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Commando Veteran MJG41R[HLD] MJG41R
NC BR 35

KDR: 2.89

Score: 79.8m

Last Seen: Jun 20th, 2018 5:45 AM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 35 - New Conglomerate on Emerald - Outfit Officer of Homeland Destroyers[HLD] Homeland Destroyers
NC outfit on Emerald

Members: 16
Level Progress (to 36): 86%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP The Moonshot AF-41 Hacksaw AF-41 Hacksaw Blitz GD-10 Titan-150 HESH L100 Python HESH L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 2047TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.298%16.628%4043096723,6291.676171.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.963%0.666B+-0.586D-0.992D--HEAD + (~4.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.395B110.224C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.366%3.043%432995230940900.244421253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.453%1.333A1.274A-1.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.823B++14.10.731B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.174%2.27%1603898918,6811556788111.9981237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.97%-0.25C-0.305C0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.573B+6.30.498B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.113%1.85%493129854,000108115153.69686264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.973%0.2C++-0.636D0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.702B++13.10.655B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.515%82.864%493799011,9751474478.12415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.663%0.953B*1.046B**-0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+1.90.396B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.006%9.815%49339942,8121466161.91814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%0.651B+-0.91D---0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+3.10.35C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Homeland Destroyers[HLD] Homeland Destroyers
NC outfit on Emerald

Members: 16
79.8m392.6%351 (21.1k)324 (19.4k)2.8868487,52630,3193.5941835 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC997440619.628%18.862%37008:0830

7% Combat Medic35% Engineer16% Heavy Assault27% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:40 PMApr 10th, 2016 7:01 AMJun 20th, 2018 1:45 PM (1d) (PST)Jun 20th, 2018 2:06 AM (2d) (PST)Jun 20th, 2018 1:45 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111183930.3560.1230.0671.6380.062753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6867,05523,631217498419,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4102.7h/170.9d 21,446 16,509 31,924 403.3k 5,152 17,525 15,184 125.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,423
Deaths:917
KDR:1.552
Accuracy:21.463% C
HSR:15.882% D*
NC05 Jackhammer
C**
Kills:1,180
Deaths:755
KDR:1.563
Accuracy:46.136% C**
HSR:11.441% D
LA1 Anchor
C--
Kills:1,174
Deaths:820
KDR:1.432
Accuracy:21.710% C--
HSR:17.291% D--
NS-15M1
C+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:21.420% C+
HSR:20.621% C+
NC6 Gauss SAW
B
Kills:492
Deaths:353
KDR:1.394
Accuracy:21.529% B
HSR:17.480% D--
NS-15M AE
C
Kills:357
Deaths:228
KDR:1.566
Accuracy:23.165% C
HSR:16.247% D*
EM6
B
Kills:56
Deaths:39
KDR:1.436
Accuracy:23.254% B
HSR:23.214% C+
Kills:5,841
Deaths (as Heavy Assault):3,871
Deaths (to Heavy Assaults):8,431
KDR:1.50891
Kill Difference:1,970
Playtime:640.864 hours
Usage:16%
Score:10.083m
Score/min:262
Accuracy (listed only):25.525%
HSR (listed only):17.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
Gauss Compact S
A+
Kills:1,272
Deaths:522
KDR:2.437
Accuracy:31.200% A+
HSR:5.267% F-
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D-
Razor GD-23
C++
Kills:1,156
Deaths:822
KDR:1.406
Accuracy:24.660% C++
HSR:16.523% D
AF-19 Mercenary
C+
Kills:713
Deaths:596
KDR:1.196
Accuracy:21.164% C+
HSR:15.568% D--
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C+
AF-4A Bandit
C+
Kills:197
Deaths:172
KDR:1.145
Accuracy:22.419% D
HSR:22.335% C+
GD-7F
C++
Kills:191
Deaths:129
KDR:1.481
Accuracy:24.643% C++
HSR:14.136% D--
NS-11C
B++
Kills:162
Deaths:114
KDR:1.421
Accuracy:26.912% B++
HSR:20.370% B
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
Kills:6,878
Deaths (as Engineer):4,239
Deaths (to Engineers):6,633
KDR:1.62255
Kill Difference:2,639
Playtime:1,424.962 hours
Usage:35%
Score:31.481m
Score/min:368
Accuracy (listed only):34.634%
HSR (listed only):13.309%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C**
Kills:5,994
Deaths:770
KDR:7.784
Accuracy:40.895% C
HSR:81.198% C**
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C
NS-7 PDW
C++
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C++
HSR:12.896% D
NS-44 Commissioner
A
Kills:1,199
Deaths:932
KDR:1.286
Accuracy:42.307% B*
HSR:29.691% A
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
NC14 Bolt Driver
A++
Kills:1,164
Deaths:158
KDR:7.367
Accuracy:43.144% A
HSR:88.832% A++
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
EM4 Longshot
B+
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:42.887% B+
HSR:81.513% B+
SAS-R
A
Kills:1,162
Deaths:247
KDR:4.704
Accuracy:42.911% B++
HSR:80.207% A
AF-8 RailJack
A+
Kills:1,161
Deaths:153
KDR:7.588
Accuracy:39.676% B+
HSR:88.544% A+
LA80
A
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:41.956% C++
HSR:89.052% A
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
NS-61 Emissary
B+
Kills:697
Deaths:410
KDR:1.700
Accuracy:30.460% B+
HSR:16.212% C+
AF-18 Stalker
C+
Kills:465
Deaths:225
KDR:2.067
Accuracy:26.531% C+
HSR:20% C+
LA8 Rebel
B++
Kills:418
Deaths:339
KDR:1.233
Accuracy:35.577% B++
HSR:22.249% C*
NS-30 Vandal
C+
Kills:308
Deaths:176
KDR:1.750
Accuracy:29.062% D
HSR:25.325% C+
LA3 Desperado
C
Kills:232
Deaths:274
KDR:0.847
Accuracy:26.176% C
HSR:16.810% C
AF-6 Shadow
C-
Kills:202
Deaths:122
KDR:1.656
Accuracy:28.101% D--
HSR:23.267% C-
NC4 Mag-Shot
C
Kills:198
Deaths:212
KDR:0.934
Accuracy:24.374% C
HSR:10.606% D*
NS-44L Blackhand
B**
Kills:188
Deaths:72
KDR:2.611
Accuracy:47.286% B+
HSR:58.511% B**
MGR-S1 Gladius
C*
Kills:172
Deaths:127
KDR:1.354
Accuracy:27.765% C*
HSR:10.465% D**
Gauss SPR
A++
Kills:171
Deaths:88
KDR:1.943
Accuracy:43.018% A++
HSR:47.368% A++
NC08 Mag-Scatter
C+
Kills:54
Deaths:70
KDR:0.771
Accuracy:51.141% C+
HSR:12.963% C-
Kills:26,546
Deaths (as Infiltrator):11,003
Deaths (to Infiltrators):4,303
KDR:2.41261
Kill Difference:15,543
Playtime:1,108.526 hours
Usage:27%
Score:20.623m
Score/min:310
Accuracy (listed only):33.923%
HSR (listed only):36.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C
NS-7 PDW
C++
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C++
HSR:12.896% D
Gauss Compact S
A+
Kills:1,272
Deaths:522
KDR:2.437
Accuracy:31.200% A+
HSR:5.267% F-
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D-
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
Razor GD-23
C++
Kills:1,156
Deaths:822
KDR:1.406
Accuracy:24.660% C++
HSR:16.523% D
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
AF-19 Mercenary
C+
Kills:713
Deaths:596
KDR:1.196
Accuracy:21.164% C+
HSR:15.568% D--
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C+
AF-4A Bandit
C+
Kills:197
Deaths:172
KDR:1.145
Accuracy:22.419% D
HSR:22.335% C+
GD-7F
C++
Kills:191
Deaths:129
KDR:1.481
Accuracy:24.643% C++
HSR:14.136% D--
MGR-S1 Gladius
C*
Kills:172
Deaths:127
KDR:1.354
Accuracy:27.765% C*
HSR:10.465% D**
NS-11C
B++
Kills:162
Deaths:114
KDR:1.421
Accuracy:26.912% B++
HSR:20.370% B
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
Kills:17,488
Deaths (as Light Assault):10,614
Deaths (to Light Assaults):6,014
KDR:1.64764
Kill Difference:6,874
Playtime:358.258 hours
Usage:9%
Score:3.964m
Score/min:184
Accuracy (listed only):30.881%
HSR (listed only):13.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:4,146
Deaths:2,391
KDR:1.734
Accuracy:24.493% C++
HSR:14.303% C
AF-57 Piston
B+
Kills:1,463
Deaths:885
KDR:1.653
Accuracy:45.169% B+
HSR:10.936% D
MKV Suppressed
C+
Kills:1,422
Deaths:919
KDR:1.547
Accuracy:25.350% C+
HSR:16.526% C
NS-7 PDW
C++
Kills:1,357
Deaths:977
KDR:1.389
Accuracy:25.349% C++
HSR:12.896% D
Tempest
D-
Kills:1,194
Deaths:692
KDR:1.725
Accuracy:23.356% D-
HSR:13.149% D*
GD-66 Claw
C++
Kills:1,189
Deaths:640
KDR:1.858
Accuracy:59.822% C++
HSR:8.999% D-
AF-4G Cyclone
C
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:25.955% C
HSR:15.292% D
AF-4 Cyclone
C*
Kills:1,155
Deaths:641
KDR:1.802
Accuracy:26.374% C*
HSR:12.727% D-
NS-11A
C
Kills:1,148
Deaths:689
KDR:1.666
Accuracy:22.677% C
HSR:13.240% D--
GR-22
C*
Kills:726
Deaths:577
KDR:1.258
Accuracy:25.129% C*
HSR:8.815% D**
NS Baron G5
C++
Kills:375
Deaths:248
KDR:1.512
Accuracy:43.972% C++
HSR:13.333% C+
MGR-S1 Gladius
C*
Kills:172
Deaths:127
KDR:1.354
Accuracy:27.765% C*
HSR:10.465% D**
Gauss Rifle S
B**
Kills:167
Deaths:86
KDR:1.942
Accuracy:30.288% B**
HSR:10.778% D**
NC12 Sweeper
B+
Kills:160
Deaths:111
KDR:1.441
Accuracy:46.376% B+
HSR:5.625% F-
NC1 Gauss Rifle
C+
Kills:158
Deaths:56
KDR:2.821
Accuracy:22.340% C+
HSR:18.354% C
Kills:15,996
Deaths (as Combat Medic):9,667
Deaths (to Combat Medics):2,618
KDR:1.6547
Kill Difference:6,329
Playtime:285.722 hours
Usage:7%
Score:5.315m
Score/min:310
Accuracy (listed only):31.628%
HSR (listed only):12.363%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:4,569
Deaths:1,093
KDR:4.180
Accuracy:32.206% C++
HSR:11.381% D-
AF-41 Hacksaw
C*
Kills:4,305
Deaths:1,092
KDR:3.942
Accuracy:34.362% C*
HSR:12.590% D
AF-34 Mattock
B++
Kills:1,141
Deaths:362
KDR:3.152
Accuracy:43.428% B++
HSR:15.075% D
AF-34 Mattock
B*
Kills:1,087
Deaths:362
KDR:3.003
Accuracy:41.178% B*
HSR:13.891% C--
NCM3 Raven
B++
Kills:395
Deaths:210
KDR:1.881
Accuracy:45.374% B++
HSR:1.519% D-
NCM3 Raven
B*
Kills:369
Deaths:210
KDR:1.757
Accuracy:45.995% B*
HSR:2.710% C+
NS-10 Burster
A+
Kills:240
Deaths:116
KDR:2.069
Accuracy:39.359% A+
HSR:3.750% D
NS-10 Burster
A+
Kills:235
Deaths:116
KDR:2.026
Accuracy:39.763% A+
HSR:1.277% D**
NCM2 Falcon
A
Kills:148
Deaths:82
KDR:1.805
Accuracy:50.690% A
HSR:3.378% D
NCM2 Falcon
B**
Kills:109
Deaths:77
KDR:1.416
Accuracy:52.691% B**
HSR:5.505% B
Kills:12,598
Deaths (as MAX Suit):1,860
Deaths (to MAX Suits):1,612
KDR:6.77312
Kill Difference:10,738
Playtime:256.369 hours
Usage:6%
Score:8.384m
Score/min:545
Accuracy (listed only):42.505%
HSR (listed only):7.108%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:127
V. Kills:8 N/A
Deaths:75
KDR:1.693
Accuracy:49.526% D-
KPH:12.800 D--
VKPH:0.800 D*
Breaker Rocket Pods
C-
Kills:103
V. Kills:33 303%
Deaths:24
KDR:4.292
Accuracy:50.809% C*
KPH:31.400 D
VKPH:10.100 C-
Kills:230 (127 + 0)
Deaths:99
KDR:2.323
VKDR:0.414
Vehicle Kills:41
Kill Difference:131
Playtime:13.184 hours
Usage:0%
Score:0.217m
Score/min:275
Piloting Accuracy:49.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,757
V. Kills:200 N/A
Deaths:147
KDR:11.952
Accuracy:47.148% B+
KPH:47.800 C+
VKPH:5.400 C-
C150 Dalton
A+
Kills:119
V. Kills:52 225%
Deaths:17
KDR:7
Accuracy:56.879% A+
KPH:25.700 C
VKPH:11.200 D-
AP30 Shredder
B*
Kills:61
V. Kills:37 161%
Deaths:16
KDR:3.813
Accuracy:34.932% B*
KPH:13.400 D-
VKPH:8.100 D--
Kills:1,937 (0 + 1,937)
Deaths:180
KDR:10.761
VKDR:1.606
Vehicle Kills:289
Kill Difference:1,757
Playtime:45.939 hours
Usage:1%
Score:0.698m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:34.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,950
V. Kills:331 N/A
Deaths:47
KDR:41.489
Accuracy:50.502% C**
KPH:46.800 C
VKPH:7.900 C++
L100 Python AP
C+
Kills:1,838
V. Kills:991 185%
Deaths:115
KDR:15.983
Accuracy:50.885% C-
KPH:28 C+
VKPH:15.100 C--
C75 Viper
B+
Kills:1,030
V. Kills:148 N/A
Deaths:55
KDR:18.727
Accuracy:37.303% C+
KPH:41.700 B+
VKPH:6 C
L100 Python HEAT
B
Kills:956
V. Kills:298 320%
Deaths:48
KDR:19.917
Accuracy:53.538% B
KPH:31.300 C++
VKPH:9.800 C
Skyguard
D
Kills:401
V. Kills:345 116%
Deaths:63
KDR:6.365
Accuracy:30.498% C*
KPH:8.900 D
VKPH:7.600 D
Kills:6,175 (6,175 + 0)
Deaths:328
KDR:18.826
VKDR:6.442
Vehicle Kills:2,113
Kill Difference:5,847
Playtime:207.766 hours
Usage:5%
Score:2.749m
Score/min:221
Driving Accuracy:30.498%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:8,137
V. Kills:4,498 181%
Deaths:477
KDR:17.059
Accuracy:48.465% C+
KPH:26.500 B+
VKPH:14.600 C+
Titan-150 HESH
C*
Kills:2,534
V. Kills:694 365%
Deaths:160
KDR:15.838
Accuracy:48.414% C++
KPH:31.200 C--
VKPH:8.600 C*
Titan-150 HEAT
C**
Kills:1,835
V. Kills:576 318%
Deaths:178
KDR:10.309
Accuracy:41.758% C--
KPH:23.100 C**
VKPH:7.200 C-
E540 Halberd
C
Kills:732
V. Kills:524 139%
Deaths:130
KDR:5.631
Accuracy:41.052% C--
KPH:18.400 D--
VKPH:13.200 C
Enforcer ML85
D-
Kills:200
V. Kills:164 121%
Deaths:47
KDR:4.255
Accuracy:40.434% C+
KPH:13.600 D--
VKPH:11.200 D-
Kills:13,438 (12,506 + 932)
Deaths:992
KDR:13.546
VKDR:6.508
Vehicle Kills:6,456
Kill Difference:12,446
Playtime:522.643 hours
Usage:13%
Score:8.634m
Score/min:275
Driving Accuracy:41.758%
Gunner Accuracy:40.434%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:201
V. Kills:117 170%
Deaths:50
KDR:4.020
Accuracy:58.489% C**
KPH:23.400 D-
VKPH:13.600 D-
M40 Fury-H
C*
Kills:84
V. Kills:5 N/A
Deaths:7
KDR:12
Accuracy:41.173% C*
KPH:76.400 C
VKPH:4.500 D
Kills:285 (0 + 285)
Deaths:57
KDR:5
VKDR:2.140
Vehicle Kills:122
Kill Difference:228
Playtime:9.689 hours
Usage:0%
Score:0.201m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:41.173%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:358
V. Kills:82 431%
Deaths:32
KDR:11.188
Accuracy:38.402% B
KPH:33.200 D
VKPH:7.600 C
M20 Basilisk
D-
Kills:172
V. Kills:81 210%
Deaths:47
KDR:3.660
Accuracy:37.008% C+
KPH:9.700 D-
VKPH:4.600 D-
M40 Fury
C+
Kills:162
V. Kills:43 368%
Deaths:23
KDR:7.043
Accuracy:39.023% B+
KPH:40.400 C--
VKPH:10.700 C+
M20 Basilisk
D
Kills:110
V. Kills:54 200%
Deaths:30
KDR:3.667
Accuracy:36.812% C+
KPH:10.800 D-
VKPH:5.300 D
M60-G Bulldog
C-
Kills:55
V. Kills:18 289%
Deaths:9
KDR:6.111
Accuracy:38.961% B+
KPH:12.700 D--
VKPH:4.200 C-
M12 Kobalt
D--
Kills:51
V. Kills:3 N/A
Deaths:10
KDR:5.100
Accuracy:14.838% D
KPH:15.800 D**
VKPH:0.900 D--
Kills:908 (0 + 908)
Deaths:151
KDR:6.013
VKDR:1.861
Vehicle Kills:281
Kill Difference:757
Playtime:50.383 hours
Usage:1%
Score:0.786m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:14.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:110
V. Kills:25 423%
Deaths:88
KDR:1.250
Accuracy:38.018% D-
KPH:6.900 D--
VKPH:1.600 D--
S12 Renegade
B+
Kills:84
V. Kills: N/A
Deaths:37
KDR:2.270
Accuracy:46.935% B+
KPH:20.900 D-
VKPH:0 D**
Kills:194 (194 + 0)
Deaths:125
KDR:1.552
VKDR:0.200
Vehicle Kills:25
Kill Difference:69
Playtime:20.058 hours
Usage:0%
Score:0.073m
Score/min:61
Driving Accuracy:46.935%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
D
Kills:62
V. Kills:74 83%
Deaths:31
KDR:2
Accuracy:36.874% D
KPH:10.800 D
VKPH:12.800 D
CAS 14-E
D
Kills:59
V. Kills:1 N/A
Deaths:11
KDR:5.364
Accuracy:29.286% D
KPH:33.100 D--
VKPH:0.600 F
Kills:121 (0 + 121)
Deaths:42
KDR:2.881
VKDR:1.786
Vehicle Kills:75
Kill Difference:79
Playtime:7.541 hours
Usage:0%
Score:0.060m
Score/min:133
Piloting Accuracy:N/A%
Gunner Accuracy:29.286%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,6358,13747717.059A++14.1748.465%C+1.278%D--26.5B+14.6C+248307.5h3.4B+7B*
The Moonshot 6,0195,9947707.784B+4.9040.895%C81.198%C**28.7D*N/A81209.1h1.9C+4.7C+
AF-41 Hacksaw 4,5874,5691,0934.18B+1.2932.206%C++11.381%D-38.9B+N/A166117.5h5.8B+18B+
AF-41 Hacksaw 4,3194,3051,0923.942B+1.0634.362%C*12.59%D36.6B+N/A157117.5h6.5B18.8B+
Blitz GD-10 4,1574,1462,3911.734B*1.1524.493%C++14.303%C26.1C+N/A117159.1h11.8B*48.3B+
Titan-150 HESH 3,2282,53416015.838B++12.9548.414%C++4.065%A++31.2C--8.6C*16581.1h3.3C+6.9C++
L100 Python HESH 2,2811,9504741.489M+38.6050.502%C**3.077%A46.8C7.9C++18341.7h3.3C+6.4C**
L100 Python AP 2,8291,83811515.983M**13.1050.885%C-2.067%D28C+15.1C--23665.6h4.4B**8.6B*
Titan-150 HEAT 2,4111,83517810.309B**7.4241.758%C--3.542%C**23.1C**7.2C-25279.5h3A7.2B**
L105 Zephyr 1,9571,75714711.952C*9.0747.148%B+1.024%C*47.7C+5.4C-24236.8h5B++10.7B++
Bouncing Betty 1,7021,7019517.905S15.0241.614%CN/A141.8BN/A60712h1.9C+4.5C+
AF-57 Piston 1,4671,4638851.653B+1.2345.169%B+10.936%D22.3DN/A5965.5h3.7B++8.2B+
GD-22S 1,4321,4239171.552C++1.3321.463%C15.882%D*18.5DN/A8277h11.7C+54.7C+
MKV Suppressed 1,4281,4229191.547B+1.3425.35%C+16.526%C19.5C--N/A9972.9h12.7B+50.2B
NS-7 PDW 1,3701,3579771.389B+1.5025.349%C++12.896%D12.4DN/A62109.3h14C**55B
Gauss Compact S 1,3081,2725222.437A++0.4531.2%A+5.267%F-26.1B+N/A7748.7h5.1A++16.4B**
NS-44 Commissioner 1,2111,1999321.286B1.6042.307%B*29.691%A14.5DN/A6482.8h3.3B++7.9B++
Tempest 1,1981,1946921.725C*1.1623.356%D-13.149%D*22.2D--N/A13753.9h10C+42.8C
GD-66 Claw 1,2001,1896401.858B+1.0359.822%C++8.999%D-16.6D--N/A6871.6h2.3B+3.9B
NC05 Jackhammer 1,1841,1807551.563C**1.3246.136%C**11.441%D20.5D-N/A7757.6h4.8C*10.3B
LA1 Anchor 1,1891,1748201.432C1.4521.71%C--17.291%D--19.8D--N/A12259.2h11.1C51.3C
NC14 Bolt Driver 1,1691,1641587.367M+4.4843.144%A88.832%A++34.4B*N/A20033.8h1.7A4B**
AF-4G Cyclone 1,1701,1646281.854C++1.0325.955%C15.292%D18.4D-N/A6363.2h9.5B36.4C*
EM4 Longshot 1,1631,1632015.786B*2.9042.887%B+81.513%B+19.6DN/A7559.3h1.9B+4.5B+
SAS-R 1,1681,1622474.704B+1.8242.911%B++80.207%A30.4CN/A18238.2h1.9B++4.3B++
AF-8 RailJack 1,1611,1611537.588A*4.7039.676%B+88.544%A+30.7B+N/A16237.8h1.7B**4.4B*
LA80 1,1691,1601796.48B*3.5941.956%C++89.052%A37.3C+N/A20131.1h1.7B*4.1B+
NS-15M1 1,1701,1597591.527C++1.3621.42%C+20.621%C+18.3DN/A6763.2h12.3C*57.3C*
Razor GD-23 1,1681,1568221.406B+1.4824.66%C++16.523%D12DN/A5796.7h11.8B+47.7B
AF-4 Cyclone 1,1601,1556411.802B+1.0826.374%C*12.727%D-25.4CN/A15645.4h9.7B+36.9B+
NS-11A 1,1571,1486891.666C**1.2222.677%C13.24%D--16.7DN/A5868.8h14C+61.8C++
AF-34 Mattock 1,1581,1413623.152C++0.2743.428%B++15.075%D41.6C++N/A12527.4h7C16B+
AF-34 Mattock 1,0991,0873623.003C+0.1241.178%B*13.891%C--39.5C+N/A12327.5h6.6C--15.9B
Tank Mine 1,6571,0325817.793S14.9126.429%C--N/A177.9A++107.8A+22675.8h1.6B++6.1C**
C75 Viper 1,1781,0305518.727A**15.8437.303%C+1.456%C+41.7B+6C26524.7h7.1B**19B**
L100 Python HEAT 1,2549564819.917M17.0353.538%B3.87%B++31.3C++9.8C22130.5h4.1B*7.6B*
E540 Halberd 1,2567321305.631C+2.7441.052%C--3.005%C18.4D--13.2C71639.8h6.1C+14.8C
GR-22 7337265771.258C+1.6325.129%C*8.815%D**11.7D-N/A5861.8h13.6C+54.3C**
AF-19 Mercenary 7267135961.196B+1.6921.164%C+15.568%D--5.3D-N/A52135.6h13.1C*62C*
NS-61 Emissary 7036974101.7A1.1930.46%B+16.212%C+19.3CN/A4736.1h12B+39.4B+
NS Annihilator 1,2775973211.86M**1.0376.61%D-N/A8.5C9.7B19970.3h9.8B++12.8B+
Frag Grenade 5095071507N/A504.1145.9%C++N/A633.8B+2.5D-27890.8h3.5B7.6B
NC6 Gauss SAW 4964923531.394C**1.4921.529%B17.48%D--14.3DN/A14234.3h9.7C**44.9B+
Hawk GD-68 8744712951.597A*1.2965.287%B1.911%C--7.9D6.7D18260h8.8C+13.4C+
AF-18 Stalker 4694652252.067B++0.8226.531%C+20%C+21.4DN/A7621.7h11.6B+43.7C**
AF-22 Crow 7574574900.933B++1.9570.185%B1.751%C-14.9C+9.8C+22930.7h8C**11.4B+
Spear Anti-Vehicle Phalanx Turret 7594563015.2A12.3149.304%B++4.167%C+31.2C20.8C+50114.6h8.2C++16.7B+
LA8 Rebel 4244183391.233B1.6535.577%B++22.249%C*17.1DN/A8124.4h5B*13.9B+
Skyguard 746401636.365A*3.4830.498%C*N/A8.9D7.6D20945.2h124.9C*409.5B
NCM3 Raven 7383952101.881A1.0145.374%B++1.519%D-9.3C8.1B+21542.3h31.1C68.6C*
NS Baron G5 3753752481.512B+1.3743.972%C++13.333%C+19.6DN/A12119.1h4B+9.1C+
NCM3 Raven 7303692101.757A1.1345.995%B*2.71%C+8.7C8.5B**21542.3h32.9C71.6C*
C-4 6053621682.155B+0.7331.966%AN/A62.4C41.9B*14225.8h1.5C++4.8B+
M40 Fury 4403583211.188B*8.3038.402%B1.676%C+33.1D7.6C32110.8h12.1C**31.6B+
NS-15M AE 3613572281.566C+1.3223.165%C16.247%D*22.3D-N/A12716h12.4C+53.5C+
NS Decimator 4963533381.044C++1.8461.751%C*1.133%D--26.1C-10.6C--36813.5h4.9C++8C*
NS-30 Vandal 3083081761.75C+1.1429.062%D25.325%C+22DN/A8314h5.2B+17.9C++
NS-10 Burster 4682401162.069A++0.8239.359%A+3.75%D4.9C+4.6B+13649.3h189.7D482B+
NS-10 Burster 4552351162.026A+0.8639.763%A+1.277%D**4.8C+4.5B+13549.2h192.6C--484.5B+
LA3 Desperado 2342322740.847C+2.0426.176%C16.81%C8.8D--N/A3826.4h10.2C39.1C+
NC15 Phoenix 442214962.229A0.6661.584%B**N/A12.7C+13.5C++33916.9h9.8C*15.9B+
AF-6 Shadow 2042021221.656C+1.2328.101%D--23.267%C-16.3D--N/A7512.4h6.2C22.1D
E540 Halberd-H 318201504.02C1.1358.489%C**1.493%C-23.4D-13.6D-3508.6h6.4C+10.9C*
Enforcer ML85 364200474.255C+1.3740.434%C+2%C+13.6D--11.2D-39614.7h12.4C*30.7C**
NC4 Mag-Shot 2001982120.934B1.9524.374%C10.606%D*6.7D--N/A5229.5h6.7B+27.4C++
AF-4A Bandit 2001971721.145C+1.7422.419%D22.335%C+12.9D-N/A8815.3h12C53.6C
GD-7F 1921911291.481B+1.4124.643%C++14.136%D--8.8D-N/A8221.6h12.9C**52.5C**
NS-44L Blackhand 188188722.611A+0.2847.286%B+58.511%B**12.5DN/A3215h3.2B*6.8B++
Anti-Vehicle Grenade 2311811181N/A178.1151.327%C+N/A301.7C83.3C+27970.6h6.1C+11.9C++
M20 Basilisk 253172473.66B+0.7737.008%C+3.488%D-9.7D-4.6D-17817.8h91.4C++246.9C*
MGR-S1 Gladius 1741721271.354C+1.5327.765%C*10.465%D**7D*N/A2124.6h11C+39.6C++
Gauss SPR 173171881.943C**0.9443.018%A++47.368%A++15.7DN/A9110.9h4.7B+10.9B*
Gauss Rifle S 171167861.942B*0.9430.288%B**10.778%D**19.4C--N/A658.6h8A26.4B**
M40 Fury 205162237.043C+4.1639.023%B+N/A40.5C--10.8C+6114h12.3C++31.6B+
NS-11C 1661621141.421B+1.4726.912%B++20.37%B10.5DN/A6615.4h13.6C**50.4B+
NC12 Sweeper 1611601111.441C**1.4546.376%B+5.625%F-14.5DN/A6411h4.3C**9.3B+
NC1 Gauss Rifle 159158562.821A+0.0722.34%C+18.354%C15.6C--N/A21310.1h12.7C++56.8C*
MANA Anti-Vehicle Turret 332155552.818B**0.0747.828%D--N/A1550B+1770M++1576980.1h9C+18.9D
M60-A Bulldog 178154403.85C0.9653.384%B*1.948%C14.5D2.3C-14810.6h6.8C--12.8C*
NCM2 Falcon 253148821.805B++1.0850.69%A3.378%D10.6C7.5A20114h14.6D28.9C++
NS-R3 Swarm 308144712.028S0.8656.363%FN/A6.4C+7.3C*8322.6h25.7B++45.7B+
Shrike 2251431271.126B++1.7654.599%C1.399%D-16.8D9.6C6138.5h6.4C++11.8C++
M30 Mustang AH 135127751.693C1.1949.526%D-3.15%A**12.8D--N/A1329.9h8.6C*17.5C++
Carver 1231204,5960.026C2.8618.602%D15.833%C+0.2DN/A1629.6h1.4C++7.8C+
C150 Dalton 171119177C*4.1156.879%A+N/A25.9C11.3D-3774.6h5.9C--10.4B+
M60-A Bulldog 146118482.458C--0.4345.989%AN/A19.3D-4.6C1646.1h7.3D*15.8C**
Mag-Cutter 16611419,1880.006C--2.8819.057%DN/A0.1C--N/A01827.3h3.3C17.1C
M40 Fury-F 135110881.25C+1.6438.018%D-N/A6.9D--1.6D--5216h9.1B+23.9C++
M20 Basilisk 164110303.667B+0.7836.812%C+2.727%D--10.8D-5.3D23710.2h90.8C+246.7C*
NCM2 Falcon 204109771.416B+1.4752.691%B**5.505%B8.3D7.2B**16513.2h20D38C++
Breaker Rocket Pods 136103244.292C1.4150.809%C*2.913%M+31.2D10C--7063.3h20.7C--40.8C+
MANA Anti-Personnel Turret 100100313.226N/A0.3415.162%UN/A1000UN/A5173400.1h17.3T*113.8T*
S12 Renegade 8484372.27C+0.6246.935%B+4.762%C+21D-N/A934h3.2C++6.8B+
M40 Fury-H 8984712C+9.1141.173%C*1.19%C+76.4C4.5D3151.1h7.8C++18.9C*
Aspis Anti-Aircraft Phalanx Turret 16979107.9A*5.0132.53%B**1.266%D10.1C11.5C+3937.8h142.7C*438.7B+
MAX Punch 66641,8960.034C--2.8530.435%D--N/A0.3CN/A1252.4h1.9C++6.1C+
Hellion G20 13662312C+0.8936.874%D11.29%A10.7D12.8D1405.8h133.8C*362.8C+
AP30 Shredder 9861163.813C0.9334.932%B*N/A13.6D-8.2D--2174.5h146.2D*418.6D
CAS 14-E 6059115.364C-2.4829.286%DN/A32.8D--N/A1091.8h25.3C**86.4C++
EM6 6056391.436C+1.4523.254%B23.214%C+11.4D--N/A2494.9h13.3D57.3C+
M60-G Bulldog 735596.111B+3.2238.961%B+1.818%D12.8D--4.2C-2104.3h7.1C++18.2B+
NC08 Mag-Scatter 5654700.771C+2.1251.141%C+12.963%C-11.5D--N/A644.7h5D9.7C
M12 Kobalt 5451105.1D2.2114.838%D15.686%D15.9D**N/A2083.2h25.8D--174D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8332,58216h
Medical Kit641,4687.4h
Spawn Beacon344602.1h
Anti-Vehicle MANA Turret165192.4h
Nano-Armor Kit6071,097,42592.7h
Nanite Revive Grenade01,7480.5h
Medical Applicator994393,79564.7h
Spitfire Auto-Turret74200.6h
Ammunition Package583,1425h
Anti-Infantry MANA Turret63801.8h
Nano-Repair Grenade0670h
Recon Detection Device324,4969.2h
Shield Recharging Field271,3220.8h

Check the help document for the dictionary if you want to learn more about words used here.


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