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Harbinger Loyal Soldier MUDaemon[S3X1] MUDaemon
VS BR 89

KDR: 3.27

Score: 10.6m

Last Seen: Jul 14th, 2019 12:38 PM
- OFFLINE - 23.3 hour(s)

Battle Rank 89 - Vanu Sovereignty on Connery - Outfit Member of Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 105
Level Progress (to 90): 43%
Level 100 Progress: 56% 564h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Solstice SF L100 Python HESH Parallax VX3 VX29 Polaris Supernova VPC Lasher X2 Frag Grenade Eidolon VE33
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $915,732 MLG Score: 732
Fun Score: N/A
Cheeseburgers Flipped: 753TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.989%20.675%393912054,0291.514661.756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.54%-0.421C---0.023C+-0.461DHEAD ++ (~11.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.311C*9.70.317C*41.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.04%1.281%1990412104,37125339217.20871112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.815%-0.772D--0.824D-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++3.40.726B++7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.741%70.9%0212121,701351114.83239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%0.129C++0.241C++0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.10.334C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.212%12.611%02121256336461.54247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.812%-0.691D-0.4C---0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.183C++3.60.264C*7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 105
10.6m339.1%243 (14.6k)229 (13.7k)3.2705623,4277,1633.9877289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214110221.114%12.311%26006:304

45% Engineer27% Heavy Assault11% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 2:19 PMMar 17th, 2018 6:54 AMJul 15th, 2019 3:01 AM (2d) (PST)Jul 14th, 2019 8:38 AM (3d) (PST)Jul 14th, 2019 8:38 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6681625060.5040.1540.0621.8930.055732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0949,72630,3683094114313,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
775.4h/32.3d 5,137 2,884 4,714 88.1k 1,766 2,957 2,543 31.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,153
Deaths:432
KDR:2.669
Accuracy:17.821% D--
HSR:19.167% D
SVA-88
C-
Kills:779
Deaths:460
KDR:1.693
Accuracy:18.497% D--
HSR:22.208% C-
Ursa
C+
Kills:505
Deaths:138
KDR:3.659
Accuracy:17.527% D-
HSR:23.762% C+
Orion VS54
C+
Kills:369
Deaths:162
KDR:2.278
Accuracy:17.357% D
HSR:24.932% C+
Kills:2,806
Deaths (as Heavy Assault):1,192
Deaths (to Heavy Assaults):2,121
KDR:2.35403
Kill Difference:1,614
Playtime:211.566 hours
Usage:27%
Score:2.517m
Score/min:198
Accuracy (listed only):17.800%
HSR (listed only):22.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:3,941
Deaths:1,131
KDR:3.485
Accuracy:23.488% C+
HSR:4.390% F-
Eidolon VE33
C++
Kills:813
Deaths:362
KDR:2.246
Accuracy:28.646% C++
HSR:19.188% D-
Pandora VX25
D
Kills:387
Deaths:321
KDR:1.206
Accuracy:31.837% D-
HSR:12.920% D
Deimos VA29
D-
Kills:176
Deaths:142
KDR:1.239
Accuracy:39.790% F-
HSR:11.932% D-
VE-LR Obelisk
B+
Kills:67
Deaths:2
KDR:33.500
Accuracy:23.930% D*
HSR:35.821% B+
Kills:5,384
Deaths (as Engineer):1,958
Deaths (to Engineers):1,457
KDR:2.74974
Kill Difference:3,426
Playtime:347.891 hours
Usage:45%
Score:4.779m
Score/min:229
Accuracy (listed only):29.538%
HSR (listed only):16.850%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:3,941
Deaths:1,131
KDR:3.485
Accuracy:23.488% C+
HSR:4.390% F-
Pandora VX25
D
Kills:387
Deaths:321
KDR:1.206
Accuracy:31.837% D-
HSR:12.920% D
Sirius SX12
D
Kills:196
Deaths:197
KDR:0.995
Accuracy:18.227% D*
HSR:13.265% D
Deimos VA29
D-
Kills:176
Deaths:142
KDR:1.239
Accuracy:39.790% F-
HSR:11.932% D-
Kills:4,700
Deaths (as Light Assault):1,791
Deaths (to Light Assaults):1,369
KDR:2.62423
Kill Difference:2,909
Playtime:26.694 hours
Usage:3%
Score:0.256m
Score/min:160
Accuracy (listed only):28.336%
HSR (listed only):10.627%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:387
Deaths:321
KDR:1.206
Accuracy:31.837% D-
HSR:12.920% D
Sirius SX12
D
Kills:196
Deaths:197
KDR:0.995
Accuracy:18.227% D*
HSR:13.265% D
Deimos VA29
D-
Kills:176
Deaths:142
KDR:1.239
Accuracy:39.790% F-
HSR:11.932% D-
Kills:759
Deaths (as Combat Medic):660
Deaths (to Combat Medics):525
KDR:1.15
Kill Difference:99
Playtime:8.498 hours
Usage:1%
Score:0.147m
Score/min:288
Accuracy (listed only):29.952%
HSR (listed only):12.706%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C-
Kills:1,636
Deaths:175
KDR:9.349
Accuracy:36.165% C-
HSR:70.538% D-
Sirius SX12
D
Kills:196
Deaths:197
KDR:0.995
Accuracy:18.227% D*
HSR:13.265% D
NS-44 Commissioner
D
Kills:74
Deaths:92
KDR:0.804
Accuracy:30.536% D
HSR:13.514% D*
Beamer VS3
D--
Kills:73
Deaths:56
KDR:1.304
Accuracy:20.221% D--
HSR:15.069% D--
XM98
B+
Kills:65
Deaths:6
KDR:10.833
Accuracy:27.756% D**
HSR:80% B+
Kills:2,044
Deaths (as Infiltrator):526
Deaths (to Infiltrators):828
KDR:3.88593
Kill Difference:1,518
Playtime:86.329 hours
Usage:11%
Score:0.819m
Score/min:158
Accuracy (listed only):26.581%
HSR (listed only):38.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:771
Deaths:211
KDR:3.654
Accuracy:16.654% D
HSR:18.547% C--
Blueshift VM5
D
Kills:719
Deaths:208
KDR:3.457
Accuracy:16.241% D
HSR:17.524% D
Vortex VM21
B+
Kills:624
Deaths:124
KDR:5.032
Accuracy:46.049% B+
HSR:1.603% D-
Vortex VM21
B++
Kills:447
Deaths:124
KDR:3.605
Accuracy:47.192% B++
HSR:3.356% C
NS-10 Burster
D
Kills:72
Deaths:28
KDR:2.571
Accuracy:26.332% D
HSR:1.389% D**
Comet VM2
M++
Kills:56
Deaths:15
KDR:3.733
Accuracy:34.520% D--
HSR:10.714% M++
NS-10 Burster
C
Kills:54
Deaths:28
KDR:1.929
Accuracy:26.316% C-
HSR:5.556% C
Quasar VM1
B**
Kills:54
Deaths:17
KDR:3.176
Accuracy:13.531% D--
HSR:25.926% B**
Quasar VM1
C
Kills:54
Deaths:17
KDR:3.176
Accuracy:14.710% C
HSR:16.667% C-
Kills:2,851
Deaths (as MAX Suit):386
Deaths (to MAX Suits):544
KDR:7.38601
Kill Difference:2,465
Playtime:94.281 hours
Usage:12%
Score:2.132m
Score/min:377
Accuracy (listed only):26.838%
HSR (listed only):11.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:2,318
V. Kills:159 N/A
Deaths:82
KDR:28.268
Accuracy:37.079% D*
KPH:66 B++
VKPH:4.500 D--
C75 Viper
A+
Kills:748
V. Kills:69 N/A
Deaths:48
KDR:15.583
Accuracy:25.901% D**
KPH:55 A+
VKPH:5.100 D
Kills:3,066 (3,066 + 0)
Deaths:130
KDR:23.585
VKDR:1.754
Vehicle Kills:228
Kill Difference:2,936
Playtime:48.725 hours
Usage:6%
Score:0.585m
Score/min:200
Driving Accuracy:25.901%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,114
V. Kills:86 N/A
Deaths:46
KDR:24.217
Accuracy:42.359% D--
KPH:42.300 C+
VKPH:3.300 D--
Supernova PC
C
Kills:191
V. Kills:46 406%
Deaths:15
KDR:12.733
Accuracy:28.442% F--
KPH:19.800 C
VKPH:4.800 D--
Kills:1,305 (1,305 + 0)
Deaths:61
KDR:21.393
VKDR:2.164
Vehicle Kills:132
Kill Difference:1,244
Playtime:36.027 hours
Usage:5%
Score:0.317m
Score/min:147
Driving Accuracy:28.442%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 4,0463,9411,1313.485M0.2123.488%C+4.39%F-29.9B+N/A100131.8h5.1B**21.7B**
L100 Python HESH 2,4772,3188228.268A+25.0037.079%D*1.035%C--66B++4.5D--21035.1h2.7B*7.4C++
Parallax VX3 1,6441,6361759.349A++6.0836.165%C-70.538%D-31.1C*N/A10352.6h2.1B5.8C++
VX29 Polaris 1,1581,1534322.669B**0.6017.821%D--19.167%D26.8DN/A8643h10.6B++59.7C+
Supernova VPC 1,2001,1144624.217A20.9542.359%D--N/A42.2C+3.3D--16126.4h2.9B+6.9C+
Lasher X2 9599384482.094A++1.1825.019%C+3.412%C34.7C*N/A10427h17.9B+71.6B
Frag Grenade 8358241824N/A820.7337.694%D--N/A2746.7U36.7M*47010.3h1.3A*3.4A
Eidolon VE33 8508133622.246A1.0228.646%C++19.188%D-18.1CN/A6345h6.2B**21.7B++
SVA-88 7877794601.693C+1.5818.497%D--22.208%C-19.6D-N/A5739.7h11.4C**61.4C+
Blueshift VM5 7847712113.654B+0.3816.654%D18.547%C--32C+N/A9124.1h13.2B*79.2C**
C75 Viper 8177484815.583M12.3125.901%D**2.807%A++55A+5.1D17313.6h6.3A24.4B++
Blueshift VM5 7317192083.457B+0.1916.241%D17.524%D30.7C+N/A8823.4h13.4B++82.8C++
Vortex VM21 1,1416241245.032M+1.7646.049%B+1.603%D-12.7B+10.5A+12349.3h21.7B++47.1B+
NS Decimator 7495863411.718B*1.5552.944%D--3.413%B**33.3C+9.3D16117.6h4.1B+7.7C*
C-4 6065452751.982B+1.2920.505%D-N/A123.9B**13.9D--6314.4h1B**5.1B+
Ursa 5075051383.659A**0.3917.527%D-23.762%C+31CN/A10516.3h10.4B+59.5C+
Proximity Mine 4534531054.314C++1.0442.422%C+N/A137.3C**N/A3633.3h1.5B**3.5B*
Vortex VM21 8474471243.605A*0.3347.192%B++3.356%C9.1C**8.1A9149.3h31.1B++65.9B+
Pandora VX25 3903873211.206C+2.0631.837%D-12.92%D16.4DN/A4523.6h4.1B+13C+
Orion VS54 3733691622.278B+0.9917.357%D24.932%C+24CN/A12815.4h10.6B++61.2C++
Sticky Grenade 3413361336N/A332.7350.307%CN/A1680A+25A47830.2h1.2B**2.4B++
Tank Mine 454324585.586A+2.3230.264%CN/A162B**65C++9522h1.1A3.6A+
Sirius SX12 2031961970.995C+2.2818.227%D*13.265%D9.9D-N/A3619.8h13.2B+72.3C+
Supernova PC 2371911512.733B**9.4628.442%F--1.047%D--19.7C4.7D--1069.7h3.4B**12.1C+
Spear Anti-Vehicle Phalanx Turret 249182630.333M**27.0633.341%D*2.198%D-34.3C12.6D-2395.3h7.6B+22.8C+
Deimos VA29 1791761421.239C+2.0339.79%F-11.932%D-16D--N/A4011h2.4C++6D
MANA Anti-Personnel Turret 178174463.783N/A0.5114.654%UN/A1740U40U3723300.1h18.6T*126.9T*
S1 148109186.056S2.7948.16%D--1.835%D25.3C+9.1D3354.3h4.3B**9B++
NS Annihilator 19493322.906S0.3664.886%T*N/A7.9D8.6C+9811.7h10.1B+15.5C+
NS-44 Commissioner 7674920.804C+2.4730.536%D13.514%D*12.1D-N/A426.1h4.6C--15.1C-
Beamer VS3 7373561.304B++1.9720.221%D--15.069%D--23.5C+N/A1533.1h8B+39.6C+
NS-10 Burster 13772282.571A*0.7026.332%D1.389%D**6.2C*5.6A9511.7h132B+501.4C++
VE-LR Obelisk 7067233.5U30.2323.93%D*35.821%B+33.5C+1.5A1562h6.3B26.5C+
XM98 6565610.833S7.5627.756%D**80%B+19.1C-N/A723.4h2.2B+7.8C+
Anti-Vehicle Grenade 6761161N/A57.7348.718%CN/A305C30D-15000.2h5B+10.2B
Comet VM2 7456153.733M**0.4634.52%D--10.714%M++15.6B*5B+1703.6h23.2C+67.2C
NS-10 Burster 9554281.929A+1.3426.316%C-5.556%C4.6C--3.5C+8911.8h176.9D-672.3D
Quasar VM1 5654173.176B+0.0913.531%D--25.926%B**24.5DN/A912.2h9.7A71.9C**
Quasar VM1 5654173.176B**0.0914.71%C16.667%C-21.6C+N/A1332.5h11.8B**80.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit66100,43117.6h
Anti-Vehicle MANA Turret31461.4h
Nanite Revive Grenade0500h
Spitfire Auto-Turret32930.3h
Motion Spotter13730.5h
Ammunition Package201,9351.2h
Medical Kit21180.2h
Anti-Infantry MANA Turret76911.5h
Medical Applicator2116,2171.7h
Recon Detection Device41,1512.2h
Xiphos Anti-Personnel Phalanx Turret01410h

Check the help document for the dictionary if you want to learn more about words used here.


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