961%B+1.818%D12.8D--4.2C-2104.3h7.1C++18.2B+
NC08 Mag-Scatter 5654700.771C+2.1551.141%C+12.963%C-11.5D--N/A644.7h5D9.7C
M12 Kobalt 5451105.1D2.1814.838%D15.686%D15.9D**N/A2083.2h25.8D--174C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8332,97516.2h
Anti-Vehicle MANA Turret165192.4h
Spawn Beacon344982.2h
Nano-Armor Kit6151,119,65594.2h
Nanite Revive Grenade01,7520.5h
Medical Kit641,4707.5h
Medical Applicator996394,17964.8h
Spitfire Auto-Turret74410.6h
Ammunition Package583,1535h
Anti-Infantry MANA Turret63801.8h
Nano-Repair Grenade0800h
Recon Detection Device324,4969.2h
Shield Recharging Field271,3240.8h

Check the help document for the dictionary if you want to learn more about words used here.


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