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Executor Maverick MRDubious[H] MRDubious
NC BR 170

KDR: 3.14

Score: 71.7m

Last Seen: Feb 20th, 2019 5:32 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 100 (170 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-4 Cyclone MGR-S1 Gladius Carver SAS-R NS-7 PDW GD-7F LA1 Anchor Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,129,900 MLG Score: 4900
Fun Score: N/A
Cheeseburgers Flipped: 375TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.56%23.463%83448974167,4213.60262-0.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.091%2.83M+0.428B-0.899D--HEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.699B+80.44B14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.892%1.124%231102189727210.122253405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.837A++-0.442C---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.916B*7.40.86B*6.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.452%1.347%883101966816334810.408813139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.177%2.005A*-0.816D--1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++6.80.454B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.061%15.579%102810141,30316572760.785887470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.339%0.084C+2.843M+0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.716B++12.50.684B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.89%71.261%1025101716,6813158885.28047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.063%2.081A*0.27C*-0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+20.364C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.849%15.883%102210201,2343320160.371575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.7%3.031M++0.27C*-1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.818B++1.90.615B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 33
71.7m198.3%500 (30k)393 (23.6k)3.13999226,20272,0393.21955170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221907233.852%25.317%85702:3230

16% Heavy Assault59% Infiltrator11% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 7th, 2014 2:47 PMDec 4th, 2015 2:06 PMFeb 20th, 2019 12:38 PM (12h) (PST)Feb 20th, 2019 2:27 PM (10h) (PST)Feb 20th, 2019 1:32 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8083224861.2420.3960.3142.5180.0284900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,46419,31829,146752419151223,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3035.4h/126.5d 5,731 57,268 58,267 458.6k 2,212 15,515 5,091 147.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:7,389
Deaths:2,542
KDR:2.907
Accuracy:33.335% A++
HSR:24.455% C+
NC6 Gauss SAW
A++
Kills:4,157
Deaths:1,532
KDR:2.713
Accuracy:29.462% A++
HSR:27.568% B++
EM6
A
Kills:2,863
Deaths:1,241
KDR:2.307
Accuracy:28.881% A
HSR:26.126% B+
NC6A GODSAW
B+
Kills:2,545
Deaths:889
KDR:2.863
Accuracy:31.693% B+
HSR:27.584% C++
MGR-L1 Promise
A++
Kills:2,295
Deaths:725
KDR:3.166
Accuracy:33.810% A++
HSR:29.063% B+
EM1
A*
Kills:2,186
Deaths:696
KDR:3.141
Accuracy:33.222% A*
HSR:24.840% B+
NC05 Jackhammer
A*
Kills:1,956
Deaths:705
KDR:2.774
Accuracy:60.951% A*
HSR:17.843% B++
GD-22S
A
Kills:1,435
Deaths:537
KDR:2.672
Accuracy:30.229% A
HSR:26.063% C**
NC6S Gauss SAW S
B**
Kills:1,205
Deaths:478
KDR:2.521
Accuracy:29.869% B**
HSR:26.058% B
NS-15M1
A++
Kills:1,051
Deaths:320
KDR:3.284
Accuracy:32.881% A++
HSR:28.735% B*
NS-15M AE
B**
Kills:450
Deaths:135
KDR:3.333
Accuracy:31.833% B**
HSR:29.111% C*
NSX Naginata
B+
Kills:383
Deaths:147
KDR:2.605
Accuracy:25.338% B+
HSR:28.460% C++
Kills:27,915
Deaths (as Heavy Assault):9,947
Deaths (to Heavy Assaults):21,359
KDR:2.80637
Kill Difference:17,968
Playtime:483.476 hours
Usage:16%
Score:10.255m
Score/min:354
Accuracy (listed only):33.459%
HSR (listed only):26.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:57,243
Deaths:16,895
KDR:3.388
Accuracy:36.473% A*
HSR:22.385% B+
MGR-S1 Gladius
A*
Kills:22,410
Deaths:5,070
KDR:4.420
Accuracy:38.409% A*
HSR:23.976% C**
NS-7 PDW
A*
Kills:10,127
Deaths:2,810
KDR:3.604
Accuracy:36.600% A*
HSR:23.956% B**
GD-7F
A*
Kills:8,745
Deaths:3,179
KDR:2.751
Accuracy:35.171% A*
HSR:21.155% C*
Blitz GD-10
A*
Kills:6,200
Deaths:1,916
KDR:3.236
Accuracy:36.144% A*
HSR:20.452% B++
AF-19 Mercenary
A*
Kills:4,428
Deaths:1,632
KDR:2.713
Accuracy:33.849% A*
HSR:22.719% C**
NS-11C
A++
Kills:2,287
Deaths:732
KDR:3.124
Accuracy:33.516% A++
HSR:21.469% B+
AC-X11
A+
Kills:2,134
Deaths:752
KDR:2.838
Accuracy:33.304% A+
HSR:22.399% C++
MKV Suppressed
A*
Kills:1,567
Deaths:484
KDR:3.238
Accuracy:36.683% A*
HSR:22.272% B+
AF-4A Bandit
A++
Kills:1,495
Deaths:538
KDR:2.779
Accuracy:32.905% A++
HSR:21.605% C+
NSX Tanto
B**
Kills:1,272
Deaths:408
KDR:3.118
Accuracy:32.465% B**
HSR:26.179% C++
GD-66 Claw
A+
Kills:712
Deaths:284
KDR:2.507
Accuracy:77.065% A+
HSR:16.433% B
Gauss Compact Burst
A
Kills:573
Deaths:212
KDR:2.703
Accuracy:33.459% A
HSR:25.480% C++
LA39 Bruiser
A++
Kills:522
Deaths:226
KDR:2.310
Accuracy:79.046% A++
HSR:15.134% C++
19A Fortuna
A+
Kills:362
Deaths:133
KDR:2.722
Accuracy:32.739% A+
HSR:14.917% D--
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
NS Baron G5AE
A
Kills:152
Deaths:75
KDR:2.027
Accuracy:58.991% A
HSR:17.105% B
NSX Tengu
B**
Kills:133
Deaths:57
KDR:2.333
Accuracy:44.889% B**
HSR:27.068% B**
Gauss Compact S
A++
Kills:103
Deaths:73
KDR:1.411
Accuracy:32.459% A++
HSR:17.476% C+
NSX-P Tanto
A+
Kills:67
Deaths:14
KDR:4.786
Accuracy:32.968% A+
HSR:17.911% D--
Razor GD-23
A++
Kills:66
Deaths:24
KDR:2.750
Accuracy:33.127% A++
HSR:25.758% B**
Kills:120,835
Deaths (as Light Assault):35,574
Deaths (to Light Assaults):13,426
KDR:3.39672
Kill Difference:85,261
Playtime:320.081 hours
Usage:11%
Score:7.244m
Score/min:377
Accuracy (listed only):40.185%
HSR (listed only):21.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:57,243
Deaths:16,895
KDR:3.388
Accuracy:36.473% A*
HSR:22.385% B+
MGR-S1 Gladius
A*
Kills:22,410
Deaths:5,070
KDR:4.420
Accuracy:38.409% A*
HSR:23.976% C**
NS-7 PDW
A*
Kills:10,127
Deaths:2,810
KDR:3.604
Accuracy:36.600% A*
HSR:23.956% B**
Blitz GD-10
A*
Kills:6,200
Deaths:1,916
KDR:3.236
Accuracy:36.144% A*
HSR:20.452% B++
GR-22
A*
Kills:1,622
Deaths:494
KDR:3.283
Accuracy:36.078% A*
HSR:21.455% C**
MKV Suppressed
A*
Kills:1,567
Deaths:484
KDR:3.238
Accuracy:36.683% A*
HSR:22.272% B+
Carnage AR
A++
Kills:1,386
Deaths:501
KDR:2.766
Accuracy:33.371% A++
HSR:23.954% B+
NS-11A
A+
Kills:1,211
Deaths:398
KDR:3.043
Accuracy:32.124% A+
HSR:23.947% B
NC1 Gauss Rifle
A*
Kills:714
Deaths:215
KDR:3.321
Accuracy:33.934% A*
HSR:22.549% C*
GD-66 Claw
A+
Kills:712
Deaths:284
KDR:2.507
Accuracy:77.065% A+
HSR:16.433% B
LA39 Bruiser
A++
Kills:522
Deaths:226
KDR:2.310
Accuracy:79.046% A++
HSR:15.134% C++
Reaper DMR
A+
Kills:461
Deaths:163
KDR:2.828
Accuracy:33.151% A+
HSR:23.210% C+
NC9 A-Tross
A
Kills:304
Deaths:97
KDR:3.134
Accuracy:31.282% A
HSR:22.697% C
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
Gauss Rifle Burst
B**
Kills:229
Deaths:70
KDR:3.271
Accuracy:33.184% B**
HSR:27.948% C++
NS Baron G5AE
A
Kills:152
Deaths:75
KDR:2.027
Accuracy:58.991% A
HSR:17.105% B
NSX Tengu
B**
Kills:133
Deaths:57
KDR:2.333
Accuracy:44.889% B**
HSR:27.068% B**
NSX Yumi
B*
Kills:61
Deaths:31
KDR:1.968
Accuracy:26.858% C+
HSR:34.426% B*
Kills:105,291
Deaths (as Combat Medic):29,846
Deaths (to Combat Medics):10,197
KDR:3.52781
Kill Difference:75,445
Playtime:112.520 hours
Usage:4%
Score:2.290m
Score/min:339
Accuracy (listed only):40.995%
HSR (listed only):22.758%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:57,243
Deaths:16,895
KDR:3.388
Accuracy:36.473% A*
HSR:22.385% B+
MGR-S1 Gladius
A*
Kills:22,410
Deaths:5,070
KDR:4.420
Accuracy:38.409% A*
HSR:23.976% C**
SAS-R
A++
Kills:14,677
Deaths:3,650
KDR:4.021
Accuracy:49.520% A++
HSR:69.878% C++
NS-7 PDW
A*
Kills:10,127
Deaths:2,810
KDR:3.604
Accuracy:36.600% A*
HSR:23.956% B**
Blitz GD-10
A*
Kills:6,200
Deaths:1,916
KDR:3.236
Accuracy:36.144% A*
HSR:20.452% B++
NS-44 Commissioner
A++
Kills:5,553
Deaths:3,251
KDR:1.708
Accuracy:51.731% A++
HSR:22.672% C++
NS-45 Pilot
A++
Kills:2,170
Deaths:961
KDR:2.258
Accuracy:42.111% A++
HSR:26.313% C++
MKV Suppressed
A*
Kills:1,567
Deaths:484
KDR:3.238
Accuracy:36.683% A*
HSR:22.272% B+
NC4 Mag-Shot
A++
Kills:1,462
Deaths:874
KDR:1.673
Accuracy:39.376% A++
HSR:23.187% B+
LA3 Desperado
A++
Kills:1,182
Deaths:666
KDR:1.775
Accuracy:39.409% A++
HSR:25.719% B**
NS-357 Underboss
A+
Kills:1,167
Deaths:702
KDR:1.662
Accuracy:49.577% A+
HSR:22.022% C++
NSX Daimyo
B+
Kills:1,041
Deaths:244
KDR:4.266
Accuracy:45.972% B+
HSR:95.197% B
NS-30 Vandal
A++
Kills:764
Deaths:214
KDR:3.570
Accuracy:44.758% A++
HSR:25.393% C+
NS-AM7 Archer
B**
Kills:751
Deaths:607
KDR:1.237
Accuracy:57.124% C
HSR:27.563% B**
LA8 Rebel
A++
Kills:650
Deaths:352
KDR:1.847
Accuracy:43.865% A++
HSR:24.154% B
NS-61 Emissary
B**
Kills:615
Deaths:340
KDR:1.809
Accuracy:33.648% B*
HSR:23.089% B**
NSX Tomoe
B**
Kills:467
Deaths:152
KDR:3.072
Accuracy:34.523% B**
HSR:43.255% B+
EM4 Longshot
B**
Kills:452
Deaths:68
KDR:6.647
Accuracy:46.031% B**
HSR:76.106% C
NC14 Bolt Driver
A
Kills:270
Deaths:54
KDR:5
Accuracy:44.125% A
HSR:73.704% C+
Gauss SPR
A++
Kills:241
Deaths:65
KDR:3.708
Accuracy:44.521% A++
HSR:40.249% B++
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
NSX Tengu
B**
Kills:133
Deaths:57
KDR:2.333
Accuracy:44.889% B**
HSR:27.068% B**
AF-18 Stalker
B**
Kills:103
Deaths:35
KDR:2.943
Accuracy:32.127% B*
HSR:27.185% B**
Soldier Soaker
A
Kills:52
Deaths:24
KDR:2.167
Accuracy:46.154% A
HSR:13.462% C
Kills:129,534
Deaths (as Infiltrator):39,551
Deaths (to Infiltrators):11,306
KDR:3.27511
Kill Difference:89,983
Playtime:1,796.699 hours
Usage:59%
Score:47.716m
Score/min:443
Accuracy (listed only):41.975%
HSR (listed only):34.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:8,745
Deaths:3,179
KDR:2.751
Accuracy:35.171% A*
HSR:21.155% C*
AF-19 Mercenary
A*
Kills:4,428
Deaths:1,632
KDR:2.713
Accuracy:33.849% A*
HSR:22.719% C**
NS-11C
A++
Kills:2,287
Deaths:732
KDR:3.124
Accuracy:33.516% A++
HSR:21.469% B+
AC-X11
A+
Kills:2,134
Deaths:752
KDR:2.838
Accuracy:33.304% A+
HSR:22.399% C++
AF-4A Bandit
A++
Kills:1,495
Deaths:538
KDR:2.779
Accuracy:32.905% A++
HSR:21.605% C+
NSX Tanto
B**
Kills:1,272
Deaths:408
KDR:3.118
Accuracy:32.465% B**
HSR:26.179% C++
MGR-M1 Bishop
A++
Kills:745
Deaths:287
KDR:2.596
Accuracy:45.596% A++
HSR:32.483% C**
GD-66 Claw
A+
Kills:712
Deaths:284
KDR:2.507
Accuracy:77.065% A+
HSR:16.433% B
Warden
A**
Kills:632
Deaths:193
KDR:3.275
Accuracy:41.778% A**
HSR:24.684% C++
Gauss Compact Burst
A
Kills:573
Deaths:212
KDR:2.703
Accuracy:33.459% A
HSR:25.480% C++
LA39 Bruiser
A++
Kills:522
Deaths:226
KDR:2.310
Accuracy:79.046% A++
HSR:15.134% C++
19A Fortuna
A+
Kills:362
Deaths:133
KDR:2.722
Accuracy:32.739% A+
HSR:14.917% D--
NS Baron G5AE
A
Kills:152
Deaths:75
KDR:2.027
Accuracy:58.991% A
HSR:17.105% B
Gauss Compact S
A++
Kills:103
Deaths:73
KDR:1.411
Accuracy:32.459% A++
HSR:17.476% C+
NSX-P Tanto
A+
Kills:67
Deaths:14
KDR:4.786
Accuracy:32.968% A+
HSR:17.911% D--
Razor GD-23
A++
Kills:66
Deaths:24
KDR:2.750
Accuracy:33.127% A++
HSR:25.758% B**
Kills:24,295
Deaths (as Engineer):8,762
Deaths (to Engineers):9,318
KDR:2.77277
Kill Difference:15,533
Playtime:155.870 hours
Usage:5%
Score:2.638m
Score/min:282
Accuracy (listed only):41.777%
HSR (listed only):21.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:803
Deaths:161
KDR:4.988
Accuracy:38.031% B+
HSR:18.431% B+
AF-34 Mattock
A
Kills:731
Deaths:159
KDR:4.597
Accuracy:41.722% B+
HSR:23.393% A
AF-41 Hacksaw
A*
Kills:412
Deaths:86
KDR:4.791
Accuracy:53.766% A*
HSR:15.049% C++
AF-41 Hacksaw
A**
Kills:393
Deaths:86
KDR:4.570
Accuracy:58.226% A**
HSR:23.155% A*
AF-23 Grinder
C+
Kills:149
Deaths:35
KDR:4.257
Accuracy:33.352% C+
HSR:14.765% C+
AF-23 Grinder
B**
Kills:128
Deaths:31
KDR:4.129
Accuracy:33.740% C
HSR:20.313% B**
NS-10 Burster
A++
Kills:127
Deaths:36
KDR:3.528
Accuracy:41.483% A++
HSR:7.874% B*
NCM2 Falcon
A+
Kills:125
Deaths:40
KDR:3.125
Accuracy:53.613% A+
HSR:2.400% D--
NCM3 Raven
A*
Kills:119
Deaths:37
KDR:3.216
Accuracy:38.096% C+
HSR:5.882% A*
NS-10 Burster
A++
Kills:118
Deaths:36
KDR:3.278
Accuracy:41.439% A++
HSR:1.695% D*
NCM2 Falcon
A+
Kills:76
Deaths:37
KDR:2.054
Accuracy:56.022% A+
HSR:5.263% C**
NCM3 Raven
C+
Kills:70
Deaths:37
KDR:1.892
Accuracy:39.021% C+
HSR:0% F-
Kills:3,251
Deaths (as MAX Suit):390.500
Deaths (to MAX Suits):2,826
KDR:8.32522
Kill Difference:2,860.500
Playtime:47.022 hours
Usage:2%
Score:1.511m
Score/min:536
Accuracy (listed only):44.043%
HSR (listed only):11.518%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M**
Kills:89
V. Kills:8 N/A
Deaths:1
KDR:89
Accuracy:54.892% B++
KPH:429.500 M**
VKPH:38.600 A*
Kills:89 (0 + 0)
Deaths:1
KDR:89
VKDR:8
Vehicle Kills:8
Kill Difference:88
Playtime:0.208 hours
Usage:0%
Score:0.037m
Score/min:2,980
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:277
V. Kills:134 205%
Deaths:23
KDR:12.044
Accuracy:63.506% A
KPH:59.900 A*
VKPH:29 M**
L100 Python AP
B**
Kills:201
V. Kills:146 137%
Deaths:34
KDR:5.912
Accuracy:58.853% B+
KPH:33.900 C**
VKPH:24.700 B**
L100 Python HESH
A**
Kills:54
V. Kills:4 N/A
Deaths:1
KDR:54
Accuracy:49.020% C++
KPH:113.800 A**
VKPH:8.400 C++
C75 Viper
M
Kills:52
V. Kills:16 306%
Deaths:5
KDR:10.400
Accuracy:46.159% B*
KPH:57.200 A+
VKPH:17.600 M
Kills:584 (584 + 0)
Deaths:63
KDR:9.270
VKDR:4.762
Vehicle Kills:300
Kill Difference:521
Playtime:11.933 hours
Usage:0%
Score:0.323m
Score/min:451
Driving Accuracy:46.159%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:190
V. Kills:149 127%
Deaths:40
KDR:4.750
Accuracy:61.803% A+
KPH:29.300 B+
VKPH:23 A++
E540 Halberd
A*
Kills:92
V. Kills:40 224%
Deaths:11
KDR:8.364
Accuracy:51.888% B**
KPH:52 A*
VKPH:22.600 A+
Enforcer ML85
A
Kills:67
V. Kills:40 163%
Deaths:8
KDR:8.375
Accuracy:52.332% A
KPH:32.700 B**
VKPH:19.500 B+
Kills:349 (190 + 159)
Deaths:59
KDR:5.915
VKDR:3.881
Vehicle Kills:229
Kill Difference:290
Playtime:10.302 hours
Usage:0%
Score:0.262m
Score/min:424
Driving Accuracy:61.803%
Gunner Accuracy:52.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:287
V. Kills:3 N/A
Deaths:28
KDR:10.250
Accuracy:52.385% C*
KPH:168.900 B**
VKPH:1.800 D*
Kills:287 (0 + 287)
Deaths:28
KDR:10.250
VKDR:0.107
Vehicle Kills:3
Kill Difference:259
Playtime:1.700 hours
Usage:0%
Score:0.047m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:52.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:404
V. Kills:10 N/A
Deaths:21
KDR:19.238
Accuracy:29.349% A*
KPH:210.100 S
VKPH:5.200 A++
M12 Kobalt
M*
Kills:163
V. Kills:2 N/A
Deaths:6
KDR:27.167
Accuracy:25.931% A++
KPH:182.200 M*
VKPH:2.200 C
M40 Fury
M++
Kills:132
V. Kills:46 281%
Deaths:25
KDR:5.280
Accuracy:50.611% A++
KPH:84.900 B**
VKPH:29.600 M++
M40 Fury
B*
Kills:84
V. Kills:22 365%
Deaths:10
KDR:8.400
Accuracy:44.516% B**
KPH:49.100 C++
VKPH:12.900 B*
M20 Basilisk
S
Kills:74
V. Kills:16 435%
Deaths:11
KDR:6.727
Accuracy:47.416% B**
KPH:71.600 S
VKPH:15.500 A*
Kills:857 (0 + 857)
Deaths:73
KDR:11.740
VKDR:1.315
Vehicle Kills:96
Kill Difference:784
Playtime:7.114 hours
Usage:0%
Score:0.211m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:47.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:1,026
V. Kills:157 N/A
Deaths:313
KDR:3.278
Accuracy:55.234% B+
KPH:60.700 A*
VKPH:9.300 B++
S12 Renegade
A*
Kills:892
V. Kills:14 N/A
Deaths:185
KDR:4.822
Accuracy:51.892% B**
KPH:119.100 A*
VKPH:1.900 C+
M12 Kobalt-F
M
Kills:133
V. Kills:5 N/A
Deaths:27
KDR:4.926
Accuracy:29.319% B**
KPH:94.300 M
VKPH:3.500 M
M20 Basilisk-F
B*
Kills:104
V. Kills:30 335%
Deaths:48
KDR:2.167
Accuracy:56.119% B+
KPH:33.200 B*
VKPH:9.600 B++
LA7 Buzzard
A*
Kills:104
V. Kills:28 359%
Deaths:42
KDR:2.476
Accuracy:54.132% C*
KPH:43.100 A*
VKPH:11.600 B+
Kills:2,259 (2,259 + 0)
Deaths:615
KDR:3.673
VKDR:0.380
Vehicle Kills:234
Kill Difference:1,644
Playtime:31.333 hours
Usage:1%
Score:0.380m
Score/min:202
Driving Accuracy:54.132%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 57,64857,24316,8953.388A++0.2536.473%A*22.385%B+84.5A*N/A211677.1h7.7A21.2B**
MGR-S1 Gladius 22,60122,4105,0704.42A*1.2838.409%A*23.976%C**89.2A++N/A233251.2h7.1B**18.5B*
Carver 22,13222,04038,4670.573A+2.5755.646%M19.329%B+15.5B**N/A451425.6h1.1B++2B++
SAS-R 14,75914,6773,6504.021B+0.8849.52%A++69.878%C++59.8B*N/A147245.3h2B+4B*
NS-7 PDW 10,20810,1272,8103.604M*0.4636.6%A*23.956%B**78.1MN/A199129.7h9.8A26.9B**
GD-7F 8,8428,7453,1792.751A+0.3935.171%A*21.155%C*69.5A++N/A180125.9h9.8B**27.8B**
LA1 Anchor 7,4507,3892,5422.907C**0.2333.335%A++24.455%C+71B*N/A200104.1h8B**24B*
Blitz GD-10 6,2546,2001,9163.236A**0.1036.144%A*20.452%B++84.5MN/A21673.4h9.8B**27B**
NS-44 Commissioner 5,5795,5533,2511.708B++1.4351.731%A++22.672%C++114M++N/A29448.7h2.7B**5.2B**
AF-19 Mercenary 4,4604,4281,6322.713A**0.4333.849%A*22.719%C**70.4M*N/A22962.9h8.6B**25.3B**
NC6 Gauss SAW 4,1984,1571,5322.713A+0.4329.462%A++27.568%B++74.9A*N/A25355.5h7.6B*26B*
EM6 2,8892,8631,2412.307B+0.8328.881%A26.126%B+68.8AN/A20041.6h9.3B++32.2B++
NC6A GODSAW 2,5702,5458892.863B0.2831.693%B+27.584%C++67.5C**N/A20537.7h8.2C++26B+
MGR-L1 Promise 2,3232,2957253.166A+0.0333.81%A++29.063%B+86.6A++1.1B+26026.5h10.6B**31.4B**
NS-11C 2,3152,2877323.124A**0.0233.516%A++21.469%B+75A*N/A20730.5h10B**29.9B**
EM1 2,2052,1866963.141A*0.0033.222%A*24.84%B+83.8A*N/A23626.1h9.5B+28.6B*
NS-45 Pilot 2,1892,1709612.258B++0.8842.111%A++26.313%C++119.2A*1B++33818.2h5.9B++14.1B**
AC-X11 2,1592,1347522.838A++0.3033.304%A+22.399%C++68.2A++N/A18331.3h7.6B**22.9B++
NC05 Jackhammer 1,9671,9567052.774A0.3760.951%A*17.843%B++113.1M+N/A34017.3h3.2A5.2B**
GR-22 1,6461,6224943.283A+0.1436.078%A*21.455%C**69.3A++1A21023.4h10.3B**28.4B**
MKV Suppressed 1,5791,5674843.238M0.1036.683%A*22.272%B+76.4A*N/A20320.5h9.6B**26.2B*
AF-4A Bandit 1,5061,4955382.779A0.3632.905%A++21.605%C+72.6A+N/A19720.6h8.4B**25.5B*
NC4 Mag-Shot 1,4691,4628741.673A1.4739.376%A++23.187%B+94.9M**N/A27315.4h5.6B**14.3C*
GD-22S 1,4441,4355372.672B++0.4730.229%A26.063%C**67.4AN/A23021.3h8.2B**27.3B*
Carnage AR 1,3991,3865012.766B**0.3733.371%A++23.954%B+61.6A+N/A18122.5h10A29.8A
NSX Tanto 1,2851,2724083.118A*0.0232.465%B**26.179%C++73.5A++N/A18817.3h10.2B++31.5B+
NS-11A 1,2331,2113983.043B**0.1032.124%A+23.947%B60.9A+1.1A+17519.9h10.8B**33.6B**
NC6S Gauss SAW S 1,2131,2054782.521B**0.6229.869%B**26.058%B71.7B**N/A18416.8h8.9B*29.7B++
LA3 Desperado 1,1881,1826661.775B**1.3639.409%A++25.719%B**95.3MN/A24212.4h6.6B**16.8B**
NS-357 Underboss 1,1711,1677021.662B++1.4849.577%A+22.022%C++102.4A*N/A29011.4h3.4B*6.8B**
Mag-Cutter 1,0711,06824,3060.044B*3.1051.187%A++N/A1.2B+N/A3859.7h1.7B++3.2B+
NS-15M1 1,0591,0513203.284A+0.1432.881%A++28.735%B*72.5B**N/A21614.5h9.7B**29.5B*
NSX Daimyo 1,0411,0412444.266C**1.1345.972%B+95.197%B58.5C**N/A16217.8h2.5C++5.5B
M40 Fury-F 1,1831,0263133.278B**0.1455.234%B+N/A60.7A*9.3B++18816.9h6.7B++12B*
C-4 1,2249113452.641B*0.5031.032%B**N/A128.3B**44.1B**10197.1h1.1B*3.5B**
S12 Renegade 9068921854.822B1.6851.892%B**3.587%C--118.9A*1.9C+2657.5h3.2C*6.1B++
AF-34 Mattock 8088031614.988B++1.8538.031%B+18.431%B+65.8AN/A20912.2h4.6B*12.1B*
NS-30 Vandal 7687642143.57B**0.4344.758%A++25.393%C+80.4A++N/A2389.5h4.2B**9.4B**
NS-AM7 Archer 8687516071.237A++1.9057.124%C27.563%B**18.6A**2.9C++11340.4h8.1B**14.2B**
MGR-M1 Bishop 7557452872.596B+0.5445.596%A++32.483%C**68.3A++N/A16710.9h5.2B*11.3B**
AF-34 Mattock 7407311594.597B+1.4641.722%B+23.393%A60.9B**N/A19212h5.6B+13.3B++
NC1 Gauss Rifle 7227142153.321A++0.1833.934%A*22.549%C*62.1A**N/A29111.5h9.2A27A
GD-66 Claw 7237122842.507B**0.6377.065%A+16.433%B87.9A++1.4A**2818.1h1.9B**2.5B*
LA8 Rebel 6556503521.847B**1.2943.865%A++24.154%B94.2M+N/A2696.9h4.9B*11.1B**
Warden 6376321933.275A*0.1441.778%A**24.684%C++65.8M+N/A1989.6h5.9A14.1B**
NS-61 Emissary 6176153401.809A+1.3333.648%B*23.089%B**63.4A++N/A1709.7h10.8B+32.1B*
M12 Kobalt 6015951059.5B56.3625.732%B*20%B+212.5A*2.1D-5642.8h11.4B**44.4B**
NS Decimator 8715874001.468B+1.6764.043%B+1.533%D36C++17.4C++34916.3h4.8C++7.5C**
Gauss Compact Burst 5785732122.703B+0.4433.459%A25.48%C++68.2B**N/A1798.4h8.7B*26B+
Spear Anti-Vehicle Phalanx Turret 7645474512.156B*9.0260.345%A++4.205%C++82.9M32.9B**4776.6h5.7B*9.4B**
LA39 Bruiser 5265222262.31B**0.8379.046%A++15.134%C++84.2A++N/A3016.2h1.8B**2.2B**
Auraxium Mag-Cutter 5235217,9830.065B*3.0746.867%A+5.182%C1.7BN/A4312.4h1.9B+4B+
NSX Tomoe 4694671523.072B**0.0734.523%B**43.255%B+62.3B**N/A2337.5h9.9B**28.8B**
Reaper DMR 4644611632.828B+0.3133.151%A+23.21%C+55.5B**N/A1988.3h8B*24.2B**
EM4 Longshot 457452686.647B**3.5146.031%B**76.106%C56.5A+N/A1498h1.9B+4.2B++
NS-15M AE 4554501353.333B+0.1931.833%B**29.111%C*83.3B*N/A2355.4h10.2B+32.1B++
AF-41 Hacksaw 416412864.791B*1.6553.766%A*15.049%C++71A**N/A3005.8h6.1C**11.4B**
M12 Kobalt 4144042119.238B+16.1029.349%A*21.782%B++212.6S5.3A++6011.9h12.2A41.4B**
Tank Mine 6073961033.845B++0.7160.518%A*N/A158.4B**84.4B++13562.5h2.5D-4.2A
AF-41 Hacksaw 395393864.57B*1.4358.226%A**23.155%A*67.8A**N/A3005.8h7.2C+12.4B**
NSX Naginata 3923831472.605A0.5325.338%B+28.46%C++72.3B**1.7A**2695.3h10.9B+43B+
19A Fortuna 3633621332.722A0.4232.739%A+14.917%D--78.7A++N/A2454.6h8.1B*24.8B**
MANA Anti-Personnel Turret 3383361013.327N/A0.1922.438%UN/A3360U20U7012500.1h14.9T*66.6T*
NC9 A-Tross 309304973.134A++0.0131.282%A22.697%C62A1A2304.9h7.2A23.1B**
C85 Canister-H 2902872810.25C+7.1152.385%C*17.073%A++168.8B**1.8D*4581.7h3.9B**7.5B**
L100 Python HEAT 4112772312.043B**8.9063.506%AN/A60.2A*29.1M**4704.6h6.9C10.8C**
NC14 Bolt Driver 270270545A++1.8644.125%A73.704%C+27.3C**N/A1539.9h1.9B**4.4B**
Hawk GD-68 4492703150.857B2.2871.378%A2.593%C+17.1C*11.3C**19715.8h9C12.7C*
Gauss SPR 242241653.708A+0.5744.521%A++40.249%B++65.1A*N/A1693.7h3.8A8.4A
Tempest 240237603.95M0.8133.629%A++20.675%C+84.6A+1.1A++2552.8h8B**23.8A
Rocklet Rifle 4352301561.474A+1.6755.39%B1.304%B++28.4C++25.3C++3448.1h39.2C+70.7C*
Gauss Rifle Burst 229229703.271B++0.1333.184%B**27.948%C++60.3B++N/A1963.8h9.1B*27.4B*
NSX Masamune 3142091951.072B2.0759.294%C++1.435%C--20.7D10.4C16910.1h16C27C+
L100 Python AP 347201345.912B2.7758.853%B+2.488%C+34.1C**24.7B**3345.9h7.7D13C
Titan-150 AP 339190404.75C+1.6161.803%A+1.579%D29.2B+22.9A++4496.5h6D9.6C*
Frag Grenade 1701681168N/A164.8657.493%A++N/A840A++10B+72330.2h2.4A4.1A
M12 Kobalt 165163627.167A++24.0325.931%A++28.834%A*181.1M*2.2C5020.9h13B**50.3B*
Sticky Grenade 1601591159N/A155.8655.804%BN/A1590A10C39370.1h1.6B++2.8B+
NS Baron G5AE 152152752.027B+1.1158.991%A17.105%B72.4B**N/A2512.1h3.5B*6C+
AF-23 Grinder 150149354.257B++1.1233.352%C+14.765%C+64.8A*N/A2362.3h4A+12.1B**
M12 Kobalt-F 138133274.926A++1.7929.319%B**5.263%D95M3.6M+2161.4h10.8B+36.8B*
NSX Tengu 134133572.333B**0.8144.889%B**27.068%B**57.8B*N/A2622.3h10.2B++22.7B++
M40 Fury 178132255.28C2.1450.611%A++2.273%B+82.5B**28.8M+5231.6h14.7C+29.1B+
NC15 Phoenix 229130801.625B+1.5158.348%B++N/A15.7C*11.9C+1808.3h10.4C++17.8B
AF-23 Grinder 128128314.129B++0.9933.74%C20.313%B**58.2A+N/A1972.2h5B**14.7B+
NS-10 Burster 238127363.528M*0.3941.483%A++7.874%B*9.3A++8.1M*11013.7h123.9B*298.7B**
NCM2 Falcon 175125403.125A++0.0153.613%A+2.4%D--28.4A*11.4M++2304.4h10.4C**19.5B+
NCM3 Raven 190119373.216M*0.0838.096%C+5.882%A*15.1A9B**1207.9h25.5B66.9C**
NS-10 Burster 221118363.278M**0.1441.439%A++1.695%D*8.6A+7.5M11813.7h129.7B+312.9B**
M20 Basilisk-F 134104482.167B**0.9756.119%B+N/A33.5B*9.7B++1333.1h47.7B84.9B+
LA7 Buzzard 132104422.476A++0.6654.132%C*N/A43.3A*11.7B+1842.4h6.3A11.6B**
AF-18 Stalker 105103352.943A+0.2032.127%B*27.185%B**64.4A++1.3M++3451.6h9.7B**30.3B*
Gauss Compact S 106103731.411B++1.7332.459%A++17.476%C+42.9A+1.3A*2272.4h7.1B**21.8B**
E540 Halberd 13292118.364C++5.2251.888%B**4.348%B++51.1A*22.2A+4611.8h4.6B*8.9B**
Breaker Rocket Pods 9789189U85.8654.892%B++1.124%C++445S40A*29680.2h7.4A13.6B*
M40 Fury 10684108.4B+5.2644.516%B**1.19%D49.4C++12.9B*3461.7h17.3D39C*
NCM2 Falcon 11776372.054A+1.0956.022%A+5.263%C**17.7B**9.5A++1614.3h17.6C+31.4B+
M20 Basilisk 9074116.727A++3.5947.416%B**12.162%A*74S16A**4871h46.4A+97.8A+
Shrike 10371780.91B+2.2366.214%B**1.408%D-25.4C++11.4C+6432.8h6.9C+10.4B+
NCM3 Raven 14370371.892A++1.2539.021%C+N/A8.9C+9.2A+1057.9h45.1D**115.6D-
NSX-P Tanto 6767144.786S1.6532.968%A+17.911%D--47.9B**N/A3541.4h10.3B**31.3B**
Enforcer ML85 1076788.375B*5.2452.332%A2.985%B+33.5A20B+3102h12.1C**23B**
Razor GD-23 6766242.75A*0.3933.127%A++25.758%B**73.3M1.1A*9430.9h9.7B*29.4B*
NSX Yumi 6261311.968B+1.1726.858%C+34.426%B*35.9C+N/A1501.7h10.1B++37.7B+
Aspis Anti-Aircraft Phalanx Turret 1236187.625A++4.4942.085%A**N/A22.6A*23A*3472.7h140.1C**332.8B*
L100 Python HESH 5854154M**50.8649.02%C++N/A108A*8C+9960.5h1.9A+3.8B**
Soldier Soaker 5252242.167B**0.9746.154%A13.462%C43.3C+N/A2871.2h6C++13B*
C75 Viper 6852510.4B**7.2646.159%B*N/A57.8A+17.8M8230.9h12.3C**26.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8751,27321.8h
Restoration Kit2014,3383.4h
Nano-Armor Kit126171,70010h
Spawn Beacon71,3070.9h
Anti-Vehicle MANA Turret21240.2h
Nanite Revive Grenade03440.1h
Medical Kit1,86338,33230h
Medical Applicator11768,2704.6h
Nanite Healing Grenade0850h
M20 Basilisk0980h
Ammunition Package91,1240.4h
Anti-Infantry MANA Turret94940.8h
WLT-Howler Mining Laser62,1412.8h
Nano-Repair Grenade01120h
Hardlight Barrier132520.5h
Recon Detection Device11436,28242.2h

Check the help document for the dictionary if you want to learn more about words used here.


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