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Castellan MSGTQVS[O0O0] MSGTQVS
VS BR 63

KDR: 2.19

Score: 2.1m

Last Seen: Jan 13th, 2019 3:04 AM
- OFFLINE - 23.3 hour(s)

Battle Rank 63 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 64): 2%
Level 100 Progress: 11% 688h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Terminus VX-9 Light PPA NS-15M2 Pulsar LSW NS-44P Commissioner Ghost Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,456,164 MLG Score: 1164
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.309%27.427%804910132,7202.76423-0.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.13%1.637A+1.073B**-0.399C--HEAD ++ (~12.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.504B+10.90.235C++26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.036%1.702%8631102123540135.731711679%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.583B+0.171C++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.855B*100.81B++13.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.419%67.593%0110211088431.28571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.978B*0.029C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.30.267C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
2.1m700.6%406 (24.4k)322 (19.3k)2.1873,8361,7542.4047963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102224819.811%23.775%47103:431

29% Combat Medic14% Engineer41% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 4th, 2018 6:35 PMNov 5th, 2018 12:59 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 13th, 2019 1:58 AM (3d) (PST)Jan 12th, 2019 11:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931723210.5880.2690.1404.3990.0401164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,59510,30219,29335168264219,328

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
108.8h/4.5d 382 912 1,423 28.7k 266 371 260 3.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,266
Deaths:436
KDR:2.904
Accuracy:28.696% A++
HSR:31.280% B**
NS-15M2
B*
Kills:166
Deaths:67
KDR:2.478
Accuracy:28.141% B*
HSR:24.096% C+
Pulsar LSW
B**
Kills:162
Deaths:61
KDR:2.656
Accuracy:27.824% B**
HSR:24.691% C++
NS-15M AE
A
Kills:76
Deaths:25
KDR:3.040
Accuracy:32.151% A
HSR:38.158% A
Kills:1,670
Deaths (as Heavy Assault):589
Deaths (to Heavy Assaults):547
KDR:2.83531
Kill Difference:1,081
Playtime:44.798 hours
Usage:41%
Score:0.796m
Score/min:296
Accuracy (listed only):29.203%
HSR (listed only):29.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:101
Deaths:51
KDR:1.980
Accuracy:27.308% B*
HSR:18.812% C+
Kills:101
Deaths (as Light Assault):51
Deaths (to Light Assaults):316
KDR:1.98039
Kill Difference:50
Playtime:4.961 hours
Usage:5%
Score:0.091m
Score/min:306
Accuracy (listed only):27.308%
HSR (listed only):18.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:692
Deaths:350
KDR:1.977
Accuracy:30.338% B**
HSR:24.711% C+
NS-11A "Heatwave"
B**
Kills:65
Deaths:44
KDR:1.477
Accuracy:32.371% B**
HSR:18.462% D-
Kills:757
Deaths (as Combat Medic):394
Deaths (to Combat Medics):200
KDR:1.92132
Kill Difference:363
Playtime:31.349 hours
Usage:29%
Score:0.706m
Score/min:375
Accuracy (listed only):31.354%
HSR (listed only):21.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:101
Deaths:51
KDR:1.980
Accuracy:27.308% B*
HSR:18.812% C+
Kills:101
Deaths (as Engineer):51
Deaths (to Engineers):257
KDR:1.98039
Kill Difference:50
Playtime:15.017 hours
Usage:14%
Score:0.291m
Score/min:323
Accuracy (listed only):27.308%
HSR (listed only):18.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C++
Kills:124
Deaths:136
KDR:0.912
Accuracy:41.127% C++
HSR:18.548% D
Ghost
B+
Kills:108
Deaths:11
KDR:9.818
Accuracy:41.419% B+
HSR:67.593% C+
NS-45 Pilot
C
Kills:68
Deaths:53
KDR:1.283
Accuracy:29.586% C
HSR:23.529% C
Kills:300
Deaths (as Infiltrator):200
Deaths (to Infiltrators):190
KDR:1.5
Kill Difference:100
Playtime:13.513 hours
Usage:12%
Score:0.218m
Score/min:269
Accuracy (listed only):37.377%
HSR (listed only):36.557%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:235
V. Kills:11 N/A
Deaths:35
KDR:6.714
Accuracy:43.036% C**
KPH:78.900 B**
VKPH:3.700 C++
Kills:235 (235 + 0)
Deaths:35
KDR:6.714
VKDR:0.314
Vehicle Kills:11
Kill Difference:200
Playtime:2.977 hours
Usage:3%
Score:0.047m
Score/min:261
Piloting Accuracy:43.036%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2851,2664362.904B**0.7228.696%A++31.28%B**52.3B**N/A16424.2h11B++38.2B++
Terminus VX-9 7126923501.977B0.2130.338%B**24.711%C+38.9C++1.1A13417.8h11.8B38.9B+
Light PPA 246235356.714C**4.5343.036%C**1.702%B++78.3B**3.7C++2613h10B+23.2B+
NS-15M2 170166672.478B+0.2928.141%B*24.096%C+48.8C**1.2A+1253.4h12C**42.6B+
Pulsar LSW 163162612.656B**0.4727.824%B**24.691%C++42.6C++N/A963.8h11.5B+41.2B+
NS-44P Commissioner 1251241360.912C+1.2841.127%C++18.548%D37.6CN/A1463.3h3.1B+7.6B+
Ghost 111108119.818A*7.6341.419%B+67.593%C+30CN/A1443.6h2.3C++5.6C**
Solstice VE3 103101511.98A++0.2127.308%B*18.812%C+22C*N/A794.6h10.6B**38.8B+
NS-15M AE 7676253.04B+0.8532.151%A38.158%A50.7C+N/A1701.5h10.7B+33.4B++
NS "Heatwave" Decimator 10770302.333B+0.1571.531%B**1.429%C50C**26.4B++3161.4h4.3C6B
NS-45 Pilot 6868531.283C++0.9029.586%C23.529%C34CN/A1032h5.9B++19.9B+
NS-11A "Heatwave" 7065441.477C+0.7132.371%B**18.462%D-40.6C++3.1M*771.6h15C46.3B+
Force-Blade 80561,6800.033C**2.1533.028%C*1.786%D0.6C+N/A192.8h2.6C++7.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41740.2h
AE Medical Applicator6545,2133.2h
Nanite Revive Grenade01410h
Medical Applicator2213,7570.8h
Ammunition Package22060.1h
Nano-Armor Kit725,6731.9h
Medical Kit1137166.8h
Recon Detection Device141,4543h

Check the help document for the dictionary if you want to learn more about words used here.


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