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Maj. General MPLTRACETR[784] MPLTRACETR
TR BR 87

KDR: 2.96

Score: 9.4m

Last Seen: Aug 7th, 2020 1:17 AM
- OFFLINE - 4.7 hour(s)

Battle Rank 87 - Terran Republic on Emerald
Level Progress (to 88): 38%
Level 100 Progress: 50% 556h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python AP P2-120 HEAT MR11 Gatekeeper E540 Halberd M60-G Bulldog-H T1 Cycler G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.957%20.84%374213476670.3984472.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.356%-0.635D-0.04C+1.078B**HEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.5-0.596D21.3-0.49D97.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.074%0.409%1689213475,129393317513.0178161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.025%-0.379C--1.328D**-1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.699B+4.20.655B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.111%0.719%630413451,1122547464.37795149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.212%0.473B+-0.893D---0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.407B26.60.268C*38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m419.3%285 (17.1k)264 (15.8k)2.9585211,4823,8814.6209787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134936612.493%1.803%2309:053

14% Combat Medic85% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2018 1:28 AMMar 4th, 2020 11:41 PMAug 7th, 2020 12:41 AM (52d) (PST)Aug 6th, 2020 9:33 PM (52d) (PST)Aug 6th, 2020 9:17 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
803437600.3250.1100.0061.9130.13152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,1842,57745,6071970115815,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
589.6h/24.6d 6,452 207 4,581 67.7k 526 947 4,652 28.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:277
Deaths:802
KDR:0.345
Accuracy:18.474% D*
HSR:21.300% C++
Kills:277
Deaths (as Engineer):802
Deaths (to Engineers):979
KDR:0.34539
Kill Difference:525
Playtime:502.266 hours
Usage:85%
Score:7.781m
Score/min:258
Accuracy (listed only):18.474%
HSR (listed only):21.300%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):975
KDR:0
Kill Difference:UNR
Playtime:5.479 hours
Usage:1%
Score:0.061m
Score/min:185
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):391
KDR:0
Kill Difference:UNR
Playtime:3.530 hours
Usage:1%
Score:0.029m
Score/min:138
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:390
Deaths:1,092
KDR:0.357
Accuracy:17.468% D**
HSR:20.513% D
Kills:390
Deaths (as Combat Medic):1,092
Deaths (to Combat Medics):348
KDR:0.35714
Kill Difference:702
Playtime:79.762 hours
Usage:14%
Score:1.413m
Score/min:295
Accuracy (listed only):17.468%
HSR (listed only):20.513%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
D
Kills:75
V. Kills:45 163%
Deaths:41
KDR:1.829
Accuracy:27.762% D-
KPH:8.100 D
VKPH:4.800 D-
Kills:75 (75 + 0)
Deaths:41
KDR:1.829
VKDR:1.098
Vehicle Kills:45
Kill Difference:34
Playtime:9.293 hours
Usage:2%
Score:0.044m
Score/min:80
Piloting Accuracy:27.762%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,928
V. Kills:805 239%
Deaths:
KDR:
Accuracy:49.581% D-
KPH:35.700 C
VKPH:14.900 D--
C75 Viper
C--
Kills:91
V. Kills:36 246%
Deaths:5
KDR:18.200
Accuracy:27.414% D**
KPH:19.800 D-
VKPH:7.800 C--
Kills:2,019 (2,019 + 0)
Deaths:5
KDR:403.800
VKDR:168.200
Vehicle Kills:841
Kill Difference:2,014
Playtime:58.583 hours
Usage:10%
Score:0.709m
Score/min:202
Driving Accuracy:27.414%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:3,945
V. Kills:1,780 222%
Deaths:14
KDR:281.786
Accuracy:36.152% D**
KPH:30.200 D
VKPH:13.600 D--
P2-120 HEAT
C+
Kills:1,184
V. Kills:548 216%
Deaths:43
KDR:27.535
Accuracy:39.053% D
KPH:24.400 D
VKPH:11.300 C+
MR11 Gatekeeper
D-
Kills:571
V. Kills:285 200%
Deaths:6
KDR:95.167
Accuracy:35.059% D*
KPH:19.100 D-
VKPH:9.500 D--
E540 Halberd
D
Kills:568
V. Kills:256 221%
Deaths:15
KDR:37.867
Accuracy:36.272% D*
KPH:23.400 D
VKPH:10.600 D--
Halberd SE
D**
Kills:61
V. Kills:28 210%
Deaths:
KDR:
Accuracy:34.954% F
KPH:17.900 F
VKPH:8.200 D**
G30 Vulcan
C++
Kills:56
V. Kills:25 215%
Deaths:5
KDR:11.200
Accuracy:33.380% C++
KPH:22.600 C
VKPH:10.100 D
Kills:6,385 (5,129 + 1,256)
Deaths:83
KDR:76.928
VKDR:35.205
Vehicle Kills:2,922
Kill Difference:6,302
Playtime:239.363 hours
Usage:41%
Score:2.943m
Score/min:205
Driving Accuracy:39.053%
Gunner Accuracy:33.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B++
Kills:511
V. Kills:139 365%
Deaths:
KDR:
Accuracy:47.879% D
KPH:88.100 C
VKPH:24 B++
G20 Vulcan-H
C+
Kills:284
V. Kills:145 195%
Deaths:14
KDR:20.286
Accuracy:43.501% D--
KPH:48.500 C+
VKPH:24.700 C
E540 Halberd-H
C+
Kills:204
V. Kills:105 192%
Deaths:5
KDR:40.800
Accuracy:52.257% D--
KPH:47 C
VKPH:24.200 C+
MR11 Gatekeeper-H
C-
Kills:163
V. Kills:92 175%
Deaths:1
KDR:163
Accuracy:42.308% F
KPH:33.300 C-
VKPH:18.800 D*
Halberd-H SE
D**
Kills:60
V. Kills:25 231%
Deaths:
KDR:
Accuracy:48.068% F-
KPH:34 D**
VKPH:14.200 D**
Kills:1,222 (0 + 1,222)
Deaths:20
KDR:61.100
VKDR:25.300
Vehicle Kills:506
Kill Difference:1,202
Playtime:22.660 hours
Usage:4%
Score:0.472m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:48.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,7253,94514281.786U278.8336.152%D**N/A30.2D13.6D--235130.8h3.7B**10.1B+
L100 Python AP 2,7331,92811928U1,925.0449.581%D-N/A35.7C14.9D--20554h3.1B++6.2B++
P2-120 HEAT 1,7321,1844327.535M24.5839.053%DN/A24.4D11.3C+14148.5h6.1C**15.7C++
MR11 Gatekeeper 856571695.167S92.2135.059%D*N/A19.1D-9.5D--20429.9h27.9B**79.5B++
E540 Halberd 8245681537.867M++34.9136.272%D*N/A23.5D10.6D--18224.2h4.2B**11.7C*
M60-G Bulldog-H 6505111511U508.0447.879%DN/A88.1C24B++3205.8h4.7B9.8C++
T1 Cycler 4083901,0920.357D2.6017.468%D**20.513%D8.1D*N/A2647.9h18.2F-104F
G20 Vulcan-H 4292841420.286A++17.3343.501%D--1.056%D*48.1C+24.6C-3845.9h76.6B+176C**
TRAC-5 2972778020.345D--2.6118.474%D*21.3%C++3.6D-N/A1277.8h25.6F-138.8F
E540 Halberd-H 309204540.8A**37.8452.257%D--N/A47.4C24.4C+4904.3h4.1B+7.9B+
Tank Mine 2711931711.353M**8.3948.465%B+N/A214.4A+86.7B+12560.9h2.3D4.7B+
MR11 Gatekeeper-H 2551631163U160.0442.308%FN/A33.3C-18.8D*2584.9h32.5B*76.7B
C75 Viper 12791518.2A15.2427.414%D**N/A19.8D-7.8C--1684.6h12C+43.8D
M18 Needler 12075411.829C-1.1327.762%D-N/A8.1D4.8D-799.3h169C608.8D
Halberd SE 8961161C**58.0434.954%FN/A17.9F8.2D**1263.4h4.4C12.5D
Halberd-H SE 8560160C+57.0448.068%F-N/A33.3D**13.9D**2141.8h5.2D*10.8F-
G30 Vulcan 8156511.2B+8.2433.38%C++3.571%C++22.4C10D2312.5h81.3C*243.5B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit719479,48133.9h
Spawn Beacon52410.2h
Nanite Revive Grenade01,1070.3h
WLT-Mandible Mining Laser07,1635.2h
Spitfire Auto-Turret01030.2h
Shield Recharging Field555,8552h
Recon Detection Device0810.2h
Medical Applicator742132,22115.6h
Medical Kit2580.1h
Ammunition Package62,7811.6h
Anti-Infantry MANA Turret01540.2h
Nano-Repair Grenade06210.2h
NS-357 IA0820.3h
Snowman Soldier1540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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