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Executor Maverick MRDubious[H] MRDubious
NC BR 167

KDR: 3.12

Score: 69.1m

Last Seen: Dec 8th, 2018 7:04 PM
- OFFLINE - 43.3 hour(s)

Prestige 1, Battle Rank 100 (167 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-4 Cyclone MGR-S1 Gladius Carver SAS-R NS-7 PDW GD-7F LA1 Anchor Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,283,773 MLG Score: 5023
Fun Score: N/A
Cheeseburgers Flipped: 364TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.521%23.535%83648974162,7223.61878-0.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.085%2.837M+0.457B+-0.903D--HEAD + (~5.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.699B+80.439B14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.892%1.124%241102189712210.125405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.831A++-0.449C---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.916B*7.40.859B*6.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.324%1.368%883101965816034750.41048138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.119%2.009A*-0.781D--1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.707B++6.90.445B4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.03%15.589%103810141,28316152730.794427468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%0.085C+2.894M+0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.715B++12.40.682B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.892%71.347%1035101716,4733079865.34838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.063%2.074A*0.274C*-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.579B+20.362C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.795%16%103210201,2003160160.379627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.22%3.119M++0.306C*-1.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.823B++1.80.62B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
69.1m183.6%496 (29.8k)405 (24.3k)3.12098217,26769,6153.20202167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221836533.776%25.406%85802:2730

17% Heavy Assault61% Infiltrator11% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 7th, 2014 2:47 PMDec 4th, 2015 2:06 PMDec 8th, 2018 8:27 PM (1d) (PST)Dec 8th, 2018 5:50 PM (2d) (PST)Dec 8th, 2018 3:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8333255081.2730.4080.3242.3920.0295023

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,98019,48630,494762419144224,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2843.5h/118.5d 5,642 55,199 56,143 408.1k 2,153 15,024 5,003 142.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:7,248
Deaths:2,497
KDR:2.903
Accuracy:33.265% A++
HSR:24.641% C+
NC6 Gauss SAW
A++
Kills:4,001
Deaths:1,493
KDR:2.680
Accuracy:29.273% A++
HSR:27.943% B*
EM6
A+
Kills:2,863
Deaths:1,241
KDR:2.307
Accuracy:28.881% A+
HSR:26.126% B+
NC6A GODSAW
B+
Kills:2,533
Deaths:887
KDR:2.856
Accuracy:31.712% B+
HSR:27.635% C++
MGR-L1 Promise
A++
Kills:2,202
Deaths:688
KDR:3.201
Accuracy:33.742% A++
HSR:28.701% B+
EM1
A*
Kills:2,186
Deaths:696
KDR:3.141
Accuracy:33.222% A*
HSR:24.840% B+
NC05 Jackhammer
A*
Kills:1,896
Deaths:682
KDR:2.780
Accuracy:60.913% A*
HSR:18.091% B++
GD-22S
A+
Kills:1,435
Deaths:537
KDR:2.672
Accuracy:30.229% A+
HSR:26.063% C**
NC6S Gauss SAW S
A
Kills:1,205
Deaths:478
KDR:2.521
Accuracy:29.869% A
HSR:26.058% B
NS-15M1
A*
Kills:1,014
Deaths:313
KDR:3.240
Accuracy:32.845% A*
HSR:28.797% B*
NS-15M AE
A
Kills:415
Deaths:121
KDR:3.430
Accuracy:32.099% A
HSR:30.361% B+
NSX Naginata
B++
Kills:383
Deaths:147
KDR:2.605
Accuracy:25.338% B++
HSR:28.460% C++
Kills:27,381
Deaths (as Heavy Assault):9,780
Deaths (to Heavy Assaults):20,569
KDR:2.79969
Kill Difference:17,601
Playtime:474.901 hours
Usage:17%
Score:10.074m
Score/min:354
Accuracy (listed only):33.449%
HSR (listed only):26.476%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:55,498
Deaths:16,554
KDR:3.353
Accuracy:36.468% A*
HSR:22.428% B+
MGR-S1 Gladius
A*
Kills:20,882
Deaths:4,753
KDR:4.393
Accuracy:38.434% A*
HSR:24.169% C**
NS-7 PDW
A*
Kills:10,065
Deaths:2,794
KDR:3.602
Accuracy:36.609% A*
HSR:23.954% B**
GD-7F
A*
Kills:8,631
Deaths:3,128
KDR:2.759
Accuracy:35.132% A*
HSR:21.214% C**
Blitz GD-10
A*
Kills:6,200
Deaths:1,916
KDR:3.236
Accuracy:36.144% A*
HSR:20.452% B++
AF-19 Mercenary
A*
Kills:4,300
Deaths:1,588
KDR:2.708
Accuracy:33.795% A*
HSR:22.977% C**
NS-11C
A*
Kills:2,272
Deaths:724
KDR:3.138
Accuracy:33.492% A*
HSR:21.523% B+
AC-X11
A++
Kills:2,132
Deaths:748
KDR:2.850
Accuracy:33.372% A++
HSR:22.420% C++
MKV Suppressed
A*
Kills:1,564
Deaths:483
KDR:3.238
Accuracy:36.728% A*
HSR:22.251% B+
AF-4A Bandit
A++
Kills:1,460
Deaths:531
KDR:2.750
Accuracy:32.911% A++
HSR:21.507% C+
NSX Tanto
A
Kills:1,262
Deaths:406
KDR:3.108
Accuracy:32.495% A
HSR:26.228% C++
GD-66 Claw
A++
Kills:681
Deaths:265
KDR:2.570
Accuracy:78.537% A++
HSR:16.740% B+
Gauss Compact Burst
A
Kills:552
Deaths:204
KDR:2.706
Accuracy:33.200% A
HSR:25.906% C++
LA39 Bruiser
A++
Kills:519
Deaths:224
KDR:2.317
Accuracy:79.160% A++
HSR:15.029% C++
19A Fortuna
A++
Kills:362
Deaths:133
KDR:2.722
Accuracy:32.739% A++
HSR:14.917% D--
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
NS Baron G5AE
A
Kills:152
Deaths:75
KDR:2.027
Accuracy:58.991% A
HSR:17.105% B+
NSX Tengu
A
Kills:133
Deaths:57
KDR:2.333
Accuracy:44.889% A
HSR:27.068% B**
Gauss Compact S
A++
Kills:103
Deaths:73
KDR:1.411
Accuracy:32.459% A++
HSR:17.476% C+
NSX-P Tanto
A+
Kills:60
Deaths:12
KDR:5
Accuracy:33.352% A+
HSR:18.333% D--
Razor GD-23
A++
Kills:52
Deaths:19
KDR:2.737
Accuracy:33.355% A++
HSR:25% B*
Kills:117,117
Deaths (as Light Assault):34,747
Deaths (to Light Assaults):13,046
KDR:3.37056
Kill Difference:82,370
Playtime:315.186 hours
Usage:11%
Score:7.106m
Score/min:376
Accuracy (listed only):40.280%
HSR (listed only):21.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:55,498
Deaths:16,554
KDR:3.353
Accuracy:36.468% A*
HSR:22.428% B+
MGR-S1 Gladius
A*
Kills:20,882
Deaths:4,753
KDR:4.393
Accuracy:38.434% A*
HSR:24.169% C**
NS-7 PDW
A*
Kills:10,065
Deaths:2,794
KDR:3.602
Accuracy:36.609% A*
HSR:23.954% B**
Blitz GD-10
A*
Kills:6,200
Deaths:1,916
KDR:3.236
Accuracy:36.144% A*
HSR:20.452% B++
MKV Suppressed
A*
Kills:1,564
Deaths:483
KDR:3.238
Accuracy:36.728% A*
HSR:22.251% B+
GR-22
A**
Kills:1,501
Deaths:458
KDR:3.277
Accuracy:36.078% A**
HSR:21.186% C**
Carnage AR
A++
Kills:1,358
Deaths:488
KDR:2.783
Accuracy:33.380% A++
HSR:24.006% B+
NS-11A
A++
Kills:1,211
Deaths:398
KDR:3.043
Accuracy:32.124% A++
HSR:23.947% B
NC1 Gauss Rifle
A*
Kills:705
Deaths:208
KDR:3.389
Accuracy:33.965% A*
HSR:22.837% B
GD-66 Claw
A++
Kills:681
Deaths:265
KDR:2.570
Accuracy:78.537% A++
HSR:16.740% B+
LA39 Bruiser
A++
Kills:519
Deaths:224
KDR:2.317
Accuracy:79.160% A++
HSR:15.029% C++
Reaper DMR
A+
Kills:461
Deaths:163
KDR:2.828
Accuracy:33.151% A+
HSR:23.210% C+
NC9 A-Tross
A
Kills:304
Deaths:97
KDR:3.134
Accuracy:31.282% A
HSR:22.697% C
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
Gauss Rifle Burst
B**
Kills:217
Deaths:68
KDR:3.191
Accuracy:32.915% B**
HSR:28.111% C++
NS Baron G5AE
A
Kills:152
Deaths:75
KDR:2.027
Accuracy:58.991% A
HSR:17.105% B+
NSX Tengu
A
Kills:133
Deaths:57
KDR:2.333
Accuracy:44.889% A
HSR:27.068% B**
NSX Yumi
B*
Kills:61
Deaths:30
KDR:2.033
Accuracy:27.068% C++
HSR:34.426% B*
Kills:101,749
Deaths (as Combat Medic):29,091
Deaths (to Combat Medics):9,792
KDR:3.49761
Kill Difference:72,658
Playtime:107.549 hours
Usage:4%
Score:2.201m
Score/min:341
Accuracy (listed only):41.086%
HSR (listed only):22.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:55,498
Deaths:16,554
KDR:3.353
Accuracy:36.468% A*
HSR:22.428% B+
MGR-S1 Gladius
A*
Kills:20,882
Deaths:4,753
KDR:4.393
Accuracy:38.434% A*
HSR:24.169% C**
SAS-R
A++
Kills:14,481
Deaths:3,605
KDR:4.017
Accuracy:49.519% A++
HSR:69.981% C*
NS-7 PDW
A*
Kills:10,065
Deaths:2,794
KDR:3.602
Accuracy:36.609% A*
HSR:23.954% B**
Blitz GD-10
A*
Kills:6,200
Deaths:1,916
KDR:3.236
Accuracy:36.144% A*
HSR:20.452% B++
NS-44 Commissioner
A++
Kills:5,551
Deaths:3,248
KDR:1.709
Accuracy:51.748% A++
HSR:22.681% C++
NS-45 Pilot
A++
Kills:1,811
Deaths:783
KDR:2.313
Accuracy:42.042% A++
HSR:27.223% C*
MKV Suppressed
A*
Kills:1,564
Deaths:483
KDR:3.238
Accuracy:36.728% A*
HSR:22.251% B+
NC4 Mag-Shot
A++
Kills:1,460
Deaths:872
KDR:1.674
Accuracy:39.356% A++
HSR:23.219% B+
LA3 Desperado
A++
Kills:1,182
Deaths:665
KDR:1.777
Accuracy:39.368% A++
HSR:25.719% B**
NS-357 Underboss
A++
Kills:1,167
Deaths:702
KDR:1.662
Accuracy:49.577% A++
HSR:22.022% C++
NSX Daimyo
B++
Kills:1,029
Deaths:241
KDR:4.270
Accuracy:46.050% B++
HSR:95.141% B
NS-30 Vandal
A*
Kills:764
Deaths:214
KDR:3.570
Accuracy:44.758% A*
HSR:25.393% C+
NS-AM7 Archer
B**
Kills:743
Deaths:600
KDR:1.238
Accuracy:57.073% C+
HSR:27.725% B**
LA8 Rebel
A++
Kills:650
Deaths:352
KDR:1.847
Accuracy:43.865% A++
HSR:24.154% B+
NS-61 Emissary
B**
Kills:615
Deaths:340
KDR:1.809
Accuracy:33.648% B*
HSR:23.089% B**
NSX Tomoe
B**
Kills:467
Deaths:152
KDR:3.072
Accuracy:34.523% B**
HSR:43.255% B+
EM4 Longshot
B**
Kills:452
Deaths:68
KDR:6.647
Accuracy:46.031% B**
HSR:76.106% C
NC14 Bolt Driver
A
Kills:270
Deaths:54
KDR:5
Accuracy:44.125% A
HSR:73.704% C+
Gauss SPR
A++
Kills:241
Deaths:65
KDR:3.708
Accuracy:44.521% A++
HSR:40.249% B++
Tempest
A++
Kills:237
Deaths:60
KDR:3.950
Accuracy:33.629% A++
HSR:20.675% C+
NSX Tengu
A
Kills:133
Deaths:57
KDR:2.333
Accuracy:44.889% A
HSR:27.068% B**
AF-18 Stalker
B**
Kills:103
Deaths:35
KDR:2.943
Accuracy:32.127% B*
HSR:27.185% B**
Soldier Soaker
A
Kills:52
Deaths:24
KDR:2.167
Accuracy:46.154% A
HSR:13.462% C
Kills:125,617
Deaths (as Infiltrator):38,637
Deaths (to Infiltrators):11,014
KDR:3.25121
Kill Difference:86,980
Playtime:1,732.506 hours
Usage:61%
Score:45.635m
Score/min:439
Accuracy (listed only):41.974%
HSR (listed only):34.221%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:8,631
Deaths:3,128
KDR:2.759
Accuracy:35.132% A*
HSR:21.214% C**
AF-19 Mercenary
A*
Kills:4,300
Deaths:1,588
KDR:2.708
Accuracy:33.795% A*
HSR:22.977% C**
NS-11C
A*
Kills:2,272
Deaths:724
KDR:3.138
Accuracy:33.492% A*
HSR:21.523% B+
AC-X11
A++
Kills:2,132
Deaths:748
KDR:2.850
Accuracy:33.372% A++
HSR:22.420% C++
AF-4A Bandit
A++
Kills:1,460
Deaths:531
KDR:2.750
Accuracy:32.911% A++
HSR:21.507% C+
NSX Tanto
A
Kills:1,262
Deaths:406
KDR:3.108
Accuracy:32.495% A
HSR:26.228% C++
MGR-M1 Bishop
A*
Kills:745
Deaths:287
KDR:2.596
Accuracy:45.596% A*
HSR:32.483% C**
GD-66 Claw
A++
Kills:681
Deaths:265
KDR:2.570
Accuracy:78.537% A++
HSR:16.740% B+
Warden
A**
Kills:632
Deaths:193
KDR:3.275
Accuracy:41.778% A**
HSR:24.684% C++
Gauss Compact Burst
A
Kills:552
Deaths:204
KDR:2.706
Accuracy:33.200% A
HSR:25.906% C++
LA39 Bruiser
A++
Kills:519
Deaths:224
KDR:2.317
Accuracy:79.160% A++
HSR:15.029% C++
19A Fortuna
A++
Kills:362
Deaths:133
KDR:2.722
Accuracy:32.739% A++
HSR:14.917% D--
NS Baron G5AE
A
Kills:152
Deaths:75
KDR:2.027
Accuracy:58.991% A
HSR:17.105% B+
Gauss Compact S
A++
Kills:103
Deaths:73
KDR:1.411
Accuracy:32.459% A++
HSR:17.476% C+
NSX-P Tanto
A+
Kills:60
Deaths:12
KDR:5
Accuracy:33.352% A+
HSR:18.333% D--
Razor GD-23
A++
Kills:52
Deaths:19
KDR:2.737
Accuracy:33.355% A++
HSR:25% B*
Kills:23,915
Deaths (as Engineer):8,610
Deaths (to Engineers):9,055
KDR:2.77758
Kill Difference:15,305
Playtime:155.021 hours
Usage:5%
Score:2.626m
Score/min:282
Accuracy (listed only):41.898%
HSR (listed only):21.471%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:796
Deaths:160
KDR:4.975
Accuracy:38.247% B+
HSR:18.216% B+
AF-34 Mattock
A
Kills:722
Deaths:158
KDR:4.570
Accuracy:41.877% B++
HSR:23.407% A
AF-41 Hacksaw
A*
Kills:351
Deaths:67
KDR:5.239
Accuracy:53.739% A*
HSR:14.245% C+
AF-41 Hacksaw
A**
Kills:330
Deaths:67
KDR:4.925
Accuracy:58.342% A**
HSR:21.818% A++
AF-23 Grinder
C+
Kills:139
Deaths:33
KDR:4.212
Accuracy:32.666% C
HSR:14.389% C+
NS-10 Burster
A++
Kills:127
Deaths:36
KDR:3.528
Accuracy:41.723% A++
HSR:7.874% B*
NCM2 Falcon
A+
Kills:122
Deaths:36
KDR:3.389
Accuracy:53.186% A+
HSR:2.459% D--
AF-23 Grinder
B++
Kills:121
Deaths:29
KDR:4.172
Accuracy:32.603% C--
HSR:19.008% B++
NCM3 Raven
A*
Kills:119
Deaths:37
KDR:3.216
Accuracy:38.096% C+
HSR:5.882% A*
NS-10 Burster
A++
Kills:117
Deaths:36
KDR:3.250
Accuracy:41.695% A++
HSR:1.709% D*
NCM2 Falcon
A
Kills:74
Deaths:33
KDR:2.242
Accuracy:55.723% A
HSR:5.405% B
NCM3 Raven
C+
Kills:70
Deaths:37
KDR:1.892
Accuracy:39.021% C+
HSR:0% F-
Kills:3,088
Deaths (as MAX Suit):364.500
Deaths (to MAX Suits):2,718
KDR:8.47188
Kill Difference:2,723.500
Playtime:45.525 hours
Usage:2%
Score:1.459m
Score/min:534
Accuracy (listed only):43.910%
HSR (listed only):11.201%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:89
V. Kills:8 N/A
Deaths:1
KDR:89
Accuracy:54.892% B++
KPH:429.500 S
VKPH:38.600 A*
Kills:89 (0 + 0)
Deaths:1
KDR:89
VKDR:8
Vehicle Kills:8
Kill Difference:88
Playtime:0.208 hours
Usage:0%
Score:0.037m
Score/min:2,961
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:267
V. Kills:128 207%
Deaths:23
KDR:11.609
Accuracy:63.243% A
KPH:59.600 A*
VKPH:28.600 M**
L100 Python AP
B**
Kills:201
V. Kills:146 137%
Deaths:34
KDR:5.912
Accuracy:58.853% B+
KPH:33.900 B
VKPH:24.700 B**
L100 Python HESH
A**
Kills:54
V. Kills:4 N/A
Deaths:1
KDR:54
Accuracy:49.020% C++
KPH:113.800 A**
VKPH:8.400 C++
C75 Viper
M
Kills:52
V. Kills:16 306%
Deaths:5
KDR:10.400
Accuracy:46.159% B*
KPH:57.200 A+
VKPH:17.600 M
Kills:574 (574 + 0)
Deaths:63
KDR:9.111
VKDR:4.667
Vehicle Kills:294
Kill Difference:511
Playtime:11.783 hours
Usage:0%
Score:0.318m
Score/min:449
Driving Accuracy:46.159%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:190
V. Kills:149 127%
Deaths:40
KDR:4.750
Accuracy:61.803% A+
KPH:29.300 B++
VKPH:23 A++
E540 Halberd
A*
Kills:92
V. Kills:40 224%
Deaths:11
KDR:8.364
Accuracy:51.893% B*
KPH:52 A*
VKPH:22.600 A+
Enforcer ML85
A
Kills:67
V. Kills:40 163%
Deaths:8
KDR:8.375
Accuracy:52.332% A
KPH:32.700 B**
VKPH:19.500 B+
Kills:349 (190 + 159)
Deaths:59
KDR:5.915
VKDR:3.881
Vehicle Kills:229
Kill Difference:290
Playtime:10.301 hours
Usage:0%
Score:0.262m
Score/min:423
Driving Accuracy:61.803%
Gunner Accuracy:52.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:280
V. Kills:2 N/A
Deaths:28
KDR:10
Accuracy:51.726% C*
KPH:168.700 B**
VKPH:1.200 D**
Kills:280 (0 + 280)
Deaths:28
KDR:10
VKDR:0.071
Vehicle Kills:2
Kill Difference:252
Playtime:1.660 hours
Usage:0%
Score:0.046m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:51.726%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:394
V. Kills:9 N/A
Deaths:21
KDR:18.762
Accuracy:29.389% A**
KPH:208.600 S
VKPH:4.800 A++
M12 Kobalt
M*
Kills:161
V. Kills:2 N/A
Deaths:6
KDR:26.833
Accuracy:25.209% A++
KPH:184.200 M*
VKPH:2.300 C+
M40 Fury
M++
Kills:132
V. Kills:46 281%
Deaths:25
KDR:5.280
Accuracy:50.966% A++
KPH:85.700 A
VKPH:29.900 M++
M40 Fury
B++
Kills:84
V. Kills:22 365%
Deaths:10
KDR:8.400
Accuracy:44.516% B**
KPH:49.100 C++
VKPH:12.900 B++
M20 Basilisk
S
Kills:73
V. Kills:16 429%
Deaths:11
KDR:6.636
Accuracy:47.899% B**
KPH:73.600 S
VKPH:16.100 A*
Kills:844 (0 + 844)
Deaths:73
KDR:11.562
VKDR:1.301
Vehicle Kills:95
Kill Difference:771
Playtime:7.005 hours
Usage:0%
Score:0.208m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:47.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:1,026
V. Kills:157 N/A
Deaths:313
KDR:3.278
Accuracy:55.234% B+
KPH:60.700 A*
VKPH:9.300 B+
S12 Renegade
A+
Kills:889
V. Kills:13 N/A
Deaths:185
KDR:4.805
Accuracy:51.889% B**
KPH:119 A+
VKPH:1.700 C+
M12 Kobalt-F
M+
Kills:133
V. Kills:5 N/A
Deaths:27
KDR:4.926
Accuracy:29.319% B**
KPH:94.300 M+
VKPH:3.500 A**
M20 Basilisk-F
B++
Kills:104
V. Kills:30 335%
Deaths:48
KDR:2.167
Accuracy:56.119% B+
KPH:33.200 B+
VKPH:9.600 B++
LA7 Buzzard
A++
Kills:95
V. Kills:28 328%
Deaths:37
KDR:2.568
Accuracy:53.387% C++
KPH:43.200 A++
VKPH:12.700 B+
Kills:2,247 (2,247 + 0)
Deaths:610
KDR:3.684
VKDR:0.382
Vehicle Kills:233
Kill Difference:1,637
Playtime:31.104 hours
Usage:1%
Score:0.378m
Score/min:203
Driving Accuracy:53.387%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 55,89555,49816,5543.353A++0.2336.468%A*22.428%B+84.4A*N/A210657.6h7.7B**21.1B**
MGR-S1 Gladius 21,06020,8824,7534.393A*1.2738.434%A*24.169%C**90.3A*N/A236231.2h7.1B**18.4B**
Carver 18,54418,45936,0970.511A+2.6154.908%A**18.257%C**13.7B*N/A411349.2h1.1B++2B+
SAS-R 14,56114,4813,6054.017B+0.9049.519%A++69.981%C*59.8B**N/A146242.3h2B+4B*
NS-7 PDW 10,14610,0652,7943.602M*0.4836.609%A*23.954%B**78.2MN/A198128.7h9.8A26.8B**
GD-7F 8,7278,6313,1282.759A++0.3635.132%A*21.214%C**69.5A*N/A178124.2h9.8B**27.8B*
LA1 Anchor 7,3067,2482,4972.903C**0.2233.265%A++24.641%C+71.2B**N/A200101.8h8B**24B*
Blitz GD-10 6,2546,2001,9163.236A*0.1236.144%A*20.452%B++84.5M+N/A21573.4h9.8A27B**
NS-44 Commissioner 5,5775,5513,2481.709B++1.4151.748%A++22.681%C++114M*N/A29448.7h2.7B**5.2B**
AF-19 Mercenary 4,3314,3001,5882.708A*0.4133.795%A*22.977%C**70.7M**N/A23060.8h8.6B**25.3B**
NC6 Gauss SAW 4,0404,0011,4932.68A+0.4429.273%A++27.943%B*74.6A*N/A25353.6h7.6B*26.1B*
EM6 2,8892,8631,2412.307B+0.8128.881%A+26.126%B+69B**N/A20141.5h9.3B++32.2B++
NC6A GODSAW 2,5582,5338872.856C**0.2631.712%B+27.635%C++67.7BN/A20537.4h8.3C++26B+
NS-11C 2,3002,2727243.138A**0.0233.492%A*21.523%B+75A**N/A20630.3h10B**29.9B**
MGR-L1 Promise 2,2292,2026883.201A0.0833.742%A++28.701%B+87A++1.1B++25625.3h10.6B**31.3B**
EM1 2,2052,1866963.141A*0.0233.222%A*24.84%B+84.1A++N/A23626h9.5B+28.6B*
AC-X11 2,1572,1327482.85A*0.2733.372%A++22.42%C++68.3A*N/A18431.2h7.6B**22.8B++
NC05 Jackhammer 1,9061,8966822.78A+0.3460.913%A*18.091%B++113.5M++N/A34116.7h3.2A5.2B**
NS-45 Pilot 1,8271,8117832.313B*0.8142.042%A++27.223%C*116.8A*1B*33715.5h6B++14.2B**
MKV Suppressed 1,5761,5644833.238M0.1236.728%A*22.251%B+76.7A*N/A20420.4h9.6B**26.1B*
GR-22 1,5241,5014583.277A+0.1636.078%A**21.186%C**70.1A++1.1A++21421.4h10.3B**28.5A
NC4 Mag-Shot 1,4671,4608721.674A1.4539.356%A++23.219%B+94.8M**N/A27115.4h5.6B**14.3B+
AF-4A Bandit 1,4711,4605312.75A0.3732.911%A++21.507%C+72.3A+N/A19720.2h8.4B**25.5B**
GD-22S 1,4441,4355372.672B*0.4530.229%A+26.063%C**67.4AN/A22821.3h8.2A27.3B**
Carnage AR 1,3711,3584882.783B**0.3433.38%A++24.006%B+61.7A+N/A18122h10A29.9B**
NSX Tanto 1,2751,2624063.108A++0.0132.495%A26.228%C++73.4A++N/A18717.2h10.2B++31.5B+
NS-11A 1,2331,2113983.043A+0.0832.124%A++23.947%B60.9A+1.1A++17519.9h10.8B**33.6B**
NC6S Gauss SAW S 1,2131,2054782.521B**0.6029.869%A26.058%B71.7B*N/A18316.8h8.9B*29.7B++
LA3 Desperado 1,1881,1826651.777B*1.3439.368%A++25.719%B**95.3MN/A24212.4h6.6B**16.7B+
NS-357 Underboss 1,1711,1677021.662B++1.4649.577%A++22.022%C++102.4A*N/A28911.4h3.4B*6.8B*
Mag-Cutter 1,0711,06824,3030.044B*3.0851.202%A++N/A1.2B+N/A3858.8h1.7B*3.2B++
NSX Daimyo 1,0291,0292414.27B1.1546.05%B++95.141%B58.8BN/A16317.5h2.5C++5.5B+
M40 Fury-F 1,1831,0263133.278B*0.1655.234%B+N/A60.7A*9.3B+18816.9h6.7B++12B*
NS-15M1 1,0221,0143133.24A+0.1232.845%A*28.797%B*71.4AN/A21514.2h9.7B**29.6B*
C-4 1,2058973432.615B*0.5130.793%B**N/A128.1B**44B**10077h1.1B*3.5B*
S12 Renegade 9028891854.805C**1.6851.889%B**3.6%C-118.5A+1.7C+2657.5h3.2C*6.1B++
AF-34 Mattock 8017961604.975B+1.8538.247%B+18.216%B+65.8AN/A20912.1h4.6B*12B*
NS-30 Vandal 7687642143.57B**0.4544.758%A*25.393%C+81.3A*N/A2389.4h4.2B**9.4B**
MGR-M1 Bishop 7557452872.596B+0.5245.596%A*32.483%C**68.3A++N/A16510.9h5.2B*11.3B**
NS-AM7 Archer 8607436001.238A++1.8857.073%C+27.725%B**18.5M2.9C*11240.2h8.1B**14.3B**
AF-34 Mattock 7317221584.57B+1.4541.877%B++23.407%A60.7AN/A19111.9h5.6B+13.4B++
NC1 Gauss Rifle 7127052083.389A*0.2733.965%A*22.837%B63.5MN/A29611.1h9.1A26.9A
GD-66 Claw 6926812652.57B**0.5578.537%A++16.74%B+89.6A*1.4A*2877.6h1.9B**2.4B*
LA8 Rebel 6556503521.847B**1.2743.865%A++24.154%B+94.2M++N/A2696.9h4.9B*11.1B*
Warden 6376321933.275A**0.1541.778%A**24.684%C++65.8M+N/A1979.6h5.9B**14.1B**
NS-61 Emissary 6176153401.809A+1.3133.648%B*23.089%B**63.4A*N/A1699.7h10.8B+32.1B++
M12 Kobalt 580574963.778B+60.6625.789%B*20.209%B+220.8A*2.3D5802.6h11.4B*44.2B**
NS Decimator 8435693921.452B+1.6763.814%B+1.582%D35.8C++17.2C++34415.9h4.8C++7.6C**
Gauss Compact Burst 5575522042.706B+0.4133.2%A25.906%C++69.9B**N/A1847.9h8.7B*26.2B+
Spear Anti-Vehicle Phalanx Turret 7375244511.644B++8.5260.347%A++4.389%C++81.9A**33.3B**4776.4h5.8B++9.6B**
LA39 Bruiser 5235192242.317B**0.8079.16%A++15.029%C++83.7A++N/A3006.2h1.8B**2.2B**
Auraxium Mag-Cutter 5135117,9600.064B++3.0646.713%A5.088%C1.6C**N/A4311.2h1.8B+4B+
NSX Tomoe 4694671523.072B++0.0534.523%B**43.255%B+62.3B**N/A2337.5h9.9A28.8B**
Reaper DMR 4644611632.828B+0.2933.151%A+23.21%C+56.2B**N/A1948.2h8B*24.2B**
EM4 Longshot 457452686.647B**3.5346.031%B**76.106%C56.5A+N/A1488h1.9B+4.2B++
NS-15M AE 4174151213.43B++0.3132.099%A30.361%B+84.7B**N/A2424.9h10B++31B++
M12 Kobalt 4033942118.762B+15.6429.389%A**21.827%B++207.4S4.7A+5901.9h12.3A41.8B**
Tank Mine 5983901033.786B++0.6760.677%A*N/A156B**83.2B++13572.5h2.5D-4.2A
NSX Naginata 3923831472.605B**0.5225.338%B++28.46%C++72.3A1.7A++2685.3h10.9B+43B+
19A Fortuna 3633621332.722A0.4032.739%A++14.917%D--78.7A*N/A2444.6h8.1B*24.8B**
AF-41 Hacksaw 354351675.239B**2.1253.739%A*14.245%C+70.2MN/A3135h6B11.2B**
MANA Anti-Personnel Turret 3383361013.327N/A0.2122.438%UN/A3360U20U6967200.1h14.9T*66.6T*
AF-41 Hacksaw 332330674.925B**1.8058.342%A**21.818%A++66A**N/A3075h7.2C+12.4B**
NC9 A-Tross 309304973.134A++0.0131.282%A22.697%C63.3A1A2304.8h7.2A23.1B**
C85 Canister-H 2822802810C+6.8851.726%C*17.143%A++164.7B**1.2D**4611.7h3.8B**7.3B**
NC14 Bolt Driver 270270545A++1.8844.125%A73.704%C+28.7B+N/A1609.4h1.9B**4.4B**
Hawk GD-68 4442673110.859B2.2671.251%A2.622%C+17C++11.3C++19715.7h9C12.7C*
L100 Python HEAT 3952672311.609A8.4963.243%AN/A59.3A++28.4M**4764.5h6.9C--10.9C**
Gauss SPR 242241653.708A+0.5944.521%A++40.249%B++66.9A*N/A1693.6h3.8A8.4A
Tempest 240237603.95M+0.8333.629%A++20.675%C+84.6A+1.1A++2542.8h8B**23.8B**
Rocklet Rifle 4262251531.471A+1.6555.132%C**1.333%B+28.1C++25.1C+3428h38.8C+70.4C++
Gauss Rifle Burst 217217683.191B++0.0732.915%B**28.111%C++58.6B+N/A1913.7h9.1B*27.5B*
NSX Masamune 3142091951.072C**2.0559.374%C*1.435%C--20.9D10.5C16910h16C26.9C+
L100 Python AP 347201345.912B+2.7958.853%B+2.488%C34.1B24.7B**3315.9h7.7C--13C+
Titan-150 AP 339190404.75C+1.6361.803%A+1.579%D29.2B++22.9A++4496.5h6C9.6C*
Frag Grenade 1701681168N/A164.8857.432%A+N/A840A+10B+70990.2h2.4A4.1B**
M12 Kobalt 163161626.833A+23.7125.209%A++29.193%A*178.9M*2.2C5040.9h12.5B**49.7B++
Sticky Grenade 1601591159N/A155.8855.804%C**N/A1590A10C+39240.1h1.6B+2.8B+
NS Baron G5AE 152152752.027B++1.0958.991%A17.105%B+72.4B**N/A2522.1h3.5B*6C++
AF-23 Grinder 140139334.212B++1.0932.666%C14.389%C+63.2A*N/A2352.2h4.1A12.6B*
NSX Tengu 134133572.333B**0.7944.889%A27.068%B**57.8B*N/A2592.3h10.2B*22.7B++
M12 Kobalt-F 138133274.926A++1.8129.319%B**5.263%D-95M+3.6A**2161.4h10.8B+36.8B*
M40 Fury 178132255.28C2.1650.966%A++2.273%B+88A30.7M++5271.5h14.6C+28.6B+
NC15 Phoenix 229130801.625B+1.5058.373%B++N/A15.7C++11.9C+1808.3h10.4C++17.8B
NS-10 Burster 238127363.528M*0.4141.723%A++7.874%B*9.4A++8.2M++11113.5h122.9B*294.6B**
NCM2 Falcon 172122363.389A*0.2753.186%A+2.459%D--29A++11.9M++2294.2h10.1C**18.9B+
AF-23 Grinder 121121294.172B+1.0532.603%C--19.008%B++57.6A+N/A1972.1h4.9B**15.1B+
NCM3 Raven 190119373.216M++0.1038.096%C+5.882%A*15.1B**9B**1207.9h25.5B66.9C**
NS-10 Burster 219117363.25M*0.1341.695%A++1.709%D*8.7A+7.6A**11813.5h129.8B+311.3B**
M20 Basilisk-F 134104482.167B**0.9556.119%B+N/A33.5B+9.7B*1333.1h47.7C**84.9B+
Gauss Compact S 106103731.411B+1.7132.459%A++17.476%C+42.9A++1.3A*2252.4h7.1B**21.8B**
AF-18 Stalker 105103352.943A+0.1832.127%B*27.185%B**64.4A++1.3M++3441.6h9.7B**30.3B*
LA7 Buzzard 12395372.568A++0.5553.387%C++1.053%C43.2A++12.7B+1912.2h6.3A11.8B**
E540 Halberd 13292118.364C*5.2451.893%B*4.348%B+51.1A*22.2A+4601.8h4.6B*8.9B**
Breaker Rocket Pods 9789189U85.8854.892%B++1.124%C++445S40A*29490.2h7.4A13.6B*
M40 Fury 10684108.4B+5.2844.516%B**1.19%D49.4C++12.9B++3461.7h17.3C--39C*
NCM2 Falcon 11474332.242A++0.8855.723%A5.405%B18B**9.8A++1644.1h17C+30.5B+
M20 Basilisk 8973116.636A*3.5247.899%B**12.329%A**73S16A*5021h46.7B++97.5A
Shrike 10371780.91B2.2166.214%B**1.408%D-25.4C++11.4C+6312.8h6.9C+10.4B+
NCM3 Raven 14370371.892A+1.2339.021%C+N/A8.9C+9.2A1057.9h45.1D**115.6D-
Enforcer ML85 1076788.375B*5.2552.332%A2.985%B+33.5A20B+3102h12.1C**23B*
NSX Yumi 6261302.033B+1.0927.068%C++34.426%B*35.9C++N/A1521.7h10B++37.1B+
Aspis Anti-Aircraft Phalanx Turret 1236187.625A++4.5042.085%A**N/A22.6A++23A*3472.7h140.1C*332.8B*
NSX-P Tanto 6060125S1.8833.352%A+18.333%D--54.5A+N/A4111.1h10B**30.1B**
L100 Python HESH 5854154M**50.8849.02%C++N/A108A*8C+9710.5h1.9A+3.8B**
Razor GD-23 5352192.737A++0.3833.355%A++25%B*74.3M1.4M*11020.7h9.8B*29.5B*
C75 Viper 6852510.4B**7.2846.159%B*N/A57.8A+17.8M8150.9h12.3C*26.5B+
Soldier Soaker 5252242.167B*0.9546.154%A13.462%C43.3C+N/A2871.2h6C++13B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8750,39921.4h
Restoration Kit1944,2953.3h
Nano-Armor Kit125170,83410h
Spawn Beacon71,2490.8h
Anti-Vehicle MANA Turret21240.2h
Nanite Revive Grenade03240.1h
Medical Kit1,76536,47728.6h
Medical Applicator11266,4324.4h
Nanite Healing Grenade0850h
M20 Basilisk0980h
Ammunition Package91,1130.4h
Anti-Infantry MANA Turret94940.8h
WLT-Howler Mining Laser62,1412.8h
Nano-Repair Grenade01020h
Hardlight Barrier132500.5h
Recon Detection Device10734,34640h

Check the help document for the dictionary if you want to learn more about words used here.


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