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Archon MaBiteMeMoule[DIG] MaBiteMeMoule
VS BR 77

KDR: 2.22

Score: 6.2m

Last Seen: Mar 21st, 2019 4:47 PM
- OFFLINE - 33.8 hour(s)

Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 878
Level Progress (to 78): 1%
Level 100 Progress: 33% 654h
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS C-4 Solstice VE3 Orion VS54 Pulsar VS1 Ghost H-V45 Pulsar C Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,023,318 MLG Score: 818
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.641%25.58%7841610177,0642.34528-0.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.045%1.868A++0.752B++-0.864D--HEAD ++ (~10.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.494B+11.60.188C++26.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.316%69.057%01103279540781.94853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.695A++0.126C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+2.30.275C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.601%18.644%02103147228131.67376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.808%2.178A*0.819B++-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.754B++2.20.547B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 878
6.2m280.5%322 (19.3k)216 (13k)2.2193412,6485,6992.4725477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103362822.285%19.584%43605:053

27% Combat Medic8% Engineer15% Heavy Assault14% Infiltrator24% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2016 6:50 PMJan 21st, 2017 10:44 PMMar 22nd, 2019 11:55 AM (10h) (PST)Mar 21st, 2019 1:36 PM (1d) (PST)Mar 21st, 2019 12:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2991161830.4380.1970.0861.3260.034818

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,9516,98010,9712612580212,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
481.2h/20d 1,443 2,477 3,921 38.3k 718 1,428 994 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,154
Deaths:556
KDR:2.076
Accuracy:27.773% A
HSR:31.716% B**
SVA-88
B**
Kills:211
Deaths:105
KDR:2.010
Accuracy:28.895% B**
HSR:27.014% C*
VX29 Polaris
A
Kills:166
Deaths:54
KDR:3.074
Accuracy:30.881% A
HSR:21.084% C
VE-H Maw
B+
Kills:161
Deaths:76
KDR:2.118
Accuracy:28.581% B+
HSR:25.466% C+
Kills:1,692
Deaths (as Heavy Assault):791
Deaths (to Heavy Assaults):1,457
KDR:2.13906
Kill Difference:901
Playtime:70.357 hours
Usage:15%
Score:1.116m
Score/min:264
Accuracy (listed only):29.033%
HSR (listed only):26.320%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,170
Deaths:598
KDR:1.957
Accuracy:30.986% A+
HSR:24.274% B*
Pulsar C
A++
Kills:592
Deaths:263
KDR:2.251
Accuracy:32.888% A++
HSR:20.439% C-
Zenith VX-5
A+
Kills:480
Deaths:262
KDR:1.832
Accuracy:32.377% A+
HSR:28.333% B**
Deimos VA29
B*
Kills:364
Deaths:253
KDR:1.439
Accuracy:71.400% B*
HSR:19.506% B+
Serpent VE92
B+
Kills:262
Deaths:180
KDR:1.456
Accuracy:25.666% B+
HSR:19.466% C+
VE-S Canis
A+
Kills:256
Deaths:141
KDR:1.816
Accuracy:36.208% A+
HSR:21.094% C++
Sirius SX12
A+
Kills:227
Deaths:142
KDR:1.599
Accuracy:32.326% A+
HSR:22.467% B++
Thanatos VE70
A*
Kills:108
Deaths:68
KDR:1.588
Accuracy:60.629% A*
HSR:15.741% C+
Kills:3,459
Deaths (as Light Assault):1,907
Deaths (to Light Assaults):991
KDR:1.81384
Kill Difference:1,552
Playtime:114.889 hours
Usage:24%
Score:1.841m
Score/min:267
Accuracy (listed only):40.310%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,170
Deaths:598
KDR:1.957
Accuracy:30.986% A+
HSR:24.274% B*
Pulsar C
A++
Kills:592
Deaths:263
KDR:2.251
Accuracy:32.888% A++
HSR:20.439% C-
Zenith VX-5
A+
Kills:480
Deaths:262
KDR:1.832
Accuracy:32.377% A+
HSR:28.333% B**
Deimos VA29
B*
Kills:364
Deaths:253
KDR:1.439
Accuracy:71.400% B*
HSR:19.506% B+
Serpent VE92
B+
Kills:262
Deaths:180
KDR:1.456
Accuracy:25.666% B+
HSR:19.466% C+
Thanatos VE70
A*
Kills:108
Deaths:68
KDR:1.588
Accuracy:60.629% A*
HSR:15.741% C+
Kills:2,976
Deaths (as Engineer):1,624
Deaths (to Engineers):714
KDR:1.83251
Kill Difference:1,352
Playtime:39.346 hours
Usage:8%
Score:0.513m
Score/min:217
Accuracy (listed only):42.324%
HSR (listed only):21.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:813
Deaths:523
KDR:1.554
Accuracy:32.106% A++
HSR:23.247% B+
H-V45
B**
Kills:625
Deaths:508
KDR:1.230
Accuracy:29.354% B**
HSR:27.200% B*
Deimos VA29
B*
Kills:364
Deaths:253
KDR:1.439
Accuracy:71.400% B*
HSR:19.506% B+
VE-S Canis
A+
Kills:256
Deaths:141
KDR:1.816
Accuracy:36.208% A+
HSR:21.094% C++
Sirius SX12
A+
Kills:227
Deaths:142
KDR:1.599
Accuracy:32.326% A+
HSR:22.467% B++
Corvus VA55
A+
Kills:219
Deaths:169
KDR:1.296
Accuracy:32.254% A+
HSR:25.571% B+
Terminus VX-9
B*
Kills:215
Deaths:146
KDR:1.473
Accuracy:29.637% B*
HSR:28.372% C**
Thanatos VE70
A*
Kills:108
Deaths:68
KDR:1.588
Accuracy:60.629% A*
HSR:15.741% C+
Kills:2,827
Deaths (as Combat Medic):1,950
Deaths (to Combat Medics):599
KDR:1.44974
Kill Difference:877
Playtime:128.653 hours
Usage:27%
Score:1.986m
Score/min:257
Accuracy (listed only):40.489%
HSR (listed only):22.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:795
Deaths:185
KDR:4.297
Accuracy:46.316% B**
HSR:69.057% C++
NS-44 Commissioner
A++
Kills:303
Deaths:151
KDR:2.007
Accuracy:52.417% A++
HSR:29.373% B**
VE-S Canis
A+
Kills:256
Deaths:141
KDR:1.816
Accuracy:36.208% A+
HSR:21.094% C++
Sirius SX12
A+
Kills:227
Deaths:142
KDR:1.599
Accuracy:32.326% A+
HSR:22.467% B++
Beamer VS3
A+
Kills:210
Deaths:175
KDR:1.200
Accuracy:37.500% A+
HSR:21.905% C+
Kills:1,791
Deaths (as Infiltrator):794
Deaths (to Infiltrators):919
KDR:2.25567
Kill Difference:997
Playtime:69.326 hours
Usage:14%
Score:0.779m
Score/min:187
Accuracy (listed only):40.953%
HSR (listed only):32.779%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:194
V. Kills:77 249%
Deaths:8
KDR:24.250
Accuracy:56.244% B**
KPH:37 B+
VKPH:14.700 C
Saron HRB
A++
Kills:144
V. Kills:81 176%
Deaths:18
KDR:8
Accuracy:58.371% A++
KPH:27.800 B
VKPH:15.700 C+
Kills:338 (0 + 338)
Deaths:26
KDR:13
VKDR:6.077
Vehicle Kills:158
Kill Difference:312
Playtime:10.412 hours
Usage:2%
Score:0.126m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:58.371%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,6542,2946103.761A++1.5430.472%B*N/A147.1A+23.1C55515.6h1.1B*3.7B*
Solstice VE3 1,1811,1705981.957A++0.2630.986%A+24.274%B*26.7B+N/A7843.8h10.8B*34.8B+
Orion VS54 1,1711,1545562.076B+0.1427.773%A31.716%B**29.1C+N/A8539.7h12.8C*46.1C*
Pulsar VS1 8358135231.554B++0.6732.106%A++23.247%B+24C+N/A6933.9h14B43.6B*
Ghost 8037951854.297B+2.0846.316%B**69.057%C++34.6C+N/A9223h2.3C++5B+
H-V45 6316255081.23C+0.9929.354%B**27.2%B*13.8DN/A3945.2h12B+41B++
Pulsar C 6005922632.251B*0.0332.888%A++20.439%C-30.1C++N/A8219.7h10.9B+33B+
Zenith VX-5 4864802621.832B+0.3932.377%A+28.333%B**25.9CN/A6218.5h11B++34.1B*
Frag Grenade 3953801380N/A377.7857.162%A++N/A633.3B++25M*18200.6h3.5B6.1B++
Deimos VA29 3663642531.439C*0.7871.4%B*19.506%B+28.7C-N/A9012.7h1.9B*2.7B++
NS-44 Commissioner 3033031512.007B**0.2152.417%A++29.373%B**19.9C--N/A4815.2h3.4B+6.6B*
Serpent VE92 2672621801.456B+0.7625.666%B+19.466%C+15.3DN/A4317.1h11.5B+45B+
VE-S Canis 2612561411.816B+0.4036.208%A+21.094%C++27.5CN/A799.3h11.3B31.3B+
Sirius SX12 2302271421.599B+0.6232.326%A+22.467%B++25.2C+N/A649h14.3C**44.3B+
Corvus VA55 2252191691.296C**0.9232.254%A+25.571%B+15DN/A3814.6h12.7C+39.5B++
Terminus VX-9 2162151461.473C+0.7529.637%B*28.372%C**25.3C--N/A648.5h13.2C+44.5B+
SVA-88 2132111052.01C*0.2128.895%B**27.014%C*30.1C--N/A817h14.4D50C*
Beamer VS3 2132101751.2B+1.0237.5%A+21.905%C+17.8CN/A4911.8h6.7B++17.8B
Proximity Mine 2052051315.769M**13.5528.832%D**N/A157.7B*N/A3881.3h1.8B+6.1D-
S1 2932051441.424A0.8060.611%B+N/A34.2B++14.7C**2546h5.2B*8.6B++
E540 Halberd 271194824.25A22.0356.244%B**N/A37.3B+14.8C1925.2h5.6C**9.9B++
Tank Mine 2311691169U166.7828.769%CN/A241.4M+88.6B*14140.7h1.4B*4.7B**
VX29 Polaris 168166543.074A+0.8530.881%A21.084%C44.9C++N/A1163.7h11.7B37.7B+
VE-H Maw 164161762.118B+0.1028.581%B+25.466%C+35C-N/A1284.6h10.2B35.8B+
Saron HRB 225144188B++5.7858.371%A++N/A27.7C**15.6C+2125.2h23.3C+40B++
Rocklet Rifle 189113562.018M0.2051.942%C+N/A49.1A++33B++4632.3h22.1A42.6B*
Thanatos VE70 109108681.588B*0.6360.629%A*15.741%C+27C+N/A1114h3A5A
Force-Blade 96935,7430.016C+2.2030.83%C++N/A0.2C-N/A1393.1h1.7B*5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72,6231.2h
Spawn Beacon87140.5h
Nano-Armor Kit2642,6334h
Nanite Revive Grenade01,3470.4h
Medical Applicator244130,77312.4h
Ammunition Package36940.5h
Recon Detection Device21760.5h

Check the help document for the dictionary if you want to learn more about words used here.


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