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Agent Veteran MJG41R[HLD] MJG41R
NC BR 52

KDR: 2.96

Score: 81.7m

Last Seen: Oct 3rd, 2018 5:45 AM
- OFFLINE - 45.8 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Emerald
Level Progress (to 53): 89%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP The Moonshot AF-41 Hacksaw AF-41 Hacksaw Blitz GD-10 Titan-150 HESH L100 Python AP L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $948,258 MLG Score: 758
Fun Score: N/A
Cheeseburgers Flipped: 2072TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.309%16.629%4043099223,7181.669811.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.963%0.641B+-0.616D-0.816D-HEAD + (~4.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.393B110.226C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.366%3.043%4321020230950900.241851253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.453%1.357A1.313A-1.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.826B++14.10.734B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.61%2.072%17738101420,7031577882913.1198234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%-0.219C-0.365C-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.599B+60.522B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.128%1.847%4891210104,007109215163.66606264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.972%0.186C++-0.638D0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.709B++13.10.666B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.437%82.606%4897101512,3891490498.30919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.671%0.959B*1.016B**-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+1.90.4B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.006%9.815%489310192,8121471161.91033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%0.636B+-0.935D---0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+3.10.351C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
81.7m387%350 (21k)324 (19.4k)2.9564190,40430,5793.6949952 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022457719.576%18.652%36508:1632

7% Combat Medic36% Engineer15% Heavy Assault27% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:40 PMApr 10th, 2016 7:01 AMOct 4th, 2018 3:53 AM (70d) (PST)Oct 3rd, 2018 1:45 AM (71d) (PST)Oct 3rd, 2018 1:45 AM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231164070.3590.1210.0671.6360.064758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3636,95124,412227498419,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4201.9h/175.1d 22,585 16,862 33,127 412.6k 5,229 17,795 16,193 131.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,423
Deaths:917
KDR:1.552
Accuracy:21.463% C
HSR:15.882% D*
NC05 Jackhammer
C**
Kills:1,186
Deaths:762
KDR:1.556
Accuracy:46.094% C**
HSR:11.467% D-
LA1 Anchor
D
Kills:1,174
Deaths:820
KDR:1.432
Accuracy:21.710% D
HSR:17.291% D--
NS-15M1
C+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:21.420% C+
HSR:20.621% C
NC6 Gauss SAW
C**
Kills:499
Deaths:357
KDR:1.398
Accuracy:21.552% C**
HSR:17.635% D-
NS-15M AE
C
Kills:357
Deaths:228
KDR:1.566
Accuracy:23.165% C
HSR:16.247% D*
EM6
C**
Kills:56
Deaths:39
KDR:1.436
Accuracy:23.254% C**
HSR:23.214% C+
Kills:5,854
Deaths (as Heavy Assault):3,882
Deaths (to Heavy Assaults):8,473
KDR:1.50799
Kill Difference:1,972
Playtime:645.166 hours
Usage:15%
Score:10.117m
Score/min:261
Accuracy (listed only):25.522%
HSR (listed only):17.480%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
Gauss Compact S
A+
Kills:1,272
Deaths:522
KDR:2.437
Accuracy:31.200% A+
HSR:5.267% F--
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D--
Razor GD-23
C++
Kills:1,156
Deaths:822
KDR:1.406
Accuracy:24.660% C++
HSR:16.523% D
AF-19 Mercenary
C+
Kills:714
Deaths:598
KDR:1.194
Accuracy:21.165% C+
HSR:15.546% D--
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C
AF-4A Bandit
C+
Kills:197
Deaths:172
KDR:1.145
Accuracy:22.419% D
HSR:22.335% C+
GD-7F
C++
Kills:191
Deaths:129
KDR:1.481
Accuracy:24.702% C++
HSR:14.136% D--
NS-11C
B+
Kills:162
Deaths:114
KDR:1.421
Accuracy:26.912% B+
HSR:20.370% C**
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
Kills:6,879
Deaths (as Engineer):4,241
Deaths (to Engineers):6,703
KDR:1.62202
Kill Difference:2,638
Playtime:1,497.279 hours
Usage:36%
Score:32.976m
Score/min:367
Accuracy (listed only):34.640%
HSR (listed only):13.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C++
Kills:6,408
Deaths:818
KDR:7.834
Accuracy:40.792% C
HSR:80.805% C++
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C-
NS-7 PDW
C++
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C++
HSR:12.896% D-
NS-44 Commissioner
B**
Kills:1,203
Deaths:933
KDR:1.289
Accuracy:42.346% B*
HSR:29.676% B**
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
NC14 Bolt Driver
A++
Kills:1,164
Deaths:158
KDR:7.367
Accuracy:43.144% B**
HSR:88.832% A++
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
EM4 Longshot
B+
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:42.887% B+
HSR:81.513% B+
SAS-R
A
Kills:1,162
Deaths:247
KDR:4.704
Accuracy:42.911% B++
HSR:80.207% A
AF-8 RailJack
A+
Kills:1,161
Deaths:153
KDR:7.588
Accuracy:39.676% B+
HSR:88.544% A+
LA80
A
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:41.956% C++
HSR:89.052% A
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
NS-61 Emissary
B
Kills:718
Deaths:431
KDR:1.666
Accuracy:30.318% B
HSR:16.574% C+
AF-18 Stalker
C+
Kills:465
Deaths:225
KDR:2.067
Accuracy:26.531% C+
HSR:20% C+
LA8 Rebel
B++
Kills:420
Deaths:342
KDR:1.228
Accuracy:35.667% B++
HSR:22.143% C++
NS-30 Vandal
C+
Kills:314
Deaths:180
KDR:1.744
Accuracy:29.021% D
HSR:24.841% C+
LA3 Desperado
C
Kills:232
Deaths:274
KDR:0.847
Accuracy:26.176% C
HSR:16.810% C-
MGR-S1 Gladius
C*
Kills:220
Deaths:181
KDR:1.215
Accuracy:27.581% C*
HSR:10.909% D**
AF-6 Shadow
C-
Kills:202
Deaths:122
KDR:1.656
Accuracy:28.101% D--
HSR:23.267% C-
NC4 Mag-Shot
C
Kills:198
Deaths:212
KDR:0.934
Accuracy:24.374% C
HSR:10.606% D*
NS-44L Blackhand
B**
Kills:188
Deaths:72
KDR:2.611
Accuracy:47.286% B++
HSR:58.511% B**
Gauss SPR
A++
Kills:171
Deaths:88
KDR:1.943
Accuracy:43.018% A++
HSR:47.368% A++
NC08 Mag-Scatter
C+
Kills:54
Deaths:70
KDR:0.771
Accuracy:51.141% C+
HSR:12.963% C--
Kills:27,041
Deaths (as Infiltrator):11,134
Deaths (to Infiltrators):4,345
KDR:2.42869
Kill Difference:15,907
Playtime:1,126.477 hours
Usage:27%
Score:20.888m
Score/min:309
Accuracy (listed only):33.908%
HSR (listed only):36.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C-
NS-7 PDW
C++
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C++
HSR:12.896% D-
Gauss Compact S
A+
Kills:1,272
Deaths:522
KDR:2.437
Accuracy:31.200% A+
HSR:5.267% F--
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D--
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
Razor GD-23
C++
Kills:1,156
Deaths:822
KDR:1.406
Accuracy:24.660% C++
HSR:16.523% D
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
AF-19 Mercenary
C+
Kills:714
Deaths:598
KDR:1.194
Accuracy:21.165% C+
HSR:15.546% D--
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C
MGR-S1 Gladius
C*
Kills:220
Deaths:181
KDR:1.215
Accuracy:27.581% C*
HSR:10.909% D**
AF-4A Bandit
C+
Kills:197
Deaths:172
KDR:1.145
Accuracy:22.419% D
HSR:22.335% C+
GD-7F
C++
Kills:191
Deaths:129
KDR:1.481
Accuracy:24.702% C++
HSR:14.136% D--
NS-11C
B+
Kills:162
Deaths:114
KDR:1.421
Accuracy:26.912% B+
HSR:20.370% C**
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
Kills:17,537
Deaths (as Light Assault):10,670
Deaths (to Light Assaults):6,040
KDR:1.64358
Kill Difference:6,867
Playtime:358.808 hours
Usage:9%
Score:3.966m
Score/min:184
Accuracy (listed only):30.874%
HSR (listed only):13.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C-
NS-7 PDW
C++
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C++
HSR:12.896% D-
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D--
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
NS-11A
C
Kills:1,148
Deaths:689
KDR:1.666
Accuracy:22.677% C
HSR:13.240% D*
GR-22
C*
Kills:726
Deaths:578
KDR:1.256
Accuracy:25.152% C*
HSR:8.815% D**
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C
MGR-S1 Gladius
C*
Kills:220
Deaths:181
KDR:1.215
Accuracy:27.581% C*
HSR:10.909% D**
Gauss Rifle S
B**
Kills:167
Deaths:86
KDR:1.942
Accuracy:30.288% B**
HSR:10.778% D**
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
NC1 Gauss Rifle
C+
Kills:158
Deaths:56
KDR:2.821
Accuracy:22.340% C+
HSR:18.354% C
Kills:16,044
Deaths (as Combat Medic):9,722
Deaths (to Combat Medics):2,629
KDR:1.65028
Kill Difference:6,322
Playtime:285.861 hours
Usage:7%
Score:5.321m
Score/min:310
Accuracy (listed only):31.617%
HSR (listed only):12.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:4,569
Deaths:1,093
KDR:4.180
Accuracy:32.206% C++
HSR:11.381% D-
AF-41 Hacksaw
C*
Kills:4,305
Deaths:1,092
KDR:3.942
Accuracy:34.362% C*
HSR:12.590% D
AF-34 Mattock
B*
Kills:1,229
Deaths:396
KDR:3.104
Accuracy:43.403% B*
HSR:15.297% D
AF-34 Mattock
B*
Kills:1,167
Deaths:396
KDR:2.947
Accuracy:41.216% B*
HSR:13.368% D
NCM3 Raven
B++
Kills:395
Deaths:211
KDR:1.872
Accuracy:45.383% B++
HSR:1.519% D-
NCM3 Raven
B++
Kills:369
Deaths:211
KDR:1.749
Accuracy:46.003% B++
HSR:2.710% C+
NS-10 Burster
A+
Kills:242
Deaths:118
KDR:2.051
Accuracy:39.438% A+
HSR:3.719% D
NS-10 Burster
A+
Kills:239
Deaths:118
KDR:2.025
Accuracy:39.861% A+
HSR:1.255% D*
NCM2 Falcon
A
Kills:148
Deaths:82
KDR:1.805
Accuracy:50.849% A
HSR:3.378% D
NCM2 Falcon
B**
Kills:109
Deaths:77
KDR:1.416
Accuracy:52.841% B**
HSR:5.505% B+
Kills:12,772
Deaths (as MAX Suit):1,897
Deaths (to MAX Suits):1,621
KDR:6.73274
Kill Difference:10,875
Playtime:259.443 hours
Usage:6%
Score:8.446m
Score/min:543
Accuracy (listed only):42.556%
HSR (listed only):7.072%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:127
V. Kills:8 N/A
Deaths:75
KDR:1.693
Accuracy:49.526% D-
KPH:12.800 D--
VKPH:0.800 D*
Breaker Rocket Pods
C--
Kills:103
V. Kills:33 303%
Deaths:24
KDR:4.292
Accuracy:50.809% C*
KPH:31.400 D
VKPH:10.100 C--
Kills:230 (127 + 0)
Deaths:99
KDR:2.323
VKDR:0.414
Vehicle Kills:41
Kill Difference:131
Playtime:13.184 hours
Usage:0%
Score:0.219m
Score/min:277
Piloting Accuracy:49.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,757
V. Kills:200 N/A
Deaths:147
KDR:11.952
Accuracy:47.148% B+
KPH:47.800 C+
VKPH:5.400 C--
C150 Dalton
A+
Kills:119
V. Kills:52 225%
Deaths:17
KDR:7
Accuracy:56.879% A+
KPH:25.700 C
VKPH:11.200 D-
AP30 Shredder
B++
Kills:61
V. Kills:37 161%
Deaths:16
KDR:3.813
Accuracy:34.932% B++
KPH:13.400 D--
VKPH:8.100 D--
Kills:1,937 (0 + 1,937)
Deaths:180
KDR:10.761
VKDR:1.606
Vehicle Kills:289
Kill Difference:1,757
Playtime:45.939 hours
Usage:1%
Score:0.700m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:34.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,179
V. Kills:1,144 190%
Deaths:124
KDR:17.573
Accuracy:50.880% C--
KPH:29.700 C+
VKPH:15.600 C-
L100 Python HESH
C+
Kills:1,950
V. Kills:331 N/A
Deaths:47
KDR:41.489
Accuracy:50.502% C**
KPH:46.800 C
VKPH:7.900 C+
C75 Viper
B++
Kills:1,030
V. Kills:148 N/A
Deaths:55
KDR:18.727
Accuracy:37.303% C+
KPH:41.700 B++
VKPH:6 C
L100 Python HEAT
C**
Kills:956
V. Kills:298 320%
Deaths:48
KDR:19.917
Accuracy:53.538% C**
KPH:31.300 C+
VKPH:9.800 C
Skyguard
D
Kills:412
V. Kills:351 117%
Deaths:63
KDR:6.540
Accuracy:30.423% C*
KPH:9 D
VKPH:7.700 D
Kills:6,527 (6,527 + 0)
Deaths:337
KDR:19.368
VKDR:6.742
Vehicle Kills:2,272
Kill Difference:6,190
Playtime:216.120 hours
Usage:5%
Score:2.856m
Score/min:220
Driving Accuracy:30.423%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:9,807
V. Kills:5,287 185%
Deaths:517
KDR:18.969
Accuracy:49.043% C+
KPH:27.600 B+
VKPH:14.900 C++
Titan-150 HESH
C++
Kills:2,534
V. Kills:694 365%
Deaths:160
KDR:15.838
Accuracy:48.414% C++
KPH:31.200 C--
VKPH:8.600 C++
Titan-150 HEAT
C*
Kills:1,835
V. Kills:576 318%
Deaths:178
KDR:10.309
Accuracy:41.758% D
KPH:23.100 C*
VKPH:7.200 C-
E540 Halberd
C
Kills:739
V. Kills:525 140%
Deaths:133
KDR:5.556
Accuracy:40.940% C--
KPH:18.200 D--
VKPH:12.900 C
Enforcer ML85
D-
Kills:200
V. Kills:164 121%
Deaths:47
KDR:4.255
Accuracy:40.434% C+
KPH:13.600 D--
VKPH:11.200 D-
Kills:15,115 (14,176 + 939)
Deaths:1,035
KDR:14.604
VKDR:7.001
Vehicle Kills:7,246
Kill Difference:14,080
Playtime:571.317 hours
Usage:14%
Score:9.238m
Score/min:269
Driving Accuracy:41.758%
Gunner Accuracy:40.434%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:201
V. Kills:117 170%
Deaths:50
KDR:4.020
Accuracy:58.489% C**
KPH:23.400 D-
VKPH:13.600 D-
M40 Fury-H
C++
Kills:84
V. Kills:5 N/A
Deaths:7
KDR:12
Accuracy:41.173% C++
KPH:76.400 C
VKPH:4.500 D-
Kills:285 (0 + 285)
Deaths:57
KDR:5
VKDR:2.140
Vehicle Kills:122
Kill Difference:228
Playtime:9.689 hours
Usage:0%
Score:0.202m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:41.173%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:358
V. Kills:82 431%
Deaths:32
KDR:11.188
Accuracy:38.402% B+
KPH:33.100 C--
VKPH:7.600 C
M20 Basilisk
D
Kills:172
V. Kills:81 210%
Deaths:47
KDR:3.660
Accuracy:37.083% C+
KPH:9.600 D--
VKPH:4.500 D
M40 Fury
C+
Kills:162
V. Kills:43 368%
Deaths:23
KDR:7.043
Accuracy:39.023% B+
KPH:40.400 C--
VKPH:10.700 C+
M20 Basilisk
D
Kills:110
V. Kills:54 200%
Deaths:30
KDR:3.667
Accuracy:36.809% C+
KPH:10.800 D-
VKPH:5.300 D
M60-G Bulldog
C
Kills:55
V. Kills:18 289%
Deaths:9
KDR:6.111
Accuracy:38.961% B+
KPH:12.700 D--
VKPH:4.200 C
M12 Kobalt
D--
Kills:51
V. Kills:3 N/A
Deaths:10
KDR:5.100
Accuracy:14.838% D
KPH:15.800 D**
VKPH:0.900 D--
Kills:908 (0 + 908)
Deaths:151
KDR:6.013
VKDR:1.861
Vehicle Kills:281
Kill Difference:757
Playtime:50.420 hours
Usage:1%
Score:0.791m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:14.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:110
V. Kills:25 423%
Deaths:88
KDR:1.250
Accuracy:38.018% D--
KPH:6.900 D--
VKPH:1.600 D--
S12 Renegade
B+
Kills:84
V. Kills: N/A
Deaths:37
KDR:2.270
Accuracy:46.935% B+
KPH:20.900 D
VKPH:0 D**
Kills:194 (194 + 0)
Deaths:125
KDR:1.552
VKDR:0.200
Vehicle Kills:25
Kill Difference:69
Playtime:20.058 hours
Usage:0%
Score:0.074m
Score/min:62
Driving Accuracy:46.935%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
D
Kills:62
V. Kills:74 83%
Deaths:31
KDR:2
Accuracy:36.874% D-
KPH:10.800 D-
VKPH:12.800 D
CAS 14-E
D
Kills:59
V. Kills:1 N/A
Deaths:11
KDR:5.364
Accuracy:29.286% D
KPH:33.100 D--
VKPH:0.600 F
Kills:121 (0 + 121)
Deaths:42
KDR:2.881
VKDR:1.786
Vehicle Kills:75
Kill Difference:79
Playtime:7.541 hours
Usage:0%
Score:0.061m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:29.286%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,0949,80751718.969A*16.0149.043%C+1.111%D--27.6B+14.9C++238355.2h3.3B+6.8B*
The Moonshot 6,4356,4088187.834B++4.8840.792%C80.805%C++28.8D--N/A81222.8h1.9C+4.7C+
AF-41 Hacksaw 4,5874,5691,0934.18B+1.2232.206%C++11.381%D-38.9B+N/A166117.5h5.8B+18B+
AF-41 Hacksaw 4,3194,3051,0923.942B+0.9934.362%C*12.59%D36.6BN/A157117.5h6.5C**18.8B+
Blitz GD-10 4,1574,1462,3911.734B++1.2224.493%C++14.303%C26.1C+N/A117159.1h11.8B*48.3B+
Titan-150 HESH 3,2282,53416015.838B+12.8848.414%C++4.065%A++31.2C--8.6C++16581.1h3.3C+6.9C*
L100 Python AP 3,3232,17912417.573M++14.6250.88%C--1.744%D29.6C+15.6C-23173.5h4.2B*8.2B*
L100 Python HESH 2,2811,9504741.489M38.5350.502%C**3.077%A46.8C7.9C+18441.7h3.3C++6.4B
Titan-150 HEAT 2,4111,83517810.309B**7.3541.758%D3.542%B23.1C*7.2C-25379.5h3A7.2B**
L105 Zephyr 1,9571,75714711.952C*9.0047.148%B+1.024%C*47.7C+5.4C--24236.8h5B++10.7B++
Bouncing Betty 1,7121,7119817.459S14.5041.597%CN/A141.4B+N/A60612.1h1.9C++4.6C++
AF-57 Piston 1,4671,4638851.653B+1.3045.169%B+10.936%D22.3DN/A5965.6h3.7B++8.2B+
GD-22S 1,4321,4239171.552C++1.4021.463%C15.882%D*18.5DN/A8377h11.7C+54.7C+
MKV Suppressed 1,4281,4229191.547B+1.4125.35%C+16.526%C-19.5DN/A9972.9h12.7B+50.2B
NS-7 PDW 1,3701,3579771.389B+1.5725.349%C++12.896%D-12.4DN/A62109.3h14B55B
Gauss Compact S 1,3081,2725222.437A++0.5231.2%A+5.267%F--26.1B+N/A7748.7h5.1A++16.4B**
AF-34 Mattock 1,2461,2293963.104C+0.1543.403%B*15.297%D41C++N/A12230h7.1C16.2B+
NS-44 Commissioner 1,2151,2039331.289B1.6742.346%B*29.676%B**14.5DN/A6483h3.3B++7.9B++
Tempest 1,1981,1946921.725B1.2323.356%D-13.149%D*22.2D-N/A13753.9h10C+42.8C
GD-66 Claw 1,2001,1896401.858B+1.1059.822%C++8.999%D--16.6D--N/A6871.6h2.3B+3.9B
NC05 Jackhammer 1,1901,1867621.556C**1.4046.094%C**11.467%D-20.4D-N/A7758.1h4.8C*10.3C**
LA1 Anchor 1,1891,1748201.432C1.5221.71%D17.291%D--19.8D--N/A12259.2h11.1C51.3C+
AF-34 Mattock 1,1791,1673962.947C+0.0141.216%B*13.368%D38.9C+N/A11930h6.7D16.2B
NC14 Bolt Driver 1,1691,1641587.367M++4.4143.144%B**88.832%A++33.4B++N/A19534.8h1.7A4B**
AF-4G Cyclone 1,1701,1646281.854C++1.1025.955%C15.292%D18.4D-N/A6363.2h9.5B36.4C*
EM4 Longshot 1,1631,1632015.786B*2.8342.887%B+81.513%B+19.6DN/A7559.3h1.9B+4.5B+
SAS-R 1,1681,1622474.704B++1.7542.911%B++80.207%A30.4CN/A18238.2h1.9B++4.3B++
AF-8 RailJack 1,1611,1611537.588A*4.6339.676%B+88.544%A+30.7B+N/A16237.8h1.7B**4.4B*
LA80 1,1691,1601796.48B**3.5241.956%C++89.052%A37.3C+N/A20131.1h1.7B*4.1B++
NS-15M1 1,1701,1597591.527C++1.4321.42%C+20.621%C18.3DN/A6763.2h12.3C*57.3C*
Razor GD-23 1,1681,1568221.406B+1.5524.66%C++16.523%D12DN/A5796.7h11.8B47.7B
AF-4 Cyclone 1,1601,1556411.802B+1.1526.374%C*12.727%D-25.4CN/A15745.4h9.7B+36.9B+
NS-11A 1,1571,1486891.666B1.2922.677%C13.24%D*16.7DN/A5868.8h14C+61.8C++
Tank Mine 1,7191,0745818.517S15.5626.693%C--N/A182A++109.3A++22595.9h1.6B+6C**
C75 Viper 1,1781,0305518.727M15.7737.303%C+1.456%C+41.7B++6C26924.7h7.1B**19B**
L100 Python HEAT 1,2549564819.917M+16.9653.538%C**3.87%B*31.3C+9.8C22330.5h4.1B*7.6B**
E540 Halberd 1,2647391335.556C+2.6040.94%C--2.977%C+18.2D--12.9C73840.7h6.1C+14.8C
GR-22 7337265781.256C+1.7025.152%C*8.815%D**11.7D--N/A5861.8h13.7C+54.4C*
NS-61 Emissary 7247184311.666A1.2930.318%B16.574%C+19.5CN/A4836.8h12.1B40B+
AF-19 Mercenary 7277145981.194B+1.7621.165%C+15.546%D--5.2D-N/A52137.1h13.1C*62C*
NS Annihilator 1,2805993211.866M*1.0976.58%D--N/A8.5C-9.7B19970.4h9.8B++12.8B+
Frag Grenade 5125101510N/A507.0445.887%C+N/A566.7B2.2D--27650.9h3.5B7.6B
NC6 Gauss SAW 5034993571.398C**1.5621.552%C**17.635%D-14.3DN/A14134.8h9.6B44.6B+
Hawk GD-68 8914812981.614A*1.3465.299%B+1.871%C--7.9D6.7C--18061.2h8.8C+13.5C+
AF-18 Stalker 4694652252.067B*0.8926.531%C+20%C+21.4DN/A7621.7h11.6B+43.7C**
AF-22 Crow 7614604900.939B++2.0270.154%B1.739%C--14.9C+9.8C+22930.8h7.9C**11.3B+
Spear Anti-Vehicle Phalanx Turret 7614573015.233A12.2849.331%B++4.158%C+31.1C-20.7C+50314.7h8.2C++16.7B+
LA8 Rebel 4264203421.228B+1.7335.667%B++22.143%C++17.1DN/A8024.5h5B*13.9C++
Skyguard 763412636.54A++3.5830.423%C*N/A9D7.7D20845.7h122.7C++403.4C**
NCM3 Raven 7383952111.872A1.0845.383%B++1.519%D-9.3C8.1B++21542.3h31.1C68.6C*
NS Baron G5 3753752481.512B+1.4443.972%C++13.333%C19.6DN/A12119.1h4B+9.1C+
C-4 6193711682.208B+0.7532.165%AN/A64C42.8B**14375.8h1.5C++4.8B+
NCM3 Raven 7303692111.749A1.2146.003%B++2.71%C+8.7C+8.5B**21542.3h32.9C71.6C**
M40 Fury 4403583211.188B*8.2338.402%B+1.676%C+33.1C--7.6C32110.8h12.1C**31.6B+
NS Decimator 5023573391.053C++1.9061.315%C++1.12%D-26.1C-10.6C--36713.7h4.9C+8C++
NS-15M AE 3613572281.566C+1.3923.165%C16.247%D*22.3D-N/A12716h12.4C+53.5C+
NS-30 Vandal 3143141801.744C+1.2129.021%D24.841%C+22DN/A8314.3h5.2B+18C++
NS-10 Burster 4722421182.051A++0.9139.438%A+3.719%D4.9C+4.6B+13549.8h190.4D482.9B
NS-10 Burster 4612391182.025A0.9339.861%A+1.255%D*4.8C+4.5B+13549.7h191.8D481.2B+
LA3 Desperado 2342322740.847C+2.1126.176%C16.81%C-8.8D--N/A3826.4h10.2C39.1C+
MGR-S1 Gladius 2232201811.215C+1.7427.581%C*10.909%D**6.2D--N/A1935.7h10.5C++38.2C*
NC15 Phoenix 443215962.24B**0.7261.453%B**N/A12.6C+13.4C++34017h9.8C*15.9B+
AF-6 Shadow 2042021221.656C+1.3028.101%D--23.267%C-16.3D--N/A7512.4h6.2C22.1D
E540 Halberd-H 318201504.02C1.0658.489%C**1.493%C23.4D-13.6D-3528.6h6.4C+10.9C*
Enforcer ML85 364200474.255C+1.3040.434%C+2%C+13.6D--11.2D-39914.7h12.4C*30.7C*
NC4 Mag-Shot 2001982120.934B2.0224.374%C10.606%D*6.6D--N/A5230h6.7B++27.4C*
AF-4A Bandit 2001971721.145C+1.8122.419%D22.335%C+12.9D-N/A8815.3h12C53.6C
GD-7F 1921911291.481B+1.4824.702%C++14.136%D--8.7D-N/A8122h13C*52.6C**
NS-44L Blackhand 188188722.611A0.3547.286%B++58.511%B**12.5DN/A3215h3.2B*6.8B++
Anti-Vehicle Grenade 2311811181N/A178.0451.326%C+N/A301.7C83.3C+27930.6h6.1C+11.9C++
M20 Basilisk 253172473.66B+0.7037.083%C+3.488%D--9.7D--4.6D18017.8h91.9C++247.8C*
Gauss SPR 173171881.943C**1.0143.018%A++47.368%A++15.7DN/A9210.9h4.7B+10.9B*
Gauss Rifle S 171167861.942B*1.0130.288%B**10.778%D**19.4C--N/A658.6h8A26.4B**
NS-11C 1661621141.421B+1.5426.912%B+20.37%C**10.5DN/A6615.4h13.6C**50.4B+
M40 Fury 205162237.043C+4.0939.023%B+N/A40.5C--10.8C+6114h12.3C*31.6B+
NC12 Sweeper 1611601111.441B1.5246.376%B+5.625%F-14.5DN/A6411h4.3C**9.3B+
NC1 Gauss Rifle 159158562.821A+0.1422.34%C+18.354%C15.6C--N/A21510.1h12.7C*56.8C*
MANA Anti-Vehicle Turret 332155552.818A*0.1447.828%UN/A1550D1770B*1577780.1h9C+18.9B+
M60-A Bulldog 178154403.85C0.8953.384%B*1.948%C14.5D2.3C--14810.6h6.8C-12.8C*
NCM2 Falcon 253148821.805B++1.1550.849%A3.378%D10.6C7.5A20114h14.8D29.1C++
NS-R3 Swarm 308144712.028S0.9356.363%FN/A6.4C7.3C++8422.6h25.7B+45.7C++
Shrike 2251431271.126B++1.8354.599%C1.399%D-16.8D9.6C-6218.5h6.4C++11.8C++
M30 Mustang AH 135127751.693C1.2649.526%D-3.15%A**12.8D--N/A1339.9h8.6C*17.5C++
Carver 1241214,7610.025C2.9318.61%D15.703%C+0.2DN/A1663.3h1.4C++7.7C+
C150 Dalton 171119177C++4.0456.879%A+N/A25.9C11.3D-3804.6h5.9D10.4B+
M60-A Bulldog 146118482.458C--0.5045.989%AN/A19.3D-4.6C1646.1h7.3D*15.8C**
Mag-Cutter 16611419,1960.006C--2.9519.057%DN/A0.1DN/A01831.4h3.3C17.1C
M20 Basilisk 164110303.667B+0.7136.809%C+2.727%D*10.8D-5.3D24110.2h90.8C+246.8C*
M40 Fury-F 135110881.25C+1.7138.018%D--N/A6.9D--1.6D--5416h9.1B+23.9C++
NCM2 Falcon 204109771.416B+1.5452.841%B**5.505%B+8.3D7.2B*16513.2h20.2D38.3C++
Breaker Rocket Pods 136103244.292C1.3450.809%C*2.913%M++31.2D10C--7133.3h20.7C-40.8C+
MANA Anti-Personnel Turret 100100313.226N/A0.2715.162%UN/A1000UN/A5175800.1h17.3T*113.8T*
M40 Fury-H 8984712C+9.0441.173%C++1.19%C+76.4C4.5D-3151.1h7.8C++18.9C**
S12 Renegade 8484372.27C+0.6946.935%B+4.762%C+21DN/A934h3.2C*6.8B+
Aspis Anti-Aircraft Phalanx Turret 16979107.9A++4.9432.507%B**1.266%D10.1C11.5C+3937.8h142.8C*439.2B+
MAX Punch 67651,9330.034C-2.9230.653%D--N/A0.3CN/A1255.5h1.9C++6.1C+
Hellion G20 13662312C-0.9636.874%D-11.29%A*10.7D-12.8D1415.8h133.8C+362.8C
AP30 Shredder 9861163.813C0.8634.932%B++N/A13.6D--8.2D--2204.5h146.2D*418.6D
CAS 14-E 6059115.364C-2.4129.286%DN/A32.8D--N/A1151.8h25.3B+86.4C*
EM6 6056391.436C+1.5223.254%C**23.214%C+11.4D--N/A2514.9h13.3D57.3C+
M60-G Bulldog 735596.111B+3.1538.961%B+1.818%D12.8D--4.2C2104.3h7.1C++18.2B+
NC08 Mag-Scatter 5654700.771C+2.1951.141%C+12.963%C--11.5D--N/A644.7h5D9.7C
M12 Kobalt 5451105.1D2.1414.838%D15.686%D15.9D**N/A2093.2h25.8D--174C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8433,09616.2h
Spawn Beacon345222.2h
Nano-Armor Kit6211,141,52995.5h
Anti-Vehicle MANA Turret165192.4h
Nanite Revive Grenade01,7520.5h
Medical Kit641,4707.5h
Medical Applicator996394,22264.8h
Spitfire Auto-Turret74740.7h
Ammunition Package593,1585.4h
Anti-Infantry MANA Turret63801.8h
Nano-Repair Grenade0940h
Recon Detection Device324,4969.2h
Shield Recharging Field271,3240.8h

Check the help document for the dictionary if you want to learn more about words used here.


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