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Warden Executor MMO0[UED] MMO0
NC BR 64

KDR: 3.24

Score: 11.4m

Last Seen: May 8th, 2019 4:28 AM
- OFFLINE - 2529.7 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Connery
Level Progress (to 65): 25%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW NSX Tanto GD-22S NS-15MP NSX Daimyo NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,714,015 MLG Score: 7765
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 19.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.427%34.917%102819119522,0874.38147-1.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.005%1.611A+2.143A*-0.818D-HEAD ++ (~20.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.601B+8.70.388C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.833%83.979%0412103,35873484.56871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.994%1.18B**1.098B**0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.90.398B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m347.7%686 (41.2k)583 (35k)3.2432928,7428,8623.3240864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214255729.667%38.498%114202:1216

59% Heavy Assault26% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2017 11:39 AMApr 27th, 2019 9:36 PMJun 5th, 2019 8:41 AM (77d) (PST)May 8th, 2019 1:05 AM (105d) (PST)May 8th, 2019 12:28 AM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9273156121.4700.4530.5665.1950.0247765

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,61018,87936,731882734312134,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
326h/13.6d 716 11,065 7,763 101.6k 404 1,228 474 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:3,765
Deaths:789
KDR:4.772
Accuracy:29.334% B*
HSR:35.379% A
NC6A GODSAW
B*
Kills:2,650
Deaths:555
KDR:4.775
Accuracy:30.131% C*
HSR:33.962% B*
NC6 Gauss SAW
A+
Kills:1,238
Deaths:221
KDR:5.602
Accuracy:28.907% A+
HSR:30.049% B**
GD-22S
A+
Kills:1,174
Deaths:193
KDR:6.083
Accuracy:28.864% B**
HSR:34.923% A+
NS-15MP
B**
Kills:1,174
Deaths:378
KDR:3.106
Accuracy:28.652% C++
HSR:40.971% B**
NSX Naginata
B++
Kills:1,171
Deaths:555
KDR:2.110
Accuracy:24.693% B+
HSR:33.390% B++
NS-15M AE
A
Kills:1,170
Deaths:353
KDR:3.314
Accuracy:30.303% B*
HSR:39.402% A
NS-15MG
B*
Kills:1,168
Deaths:170
KDR:6.871
Accuracy:30.219% B*
HSR:36.644% B++
NS-15M2
B**
Kills:1,163
Deaths:181
KDR:6.425
Accuracy:29.564% B**
HSR:34.566% B**
NS-15M1
A*
Kills:905
Deaths:316
KDR:2.864
Accuracy:30.387% A+
HSR:38.011% A*
Kills:15,578
Deaths (as Heavy Assault):3,711
Deaths (to Heavy Assaults):2,645
KDR:4.19779
Kill Difference:11,867
Playtime:193.690 hours
Usage:59%
Score:5.850m
Score/min:503
Accuracy (listed only):29.105%
HSR (listed only):35.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B+
Kills:1,176
Deaths:438
KDR:2.685
Accuracy:28.868% B+
HSR:29.422% B+
NSX Tengu
A
Kills:1,165
Deaths:546
KDR:2.134
Accuracy:38.733% B
HSR:29.270% A
NS-11CP
B**
Kills:1,158
Deaths:338
KDR:3.426
Accuracy:29.394% C++
HSR:31.002% B**
MGR-S1 Gladius
A*
Kills:1,012
Deaths:230
KDR:4.400
Accuracy:29.432% B+
HSR:36.067% A*
AF-19 Mercenary
A++
Kills:187
Deaths:38
KDR:4.921
Accuracy:29.795% A+
HSR:31.551% A++
Kills:4,698
Deaths (as Light Assault):1,590
Deaths (to Light Assaults):1,689
KDR:2.95472
Kill Difference:3,108
Playtime:40.629 hours
Usage:12%
Score:1.501m
Score/min:616
Accuracy (listed only):31.244%
HSR (listed only):31.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
C
Kills:1,172
Deaths:347
KDR:3.378
Accuracy:39.003% C
HSR:92.833% C
NS-44P Commissioner
B+
Kills:1,167
Deaths:698
KDR:1.672
Accuracy:45.880% B+
HSR:28.106% C*
NSX Tengu
A
Kills:1,165
Deaths:546
KDR:2.134
Accuracy:38.733% B
HSR:29.270% A
EM4-AE Longshot
B++
Kills:1,159
Deaths:163
KDR:7.110
Accuracy:46.150% B++
HSR:78.602% C
NSX Tomoe
B+
Kills:1,158
Deaths:494
KDR:2.344
Accuracy:29.780% C++
HSR:43.178% B+
MGR-S1 Gladius
A*
Kills:1,012
Deaths:230
KDR:4.400
Accuracy:29.432% B+
HSR:36.067% A*
EM4 Longshot
A
Kills:834
Deaths:95
KDR:8.779
Accuracy:47.879% A
HSR:81.415% B+
NS-30 Vandal
A+
Kills:424
Deaths:64
KDR:6.625
Accuracy:38.230% B*
HSR:38.915% A+
SAS-R
B+
Kills:193
Deaths:33
KDR:5.848
Accuracy:42.208% B+
HSR:73.575% B+
NS-44 Commissioner
A
Kills:165
Deaths:102
KDR:1.618
Accuracy:43.194% B*
HSR:30.909% A
NS-357 Underboss
B*
Kills:62
Deaths:38
KDR:1.632
Accuracy:44.309% B*
HSR:29.032% B*
Kills:8,511
Deaths (as Infiltrator):2,810
Deaths (to Infiltrators):1,590
KDR:3.02883
Kill Difference:5,701
Playtime:84.579 hours
Usage:26%
Score:2.725m
Score/min:537
Accuracy (listed only):40.436%
HSR (listed only):51.082%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,176
Deaths:438
KDR:2.685
Accuracy:28.868% B+
HSR:29.422% B+
NS-11CP
B**
Kills:1,158
Deaths:338
KDR:3.426
Accuracy:29.394% C++
HSR:31.002% B**
AF-19 Mercenary
A++
Kills:187
Deaths:38
KDR:4.921
Accuracy:29.795% A+
HSR:31.551% A++
Kills:2,521
Deaths (as Engineer):814
Deaths (to Engineers):1,075
KDR:3.09705
Kill Difference:1,707
Playtime:8.483 hours
Usage:3%
Score:1.254m
Score/min:2,463
Accuracy (listed only):29.352%
HSR (listed only):30.658%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:79
V. Kills:5 N/A
Deaths:2
KDR:39.500
Accuracy:40.204% D--
KPH:82.500 A
VKPH:5.200 D-
Kills:79 (79 + 0)
Deaths:2
KDR:39.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:77
Playtime:0.958 hours
Usage:0%
Score:0.029m
Score/min:499
Driving Accuracy:40.204%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,7913,7657894.772B**1.5329.334%B*35.379%A145.4M*1B**45525.9h8.3B*28.4B++
NC6A GODSAW 2,6822,6505554.775A1.5330.131%C*33.962%B*160.6M++1.9A++40916.5h7.7C++25.6B+
NC6 Gauss SAW 1,2491,2382215.602S2.3628.907%A+30.049%B**182.1S1.6A**5686.8h7.4B*25.5B*
NSX Tanto 1,1931,1764382.685A++0.5628.868%B+29.422%B+87.1A*1.3A++39113.5h12.4B42.9C**
GD-22S 1,1831,1741936.083M2.8428.864%B**34.923%A+170.1S1.3A*4096.9h8.7B**30.1B*
NS-15MP 1,1851,1743783.106B0.1428.652%C++40.971%B**118.6A1.1B+3879.9h9.8B+34.3B
NSX Daimyo 1,1721,1723473.378C++0.1339.003%C92.833%C84.3B**N/A34813.9h2.4C**6.2C++
NSX Naginata 1,1831,1715552.11B++1.1324.693%B+33.39%B++106.5A**1.1B*50611h10.7B+43.2B+
NS-15M AE 1,1831,1703533.314B+0.0730.303%B*39.402%A124.5A*1.4A+2889.4h9.8B++32.3B++
NS-15MG 1,1771,1681706.871S3.6330.219%B*36.644%B++188.4M*1.5A3926.2h9.6B+31.6B+
NS-44P Commissioner 1,1741,1676981.672B+1.5745.88%B+28.106%C*105.1AN/A42811.1h2.9B++6.3B++
NSX Tengu 1,1751,1655462.134B**1.1138.733%B29.27%A101.3MN/A48511.5h10.8B++28B+
NS-15M2 1,1661,1631816.425M3.1829.564%B**34.566%B**181.7SN/A4376.4h9.4B**31.8B*
EM4-AE Longshot 1,1641,1591637.11B**3.8746.15%B++78.602%C106.3A**N/A65610.9h1.6B*3.6B++
NSX Tomoe 1,1661,1584942.344B+0.9029.78%C++43.178%B+81.5A++N/A18214.2h11.2B*37.6B++
NS-11CP 1,1751,1583383.426A+0.1829.394%C++31.002%B**123.2A++1.8A++5679.4h10.3B++35.2B+
MGR-S1 Gladius 1,0151,0122304.4A*1.1629.432%B+36.067%A*123.4M++N/A3158.2h7.5B*25.6B++
NS-15M1 9249053162.864B**0.3830.387%A+38.011%A*98.4A*2.1S2779.2h10.8B++35.4B++
EM4 Longshot 836834958.779A++5.5447.879%A81.415%B+115.8SN/A2937.2h1.7B*3.4B**
NS-30 Vandal 424424646.625M++3.3838.23%B*38.915%A+212SN/A4672h4A10.5B**
Frag Grenade 3863771377N/A373.7657.953%A++N/A628.3B++15B**25060.6h3.2B++5.5B*
NC05 Jackhammer 3763731452.572A0.6758.424%A++21.18%A+124.3M*1A3893h4.2B++7.1B*
NS Decimator 3692791551.8B*1.4468.663%B**2.867%B+63.4A++20.5B+4674.4h3.5B*5.1B**
Shrike 273215722.986S0.2669.718%A+1.395%D-79.6S21.5A4912.7h4.1A5.9A+
SAS-R 194193335.848A2.6042.208%B+73.575%B+120.6M**N/A5631.6h1.7B**4B*
AF-19 Mercenary 188187384.921S1.6829.795%A+31.551%A++143.8SN/A9581.3h8.9B**29.9B*
NS-44 Commissioner 1651651021.618B+1.6343.194%B*30.909%A103.1MN/A3141.6h3B*6.9B*
NS "Jackpot" Decimator 165133731.822C++1.4267.537%B+2.256%B+60.5B+14.5D2992.2h3.1B++4.6B++
The Slasher 1021023,4820.029C-3.2115.428%D**13.726%B0.9CN/A3119.7h1.6B*10.5C+
AF-34 Mattock 102100254C**0.7624.314%D*22%A66.7A1.3A++2001.5h4.3B**17.5C*
L100 Python HESH 8479239.5M+36.2640.204%D--N/A79B**5D-4981h3B+7.4C+
AF-34 Mattock 8079233.435C++0.1925.573%D*25.317%A++60.8B**N/A1971.3h5.1B*19.9C++
NS-357 Underboss 6262381.632B++1.6144.309%B*29.032%B*155M**N/A7900.4h3.5B*7.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87840.9h
Nano-Armor Kit43,7160.3h
Medical Kit8556,99963h
AE Nano-Armor Kit06680h
Motion Spotter03990.2h
Recon Detection Device614,2577.2h
Medical Applicator13910h

Check the help document for the dictionary if you want to learn more about words used here.


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