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Director General MOOSEALdvd[ORBS] MOOSEALdvd
NC BR 98

KDR: 2.39

Score: 76.1m

Last Seen: Apr 17th, 2019 11:35 PM
- OFFLINE - 117.3 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller - Outfit Member of Orbital Strike Force[ORBS] Orbital Strike Force
NC outfit on Miller

Members: 32
Level Progress (to 99): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS 14-E AF-19 Mercenary Sticky Grenade M40 Fury LA1 Anchor M40 Fury Breaker Rocket Pods M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $674,289 MLG Score: 539
Fun Score: N/A
Cheeseburgers Flipped: 1017TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.228%17.847%4324299345,6601.91350.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.627%0.61B+-0.441C---0.554DHEAD + (~5.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.393B110.231C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.112%1.653%473510305,625142018413.95848305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.988%-0.346C-0.049C+-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.499B+27.60.48B+53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.421%2.96%366710286,418205023203.13073277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.228%-0.73D-0.231C++0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.5-0.331C-17.2-0.371C-34.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.395%6.252%83716101912,811173527317.38386469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.296%-0.35C-0.466B+0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.509B+18.90.523B+39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.507%69.571%837610297,2532216473.27154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.796%0.524B+0.16C++-0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.20.314C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.086%11.936%83731032310175500.176538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.941%0.304C*-0.52D-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.314C*4.10.159C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orbital Strike Force[ORBS] Orbital Strike Force
NC outfit on Miller

Members: 32
76.1m282.6%359 (21.5k)299 (17.9k)2.39097117,85149,2902.7557998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035639618.082%13.797%24905:1158

12% Combat Medic45% Engineer17% Heavy Assault12% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2013 7:24 PMJan 12th, 2014 7:19 PMApr 21st, 2019 9:19 AM (1d) (PST)Apr 17th, 2019 7:36 PM (5d) (PST)Apr 17th, 2019 7:35 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181144040.4620.1930.0641.4450.049539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0776,81724,2602812487317,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4248.2h/177d 17,982 16,260 48,002 368.4k 8,728 10,128 12,533 132m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:2,512
Deaths:1,320
KDR:1.903
Accuracy:21.904% D
HSR:18.750% D-
NC6A GODSAW
D-
Kills:1,547
Deaths:802
KDR:1.929
Accuracy:23.839% D-
HSR:19.069% D*
NS-15M2
C+
Kills:1,307
Deaths:646
KDR:2.023
Accuracy:23.305% C+
HSR:22.953% C
NS-15M AE
C-
Kills:1,207
Deaths:529
KDR:2.282
Accuracy:23.271% C-
HSR:18.724% D--
EM6
D
Kills:1,195
Deaths:779
KDR:1.534
Accuracy:18.893% D
HSR:19.665% D
MGR-L1 Promise
D--
Kills:1,191
Deaths:565
KDR:2.108
Accuracy:19.022% D--
HSR:17.464% D--
NS-15MP
D-
Kills:1,185
Deaths:554
KDR:2.139
Accuracy:23.765% D-
HSR:19.409% D*
NSX Naginata
C-
Kills:1,182
Deaths:581
KDR:2.034
Accuracy:19.784% C-
HSR:22.758% D
GD-22S
C++
Kills:1,181
Deaths:569
KDR:2.076
Accuracy:23.879% C++
HSR:18.713% D
EM1
C++
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:22.289% C++
HSR:14.519% D*
NC6S Gauss SAW S
C++
Kills:1,162
Deaths:599
KDR:1.940
Accuracy:23.869% C++
HSR:21.601% C
NC05 Jackhammer
C+
Kills:1,157
Deaths:619
KDR:1.869
Accuracy:43.925% C+
HSR:12.878% C-
NC6 Gauss SAW
C++
Kills:1,157
Deaths:920
KDR:1.258
Accuracy:20.883% C++
HSR:17.113% D--
NSX-P Naginata
C--
Kills:462
Deaths:278
KDR:1.662
Accuracy:20.132% D
HSR:25.758% C--
Kills:17,609
Deaths (as Heavy Assault):9,422
Deaths (to Heavy Assaults):14,309
KDR:1.86892
Kill Difference:8,187
Playtime:717.916 hours
Usage:17%
Score:12.770m
Score/min:296
Accuracy (listed only):23.483%
HSR (listed only):19.241%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:3,966
Deaths:2,858
KDR:1.388
Accuracy:28.202% B**
HSR:17.221% D
Gauss Compact Burst
C++
Kills:1,321
Deaths:965
KDR:1.369
Accuracy:27.321% C++
HSR:22.105% C-
GD-7F
C+
Kills:1,169
Deaths:919
KDR:1.272
Accuracy:24.364% C+
HSR:10.436% F-
AF-4A Bandit
C
Kills:1,163
Deaths:1,051
KDR:1.107
Accuracy:24.000% C
HSR:16.337% D--
Gauss Compact S
C+
Kills:1,163
Deaths:1,221
KDR:0.952
Accuracy:23.479% C+
HSR:15.305% C--
NS-11CP
D
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:24.883% D-
HSR:17.978% D
19A Fortuna
D-
Kills:1,157
Deaths:1,206
KDR:0.959
Accuracy:21.380% D*
HSR:15.990% D-
Razor GD-23
C+
Kills:1,156
Deaths:1,024
KDR:1.129
Accuracy:23.565% C+
HSR:14.533% D*
NS Baron G5AE
C+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:44.697% C+
HSR:10.294% D--
AC-X11
C+
Kills:1,156
Deaths:1,179
KDR:0.980
Accuracy:24.016% C+
HSR:18.685% D
Warden
C+
Kills:1,154
Deaths:1,100
KDR:1.049
Accuracy:26.923% C+
HSR:17.764% D--
NS-11C
C+
Kills:693
Deaths:509
KDR:1.361
Accuracy:23.728% C+
HSR:16.306% C--
NSX Tanto
C++
Kills:304
Deaths:282
KDR:1.078
Accuracy:26.912% C++
HSR:20.066% D
Mauler S6
B**
Kills:189
Deaths:165
KDR:1.145
Accuracy:49.848% B**
HSR:12.698% D
MGR-M1 Bishop
D-
Kills:112
Deaths:96
KDR:1.167
Accuracy:27.766% D-
HSR:12.500% F--
NSX-P Tanto
D
Kills:75
Deaths:76
KDR:0.987
Accuracy:21.587% D
HSR:20% D
LA39 Bruiser
D--
Kills:64
Deaths:39
KDR:1.641
Accuracy:49.165% D--
HSR:7.813% D*
AF-57 Piston
C+
Kills:57
Deaths:53
KDR:1.075
Accuracy:32.400% D
HSR:14.035% C+
Kills:17,212
Deaths (as Engineer):13,995
Deaths (to Engineers):9,758
KDR:1.22987
Kill Difference:3,217
Playtime:1,890.876 hours
Usage:45%
Score:35.077m
Score/min:309
Accuracy (listed only):29.124%
HSR (listed only):15.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:3,966
Deaths:2,858
KDR:1.388
Accuracy:28.202% B**
HSR:17.221% D
Gauss Compact Burst
C++
Kills:1,321
Deaths:965
KDR:1.369
Accuracy:27.321% C++
HSR:22.105% C-
GD-7F
C+
Kills:1,169
Deaths:919
KDR:1.272
Accuracy:24.364% C+
HSR:10.436% F-
AF-4 Cyclone
C--
Kills:1,166
Deaths:619
KDR:1.884
Accuracy:22.887% C--
HSR:14.580% D
Blitz GD-10
C**
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:25.845% C**
HSR:15.464% C
AF-4A Bandit
C
Kills:1,163
Deaths:1,051
KDR:1.107
Accuracy:24.000% C
HSR:16.337% D--
Gauss Compact S
C+
Kills:1,163
Deaths:1,221
KDR:0.952
Accuracy:23.479% C+
HSR:15.305% C--
NS-11CP
D
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:24.883% D-
HSR:17.978% D
19A Fortuna
D-
Kills:1,157
Deaths:1,206
KDR:0.959
Accuracy:21.380% D*
HSR:15.990% D-
Razor GD-23
C+
Kills:1,156
Deaths:1,024
KDR:1.129
Accuracy:23.565% C+
HSR:14.533% D*
NS Baron G5AE
C+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:44.697% C+
HSR:10.294% D--
AC-X11
C+
Kills:1,156
Deaths:1,179
KDR:0.980
Accuracy:24.016% C+
HSR:18.685% D
NS-11C
C+
Kills:693
Deaths:509
KDR:1.361
Accuracy:23.728% C+
HSR:16.306% C--
MGR-S1 Gladius
C++
Kills:422
Deaths:269
KDR:1.569
Accuracy:23.273% D
HSR:22.512% C++
NSX Tanto
C++
Kills:304
Deaths:282
KDR:1.078
Accuracy:26.912% C++
HSR:20.066% D
Mauler S6
B**
Kills:189
Deaths:165
KDR:1.145
Accuracy:49.848% B**
HSR:12.698% D
NSX-P Tanto
D
Kills:75
Deaths:76
KDR:0.987
Accuracy:21.587% D
HSR:20% D
NS-7 PDW
D
Kills:65
Deaths:44
KDR:1.477
Accuracy:21.402% D
HSR:10.769% D*
LA39 Bruiser
D--
Kills:64
Deaths:39
KDR:1.641
Accuracy:49.165% D--
HSR:7.813% D*
AF-57 Piston
C+
Kills:57
Deaths:53
KDR:1.075
Accuracy:32.400% D
HSR:14.035% C+
Kills:18,763
Deaths (as Light Assault):14,332
Deaths (to Light Assaults):8,854
KDR:1.30917
Kill Difference:4,431
Playtime:486.352 hours
Usage:11%
Score:6.951m
Score/min:238
Accuracy (listed only):28.148%
HSR (listed only):15.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:1,285
Deaths:869
KDR:1.479
Accuracy:31.482% A++
HSR:16.342% D
AF-4 Cyclone
C--
Kills:1,166
Deaths:619
KDR:1.884
Accuracy:22.887% C--
HSR:14.580% D
Blitz GD-10
C**
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:25.845% C**
HSR:15.464% C
NS-11A
C
Kills:1,163
Deaths:787
KDR:1.478
Accuracy:23.083% C
HSR:16.681% D
Gauss Rifle Burst
B+
Kills:1,161
Deaths:854
KDR:1.359
Accuracy:29.747% B+
HSR:15.159% F
NS Baron G5AE
C+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:44.697% C+
HSR:10.294% D--
NC9 A-Tross
D
Kills:1,156
Deaths:687
KDR:1.683
Accuracy:22.616% D
HSR:19.637% D
NS-11P
C++
Kills:1,156
Deaths:618
KDR:1.871
Accuracy:23.645% C++
HSR:18.253% C+
Carnage AR
C+
Kills:1,143
Deaths:769
KDR:1.486
Accuracy:24.348% C+
HSR:15.923% D
Gauss Prime
D-
Kills:600
Deaths:497
KDR:1.207
Accuracy:23.481% D-
HSR:16.333% D--
MGR-S1 Gladius
C++
Kills:422
Deaths:269
KDR:1.569
Accuracy:23.273% D
HSR:22.512% C++
Mauler S6
B**
Kills:189
Deaths:165
KDR:1.145
Accuracy:49.848% B**
HSR:12.698% D
Gauss Rifle S
C++
Kills:65
Deaths:38
KDR:1.711
Accuracy:26.050% C++
HSR:20% C+
NS-7 PDW
D
Kills:65
Deaths:44
KDR:1.477
Accuracy:21.402% D
HSR:10.769% D*
LA39 Bruiser
D--
Kills:64
Deaths:39
KDR:1.641
Accuracy:49.165% D--
HSR:7.813% D*
AF-57 Piston
C+
Kills:57
Deaths:53
KDR:1.075
Accuracy:32.400% D
HSR:14.035% C+
Kills:12,012
Deaths (as Combat Medic):7,581
Deaths (to Combat Medics):4,906
KDR:1.58449
Kill Difference:4,431
Playtime:495.904 hours
Usage:12%
Score:11.448m
Score/min:385
Accuracy (listed only):29.623%
HSR (listed only):15.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D-
Kills:1,373
Deaths:204
KDR:6.730
Accuracy:37.248% D-
HSR:71.814% D*
SAS-R
C
Kills:1,223
Deaths:346
KDR:3.535
Accuracy:36.374% C
HSR:62.878% D
EM4 Longshot
C+
Kills:1,186
Deaths:229
KDR:5.179
Accuracy:39.024% C+
HSR:72.766% D
AF-18 Stalker
C+
Kills:1,166
Deaths:744
KDR:1.567
Accuracy:25.589% C
HSR:19.811% C+
AF-4 Cyclone
C--
Kills:1,166
Deaths:619
KDR:1.884
Accuracy:22.887% C--
HSR:14.580% D
Blitz GD-10
C**
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:25.845% C**
HSR:15.464% C
LA80
C
Kills:1,162
Deaths:198
KDR:5.869
Accuracy:39.479% C
HSR:73.064% D
NC14 Bolt Driver
B+
Kills:1,155
Deaths:279
KDR:4.140
Accuracy:39.053% B+
HSR:68.831% D
AF-8 RailJack
B+
Kills:1,154
Deaths:298
KDR:3.872
Accuracy:40.781% B+
HSR:67.938% D
NC4 Mag-Shot
C*
Kills:1,143
Deaths:1,239
KDR:0.923
Accuracy:28.861% C*
HSR:15.136% D
LA8 Rebel
C+
Kills:938
Deaths:820
KDR:1.144
Accuracy:30.641% C+
HSR:16.311% D
NS-30 Vandal
C++
Kills:749
Deaths:457
KDR:1.639
Accuracy:28.789% D
HSR:27.236% C++
NS-AM7 Archer
C+
Kills:505
Deaths:478
KDR:1.056
Accuracy:52.609% D-
HSR:15.842% C+
MGR-S1 Gladius
C++
Kills:422
Deaths:269
KDR:1.569
Accuracy:23.273% D
HSR:22.512% C++
NS CandyCannon 3000
C-
Kills:159
Deaths:422
KDR:0.377
Accuracy:25.754% D-
HSR:27.673% C-
NS-61 Emissary
C
Kills:105
Deaths:118
KDR:0.890
Accuracy:26.321% C
HSR:12.381% D
Soldier Soaker
B**
Kills:85
Deaths:80
KDR:1.063
Accuracy:15.902% F-
HSR:22.353% B**
NS-7 PDW
D
Kills:65
Deaths:44
KDR:1.477
Accuracy:21.402% D
HSR:10.769% D*
NC08 Mag-Scatter
C**
Kills:54
Deaths:54
KDR:1
Accuracy:54.955% C**
HSR:11.111% D-
Kills:14,974
Deaths (as Infiltrator):7,499
Deaths (to Infiltrators):6,019
KDR:1.9968
Kill Difference:7,475
Playtime:520.368 hours
Usage:12%
Score:7.278m
Score/min:233
Accuracy (listed only):32.357%
HSR (listed only):34.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,168
Deaths:344
KDR:3.395
Accuracy:38.033% B+
HSR:12.586% D--
NCM1 Scattercannon
B**
Kills:1,164
Deaths:464
KDR:2.509
Accuracy:48.757% B**
HSR:18.729% B++
AF-23 Grinder
B**
Kills:1,160
Deaths:420
KDR:2.762
Accuracy:43.148% B**
HSR:13.621% C
AF-23 Grinder
B+
Kills:1,158
Deaths:388
KDR:2.985
Accuracy:41.991% B+
HSR:14.335% D
AF-34 Mattock
B
Kills:641
Deaths:236
KDR:2.716
Accuracy:39.120% B
HSR:17.161% C+
NCM1 Scattercannon
C++
Kills:449
Deaths:186
KDR:2.414
Accuracy:37.074% C++
HSR:12.695% D
NCM3 Raven
D
Kills:188
Deaths:126
KDR:1.492
Accuracy:34.658% D
HSR:1.064% D*
NCM3 Raven
C+
Kills:186
Deaths:125
KDR:1.488
Accuracy:34.948% C--
HSR:2.688% C+
NS-10 Burster
C++
Kills:117
Deaths:79
KDR:1.481
Accuracy:30.600% C++
HSR:4.274% C
NCM2 Falcon
B+
Kills:115
Deaths:129
KDR:0.891
Accuracy:40.270% C++
HSR:6.087% B+
NS-10 Burster
C++
Kills:68
Deaths:41
KDR:1.659
Accuracy:31.007% C++
HSR:2.941% D
Kills:6,414
Deaths (as MAX Suit):1,269
Deaths (to MAX Suits):3,412
KDR:5.05437
Kill Difference:5,145
Playtime:127.407 hours
Usage:3%
Score:2.599m
Score/min:340
Accuracy (listed only):38.146%
HSR (listed only):9.653%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,925
V. Kills:181 N/A
Deaths:154
KDR:12.500
Accuracy:52.215% B+
KPH:103 C++
VKPH:9.700 C-
M30 Mustang AH
C
Kills:1,666
V. Kills:203 N/A
Deaths:423
KDR:3.939
Accuracy:55.072% C+
KPH:31.300 C--
VKPH:3.800 C
Vortek Rotary
B+
Kills:824
V. Kills:566 145%
Deaths:261
KDR:3.157
Accuracy:33.294% B+
KPH:17.500 C*
VKPH:12 C++
M20 Mustang
C
Kills:658
V. Kills:426 154%
Deaths:401
KDR:1.641
Accuracy:27.084% D
KPH:10.500 C
VKPH:6.800 C-
Hornet Missiles
A++
Kills:592
V. Kills:183 322%
Deaths:40
KDR:14.800
Accuracy:56.530% C
KPH:152.100 A++
VKPH:47 C**
Kills:5,665 (3,148 + 0)
Deaths:1,279
KDR:4.429
VKDR:1.219
Vehicle Kills:1,559
Kill Difference:4,386
Playtime:185.474 hours
Usage:4%
Score:2.373m
Score/min:213
Piloting Accuracy:27.084%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:823
V. Kills:108 N/A
Deaths:46
KDR:17.891
Accuracy:47.925% B++
KPH:64 B+
VKPH:8.400 C+
CAS30 Tank Buster
B+
Kills:552
V. Kills:445 124%
Deaths:278
KDR:1.986
Accuracy:42.389% C
KPH:10.200 B+
VKPH:8.300 C**
C150 Dalton
B++
Kills:185
V. Kills:210 88%
Deaths:30
KDR:6.167
Accuracy:22.780% D**
KPH:28.200 C
VKPH:32 B++
AP30 Shredder
C**
Kills:116
V. Kills:59 193%
Deaths:34
KDR:3.412
Accuracy:32.546% C**
KPH:20.600 D
VKPH:10.500 D--
Kills:1,676 (552 + 1,124)
Deaths:388
KDR:4.320
VKDR:2.119
Vehicle Kills:822
Kill Difference:1,288
Playtime:78.910 hours
Usage:2%
Score:0.926m
Score/min:196
Piloting Accuracy:42.389%
Gunner Accuracy:32.546%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:1,206
V. Kills:674 179%
Deaths:113
KDR:10.673
Accuracy:31.469% B
KPH:23.900 A
VKPH:13.400 B**
L100 Python HESH
A+
Kills:526
V. Kills:44 N/A
Deaths:19
KDR:27.684
Accuracy:59.120% B**
KPH:90.900 A+
VKPH:7.600 C+
L100 Python AP
B**
Kills:450
V. Kills:207 216%
Deaths:49
KDR:9.184
Accuracy:55.414% C+
KPH:44.500 B**
VKPH:20.500 B+
C75 Viper
B++
Kills:443
V. Kills:64 N/A
Deaths:57
KDR:7.772
Accuracy:36.260% C
KPH:42.400 B++
VKPH:6.100 C-
LB00 Python AP
B*
Kills:59
V. Kills:26 219%
Deaths:4
KDR:14.750
Accuracy:59.383% B
KPH:59.100 B+
VKPH:26.100 B*
Kills:2,684 (2,684 + 0)
Deaths:242
KDR:11.091
VKDR:4.194
Vehicle Kills:1,015
Kill Difference:2,442
Playtime:77.819 hours
Usage:2%
Score:1.259m
Score/min:270
Driving Accuracy:59.383%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,492
V. Kills:751 198%
Deaths:131
KDR:11.389
Accuracy:53.215% B
KPH:36.700 A
VKPH:18.500 B*
Titan-150 HEAT
B++
Kills:1,220
V. Kills:388 314%
Deaths:144
KDR:8.472
Accuracy:45.295% C+
KPH:27.300 B++
VKPH:8.700 C+
Titan-150 HESH
B++
Kills:1,081
V. Kills:189 N/A
Deaths:71
KDR:15.225
Accuracy:53.655% B++
KPH:47.900 B+
VKPH:8.400 C+
E540 Halberd
B**
Kills:544
V. Kills:283 192%
Deaths:43
KDR:12.651
Accuracy:52.871% B**
KPH:38 B*
VKPH:19.800 B**
Enforcer ML85
B*
Kills:462
V. Kills:349 132%
Deaths:51
KDR:9.059
Accuracy:45.445% B+
KPH:29.100 B++
VKPH:22 B*
M20 Basilisk
C*
Kills:60
V. Kills:23 250%
Deaths:5
KDR:12
Accuracy:33.420% B+
KPH:22.100 C++
VKPH:8.500 C*
Kills:4,859 (3,793 + 1,066)
Deaths:445
KDR:10.919
VKDR:4.456
Vehicle Kills:1,983
Kill Difference:4,414
Playtime:140.768 hours
Usage:3%
Score:2.429m
Score/min:288
Driving Accuracy:53.655%
Gunner Accuracy:33.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:571
V. Kills:33 N/A
Deaths:47
KDR:12.149
Accuracy:47.204% C
KPH:96.100 C+
VKPH:5.600 C--
M40 Fury-H
D-
Kills:223
V. Kills:24 N/A
Deaths:31
KDR:7.194
Accuracy:42.006% C++
KPH:36.700 D*
VKPH:3.900 D-
M96 Mjolnir-H
C**
Kills:159
V. Kills:70 224%
Deaths:11
KDR:14.455
Accuracy:42.311% D-
KPH:54.600 C**
VKPH:24 C--
E540 Halberd-H
C**
Kills:136
V. Kills:72 186%
Deaths:24
KDR:5.667
Accuracy:58.175% C**
KPH:28.300 D
VKPH:15 D
Enforcer ML65-H
C
Kills:83
V. Kills:64 128%
Deaths:21
KDR:3.952
Accuracy:55.031% C
KPH:25.600 C--
VKPH:19.800 D
Kills:1,172 (0 + 1,172)
Deaths:134
KDR:8.746
VKDR:1.963
Vehicle Kills:263
Kill Difference:1,038
Playtime:22.979 hours
Usage:1%
Score:0.376m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:55.031%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:2,728
V. Kills:374 N/A
Deaths:187
KDR:14.588
Accuracy:38.816% B+
KPH:75.100 A
VKPH:10.300 C**
M40 Fury
B*
Kills:2,333
V. Kills:396 N/A
Deaths:185
KDR:12.611
Accuracy:40.243% B+
KPH:74 B*
VKPH:12.600 C*
M12 Kobalt
B
Kills:1,918
V. Kills:58 N/A
Deaths:120
KDR:15.983
Accuracy:19.606% B
KPH:67.100 C++
VKPH:2 C
M12 Kobalt
B++
Kills:1,461
V. Kills:36 N/A
Deaths:53
KDR:27.566
Accuracy:18.763% C*
KPH:94 B++
VKPH:2.300 C
M20 Basilisk
B**
Kills:646
V. Kills:217 296%
Deaths:95
KDR:6.800
Accuracy:42.763% B+
KPH:31.600 B**
VKPH:10.600 B*
M20 Basilisk
B+
Kills:521
V. Kills:188 276%
Deaths:57
KDR:9.140
Accuracy:42.408% B+
KPH:27.500 B+
VKPH:9.900 C*
M60-G Bulldog
C++
Kills:182
V. Kills:40 444%
Deaths:32
KDR:5.688
Accuracy:44.270% B**
KPH:29.500 C++
VKPH:6.500 C++
G30 Walker
C
Kills:87
V. Kills:71 121%
Deaths:9
KDR:9.667
Accuracy:33.726% B++
KPH:9.800 D
VKPH:8 C
M60-G Bulldog
B+
Kills:75
V. Kills:19 375%
Deaths:6
KDR:12.500
Accuracy:44.335% B++
KPH:42.800 C*
VKPH:10.900 B+
Kills:9,951 (0 + 9,951)
Deaths:744
KDR:13.375
VKDR:1.880
Vehicle Kills:1,399
Kill Difference:9,207
Playtime:168.201 hours
Usage:4%
Score:3.083m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:44.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:7,127
V. Kills:344 N/A
Deaths:94
KDR:75.819
Accuracy:41.085% A
KPH:208.400 M**
VKPH:10.100 A+
M20 Wyvern
B**
Kills:86
V. Kills:37 226%
Deaths:5
KDR:17.200
Accuracy:39.093% C**
KPH:38.400 B**
VKPH:16.500 C**
Pelter Rocket Pod
C*
Kills:76
V. Kills:17 422%
Deaths:3
KDR:25.333
Accuracy:46.903% C++
KPH:58.200 C*
VKPH:13 C--
Kills:7,289 (0 + 7,289)
Deaths:102
KDR:71.461
VKDR:3.902
Vehicle Kills:398
Kill Difference:7,187
Playtime:37.748 hours
Usage:1%
Score:1.347m
Score/min:595
Piloting Accuracy:N/A%
Gunner Accuracy:46.903%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 7,4717,1279475.819M+73.4341.085%A1.137%D208.4M**10.1A+62734.2h20.5B*49.9B**
AF-19 Mercenary 4,0133,9662,8581.388B*1.0028.202%B**17.221%D27.2B+N/A87145.9h12.8C**45.5B+
Sticky Grenade 3,5593,54713547N/A3,544.6163.705%AN/A2216.9A**7.5C--75471.6h1A1.6B*
M40 Fury 3,1022,72818714.588A++12.2038.816%B+1.393%C75.2A10.3C**37836.3h9.5B++24.4B*
LA1 Anchor 2,5362,5121,3201.903C+0.4921.904%D18.75%D-34.9CN/A12672h10.3C++47.2C+
M40 Fury 2,7292,33318512.611B**10.2240.243%B+1.243%D74.1B*12.6C*43131.5h10.5B+26.1B++
Breaker Rocket Pods 2,1061,92515412.5B++10.1152.215%B+N/A102.9C++9.7C-40218.7h10.1B**19.4B++
M12 Kobalt 1,9761,91812015.983B13.5919.606%B16.632%C67.1C++2C24328.6h15.4B*78.3B+
M30 Mustang AH 1,8691,6664233.939C+1.5555.072%C+1.08%C31.3C--3.8C13753.3h6.9B+12.5B+
NC6A GODSAW 1,5641,5478021.929C+0.4623.839%D-19.069%D*41.8C--N/A15137h8.3C++34.9C++
C-4 1,9811,5236162.472B*0.0831.176%B**N/A57.7C--17.3D-47326.4h1.1B*3.7B*
Titan-150 AP 2,2431,49213111.389B*9.0053.215%B3.954%B++36.7A18.5B*38140.7h3.5B++6.5B**
M12 Kobalt 1,4971,4615327.566A*25.1818.763%C*17.933%C94.3B++2.3C27715.5h15.8B+84.2B+
The Moonshot 1,3831,3732046.73B+4.3437.248%D-71.814%D*34.2D-N/A8640.1h2.2D--5.8D--
Gauss Compact Burst 1,3291,3219651.369C+1.0227.321%C++22.105%C-21.3DN/A5962.1h10.2B+37.3C*
M60-A Bulldog 1,3931,3123438.588B++36.2052.526%B++1.753%C-58.1B**3.6C+18822.6h4.2B*8B*
NS-15M2 1,3161,3076462.023B0.3723.305%C+22.953%C36.5CN/A12335.8h11.2B+48.2B
NC1 Gauss Rifle 1,2941,2858691.479B+0.9131.482%A++16.342%D33.1B+N/A13238.8h10.6B*33.6B**
SAS-R 1,2291,2233463.535B1.1436.374%C62.878%D31CN/A8939.5h2.3C++6.4C+
Titan-150 HEAT 1,6081,2201448.472B*6.0845.295%C+3.197%C*27.4B++8.7C+17044.6h3.1A6.7B**
NS-15M AE 1,2171,2075292.282C++0.1123.271%C-18.724%D--42.8CN/A13128.2h10.7B+45.8C*
Skyguard 1,8801,20611310.673M*8.2831.469%B1.493%C--23.9A13.3B**24450.5h76.2B**242.3B**
Bouncing Betty 1,2051,2043243.716C+1.3346.286%BN/A54D**N/A17822.3h1.9C++4.2B+
EM6 1,2011,1957791.534C+0.8618.893%D19.665%D43.3C++N/A25327.6h10.7C**56.9C++
MGR-L1 Promise 1,2061,1915652.108B+0.2819.022%D--17.464%D--37.2C+N/A13432h13B+68.2C++
EM4 Longshot 1,1911,1862295.179B+2.7939.024%C+72.766%D34.4C*N/A8734.5h2B+5.1B
NS-15MP 1,1971,1855542.139C+0.2523.765%D-19.409%D*44.5DN/A12226.6h10.9C+46C+
NSX Naginata 1,2041,1825812.034B++0.3619.784%C-22.758%D32.7CN/A8836.2h12.5C++63.1C+
GD-22S 1,1981,1815692.076B0.3123.879%C++18.713%D37.6C+N/A15931.4h9.9B+41.3B+
M60-A Bulldog 1,2571,1733335.545B++33.1554.049%B*1.79%C-57.2B**4.1C++19420.5h4.5B**8.4B**
GD-7F 1,1771,1699191.272C**1.1224.364%C+10.436%F-25.3C+N/A9346.2h13.8C++56.7C*
AF-34 Mattock 1,1801,1683443.395C++1.0038.033%B+12.586%D--46C*N/A12925.4h5.8C++15.1B+
AF-18 Stalker 1,1861,1667441.567C**0.8225.589%C19.811%C+24.6CN/A6947.4h13.1C+51.1C+
AF-4 Cyclone 1,1781,1666191.884B+0.5122.887%C--14.58%D20.7C--N/A7656.4h9.8B+42.9C*
NCM1 Scattercannon 1,1691,1644642.509B+0.1248.757%B**18.729%B++25C++N/A9146.6h6.1B++12.5B++
Blitz GD-10 1,1711,1646011.937B**0.4525.845%C**15.464%C29.5C++N/A10239.4h13.3B+51.5B+
EM1 1,1771,1646611.761B+0.6322.289%C++14.519%D*39.2C*N/A14929.7h12.7C++57B
NS-11A 1,1811,1637871.478C*0.9123.083%C16.681%D29.4C+N/A9739.6h12.6B+54.6C**
AF-4A Bandit 1,1821,1631,0511.107C+1.2824%C16.337%D--21.6DN/A7553.8h11.3C+47.2C+
Gauss Compact S 1,1751,1631,2210.952C++1.4423.479%C+15.305%C--17.9C+N/A6565h12.4C+52.8C++
NC6S Gauss SAW S 1,1741,1625991.94B+0.4523.869%C++21.601%C39.4C+N/A10029.5h10.6C*44.6C*
LA80 1,1681,1621985.869B++3.4839.479%C73.064%D35.3C+N/A8432.9h2.2C++5.6C++
Gauss Rifle Burst 1,1631,1618541.359C+1.0329.747%B+15.159%F26.4DN/A7443.9h10.5B+35.3B+
AF-23 Grinder 1,1661,1604202.762C*0.3743.148%B**13.621%C29.4C+N/A10239.4h5.9B13.6B*
AF-23 Grinder 1,1671,1583882.985C*0.5941.991%B+14.335%D40.8B+N/A12228.4h6.9C+16.4B+
NC05 Jackhammer 1,1731,1576191.869B++0.5243.925%C+12.878%C-38.7C+N/A13329.9h4.2B++9.6B+
NS-11CP 1,1701,1575801.995C**0.4024.883%D-17.978%D31.6DN/A7236.6h11.9C++47.8C+
19A Fortuna 1,1761,1571,2060.959C1.4321.38%D*15.99%D-17.5DN/A6966.3h11.1C52.1D-
NC6 Gauss SAW 1,1601,1579201.258C*1.1320.883%C++17.113%D--39.6B+N/A23929.2h9.2B+44.3B+
Razor GD-23 1,1771,1561,0241.129C*1.2623.565%C+14.533%D*16.2CN/A6871.2h11.2B+47.7B
NS Baron G5AE 1,1671,1566721.72B0.6744.697%C+10.294%D--34.3CN/A9833.7h3.9B+8.8C+
AC-X11 1,1651,1561,1790.98C+1.4124.016%C+18.685%D22.9C+N/A9150.5h9.5B+39.5C**
NC9 A-Tross 1,1681,1566871.683B+0.7122.616%D19.637%D29.4CN/A8239.3h8.9B+39.3C++
NS-11P 1,1691,1566181.871B++0.5223.645%C++18.253%C+29.8C++N/A7038.8h12.7B+53.9B+
NC14 Bolt Driver 1,1621,1552794.14A1.7539.053%B+68.831%D28.4BN/A8740.6h2.3B+5.8B++
Warden 1,1671,1541,1001.049C++1.3426.923%C+17.764%D--18.7C+N/A6961.7h8.1B+30.2B+
AF-8 RailJack 1,1661,1542983.872B+1.4840.781%B+67.938%D31.9B++N/A8936.2h2.1B+5.2B+
Frag Grenade 1,1711,15011150N/A1,147.6158.873%A++N/A821.4A+15A32221.4h2.7B**4.6B**
Carnage AR 1,1571,1437691.486C++0.9024.348%C+15.923%D28.5C+N/A10240.1h12.1B+49.6B+
NC4 Mag-Shot 1,1731,1431,2390.923B1.4728.861%C*15.136%D12.7DN/A4290h7B+24.2B+
Titan-150 HESH 1,2701,0817115.225B+12.8353.655%B++4.533%A*47.8B+8.4C+20422.6h3B+5.7B+
LA8 Rebel 9559388201.144C**1.2530.641%C+16.311%D20.3C-N/A5946.3h5.2B++17.1B+
Vortek Rotary 1,3908242613.157B+0.7733.294%B+2.306%C++17.5C*12C++19347h57.6B+172.9B+
L105 Zephyr 9318234617.891B++15.5047.925%B++N/A63.8B+8.4C+28112.9h5.2B++10.7B++
NS-30 Vandal 7587494571.639C+0.7528.789%D27.236%C++27.7C-N/A8627h5.9C+20.6C+
NS-11C 7066935091.361B+1.0323.728%C+16.306%C--18.8CN/A6736.8h14.3C*60.1C**
Hawk GD-68 1,2016906291.097B**1.2968.379%B*2.029%C15.4C+11.4C*22244.9h8.3C++12.2B
M20 Mustang 1,0846584011.641C+0.7527.084%D3.799%A10.5C6.8C-20062.6h83.4B+307.8B+
Shrike 1,0046493102.094M0.3056.464%C+N/A29.2B+16B+28622.2h5.5B++9.8B+
M20 Basilisk 863646956.8A*4.4142.763%B+4.489%C--31.5B**10.6B*24920.5h67.5B*157.8B*
AF-34 Mattock 6486412362.716C+0.3339.12%B17.161%C+37.1C+N/A12617.3h7.2C18.5C*
Gauss Prime 6146004971.207C1.1823.481%D-16.333%D--20.9D--N/A8028.7h12.8D-54.6D-
Hornet Missiles 7755924014.8A++12.4156.53%C1.689%C+151.8A++46.9C**8013.9h6.7B**11.8B*
C85 Canister-H 6045714712.149C++9.7647.204%C11.559%C++96.8C+5.6C--2925.9h5.9B+12.6B
CAS30 Tank Buster 9975522781.986B++0.4042.389%C2.899%A*10.2B+8.3C**12953.9h39.5C*93.2B+
E540 Halberd 8275444312.651B++10.2652.871%B**1.654%D38B*19.8B**31614.3h5.2B+9.8B*
L100 Python HESH 5705261927.684A++25.2959.12%B**N/A90.7A+7.6C+3685.8h2.5B*4.2B**
M20 Basilisk 709521579.14M*6.7542.408%B+3.455%D-27.6B+9.9C*22518.9h72B++169.7B*
NS-AM7 Archer 7055054781.056A+1.3352.609%D-15.842%C+9.2B+3.6B++5354.8h12.6B++23.9B+
NSX-P Naginata 4734622781.662C*0.7320.132%D25.758%C--35CN/A10713.2h12.2C*60.8C++
Enforcer ML85 811462519.059B*6.6745.445%B+1.948%C+29.1B++21.9B*48715.9h13.1C++28.7B+
L100 Python AP 657450499.184B**6.7955.414%C+3.556%B+44.6B**20.5B+34610.1h4.2B**7.5B**
NCM1 Scattercannon 4604491862.414C+0.0237.074%C++12.695%D31.6CN/A10514.2h7.8D-20.9C
C75 Viper 507443577.772B**5.3836.26%CN/A42.6B++6.2C26210.4h7B**19.2B**
MGR-S1 Gladius 4264222691.569C*0.8223.273%D22.512%C++34.6C+N/A14512.2h9.2B+39.4C*
Spear Anti-Vehicle Phalanx Turret 5423832515.32A12.9347.88%B+6.789%A+57.2B**23.7C**4376.7h6.5B++13.6B*
NSX Tanto 3143042821.078C+1.3126.912%C++20.066%D13.3DN/A4322.9h18.7D69.6C+
Tank Mine 396272793.443B+1.05119.08%SN/A66.3D-30.2D*8804.1h3.2F-2.7A*
MANA Anti-Personnel Turret 2542481152.157N/A0.2318.939%UN/A2480U60U6986700.1h26.7T*141.1T*
MANA Anti-Vehicle Turret 395224992.263U0.1355.102%U4.018%F-2240U1710U6521270.1h8.1T*14.7T*
M40 Fury-H 247223317.194C-4.8042.006%C++1.794%B*36.6D*3.9D-1386.1h7.7C*18.3B+
M12 Kobalt 225216454C*51.6117.981%D13.426%D-144B++6B+4051.5h13.4B++74.3B+
Auraxium Slasher 27320022,6930.009D2.3811.168%D**4%D0.1DN/A11422.4h4.2F--37.4F--
Mauler S6 1891891651.145C*1.2549.848%B**12.698%D37.1B+N/A2335.1h4.3B+8.7B++
NCM3 Raven 2691881261.492B**0.9034.658%D1.064%D*12.6B**5.4C+13314.9h21.3B**61.6B+
NCM3 Raven 2681861251.488B*0.9034.948%C--2.688%C+12.9B*5.7C12014.4h22.3B++63.8B+
C150 Dalton 395185306.167C+3.7822.78%D**N/A28C31.8B+4956.6h4.4C++19.2D*
M60-G Bulldog 222182325.688B+3.3044.27%B**1.648%D-29.4C+6.5C++2076.2h7C**15.8B++
Aspis Anti-Aircraft Phalanx Turret 361179257.16A++4.7729.934%B++1.676%C15B++15.3B*28511.9h131.5B+439.3B+
Anti-Vehicle Grenade 1951701170N/A167.6153.574%C**N/A425C**62.5C31980.4h4.2B*7.8B*
M96 Mjolnir-H 2291591114.455M++12.0642.311%D-N/A54.8B24.1C--3732.9h25.9B*61.2B++
NS CandyCannon 3000 1621594220.377C2.0125.754%D-27.673%C-10.7CN/A2914.9h5.4C21.1C--
M60-A Bulldog 184156295.379C+2.9937.662%C**N/A31.8C+5.7C+1794.9h5.4C**14.3B+
E540 Halberd-H 208136245.667C+3.2858.175%C**1.471%C28.3D15D2774.8h6.1C++10.5C**
The Slasher 1581356,9720.019D2.379.852%F-N/A0.3C-N/A1445.5h2.8D28F-
A30 Walker 259133452.956C+0.5724.258%C+1.504%C+9.9C++9.4C*15813.4h179C**737.8C**
NS-10 Burster 206117791.481B*0.9130.6%C++4.274%C6.9B++5.2B**12417h140.2B+458.3B+
AP30 Shredder 175116343.412C1.0232.546%C**1.724%C20.7C--10.5D--2955.6h79.5C*244.3B
NCM2 Falcon 1471151290.891C+1.5040.27%C++6.087%B+10.8C3D12310.6h8.8B+21.9B+
MGR-M1 Bishop 114112961.167C+1.2227.766%D-12.5%F--21.5CN/A685.2h6.9C+24.9C+
NC15 Phoenix 207106751.413B0.9851.376%CN/A12C+11.5C+2688.8h10C*19.5C++
NS-61 Emissary 1051051180.89C++1.5026.321%C12.381%D22.3C+N/A784.7h11B+41.6B+
Mag-Cutter 1581019,9360.01C2.3835.903%B++N/A0.2C-N/A1569.6h5.1F14.3C+
Orbital Strike Uplink 13199199N/A96.611600%UN/A990U320U64540.1h1.1T*0.1T*
MAX Punch 112931,3030.071C+2.3234.392%DN/A0.8CN/A3121.2h2.7C+7.8C+
G30 Walker 1588799.667M*7.2833.726%B++4.598%C++9.8D8C1898.9h294.9D--874.3C+
M20 Wyvern 12386517.2A++14.8139.093%C**4.651%B39.1B**16.8B3112.2h60.9B++155.7B++
Soldier Soaker 8885801.063C+1.3315.902%F-22.353%B**28.3D1C++1393h5.4B+34.1F
Enforcer ML65-H 14783213.952C+1.5655.031%CN/A25.9C--20D3903.2h14.8C**26.8C**
Pelter Rocket Pod 9376325.333A*22.9446.903%C++N/A58.5C*13.1C--2271.3h24.9C53.1C+
NSX-P Tanto 7775760.987C++1.4021.587%D20%D9.6DN/A507.8h16.3C+75.3C
M60-G Bulldog 9475612.5A+10.1144.335%B++N/A41.7C++10.6B+2951.8h6.6B14.9B+
Xiphos Anti-Personnel Phalanx Tower 8973324.333C--21.9425.556%C5.479%A*23.5D5.2D1053.1h110.4F--432.1F-
NS-10 Burster 11568411.659B*0.7331.007%C++2.941%D6.4B+4.4B+14010.7h180.9C583.4C++
M20 Drake 9266166U63.6132.22%D12.121%B*15C5.9D*1224.4h56.4A175.2B**
Gauss Rifle S 6765381.711B+0.6826.05%C++20%C+19.7C--N/A2213.3h12.2C46.9C++
NS-7 PDW 6565441.477B*0.9121.402%D10.769%D*20.3CN/A3243.2h15.7C+73.5C+
LA39 Bruiser 6464391.641B+0.7549.165%D--7.813%D*18.3D--N/A1163.5h3.2D--6.5D-
M20 Basilisk 8360512M*9.6133.42%B+6.667%B+22.2C++8.5C*1932.7h51.4B**153.9B**
LB00 Python AP 8559414.75C**12.3659.383%B1.695%A++59B+26B*2881h3.9B6.6B+
Xiphos Anti-Personnel Phalanx Turret 8258414.5N/A12.1127.01%UN/A580U240U1680300.1h87.7T*324.5T*
AF-57 Piston 5757531.075C+1.3232.4%D14.035%C+15.8D-N/A1253.6h4.3C**13.2C+
NC08 Mag-Scatter 5554541C+1.3954.955%C**11.111%D-16.9DN/A573.2h4.5C+8.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4415,75311.5h
NC Patriot Flare Gun02270.3h
Anti-Vehicle MANA Turret118862.9h
Nano-Armor Kit1,3211,478,223149.6h
Spawn Beacon342,6364h
Turret AI Module0910.7h
Structure Shield Module0500.3h
Repair Module01030.6h
Skywall Shield Emitter1810.4h
AE Nano-Armor Kit216589,45546.5h
Nanite Revive Grenade01,6900.5h
Medical Kit3432,81614.7h
Medical Applicator1,008463,36437.3h
Deconstruction Tool02,1250.1h
Spitfire Auto-Turret2048,11813.8h
AE Medical Applicator845577,57743.7h
Rampart Wall41501.6h
Hoplon Anti-Aircraft Phalanx Tower0640.4h
Xiphos Anti-Personnel Tower2960.6h
Recon Detection Device474,47310.2h
Shield Recharging Field14118,4556.9h
Ammunition Package10811,5039.5h
Anti-Infantry MANA Turret297292.2h
Nano-Repair Grenade0640h
Snowman Soldier12480.2h
Smoke Grenade0830h

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