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Colonel MPLTRACETR[784] MPLTRACETR
TR BR 75

KDR: 2.05

Score: 6.2m

Last Seen: May 22nd, 2020 9:39 PM
- OFFLINE - 10.7 hour(s)

Battle Rank 75 - Terran Republic on Emerald
Level Progress (to 76): 7%
Level 100 Progress: 33% 755h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python AP MR11 Gatekeeper T1 Cycler TRAC-5 M60-G Bulldog-H P2-120 HEAT G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $80,064 MLG Score: 64
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.853%21.101%377212816540.4029571.649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.328%-0.892D--0.047C+0.787B++HEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.5-0.502D20.8-0.298C95.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.254%0.554%939212812,16830018007.20266120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.559%-0.407C---1.195D*-1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.467B+4.10.395B6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.841%1.073%437312805591914112.91146136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.568%-3.346T*-1.094D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.71B**33.31B**44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m426.4%280 (16.8k)258 (15.5k)2.052077,1723,4953.1662475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128322812.591%2.733%3406:542

20% Combat Medic79% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2018 1:28 AMMar 4th, 2020 11:41 PMMay 23rd, 2020 6:10 AM (5d) (PST)May 22nd, 2020 9:38 PM (5d) (PST)May 22nd, 2020 5:39 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
710616490.2980.1450.0081.7650.11664

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,6093,63638,9731890106715,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
400.7h/16.7d 3,894 196 3,385 42.4k 405 690 2,778 17.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:266
Deaths:723
KDR:0.368
Accuracy:18.345% D
HSR:21.805% B+
Kills:266
Deaths (as Engineer):723
Deaths (to Engineers):787
KDR:0.36791
Kill Difference:457
Playtime:315.948 hours
Usage:79%
Score:4.637m
Score/min:245
Accuracy (listed only):18.345%
HSR (listed only):21.805%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):927
KDR:0
Kill Difference:UNR
Playtime:5.093 hours
Usage:1%
Score:0.056m
Score/min:184
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):360
KDR:0
Kill Difference:UNR
Playtime:3.307 hours
Usage:1%
Score:0.029m
Score/min:145
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:388
Deaths:1,085
KDR:0.358
Accuracy:17.417% D--
HSR:20.619% C
Kills:388
Deaths (as Combat Medic):1,085
Deaths (to Combat Medics):331
KDR:0.3576
Kill Difference:697
Playtime:79.223 hours
Usage:20%
Score:1.398m
Score/min:294
Accuracy (listed only):17.417%
HSR (listed only):20.619%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C-
Kills:74
V. Kills:44 164%
Deaths:41
KDR:1.805
Accuracy:27.810% D
KPH:8.200 C-
VKPH:4.900 D
Kills:74 (74 + 0)
Deaths:41
KDR:1.805
VKDR:1.073
Vehicle Kills:44
Kill Difference:33
Playtime:8.996 hours
Usage:2%
Score:0.037m
Score/min:69
Piloting Accuracy:27.810%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,907
V. Kills:794 240%
Deaths:
KDR:
Accuracy:49.569% D
KPH:36.100 C*
VKPH:15 D
C75 Viper
C+
Kills:82
V. Kills:32 248%
Deaths:5
KDR:16.400
Accuracy:27.407% D*
KPH:18.700 D
VKPH:7.300 C+
Kills:1,989 (1,989 + 0)
Deaths:5
KDR:397.800
VKDR:165.200
Vehicle Kills:826
Kill Difference:1,984
Playtime:57.191 hours
Usage:14%
Score:0.670m
Score/min:195
Driving Accuracy:27.407%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,950
V. Kills:866 225%
Deaths:14
KDR:139.286
Accuracy:37.566% D-
KPH:30 C+
VKPH:13.300 D
MR11 Gatekeeper
C
Kills:481
V. Kills:240 200%
Deaths:6
KDR:80.167
Accuracy:35.006% D
KPH:19.400 C
VKPH:9.700 D
P2-120 HEAT
C+
Kills:218
V. Kills:104 208%
Deaths:43
KDR:5.070
Accuracy:35.984% D
KPH:19 D
VKPH:9 C+
E540 Halberd
C-
Kills:206
V. Kills:85 240%
Deaths:15
KDR:13.733
Accuracy:36.213% D
KPH:21.500 C-
VKPH:8.900 D
Kills:2,855 (2,168 + 687)
Deaths:78
KDR:36.603
VKDR:16.603
Vehicle Kills:1,295
Kill Difference:2,777
Playtime:110.825 hours
Usage:28%
Score:1.405m
Score/min:211
Driving Accuracy:35.984%
Gunner Accuracy:36.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A
Kills:260
V. Kills:68 377%
Deaths:
KDR:
Accuracy:50.306% C++
KPH:87.900 C*
VKPH:23 A
G20 Vulcan-H
C++
Kills:211
V. Kills:102 205%
Deaths:14
KDR:15.071
Accuracy:42.990% D
KPH:45.100 C++
VKPH:21.800 C-
MR11 Gatekeeper-H
C++
Kills:145
V. Kills:82 175%
Deaths:1
KDR:145
Accuracy:40.983% F
KPH:34.200 C++
VKPH:19.300 D-
E540 Halberd-H
B+
Kills:142
V. Kills:71 197%
Deaths:5
KDR:28.400
Accuracy:54.297% C-
KPH:52.600 B
VKPH:26.300 B+
Kills:758 (0 + 758)
Deaths:20
KDR:37.900
VKDR:16.150
Vehicle Kills:323
Kill Difference:738
Playtime:14.581 hours
Usage:4%
Score:0.283m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:54.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,8161,95014139.286U137.2337.566%D-N/A30C+13.3D24965h3.7A+9.9B**
L100 Python AP 2,7011,90711907U1,904.9549.569%DN/A36.1C*15D20252.8h3.1A+6.2A
MR11 Gatekeeper 721481680.167U78.1135.006%DN/A19.4C9.7D17524.8h27.6A+78.8B**
T1 Cycler 4053881,0850.358D1.6917.417%D--20.619%C8.2D--N/A2547.5h18.1D*104.1D*
TRAC-5 2842667230.368D1.6818.345%D21.805%B+4.3D--N/A1462.5h24.7F-134.6D*
M60-G Bulldog-H 3282601260U257.9550.306%C++N/A86.7C*22.7A3243h4.7B+9.4B
P2-120 HEAT 322218435.07C+3.0235.984%DN/A19D9C+11111.5h7.8C21.7C-
G20 Vulcan-H 3132111415.071A*13.0242.99%D1.422%D--44.9C++21.7C-3324.7h80.8B++188B+
E540 Halberd 2912061513.733B++11.6836.213%DN/A21.5C-8.9D1719.6h4.8B++13.2C**
Tank Mine 232164179.647M++7.5936.773%C++N/A205A++85B++11520.8h1.9C+5.1B+
MR11 Gatekeeper-H 2271451145U142.9540.983%FN/A34.5C*19.5D-2304.2h32.4A79B++
E540 Halberd-H 213142528.4A++26.3554.297%C-N/A52.6B26.3B+4532.7h4B**7.5B*
C75 Viper 11482516.4A*14.3527.407%D*N/A18.6D7.3C+1174.4h12.4C++45.3C--
M18 Needler 11874411.805C+0.2527.81%DN/A8.2C-4.9D699h167.3C+601.7C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit471321,07922.6h
Spawn Beacon52030.2h
Nanite Revive Grenade01,0960.3h
Shield Recharging Field545,8092h
Medical Applicator738130,46515.4h
Medical Kit2570.1h
Ammunition Package52,2241.4h
Anti-Infantry MANA Turret01510.2h
Snowman Soldier1540.1h
NS-357 IA0820.3h
Nano-Repair Grenade05810.2h
Recon Detection Device0790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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