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Harbinger Loyal Soldier MUDaemon[S3X1] MUDaemon
VS BR 91

KDR: 3.31

Score: 11.2m

Last Seen: May 28th, 2020 12:22 PM
- OFFLINE - 20 hour(s)

Battle Rank 91 - Vanu Sovereignty on Connery
Level Progress (to 92): 30%
Level 100 Progress: 59% 513h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Solstice SF L100 Python HESH Parallax VX3 VX29 Polaris Supernova VPC Lasher X2 Eidolon VE33 Plasma Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $928,242 MLG Score: 742
Fun Score: N/A
Cheeseburgers Flipped: 761TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.28%21.036%4061213344,4591.623221.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.266%-0.382C--0.01C+-0.269CHEAD ++ (~11.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.325C*9.60.324C*40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.218%1.278%2038413424,53925840317.52511124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.753%-0.758D--0.791D-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++3.40.724B++6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.379%70.383%0313431,803367124.89946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.063%-0.088C+0.215C++0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.349C**2.20.304C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.508%12.652%02134457737071.55526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.255%-0.681D-0.421C---0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.19C++3.60.267C*7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m383.3%249 (14.9k)231 (13.9k)3.3135824,3257,3414.0273891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1346119121.147%12.46%26406:354

45% Engineer27% Heavy Assault11% Infiltrator12% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 2:19 PMMar 17th, 2018 6:54 AMMay 28th, 2020 6:42 PM (40d) (PST)May 28th, 2020 8:22 AM (41d) (PST)May 28th, 2020 8:22 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6671585090.5030.1520.0632.1330.054742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0049,48330,5213094128313,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
806.8h/33.6d 5,240 3,031 5,037 103.2k 1,822 3,057 2,611 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,153
Deaths:432
KDR:2.669
Accuracy:17.821% D*
HSR:19.167% D
SVA-88
C--
Kills:801
Deaths:469
KDR:1.708
Accuracy:18.475% D*
HSR:22.597% C--
Ursa
C
Kills:506
Deaths:138
KDR:3.667
Accuracy:17.489% D*
HSR:23.715% C
Orion VS54
C+
Kills:369
Deaths:162
KDR:2.278
Accuracy:17.357% D-
HSR:24.932% C+
VE-H Maw
D
Kills:52
Deaths:20
KDR:2.600
Accuracy:22.283% D-
HSR:23.077% D
Kills:2,881
Deaths (as Heavy Assault):1,221
Deaths (to Heavy Assaults):2,170
KDR:2.35954
Kill Difference:1,660
Playtime:219.790 hours
Usage:27%
Score:2.674m
Score/min:203
Accuracy (listed only):18.685%
HSR (listed only):22.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:3,956
Deaths:1,147
KDR:3.449
Accuracy:23.523% C
HSR:4.373% F-
Eidolon VE33
C+
Kills:970
Deaths:397
KDR:2.443
Accuracy:28.053% C+
HSR:20.412% D-
Pandora VX25
D
Kills:387
Deaths:321
KDR:1.206
Accuracy:31.837% D--
HSR:12.920% D
Deimos VA29
D-
Kills:190
Deaths:151
KDR:1.258
Accuracy:41.044% F-
HSR:12.105% D-
VE-LR Obelisk
B
Kills:108
Deaths:5
KDR:21.600
Accuracy:21.769% F
HSR:36.111% B
Kills:5,611
Deaths (as Engineer):2,021
Deaths (to Engineers):1,473
KDR:2.77635
Kill Difference:3,590
Playtime:363.928 hours
Usage:45%
Score:5.063m
Score/min:232
Accuracy (listed only):29.245%
HSR (listed only):17.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:3,956
Deaths:1,147
KDR:3.449
Accuracy:23.523% C
HSR:4.373% F-
Pandora VX25
D
Kills:387
Deaths:321
KDR:1.206
Accuracy:31.837% D--
HSR:12.920% D
Sirius SX12
D-
Kills:196
Deaths:197
KDR:0.995
Accuracy:18.227% D**
HSR:13.265% D-
Deimos VA29
D-
Kills:190
Deaths:151
KDR:1.258
Accuracy:41.044% F-
HSR:12.105% D-
VE-S Canis
C
Kills:96
Deaths:57
KDR:1.684
Accuracy:26.024% C
HSR:17.708% C--
Kills:4,825
Deaths (as Light Assault):1,873
Deaths (to Light Assaults):1,399
KDR:2.57608
Kill Difference:2,952
Playtime:29.242 hours
Usage:4%
Score:0.289m
Score/min:165
Accuracy (listed only):28.131%
HSR (listed only):12.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:387
Deaths:321
KDR:1.206
Accuracy:31.837% D--
HSR:12.920% D
Sirius SX12
D-
Kills:196
Deaths:197
KDR:0.995
Accuracy:18.227% D**
HSR:13.265% D-
Deimos VA29
D-
Kills:190
Deaths:151
KDR:1.258
Accuracy:41.044% F-
HSR:12.105% D-
VE-S Canis
C
Kills:96
Deaths:57
KDR:1.684
Accuracy:26.024% C
HSR:17.708% C--
Kills:869
Deaths (as Combat Medic):726
Deaths (to Combat Medics):548
KDR:1.19697
Kill Difference:143
Playtime:9.265 hours
Usage:1%
Score:0.165m
Score/min:296
Accuracy (listed only):29.283%
HSR (listed only):14.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:1,636
Deaths:175
KDR:9.349
Accuracy:36.165% D
HSR:70.538% D--
Sirius SX12
D-
Kills:196
Deaths:197
KDR:0.995
Accuracy:18.227% D**
HSR:13.265% D-
XM98
B*
Kills:112
Deaths:8
KDR:14
Accuracy:30.331% D*
HSR:83.036% B*
VE-S Canis
C
Kills:96
Deaths:57
KDR:1.684
Accuracy:26.024% C
HSR:17.708% C--
NS-44 Commissioner
D
Kills:82
Deaths:98
KDR:0.837
Accuracy:31.197% D
HSR:14.634% D*
Beamer VS3
D--
Kills:73
Deaths:56
KDR:1.304
Accuracy:20.221% D*
HSR:15.069% D--
VA39 Spectre
C*
Kills:55
Deaths:16
KDR:3.438
Accuracy:23.920% D**
HSR:40% C*
NS-61 Emissary
C+
Kills:53
Deaths:52
KDR:1.019
Accuracy:21.905% D--
HSR:16.981% C+
Kills:2,303
Deaths (as Infiltrator):659
Deaths (to Infiltrators):856
KDR:3.49469
Kill Difference:1,644
Playtime:89.227 hours
Usage:11%
Score:0.863m
Score/min:161
Accuracy (listed only):25.999%
HSR (listed only):33.904%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:777
Deaths:212
KDR:3.665
Accuracy:16.650% D--
HSR:18.662% D
Blueshift VM5
D
Kills:722
Deaths:209
KDR:3.455
Accuracy:16.232% D--
HSR:17.590% D
Vortex VM21
B+
Kills:627
Deaths:124
KDR:5.056
Accuracy:46.001% B+
HSR:1.595% D-
Vortex VM21
B+
Kills:449
Deaths:124
KDR:3.621
Accuracy:47.156% B+
HSR:3.341% C+
NS-10 Burster
D-
Kills:80
Deaths:28
KDR:2.857
Accuracy:26.266% D-
HSR:1.250% D**
NS-10 Burster
C
Kills:57
Deaths:28
KDR:2.036
Accuracy:26.216% D
HSR:5.263% C
Comet VM2
M++
Kills:56
Deaths:15
KDR:3.733
Accuracy:35.308% D--
HSR:10.714% M++
Quasar VM1
C
Kills:56
Deaths:18
KDR:3.111
Accuracy:14.390% C--
HSR:17.857% C
Quasar VM1
B*
Kills:54
Deaths:17
KDR:3.176
Accuracy:13.531% D*
HSR:25.926% B*
Kills:2,878
Deaths (as MAX Suit):387.500
Deaths (to MAX Suits):548
KDR:7.4271
Kill Difference:2,490.500
Playtime:95.273 hours
Usage:12%
Score:2.151m
Score/min:376
Accuracy (listed only):26.861%
HSR (listed only):11.355%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:2,485
V. Kills:168 N/A
Deaths:82
KDR:30.305
Accuracy:36.967% D**
KPH:66.100 B
VKPH:4.500 D--
C75 Viper
B*
Kills:749
V. Kills:69 N/A
Deaths:48
KDR:15.604
Accuracy:26.225% D**
KPH:54.700 B*
VKPH:5 D
Kills:3,234 (3,234 + 0)
Deaths:130
KDR:24.877
VKDR:1.823
Vehicle Kills:237
Kill Difference:3,104
Playtime:51.300 hours
Usage:6%
Score:0.627m
Score/min:204
Driving Accuracy:26.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,114
V. Kills:86 N/A
Deaths:46
KDR:24.217
Accuracy:42.359% D*
KPH:42.300 C
VKPH:3.300 D--
Supernova PC
C-
Kills:191
V. Kills:46 406%
Deaths:15
KDR:12.733
Accuracy:28.442% F--
KPH:19.800 C-
VKPH:4.800 D--
Kills:1,305 (1,305 + 0)
Deaths:61
KDR:21.393
VKDR:2.164
Vehicle Kills:132
Kill Difference:1,244
Playtime:36.027 hours
Usage:4%
Score:0.318m
Score/min:147
Driving Accuracy:28.442%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 4,0613,9561,1473.449A*0.1423.523%C4.373%F-29.5C**N/A98134h5.1A++21.8B**
L100 Python HESH 2,6532,4858230.305B**26.9936.967%D**1.046%C--66.1B4.5D--21437.6h2.7C*7.4C+
Parallax VX3 1,6441,6361759.349B**6.0436.165%D70.538%D--31.1C+N/A10452.6h2.1C++5.8C+
VX29 Polaris 1,1581,1534322.669B++0.6417.821%D*19.167%D26.8DN/A8643h10.6B+59.7C+
Supernova VPC 1,2001,1144624.217B+20.9042.359%D*N/A42.2C3.3D--16226.4h2.9C*6.9C
Lasher X2 1,0119894662.122B*1.1925.292%C3.438%C34.7C+N/A10628.5h17.8C**70.6C++
Eidolon VE33 1,0159703972.443B+0.8728.053%C+20.412%D-19C--N/A6451.1h6.1B*21.8B+
Plasma Grenade 9088951895N/A891.6938.945%D--N/A2237.5S32.5A++49210.4h1.3A*3.2A
SVA-88 8098014691.708C+1.6118.475%D*22.597%C--19.6D--N/A5740.8h11.4C+61.8C-
Blueshift VM5 7907772123.665B+0.3516.65%D--18.662%D32.1CN/A9224.2h13.2B*79C+
C75 Viper 8187494815.604A+12.2926.225%D**2.804%A++54.7B*5D17413.7h6.5B**24.6B+
Blueshift VM5 7347222093.455B0.1416.232%D--17.59%D30.7C-N/A8823.5h13.5B+82.9C+
Vortex VM21 1,1466271245.056B++1.7446.001%B+1.595%D-12.6B10.5A12349.6h21.7B+47.1B+
NS Decimator 7555903431.72B+1.5952.858%D*3.39%B**33.1C9.3D-16117.8h4B7.7C+
C-4 6455802902C**1.3120.638%D-N/A126.1B++14.1D--6524.6h1B*5C**
Ursa 5085061383.667A*0.3517.489%D*23.715%C30.9C--N/A10516.4h10.5C++59.8C
Proximity Mine 4634631094.248C+0.9342.385%C+N/A132.3C+N/A3593.5h1.5B*3.5B++
Vortex VM21 8504491243.621B+0.3147.156%B+3.341%C+9.1C+8.1B**9149.6h31.1B+66B+
Pandora VX25 3903873211.206C+2.1131.837%D--12.92%D16.3D-N/A4423.8h4.1C*13C
Orion VS54 3733691622.278C*1.0417.357%D-24.932%C+24DN/A13015.4h10.6B+61.2C+
Sticky Grenade 3413361336N/A332.6950.427%CN/A1680B**25B**47830.2h1.2B**2.4B++
Tank Mine 454324585.586A2.2730.435%CN/A162B**65C+9582h1.1A3.6A
Spear Anti-Vehicle Phalanx Turret 279203633.833M*30.5237.023%D-1.97%D--32.7C--12.3D-2236.2h8.9C+24C
Sirius SX12 2031961970.995C+2.3218.227%D**13.265%D-9.9D-N/A3719.8h13.2C**72.3C
Supernova PC 2371911512.733B++9.4228.442%F--1.047%D-19.7C-4.7D--1079.7h3.4B*12.1C
Deimos VA29 1941901511.258C+2.0641.044%F-12.105%D-16.2D--N/A4111.7h2.4C+5.8D--
MANA Anti-Personnel Turret 178174463.783N/A0.4714.654%UN/A1740U40U3759900.1h18.6T*126.9T*
XM98 113112814S10.6930.331%D*83.036%B*24.9CN/A914.5h2B++6.7C+
S1 148109186.056S2.7448.16%D*1.835%D25.3C+9.1D3374.3h4.3B**9B+
VE-LR Obelisk 112108521.6U18.2921.769%F36.111%B34.8C+1.3B+1513.1h6.3C++28.8D
VE-S Canis 9696571.684C*1.6326.024%C17.708%C--16D-N/A706h11.4C++43.8C++
NS Annihilator 19795322.969S0.3465.048%T*N/A8D8.6C+10011.9h10B+15.4C+
NS-44 Commissioner 8482980.837C+2.4831.197%D14.634%D*12.2D-N/A436.7h4.5D14.5D
NS-10 Burster 14980282.857B**0.4626.266%D-1.25%D**6.7C++5.8B**9712h122.9B+468C++
Beamer VS3 7373561.304B+2.0120.221%D*15.069%D--23.5CN/A1533.1h8B+39.6C+
Anti-Vehicle Grenade 6862162N/A58.6949.209%CN/A310C--30D-14930.2h5C*10.2C++
NS-10 Burster 9957282.036B*1.2826.216%D5.263%C4.8D3.5C9112h173.1D-660.4D-
Comet VM2 7456153.733M++0.4235.308%D--10.714%M++15.1C**4.9C++1683.7h24.2C+68.4C
Quasar VM1 5856183.111B*0.2014.39%C--17.857%C20.7C-N/A1262.7h12B++83.1C++
VA39 Spectre 5855163.438B+0.1223.92%D**40%C*12.5DN/A914.4h5.8C+24.4D
Quasar VM1 5654173.176B0.1413.531%D*25.926%B*24.5D-N/A922.2h9.7A71.9C++
NS-61 Emissary 5353521.019C*2.2921.905%D--16.981%C+21.2C-N/A672.5h11.3B51.5C++
VE-H Maw 5252202.6B+0.7122.283%D-23.077%D12.1D*N/A554.3h10.1C++45.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit67103,75618.2h
Anti-Vehicle MANA Turret31461.4h
Nanite Revive Grenade0560h
Motion Spotter13730.5h
Spitfire Auto-Turret33600.4h
Recon Detection Device41,2432.5h
Ammunition Package202,0621.3h
Medical Applicator2216,8211.7h
Medical Kit21180.2h
Anti-Infantry MANA Turret76911.5h
M12 Kobalt0560h
Xiphos Anti-Personnel Phalanx Turret01410h

Check the help document for the dictionary if you want to learn more about words used here.


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