Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Ascendant MYTAGVT0X[VT0X] MYTAGVT0X
VS BR 42

KDR: 4.39

Score: 1.2m

Last Seen: Oct 14th, 2019 1:00 AM
- OFFLINE - 4.5 hour(s)

Battle Rank 42 - Vanu Sovereignty on Emerald - Outfit Leader of VITOX MAXIMUS was Here XD[VT0X] VITOX MAXIMUS was Here XD
VS outfit on Emerald

Members: 1
Level Progress (to 43): 16%
Level 100 Progress: 7% 616h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Blueshift VM5 Blueshift VM5 NS-15MP Saron Laser Cannon NS Decimator-G Solstice VE3 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MYTAGVT0X



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,649,167 MLG Score: 2917
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.612%26.303%726312131,2663.526460.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.104%1.274A0.875B*1.236B**HEAD ++ (~12.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.509B+10.20.291C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.1%1.714%136111215175149512.5182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.563D-0.079C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.4-0.296C62-0.263C137.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.576%24.561%011215573401.67647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.539B+-2.762F**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.195C4.6-0.433C--7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VITOX MAXIMUS was Here XD[VT0X] VITOX MAXIMUS was Here XD
VS outfit on Emerald

Members: 1
1.2m428.7%477 (28.6k)427 (25.6k)4.386052,8296454.7007842 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121636728.131%18.629%52404:280

8% Engineer53% Heavy Assault7% Infiltrator17% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2015 11:06 PMNov 16th, 2016 7:41 AMOct 15th, 2019 10:45 AM (15h) (PST)Oct 13th, 2019 9:01 PM (2d) (PST)Oct 13th, 2019 9:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9992637360.9820.2240.1834.6350.0992917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,92015,77644,144591311278625,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
48h/2d 203 527 735 13.4k 40 204 285 2.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:939
Deaths:226
KDR:4.155
Accuracy:27.678% A
HSR:26.731% C*
NS-15MP
C+
Kills:215
Deaths:35
KDR:6.143
Accuracy:27.295% C+
HSR:25.116% D
Kills:1,154
Deaths (as Heavy Assault):261
Deaths (to Heavy Assaults):183
KDR:4.42146
Kill Difference:893
Playtime:25.642 hours
Usage:53%
Score:0.700m
Score/min:455
Accuracy (listed only):27.486%
HSR (listed only):25.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:112
Deaths:61
KDR:1.836
Accuracy:27.624% B*
HSR:25% B*
Kills:112
Deaths (as Light Assault):61
Deaths (to Light Assaults):141
KDR:1.83607
Kill Difference:51
Playtime:8.305 hours
Usage:17%
Score:0.174m
Score/min:350
Accuracy (listed only):27.624%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:112
Deaths:61
KDR:1.836
Accuracy:27.624% B*
HSR:25% B*
Kills:112
Deaths (as Engineer):61
Deaths (to Engineers):96
KDR:1.83607
Kill Difference:51
Playtime:3.812 hours
Usage:8%
Score:0.067m
Score/min:291
Accuracy (listed only):27.624%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):71
KDR:0
Kill Difference:UNR
Playtime:0.325 hours
Usage:1%
Score:0.009m
Score/min:444
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:57
Deaths:19
KDR:3
Accuracy:38.576% B**
HSR:24.561% D*
Kills:57
Deaths (as Infiltrator):19
Deaths (to Infiltrators):69
KDR:3
Kill Difference:38
Playtime:3.414 hours
Usage:7%
Score:0.064m
Score/min:311
Accuracy (listed only):38.576%
HSR (listed only):24.561%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:242
Deaths:37
KDR:6.541
Accuracy:21.644% B+
HSR:19.422% C
Blueshift VM5
B+
Kills:220
Deaths:34
KDR:6.471
Accuracy:21.872% B+
HSR:19.546% C
Quasar VM1
B++
Kills:56
Deaths:7
KDR:8
Accuracy:19.372% B++
HSR:21.429% B+
Kills:518
Deaths (as MAX Suit):39
Deaths (to MAX Suits):29
KDR:13.28205
Kill Difference:479
Playtime:6.494 hours
Usage:14%
Score:0.216m
Score/min:554
Accuracy (listed only):20.963%
HSR (listed only):20.132%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M
Kills:175
V. Kills:95 182%
Deaths:13
KDR:13.462
Accuracy:31.100% C+
KPH:43.200 M
VKPH:23.500 A*
Kills:175 (175 + 0)
Deaths:13
KDR:13.462
VKDR:7.308
Vehicle Kills:95
Kill Difference:162
Playtime:4.051 hours
Usage:8%
Score:0.080m
Score/min:328
Piloting Accuracy:31.100%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:77
V. Kills:22 335%
Deaths:3
KDR:25.667
Accuracy:53.770% A
KPH:77.600 M
VKPH:22.200 M+
Kills:77 (77 + 0)
Deaths:3
KDR:25.667
VKDR:7.333
Vehicle Kills:22
Kill Difference:74
Playtime:0.993 hours
Usage:2%
Score:0.017m
Score/min:278
Driving Accuracy:53.770%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9539392264.155A*0.2327.678%A26.731%C*59.4AN/A17115.8h10.2B*37C**
Blueshift VM5 244242376.541A*2.1521.644%B+19.422%C46.5B*N/A1535.2h13.4B*61.7B++
Blueshift VM5 227220346.471A*2.0821.872%B+19.546%C44B++1.4A+1405h14.2B++64.7B+
NS-15MP 215215356.143A++1.7627.295%C+25.116%D76.8C*N/A2852.8h9.3B++34.1B+
Saron Laser Cannon 2701751313.462M*9.0831.1%C+1.714%C42.7M23.2A*3284.1h62B*199.4B*
NS Decimator-G 171119552.164B*2.2269.355%B*2.521%C+56.7B+24.8B+3672.1h4C++5.7B+
Solstice VE3 114112611.836A++2.5527.624%B*25%B*28.7B+N/A823.9h11B*39.7B+
C75 Viper 9977325.667S21.2853.77%AN/A77M22M+2781h9.8B*18.3B**
VA39 Spectre 5757193A1.3938.576%B**24.561%D*51.8A*N/A1651.1h4.6B*11.8B*
Quasar VM1 565678S3.6119.372%B++21.429%B+50.9A*N/A1261.1h8.5A++43.8B++

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit55,7880.4h
AE Medical Applicator22,5940.1h
Medical Applicator0540h
Motion Spotter01080.1h
Nano-Armor Kit09460h
Medical Kit754210.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.79s
Server spent 1.71s on queries, 0.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.