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Executor Maverick MRDubious[H] MRDubious
NC BR 176

KDR: 3.15

Score: 78.3m

Last Seen: May 21st, 2019 8:20 PM
- OFFLINE - 57.5 hour(s)

Prestige 1, Battle Rank 100 (176 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 47
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-4 Cyclone Carver MGR-S1 Gladius SAS-R NS-7 PDW GD-7F LA1 Anchor Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,548,985 MLG Score: 5235
Fun Score: N/A
Cheeseburgers Flipped: 402TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.666%23.501%838481149179,5403.56025-0.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.07%2.83M+0.417B-0.877D--HEAD + (~5.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.7B+80.441B14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.892%1.124%221119689767220.116036387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.844A++-0.436C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.916B*7.40.86B*6.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.545%1.316%863119468417174880.398369140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.204%2.012A*-0.82D--1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.713B++6.80.455B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.149%15.454%99811891,33317552770.759544479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.351%0.088C+2.768M0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.717B++12.50.685B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.983%71.284%995119217,4293373945.16568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.076%2.096A*0.271C*-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+20.364C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.868%15.6%99311941,5003714170.403769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.16%2.548A**0.21C++0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.786B++20.582B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 47
78.3m191.5%512 (30.7k)417 (25k)3.15479247,21978,3633.23039176 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC11972059433.995%25.418%86402:2430

16% Heavy Assault62% Infiltrator11% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 7th, 2014 2:47 PMDec 4th, 2015 2:06 PMMay 23rd, 2019 4:27 PM (8h) (PST)May 21st, 2019 6:11 PM (2d) (PST)May 21st, 2019 4:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8463405061.3170.4180.3352.5760.0285235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,78020,40030,380792520155225,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3127.9h/130.3d 5,924 62,839 63,220 483.5k 2,378 16,530 5,319 158.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:7,678
Deaths:2,627
KDR:2.923
Accuracy:33.422% A++
HSR:24.368% C+
NC6 Gauss SAW
A++
Kills:4,437
Deaths:1,604
KDR:2.766
Accuracy:29.755% A++
HSR:27.181% B++
EM6
A
Kills:2,879
Deaths:1,247
KDR:2.309
Accuracy:28.912% A
HSR:26.190% B+
NC6A GODSAW
B+
Kills:2,587
Deaths:898
KDR:2.881
Accuracy:31.792% B+
HSR:27.484% C++
MGR-L1 Promise
A++
Kills:2,364
Deaths:747
KDR:3.165
Accuracy:33.883% A++
HSR:29.146% B+
EM1
A*
Kills:2,211
Deaths:705
KDR:3.136
Accuracy:33.237% A*
HSR:24.785% B+
NC05 Jackhammer
A*
Kills:1,997
Deaths:729
KDR:2.739
Accuracy:60.959% A*
HSR:17.877% B++
GD-22S
A+
Kills:1,436
Deaths:538
KDR:2.669
Accuracy:30.249% A+
HSR:26.045% B
NC6S Gauss SAW S
B**
Kills:1,205
Deaths:478
KDR:2.521
Accuracy:29.869% B**
HSR:26.058% B
NS-15M1
A*
Kills:1,074
Deaths:329
KDR:3.264
Accuracy:32.862% A*
HSR:28.678% B*
NS-15M AE
A
Kills:574
Deaths:185
KDR:3.103
Accuracy:32.172% A
HSR:28.223% C++
NSX Naginata
B+
Kills:383
Deaths:147
KDR:2.605
Accuracy:25.338% B+
HSR:28.460% C++
Kills:28,825
Deaths (as Heavy Assault):10,234
Deaths (to Heavy Assaults):23,458
KDR:2.81659
Kill Difference:18,591
Playtime:498.807 hours
Usage:16%
Score:10.589m
Score/min:354
Accuracy (listed only):33.538%
HSR (listed only):26.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:62,337
Deaths:18,059
KDR:3.452
Accuracy:36.556% A*
HSR:22.547% B+
MGR-S1 Gladius
A*
Kills:25,905
Deaths:5,857
KDR:4.423
Accuracy:38.337% A*
HSR:23.980% C**
NS-7 PDW
A*
Kills:10,201
Deaths:2,835
KDR:3.598
Accuracy:36.579% A*
HSR:23.978% B**
GD-7F
A*
Kills:9,284
Deaths:3,318
KDR:2.798
Accuracy:35.164% A*
HSR:21.252% C**
Blitz GD-10
A*
Kills:6,205
Deaths:1,917
KDR:3.237
Accuracy:36.148% A*
HSR:20.435% B++
AF-19 Mercenary
A*
Kills:4,691
Deaths:1,708
KDR:2.746
Accuracy:33.953% A*
HSR:22.724% C**
NS-11C
A*
Kills:2,296
Deaths:737
KDR:3.115
Accuracy:33.517% A*
HSR:21.472% B+
AC-X11
A++
Kills:2,153
Deaths:754
KDR:2.855
Accuracy:33.295% A++
HSR:22.387% C++
MKV Suppressed
A*
Kills:1,728
Deaths:508
KDR:3.402
Accuracy:36.544% A*
HSR:23.206% B++
AF-4A Bandit
A++
Kills:1,659
Deaths:585
KDR:2.836
Accuracy:33.075% A++
HSR:21.881% C+
NSX Tanto
B**
Kills:1,289
Deaths:413
KDR:3.121
Accuracy:32.484% B**
HSR:26.222% C++
GD-66 Claw
A++
Kills:744
Deaths:299
KDR:2.488
Accuracy:77.378% A++
HSR:16.532% B+
LA39 Bruiser
A++
Kills:585
Deaths:253
KDR:2.312
Accuracy:79.326% A++
HSR:15.385% C++
Gauss Compact Burst
A
Kills:574
Deaths:216
KDR:2.657
Accuracy:33.500% A
HSR:25.436% C++
19A Fortuna
A+
Kills:362
Deaths:133
KDR:2.722
Accuracy:32.739% A+
HSR:14.917% D--
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
Razor GD-23
A++
Kills:179
Deaths:67
KDR:2.672
Accuracy:33.775% A++
HSR:29.050% A++
AF-57 Piston
A
Kills:171
Deaths:54
KDR:3.167
Accuracy:53.607% A
HSR:12.281% C-
NS Baron G5AE
A
Kills:153
Deaths:75
KDR:2.040
Accuracy:59.086% A
HSR:16.994% B
NSX Tengu
A
Kills:140
Deaths:60
KDR:2.333
Accuracy:45.041% A
HSR:27.143% B**
Gauss Compact S
A++
Kills:103
Deaths:73
KDR:1.411
Accuracy:32.459% A++
HSR:17.476% C+
NSX-P Tanto
A+
Kills:67
Deaths:14
KDR:4.786
Accuracy:32.968% A+
HSR:17.911% D--
Kills:131,063
Deaths (as Light Assault):37,995
Deaths (to Light Assaults):14,411
KDR:3.44948
Kill Difference:93,068
Playtime:333.639 hours
Usage:11%
Score:7.623m
Score/min:381
Accuracy (listed only):40.871%
HSR (listed only):21.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:62,337
Deaths:18,059
KDR:3.452
Accuracy:36.556% A*
HSR:22.547% B+
MGR-S1 Gladius
A*
Kills:25,905
Deaths:5,857
KDR:4.423
Accuracy:38.337% A*
HSR:23.980% C**
NS-7 PDW
A*
Kills:10,201
Deaths:2,835
KDR:3.598
Accuracy:36.579% A*
HSR:23.978% B**
Blitz GD-10
A*
Kills:6,205
Deaths:1,917
KDR:3.237
Accuracy:36.148% A*
HSR:20.435% B++
GR-22
A**
Kills:1,797
Deaths:554
KDR:3.244
Accuracy:36.129% A**
HSR:21.425% C**
MKV Suppressed
A*
Kills:1,728
Deaths:508
KDR:3.402
Accuracy:36.544% A*
HSR:23.206% B++
Carnage AR
A++
Kills:1,433
Deaths:523
KDR:2.740
Accuracy:33.402% A++
HSR:23.796% B+
NS-11A
A++
Kills:1,215
Deaths:399
KDR:3.045
Accuracy:32.129% A++
HSR:23.951% B
NC1 Gauss Rifle
A*
Kills:747
Deaths:227
KDR:3.291
Accuracy:33.933% A*
HSR:22.624% C**
GD-66 Claw
A++
Kills:744
Deaths:299
KDR:2.488
Accuracy:77.378% A++
HSR:16.532% B+
LA39 Bruiser
A++
Kills:585
Deaths:253
KDR:2.312
Accuracy:79.326% A++
HSR:15.385% C++
Reaper DMR
A+
Kills:461
Deaths:163
KDR:2.828
Accuracy:33.151% A+
HSR:23.210% C+
NC9 A-Tross
A
Kills:304
Deaths:97
KDR:3.134
Accuracy:31.282% A
HSR:22.697% C
Gauss Rifle Burst
A
Kills:262
Deaths:78
KDR:3.359
Accuracy:33.967% A
HSR:26.718% C+
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
AF-57 Piston
A
Kills:171
Deaths:54
KDR:3.167
Accuracy:53.607% A
HSR:12.281% C-
NS Baron G5AE
A
Kills:153
Deaths:75
KDR:2.040
Accuracy:59.086% A
HSR:16.994% B
NSX Tengu
A
Kills:140
Deaths:60
KDR:2.333
Accuracy:45.041% A
HSR:27.143% B**
NSX Yumi
B*
Kills:61
Deaths:31
KDR:1.968
Accuracy:26.858% C++
HSR:34.426% B*
Kills:114,686
Deaths (as Combat Medic):32,049
Deaths (to Combat Medics):11,213
KDR:3.57846
Kill Difference:82,637
Playtime:118.853 hours
Usage:4%
Score:2.436m
Score/min:342
Accuracy (listed only):41.741%
HSR (listed only):22.211%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:62,337
Deaths:18,059
KDR:3.452
Accuracy:36.556% A*
HSR:22.547% B+
MGR-S1 Gladius
A*
Kills:25,905
Deaths:5,857
KDR:4.423
Accuracy:38.337% A*
HSR:23.980% C**
SAS-R
A++
Kills:15,409
Deaths:3,838
KDR:4.015
Accuracy:49.583% A++
HSR:69.946% C++
NS-7 PDW
A*
Kills:10,201
Deaths:2,835
KDR:3.598
Accuracy:36.579% A*
HSR:23.978% B**
Blitz GD-10
A*
Kills:6,205
Deaths:1,917
KDR:3.237
Accuracy:36.148% A*
HSR:20.435% B++
NS-44 Commissioner
A++
Kills:5,847
Deaths:3,409
KDR:1.715
Accuracy:51.818% A++
HSR:22.678% C++
NS-45 Pilot
A++
Kills:2,539
Deaths:1,168
KDR:2.174
Accuracy:41.948% A++
HSR:25.995% C+
MKV Suppressed
A*
Kills:1,728
Deaths:508
KDR:3.402
Accuracy:36.544% A*
HSR:23.206% B++
NC4 Mag-Shot
A++
Kills:1,463
Deaths:875
KDR:1.672
Accuracy:39.377% A++
HSR:23.240% B+
NS-357 Underboss
A++
Kills:1,225
Deaths:730
KDR:1.678
Accuracy:49.742% A++
HSR:21.633% C++
LA3 Desperado
A++
Kills:1,184
Deaths:670
KDR:1.767
Accuracy:39.410% A++
HSR:25.676% B**
NSX Daimyo
B++
Kills:1,057
Deaths:255
KDR:4.145
Accuracy:46.194% B++
HSR:95.175% B
NS-30 Vandal
A++
Kills:863
Deaths:243
KDR:3.551
Accuracy:44.440% A++
HSR:25.261% C+
NS-AM7 Archer
B**
Kills:765
Deaths:618
KDR:1.238
Accuracy:56.991% C
HSR:27.712% B**
LA8 Rebel
A++
Kills:651
Deaths:353
KDR:1.844
Accuracy:43.835% A++
HSR:24.117% B+
NS-61 Emissary
B**
Kills:617
Deaths:342
KDR:1.804
Accuracy:33.591% B*
HSR:23.177% B**
NSX Tomoe
B**
Kills:473
Deaths:153
KDR:3.092
Accuracy:34.539% B**
HSR:43.129% B+
EM4 Longshot
B**
Kills:452
Deaths:68
KDR:6.647
Accuracy:46.031% B**
HSR:76.106% C
NC14 Bolt Driver
A
Kills:270
Deaths:54
KDR:5
Accuracy:44.125% A
HSR:73.704% C+
Gauss SPR
A++
Kills:241
Deaths:65
KDR:3.708
Accuracy:44.521% A++
HSR:40.249% B*
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
NSX Tengu
A
Kills:140
Deaths:60
KDR:2.333
Accuracy:45.041% A
HSR:27.143% B**
AF-18 Stalker
B**
Kills:103
Deaths:35
KDR:2.943
Accuracy:32.127% B*
HSR:27.185% B**
Soldier Soaker
A
Kills:52
Deaths:24
KDR:2.167
Accuracy:46.154% A
HSR:13.462% C
Kills:139,964
Deaths (as Infiltrator):42,196
Deaths (to Infiltrators):12,097
KDR:3.317
Kill Difference:97,768
Playtime:1,953.412 hours
Usage:62%
Score:53.270m
Score/min:455
Accuracy (listed only):41.969%
HSR (listed only):34.184%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:9,284
Deaths:3,318
KDR:2.798
Accuracy:35.164% A*
HSR:21.252% C**
AF-19 Mercenary
A*
Kills:4,691
Deaths:1,708
KDR:2.746
Accuracy:33.953% A*
HSR:22.724% C**
NS-11C
A*
Kills:2,296
Deaths:737
KDR:3.115
Accuracy:33.517% A*
HSR:21.472% B+
AC-X11
A++
Kills:2,153
Deaths:754
KDR:2.855
Accuracy:33.295% A++
HSR:22.387% C++
AF-4A Bandit
A++
Kills:1,659
Deaths:585
KDR:2.836
Accuracy:33.075% A++
HSR:21.881% C+
NSX Tanto
B**
Kills:1,289
Deaths:413
KDR:3.121
Accuracy:32.484% B**
HSR:26.222% C++
MGR-M1 Bishop
A++
Kills:802
Deaths:301
KDR:2.664
Accuracy:45.562% A++
HSR:31.172% C++
GD-66 Claw
A++
Kills:744
Deaths:299
KDR:2.488
Accuracy:77.378% A++
HSR:16.532% B+
Warden
A**
Kills:733
Deaths:228
KDR:3.215
Accuracy:41.750% A**
HSR:24.147% C+
LA39 Bruiser
A++
Kills:585
Deaths:253
KDR:2.312
Accuracy:79.326% A++
HSR:15.385% C++
Gauss Compact Burst
A
Kills:574
Deaths:216
KDR:2.657
Accuracy:33.500% A
HSR:25.436% C++
19A Fortuna
A+
Kills:362
Deaths:133
KDR:2.722
Accuracy:32.739% A+
HSR:14.917% D--
Razor GD-23
A++
Kills:179
Deaths:67
KDR:2.672
Accuracy:33.775% A++
HSR:29.050% A++
AF-57 Piston
A
Kills:171
Deaths:54
KDR:3.167
Accuracy:53.607% A
HSR:12.281% C-
NS Baron G5AE
A
Kills:153
Deaths:75
KDR:2.040
Accuracy:59.086% A
HSR:16.994% B
Gauss Compact S
A++
Kills:103
Deaths:73
KDR:1.411
Accuracy:32.459% A++
HSR:17.476% C+
NSX-P Tanto
A+
Kills:67
Deaths:14
KDR:4.786
Accuracy:32.968% A+
HSR:17.911% D--
Kills:25,845
Deaths (as Engineer):9,228
Deaths (to Engineers):10,026
KDR:2.80072
Kill Difference:16,617
Playtime:158.711 hours
Usage:5%
Score:2.698m
Score/min:283
Accuracy (listed only):42.567%
HSR (listed only):21.014%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:822
Deaths:163
KDR:5.043
Accuracy:37.981% B+
HSR:18.492% B+
AF-34 Mattock
A
Kills:745
Deaths:161
KDR:4.627
Accuracy:41.761% B+
HSR:23.356% A
AF-41 Hacksaw
A*
Kills:536
Deaths:114
KDR:4.702
Accuracy:52.506% A*
HSR:15.485% C**
AF-41 Hacksaw
A*
Kills:514
Deaths:114
KDR:4.509
Accuracy:57.553% A*
HSR:22.374% A*
AF-23 Grinder
C++
Kills:175
Deaths:40
KDR:4.375
Accuracy:36.424% C++
HSR:13.714% C
AF-23 Grinder
B+
Kills:155
Deaths:36
KDR:4.306
Accuracy:37.301% C+
HSR:18.710% B+
NCM2 Falcon
A+
Kills:132
Deaths:41
KDR:3.220
Accuracy:53.476% A+
HSR:2.273% D*
NS-10 Burster
A++
Kills:128
Deaths:37
KDR:3.459
Accuracy:41.830% A++
HSR:7.813% B++
NS-10 Burster
A++
Kills:124
Deaths:37
KDR:3.351
Accuracy:41.793% A++
HSR:2.419% D--
NCM3 Raven
A*
Kills:120
Deaths:38
KDR:3.158
Accuracy:38.224% C+
HSR:5.833% A*
NCM2 Falcon
A+
Kills:80
Deaths:38
KDR:2.105
Accuracy:56.047% A+
HSR:5% C++
NCM3 Raven
C+
Kills:70
Deaths:38
KDR:1.842
Accuracy:39.104% C+
HSR:0% F-
Kills:3,601
Deaths (as MAX Suit):428.500
Deaths (to MAX Suits):3,087
KDR:8.40373
Kill Difference:3,172.500
Playtime:50.400 hours
Usage:2%
Score:1.651m
Score/min:546
Accuracy (listed only):44.500%
HSR (listed only):11.289%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M**
Kills:89
V. Kills:8 N/A
Deaths:1
KDR:89
Accuracy:54.892% B++
KPH:429.500 M**
VKPH:38.600 A++
Kills:89 (0 + 0)
Deaths:1
KDR:89
VKDR:8
Vehicle Kills:8
Kill Difference:88
Playtime:0.208 hours
Usage:0%
Score:0.038m
Score/min:3,058
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:293
V. Kills:141 206%
Deaths:24
KDR:12.208
Accuracy:63.625% A+
KPH:59.700 A*
VKPH:28.700 M**
L100 Python AP
B**
Kills:201
V. Kills:146 137%
Deaths:34
KDR:5.912
Accuracy:58.853% B+
KPH:33.900 C**
VKPH:24.700 B**
L100 Python HESH
M
Kills:59
V. Kills:4 N/A
Deaths:2
KDR:29.500
Accuracy:49.550% C++
KPH:114.600 M
VKPH:7.800 C+
C75 Viper
A**
Kills:52
V. Kills:16 306%
Deaths:5
KDR:10.400
Accuracy:46.159% B*
KPH:57.200 A+
VKPH:17.600 A**
Kills:605 (605 + 0)
Deaths:65
KDR:9.308
VKDR:4.723
Vehicle Kills:307
Kill Difference:540
Playtime:12.254 hours
Usage:0%
Score:0.333m
Score/min:453
Driving Accuracy:46.159%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:190
V. Kills:149 127%
Deaths:40
KDR:4.750
Accuracy:61.803% A+
KPH:29.300 B+
VKPH:23 A++
E540 Halberd
A*
Kills:94
V. Kills:41 224%
Deaths:11
KDR:8.545
Accuracy:51.932% B**
KPH:52.700 A*
VKPH:23 A++
Enforcer ML85
A
Kills:67
V. Kills:40 163%
Deaths:8
KDR:8.375
Accuracy:52.332% A
KPH:32.700 B**
VKPH:19.500 B+
Kills:351 (190 + 161)
Deaths:59
KDR:5.949
VKDR:3.898
Vehicle Kills:230
Kill Difference:292
Playtime:10.316 hours
Usage:0%
Score:0.264m
Score/min:426
Driving Accuracy:61.803%
Gunner Accuracy:52.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:297
V. Kills:3 N/A
Deaths:28
KDR:10.607
Accuracy:53.478% C**
KPH:169.500 A
VKPH:1.700 D**
Kills:297 (0 + 297)
Deaths:28
KDR:10.607
VKDR:0.107
Vehicle Kills:3
Kill Difference:269
Playtime:1.753 hours
Usage:0%
Score:0.050m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:53.478%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:407
V. Kills:10 N/A
Deaths:21
KDR:19.381
Accuracy:29.456% A*
KPH:206.500 S
VKPH:5.100 A++
M12 Kobalt
M*
Kills:175
V. Kills:2 N/A
Deaths:6
KDR:29.167
Accuracy:26.239% A++
KPH:186.900 M*
VKPH:2.100 C
M40 Fury
M++
Kills:132
V. Kills:46 281%
Deaths:25
KDR:5.280
Accuracy:50.611% A++
KPH:84.900 A
VKPH:29.600 M++
M40 Fury
B*
Kills:84
V. Kills:22 365%
Deaths:10
KDR:8.400
Accuracy:44.516% B**
KPH:49.100 C++
VKPH:12.900 B*
M20 Basilisk
S
Kills:77
V. Kills:16 453%
Deaths:11
KDR:7
Accuracy:47.229% B**
KPH:70.800 S
VKPH:14.700 A*
Kills:875 (0 + 875)
Deaths:73
KDR:11.986
VKDR:1.315
Vehicle Kills:96
Kill Difference:802
Playtime:7.260 hours
Usage:0%
Score:0.217m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:47.229%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:1,026
V. Kills:157 N/A
Deaths:313
KDR:3.278
Accuracy:55.234% B+
KPH:60.700 A*
VKPH:9.300 B++
S12 Renegade
A*
Kills:900
V. Kills:14 N/A
Deaths:187
KDR:4.813
Accuracy:51.826% B**
KPH:117 A*
VKPH:1.800 C+
M12 Kobalt-F
A**
Kills:136
V. Kills:5 N/A
Deaths:29
KDR:4.690
Accuracy:29.186% B**
KPH:95 A*
VKPH:3.500 A**
LA7 Buzzard
A*
Kills:108
V. Kills:30 348%
Deaths:46
KDR:2.348
Accuracy:53.859% C*
KPH:42.500 A*
VKPH:11.800 B+
M20 Basilisk-F
A
Kills:104
V. Kills:30 335%
Deaths:48
KDR:2.167
Accuracy:56.119% B++
KPH:33.200 B+
VKPH:9.600 A
Kills:2,274 (2,274 + 0)
Deaths:623
KDR:3.650
VKDR:0.379
Vehicle Kills:236
Kill Difference:1,651
Playtime:31.682 hours
Usage:1%
Score:0.383m
Score/min:201
Driving Accuracy:56.119%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 62,79362,33718,0593.452A++0.3036.556%A*22.547%B+85A*N/A215733.2h7.7B**21.2B**
Carver 29,29129,16944,7110.652A+2.5056.453%M21.417%B*18.2AN/A541606.2h1.1B++2B++
MGR-S1 Gladius 26,11725,9055,8574.423A*1.2738.337%A*23.98%C**89.1A++N/A235290.6h7.1B**18.5B**
SAS-R 15,49715,4093,8384.015B+0.8649.583%A++69.946%C++60.2B**N/A149256.1h2B+4B*
NS-7 PDW 10,28410,2012,8353.598M*0.4436.579%A*23.978%B**78MN/A199130.8h9.8A26.9B**
GD-7F 9,3829,2843,3182.798A++0.3635.164%A*21.252%C**70.2A++N/A184132.3h9.8B**27.8B**
LA1 Anchor 7,7507,6782,6272.923C**0.2333.422%A++24.368%C+70.7B*N/A202108.6h8B**24.1B*
Blitz GD-10 6,2596,2051,9173.237A**0.0836.148%A*20.435%B++84.4M+N/A21773.5h9.8A27B**
NS-44 Commissioner 5,8785,8473,4091.715B++1.4451.818%A++22.678%C++114.9M*N/A29850.9h2.7B**5.2B**
AF-19 Mercenary 4,7274,6911,7082.746A**0.4133.953%A*22.724%C**71.3M**N/A23365.8h8.5B**25.2B**
NC6 Gauss SAW 4,4834,4371,6042.766A+0.3929.755%A++27.181%B++75.7A*N/A25458.6h7.6B*25.7B*
EM6 2,9062,8791,2472.309B+0.8528.912%A26.19%B+68.7AN/A20141.9h9.3B++32.2B++
NC6A GODSAW 2,6132,5878982.881B0.2731.792%B+27.484%C++67.2C**N/A20638.5h8.3C++26B+
NS-45 Pilot 2,5602,5391,1682.174B++0.9841.948%A++25.995%C+122.7A*1B++34720.7h5.9B++14.1B**
MGR-L1 Promise 2,3922,3647473.165A+0.0133.883%A++29.146%B+86A++1B26327.5h10.7B**31.5B**
NS-11C 2,3242,2967373.115A**0.0433.517%A*21.472%B+75A**N/A20830.6h10B**29.9B**
EM1 2,2302,2117053.136A*0.0233.237%A*24.785%B+84.1A*N/A23726.3h9.5B+28.6B**
AC-X11 2,1782,1537542.855A++0.3033.295%A++22.387%C++68.3A*N/A18631.5h7.6B*22.9B*
NC05 Jackhammer 2,0081,9977292.739A+0.4260.959%A*17.877%B++112.8M++N/A34017.7h3.2A5.3B**
GR-22 1,8261,7975543.244A+0.0936.129%A**21.425%C**70.2A++1.1A++21125.6h10.4B**28.8B**
MKV Suppressed 1,7411,7285083.402M+0.2536.544%A*23.206%B++73.2A*N/A19223.6h9.8B**26.8B*
AF-4A Bandit 1,6711,6595852.836A0.3233.075%A++21.881%C+73.7A++N/A19822.5h8.4B**25.4B**
NC4 Mag-Shot 1,4701,4638751.672A1.4839.377%A++23.24%B+94.4M**N/A27515.5h5.6B**14.3C*
GD-22S 1,4451,4365382.669B++0.4930.249%A+26.045%B67.4AN/A23621.3h8.3B**27.3B*
Carnage AR 1,4461,4335232.74B**0.4133.402%A++23.796%B+61.5A+N/A18223.3h10.1A30.1A
NSX Tanto 1,3021,2894133.121A*0.0332.484%B**26.222%C++73.2A+N/A18817.6h10.2B++31.5B++
NS-357 Underboss 1,2301,2257301.678B++1.4849.742%A++21.633%C++103.8A*N/A29411.8h3.4B*6.8B**
NS-11A 1,2371,2153993.045A+0.1132.129%A++23.951%B60.8A+1.1A+17720h10.8B**33.5B**
NC6S Gauss SAW S 1,2131,2054782.521B**0.6329.869%B**26.058%B71.7AN/A18516.8h8.9B*29.7B++
LA3 Desperado 1,1911,1846701.767B**1.3939.41%A++25.676%B**94.7MN/A24212.5h6.6B**16.8B**
NS-15M1 1,0821,0743293.264A0.1132.862%A*28.678%B*72.1AN/A21514.9h9.7B**29.4B**
Mag-Cutter 1,0711,06824,3120.044B++3.1151.187%A++N/A1.2B+N/A3861h1.7B*3.2B++
NSX Daimyo 1,0571,0572554.145C**0.9946.194%B++95.175%B58.1C**N/A16118.2h2.5C++5.5B+
M40 Fury-F 1,1831,0263133.278B*0.1255.234%B+N/A60.7A*9.3B++18816.9h6.7B++12B*
C-4 1,2839563572.678B*0.4831.313%B**N/A131A44.8B**10467.3h1.1B*3.5B**
S12 Renegade 9149001874.813B1.6651.826%B**3.556%C--116.9A*1.8C+2617.7h3.2C*6.1B++
NS-30 Vandal 8688632433.551B**0.4044.44%A++25.261%C+79.9A++N/A22810.8h4.2B**9.5B**
AF-34 Mattock 8278221635.043B+1.8937.981%B+18.492%B+65.8AN/A21212.5h4.6B*12B*
MGR-M1 Bishop 8138023012.664B++0.4945.562%A++31.172%C++69.7A++1B++17211.5h5.1B*11.3B**
NS-AM7 Archer 8877656181.238A++1.9256.991%C27.712%B**18.5M2.9C*11241.4h8.1B**14.3B**
NC1 Gauss Rifle 7567472273.291A++0.1433.933%A*22.624%C**61.7A**N/A29112.1h9.2A27A
AF-34 Mattock 7547451614.627B+1.4741.761%B+23.356%A61.1B**N/A19312.2h5.6B+13.3B++
GD-66 Claw 7557442992.488B**0.6777.378%A++16.532%B+88.6A*1.3A*2848.4h1.9B**2.5B*
Warden 7397332283.215A*0.0641.75%A**24.147%C+67.9M+N/A19710.8h5.9B**14.2B**
M12 Kobalt 6576511254.25C*51.1025.528%B++20.737%B+217A*2D-5753h11.1B**43.6B**
LA8 Rebel 6566513531.844B**1.3143.835%A++24.117%B+94.3M++N/A2706.9h4.9B*11.2B*
NS-61 Emissary 6196173421.804A+1.3533.591%B*23.177%B**63.6A*N/A1729.7h10.8B+32.2B*
NS Decimator 8916024061.483B+1.6763.98%B+1.495%D36.5C*17.5C*35216.5h4.8C++7.5C**
LA39 Bruiser 5895852532.312B**0.8479.326%A++15.385%C++87.3A*N/A3146.7h1.8B**2.2B**
NS-15M AE 5805741853.103B+0.0532.172%A28.223%C++82B*N/A2337h10.1B++31.3B++
Gauss Compact Burst 5795742162.657B+0.5033.5%A25.436%C++67.5B**N/A1798.5h8.8B*26.2B+
Spear Anti-Vehicle Phalanx Turret 7705514512.244B*9.0960.362%A++4.174%C++82.2M32.7B**4756.7h5.7B*9.5B**
AF-41 Hacksaw 5415361144.702B*1.5552.506%A*15.485%C**69.6MN/A2857.7h6.2C**11.8B**
Auraxium Mag-Cutter 5255238,0260.065B++3.0946.922%A5.163%C1.7B+N/A4314.6h1.9B+3.9B+
AF-41 Hacksaw 5165141144.509B++1.3557.553%A*22.374%A*66.8A**N/A2887.7h7.4C+12.8B**
NSX Tomoe 4754731533.092B++0.0634.539%B**43.129%B+62.2B**N/A2347.6h10B**28.9B**
Reaper DMR 4644611632.828B+0.3333.151%A+23.21%C+55.5B**N/A2068.3h8B*24.2B**
EM4 Longshot 457452686.647B**3.4946.031%B**76.106%C56.5A+N/A1508h1.9B+4.2B++
Tank Mine 6264121043.962B++0.8161.863%A*N/A164.8A85.6B++13722.5h2.6D--4.1A
M12 Kobalt 4174072119.381B+16.2329.456%A*21.622%B++203.5S5A++6032h12.4A42B**
NSX Naginata 3923831472.605B**0.5525.338%B+28.46%C++70.9B**1.7A*2735.4h10.9B+43B+
19A Fortuna 3633621332.722A0.4332.739%A+14.917%D--78.7A*N/A2494.6h8.1B*24.8B**
MANA Anti-Personnel Turret 3413391053.229N/A0.0722.442%UN/A3390U20U7206400.1h14.9T*66.6T*
NC9 A-Tross 309304973.134A++0.0231.282%A22.697%C62A+1A2334.9h7.2A23.1B**
C85 Canister-H 3002972810.607C+7.4553.478%C**16.498%A+165B**1.7D**4711.8h4.1B*7.7B**
L100 Python HEAT 4342932412.208B**9.0563.625%A+N/A59.8A*28.8M**4644.9h6.9C10.8C**
Hawk GD-68 4622803180.881B+2.2771.445%A2.857%C++17.5C**11.4C**20016h8.9C+12.5C**
NC14 Bolt Driver 270270545A*1.8544.125%A73.704%C+24.5C++N/A14111h1.9B**4.4B**
Gauss Rifle Burst 263262783.359B*0.2033.967%A26.718%C+63.9B*N/A1974.1h9.3B*27.3B**
Rocklet Rifle 4572421681.44A+1.7155.783%B+1.24%B+28.5C++25.3C++3478.5h39.4C+70.7C*
Gauss SPR 242241653.708A0.5544.521%A++40.249%B*65.1A*N/A1733.7h3.8A8.4B**
Tempest 240237603.95A*0.8033.629%A++20.675%C+84.6A+1.1A+2582.8h8B**23.8B**
NSX Masamune 3142091951.072B2.0859.294%C++1.435%C-20.7D10.4C17010.1h16C27C+
L100 Python AP 347201345.912C**2.7658.853%B+2.488%C+34.1C**24.7B**3365.9h7.7D13C
Titan-150 AP 339190404.75C+1.6061.803%A+1.579%D29.2B+22.9A++4516.5h6C--9.6C*
Razor GD-23 183179672.672A*0.4833.775%A++29.05%A++71.6M1.6M**4572.5h9.4B**27.9B*
M12 Kobalt 177175629.167A*26.0126.239%A++28%A*194.4M*2.2C5400.9h12.8B**48.8B*
AF-23 Grinder 176175404.375B*1.2236.424%C++13.714%C62.5A*N/A2332.8h4.4A12B**
AF-57 Piston 173171543.167A++0.0153.607%A12.281%C-90A**1.1A+4281.9h3.4B*6.4B++
Frag Grenade 1701681168N/A164.8557.347%A++N/A840A++10B+74790.2h2.4A4.2B**
Sticky Grenade 1621611161N/A157.8555.85%BN/A1610A10C39860.1h1.6B++2.8B+
AF-23 Grinder 155155364.306B++1.1537.301%C+18.71%B+57.4A++N/A2042.7h5.3B*14.1B++
NS Baron G5AE 153153752.04B+1.1159.086%A16.994%B72.9B**N/A2522.1h3.5B*6C++
NSX Tengu 141140602.333B**0.8245.041%A27.143%B**58.3B++N/A2632.4h10.3B++22.8B++
M12 Kobalt-F 141136294.69A+1.5429.186%B**5.147%D97.1A**3.6M2171.4h10.7B+36.6B*
NCM2 Falcon 184132413.22A++0.0753.476%A+2.273%D*29.3A*11.6M*2374.5h10.2C**19.1B+
M40 Fury 178132255.28C2.1350.611%A++2.273%B+82.5B**28.8M+5231.6h14.7C+29.1B+
NC15 Phoenix 229130801.625B+1.5358.594%B++N/A15.7B+11.9C++1818.3h10.5C+17.9B
NS-10 Burster 240128373.459M+0.3041.83%A++7.813%B++9.2A++8.1M++11013.9h125.6B*300.2B**
NS-10 Burster 229124373.351M*0.2041.793%A++2.419%D--8.9A+7.6M11813.9h126.1B++301.7B**
NCM3 Raven 192120383.158M++0.0038.224%C+5.833%A*15A9B**1208h25.6C**67C**
LA7 Buzzard 138108462.348A+0.8153.859%C*N/A43.2A*12B+1862.5h6.2A11.5B**
M20 Basilisk-F 134104482.167B**0.9956.119%B++N/A33.5B+9.7A1333.1h47.7B84.9B+
Gauss Compact S 106103731.411B+1.7432.459%A++17.476%C+42.9A+1.3A*2382.4h7.1B**21.8B**
AF-18 Stalker 105103352.943A+0.2132.127%B*27.185%B**64.4A++1.3M++3501.6h9.7B**30.3B*
E540 Halberd 13594118.545C++5.3951.932%B**4.255%B+52.2A*22.8A+4671.8h4.6B*8.8B**
Breaker Rocket Pods 9789189S85.8554.892%B++1.124%C++445S40A*30450.2h7.4A13.6B**
M40 Fury 10684108.4B+5.2544.516%B**1.19%D49.4C++12.9B*3461.7h17.3C--39C++
NCM2 Falcon 12480382.105A+1.0556.047%A+5%C++18.2B**10A*1634.4h17.3C+30.8B+
M20 Basilisk 9377117A*3.8547.229%B**12.987%M70S14.5A*4791.1h45.9A+97.3A+
Shrike 10371780.91B+2.2466.214%B**1.408%D-25.4C++11.4C+6502.8h6.9C+10.4B+
NCM3 Raven 14370381.842A+1.3139.104%C+N/A8.6C+9A1048.1h45.7D**116.8D-
NSX-P Tanto 6767144.786S1.6332.968%A+17.911%D--47.9B**N/A3861.4h10.3B**31.3B**
Enforcer ML85 1076788.375B++5.2252.332%A2.985%B+33.5B**20B+3102h12.1C**23B*
Anti-Vehicle Grenade 9164164N/A60.8553.725%C*N/A320C135B+33770.2h5.9C+10.9C*
Aspis Anti-Aircraft Phalanx Turret 1256296.889A+3.7341.987%A**N/A22.1A++22.5A*3452.8h139.9C**333.2B*
NSX Yumi 6261311.968B+1.1926.858%C++34.426%B*35.9C+N/A1521.7h10.1B++37.7B+
L100 Python HESH 6359229.5A++26.3549.55%C++N/A118M8C+9770.5h1.9A+3.8B**
C75 Viper 6852510.4A+7.2546.159%B*N/A57.8A+17.8A**8470.9h12.3C*26.5B+
Soldier Soaker 5252242.167B*0.9946.154%A13.462%C43.3C+N/A2871.2h6C++13B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,4230.9h
Anti-Vehicle MANA Turret21240.2h
Nano-Armor Kit131179,12210.4h
Nanite Revive Grenade03650.1h
Nanite Healing Grenade0850h
Medical Kit2,17141,83133.3h
Medical Applicator13472,6274.9h
Spitfire Auto-Turret0580.1h
Motion Spotter8952,47922.5h
Restoration Kit2054,3773.4h
M20 Basilisk0980h
Recon Detection Device13742,07348.7h
Shield Recharging Field1820h
Ammunition Package91,1690.4h
Anti-Infantry MANA Turret95050.8h
Nano-Repair Grenade01290h
Hardlight Barrier132560.5h
WLT-Howler Mining Laser62,1412.8h

Check the help document for the dictionary if you want to learn more about words used here.


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