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Praetor Grouchy MUJL[FPSX] MUJL
VS BR 87

KDR: 1.31

Score: 58.8m

Last Seen: Nov 17th, 2018 11:41 AM
- OFFLINE - 38.1 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Connery
Level Progress (to 88): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A L100 Python HESH Light PPA SVA-88 Pulsar LSW Orion VS54 NS-15M2 Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,175,940 MLG Score: 940
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.686%27.66%73845116969,2941.311340.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.722%1.077B**1.037B**-0.614DHEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.449B110.232C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.038%1.504%278412106,118293217542.08663349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%0.073C+-0.079C+0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.353C**39.70.251C*64.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.35%1.169%218712076,501578413531.12396480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.443%1.395A-0.896D---0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.90.686B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.553%4.391%1951611986,263399127641.56928227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%-0.059C+-0.014C+0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.20.287C*30.30.241C++54.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.848%83.087%195812069,2537058351.31099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.454%1.182B**1.04B**0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.80.432B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.978%18.043%195412105,0273824511.31459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.941%0.535B+0.672B+0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+3.10.357C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.8m207.9%329 (19.7k)255 (15.3k)1.31277135,837103,4741.5180387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214601128.108%22.123%62202:1463

7% Combat Medic25% Engineer32% Heavy Assault14% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:11 AMFeb 10th, 2018 6:43 AMDec 5th, 2018 1:05 PM (222d) (PST)Nov 17th, 2018 7:43 AM (240d) (PST)Nov 17th, 2018 7:41 AM (240d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7172324850.5900.4490.1311.3740.070940

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,00513,89129,1143527882415,326

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3836.7h/159.9d 21,240 30,051 35,846 316.2k 5,993 9,688 16,224 165m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:10,328
Deaths:7,696
KDR:1.342
Accuracy:24.920% C
HSR:29.619% C+
SVA-88
B+
Kills:3,107
Deaths:2,585
KDR:1.202
Accuracy:25.963% B+
HSR:28.742% B+
Pulsar LSW
B+
Kills:3,028
Deaths:2,269
KDR:1.335
Accuracy:24.823% C**
HSR:28.237% B+
Orion VS54
B**
Kills:2,778
Deaths:2,028
KDR:1.370
Accuracy:24.653% B++
HSR:32.829% B**
NS-15M2
B+
Kills:2,733
Deaths:2,127
KDR:1.285
Accuracy:26.940% B+
HSR:27.955% C**
Flare VE6
B+
Kills:1,897
Deaths:1,287
KDR:1.474
Accuracy:25.545% B+
HSR:28.097% B+
NSX Naginata
B++
Kills:1,889
Deaths:1,568
KDR:1.205
Accuracy:25.912% B++
HSR:29.645% C*
VX29 Polaris
B++
Kills:1,401
Deaths:1,143
KDR:1.226
Accuracy:27.219% B++
HSR:26.838% B+
VE-H Maw
B+
Kills:1,335
Deaths:1,058
KDR:1.262
Accuracy:27.942% B+
HSR:24.270% C
Ursa
B+
Kills:1,226
Deaths:992
KDR:1.236
Accuracy:25.661% B+
HSR:28.711% B+
Kills:29,722
Deaths (as Heavy Assault):22,753
Deaths (to Heavy Assaults):32,570
KDR:1.30629
Kill Difference:6,969
Playtime:1,234.964 hours
Usage:32%
Score:18.833m
Score/min:254
Accuracy (listed only):25.958%
HSR (listed only):28.494%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C**
Kills:2,325
Deaths:2,106
KDR:1.104
Accuracy:25.170% C
HSR:21.505% C**
NSX Tanto
B*
Kills:1,590
Deaths:1,358
KDR:1.171
Accuracy:29.155% B+
HSR:30.818% B*
Pulsar C
B++
Kills:1,483
Deaths:1,326
KDR:1.118
Accuracy:26.954% B+
HSR:27.377% B++
Deimos VA29
B*
Kills:1,429
Deaths:1,236
KDR:1.156
Accuracy:70.946% B*
HSR:16.935% C++
VX6-7
B*
Kills:1,383
Deaths:1,267
KDR:1.092
Accuracy:25.286% C++
HSR:25.741% B*
Zenith VX-5
B+
Kills:1,382
Deaths:1,183
KDR:1.168
Accuracy:25.715% C+
HSR:23.878% B+
Solstice VE3
B++
Kills:1,352
Deaths:1,148
KDR:1.178
Accuracy:26.651% B++
HSR:23.669% B++
Solstice SF
B**
Kills:1,330
Deaths:1,445
KDR:0.920
Accuracy:28.669% B*
HSR:23.684% B**
Eidolon VE33
B*
Kills:1,285
Deaths:1,175
KDR:1.094
Accuracy:31.171% B+
HSR:31.518% B*
Phobos VX86
B+
Kills:1,261
Deaths:1,186
KDR:1.063
Accuracy:64.976% B+
HSR:18.715% B
NS-11C
B**
Kills:1,252
Deaths:1,226
KDR:1.021
Accuracy:26.616% B+
HSR:25.799% B**
Serpent VE92
B**
Kills:1,230
Deaths:1,786
KDR:0.689
Accuracy:25.258% C**
HSR:26.260% B**
VE-LR Obelisk
B+
Kills:1,218
Deaths:829
KDR:1.469
Accuracy:35.499% B+
HSR:37.192% B+
Solstice Burst
B++
Kills:1,190
Deaths:1,092
KDR:1.090
Accuracy:29.943% B++
HSR:29.412% B++
Revenant
B+
Kills:1,183
Deaths:1,122
KDR:1.054
Accuracy:32.844% C+
HSR:34.911% B+
Nova
B**
Kills:1,177
Deaths:1,178
KDR:0.999
Accuracy:37.869% D
HSR:19.626% B**
Thanatos VE70
B+
Kills:1,160
Deaths:1,166
KDR:0.995
Accuracy:44.506% B+
HSR:17.069% C*
NS Baron G5
B++
Kills:1,148
Deaths:1,342
KDR:0.855
Accuracy:40.827% C
HSR:17.683% B++
Kills:24,378
Deaths (as Engineer):23,171
Deaths (to Engineers):20,564
KDR:1.05209
Kill Difference:1,207
Playtime:962.742 hours
Usage:25%
Score:15.864m
Score/min:275
Accuracy (listed only):34.892%
HSR (listed only):25.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C**
Kills:2,325
Deaths:2,106
KDR:1.104
Accuracy:25.170% C
HSR:21.505% C**
NSX Tanto
B*
Kills:1,590
Deaths:1,358
KDR:1.171
Accuracy:29.155% B+
HSR:30.818% B*
Pulsar C
B++
Kills:1,483
Deaths:1,326
KDR:1.118
Accuracy:26.954% B+
HSR:27.377% B++
Deimos VA29
B*
Kills:1,429
Deaths:1,236
KDR:1.156
Accuracy:70.946% B*
HSR:16.935% C++
VX6-7
B*
Kills:1,383
Deaths:1,267
KDR:1.092
Accuracy:25.286% C++
HSR:25.741% B*
Zenith VX-5
B+
Kills:1,382
Deaths:1,183
KDR:1.168
Accuracy:25.715% C+
HSR:23.878% B+
Solstice VE3
B++
Kills:1,352
Deaths:1,148
KDR:1.178
Accuracy:26.651% B++
HSR:23.669% B++
Sirius SX12
C**
Kills:1,343
Deaths:1,334
KDR:1.007
Accuracy:25.771% C**
HSR:19.955% C**
Solstice SF
B**
Kills:1,330
Deaths:1,445
KDR:0.920
Accuracy:28.669% B*
HSR:23.684% B**
Phobos VX86
B+
Kills:1,261
Deaths:1,186
KDR:1.063
Accuracy:64.976% B+
HSR:18.715% B
NS-11C
B**
Kills:1,252
Deaths:1,226
KDR:1.021
Accuracy:26.616% B+
HSR:25.799% B**
VE-S Canis
C*
Kills:1,243
Deaths:1,686
KDR:0.737
Accuracy:28.625% C*
HSR:17.538% C
NS-7 PDW
B+
Kills:1,241
Deaths:1,242
KDR:0.999
Accuracy:24.691% C+
HSR:20.387% B+
Eridani SX5
C++
Kills:1,235
Deaths:1,242
KDR:0.994
Accuracy:26.881% C++
HSR:20% C+
Serpent VE92
B**
Kills:1,230
Deaths:1,786
KDR:0.689
Accuracy:25.258% C**
HSR:26.260% B**
MKV Suppressed
B
Kills:1,197
Deaths:1,165
KDR:1.027
Accuracy:25.622% C+
HSR:21.470% B
Solstice Burst
B++
Kills:1,190
Deaths:1,092
KDR:1.090
Accuracy:29.943% B++
HSR:29.412% B++
Nova
B**
Kills:1,177
Deaths:1,178
KDR:0.999
Accuracy:37.869% D
HSR:19.626% B**
Skorpios
C+
Kills:1,162
Deaths:1,536
KDR:0.757
Accuracy:25.457% C--
HSR:21.429% C+
Thanatos VE70
B+
Kills:1,160
Deaths:1,166
KDR:0.995
Accuracy:44.506% B+
HSR:17.069% C*
NS Baron G5
B++
Kills:1,148
Deaths:1,342
KDR:0.855
Accuracy:40.827% C
HSR:17.683% B++
NSX Tengu
B*
Kills:225
Deaths:342
KDR:0.658
Accuracy:35.230% C+
HSR:26.222% B*
Kills:28,338
Deaths (as Light Assault):28,592
Deaths (to Light Assaults):15,862
KDR:0.99112
Kill Difference:254
Playtime:729.608 hours
Usage:19%
Score:10.152m
Score/min:232
Accuracy (listed only):32.764%
HSR (listed only):22.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,429
Deaths:1,236
KDR:1.156
Accuracy:70.946% B*
HSR:16.935% C++
Sirius SX12
C**
Kills:1,343
Deaths:1,334
KDR:1.007
Accuracy:25.771% C**
HSR:19.955% C**
Phobos VX86
B+
Kills:1,261
Deaths:1,186
KDR:1.063
Accuracy:64.976% B+
HSR:18.715% B
VE-S Canis
C*
Kills:1,243
Deaths:1,686
KDR:0.737
Accuracy:28.625% C*
HSR:17.538% C
NS-7 PDW
B+
Kills:1,241
Deaths:1,242
KDR:0.999
Accuracy:24.691% C+
HSR:20.387% B+
Eridani SX5
C++
Kills:1,235
Deaths:1,242
KDR:0.994
Accuracy:26.881% C++
HSR:20% C+
MKV Suppressed
B
Kills:1,197
Deaths:1,165
KDR:1.027
Accuracy:25.622% C+
HSR:21.470% B
CME
B*
Kills:1,181
Deaths:1,004
KDR:1.176
Accuracy:30.646% B*
HSR:24.386% C**
Nova
B**
Kills:1,177
Deaths:1,178
KDR:0.999
Accuracy:37.869% D
HSR:19.626% B**
Corvus VA55
B**
Kills:1,169
Deaths:1,173
KDR:0.997
Accuracy:29.261% B**
HSR:30.710% B**
NSX Yumi
C*
Kills:1,167
Deaths:1,447
KDR:0.806
Accuracy:27.621% C*
HSR:26.050% C+
Skorpios
C+
Kills:1,162
Deaths:1,536
KDR:0.757
Accuracy:25.457% C--
HSR:21.429% C+
H-V45
B+
Kills:1,162
Deaths:1,099
KDR:1.057
Accuracy:27.221% B+
HSR:23.666% B
Pulsar VS1
B**
Kills:1,160
Deaths:1,061
KDR:1.093
Accuracy:25.963% B+
HSR:27.759% B**
Thanatos VE70
B+
Kills:1,160
Deaths:1,166
KDR:0.995
Accuracy:44.506% B+
HSR:17.069% C*
NS-11A
B*
Kills:1,159
Deaths:1,051
KDR:1.103
Accuracy:27.725% B++
HSR:28.645% B*
NS Baron G5
B++
Kills:1,148
Deaths:1,342
KDR:0.855
Accuracy:40.827% C
HSR:17.683% B++
Darkstar
C+
Kills:713
Deaths:808
KDR:0.882
Accuracy:25.959% C
HSR:23.703% C+
NSX Tengu
B*
Kills:225
Deaths:342
KDR:0.658
Accuracy:35.230% C+
HSR:26.222% B*
Terminus VX-9
C++
Kills:133
Deaths:195
KDR:0.682
Accuracy:26.268% C++
HSR:22.556% C--
Equinox VE2
M
Kills:79
Deaths:108
KDR:0.731
Accuracy:28.382% B+
HSR:40.506% M
Kills:21,744
Deaths (as Combat Medic):22,601
Deaths (to Combat Medics):8,347
KDR:0.96208
Kill Difference:857
Playtime:283.704 hours
Usage:7%
Score:4.630m
Score/min:272
Accuracy (listed only):33.355%
HSR (listed only):23.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A++
Kills:2,613
Deaths:417
KDR:6.266
Accuracy:48.974% A++
HSR:90.739% B**
Ghost
B+
Kills:1,787
Deaths:972
KDR:1.838
Accuracy:41.634% B+
HSR:74.762% B+
Sirius SX12
C**
Kills:1,343
Deaths:1,334
KDR:1.007
Accuracy:25.771% C**
HSR:19.955% C**
VE-S Canis
C*
Kills:1,243
Deaths:1,686
KDR:0.737
Accuracy:28.625% C*
HSR:17.538% C
NS-7 PDW
B+
Kills:1,241
Deaths:1,242
KDR:0.999
Accuracy:24.691% C+
HSR:20.387% B+
Eridani SX5
C++
Kills:1,235
Deaths:1,242
KDR:0.994
Accuracy:26.881% C++
HSR:20% C+
Parallax VX3
B+
Kills:1,208
Deaths:479
KDR:2.522
Accuracy:39.507% C++
HSR:82.699% B+
MKV Suppressed
B
Kills:1,197
Deaths:1,165
KDR:1.027
Accuracy:25.622% C+
HSR:21.470% B
Parsec VX3-A
B**
Kills:1,181
Deaths:378
KDR:3.124
Accuracy:40.380% C
HSR:85.436% B**
Skorpios
C+
Kills:1,162
Deaths:1,536
KDR:0.757
Accuracy:25.457% C--
HSR:21.429% C+
NSX Tomoe
C++
Kills:1,162
Deaths:1,198
KDR:0.970
Accuracy:29.357% C++
HSR:34.768% C
V10
B++
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:42.665% B
HSR:83.190% B++
NS-30 Vandal
B*
Kills:1,160
Deaths:1,033
KDR:1.123
Accuracy:35.465% B+
HSR:33.966% B*
Artemis VX26
B+
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:29.026% B
HSR:26.638% B+
Phantom VA23
B*
Kills:1,160
Deaths:963
KDR:1.205
Accuracy:36.899% C**
HSR:38.017% B*
XM98
B*
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:42.559% B*
HSR:77.990% B+
Nyx VX31
C++
Kills:1,151
Deaths:990
KDR:1.163
Accuracy:34.589% C+
HSR:31.451% C++
NS-44 Commissioner
C++
Kills:943
Deaths:1,257
KDR:0.750
Accuracy:36.866% C++
HSR:17.497% D
NS-44L Blackhand
C+
Kills:340
Deaths:439
KDR:0.774
Accuracy:40.214% C+
HSR:38.529% C
NS-AM7 Archer
B+
Kills:245
Deaths:871
KDR:0.281
Accuracy:54.131% D
HSR:22.449% B+
NSX Tengu
B*
Kills:225
Deaths:342
KDR:0.658
Accuracy:35.230% C+
HSR:26.222% B*
Beamer VS3
A+
Kills:113
Deaths:170
KDR:0.665
Accuracy:24.239% C-
HSR:33.628% A+
NSX Daimyo
C++
Kills:86
Deaths:59
KDR:1.458
Accuracy:41.926% C++
HSR:94.186% C++
VA39 Spectre
B
Kills:64
Deaths:48
KDR:1.333
Accuracy:31.201% C+
HSR:42.188% B
Kills:24,333
Deaths (as Infiltrator):19,869
Deaths (to Infiltrators):15,229
KDR:1.22467
Kill Difference:4,464
Playtime:548.308 hours
Usage:14%
Score:7.836m
Score/min:238
Accuracy (listed only):35.079%
HSR (listed only):43.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:424
Deaths:244
KDR:1.738
Accuracy:22.194% B**
HSR:24.057% B**
Comet VM2
B**
Kills:388
Deaths:508
KDR:0.764
Accuracy:52.865% B**
HSR:3.093% D
Cosmos VM3
B**
Kills:372
Deaths:239
KDR:1.556
Accuracy:21.612% B*
HSR:24.194% B**
Blueshift VM5
B+
Kills:307
Deaths:166
KDR:1.849
Accuracy:21.765% B+
HSR:21.824% C++
Blueshift VM5
B+
Kills:292
Deaths:167
KDR:1.749
Accuracy:22.274% B+
HSR:24.658% B+
Comet VM2
B*
Kills:288
Deaths:476
KDR:0.605
Accuracy:53.912% B*
HSR:3.819% C+
Vortex VM21
B*
Kills:93
Deaths:108
KDR:0.861
Accuracy:48.818% B*
HSR:2.151% D
Vortex VM21
B**
Kills:86
Deaths:108
KDR:0.796
Accuracy:48.800% B*
HSR:5.814% B**
Nebula VM20
A++
Kills:60
Deaths:25
KDR:2.400
Accuracy:16.608% C-
HSR:30% A++
Kills:2,310
Deaths (as MAX Suit):1,020.500
Deaths (to MAX Suits):5,612
KDR:2.2636
Kill Difference:1,289.500
Playtime:61.558 hours
Usage:2%
Score:1.486m
Score/min:402
Accuracy (listed only):34.316%
HSR (listed only):15.512%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:3,911
V. Kills:171 N/A
Deaths:1,339
KDR:2.921
Accuracy:49.510% B**
KPH:119.100 A*
VKPH:5.200 B*
Hornet Missiles
B*
Kills:1,687
V. Kills:1,080 156%
Deaths:410
KDR:4.115
Accuracy:66.667% B+
KPH:102.800 B+
VKPH:65.800 B*
Antares LC
B+
Kills:1,566
V. Kills:872 179%
Deaths:1,479
KDR:1.059
Accuracy:34.245% B+
KPH:20.300 C++
VKPH:11.300 C
Coyote Missiles
C**
Kills:1,025
V. Kills:478 214%
Deaths:385
KDR:2.662
Accuracy:53.169% C+
KPH:49.100 C**
VKPH:22.900 C++
Maelstrom Turbo Laser
B++
Kills:941
V. Kills:717 131%
Deaths:1,143
KDR:0.823
Accuracy:38.090% A
KPH:20.600 B+
VKPH:15.700 B++
Saron Laser Cannon
C*
Kills:890
V. Kills:680 131%
Deaths:1,194
KDR:0.745
Accuracy:33.766% B
KPH:14 C++
VKPH:10.700 C*
Dual Photon Pods
A+
Kills:376
V. Kills:125 298%
Deaths:92
KDR:4.087
Accuracy:64.556% A+
KPH:106 B+
VKPH:35.200 A+
Photon A2A Missile Pods
C
Kills:58
V. Kills:53 107%
Deaths:27
KDR:2.148
Accuracy:78.685% C+
KPH:38 C
VKPH:34.700 C
Kills:10,454 (7,308 + 0)
Deaths:6,069
KDR:1.723
VKDR:0.688
Vehicle Kills:4,176
Kill Difference:4,385
Playtime:261.493 hours
Usage:7%
Score:4.052m
Score/min:258
Piloting Accuracy:33.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:599
V. Kills:472 127%
Deaths:68
KDR:8.809
Accuracy:39.657% B++
KPH:26.400 C
VKPH:20.800 C+
C150 Dalton
C-
Kills:190
V. Kills:183 103%
Deaths:52
KDR:3.654
Accuracy:34.130% C-
KPH:19.600 D
VKPH:18.900 C-
L105 Zephyr
B**
Kills:166
V. Kills:17 N/A
Deaths:33
KDR:5.030
Accuracy:51.101% B**
KPH:46.500 C+
VKPH:4.800 D
Kills:955 (0 + 955)
Deaths:153
KDR:6.242
VKDR:4.392
Vehicle Kills:672
Kill Difference:802
Playtime:35.929 hours
Usage:1%
Score:0.588m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:51.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:4,070
V. Kills:321 N/A
Deaths:663
KDR:6.139
Accuracy:54.228% B+
KPH:82.700 A+
VKPH:6.500 C--
L100 Python HEAT
A*
Kills:853
V. Kills:202 420%
Deaths:209
KDR:4.081
Accuracy:56.301% B+
KPH:62.400 A*
VKPH:14.800 B++
L100 Python AP
A+
Kills:200
V. Kills:160 124%
Deaths:142
KDR:1.408
Accuracy:66.295% B**
KPH:33 C++
VKPH:26.400 A+
Skyguard
A**
Kills:165
V. Kills:125 131%
Deaths:97
KDR:1.701
Accuracy:31.962% B+
KPH:24.600 A+
VKPH:18.600 A**
C75 Viper
B**
Kills:152
V. Kills:34 434%
Deaths:68
KDR:2.235
Accuracy:45.669% B+
KPH:46.500 B**
VKPH:10.400 B+
Kills:5,440 (5,440 + 0)
Deaths:1,179
KDR:4.614
VKDR:0.714
Vehicle Kills:842
Kill Difference:4,261
Playtime:78.919 hours
Usage:2%
Score:1.392m
Score/min:294
Driving Accuracy:45.669%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,650
V. Kills:1,177 140%
Deaths:497
KDR:3.320
Accuracy:49.699% B++
KPH:26.600 C++
VKPH:19 B+
Supernova FPC
A++
Kills:696
V. Kills:388 179%
Deaths:253
KDR:2.751
Accuracy:60.315% B*
KPH:42.200 A+
VKPH:23.500 A++
E540 Halberd
B*
Kills:589
V. Kills:297 198%
Deaths:111
KDR:5.306
Accuracy:54.697% B*
KPH:35.600 B
VKPH:17.900 C*
Supernova VPC
B**
Kills:331
V. Kills:45 N/A
Deaths:56
KDR:5.911
Accuracy:48.948% C+
KPH:62.200 B**
VKPH:8.500 C++
Proton II PPA
C-
Kills:305
V. Kills:21 N/A
Deaths:45
KDR:6.778
Accuracy:24.671% C++
KPH:41.600 C--
VKPH:2.900 C-
Supernova PC
B+
Kills:199
V. Kills:78 252%
Deaths:86
KDR:2.314
Accuracy:57.215% B*
KPH:26.300 B+
VKPH:10.300 B+
Aphelion VEX-4
D
Kills:166
V. Kills:111 148%
Deaths:58
KDR:2.862
Accuracy:34.221% C+
KPH:18.300 D
VKPH:12.200 D
Kills:3,936 (1,226 + 2,710)
Deaths:1,106
KDR:3.559
VKDR:1.914
Vehicle Kills:2,117
Kill Difference:2,830
Playtime:124.439 hours
Usage:3%
Score:2.522m
Score/min:338
Driving Accuracy:57.215%
Gunner Accuracy:34.221%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:650
V. Kills:426 152%
Deaths:221
KDR:2.941
Accuracy:46.466% C++
KPH:33.100 C-
VKPH:21.700 C--
Proton II PPA-H
C
Kills:306
V. Kills:15 N/A
Deaths:38
KDR:8.053
Accuracy:33.591% C-
KPH:75 C
VKPH:3.700 D
Saron HRB-H
C+
Kills:198
V. Kills:124 158%
Deaths:88
KDR:2.250
Accuracy:55.519% C+
KPH:28.300 D
VKPH:17.700 D
E540 Halberd-H
D
Kills:148
V. Kills:85 172%
Deaths:54
KDR:2.741
Accuracy:55.989% C+
KPH:26.200 D-
VKPH:15 D
Kills:1,302 (0 + 1,302)
Deaths:401
KDR:3.247
VKDR:1.621
Vehicle Kills:650
Kill Difference:901
Playtime:36.327 hours
Usage:1%
Score:0.544m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:55.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:850
V. Kills:28 N/A
Deaths:114
KDR:7.456
Accuracy:16.439% C
KPH:65.200 C+
VKPH:2.100 D
M40 Fury
C
Kills:477
V. Kills:73 N/A
Deaths:149
KDR:3.201
Accuracy:30.635% D
KPH:36.400 C
VKPH:5.600 D
M12 Kobalt
C+
Kills:282
V. Kills:5 N/A
Deaths:33
KDR:8.545
Accuracy:13.143% D--
KPH:63 C+
VKPH:1.100 D--
M60-G Bulldog
C**
Kills:252
V. Kills:29 N/A
Deaths:49
KDR:5.143
Accuracy:39.304% C*
KPH:43.200 C**
VKPH:5 D
M40 Fury
C--
Kills:223
V. Kills:52 421%
Deaths:75
KDR:2.973
Accuracy:26.620% D*
KPH:34 D
VKPH:7.900 C--
M60-G Bulldog
B+
Kills:138
V. Kills:23 N/A
Deaths:28
KDR:4.929
Accuracy:38.865% B+
KPH:36.500 B+
VKPH:6.100 C+
M20 Basilisk
C++
Kills:118
V. Kills:43 268%
Deaths:72
KDR:1.639
Accuracy:39.866% C++
KPH:12.500 D
VKPH:4.600 D-
M20 Basilisk
C*
Kills:78
V. Kills:40 190%
Deaths:34
KDR:2.294
Accuracy:40.088% C++
KPH:20.300 C+
VKPH:10.400 C*
Kills:2,418 (0 + 2,418)
Deaths:554
KDR:4.365
VKDR:0.529
Vehicle Kills:293
Kill Difference:1,864
Playtime:60.046 hours
Usage:2%
Score:0.696m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:40.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:109
V. Kills:6 N/A
Deaths:17
KDR:6.412
Accuracy:32.243% C
KPH:45.800 C--
VKPH:2.500 D*
Kills:109 (0 + 109)
Deaths:17
KDR:6.412
VKDR:0.353
Vehicle Kills:6
Kill Difference:92
Playtime:2.378 hours
Usage:0%
Score:0.018m
Score/min:128
Piloting Accuracy:N/A%
Gunner Accuracy:32.243%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,42610,3287,6961.342C-0.0324.92%C29.619%C+45.9DN/A114224.9h11C+44.1C+
L100 Python HESH 4,3914,0706636.139C4.8354.228%B+1.351%C82.7A+6.5C--25949.2h2.8B++5.1B*
Light PPA 4,0823,9111,3392.921C+1.6149.51%B**1.253%C+119.2A*5.2B*33732.8h9.4B+19B+
SVA-88 3,1423,1072,5851.202C0.1125.963%B+28.742%B+42.3C+N/A12573.5h12.2C+47C**
Pulsar LSW 3,0583,0282,2691.335C+0.0224.823%C**28.237%B+47.3C++N/A13364h11.4B+45.8B+
Orion VS54 2,8022,7782,0281.37C+0.0624.653%B++32.829%B**46.1B+N/A18860.3h11.1B+45.2C*
NS-15M2 2,7732,7332,1271.285C+0.0326.94%B+27.955%C**40.9C+N/A11966.8h12.4C*46.2B+
Phaseshift VX-S 2,6172,6134176.266A4.9548.974%A++90.739%B**42.7B*N/A10761.2h1.7B**3.4B**
Eclipse VE3A 2,3602,3252,1061.104C+0.2125.17%C21.505%C**33.2C+N/A7870h11.9C*47.4C++
C-4 3,1542,2981,6851.364C+0.0527.089%C**N/A111B++41.4B*80320.7h1.2B+4.5B+
Flare VE6 1,9141,8971,2871.474C++0.1625.545%B+28.097%B+54.5B+N/A16234.8h10.4C*40.8B+
NSX Naginata 1,9131,8891,5681.205C+0.1125.912%B++29.645%C*35.3CN/A8453.5h11.2B43.3B+
Ghost 1,8011,7879721.838C0.5341.634%B+74.762%B+46.9BN/A13738.1h2B+4.8B+
Hornet Missiles 2,7671,6874104.115C+2.8066.667%B+N/A102.9B+65.9B*75716.4h10.1C*15.1B+
Saron HRB 2,8271,6504973.32C2.0149.699%B++N/A26.6C++19B+24062.1h23.8C+47.8B
NSX Tanto 1,6101,5901,3581.171C++0.1429.155%B+30.818%B*33.8C++N/A8147h11.6B+39.8B
Antares LC 2,4381,5661,4791.059C0.2534.245%B+N/A20.3C++11.3C17177h83.6B+244.1B++
Lasher X2 1,5791,5471,7550.881C+0.4331.239%B++3.814%C+40.2B+N/A11838.5h17.8B+57B+
Frag Grenade 1,5471,53111531N/A1,529.6955.751%AN/A695.9B**7.3C+23852.2h2.8B**5B**
Pulsar C 1,4951,4831,3261.118C+0.1926.954%B+27.377%B++30.3C++N/A8849h11B41B+
The Kraken 2,0531,4411,5010.96D0.3564.503%B1.249%D35.8C15.2C+19240.3h4.1C++6.3C**
Deimos VA29 1,4441,4291,2361.156C+0.1670.946%B*16.935%C++46.9C++N/A11130.5h2.1B+3B+
VX29 Polaris 1,4171,4011,1431.226C+0.0927.219%B++26.838%B+41.6C+N/A14233.7h11.7B42.8B+
Sticky Grenade 1,4231,38711387N/A1,385.6964.39%A+N/A1387B*36A*37811h1.7B+2.6B++
VX6-7 1,3951,3831,2671.092C+0.2225.286%C++25.741%B*30.1C+N/A7045.9h11.8B+46.6B+
Zenith VX-5 1,3921,3821,1831.168C+0.1425.715%C+23.878%B+35.8C++N/A8338.6h11.6B+45.1B+
Solstice VE3 1,3651,3521,1481.178B+0.1326.651%B++23.669%B++32.8B*N/A14641.2h12.2B++45.8B+
Sirius SX12 1,3561,3431,3341.007C+0.3125.771%C**19.955%C**33C*N/A9240.7h13.4B+52B+
VE-H Maw 1,3561,3351,0581.262C0.0527.942%B+24.27%C42CN/A11031.8h10.5C*37.5B+
Solstice SF 1,3691,3301,4450.92C+0.3928.669%B*23.684%B**23.8C*N/A6256h11.4C++39.9B+
Eidolon VE33 1,3001,2851,1751.094C++0.2231.171%B+31.518%B*37B++N/A10734.7h7.1B++22.7B++
Phobos VX86 1,2691,2611,1861.063C+0.2564.976%B+18.715%B43.3C+N/A10729.1h2.2B+3.4B+
NS-11C 1,2691,2521,2261.021C+0.2926.616%B+25.799%B**32.9C**N/A8638.1h12.4B+46.6B+
VE-S Canis 1,2641,2431,6860.737C0.5828.625%C*17.538%C18.2DN/A5968.2h12.4C++43.2C*
NS-7 PDW 1,2521,2411,2420.999C++0.3124.691%C+20.387%B+34.7B+N/A9235.8h13B+52.5B+
Proximity Mine 1,2461,2409241.342D-0.0351.484%B**N/A127.8C++N/A4149.7h1.2A*2.3A++
Eridani SX5 1,2541,2351,2420.994C+0.3226.881%C++20%C+36C+N/A9134.3h12.5C+46.4C++
Serpent VE92 1,2641,2301,7860.689C0.6225.258%C**26.26%B**18C--N/A5568.4h12.8C*50.8B
Ursa 1,2401,2269921.236C+0.0825.661%B+28.711%B+36.4C+N/A10133.7h10.3B+40.1B+
VE-LR Obelisk 1,2331,2188291.469C+0.1635.499%B+37.192%B+34.3C+N/A8135.5h5.2B*14.7B++
Parallax VX3 1,2111,2084792.522C+1.2139.507%C++82.699%B+44.1B**N/A11627.4h1.7B**4.3B++
MKV Suppressed 1,2131,1971,1651.027C+0.2925.622%C+21.47%B35.9C*N/A12933.3h12.9B+50.4C**
Solstice Burst 1,2271,1901,0921.09C0.2229.943%B++29.412%B++20.4DN/A4758.4h12.6C**42.2B+
MANA Anti-Personnel Turret 1,2031,1874142.867N/A1.5521.794%UN/A11870U160U23415600.1h17.5T*80.2T*
Revenant 1,1961,1831,1221.054C0.2632.844%C+34.911%B+25.1DN/A5347.2h7.1C*21.6C*
CME 1,1941,1811,0041.176C+0.1430.646%B*24.386%C**34.9C+N/A7833.8h12.7B41.4B+
Parsec VX3-A 1,1841,1813783.124C-1.8140.38%C85.436%B**40.4CN/A8829.2h1.7B+4.1B+
Nova 1,1951,1771,1780.999C0.3137.869%D19.626%B**32.6C+N/A7536.1h4.2C**11.1C++
Corvus VA55 1,1861,1691,1730.997C+0.3229.261%B**30.71%B**32.8C*N/A7935.6h11B+37.5B++
NSX Yumi 1,1931,1671,4470.806C0.5127.621%C*26.05%C+27.2CN/A6242.9h11.6C**42.1B
Skorpios 1,1741,1621,5360.757C--0.5625.457%C--21.429%C+15.1D*N/A3576.9h11.9C46.7C
H-V45 1,1691,1621,0991.057C+0.2627.221%B+23.666%B36.5C*N/A10431.8h12.5B+46B+
NSX Tomoe 1,1721,1621,1980.97C0.3429.357%C++34.768%C29.9CN/A6838.8h12.3B+42B+
Hades VSH4 1,3401,1611,5820.734B0.5866.231%C2.929%C**30.9B4.8C9437.6h3.6A++5.4A++
Pulsar VS1 1,1701,1601,0611.093C++0.2225.963%B+27.759%B**41B*N/A13728.3h11.9B*45.9B++
V10 1,1651,1605312.185C0.8742.665%B83.19%B++34.4C+N/A7733.7h1.8B*4.2B++
Thanatos VE70 1,1691,1601,1660.995C++0.3244.506%B+17.069%C*38.7B+N/A11730h4.3B+9.6B+
NS-30 Vandal 1,1811,1601,0331.123C0.1935.465%B+33.966%B*30.7CN/A12037.8h5.3B+15.1B+
Artemis VX26 1,1641,1601,1491.01C0.3029.026%B26.638%B+29.6C+N/A7139.2h11.1B+38.1B+
Phantom VA23 1,1741,1609631.205C0.1136.899%C**38.017%B*35.7C+N/A7632.5h4.4C**12B
NS-11A 1,1791,1591,0511.103C+0.2127.725%B++28.645%B*33.7C++N/A8134.4h12.2B+44.1B++
XM98 1,1581,1543683.136B+1.8242.559%B*77.99%B+43.9B**N/A12626.3h1.9B**4.4B*
Nyx VX31 1,1651,1519901.163C0.1534.589%C+31.451%C++30.5CN/A11137.7h5.1C**14.7B+
NS Baron G5 1,1701,1481,3420.855C0.4640.827%C17.683%B++29.4CN/A6639.1h4.6C++11.3C+
Coyote Missiles 1,5031,0253852.662C+1.3553.169%C+N/A49C**22.9C++29220.9h36.4B+68.5B+
Lancer VS22 1,6871,0151,1090.915C*0.4066.3%B+N/A20.4B++13.5C+17049.8h9.5B++14.3B++
NSX Masamune 1,2009631,4170.68C+0.6357.441%C+3.427%A34C**8.4C-17328.3h7.8B++13.5B++
NS-44 Commissioner 9519431,2570.75C+0.5636.866%C++17.497%D37.9C++N/A10624.9h3.3B++9.1B+
Maelstrom Turbo Laser 1,6589411,1430.823C0.4938.09%A1.488%D20.6B+15.7B++20945.6h101.8C*267.2B+
Saron Laser Cannon 1,5708901,1940.745C0.5733.766%B2.921%B+14C++10.7C*17863.6h112.8B334.2B+
NS Decimator 1,2298761,5190.577D0.7470.083%B**3.653%B**30.2C12.2C-22429h5.6C--8C++
L100 Python HEAT 1,0558532094.081C+2.7756.301%B+N/A62.3A*14.7B+25313.7h5.4B+9.7B+
M12 Kobalt 8788501147.456C--6.1416.439%C18.706%C++65.4C+2.2C--19913h15.8B++96.1B
S1 1,2088451,3410.63C+0.6863.967%B*4.024%B++28.7C**12.3C+30929.4h5.9B+9.1B+
Nemesis VSH9 1,2098441,4890.567C0.7566.308%B+5.095%A21.8C*9.4C+15738.8h5.4A8.1A
Darkstar 7367138080.882C--0.4325.959%C23.703%C+33.5C--1.1B++7521.3h13.8C53C+
Supernova FPC 1,0846962532.751C-1.4460.315%B*N/A42.2A+23.5A++94116.5h5.7C+9.5C**
Aphelion VEX-4H 1,0766502212.941C1.6346.466%C++1.077%D*33.2C21.7C--26719.6h58C++124.9C**
AP30 Shredder 1,071599688.809B7.5039.657%B++N/A26.4C20.8C+27922.7h137.5D*346.8C
E540 Halberd 8865891115.306C3.9954.697%B*1.868%C35.7B+18C**23916.5h6.2C11.3B+
Tank Mine 8265653951.43D0.1243.972%B*N/A106.6C+49.2C-10205.3h2.1C4.8B*
Anti-Vehicle Grenade 6955191519N/A517.6951.298%C+N/A273.2C--92.6C+16791.9h6.7C13.1C+
M40 Fury 5504771493.201C--1.8930.635%D2.306%B++36.4C5.6D17613.1h13.6C*44.5C+
Cosmos VM3 4274242441.738C+0.4322.194%B**24.057%B**42.8B*N/A1309.9h11.9B++53.8B*
Comet VM2 6583885080.764C+0.5552.865%B**3.093%D15.2B++10.6M++17925.5h28.3C-53.6C++
Dual Photon Pods 501376924.087C2.7764.556%A+N/A107.4B+35.7A+8563.5h26.2C40.6C**
Cosmos VM3 3783722391.556C+0.2421.612%B*24.194%B**38.4B+N/A1109.7h13.1B+60.5C**
Spear Anti-Vehicle Phalanx Turret 593349983.561C--2.2553.175%B*5.444%B++39.2C++27.4B+3728.9h10.6C19.9C*
NS-44L Blackhand 3453404390.774C0.5440.214%C+38.529%C33.7B+N/A8810.1h4.2C**10.4C**
Supernova VPC 376331565.911C--4.6048.948%C+N/A62.5B**8.5C++4955.3h3.2C++6.5C++
Rocklet Rifle 5653105520.562C0.7557.861%B+N/A26.3C+21.6C30811.8h31.8B+54.9B+
Blueshift VM5 3143071661.849C0.5421.765%B+21.824%C++45.1B++1B++1756.8h14B+64.5B+
Proton II PPA-H 321306388.053C6.7433.591%C-N/A74.6C3.7D2054.1h10.2C++30.5C++
Proton II PPA 326305456.778C-5.4724.671%C++1.967%C+41.8C--2.9C-1107.3h13.1D53.1C
Blueshift VM5 2932921671.749C0.4422.274%B+24.658%B+42.3B+N/A2946.9h15.2B68.2B+
Comet VM2 4992884760.605C--0.7153.912%B*3.819%C+12C+8.8A*13324h37D68.7C+
M12 Kobalt 287282338.545C7.2313.143%D--17.376%C62.7C+1.1D--2324.5h14.4B*109.6C++
M60-G Bulldog 281252495.143C++3.8339.304%C*1.587%D-43.4C**5D1715.8h6.1B+15.6B+
C-4 ARX 3152511501.673C+0.3630.013%B*N/A139.4B+35.6C+6971.8h0.9B**3.1B**
NS-AM7 Archer 3072458710.281C--1.0354.131%D22.449%B+2.6D--N/A1893.5h14.9B+27.5B+
Lumine Edge 24424326,7290.009C1.3010.942%D**21.811%B*0.2C--N/A1975.7h1.2B+11.4D
NSX Tengu 2292253420.658C--0.6535.23%C+26.222%B*11.4D--N/A3319.8h12.8C*36.2C*
M40 Fury 275223752.973D1.6626.62%D*N/A33.8D7.9C--2066.6h13.5C++50.7C
L100 Python AP 3602001421.408D0.1066.295%B**2%C32.8C++26.2A4896.1h8.9D--13.4C
Supernova PC 277199862.314C1.0057.215%B*2.01%C26.2B10.3B+3687.6h5.7C+10B
Saron HRB-H 322198882.25C--0.9455.519%C+N/A28.3D17.7D2677h27.2C+48.9C+
MANA Anti-Vehicle Turret 3321961441.361D0.0559.647%C+2.041%D-1960C*1360C*3283150.1h10C+16.8C++
C150 Dalton 373190523.654C2.3434.13%C-N/A19.6D18.9C-2809.7h5C14.5C
Aphelion VEX-4 277166582.862C1.5534.221%C+1.807%D--18.2D12.2D1549.1h74.7C-218.3C
L105 Zephyr 183166335.03C-3.7251.101%B**1.205%B+46.1C+4.7D2133.6h7.5C14.8C**
Skyguard 290165971.701C--0.3931.962%B+N/A24.6A+18.7A**3186.7h109B+341.1B+
C75 Viper 186152682.235C0.9245.669%B+N/A46.1B*10.3B+5703.3h11.4B+25.1B++
E540 Halberd-H 233148542.741C--1.4355.989%C+N/A26D-14.9D-1995.7h8.3D-14.9D-
NS Annihilator 2191431980.722C**0.5978.221%DN/A16.8A+8.9C++2438.5h7.7A+9.8A
M60-G Bulldog 161138284.929C*3.6238.865%B+2.174%C--36.3B+6.1C+3023.8h6.6B+17B+
Terminus VX-9 1411331950.682C0.6326.268%C++22.556%C--21.8D1.3A+1076.1h13.2C+50.1C++
M20 Basilisk 161118721.639D0.3339.866%C++6.78%B+12.6D4.6D-1389.4h126.9D318.3C
Beamer VS3 1131131700.665C+0.6524.239%C-33.628%A+29C++N/A1763.9h7.7B+31.7C++
CAS 14-E 115109176.412C-5.1032.243%CN/A45.4D2.5D*1282.4h27.3B+84.7B
M12 Kobalt 9994118.545D--7.2316.52%D--14.894%D78.3C--4.2C2281.2h15.8B+95.8C+
Vortex VM21 150931080.861C+0.4548.818%B*2.151%D8.6C++5.3C++9410.8h31.5B++64.6B+
Vortex VM21 139861080.796C0.5248.8%B*5.814%B**8C4.9C-9610.8h34.1B69.8B+
NSX Daimyo 8686591.458C--0.1541.926%C++94.186%C++26.9D-N/A873.2h3.1D7.5C
Equinox VE2 82791080.731C-0.5828.382%B+40.506%M27.2C+1B*962.9h14.1C49.7C++
M20 Basilisk 11878342.294C0.9840.088%C++6.41%B20.5C+10.5C*2283.8h93.6C**233.4B+
VA39 Spectre 6664481.333C+0.0231.201%C+42.188%B18.3CN/A2773.5h5B+15.9B+
Nebula VM20 6160252.4C++1.0916.608%C-30%A++37.5C*N/A2161.6h11A+66B+
Photon A2A Missile Pods 11158272.148C--0.8478.685%C+N/A38.7C35.3C5561.5h6.8B*8.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon262,1781.4h
Anti-Vehicle MANA Turret187321.4h
Nano-Armor Kit609563,04350.5h
Nanite Revive Grenade03,2530.9h
Medical Applicator590139,81414.1h
Motion Spotter605,7574.4h
Restoration Kit232760.3h
Deconstruction Tool03710.1h
Recon Detection Device42770.7h
Shield Recharging Field112030.1h
Ammunition Package915,5722.5h
Medical Kit72012,65910.3h
Anti-Infantry MANA Turret861,2531.8h
Snowman Soldier101680.2h
Nano-Repair Grenade03440.1h
WLT-Howler Mining Laser33850.3h

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